[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 379 KB, 1600x900, final-fantasy-3-update.jpg [View same] [iqdb] [saucenao] [google]
7340125 No.7340125 [Reply] [Original]

So I just finished and thoroughly enjoyed the DS remake of Final Fantasy III. Is there any reason to now play the original? I don't love NES era graphics but if the gameplay or some other aspect is much different or better it may be worth it. Thoughts from anyone who's played both?

>> No.7340136

>>7340125
Final Fantasy is a franchise where every single remake is worse than the original, you really cheated yourself

>> No.7340141

>>7340125

No, the old version has a stat progression system that ruins it.

>> No.7340150

>>7340136
Well tell me how the original is better and I'll see if it appeals. I definitely like the later versions of 2 more and it's one of my favorites in the series. I dabbled with original 3 way back when but never did much.

>> No.7340153

>>7340141
How so?

>> No.7340365

>>7340153

Woops, I was thinking of II.

>> No.7340907

>>7340136
Don't listen to this guy op, the FF 3 remake is perfectly respectable

>> No.7341654

>>7340907
Ohh definitely, I loved it. Just curious if the original was better in some wats that would make it worth playing.

>> No.7341667

>>7341654
Original is different. Battles have larger enemy groups of up to nine iirc, vs the remake where almost every enemy group is three at max. Likewise, jobs work a bit differently. In the DS game, jobs are, in theory, balanced to be all be end game viable i.e. Warriors and Thieves stay some of the best damage output the whole game. With the original, the jobs are more of straight upgrades in that the new ones are generally better, the bad thing here meaning you'll almost always end up with a party of Ninjas and Sages at the end because they're the best jobs. There's also no period where your party has to get use to new jobs. You just spend JP to switch between jobs (which I like more).

Beyond those, the gameplay and battles in the NES game are faster than the DS version (unless you're playing the PSP version and/or using an emulator with speedups, but you could say the same about the NES version). Likewise, I prefer the chip soundtrack (which the PSP version also has).

The big ones are the battle size, battle speed, and job system differences. I tend to prefer the NES game overall because the enemies in DS feel very tanky due to them being balanced for less per battle.

>> No.7341672

>>7340125
>I don't love NES era graphics

Kys zoomer

>> No.7341673

>>7341667
I'm honestly surprised with how much the DS version changed, it never once said "hey maybe we should have modern style save points". I imagine a few people were turned off by the difficulty spike that is the final dungeon.

>> No.7341690

>>7341667
Hmm interesting thanks. The larger battles sound more fun but the job changes less so. I kept my first character a thief for pretty much the whole game and he was still really solid by the end. I finished with Thief, Viking, Ninja and Magus which worked really well. I might check it out though.

>> No.7341723
File: 116 KB, 740x263, final-fantasy-iii-ws-playmag51.jpg [View same] [iqdb] [saucenao] [google]
7341723

>>7340150
Yeah, but FFII was the black sheep of the classic era to the point where even the crystals barely have anything to do with how they are in the Sakaguchi-directed games. I think this is the one case where you can argue that the post-WonderSwan Color release was objectively better than the original, since the original was so "experimental" (read: sloppy). Now why we got the crummy handheld port of FFIV instead of FFIII, your guess is as good as mine, but the issues raised by >>7341667 such as the DS hardware limitations of the monster number in battle (which was resolved by FFIV 3D) wouldn't have crept their way in every rerelease since I assure you. In both versions, I think Onion Knight is still by far the gamebreaking class if you play your cards right, or at least it eventually outdoes the Ninja.

>> No.7341858

>>7340125
Had a blast with ythis game....till i got to the last cave.

>> No.7341882

>>7341723
>I think Onion Knight is still by far the gamebreaking class if you play your cards right
Does anyone actually grind it to job level 90+?

>> No.7341890

>>7340125
Yes, but use the Maeson patch with the ad0220 translation

>> No.7341891

>>7341882
You can easily glitch the Onion equipment in you inventory, I think in DS verson too via another method but might've been fixed later on.

>> No.7341895

>>7341891
Onion knight is only good at a high job level, where the stats become God tier

>> No.7341909

>>7341890
Now that's interesting, never heard of this "Maeson" fellow but didn't realize there were THREE fan-translation patches. Which one is the best one? Best as I can gather, the original 90's one was a product of its time, the ad0220 one doesn't work properly in most accurate emulators, and Chaos Rush is basically a script port of the DS localization (meh, personally not a fan of this "we gotta make our romhacks more official!" fad, they're supposed to be an unfiltered finger to the Man, man).

>> No.7341979
File: 1.08 MB, 985x1621, Treatise_on_FFIIIDS.png [View same] [iqdb] [saucenao] [google]
7341979

>>7341667
Gonna add to this: the DS version encourages grinding more than the Famicom version. In the Famicom version, the boss AI is decided at the start of your turn, whereas in the DS version, the boss AI is decided at the end of your turn. This means that if your character falls in battle in the remake, it's basically a crapshoot if you waste a turn trying to revive and recover him at the expense of your party, since the boss will more often than not manage to keep your character down, especially considering more bosses have more moves per turn. That's kind of the opposite of fixing any problem the game had.

>> No.7342118
File: 77 KB, 527x415, lol.png [View same] [iqdb] [saucenao] [google]
7342118

>>7341909
Honestly use the Chaos Rush patch, ad0220 not working on real hardware means it uses gross hacks and it has several weird changes of its own like giving dialog name-tags to your characters randomly when before it was up to your imagination which one was speaking, unfinished B-button dashing which breaks the character following you (just use fast-forward since you're probably emulating anyway), and weirdly using literal romaji in places. If Chaos Rush's philosophy bothers you, consider that he retranslated the bits of the script that are different between the NES and DS versions, which should be a significant chunk of text. The Jackson/Corlett/SoM2Freak version is definitely the most dated of the three if the NESticle warning didn't clue you in. Too bad it's the one you see prepatched most often.

>> No.7344072

>>7341979
Funny because I never did any grinding and thought it was a decently good challenge overall. Ignored most of the side stuff and mognet like onion knights and the final dungeon was a good challenge but certainly doable.

Compared to what I've heard here about the original, my main criticism of this remake is that the small number of enemies in random battles, I never felt the need to use much black magic or summons.

I do semi regret having one of my members be a thief for the whole game because there's virtually nothing good to steal, but from the bit I've looked up that's the same in the original. Still though, my thief remained a solid damage dealer the whole time so it all worked out.

>> No.7344352
File: 316 KB, 500x342, 23.png [View same] [iqdb] [saucenao] [google]
7344352

>>7340125
>Thoughts on anyone who's played both...
Airships...that is all.

>> No.7344374

>>7344352
I love air ships. Everyone who does should look into Bartholemew de Gusmao

>> No.7344483
File: 373 KB, 913x514, 22.jpg [View same] [iqdb] [saucenao] [google]
7344483

>>7344374
>Bartholemew de Gusmao
Someday anon...someday.

>> No.7344598

>>7341979
>No mention of Job levels in that review

>> No.7345185

>>7341673
>I imagine a few people were turned off by the difficulty spike that is the final dungeon.
That was fucking great.
You walk in, reach the Earth crystal, get the final set of jobs, and realize a single random enemy encounter is hard to deal with as its no longer on the curve, and you switch to the final set of jobs and grind a bit.
Final boss was completely fucking insane, and I loved it.

Then you walk in with a Black Belt, another random Job, a Summoner and a Sage or Devout.
And its fucking amazing.

That said
3 enemies max? Once you get to midgame Blind, Sleep and even Paralyze is decent spells since you have a lot of them due being early level spells. But with only 3 hardhitting enemies, its harder to justify.

>> No.7345604

>>7344483
It's a pretty quick read if you look into it, just fascinating to realize how the first lighter than air craft in Europe came to be and where he learned about the technology for it.

>> No.7347259

>>7345185
Yeah if I have one complaint it's that they didn't adjust enough of the game to compensate for the enemies.