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/vr/ - Retro Games


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7376394 No.7376394 [Reply] [Original]

By whatever criteria you feel like using: overall concept, quests, settlements, characters, etc.

>> No.7376636

>>7376394
Oracle of Seasons
manually changing the weather to do things like freeze rivers to walk over, create vines to climb up, dry up lakes to explore the floor of them is insanely cool and a concept I've never seen done in another video game period.

>> No.7377040
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7377040

Majora's Mask

>> No.7377351

Oracle of Seasons

Minish Cap was kind of vanilla but I loved the idea of kinstone fusions padding it out.

>> No.7377406

>3D
Majoras Mask
>2D
Links Awakening

The overworld places of both of these games has a purpose in every location. Other Zelda games have bloated empty hubs as an excuse for overworld.

>> No.7377421

>>7376394
windwaker was comfy as all hell and everyone who hates on it is a filthy landlubber who has never experienced the sea. it took until sea of thieves for a game to top the experience

>> No.7377448

>>7376394
It's a tossup between OOT and TP, since they're very similar. TP's overworld is directly based on OOT's. I like TP especially because it's the only 3D Zelda game where the entire thing takes place while Hyrule was in its prime as a kingdom.
> OOT: 1/3 in prime Hyrule, 2/3 in destroyed Hyrule
> MM: All in Termina
> WW: Almost entirely in Great Sea, only visit Hyrule for a small level
> TP: 100% Hyrule in its prime
> SS: Skyloft and pre-Hyrule time period
> BOTW: Post apocalyptic Hyrule
For being the supposed setting of Zelda, we have had remarkably few games where we get to truly see what Hyrule is like and explore comfy towns and talk to people.
>>7377421
Wind Waker had a lot of potential, but it's really 1/3 of a finished game and the quality drops off a cliff after the forest dungeon. You've seen every interesting island that actually has cool shit on it by then. Everything afterwords is filler and rehashed content. I'd love to see what a Wind Waker where they actually had time to finish the game would look like.

>> No.7377667

Majora's Mask

Mostly because every NPC and event is connected to the clock, so it feels the most lived in. It feels the most like a functioning world. Everyone has a schedule and has their own life to worry about regardless of whether you intervene or not.

I love the other 3D games, but (with rare exceptions) the worlds always feel kinda frozen in place and waiting for you to visit.

>> No.7377837

>>7377667
>Mostly because every NPC and event is connected to the clock, so it feels the most lived in.
If you haven't noticed every Zelda after MM has NPCs tied to the in-game clock. I don't know why autists pretend MM is the only one that did it.

>> No.7377842

TLoZ has the only good overworld.

>> No.7377845
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7377845

>>7376394
>3D
Majora
>2D
Minish Cap

>> No.7377984

>>7376394
ALttP and ALBW have my favorite due to the overworld themes. The top-down viewpoint makes the world feel much larger than it actually is, and the compact sprites to represent characters, houses, natural landscapes, etc also help. Zelda II despite not having a very interesting overworld also gives a pretty grand feeling. When it comes to 3D games, I'd say TP, WW, and BotW have the best. I only wish that WW and SS had more content on the sea/sky.

>> No.7378038

OoT, and I don’t care what you say. You can go find your own little patch of trees in a corner somewhere, hang out, and watch the sun set/rise at your leisure, all the while enjoying unmatched ambiance and world class music. Go on a little exploration adventure, anon, and find your own little Hyrule Field hangout. Courtesy of the days when not every segment of every game had to be hyper optimized and overly designed. Only available in a select offering of early (but not too early) 3D games.

>> No.7378096

>>7376394
The original of course. The most freedom of exploration from the start and good enemy/scenery variety.

>> No.7378140

>>7376394
Link's Awakening or one of the NES games.

>> No.7378142
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7378142

>>7377040
>>7377406

>> No.7380004

>>7376394
Zelda 2 has the best world in itself, OoT has the best atmosphere, and MM has the best stuff within the world.

>> No.7380008

>>7376394
best overworld aesthetically: Twilight Princess
best overworld by design: Oracle of Seasons

all other opinions are invalid

>> No.7380034

>>7376394
Majora's Mask

>> No.7380041

>>7376394
BotW?

but for RETRO overworlds.... um.... MM.

>> No.7380149
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7380149

Some aren't comparable. Zelda 2 has an incredible sense of scale with a second continent and MASSIVE graveyards, but it's all just implied. Seasons has an intricate world you can meaningfully change and manipulate, in a way that always felt more deliberate than something like LttP's moonstone warp thing. They exceed at different things. LA also gets props and I'd give it to that one hands down were it not for the hardware making constant item switching really annoying due to menu lag. Maybe the remake resolves that.

OoT and WW have incredible atmosphere but aren't as dense as I'd like. MM has the best of the 3D games I'd say. If we're including BotW then that one would take it, the overworld is the saving grace of that game.

>>7377837
It was the only game that did it in a way that was meaningful or interesting. With other games it's basically just a shop open/closed schedule. Plus the timeloop helps a ton for making the schedules seem believable and human while still having a strict rigid predictability.

In MM if a character decides to go on a walk on a rainy day, that's just what they spontaneously decide to do but you know on any loop, they'll do that. Whereas the schedule for any npc in another zelda game is unchanging and the EXACT same thing on every single day, it just feels artificial.

>> No.7380157

>>7377421
Wind Waker knows how to waste time. Phantom Hourglass handled the sea better.

>> No.7380781

>>7376394
Can you even say that Wind Waker has an overworld when most of it is underwater?

>> No.7381238

>>7377845
>Minish Cap
That's novel. Why?

>> No.7381256
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7381256

>>7377406
I love both those two games, but the overworlds feel crowded and too utilitarian. Cramming as much shit as you can in your available space has the obvious benefit of getting more content in there, but the world feels less like a real world because of it. Game worlds need "breathing" space.

>> No.7383069

>>7380781
Autistic argument

>> No.7383125

>>7376636
fpbp
Ages was pretty good too, but the swimming upgrade actually being a downgrade and going through time being so much slower kind of bring it down.
It's also pretty neat how both games have one area that has three different forms based on what animal partner you pick.

>> No.7383142

>>7377351
>Minish Cap was kind of vanilla but I loved the idea of kinstone fusions padding it out.
When I think of Minish Cap I always think the overworld is too small. Climbing the mountain is the longest part of the game and after that you just breeze through the game.
It's a nice game but it really could have used to locations, especially dungeons.

>> No.7383181

>>7383142
Shame Minish spends so much pointless energy into trying to implement in 2d features from the 3d zeldas instead of trying new things. It's a pretty bland game overall, and honestly the concept is completely wasted on a 2d game. The shrinking mechanics would have been perfect for 3d environments

>> No.7383328

>>7380157
never played it, i'll check it out

>> No.7383354

My criteria is that when I play a Zelda game and put it down halfway through if I can pick it back up a few months later and figure out where I need to go next, it's a good map.
Ocarina of time wins hands down. I'm fond of Links Awakening too.

>> No.7383514

>>7383142
>really could have used to locations
really could have used more locations*

>>7383181
> the concept is completely wasted on a 2d game. The shrinking mechanics would have been perfect for 3d environments
I never really cared about the 3d games, but I absolutely agree with this. The game never really makes you feel tiny which is a shame considering it's supposed to be the main gimmick.

>> No.7383616

>>7381238
kinstones encourage revisiting older locations and exploring as many places as possible

>> No.7383634
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7383634

>>7376636
Yep, loved how every screen of the 2D games had something to offer and wasn't just empty space. Seasons was peak, with Ages and Awakening right behind it.
Majora's Mask is the best of the later games because it sticks the closest to this formula; it's the smallest overworld of the 3D games, yet it also has the most variety and originality of all of them.