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/vr/ - Retro Games


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File: 12 KB, 279x199, this was outside hyrule castle town all along there is no sky temple.jpg [View same] [iqdb] [saucenao] [google]
7338551 No.7338551 [Reply] [Original]

Let's party like it's 1997 Edition.

Previous: 7326549
/v/ thread chain: >>>/v/541056554
TCRF page: https://tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump
DrDisco's ROM with the beta maps (Updated version): https://drive.google.com/file/d/1H42U0ZC7anJRg1BAjX0Pk62cU3dSaSAU/
z64me channel with a bunch of footage of beta maps:
youtube.com/c/z64me

>> No.7338556

Fuck yeah 1997

>> No.7338559
File: 109 KB, 799x995, 1611111159033.jpg [View same] [iqdb] [saucenao] [google]
7338559

>>7338551
I'd like to clarify I'm a retard and put the Thread name in the Name box.
t. OP

>> No.7338561

Change the link to the /v/ threads to the last one they had, they used to go hours without a new thread up so the chain isn't readable to the end.

>> No.7338564

>>7338559
Can't win 'em all.

>> No.7338567

these threads are so comfy

>> No.7338571

>>7338561
Got the last one?

>> No.7338573

>>7338571
I've got it

>> No.7338576
File: 188 KB, 290x530, Early Mido Model TLOZ-OOT-MQP-Object_oE1.png [View same] [iqdb] [saucenao] [google]
7338576

>>7338573
Then post it, man!

Also, favorite discovery, guys?
Mine is the evil Din shit and this nigga being the shadow sage all along.

>> No.7338593

>>>/v/541828846
Since the other anon decided to say he had it but not post it.

>> No.7338595

>>7338576

https://arch.b4k.co/v/thread/541056554
https://arch.b4k.co/v/thread/541081032
https://arch.b4k.co/v/thread/541089989
https://arch.b4k.co/v/thread/541103263
https://arch.b4k.co/v/thread/541119757
https://arch.b4k.co/v/thread/541129994
https://arch.b4k.co/v/thread/541186839
https://arch.b4k.co/v/thread/541217529
https://arch.b4k.co/v/thread/541241983
https://arch.b4k.co/v/thread/541309649
https://arch.b4k.co/v/thread/541429687
https://arch.b4k.co/v/thread/541487368
https://arch.b4k.co/v/thread/541591909
https://arch.b4k.co/v/thread/541828846

>> No.7338601

>>7338595
welp

>> No.7338607

>>7338576
Definitely starting to buy the Sheik theory

>> No.7338631

>>7338576
What's this? Did they find actors?

>> No.7338638

>>7338631
That model was found months before the giga leak in the Debug ROM apparently. There seem to be more old models but haven't gotten around getting them to load.

>> No.7338643

>>7338638
We've had the debug rom since 2004 (or so)

>> No.7338647

>>7338643
Yep, but (at least TCRF) didn't had these unused models such as the unused Zora, the old Mido or the Kokiri heads until circa 2019~

>> No.7338650
File: 80 KB, 262x370, EL MORENAZO September 1997.png [View same] [iqdb] [saucenao] [google]
7338650

>>7338607
Nice, glad my autism paid off.
For the unfamiliar: >>7332309

>> No.7338653

They fucked up the proto landing page by removing the link to the debug rom

>> No.7338656

>>7338653
Why did they do that?

>> No.7338668

>>7338656
looks like its been fixed

>> No.7338671

>>7338595
Holy shit, nice.
>All the "go to /vg/" autism
kek, god forbid we have videogame discussion on the videogame board

>> No.7338687

>>7338671
noooooooooo you can't just talk about a very specific video game topic for days on end you have to go to /vg/ the board for broad general topics!!!!!

>> No.7338736

>>7338576
The Gerudo were going to attack Link at night

>> No.7338782

>>7338576
>Mido being the shadow sage all along.
Eehhhhh that's still up in the air. I don't buy it There are alternate explations for what might've been going on there.

>> No.7338794

>>7338782
Like?

>> No.7338823

>>7338794
Saria being the Shadow sage since her design is way different than the rest of the kokiri and fado being the childhood friend.

>> No.7339039

>>7338782
Well with the medallions not quite matching up and the script having an alternate scene where King Zora gives the Zora's Sapphire despite Ruto still trying to find it and promising to give it to Link, it can be assumed that the text was in the middle of a rewrite and the "Mido's seal" thing is a placeholder as they sorted things around. There's no way of knowing for sure.

>> No.7339073

So I know everyone is more interested in the oot stuff, and to be honest so am I, but what proto fzero x stuff has been found? Any early unique tracks or anything? Has that stuff been compiled and documented anywhere yet?

>> No.7339084

>>7339073
Nothing has been found because it was the final build of the game.

>> No.7339216

>>7339073
It's bit-by-bit the exact same same as the retail build. There's not even cool debug tools or glitches like in the 0.9 OoT build found.

>> No.7339250

>>7339216
Where was the 0.9 built of ocarina of time found?

>> No.7339257

>>7339250
The person who dumped the F-Zero cart also dumped the 0.9 ROM because he bought both from the same person.

>> No.7339502

>subject in name-field

>> No.7339579
File: 7 KB, 200x151, Tumblr-nosed Deku Tree.jpg [View same] [iqdb] [saucenao] [google]
7339579

Will we ever see more protos or earlier builds? Will we ever get an actually playable A+B or A+C build?

>> No.7339631

>>7339579
there's probably some prototype hoarder waiting to be assassinated or some shit

>> No.7339657

>>7339631
This.
If I was rich, I'd hire a squad of hoarder hunters and pay them astronomical sums to doxx and rob every hoarder. Bonus for breaking quite a few bones while doing so.

>> No.7339706

>>7339657
Unfortunately, we just have to deal with the realistic option, which is waiting for them to die of old age, and hope that their family hosts a yard sale like what happened to RE 1.5.

>> No.7339745 [DELETED] 

>>7339706
I don't think there's any non-violent options they'll just sell them to other hoarders once they see the writing on the wall

>> No.7339752

>>7339706
They'll just sell them to other hoarders once they see the writing on the wall.

You could have a richfag buy them all, but otherwise I don't think there's any non-violent options.

>> No.7339764
File: 99 KB, 433x445, 1607487213486.png [View same] [iqdb] [saucenao] [google]
7339764

>we were 16mb from a working 97' oot beta rom

>> No.7339775

>>7339764
don't say it like that.
It makes me sad..

>> No.7339879

>>7339764
Silver linings, Anon. We could not have gotten this at all.

>> No.7339885

new vid

https://www.youtube.com/watch?v=k8s4Rw462pM

>> No.7339904

>>7339084
>>7339216
Got it, thanks for answering.

Do devcarts usually have a lot more memory space than retail ones, or is x just a small game? I’m surprised how much proto oot stuff we got considering the entirety of x was on the cart as well.

>> No.7339917

>>7339885
Cool. Bet this ended up becoming the flying bean platforms.

>> No.7340031

>>7339904
Yes, the dev cart was 64 MB.
OoT is a 32 MB game, F-Zero X is 16 MB, the only game to hit 64 MB was Resident Evil 2.

There's only a few thousand dev carts produced, might as well as make them as big as possible to not impede devs. You can reuse the same dev cart for both the 32 MB game in development and the 8 MB game in development, don't need to buy different tiers.
Developers can then work on the game without worrying about space until the very end when you need to fit it on a retail cartridge.

>> No.7340138

>>7339764
I think we got the best half of that 32MB

>> No.7340196

>>7339631
>>7339657
>>7339706
Realistically, the A+B and A+C dev versions would be on Disks and not Dev Carts, right? Considering Zelda 64 was supposed to be the 64DD's flagship title to show what the DD could do.

>> No.7340215
File: 5 KB, 96x144, Dungeon Name Graphics.png [View same] [iqdb] [saucenao] [google]
7340215

Apparently, pic related aren't Pause Menu/Map Screen GUI graphics but instead would pop up when you enter an area? Special Course of course would load during the Epona Shooting Range thingy from Spaceworld 1997.

God, I wish we had the complete demo but alas.

>>7340031
>Devcarts are 64MB
This doesn't give me any solace, why did F-Zero had to overwrite OoT? Why couldn't it use the remaining 32MB?

>> No.7340241
File: 113 KB, 246x170, OoT-LoZ_Dungeon_NPS.png [View same] [iqdb] [saucenao] [google]
7340241

Why do people keep insisting keep related had to be pre-rendered FMV or running on PC and that it would be imposible to do in real hardware? The dynamic shadow from this screenshot was actually found as an unused thing in the Debug ROM.

>> No.7340254

>>7340241
Pre-rendered? I thought it was well known that video was made from a test dungeon recreation of the first Zelda 1 dungeon

>> No.7340259

>>7340254
I think some people don't believe the N64 could do dynamic shadows, altought they're used in the signs and the Ganon battle.

>> No.7340261

>>7340215
>why did F-Zero had to overwrite OoT?
Do you start counting from 34? Because most people I meet start counting from 0.
Bytes x00 to x40 on a N64 cartridge are mandatory for the ROM header, this controls program counter, rom encoding, clockrate override, and release address.
If they didn't delete OoT's header then F-Zero wouldn't have booted.

>> No.7340262

>>7340241
One way to tell would be to see if the textures are filtered with the N64's weird tri-point interpolation or not.
There was some super early footage of goldeneye that people were wondering the same thing about, but was obviously on N64 because the textures were filtered that way.

>> No.7340274

>>7340261
Welp, that makes sense. thanks for the explanation, anon.
I think now we wait till someone frankensteins everything found into a single playable adventure?

>> No.7340275
File: 32 KB, 640x480, d7iuumj-23030a88-bded-475c-841c-7eed04bd6f05.jpg [View same] [iqdb] [saucenao] [google]
7340275

>>7340259
That's really stupid, we have a released game with dynamic shadows.
And no, Conker's BFD did not require the expansion pack.

>> No.7340324

>>7340274
There's already multiple attempts to do so
don't hold your breath though

>> No.7340341

>>7340275
that's just a flat simplified model

>> No.7340347

>>7340341
why would it be pixelized then?

>> No.7340361

>>7340347
render at a really low resolution to save performance, conkers hands aren't square.

>> No.7340380

>>7340361
nothing wrong with using a simplified shadow model

I don't think you'd need to render it to a texture (why you'd get such big pixels) either.

>> No.7340381

>>7340361
You need to look back on CBFD.
The image I initially posted was bad, it's from an emulator which always fucked up the shadows.
This is native hardware:
https://www.youtube.com/watch?v=hkJz6wVFamk

>> No.7340408

>>7340215
>Apparently, pic related aren't Pause Menu/Map Screen GUI graphics but instead would pop up when you enter an area? Special Course of course would load during the Epona Shooting Range thingy from Spaceworld 1997.
I presumed that, since it's between every other dungeon, "Special Course" was just a placeholder title for inside Jabu-Jabu's Belly.

>> No.7340489

>>7339885
Is this why that platform inside the beta giant dodongo skull makes a button noise when you step on it?

>> No.7340542

>>7340489
no

>> No.7340659

>All the cool rooms are massively reduced in detail
>Scaled way the fuck down
>Original music had to be thrown out and replaced with stuff recycled from other dungeons
Man the Fire Temple got fucked hard. Looking back it makes sense. Aside from the initial rooms it always felt like the most boring and inoffensive temple.

>> No.7340664
File: 7 KB, 177x129, EsR-7EYW8AMoq-d.jpg [View same] [iqdb] [saucenao] [google]
7340664

whats with the sky always being at dusk in these alpha shots? Why werent these sky boxes reused anywhere else in the game?

>> No.7340692

these .zmap files don't fucking work with the blender importer, and nobody seems to want to share better versions, rather linking to roms that crash extractors

>> No.7340712
File: 108 KB, 591x503, Screenshot_2021-01-26_23-18-54.png [View same] [iqdb] [saucenao] [google]
7340712

>> No.7340716

>>7340542
Then why does that platform make that noise?

>> No.7340717

>>7340712
I don't understand

>> No.7340752

>>7340717
Those messages (which may have just been meant for SpaceWorld) show what the objectives would have been. The target practice stayed in the archery range, while the Poe stuff was repuporsed in Hyrule Field.

>> No.7340781

>>7340752
>>7340712
In the release version Gerudo Training Ground did seem to have "objectives" (Collect the silver rupees before time runs out, beat the enemies in quick sand before time runs out)
Looks like they were originally supposed to be more complicated.

Probably for the better. GTG was great because it's a bunch of trials with no interruptions. Having signs remind you this is a contest cheapens it.

>> No.7340793

>>7340716
It's possible SFX table was re-arranged during development In the original Debug ROM, the Stalfos Miniboss Room (syotest) and the other Stalfos room from 1996, the carpet makes wet water sounds.

>> No.7340796

>>7340793
I think the block was hacked in so that you can use the door, its not original

>> No.7340806
File: 1.63 MB, 600x448, 1596234310225.gif [View same] [iqdb] [saucenao] [google]
7340806

>>7340752
The Poe stuff was repurposed into Dampe's race. According to that description and others, you'd race the Pie through the map now known as Dampe's grave until you reached an arena (whilst in the final version it'd end in a room with the Hookshot) but the rest of the "race" map wasn't changed when it became Dampe's grave.

Pic related is Hyrule Field, Poes apparently were always meant to appear in the Field as well.

>> No.7340809

>>7340664
Either the programmers thought dusk gave some nice eerie ambiance for trailer purposes or the day-night system was still finicky as shit. It's known that it existed super far back in the famous "desert" trailer.

>> No.7340863
File: 83 KB, 491x946, dampe.gif [View same] [iqdb] [saucenao] [google]
7340863

as if there wasn't enough smoking guns already

>> No.7340876

I know this thread is just for Zelda 64 but anyone has that detailed running Link gif from the gigaleak? the one with his hair and hat bouncing and stuff.
Was that meant for ALttP or BS TLoZ?

>> No.7340883
File: 21 KB, 120x160, g4BTY15[1].gif [View same] [iqdb] [saucenao] [google]
7340883

>>7340876
It was a Zelda 2 remake that was happening on the Satellaview BS.
https://twitter.com/Protodude/status/1286861402922262528

>> No.7340887

>>7340883
>We could've had a 16bit version of Zelda 2.
Salty, I am.
This is different from the one I've seen posted before though, the one I've seen has more saturated colors and a faster animation.

>> No.7340909
File: 21 KB, 320x240, OoT-Early_Town.jpg [View same] [iqdb] [saucenao] [google]
7340909

I'll never understand why they scrapped this version of Castle Town's market with blurry-ass prerenders. This version, although "uglier" than the prerenders, looks more immersive or fun to explore at least.
I have the same issue with Twilight Princess where they changed the seemingly open castle town for a shitty-ass fixed camera just to mimic Ocarina's Market.

>> No.7340921

>>7340215
translation for that pic from top to bottom:
妖精デクの樹 - The Fairy Deku Tree
ドドンゴの洞窟 - Dodongo's Cavern
スペシアルコース = Special Course
森の神殿 - Forest Temple
炎の神殿 - Fire Temple
水の神殿 - Water Temple
邪神ディンの像 - Statue of the Evil Goddess Din (Spirit/Soul Temple)
闇の神殿 - Shadow Temple
ガノンの塔 - Ganon's Tower

>> No.7340927

>>7340909
I wonder if its a case where they realized they made the maps too huge with not much in terms of interesting locations to visit or something. I doubt it was because the N64 couldn't handle it, the beta trailers looked relatively smooth performance wise compared to something like Goldeneye.

>> No.7340932

>>7340927
>I doubt it was because the N64 couldn't handle it, the beta trailers looked relatively smooth performance wise compared to something like Goldeneye.
Zelda 64 used to be a 64DD game and the 64DD requires the expansion pak, which meant beta OoT had more RAM to work with when it was being shown off. Miyamoto said that OoT would run at 24 ~ 30 fps during an interview, but that dropped to 20 for the final game. I really do think cutting the available RAM in half played a part in these maps being reduced in scale.

>> No.7340934

>>7340909
Castle Town just wasn't the "main hub" they thought it would be early in development. You really only need to visit it twice in the game.
Prerenders allowed them to consolidate it into a few key areas, while still seeming like a bustling capital city.

>> No.7340938

>"the N64 couldn't handle it!"
people need to stop saying this unless they demonstrably know what they're talking about

>> No.7340940

>>7340887
Don't be so sure. There's no hints or anything of the sort to indicate it was actually happening. It may not have even been a Zelda 2 remake, or for Satellaview. It's just what people are assuming due to lack of information.

>> No.7341003

>>7340909
Think about how much flak hyrule field gets for being empty and large and now imagine all the key areas in the game being like that.

That’s why they changed it. It takes (probably) less than a minute to roll from kokiri forest to castle town and people still lose their shit over it. I can only imagine the complaints there’d be if we got the giant areas the game was originally gonna get.

>> No.7341005

>>7340940
all we know was that it was a candidate for the super donkey engine

>> No.7341079

>>7338559
Is this official art, and if so where is it from? It wasn‘t in Hyrule Historia.

>> No.7341102

>>7341003
I know, although it seems to me the flak mainly comes from nowadays, at the time many of us were simply in awe and explored every nook and crany even though objectively there wasn't much. Probably because we were "Ocarina kiddies", or it was simpler times.

>>7341079
Nintendo France's official account a while back shared these concept art pieces and creditted Nakano as the artist.

>> No.7341112

>>7338650
at least we 100% know its not zelda at this point since this characters isnt hiding their identity so yeah its very likely this is mido

>> No.7341116
File: 773 KB, 955x715, Ed5Pn0GVoAAAeD7[1].png [View same] [iqdb] [saucenao] [google]
7341116

>>7341102
You say it's only nowadays.
But looking at the thrown away Kakariko Village, Kokiri Forest, and various dungeon maps being cut down in size.
It looks like Nintendo also had this worry during development.

>> No.7341123

>>7341116
Yeah, I guess they worried things would take too long, the start of the game itself seems like they worried it'd take too long to get the adventure started.

You know, the exact same problem Zelda had once Aonuma got into the director seat. Why couldn't we get Koizumi? He does awesome shit.

>> No.7341132
File: 33 KB, 640x480, OoT-Forest_NPS.jpg [View same] [iqdb] [saucenao] [google]
7341132

You guys think this is the early Hyrule Field found in the overdump? Or the path to the Forest Temple?

There's a LOT of trees and a LOT of fog to hide the shit-tastic draw distance both maps have, I think, however I can barely make out a Poe in the background. Maybe this is the same map as >>7340806 and therefore is Hyrule Field.

Way too many trees for the N64 not shit itself with so many objects gathered so close in a space so open and big.

>> No.7341136

>>7341116
There probably was some back in the day, but they were in the severe minority. Hyrule Field was a revelation to a lot of people at the time and you'd be hard pressed to find a review that doesn't glow about it, most of the people who call it an empty box are comparing it to newer titles like GTA 3 because they're fucking idiots who don't see the issue with comparing it to a game that came out three years later. Game development wasn't always as stagnant as it is now, three years was a long time in the early era of 3D.

>> No.7341145

>>7341136
Of course open world games were more interesting before every game became open world like now.

>> No.7341148

>>7341132
What I find most interesting about this new finding is that it completely has changed our perception and take of what is what in Zelda 64 prior starting to become Ocarina of Time. For over 2 decades it was taken for granted that this was an earlier version of Lost Woods, only to turn out to be Hyrule field and that the fog potentially potentially wasn't to create some sort of ambiance intentionally to get lost (a la BotW Lost Woods) and just the result of potentially hiding draw distance. Who knows what else we were mistaken about. Maybe the "beta Lake Hylia" was never meant to be Lake Hylia? Although that house might've as well have become Lakeside Laboratory?

>>7341136
>Game development wasn't always as stagnant as it is now, three years was a long time in the early era of 3D.
Fucking this. Games, I think, are too big and expensive now for their own good. This brought the stagnation.

>> No.7341162

>>7341145
That's not what I meant, people have this tendency to unfairly compare trailblazers to the stuff that came out afterwards, it's the "Seinfeld is Unfunny" trope. Of course Hyrule Field is empty compared to shit that came out later, making it as big as possible was the point. You only start making improvements when something is there to be improved upon, and shitting on things for setting the standard is what dribbling retards do.

>> No.7341164

>>7341112
adding to this its a possible major reason to change out mido was that there are 6 medallions and 7 names. singling out one name, kasuto, would promote more theories and desire of a hidden 7th medallion to complete the roaster. it doesnt help that the wind and ice medallions act as unused strings in the final game and were not properly overwritten by the forest and water ones for some reason? it seems nintendo were slightly self aware since wind waker has you retroactively revising ocarina of time's world for 2 additional temples not seen in the original game, wind and stone. but thats a tangent.

>> No.7341174

>>7341123
>Why couldn't we get Koizumi? He does awesome shit.
I agree. And also wish Aonuma had not been in charge of the series, he ran it into the fucking ground with his dumb ideas and hatred of anything action related.

It does make some sense though, Koizumi directed Majora which is my favorite zelda by far but sold like shit, at least as a follow up to OOT. Few sequels retain so little of the prior’s audience. It makes sense they kept him out of the director’s chair for a while.

>> No.7341179

>>7341174
Nevermind, just checked and both Koizumi and aonuma directed MM. I have no idea how or why aonuma was kept as director for so long. His zelda games sold like shit. Only exception was TP cause it was on the wii.

>> No.7341293

>>7341174
>>7341179
Aonuma works when he has other people to reign him in, OoT and MM both had multiple directors working in tandem whereas games like WW and TP had Aonuma solely at the helm with several sub-directors assisting in other areas

>> No.7341870

>>7341293
But I like WW and TP. The first 3d console zelda not directed by aonuma after MM was SS.

>> No.7341976

>>7338559
>Navi fairy had its own link-style hat
cute!

>> No.7341990
File: 27 KB, 294x348, WannabeWilmaFlintstone.jpg [View same] [iqdb] [saucenao] [google]
7341990

>>7341976
Interesting. I've only seen this version. I guess it might've been before they had the Kokiri clothing be a version of Link's tunic, huh?

>> No.7342083

>>7341990
The version you posted was made afterwards when the game was mostly resembling the final product, child Link already exists and all.

>> No.7342089

>>7341870
the same director went and made BotW after

>> No.7342141

>>7342083
OK? I was referring to the artwork posted >>7338559 where Navi's wearing a version of the Kokiri tunic. What I'm getting at is that it was probably Kokiri tunic overload or Link's tunic was originally modeled after a fairy's clothing instead of a Kokiri's and the Kokiri costume was decided later.

>> No.7342191

>>7342141
Oh, I misunderstood you.
It's an interesting thought. In A Link to the Past, the lumberjack brothers are called Kikori (as opposed to Kokiri) in the Japanese version, and they're dressed in green garb like Link. Makes me wonder if there was a point in OoT's development where the Kokiri were a lumberjack village. There's even an axe symbol in the big unused map.

>> No.7342229

>>7342191
Where is the axe symbol?

>> No.7342250
File: 666 KB, 1280x957, Untitled.png [View same] [iqdb] [saucenao] [google]
7342250

>>7341132
That might be the old sacred forest meadow that leads to the building that's just a rectangle but without the heavy fog or the trees.

>> No.7342252

>>7342250
No.
>>7340806

>> No.7342257

>>7342191
"Kikori" is just the Japanese word for lumberjack though, and if the lumberjacks in ALttP already dress like Link then that would seem to deconfirm >>7342141 idea that the green tunic didn't exist for Kokiri yet.

>> No.7342301

>>7342229
I'll get a screenshot when I get home but basically its in the old bigass Kokiri Forest in the big arc near where the village starts.

>> No.7342315

>>7342089
You think the director realized they done fucked up with SS's linearity?
At least Aonuma was upfront about reading internet comments and being aware of SS's shortcomings.

>> No.7342338
File: 439 KB, 640x480, ZeldaOoT_Spot04_Old_forComparison.png [View same] [iqdb] [saucenao] [google]
7342338

>>7342191
>>7342229
>>7342301
not them but I found it, it's from the version of the forest in the iQue leak

>> No.7342343

>>7342229
Look at the gate in >>7341116 near the A button and zoom you'll see the axe symbol.

>> No.7342389
File: 50 KB, 640x480, OoT-Dodongo's_Cavern_NPS.jpg [View same] [iqdb] [saucenao] [google]
7342389

I get the feeling maybe beta Ocarina of Time isn't as different from the final game as we used to think, judging from these discoveries.

I think Death Mountain and Dodongo's Cavern were some of the earliest environments designed for OoT. They don't look too different from screenshots in late 96/early 97 than they do in the final game. I'm sure the Gorons were a later addition though.

>> No.7342424

>>7342389
We've only got access to two late-ish builds.

>> No.7342439
File: 24 KB, 320x240, OoT-Unused_Slash.jpg [View same] [iqdb] [saucenao] [google]
7342439

>>7342389
Here's the impression I get:

>almost unchanged
Dodongo's Cavern
Death Mountain
Ganon's Tower (interior)
Hyrule Lake (I mean really, aside from the female NPC next to the house/observatory and the lack of elements like the islands, the scarecrows, the fishing pond, and the water temple it's not much different. Even the house/observatory is in the same spot)
Graveyard (aside from the design being refined and the shadow temple being added it's mostly identical from what we can tell)

>changed somewhat
Kakariko Village (size was reduced, more verticality added, houses changed)
Deku Tree (dungeon design was simplified in the final)
Zora River (design was refined a lot in the final game)
Kokiri Forest (size reduced)

>drastically-overhauled
Castle Town (went from expansive urban area to being just a couple of pre-rendered scenes and alleys)
Hyrule Field
Lon Lon Ranch (nowhere near as huge and expansive in the final game)
Gerudo Desert (looks like it was bigger in the beta, no evidence of Spirit Temple or Gerudo Fortress originally, but some elements like the enemies and the small oasis were always there)
Lost Woods (assuming the wooded area screenshots aren't just early Hyrule Field or Sacred Forest Meadow)

>> No.7342441
File: 344 B, 60x112, Lumberjack Q Bumpkin.png [View same] [iqdb] [saucenao] [google]
7342441

>>7342389
Thing is we were going off these interviews where Shigeru Miyamoto hyped Zelda 64 for the DD as this larger than life adventure where every change would stay like your steps on the sand or if you cut off flowers another vegetation would grow if you revisit hours later. I don't doubt however that Dodongo's Cavern and Ganon's Tower, being the first dungeons worked on, resemble their final counterparts to a fair degree, however there's stuff unexplored, the older the builds the more drastically different it seems from the final product.
The main point being we don't know how different the game was before the introduction of child Link. Although we have this 1997 overdump, it is from a point in which Child Link already existed. Who knows how different was the game before Miyamoto pushed for child Link to be added.

>>7342338
Alas, it's interesting that the symbol is there, also because what >>7342257 says is true, however, I always found it weird, the lumberjacks in the Japanese ALttP are called キコリ in katakana, which is usually reserved for foreign words as opposed to hiragana. Of course, kokiri is コキリ in the Japanese Ocarina of Time.
I'm no japanese fluent by all means, so maybe someone has better input on the matter. What I do know, is that Japanese love wordplay, so maybe very early on the Kokiri were envisioned as a tribe of lumberjacks?

>> No.7342449

>>7342439
>Death Mountain
The death mountain we have is from the early Sword on A button period whent he game was starting to resemble the final product, the picture you posted is from a year prior in the A+B period. We don't know, and I wish we could know for certain, how similar or how different Death Mountain looked in the A+B period. God, I wish we had an A+B or A+C build leak.

>> No.7342464

>>7340863
Oh well, that explains the Gerudo symbol in the grave.

>> No.7342467

>>7341005
Super Donkey, man that was the weirdest find of them all. To think Nintendo were already toying with their own Donkey Kong game before Rare came into the picture.

>> No.7342538

>>7342441
I wish Nintendo gave a damn about game preservation.

I would be more than happy to fork over 60 bucks for a Switch game that just amounted to an interactive museum of sorts showing extensive beta footage and development details (that aren't already known) of their biggest games they had through to the GCN era. If they had playable beta builds that would be God-tier but I figure that's probably too much to ask.

In retrospect it's kind of a miracle we even got to see what Project DREAM looked like a few years ago when they made Rare Replay.

>> No.7342548

>>7342315
Its possible. To be honest I dont think SS deserves as much hate as it gets. I think it was just hyped up too much.

>> No.7342551

>>7342538
If we learned something from the iQue leak (which, from what I understood, the iQue servers were still connected to the main Nintendo servers hence all the shit we got like Super Donkey and GBA stuff) is that Nintendo do preserve their shit. IIRC, the fact they still had the Seiken Densetsu 3 source code laying around is the reason why we finally had an english official version and why it's Switch Only.

Howeve, by the same token, while they do preserve their shit (at least from SNES onwards), they don't make it public. They might think of them as "trade secrets".

>>7342548
SS could've been better, I would've rather a more involved interconnected Overworld than the boring sky - or at least add more habitated islands to that sky.

>> No.7342592

>>7342551
The whole "trade secrets" excuse thing would have been valid like 10-15 years ago but I don't see it now. The face of game development has changed significantly, all their design processes have already been thoroughly-documented inside and out independently, and these games are now considered historical. The least they could do is make a curated documentary or something to show the public how they evolved over time.

>> No.7342617

>>7342548
even the worst Zelda games are still pretty good games. Except II which really does blow

>> No.7342625

>>7342592
The early OoT cut content seems to have been taken into Majora's Mask.
Super Donkey had a move from it repurposed into Mario Maker.

I'm not agreeing with it, but Nintendo seems to still use their really old shit. Thus they still declare them "trade secrets".
Also Nintendo sees themselves as a toy company, not as an artist needing historical documentation.

>> No.7342629

>>7342617
I mean, I appreciate 2 for seving as the basis of what would one day becoms the first Mega Man Zero

>> No.7342636

>>7342625
>Super Donkey had a move from it repurposed into Mario Maker.
Not sure I believe that. I think it's a coincidence.

>> No.7342653
File: 170 KB, 364x289, I want Din to sit on my face.png [View same] [iqdb] [saucenao] [google]
7342653

Speaking of beta retro Zelda shit, you guys played Oracle of Ages and Seasons, right?
Remember you can name a couple's baby? And later into the game the baby would grow into an ugly-ass akiba-styled geek?

I wonder, if the kid growing is a remnant of when the games were planned to be remakes of Zelda 1, Zelda 2 and an original third game? As you know, there's a timeskip between Zelda 1 and 2 of about 6 years.

>> No.7342667

>>7342653
>And later into the game the baby would grow into an ugly-ass akiba-styled geek?
That's only one possible outcome.

>> No.7342671

>>7342667
Oh really? What's the other outcome? What decides his looks? The name?

>> No.7342678

>>7342671
https://zelda.gamepedia.com/Bipsom#Adulthood
What he grows up to be is decided by how you advise his parents while he's growing.

>> No.7342679

>>7342625
Yeah, it's pretty shitty. Hopefully more leaks happen because they aren't going to share their history willingly.

>> No.7342690

>>7342678
>he has a canon name
Fuck, I usually stick to canon names, thinking he had none, I named him Kink

>> No.7342694

>>7342690
The canon name is too long to input anyway.

>> No.7342719

>>7342449
it makes me super sad but i dont think we will ever see those builds. they were built on a peripheral that didnt exist yet so that rules out any public leakage. all its footage had to be taken in house.
its more possible for us to find every build of resident evil 1.5, zero, 3.5 and online. more possible to get goldeneye betas, megaman x white city, classic sonic and chrono trigger than it is to find an a+b/c beta.

>> No.7342726

>>7342441
"Ko" is one way of saying "child" and "kiri" means "end/limits", so maybe they designed the Kokiri kids based on the wordplay anagramizing "lumberjack" (ki-ko-ri) to "forever child" (ko-ki-ri).

>> No.7342739
File: 172 KB, 564x260, 1611201980393.png [View same] [iqdb] [saucenao] [google]
7342739

>>7342719
On one hand, we also got the 64DD build of Mario 64, so chances are still there.

Not only that, we now know that development carts are 64MBs, the same size as a 64DD Disk, so it could be entirely feasable that A+B and A+C were still being programmed in a cart. In fact, as early as January 1997, during the A+B period, they were already making a cartridge version since the team began doubting the future of the DD panning out as early as november 1996:

>Following their attendance of Shoshinkai 1996, German gaming magazine Total! noted in their Jan. 1997 issue that the 64DD was said to be operational and ready for production, but still without a price, release date, or games.

>It was hoped that Zelda 64 would debut as the first 64DD game, which the publication boasted that Shigeru Miyamoto would make use of to create complex game worlds, "in which every action and change by the player also permanently [changed] the world." One example given was that of Link picking a flower, and new vegetation growing in its place as the game progressed.

>However, Total! noted that it was, as yet, unclear whether Zelda would be released as a 64DD title, or on a cartridge. The magazine drew parallels between Nintendo's uncertainty about whether the 64DD would be commercially viable, and the downfall of its quickly-forgotten SNES CD-ROM system. It reported that the company was waiting for certain conditions to bring the N64 accessory to market, such as high sales for the N64 in Japan, tolerant customers, and a second big-name launch title that would strengthen confidence in the system.

>"For now," wrote Total!, "Practically two versions [of Zelda 64] are in development — just in case." The second version was said, by Miyamoto, to be "a slightly different variation of the game

>>7342726
I can believe this

>> No.7342802

>>7342739
but im now learning its not that black and white and that the dd required the expansion pack, altering more than just ram?

>> No.7342808

>>7342802
The 64DD needed the Expansion Pak to work apparently. that is, for the add-on to boot, not to be used in the game itself. Contrary to popular believe, the DD did not add any extra juice to the console, it just had the internet conectivity and internal clock. The only reason the Expansion Pak came out was due to developers being sick of waiting for the DD to materialize and instead actually making games around using the extra RAM provided by the Expansion Pak on it's own, without that resource going to waste on the DD's more superfluous shit.

All things considered, the DD was a waste of time.

>> No.7342818

>>7342808
All console add-ons are a waste of time and resources. Nintendo should have just swallowed their pride and used the CD format to begin with.

>> No.7342823

>>7342808
The DD could also take in higher capacity cartridges.

>>7342818
That would make the console more expensive and would make games have larger loading times, something nintendo was really picky about.

>> No.7342825

>>7342808
we know that the cart size can match up with a
dd disk but what if things went in the opposite direction and the dd took off? could the disks sizes have gotten even bigger than 64mb?

>> No.7342827

>>7342818
correct

>> No.7342830

>>7342827
>>7342818
though you really would've wanted the extra memory as standard, given that a CD system has to load content to RAM to use it at all

>> No.7342851

>>7342823
The DD didn't tool cartridge, they took magnetic disks with 64MB of data. By the time it launched in Japan, 64MB cartridges were already a thing, most notably Resident Evil 2, making disks redundant. The DD was Dead on Arrival and useless.

>> No.7342854

>>7342825
Doubt it, magnetic disk tech simply died off in general, regardless of Nintendo.

>> No.7342870

>>7342818
>>7342830
The reality of the matter is that Nintendo didn't use CDs to actively spite Sony, piracy paranoia and complete control of game production so developers "bought" the cartridges directly from Nintendo. Had Nintendo and Sony reached a better agreement, the PS and N64 might've been a single console, who knows. But I dread how things would be now, since SCE moved to California.

>> No.7342882

>>7342827
PlayStation would have probably struggled to keep up with N64 if it used CD's. Might have gotten by being seen as the "cheaper alternative" though, and maybe still would have been favored by devs wanting to do edgier games since Nintendo was still kind of clinging onto their "family friendly" image.

>All Resident Evil games may have had superior N64 versions
>FFVII would be on N64 followed-up with Ocarina of Time the next year on the same console
>Ocarina of Time and Mother 3 wouldn't get fucked-over by cart space limitations
>more RPG's, including Squaresoft games and Dragon Quest VII
>many PS1 ports would be just as good if not better on N64, and more PS1 games would get ports probably like Metal Gear Solid, Castlevania SotN, Tomb Raider, Soul Reaver, etc. (Tony Hawk would likely still fucking suck on N64 though)

>> No.7342907

>>7342690
>>7342694
Did you look at their source?
>Scholastic CYOA book
Yeah I'm sure Nintendo's regrets leaving it out of Hyrule Historia and the like.

>> No.7342915

>>7342907
Well fuck, I'll keep calling him Kink.

>> No.7342952
File: 60 KB, 680x688, Mifflin devin.jpg [View same] [iqdb] [saucenao] [google]
7342952

>>7342882
>>7342870
The impact of Final Fantasy VII, Goldeneye 007, Super Mario 64, Resident Evil, Metal Gear Solid, Tomb Raider, and Ocarina of Time (and maybe even Sony exclusives like Twisted Metal, Gran Turismo, and Crash Bandicoot) being on the same console (whether its hardware was more N64 or PS1-like, as long as it used CD's) would have been absolutely staggering.

>> No.7342969

>>7342952
>"NIGGER" crossed
>iFunny
Why do you do this, anon?
Why? This picture has been posted a million times on /vr/ alone without these.

Other than that, I agree, the N64 would've basically been SNES 2: SNES Harder had it used discs. I wonder if old man Yamauchi or some exec at Nintendo HQ still hit their heads against a wall for not using CD tech for the 64? It was the one thing that killed their third party support for generations to come.

>> No.7342991

>>7342969
I didn't have the picture on hand so I just Googled it, iCucky be damned.

And yeah Nintendo would have had an impenetrable monopoly on the console industry at that point. Sega wouldn't just fizzle out and die, they would be absolutely-crushed. The Dreamcast wouldn't stand a chance no matter how well Sega played their cards (like not fucking up the Saturn launch and cancelling the 32X during the concept stage).

Microsoft probably wouldn't have had the balls to enter the console market at that point- but if they did they probably would have carved out a niche for online play and shooters regardless.

>> No.7343012

>>7342991
>Microsoft probably wouldn't have had the balls to enter the console market at that point
Alternatively, they would've supported Sega a lot more and it'd be Sony-Nintendo vs Microsoft-Sega.

Under the risk of being called a weeaboo, this outcome kind of worries me how the industry would be now. I know Sony began as a Japanese company but let's be real, it's mainly american now, and how their more underhanded tactics and the current new-new-age social warring shit would've affected both Nintendo and Sega, if my S-N vs M-S would've happened..

>> No.7343019

>>7342991
So basically the late 80s again

>> No.7343032

>>7343012
>I know Sony began as a Japanese company but let's be real, it's mainly american now
Did Sony ever even have big Japanese first-party exclusives besides whatever Team Ico did? It seems like every generation, all the big Sony franchises were done by western studios as far back as Crash and Spyro.

>> No.7343045

>>7343032
I meant Sony as in the entire multimedia company, not SCE in specific.

>> No.7343047

>>7342739
Is that some giantess Malon?

>> No.7343056

>>7343047
I think it's just Malon sexy posing. God tfw no Malon waifu. Or Cremia.

>> No.7343067

>>7342952
It's sad that the japanese all hate each other.
Imagine a console and the games made by the joint effort of Nintendo, Sony and Sega.

>> No.7343072
File: 35 KB, 633x640, 1593953252853.jpg [View same] [iqdb] [saucenao] [google]
7343072

>>7343056
tfw no Link bf

>> No.7343076

>>7343047
I like how the landscape fits with the low poly/low res style
clearly made by a sizefag that actually cares

>> No.7343086

>>7342818
DD should have replaced cartridges at launch. None of this add on shit.
Then devs get 64-128 MB to play around with, load times still beat out the PS1 and Saturn, and the production cost is much cheaper then cartridges.

>> No.7343091

>>7343086
compared to 650mb with CDs, and right away you still had multi-CD games

>> No.7343097

>>7343072
All gays should sip clorox often.

>> No.7343109

>>7343091
The point is is that it would have had the same advantages N64 cartridges had but with double the capacity.

>> No.7343116

>>7343086
Disks were still a horrible format against CDs, at rhe very least N64 had the advantage of no loadtimes.

>> No.7343136

>>7342739
You know, if they knew as far back as the N64's fucking launch, why did they still continue it's development?

Was it Yamauchi being a stubborn autist?

>> No.7343138

>>7343091
You can't do FMVs, but a DD disk can fit everything you need gameplay-wise.
A lot of developers loved the rapid testing the carts allowed on the N64 compared to the PS1, but said it was a nightmare finishing production whereas the PS1 was a smooth transition.
The DD disks still allow for rapid testing and makes finishing production just as easy as PS1.

From a consumer standpoint the DD made no sense. We already have 64MB cartridges, why buy a $100 add-on? But Nintendo was thinking from a developer standpoint, the DD solved many issues developers were bringing up while still having the semi-benefits of cartridges.
It's a cool technology, it just needed to be there at launch.

>>7343116
DD is still three times faster to load then a CD. They'd still have the PS1 beat in load times.

>> No.7343194

>>7343136
Zelda OoT was supposed to be the system seller for the DD. It was going to be a "launch title" for it.
Execs were only thinking of money, "This is going to sell so many DD devices!" Miyamoto was a practical man. His compromise was for two versions.
Quote from him in 1997:
>It would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)
He probably pushed for Zelda to become a cartridge game so his Magnum Opus wouldn't be chained to the sinking ship.

I wouldn't doubt it if that "Ura Zelda" we kept hearing about was just to keep execs happy until they admit it's a sunk cost.

>> No.7343214

>>7343194
At the very least we know Ura Zelda at some point was a thing, since the 2 Ura maps we got during last summer's leak became the Ikana well (the map still retained the map name "redead" amazingly enough) and the Swamp Spider House.
Allegedly, from his interviews, it was as close as 98%, but then all mentions of Ura ceased once "Zelda Gaiden" was announced.

>> No.7343220

>>7342551
>the fact they still had the Seiken Densetsu 3 source code
No one knows for sure the games Nintendo had the source code for. We know they had it for at least two games.

>> No.7343228

>>7343220
Didn't S-E themselves admit this was the case? That Nintendo had the source code for Seiken Densetsu 3.

>> No.7343229

>>7342441
It's funny to think that such a practical man would ever go full Molyneux.

>> No.7343261

>>7343228
They never mentioned specific titles in the Game Informer interview.

>> No.7343289

>>7343214
According to http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0
Aonuma was never hot on the Ura Zelda idea, thinking "OoT is already great, you don't mess with greatness."
He started creating new dungeons and was pushing for a whole new game in cartridge form.

My armchair theory is that the execs were pushing and hoping their #1 game expanded on the DD would sell it. Because hey, it's cheaper to expand on it and we already know the initial game sold boatloads!
The developers were practical and pushing for a cartridge sequel.
Ultimately the developers won (with the stipulation that they can only take 1 year)

I'm going to take that "98% finished" with a grain of salt. OoT was said to be "More or less done" in mid 1997.

>> No.7343316

>>7343228
>Oyamada said that Collection of Mana was Switch-exclusive because they had to actually get the code for the games from Nintendo, meaning the Switch made sense.
This could be interpreted in different ways. Nintendo may have only had a retail copy of the game that was sent in for certification, or they could have had the full source. The majority of the internet interprets it as the latter.

>> No.7343324

>>7343316
The important thing is that he only says "games." He never mentioned particular titles.

>> No.7343325

>>7343324
That, too. I forgot to mention it. Or even add the s.

>> No.7343547

>>7343316
Honestly, what else could it be?
If I recall correctly the reason SD3 wasn't brought overseas was because the extra space needed for an english translation wasn't feasable at the time for the tech due silicon or some shit? Even Nintendo Power mentioned that the game wouldn't be coming out for this reason, and I believe the english ROM found in the Collection of Mana was bigger than the SD3 original.

If it wasn't the source code, why didn't Square frankenstein-patched a random ROM themselves and made the collection multi plat?

>> No.7343561

>>7343547
>and I believe the english ROM found in the Collection of Mana was bigger than the SD3 original.
2MB larger. 4MB vs 6MB.

>> No.7343985
File: 125 KB, 906x946, templeoftime.gif [View same] [iqdb] [saucenao] [google]
7343985

I noticed that the old Temple of Time interior is offset from the origin just like the final's is, despite the lack of the master sword room.

So it *was* built to have that room even though its missing in this copy. They either hadn't built it yet, or it could be in the data that was overwrote with f-zero.

>> No.7344250

>>7343985
where's the second hafl of the temple in this build?
like it should be there

>> No.7344258
File: 84 KB, 318x462, 456075.jpg [View same] [iqdb] [saucenao] [google]
7344258

>>7342690
>>7342694
That name comes from a choose your own adventure book for oracle of ages. I got mine in the book order at school

>> No.7344262

>>7344250
I had a theory that the map in the overdump was a stripped down map for cutscenes/whatnot, and the full map was in the overwritten part of the cart

>> No.7344263

>>7344258
Was it a good read?

>> No.7344284

>>7344262
aren't the mapfiles all there?
from 1 to 140 something?
no maps should be missing

>> No.7344327

>>7344258
that's the wrong Maku tree

>> No.7344334

>>7344263
For a kid back then it was awesome but link came off as a bit of a fruit. They also had one for OoS and I believe mario 2.

>> No.7344371
File: 408 KB, 500x279, mindblown.gif [View same] [iqdb] [saucenao] [google]
7344371

>exploring beta maps as child and then as adult to see if there are any ledges only adult link can climb
>mfw when I notice there are different hyrule field themes for child and adult Link

>> No.7344384

>>7344371
>mfw when I notice there are different hyrule field themes for child and adult Link
The fuck are you on about?

>> No.7344390

>>7344334
>link came off as a bit of a fruit
How come?
Too polite? That'd fit his character though.

>> No.7344392

>>7344384
go to the old hyrule castle map for example as a child and then as an adult
at around 13 seconds the music gets different

>> No.7344395


▲ ▲

>> No.7344403

>>7344390
Like a cross between Caillou and harry potter in year one.

>> No.7344408

>>7344403
>Caillou
Fucking why. I would've taken EXCUSE ME PRINCESS instead

>> No.7344446

>>7344392
Hyrule Field is a dynamic theme. It changes based on Link's current actions and is to a degree randomized as well. Are you sure you're not taking that into account?

>> No.7344449

>>7344446
maybe that's it then, never noticed it before though

>> No.7344454

>>7344446
imagine going in a OoT beta thread while not knowing this

>> No.7344457

>>7344392
what >>7344446 said
Most of the variations are based on where you are, with one or two of them being dependant on whether there's an enemy nearby.

>> No.7344463

>>7344449
The Hyrule Field music also changes if there's an peahat or big poe close, it gets chaotic with violin strings to drive you insane, but the sunset peaceful bit with the flute is amazing.

>> No.7344465

>>7344395
Newfags can't triforce.

>> No.7344467

>>7344457
>>7344463
why would it change on an empty map like the old hyrule castle then?

>> No.7344474

>>7344467
It uses the exact same track as Hyrule Field. Hyrule Castle, Hyrule Field, Death Mountain Trail and Lake Hylia share the same BGM and conditions for it. The track is just called "Hyrule Field" mainly because it's the first track you hear when you get out of Kokiri Forest, plus the official soundtrack later calling it that.

>> No.7344479

>>7344467
While some variants pop up because of certain conditions being met, a few of them just play at random.

>> No.7344481

>>7344474
no I mean why would the map have different variations based on certain conditions if the map doesn't have enemies

>> No.7344489

>>7344481
Because it's part of the song itself, not the map.

>> No.7344636

>>7342625
You've never done anything creative in your entire life, have you? This isn't uncommon in a lot of places

>> No.7344659

>>7340259
didn't Banjo-Tooie have dynamic shadows?

>> No.7344776

>>7344659
yes

>> No.7344856

>>7344481
If you're moving around, the normal Hyrule field will play.
If you stand still, the quiet flute version will play.

>> No.7344998

>>7344856
And if you're near enemies, another variation plays.
It's also worth noting that there are several "chunks" of Hyrule field. The transition between the three types won't happen immediately but instead at the beginning of the next "chunk"

>> No.7345078

>>7344998
And because of this, shit like the enemy in the field variation plays after you already killed that peahat lol

>> No.7346170

>>7342439
Bigger doesn't really mean better if that's the implication

>> No.7346187

>>7346170
Not really what I was implying.

I imagine getting around beta Kakariko and the beta lake would be tedious as all Hell unless Epona was more heavily-emphasized and accessible very early on as some anons have theorized.

>> No.7346204

>>7346187
I mean it never realy made sense how prominent Epona was in promotional work and on title screen so I'd believe it, you even got to name her in the protodump so I'm inclined to believe she was more significant.

>> No.7346208

>>7346204
>I mean it never realy made sense how prominent Epona was in promotional work and on title screen
Forgot to add, "when she's a totally optional part of the game."

>> No.7346409

>>7346208
Epona is nice to cross the Gerudo bridge before getting the longshot

>> No.7346449

>>7346409
You only need to do that if your intention is to get the big/gest quiver, a heart piece, three skulltullas, and the Biggoron Sword earlier than the Water Temple. You still need the Hover Boots or Longshot to cross the desert, and more items to clear GTG for the Ice Arrows.

>> No.7346704

>>7346449
Right, but it's at least nice get the Gerudo Fortress done from the getgo plus seeing that cinematic of Epona jumping off the bridge. I loved that as a kid.

>> No.7347365
File: 2.00 MB, 268x308, rules of nature.gif [View same] [iqdb] [saucenao] [google]
7347365

When will Din step forward and replace Ganon as the series villain for a while!?

>> No.7347382
File: 3.82 MB, 1920x1200, yghdyspotlight[1].png [View same] [iqdb] [saucenao] [google]
7347382

>>7347365
The goddesses were already the villain in a game.

>> No.7347420

>>7347382
They still clearly favor the Hylians. Zoras got fucked into not swiming anymore, Gorons are fucked because they could sink, Kokiris became leaf fucks.

>> No.7347442
File: 5 KB, 259x194, heartychuckle.jpg [View same] [iqdb] [saucenao] [google]
7347442

>>7342653
>>7342678
anon immediately outing himself as a shitty parent

>> No.7347459
File: 368 KB, 1181x895, Zephos_et_Cyclos_figurine.png [View same] [iqdb] [saucenao] [google]
7347459

>>7347382
I had the impression that was the frog-fuckers.

>> No.7347460

>>7347420
>Gorons could sink
>could
Are you telling me there are Gorons that float?

>> No.7347519

>>7347460
I mean retarded Gorons could be filled with hot air and float unlike regular rock-like brained gorons

>> No.7347527

>>7347459
Nope, it was the 3 goddesses of the triforce who sank Hyrule in one last "fuck you" to Ganon

>>7347442
All I did was pay for his medical needs when he got sick and told the mom to sing him a song

>> No.7347554

>>7347527
Literally looking at the text dump, all it said was "gods" did it.

>> No.7347587

>>7347382
>intro shows that the Hylians used the Triforce to commune with the goddesses in order to flood Hyrule
>when the Triforce was already in pieces by then
fucking wind waker

>> No.7347592

>>7347587
It's supposed to be a legend, not the actual historical event verbatim.

>> No.7347649

>>7347592
This. The legends within the games don't always make sense with other games, such as Ganondorf's backstory in the ALttP manual being that he got into a fight with his fellow thieves to enter the Sacred Realm (not hinted at in the slightest in OoT), the Oocca said to "create the Hylians" nonsense, or the whole Triumph Forks thing for an obvious example. The flood may not have happened this way.

>> No.7348350

>>7347649
Double this, even in the games themselves they admit the legends are kinda off like the in ALttP the whole deal with the Master Sword, Skyward Sword Fi saying that verbal legends get fucky with time and even in Oracle of ages due the 400 years time travel, details between both time periods are fucky.

>> No.7348420
File: 880 KB, 1271x947, 1611126506608.png [View same] [iqdb] [saucenao] [google]
7348420

https://youtu.be/ihiseWfic-U?t=660

Looks like the grave in Zelda 2 looks very similar to the graves in Zelda 64.

>> No.7348430

>>7348420
Oh yeah, King's Tomb's map in the Japanese release is different. The map is still in the NES game but goes unused for the light blue one with the lady, but still, what a neat connection.

>> No.7348881

>>7348420
I wonder if at some point the Japanese developers were thinking about Hyrule's religion being a weird mix of christianity and the 3 gods. Maybe like a fantasy christianity

>> No.7348929

https://www.youtube.com/watch?v=rb5b7CvkrYI
new vid

>> No.7348970

>>7348929
Some of those jumps are really long. Were they really expecting players to already know about roll jumping in the first dungeon? Or was this when jump was still on a button and maybe it went longer?

>> No.7348975

>>7348929
Amazing recreation, too bad it's still not 1:1 to the space world text with the whole fairy save and saving navi

>>7348970
I believe the fairies you were supposed to help were supposed to help you cross somehow, like the MONKEs in Twilight Princess.

>> No.7348976

>>7348929
I think the green dots represent unknown actors
also I guess we don't have chest contents?

>> No.7348989

>>7348976
oh
>It doesn't match at all and we have to speculate on what the items are. The chests that I pass contain, in order:
>Item 3 (unknown item)
>Item 8
>Item A (this or 8 is slingshot, no idea about the other one)
>Item 3
>Item 2 (maybe compass or map)
>Item 1 (maybe map or compass)
>Item 3
we pretty much don't have chest contents

>> No.7348998

>>7348989
I want to believe one day we'll get a more complete build of this Spaceworld demo.

Or even an A+B HUD build.
I want to believe

>> No.7349103

>>7348998
I fucking swear the triforce is in the overwritten section

>> No.7349108

>>7349103
I don't think so but I find it funny the triforce icon in the beta quest status screen is actually a sprite like the medallions and all, and not just molded into the screen itself like the final game.

>> No.7349303

Well, if it's not past July I'm not even born yet.

>> No.7349473
File: 335 KB, 640x346, 1BC7B3C9-8709-4098-8D84-5C4A4091FC27.png [View same] [iqdb] [saucenao] [google]
7349473

>>7347649
>the Oocca said to "create the Hylians" nonsense
This ties into what you were saying about myths getting mistranslated, as well as the series being very ‘representative’ about the legends it tells.

City in the sky is obviously remains of skyloft, which is more or less where the ancestors of all TP’s hylians come from. Skyloft people rode birds. Ooccoos are all ‘bird people’. Get it?

So the bird people are where the hylians all come from, in a sense. Wether ooccoos are the result of some weird magic shit with skyloft’s birds or just ‘representative’ of the bird-riding-people is up to interpretation. Maybe they were also just bums who moved into an empty home and took credit erroneously.

I really dig this aspect of zelda lore. I know it’s intentionally done in a way so they can retcon things or reinterpret stuff or even excuse potential plot holes as ‘legends changed over time’ but it works.

While some people might see connections where there aren’t any, I think there are clearly some ideas they just like to sit on for a long time. Everything I talked about above was foreshadowed with the wind tribe all the way back in minish cap. Arguably even as far back as Temple in smash melee, although that’s stretching it.

Pic is random but I think it’s cool they used these shields in botw

>> No.7349495

>>7349473
On a semi-related note, I'd like it if they at some point showed a version of the Hylian Shield that looks like a bronze age shield or something, just as a historical item. It bothers me how culturally and technologically stagnant the series is outside of gimmicks like Sheikah magitech, it would be interesting if they at least acted like they hadn't been using the same shit for millennia because we have to have the Hylian Shield in every single game.

>> No.7349638

>>7349495
In SS and BOTW I think of the hylian shield as more like a bonus item, may as well be as canon as the switch shirt dlc to me. Well, I guess it’s more like ‘borderline canon’ in those games.

>It bothers me how culturally and technologically stagnant the series is outside of gimmicks like Sheikah magitech
We know there have been at least two periods (pre-SS and pre-BOTW) where things advanced enough that they’d be considered a scifi society, and there have probably been more times, the eras we see in most of the games just happen to be mostly medieval fantasy times cause I guess that’s part of the series identity. Or branding, if you want to be more cynical.

I think steampunk is the most overrated thing in existence but it’s kind of a shame spirit tracks didnt go all in on it when they had the chance.

>> No.7350217
File: 165 KB, 604x280, hylian.png [View same] [iqdb] [saucenao] [google]
7350217

>>7349638
>In SS and BOTW I think of the hylian shield as more like a bonus item, may as well be as canon as the switch shirt dlc to me. Well, I guess it’s more like ‘borderline canon’ in those games.
In SS, Link is a knight who goes to knight school and is given a holy shield by the God of Thunder that represents the Triforce and his Loftwing on it.

By Ocarina of Time, the Hylian Shield has become the standard design of the shields that the Hylian knights use. Considering how the first Link was a knight that was incredibly close to Zelda and her dad who would become the King of Hyrule, it makes sense that they would mass produce shields that looked like his since he was an iconic knight of the kingdom

In Breath of the Wild, you could reasonably assume it was SS Link's shield by the description.

It's not borderline canon, it IS canon.

>> No.7350330

>>7348989
maybe item 3 was supposed to be the fairies

>> No.7350416

>>7343067
well, that did happen once, anon

>> No.7350420

>>7350416
Please tell me about Nintendo, Sony, and Sega's joint console. All I ever heard about was Nintendo, Sega, and Namco's joint arcade board which was just a GameCube with 2x RAM and a GD-ROM reader.

>> No.7350426
File: 28 KB, 616x347, greqgreag.jpg [View same] [iqdb] [saucenao] [google]
7350426

>>7350420
i'll bite. knock out one of those companies and here you go

>> No.7350432

>>7350426
Yeah, no, tell me about the Nintendo/Sega/Sony console that "happened once" or learn to use proper English and grammar, or proper reading comprehension.

>> No.7350434
File: 976 B, 256x224, SuperDisc-Title.png [View same] [iqdb] [saucenao] [google]
7350434

>>7350426

>> No.7350447

>>7350217
>it was SS Link's shield
And then you break it defending against a bokoblin or some other trash enemy.

>> No.7350451

>>7350447
If you let that shield break, you fucking deserved it.

>> No.7350456
File: 151 KB, 482x800, e3b399e850d23acb88b8cf165057611b.jpg [View same] [iqdb] [saucenao] [google]
7350456

>>7349495
>we have to have the Hylian Shield in every single game.
I kinda dislike that Nintendo thinks this. I liked when Link's ultimate shield had a unique design every game. At least keep it as the basic-bitch mid-level shield if you're gonna do that, it had no business being in ALBW. I don't use it in TP, SS, or BotW out of spite. (Actually in some ways the Ordon/Wooden Shield is better since you can steal arrows from enemy archers, just make sure you put away the shield if it catches fire, and in SS's case all you need to do is time your bash correctly and your shield will never need upgrading.)
>>7350217
>In Breath of the Wild, you could reasonably assume it was SS Link's shield by the description.
Doesn't really make sense cuz it can still break and have to be replaced.

>> No.7350563

>>7350456
It's a shame the unused assets show the Hylian Shield was just the Mid-level shield on Twilight Princess, there's an icon for a Mirror Shield that looks like Ocarina's, but for some reason it and the mirror gimmick itself went unused.

I believe it did as a result of Aonuma or whoever decided it removing crouch-shielding. It was seen in the 2004 trailer but never again, probably due the introduction of the shield bash. Yeah, crouch shielding might be more useful in a 2D space like Zelda 2, but it was nice to have for Mirror puzzles. I hate that Targetting now both targets AND raises your shield.

>> No.7350595
File: 50 KB, 199x188, Majora's_Mask_-_Hero_Shield.png [View same] [iqdb] [saucenao] [google]
7350595

>>7350456
I like what they did with the sequel to the game that introduced the hylian shield. Instead of flat out putting it in they made a not-really hylian shield instead.
I hate what they did with Link's Awakening, the shield looks too out of place.

>> No.7350629

>>7350595
Honestly, I wish LAHD would've used Majora's Mask's Hero's Shield.

Problem is, Ocarina of Time as and still is a humongous deal both in and out of universe, especially out of universe. Zelda was popular before, sure, but Ocarina launched it's popularity beyond the stratosphere like many anons' sides. Oracle games, despite being modelled after ALttP/LA Link (later retconned into the same), has a LOT of Ocarina influence. Time Travel, guardian trees, Guru Guru, Mamamu Yan, Happy Mask Salesman, Twinrova, Song of Storms, stuff like that.

And that's not even bringing up the fucking commercial. https://www.youtube.com/watch?v=oCLWcxhF0Cw

>> No.7350696

>>7350595
It's even more out of place in Link Between Worlds where you find it in Lorule.

>> No.7350764

>>7350696
What a fucking joke

>> No.7350782
File: 1.30 MB, 1280x720, 5d9e78386d68b.png [View same] [iqdb] [saucenao] [google]
7350782

>>7350629
I wish they just went with the Fighter's Shield for LAHD

>> No.7350819
File: 681 KB, 1080x846, 1605471903570.png [View same] [iqdb] [saucenao] [google]
7350819

>>7350432
clearly the intent of your comment was, in basic terms, to provoke thought about the results of several now-competing hardware companies collaborating on one hardware project. i gave you an example, and you went autistic on m because instead of my reply with the general theme of your comment in mind, you wanted an example of 3 specific companies. clearly the issue with you is not frustration by an internet user's lack of reading comprehension, but a much deeper psychological dilemma, possibly relating to gender dysphoria. i'm incredibly sorry that someone upset you this much. hope you feel better

>> No.7350840 [DELETED] 

>>7350819
That's a lot of words to say that you got lost and need help finding your way back to /pol/

>> No.7350865 [DELETED] 
File: 679 KB, 300x194, 1611452414101.gif [View same] [iqdb] [saucenao] [google]
7350865

>>7350840
>anything i don't like is muh /pol/! boogeyman! /pol/!!!
notice how you couldn't reply to the actual content of my message, and instead went screaming about a board that i made no reference to? that's how i know you do this for free.

>> No.7350880

>>7350865
>that's how i know you do this for free.
dunno what you faggots are arguing about since i would never touch a nintendie thread but lmao at you being so poisoned by 4chan that you accidentally post that you're a paid shill
go outside

>> No.7350895
File: 196 KB, 817x762, 1611945781977.jpg [View same] [iqdb] [saucenao] [google]
7350895

>>7350880
anon, we were just arguing about reading comprehension. please, go back, your english teacher is probably worried that you aren't showing up to class anymore.
>i would never touch a nintendie thread
>had to deliberately scan this thread to butt into an argument
clearly the only reason you're arguing here is because your testosterone is flaring up, which serves as a constant reminder that no matter how many estrogen pills you take, you will never be a woman. stay mad, samefag.

>> No.7350901

>>7350895
I really wish I saved that image of the guy on 4chan taping up caricatures of trans people and entering the fetal position.

>> No.7350907
File: 154 KB, 500x210, 1630391-tumblr_kzaps4ogch1qbn1vmo1_500.png [View same] [iqdb] [saucenao] [google]
7350907

>>7350901
i really wish i saved that image of the guy on 4chan projecting his insecurities to everyone else by initiating pointless arguments to distract himself from the fact that he's a jobless NEET, but your words are enough

>> No.7350915

Wow 1997 is fun, I wonder what I'll be doing 24 years from now

>> No.7350973

>>7350915
It'll never get better.

>> No.7351183
File: 12 KB, 288x288, 1611940487836.jpg [View same] [iqdb] [saucenao] [google]
7351183

So, we all know that in the Gigaleak we got an actor of Hyrule Castle surrounded by a wall with four separate entrances around it similar to Clock Town.

Now that we have both old screenshots from magazines as well as beta Hyrule Field I'm thinking that the early idea was one of two things:
Option A
>Hyrule Field was the hub area like Clock Town with each entrance / exit leading to a different part of the world. The only proof of this being that Hyrule Field's entrance and the other entrance in a screenshot being in a wooded area. Problems with this come with the alpha Hyrule Field showing all the entrances to the different areas like in the final game. Perhaps this alpha Hyrule Field is apart of Stage 2-3 and Stage 1 was like Clock Town?
Option B
>Hyrule Field was another way of getting to all of the areas of the world, but each area would directly link up with Hyrule Castle for ease of travel. This would explain why there are four entrances while also having all of the areas present in the Field still.
Also, the dam area was possibly either a royal tomb like in Kakariko or maybe the texture was just used as a temp. since it sort of gives off metal door vibes and was an entrance to the Lake Hylia since it's near that side of the map.

>> No.7351468

>>7351183
It was probably going to be exactly like clocktown.

>> No.7351472

>>7350973
I found my beanie babies in the garage recently, speaking of which.

>> No.7351476

>>7351468
Clocktown is probably more elegant in gameplay design than this would have been.

>> No.7351494

>>7351476
another thing to addon to the mountain of reasons why the final game wasn't like this

>> No.7351503

>>7351472
Take pics.

>> No.7351513

>>7351503
They're covered in mud, sadly. I'll try getting them cleaned, sometime. Somehow termites got to and ate through the cardboard box they were in and got them muddy.

>> No.7351520
File: 1.53 MB, 1918x825, overworld with center points per game data.png [View same] [iqdb] [saucenao] [google]
7351520

>>7351183
>Option A
>>Hyrule Field was the hub area like Clock Town with each entrance / exit leading to a different part of the world. The only proof of this being that Hyrule Field's entrance and the other entrance in a screenshot being in a wooded area. Problems with this come with the alpha Hyrule Field showing all the entrances to the different areas like in the final game. Perhaps this alpha Hyrule Field is apart of Stage 2-3 and Stage 1 was like Clock Town?
Stage 1 was certainly a thing, even in the final game, the map data for the Hyrule Field map has the "center point" at Hyrule Castle Town and not at the center of the map (like in every other map in the game) it seems they abandoned this idea early 1997, given that the earliest Hyrule Field we got now is from 1997's super early Sword on A period, before the introduction of Child Link.

>> No.7351551

Did anyone manage to extract the .zmaps from the z64me patch? I'm tired of waiting and I want that early field as a .obj model.

>> No.7351983

>>7351476
Clocktown is the end result of that idea though. If they kept with it throughout development you would basically get clocktown. That or maybe TP castle town.

>> No.7352912
File: 136 KB, 631x321, 631[1].png [View same] [iqdb] [saucenao] [google]
7352912

>>7338650
I wonder why they never used Kasuto as one of the sages.

>> No.7352945
File: 71 KB, 305x168, latest[1].png [View same] [iqdb] [saucenao] [google]
7352945

>>7338576
The Din reveal isn't that surprising to me, Since Din is red, is the goddess of Power and has Gerudo like appearance in most games

I just assumed the Colossus was Din.

>> No.7353113

>>7352912
Maybe in BotW2, Kasuto will be one of the Zonai people

>> No.7353118

>>7338576
That dude has a giant bulge

>> No.7353195
File: 42 KB, 586x408, Untitled.png [View same] [iqdb] [saucenao] [google]
7353195

>Tyler McCuck is getting in on this
Oh for fuck's sake, how long until this cancerous leech starts worming it's way into beta restoration projects like how he did when he was still in the Valve community?

>> No.7353325

>>7353195
tl;dr on that guy?

>> No.7353387

>>7353325
Forever fucked the Valve community and out of spite snitched on his own inside contact getting him in massive trouble

>> No.7353431

>>7353387
should cancel the fucker

>> No.7353460
File: 33 KB, 540x416, 4FA2D0D7-767D-4BD9-9234-0A54D1C12E97-11211-00000849FD50F7B0.jpg [View same] [iqdb] [saucenao] [google]
7353460

>>7342882
I'm jealous as fuck of the alt universe that got this

>> No.7353781

I know, I just know somewhere a collectorfag is laughing at us while he plays a really early 1996 build

>> No.7354432

>>7342439
>Lon Lon Ranch (nowhere near as huge and expansive in the final game)
That old "ranch" is just a completely flat test map
>no evidence of Spirit Temple
It is the "evil god statue" referenced in text and early event flags

>> No.7354439

>>7342739
>"For now," wrote Total!, "Practically two versions [of Zelda 64] are in development — just in case." The second version was said, by Miyamoto, to be "a slightly different variation of the game
Well shit. This explains why they concurrently developed two different versions of Kokiri Forest and Hyrule Field.

>> No.7354471

>>7351183
you know with the notion majoras mask did take only a year, maybe clock town and its many side quests were already planned before hyrule castle was down scaled to what we see in the final game

>> No.7354895

>>7354439
Not quite, seems like the really big map we got is from very VERY early Sword on A, before the introduction of child Link and the other one that resembles the final game more is from Spaceworld 1997 after they began reworking everything to account for child Link.

>> No.7354904

>>7353325
Has a youtube channel about insider info, 85% of said info ends up being speculation Tyler himself pulled out of his ass.
Constantly tries to weasel himself into community projects because of his "insider info" that could help said projects.
When he gets a bit of power he uses it to silence and snitch on people who he doesn't like.
Constantly berates and snitches on people who leak or share info about old stuff like the old builds of csgo and tf2 that he then ended up streaming himself playing on twitch.
He's such a leech to the point that people at Valve themselves blocked the guy so he had to rebrand his channel from "Valve News Network" to his own name with the excuse being "I'm not getting enough grattitude from the Valve community for the things I do for them".
The way he talks and acts is extremely obnoxious and he smells.

>> No.7354926
File: 175 KB, 587x360, Untitled.png [View same] [iqdb] [saucenao] [google]
7354926

>>7354904
Forgot my image.
You can immediately judge him just from looking at his twitter profile.

>> No.7355048

>>7354926
>finding information
more like reporting on information others found and claiming he found it

>> No.7355175

>>7354926
>cancer is also a zoomer
Of fucking course.

>> No.7355446

>>7348420
People are really overinterpreting the "remake of Zelda 2" idea

>> No.7355454

>>7355446
I agree it's a long shot, but it's interesting at some point they considered having the cross symbol back after it being abscent on ALttP and LA.

>> No.7355458

>>7354926
lol I was thinking about this thread while listening to him 'moderate' that convo about Frontier.

"A question is 'pee pee poo poo doo doo,' how do you respond?"

>> No.7355664

>>7348881
i think crosses are just more of a general spiritual symbol to japanese people. it's not necessarily supposed to evoke christ specifically

>> No.7355728
File: 151 KB, 550x720, This is official concept art for A Link to the Past.png [View same] [iqdb] [saucenao] [google]
7355728

>>7355664
My counter arguement is this concept art for A Link to the Past, alongside the "Book of Magic" in Japan outright being called Bible, while Silver was thought as a holy metal that could destroy a repel evil in medieval times, hence the Silver Arrow in early Zelda.
While praying to Jesus didn't made it to the final ALttP (alongside the old shield with a cross from the NES days), when Link "makes a wish" to enter the Desert Palace, the Japanese dialogue says to pray. If you look at his animation, he's doing the catholic crossing on him before praying.

>> No.7355750

>>7355728
that concept art isn't canon and link is obviously praying to a different god besides yahweh/jesus. they literally don't exist in lttp's canon

>> No.7355773

>>7355750
>that concept art isn't canon
I can agree with this

>link is obviously praying to a different god besides yahweh/jesus
Oh come the fuck on, it's clearly there. I'm not saying it's canon now, but especially in the NES games with the existence of the Bible item and the cross on shields and cross item, it was clearly intended that the religion of Hyrule would be christianity or a fantasy version there-of.

>> No.7355789

>>7355773
a holy book is a standard thing that can exist in a fantasy setting as a way to give context to the goddesses and the triforce, not jesus, obviously. same goes for the prayer. it's just the general colloquial way to show a character communicating with the gods

>> No.7355805

>>7355789
During the release of the original Legend of Zelda, there was no Goddesses of the Triforce, and the Triforce itself wasn't a holy relic but merely a powerful artifact.
A bible with a cross on it isn't even subtle.

>> No.7355818

>>7355805
yes i forgot about that part in ecclesiastes where yahweh pulls a giant cheese triangle out of his ass and makes a green elf go beat up a pig

for what possible reason would zelda evoke christianity? just seems like contrived /pol/shit

>> No.7355821

>>7355818
There's an overwhelming amount of Christian imagery in the first three games, are you really this incapable of using your brain?

>> No.7355828

>>7355821
no there isn't. no more then there is in disney's hercules movie. hercules gets on his knees and prays to zeus. doesn't mean hercules is secretly about christianity. same goes for zelda. fantasy settings use general colloquial elements to convey high concepts to the viewer. it's just how making these settings works

>> No.7355845

>>7355818
>for what possible reason would zelda evoke christianity?
Considering Tezuka outright confirmed Lord of the Rings novels as the reason why he asked Miyamoto to change Zelda from a time travel sci-fi affair the tech at the time couldn't do very well in 1986 on Famicom, I imagine because in LotR lore, at one point, Middle Earth will separate and the many non-human races will either die off or go into hiding, christianity will rise and thus Middle Earth would become our world, a similar train of thought must be going on here. "Christianity is a thing, this is the last days of magic".

>>7355828
Wizard enemies from Zelda 2 (not to be confused with Wizrobes) have white cloaks with red crosses stitched in the front where the face would be, like Templar clergymen.

>> No.7355870

>>7355845
oh wow a fantasy setting is inspired by a fantasy setting so therefore zelda is about jesus. and i guess that would make link satanic or some kind of enemy of christianity considering wizrobes are his enemy

it's almost like these are just general spiritual elements artists used for reference for their fantasy setting

>> No.7355879

>>7355870
>wizrobes are his enemy
Are you being a cheeky retard or just shitposting? Not only has it been known christianity was the intended thing before the introduction of the Golden Goddesses for almost 2 decades now, but I even went as far as to CLARIFY I meant the WIZARD from Zelda 2, N O T W I Z R O B E S

>> No.7355887

>>7355879
I'm pretty sure you're arguing with someone baiting you for replies or they're just too stupid to function in daily life, just ignore him.

>> No.7355895

>>7355879
no its relevant. darknuts in other zelda games also have crosses on their shield and are enemies of link. how bout that? guess zelda is about murdering christian knights

>> No.7355904

>>7355895
specifically zelda 1, i mean

>> No.7355914

>>7355887
just admit you're a /pol/yp who needs to do mental gymnastics to prove to yourself that the video games you consoom to reflect your zombie values

>> No.7355926

>>7355914
Dude, not everything is /pol/.
As far back as 2004 when that concept art make the rounds among zelda websites, before all the political bullshit or smartphones, this was simply documented and accepted that christianity or a fantasy thereof was the intended religion, however NoA was very much against it (hence the bible being renamed to book of magic) and din farore and nayru were a pretty good method to bypass NoA's rules by making an in-universe religion.

>> No.7355934

>>7355926
you mean one non-canon piece of lttp concept art got misinterpreted by christian zelda fans in 2004? sure. it's still stupid.

>> No.7355957

>>7355934
Here's your last (You).
No hay peor ciego que el que no quiere ver.

>> No.7355971

>>7355957
yeah yeah you read some bullshit in a /v/ collage image about how zelda is about christianity but can't argue for it against the slightest scrutiny so now you have to pretend i'm trolling. feel free to continue to ignore how link's enemies also have crosses and that these are just spiritual elements used by artists to convey concepts to the player. failure to understand this is a failure to understand how art is made

>> No.7355991

I enjoy seeing the genuine spergs these threads tend to bring out. I think I can recognize some of the autism from /lozg/

>> No.7355997

>>7355991
too irrational to argue? quick! press the 'call him an autist' button!

>> No.7355998

>>7355991
You haven't seen /vr/

>> No.7356019

>>7355997
I'm an observing third party. I think I know you though

>zelda HATES link!!
Sound familiar?

>> No.7356027

>>7356019
>how dare you call me irrational! obviously you're my imaginary friend who thinks zelda hates link!!

its not good to stop taking your schizo pills man

>> No.7356028
File: 63 KB, 485x449, 1611109656976.jpg [View same] [iqdb] [saucenao] [google]
7356028

OP here.
I just wanted to party like it was 1997 and see what people hoped to be found in the overdump maps that haven't been converted yet, or the posibility of other older builds in the wild, waiting to be discovered.

>> No.7356038
File: 185 KB, 1000x637, The-Zora-Princess-Ruto.jpg [View same] [iqdb] [saucenao] [google]
7356038

>>7356027
Holy shit it is you. I can tell by the way you "talk" ,

>> No.7356043

>>7356038
yeah just retreat into fantasyland cause your /v/ meme argument got owned. whatever.

>> No.7356053

>>7355934
How is it not Christian? It's literally Jesus on the cross. You cannot get more Christian, even if it was changed in the game's world to be the Wise Man Treacon upon the Great Addition in a temple devoted to the faith of Tinglianity, it would still be obviously Christian.

>> No.7356057

>>7356053
there's probably concept art of link's uncle fisting him somewhere in a drawer at nintendo hq somewhere. that doesn't mean zelda is about link's uncle fisting him. we don't even have context for exactly what that concept art was supposed to represent. it might've even been a literal joke. all the faith your staking in it really shows your bias

>> No.7356058

>>7356053
Because the autist decided that Link praying to a crucifix, an item called "bible", Link explicitly praying to open the path a temple, light christian imagery throughout the first three games, and interviews where the devs say that Christianity inspired the early games don't' actually exist.

>> No.7356064

>>7356028
If it makes you feel better the old deku tree dungeon is currently like 90% restored including enemies, chests, moving platform puzzles and a functional boss.

>> No.7356067

>>7356058
things from real life inspire fantasy settings, this is how fiction works. link isn't praying to yawheh in lttp and the book he makes reference to in order to pray to begin with has nothing to do with the bible. pretty sure midora is nowhere referenced in biblical canon. the rest of these contrived examples are quite literally non-canon and irrelevant

>> No.7356071

>>7356067
You are so fucking stupid that I have no idea how you manage to breathe on your own.

>> No.7356075

>>7356064
Too bad there's not any more data to know what those green objects are supposed to be (like, what used to be in their place).
I keep thinking saving fairies would work like in TP's saving monkeys since we now know Nintendo do reuse their old ideas and it's not PR bullshit

>> No.7356081

>>7356071
>you better accept muh /v/ /pol/ fusion conspiracy theory or your dumb!!!!!
i think i'll just go off actual zelda canon

>> No.7356084

>>7356071
Are you describing yourself?

>> No.7356345

>>7353195
the real crime is mrcheeze over there spoonfeeding the autist on how a game engine usually works (something he shouldn't be a stranger to by now)

>> No.7356409

>>7356345
wouldnt the green cubes at least be named or something?

>> No.7356465

Been done to death but because I'm bored out of my fucking mind I compiled a small handful of videos where you can see some of the maps discovered (both gigaleak and overdump) in action and possibly be used as a point of reference for some.
A+C
https://www.youtube.com/watch?v=C3M8m2upktQ
Sword in A/Near-Final
https://www.youtube.com/watch?v=-hOxr6L6YEU
https://www.youtube.com/watch?v=bt6lAG3QlSo
https://www.youtube.com/watch?v=jq5OoSlpu-w
https://www.youtube.com/watch?v=Vt1baA5YO5g
https://youtu.be/Y41A7mzAQ-4?t=287
Couldn't really find any video footage of A+B era sadly, only screenshots. And I only put one A+C video because it pretty much contains most if not all the currently known footage.

>> No.7356474

>>7356465
Why doesn't anyone ever use the higher quality french footage?
youtube.com/watch?v=BO3_ar3dA8k

>> No.7356486

>>7356474
That's a good find. Also I might as well throw in this variant of the spaceworld footage since I found it right after I made my post
https://www.youtube.com/watch?v=tqbdf1qmtL8

>> No.7356491

>>7356474
Because it's fucking french.

>> No.7356554

>>7356465
Unfortunately, it's likely only journos saw A+B footage and everyone else has to settle with screenshots.

>> No.7356606

>>7356465
https://www.youtube.com/watch?v=L0BvLXKdfXA
This one is my favourite.

>> No.7356628

>>7356606
1:59 is interesting.
Looks like the shooting gallery's were just like LttP, where all you could win was rupees (and consumables).
Sometime before release they decided to give the shooting gallery a win condition and an upgrade.
Which makes me wonder, then where did you upgrade your quiver before that? Fairy fountains?

>> No.7356629

>>7356628
Look closely and you'll see a quiver fly by

>> No.7356639

>>7356629
Well I'll be, I thought like the Deku Nuts flying by that just gave you consumable arrows.

>> No.7356642

>>7356639
The quiver is sparkling, and a single arrow follows it up. I'd assume shooting the quiver gave you the upgrade and shooting the arrow gave you arrows.

>> No.7356649

>>7356606
that shooting gallery looks really fun

>> No.7356742

>>7356465
>second to last video
>gerudo symbol at forest temple
What?

>> No.7356752

>>7355971
>feel free to continue to ignore how link's enemies also have crosses and that these are just spiritual elements used by artists to convey concepts to the player
Link's enemies aren't necessarily evil or even Ganon's minions. For instance, Lynels in the first game are described as "guardian deities". Darknuts are simply labyrinth-dwelling knights.

>> No.7356816

>>7356752
but if link were supposed to be christian he obviously wouldn't be slaying christian knights

almost as if christianity isn't actually involved

>> No.7356820
File: 52 KB, 718x678, ptwpqiahivl51.jpg [View same] [iqdb] [saucenao] [google]
7356820

>>7356816
It's happening again

>> No.7356825

>>7356628
The overdump text does mention the Waterfall of Wishing from ALttP.

>> No.7356826 [DELETED] 

>>7356820
yeah its my fault retarded /pol/yps keep trying to parrot that collage image against all logic

>> No.7356839

>>7356826
What fucking collage, you turbo autist?

>> No.7356841

>>7356816
That's an assumption. We don't know much about the nature of Link's enemies in the context of being the only Zelda game out at the time. If his enemies are mere guardians or even automatons meant to protect each piece of the Triforce of Wisdom, then there's no problem. Zelda II employs this very concept which reinforces that idea.

>> No.7356842

>>7356839
i thought you wanted to stay on topic

>> No.7356848

>>7356841
>That's an assumption
wow imagine making those

>> No.7356852

>>7356841
...ok, guess i'll just copypaste my post since you clearly didn't read it

if link were supposed to be christian he obviously wouldn't be slaying christian knights

respond to this please or take your larp back to funnyjunk

>> No.7356858

>>7356848
All I can do is imagine, fortunately. I'm always happy to set the record straight on the facts of Zelda lore, however.

>> No.7356859
File: 40 KB, 500x667, tumblr_caef87dfb3c62a07d09a2700a23943da_6d2a315c_500.jpg [View same] [iqdb] [saucenao] [google]
7356859

It's continuing

>> No.7356865

>>7356852
Reread my post: >>7356841
Specifically this part:
>If his enemies are mere guardians or even automatons meant to protect each piece of the Triforce of Wisdom, then there's no problem. Zelda II employs this very concept which reinforces that idea.

>> No.7356872

Stop responding to trolls.

>> No.7356879

>>7356865
>then there's no problem
except christian link still wouldn't be slaying christian knights. its like you still havent absorbed my argument and are just responding to your own blathering about the supposed loyalty of the knights (which is also an *gasp* assumption)
>>7356872
2+2=4 is trolling now. clown forum.

>> No.7356884

https://www.youtube.com/watch?v=Hqjvj-HHRKU
Looking back, this recreation almost gets the house down to a tee, the stalfos also seems to be pretty accurate as well.
They got it so close, they just needed to make the grass color a little brighter, change the door just a little bit, dock color + size and the overall scale of each area. Also the slopes for the graveyard are missing from what I can see but other than that it's pretty good.
Also do we know if Octorok would've spawned in Lake Hylia?

>> No.7356885

>>7356858
you literally just made up a supposed alignment for darknuts to defend a cringey /v/ conspiracy theory. you're a retard who couldn't care less about actual zelda lore

>> No.7356891

>>7356885
Please for the love of god just stop responding.

>> No.7356893

So guys, reading material of interest:
https://tcrf.net/Prerelease:The_Legend_of_Zelda:_Ocarina_of_Time
>In October of 1996, the second Zelda 64 trailer was unveiled at Shoshinkai, which had by then become known as Spaceworld.[1] Unlike the technical demo of 1995, this footage featured actual gameplay from the developing title.

>It was considered so impressive for its time that it prompted skepticism and disbelief from editors at Nintendo Power and N64.com (a website under the IGN umbrella). However, Miyamoto confirmed in his interview with Nintendo Power that the scenes shown in the video were running on an actual Nintendo 64.

>>7356554
>>7356465
Here's what little A+B footage known to exist
>https://www.youtube.com/watch?v=uMucBu-gENM

>> No.7356909

>>7356879
>except christian link still wouldn't be slaying christian knights.
There's no problem if they're simple automatons. It makes sense that the Royal Family would employ the use of cross shields on their own unliving labyrinth guardians. Which is the case in Zelda 2.
>>7356885
I don't know the conspiracy theory you're referring to, but assuming the Darknuts are inherently evil in the first game is likewise making up a supposed alignment, except your stance has less evidence for it, as I've demonstrated.

>> No.7356916

>>7356909
>There's no problem if they're simple automatons.
which would be a (wrong) assumption

i literally don't give a shit about the alignment of darknuts. still makes no sense for a supposedly christian link to kill christian knights

BECAUSE HE'S NOT FUCKING CHRISTIAN. CHRISTIANITY IS OBJECTIVELY IRRELEVANT TO ZELDA CANON. CRY BACK TO 9GAG NOW

>> No.7356917

>>7356893
>That last shot
With the quality of the video, the short amount of time it appears and the way the camera angle is set up and moves, you could've fooled me into thinking that was a PS2 game
I wonder what that area is though if it hasn't been figured out already

>> No.7356918
File: 12 KB, 320x240, No skybox no problem.jpg [View same] [iqdb] [saucenao] [google]
7356918

>>7356893
https://www.youtube.com/watch?v=ZayeNq5N_-Y
Poes do seem to behave very similar to the final version.

>> No.7356921

>>7356916
Please post with a name or a trip so I can filter you

>> No.7356926

>>7356921
why does 2+2=4 bother you so bad

>> No.7356937

>>7356916
>which would be a (wrong) assumption
Do you have a source to back that up? The manual doesn't contradict what I'm saying, I checked.
>i literally don't give a shit about the alignment of darknuts. still makes no sense for a supposedly christian link to kill christian knights
It makes sense if they aren't alive in the first place, there's no moral quandry in essentially disarming the Royal Family's labyrinth security system to save the day.

>> No.7356940
File: 17 KB, 320x240, OoT-Blue_Chest_Room_NPS.jpg [View same] [iqdb] [saucenao] [google]
7356940

>>7356917
It hasn't been figured what the Triforce area is, to this day people wonder if it was an actual in-game area or something they had planned or just made for the trailer.
although knowing how much they were struggling to come up with Zelda 64's camera and combat system, I doubt they wasted time on that if they weren't meant to use it originally.

The textures come from Mario 64.

>> No.7356942
File: 33 KB, 500x487, tumblr_7fd9e2f188a8b6f9159759f0da948ffb_41d8f8aa_500.jpg [View same] [iqdb] [saucenao] [google]
7356942

Why do you keep responding to him? Why are you letting this happen?

>> No.7356947

>>7356937
the manual also doesn't contradict link's uncle fisting him every night so i guess it must be true. kill yourself.
>>7356942
don't worry i'm done

>> No.7356948 [DELETED] 
File: 95 KB, 953x534, aqua ass.jpg [View same] [iqdb] [saucenao] [google]
7356948

>>7356942
I want to FUCK this Aqua cosplayer!

>> No.7356950

>>7356940
I thought it was known that was simply a test recreation of the first Zelda 1 dungeon, with a Triforce at the end.

>> No.7356954

>>7356940
did they ever figure out what the chest texture was?

>> No.7356958

>>7356950
Most of the people who are aware of it being a recreation of the Zelda 1 dungeon are ancient boomers that have long since left the internet to have families and be normies. I have no idea why xdaniel stayed along for the ride.

>> No.7356963

>>7356950
Although it's possible it's a recreation of Zelda 1's Eagle Labyrinth (IIRC some interview mentioned recreating it as a test map or something), this particular toom shows the full Triforce, not just a triforce shard of one of the triforce pieces. This room looks to me like the ALttP Triforce room in 3D

>>7356958
Some of us never got married. Like kept kicking us down and long for better days.

>> No.7356969

>>7356947
>the manual also doesn't contradict link's uncle fisting him every night so i guess it must be true.
What does that have to do with the enemies in the first two Zeldas?

>> No.7356970

>>7356969
STOP RESPONDING TO HIM

>> No.7356976

>>7356963
>this particular toom shows the full Triforce, not just a triforce shard of one of the triforce pieces
I don't see why that would matter. I imagine they also didn't put in a fully functional Aquamentus battle in the room prior, if it was just a test. The chest and triforce would be a cutscene test at the end of the dungeon test. They could have used anything, even a nude woman.

>> No.7356978

>>7356940
I meant the area in the very final shot but as other anons said eagle dungeon for the triforce area in particular seems likely

>> No.7356982

>>7356969
Dude, just let it be.
Please.
I just wanted this to be a fun thread to discuss the overdump and the development of Zelda 64 prior to it becoming Ocarina of Time. I can't bear to see this thread having it's local equivalent to Barneyfag already.

>> No.7356986
File: 2.76 MB, 1389x1298, 786b049f357a94fabde071ab58be6c87290df606.png [View same] [iqdb] [saucenao] [google]
7356986

>>7356976
You know what? You might be right, the treasure chest for the triforce might as well been done just to show they had the "open chest" animation/script/whatever on a functional or semi-functional status.

>> No.7356990

>>7356982
Alright, I got the concession I wanted anyways.

>> No.7357001
File: 21 KB, 320x240, OoT-Stalfos_NPS.jpg [View same] [iqdb] [saucenao] [google]
7357001

>“You might have noticed the soldiers stop for a moment just before making a move, such as just before swinging a sword. Their action didn’t look natural because of those brief breaks. We need to adjust this problem in the final version.” - Shigeru Miyamoto, Shoshinkai 1996

>> No.7357029

At what point do you guys think Deku Scrubs replaced Ground Octoroks?
I personally believe that once the devs decided to have Zoras as a peaceful tribe as opposed to the monsters they used to be, they decided to have Octorok as the de-facto "water enemy who shoots shit at you from their mouths" and came up with Scrubs as a compensation.

>> No.7357121

>>7357001
that would certainly explain why the stalfos move literally nonstop. Interesting

>> No.7357178

>>7357001
>You might have noticed the soldiers stop for a moment just before making a move, such as just before swinging a sword. Their action didn’t look natural because of those brief breaks. We need to adjust this problem in the final version.
I'd imagine what he actually said would be something more like
"Notice that the Stalfos stop moving for brief moments when making moves, like swinging their sword - and it doesn't look natural because of that. We should fix this."
but japanese-english translations were shit in the 1990s.

>> No.7357203

>>7356982
sorry. i kinda get off on fucking with /pol/tards of which there's plenty of in zelda threads for whatever reason. i just like zelda and these threads and don't want /pol/ corrupting them with charlatan nonsense about the artists' intentions

>> No.7357204

>>7357001
He probably meant how the stalfos in youtube.com/watch?v=C3M8m2upktQ&t=2m27s would just stand still and take hits.
Also that big sword combo looks really satisfying to look at.

>> No.7357231

>>7357029
The design process might have gone from octoroks to octoroks disguised with leaves to fit into the dungeon/setting, and then to deku scrubs. They have similar mouths and eyes, and obviously the same function. Just speculation though.

>> No.7357237

>>7357029
i always thought octoroks got shafted in 3d zelda. they're just boring formality enemies

>> No.7357245

>>7357178
>>7357204
The stalfos in these older trailers do seem to stop moving for a moment, probably their early AI was slower or more rudimentary.

>>7357231
I can see this being the case and then reused for SS and BotW

>> No.7357267
File: 66 KB, 275x182, Beta_Octorok.png [View same] [iqdb] [saucenao] [google]
7357267

>>7357237
Yeah absolutely. Their function falls apart in 3D. Personally I'm sadder about the classic Zoras. The new water elf kind can suck my dick for all I care. I'm a big fan of the ugly gillman types from the older games

>>7357245
Yeah it's likely. Not sure if pic related contradicts that, though.

On a related note, have these cute beta 'roks ever showed up in any of these leaks? I always liked the aesthetic of screenshots like this, enemies especially, over what we eventually got. I tend to prefer the anime junk over the semi-grimdark western inspired aesthetic

>> No.7357285

>>7357267
>have these cute beta 'roks ever showed up in any of these leaks?
They did with all animations but no AI.

>> No.7357295

>>7357285
Are they on the TCRF or something? I'd love to see em up close

>> No.7357296

>>7357295
youtube.com/watch?v=gkyu4f5vtP0&t=3m2s

>> No.7357326
File: 53 KB, 512x407, unnamed (4).jpg [View same] [iqdb] [saucenao] [google]
7357326

>>7357296
Thanks anon. I like that model more than the one we got. But at least the retail octorok is better than the Zelda's Adventure octorok. Pic related is the horrifying, resident evil-like model which they used for the sprite.

>> No.7357338
File: 9 KB, 320x238, 1611363624335.jpg [View same] [iqdb] [saucenao] [google]
7357338

so A+B is first era...
A+C is 2nd
late sword on A is *4th*
sword on b is 5th.
did we really never get any videos of the 3rd era? early A?

>> No.7357370
File: 256 KB, 520x318, TLoZ_Octorok_Red_Artwork.png [View same] [iqdb] [saucenao] [google]
7357370

>>7357267
Their function can be done in 3D, which we ALMOST got but got replaced by the Guardians because Aonuma went full retard "ew giant octopus in land is icky :(".
I swear Aonuma is a walking monkey paw.

I think it's cool Oracle of Ages/Seasons confirmed that the Good and Evil Zora-types can co-exist in a single game, it gives me hope.

>>7357326
To be fair, it DOES look like the official artwork for Octorok used in the FDS and NES manuals for Zelda 1. Pic related.

>>7357338
Only screenshots like the one you posted, never footage from before the introduction of child Link.

>> No.7357451
File: 354 KB, 800x461, OoT_Octorok_Artwork.png [View same] [iqdb] [saucenao] [google]
7357451

>>7357326
I like these guys though

>> No.7357456

>>7357370
Yeah. The guardians would have been cooler and scarier if they were biological, not mechanical. Real octopuses aren't that gross, even. I don't know what he's saying there. They aren't as gross as a chuchu exploding goo all over you or molduga vore

>> No.7357460

>>7357451
They're okay. I can see why people like them. They just look weird to me, and not very much like an octorok at all

>> No.7357465

>>7354904
>>7354926
>valve news network
fuck i remember this faggot unfortunately
he looks like hes about to OD on soi

>> No.7357469

>>7357451
I'd like them better if they walked on land.
Them being water made them seem like an obstacle more than a full enemy.
Same with the Moblins, wish they were more than a maze obstacle.

>> No.7357476

>>7343138

>From a consumer standpoint the DD made no sense. We already have 64MB cartridges, why buy a $100 add-on?

Cheaper games? 64MB was super expensive, disks could be 64 without costing 80+

>> No.7357480

>>7357469
Curiously enough the moblins do have an unused behavor, which seems was for the beta Forest Meadow, roaming the area like retards and then charging at you once on sight. It is believed they were removed because if you shield them and hit a wall you're stuck on a defense loop and therefore softlocked. They can only be hit on their backs and sides, much like Darknuts.

>> No.7357505
File: 72 KB, 340x337, Moblin_%28Ocarina_of_Time%29.png [View same] [iqdb] [saucenao] [google]
7357505

>>7357469
>>7357480
OoT moblins are the worst in the series. It took me years to even realize that they're supposed to be moblins. And I always totally forget about them until I have to go to the Forest Temple. They're by far the worst enemy model in the game

>> No.7357510

>>7357505
They do seem to have the same dogface as the first 2 Zelda games, but they also seem like they were an early enemy model they didn't had enough time to rework or fine-tune.

>> No.7357520

>>7357451
the problem with them is just that they're stagnant and boring in 3d. its just a matter of looking at them and pressing r. so much less dynamic than having to avoid the skittering lttp octoroks or hell pretty much any 2d zelda octorok incarnation. i feel like they could've easily made a ground-walking octorok work but for whatever reason relegated them to water.

>> No.7357523
File: 823 KB, 768x1013, temple of time 2nd-3rd and 4th eras.png [View same] [iqdb] [saucenao] [google]
7357523

>>7357370
well its a good thing we got this proto. being the earliest builds of final sword on a, this could potentially be the most we can ever see leftover maps from early a.

my hypothesis is that since we seen temple of time in A+C and in this build we have black pedestal version, the previous unseen version from the gigaleak must be early A.

is there any late sword on a footage that shows a medallion equipped? could that be the telltale hint that the medallion magic text in our build is actually outdated even by this point, meaning its in the process of being expunged?

>> No.7357539

>>7357520
This is why I wish Koizumi was allowed to direct another Zelda game. He's clearly more of an action game guy. I'm sure after his tenure in Mario and DK Jungle Beat, he could come up with something awesome.

>> No.7357553

>>7357510
Yeah. On top of being ugly they were just dumb and they never used them again. I don't know why they're even in the game. They don't add any difficulty or variety, just a shitty stealth segment which you can cheese by sidestepping around the corner and hookshotting them in the back. Maybe they're there to stop people without the hookshot from progressing. They aren't even themed around the forest. It wouldn't take much to convince me that they had a bigger role in the beta, and when changes were made the only place they could think to put them was in the meadow

>> No.7357573

>>7357553
i always liked them just as a contrast for how much more threatening the world's become during the timeskip. i remember on a crt it looked like they had bright orange glowing eyes and they really freaked me out as a kid in that fun sort of way. it was an exciting, creepy prelude to the forest temple

>> No.7357574

>>7357553
>They aren't even themed around the forest.
I hate to play deviled avocado but Moblins have a reason to be in the forest. In Japan they're called Moriblins (hence the infamous Molblins in Zelda 1's manual), a combination of "mori" (forest) and goblin, thus Forest Goblins.

The unused version of the Forest Meadow actually does call for the unused Moblin size and behavor, from what little data we have: https://twitter.com/Zen64_/status/1352433376393834498

>> No.7357596

>>7357574
I never knew they were forest goblins. Consider me corrected!

Still, they blow as an enemy in this game

>> No.7357614

>>7357596
If I were to make a wild guess, they didn't had time to finetune them when child Link became introduced and around mid-1997 and meant the entire game and story had to be reworked around him, hence a lot of extra work.

Although I must agree with >>7357573 when I was 9 years old, their "alert" sound and sudden attack scared the living FUCK outta me.

>> No.7357626
File: 284 KB, 412x767, OoT_Moblin_Artwork.png [View same] [iqdb] [saucenao] [google]
7357626

>>7357505
they look fine in the art at least

>> No.7357676
File: 339 KB, 1708x887, Untitled.png [View same] [iqdb] [saucenao] [google]
7357676

>>7353195
This retard would believe anything you told him.

>> No.7357684

>>7357676
Any Metroid fan worth his salt knows that there was never a Metroid game in development for N64.

>> No.7357727

>>7357676
>>7357684
doesn't help that it looks fake as shit

>> No.7357861

>>7357523
I assume the gigaleak temple was from early A+B+C (with the A+C button backgrounds)

>> No.7357906

>>7357676
post fake shit, get him excited, and make him look like a fucking retard in front of everyone

>> No.7358085

>>7357326
I want a zelda game that looks like this.

Octorocks could be amazing 3d enemies. They could be like the deku scrubs out of their holes who move around fast and erratically, except unlike scrubs they could be shooting at you the entire time.

>>7357370
I recall an interview with Aonuma saying guardians were based on how he felt fighting red octorocks in zelda 1. It’s pretty laughable how bad at videogames that guy is. I usually try to be accommodating for less skilled players and not an elitist about this sort of thing but...

>>7357505
I both agree and disagree. They’re clearly partially built and can’t work anywhere but where they are. At the same time, I’ve seen a lot of people do first playthroughs of oot and the forest meadow is always so fun to watch. People get scared and start laughing about it and might yelp or scream a little. Then they slowly look around corners and snipe with hookshot. It shakes up the normal gameplay which is something oot likes doing a lot. Then it culminates in the moblin with the earthquake club thing.

I admit it’s shallow but I still think the area is a fun set piece that breaks the mold.

It does feel like too small a role for such an iconic enemy though. I remember being more annoyed at how easy lizalfos are, in zelda 2 they were fucking maniacs and in oot they’re little pussies.

>>7357539
Agreed.

>> No.7358148
File: 2.48 MB, 1720x1000, oot hyrule map manual.png [View same] [iqdb] [saucenao] [google]
7358148

Was there any reason why magnetic north on the map is 45 degrees off? Is it implying Hyrule's orientation isn't actually north?

>> No.7358160

>>7358148
For the heck of it, I imagine.

>> No.7358241

>>7358148
Having this map full res was one of my favorite things of this gigaleak.

>> No.7358338
File: 105 KB, 1263x947, time paradox.jpg [View same] [iqdb] [saucenao] [google]
7358338

>> No.7358364

>>7357553
Dunno, that area really stands out.
After timeskip everything is fucked, you can't even use most of your tools. Kinda felt a bit vulnerable/naked

>> No.7358425

>>7358364
>Kinda felt a bit vulnerable/naked
Yeah, kind of mirroring the bunny from lttp but not as severe.

I still think it makes no sense to not be able to use boomerang as an adult though.

>> No.7358654
File: 603 KB, 1080x505, CaC_111.png [View same] [iqdb] [saucenao] [google]
7358654

>>7356825
That's just an early version of the Zora's Domain entrance, and I'm not sure if TCRF's translation is right because I thought it was the Waterfall of Prayers in JP.
>>7357370
>I think it's cool Oracle of Ages/Seasons confirmed that the Good and Evil Zora-types can co-exist in a single game, it gives me hope.
Yep, recently happened again in Cadence of Hyrule, and might've almost happened in BotW going by Creating Champions artbook.
>>7357626
They look amazing in the art and it's why I'm a bit sad that the rotten model is one of the last times we saw the more intimidating bulldog Moblins, I almost expect them to be replaced with comical pigs like in LA Switch if OoT HD happens since apparently bulldog and pig Moblins cannot coexist anymore like they did in the GB/C games.
>>7357684
Because Metroid was planned to be a once-and-done trilogy like Mother, which is why Fusion had a convoluted way to keep the series about Metroids and Prime feels like an alternate universe at times given Samus in the Super intro implies she only encountered Metroids again in II.
>>7358085
Lizalfos weren't in TAoL, you're thinking of Gēru.
>>7356820
>>7356859
who dis qt

>> No.7359040
File: 426 KB, 978x2132, Screenshot_20210131-155405_Chrome.jpg [View same] [iqdb] [saucenao] [google]
7359040

Any theories as to whatever the fuck this room is supposed to be?

>> No.7359138

>>7359040
That's just the Stalfos Test Room with the yellow windows which we had since the debug rom leaked in 2005 or so. Doesn't look like it was ever intended to be more than a test map and a setpiece for early promo screenshots.

>> No.7359505

>>7358425
Maybe the wood it's made out of rot or something.

>> No.7359556

>>7357553
>They don't add any difficulty or variety, just a shitty stealth segment which you can cheese by sidestepping around the corner and hookshotting them in the back
Stand in the entrance to the maze and play the scarecrow's song. THAT'S the cheese.

>> No.7359634
File: 60 KB, 1280x960, Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (Debug Edition)-210131-150805.png [View same] [iqdb] [saucenao] [google]
7359634

>>7359556
hi fren

>> No.7359686

>>7358654
an easy lore explanation for good/evil zoras could be that the good zoras evolved into intelligent semi-land animals kinda like dolphins or something while the evil ones are a monstrous, deep-sea offshoot

>> No.7359787

>>7359686
I like to think that it depends on the type of waters they're exposed to, like if the waters are fast and clear they become the sleek Zoras we see in the 3D games, but if the water is slow and murky they become the more reptilian ones from the 2D titles

>> No.7359795

>>7359686
>>7359787
So far the lore explanation is that after they got fed up with Hyrule's bullshit they ceased worship to the gods and attacking innocent people and became monstrous as a result.
I liken it a bit to Bilbo when his face turns monster-like when Frodo refused to give him back his ring.

>> No.7359818
File: 90 KB, 1283x479, EsRn6PPXUAMEcax.jpg [View same] [iqdb] [saucenao] [google]
7359818

has this already been established? the lake hylia in this version, which is from early a, was completely redone since the aria one. I was wondering why the monument was removed from the lake but the backdrop is different and so is the road. i jumped to conclusion that it was the same but its just that the house and the dirt mound its on was recycled from the a+b version pic. i think its safe to assume the first version used the tall floor incline seen in in the graveyard+town. its just looks lower since it goes beyond draw distance also happening in the old graveyard pic.

>> No.7360042

>>7359787
the problem with that is the domain of the reptilian zoras in lttp are river rapids

>> No.7360117

>>7359818
Apparently this early A version was supposed to host Jabu Jabu, the pier calls for a loading zone, but has no known destination afaik so we're just assuming. The monument was probably removed to accommodate for Jabu Jabu and the hills in the back were replaced by flat texture hills probably to keep the poly count lower to accommodate for Jabu Jabu.

This is purely hypothetical tho.

>> No.7360512

>>7360117
did Jabu even exist at the time?

>> No.7360569

>>7360512
As of this 1997 overdump's text, yes.

>> No.7360679

>>7338576
>Mine is the evil Din
>Since Din is red, is the goddess of Power and has Gerudo like appearance in most games
Add to that is that Ganondorf is the one with the Triforce of Power.

It's possible that a "Fallen Angel" type story similar to The Devil/Lucifer/Satan was planned but cut it to avoid being too religious.

Another possibility is Din isn't actually evil but gets a bad rep like Hades in Greek mythology or Hel in Norse mythology.

>> No.7360736
File: 15 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
7360736

>>7360679
That's possible. They could have tried a lot of things with the deities, considering that this is the first time they were introduced. Besides the "evil din" text, was anything more found about the goddesses?

And on top of that, do we know anything more about the beta fairy (pic related)? That and the "Unicorn Fountain" were always the things that interested me the most about the OoT beta, but to my knowledge we still don't have much info on whatever the fuck the unicorn fountain was supposed to be.

Personally I theorize that it could have been a beta fairy fountain, or like people used to say it could have been where you found the Triforce (if you ever even /were/ supposed to find the Triforce). I spent hours trying to bomb clip my way under the ice in Zora's Domain so that I could get into the cave people used to say contained the Unicorn Fountain. Good times.

>> No.7360737

>>7360679
Or maybe what the Hylians consider "evil" is just the machinations of the gods that go beyond their understanding.

>> No.7360745

>>7360736
>And on top of that, do we know anything more about the beta fairy (pic related)?
It's just an old model for the great fairy and has no animations. You can see it bobbing up and down in some old trailer.
>but to my knowledge we still don't have much info on whatever the fuck the unicorn fountain was supposed to be.
It was just an older fairy fountain design, I don't know why everyone goes insane over it or associates the Triforce with it.

>> No.7360752

>>7338576
Can someone redpill me on evil din? I havent been following this.

>> No.7360758

>>7360752
When we got the iQue source code leak, the Spirit Temple was called "Evil Goddess Temple" or something similar internally. This build's text specifies the evil goddess is Din.

>> No.7360767

>>7360745
>I don't know why everyone goes insane over it or associates the Triforce with it.

Because playground/old internet rumours were like that. Someone would say something, and you couldn't technically prove them wrong. Before you knew it, it was common knowledge. This game had its share of weird hidden stuff, so it wasn't completely out of the question that there'd be a secret part of the game, even a extra Temple, where you could get the Triforce. The UF being shown in an old trailer only added to that. and even more, it was expected at the time that you'd be able to collect the Triforce in a Zelda game. You do, in a way, because there's the whole "the real triforce is inside of you your gf and the villain" twist, but when we saw the Triforce as a physical item in the trailer, that just wasn't good enough.

>>7360752
Something like that the Spirit Temple was called "Statue of the Evil Goddess Din" in this build. I guess it makes sense that it'd be called that, as the Temple /does/ have giant statues of some previously unidentified woman we now know is (or was supposed to be) Din.

>> No.7360789

>>7359795
This is always what I assumed, zoras are their own tribe and are presented as humanoid or monstrous depending on alliance. Is it ever actually stated anywhere in the games that that’s the case though? Zora allegiance stuff always seemed like it was up to interpretation, excepting the oracle games which might take place in a different world with different rules. Or at least, in different kingdoms that might have different rules.

>> No.7360806

>>7360752
what the other anons have said plus Din worship among the Gerudo was more prominent, like one of the tents in the unused valley map mentioning her in the Gerudo language

>> No.7360868

>>7360758
>When we got the iQue source code leak, the Spirit Temple was called "Evil Goddess Temple" or something similar internally
The final game in the Japanese version do call the Desert Colossus "Evil God Statue", and the Spirit Temple is still called that internally in Japanese.
Seems like that was the dungeon's name proper before they decided to go for six temples.

>> No.7360881

>>7360736
I was in the ZSO thread that image was posted in. . Good times.

>> No.7360892
File: 607 KB, 684x508, Zora Lore.png [View same] [iqdb] [saucenao] [google]
7360892

>>7360789
>Is it ever actually stated anywhere in the games that that’s the case though?
Not per se, but the art books do state pic related.
Also, IIRC, Historia states after OoT Link died to Ganon, King Zora XVI, Jabu-Jabu and the faction of Zoras that decided to not be hostile to humans decided to simply move to Labrynna and let Hylians deal with their on their own.

>> No.7360909
File: 1.27 MB, 1024x1707, noonelovesme.png [View same] [iqdb] [saucenao] [google]
7360909

>>7360736
>Besides the "evil din" text, was anything more found about the goddesses?
It was explicit in the protodump that Nayru give Zelda her prophetic dream; Farore MIA, either in the second half of the game or was on the fast track to getting eternally BTFO.

>> No.7360913

i always just kinda assumed the desert goddess was din since her goddesshood seemed to be over the more dry, arid environment like the gerudo desert. not to mention she's represented by what is very obviously a gerudo woman in oracle of seasons

>> No.7360921

>>7360909
She's the goddess of NTR, watch her cry and masturbate to her Oracle never getting a game

>> No.7360935

>>7360913
>a gerudo woman in oracle of seasons
can't be, she doesn't have the ears or the eyes

>> No.7360936

>>7360909
Interesting. I always thought Link was supposed to have dreams like that too. Not sure if my analysis is correct, but doesn't the game start with him dreaming about the future? Or is that just a device used for foreshadowing? It's pretty affective that as the game reaches act 2 you get to relive part of the opening sequence but with the added context which you've picked up along the journey.

>>7360913
I never picked up on the statue being din myself, but I was a drooling child when I first played it. I wonder if there's any significance to the smiling faces in the Fire Temple et al. It always seemed strange to me that they had six Temples (or 5 and a haunted mansion depending on your interpretation of the Forest Temple) but little signifying what the Temples were actually for in the first place.

>> No.7360939

>>7360935
but she has the skin tone and hair to a T. the different ears and eyes could've just been creative differences on capcom's part

>> No.7360947

i always saw farore as the goddess of the kokiri, nayru as the goddess of the hylians/shiekah, and din as the goddess of the gerudo. they're even correctly color-coded

>> No.7360951

>>7360947
That would make sense. In that case the Gerudos would have had the ruby instead of the Gorons though, right?

>> No.7361001
File: 547 KB, 1080x366, ok.png [View same] [iqdb] [saucenao] [google]
7361001

>>7359795
>>7360892
Hold on, I checked Historia and as far as I can see this is the most it mentions of the Zoras in the Oracle games; if you were referring to Encyclopedia, then I'd take whatever it has to say with a grain of salt because an unknown amount of it is basically licensed fanfiction: https://zeldauniverse.net/forums/Thread/183385-Timeline-and-other-interesting-tidbits-in-Hyrule-Encyclopedia/?postID=5881983#post5881983

>> No.7361283

>>7360939
She could also just be a brown skinned or even just tan woman with red hair.

She could definitely be a gerudo but this is zelda, almost everything is intentionally vague so as to be left to interpretation.

>>7360936
>It always seemed strange to me that they had six Temples but little signifying what the Temples were actually for in the first place.
Not like LttP was any different in that regard, or most zelda games really. Most of the time the most you get is some context clues that may or may not even be intentional. That's part of the fun though.

Forest was a mansion or fortress. And to some degree a place of worship.

Fire had jail cells so may've been a prison but who knows if those were added by ganon's forces or not. The wall textures in the rolling boulder rooms imply there's WAY more to it than what we see, it could have been a whole city at some point. And it was to some degree a place of worship. The grating you can climb on might imply it was a mine at some point, but that's only a retroactive assumption after TP.

Water was likely some kind of reservoir system given its relation to lake hylia's water level. Has a pagoda like structure in the middle but who knows if that's even what it's meant to be. Was also a place of worship. The water dragon statues might be in worship of the Lanayru dragon, but that's also only a retroactive reference after SS (and maybe TP).

Shadow was a dungeon and torture chamber and place of experiments by shiekah, to the point it's at least sort of an actual gateway to the underworld. Also a place of worship, in a fucked up way.

Spirit temple was definitely a place of worship. Maybe also a burial ground. Maybe also a fortress of sorts. Maybe just a refuge against the desert. Who knows.

Much of this could be accidental and just there by virtue of accommodating gameplay, or retroactive and originally unplanned, or intentional after all, or just that way cause the game was rushed, who knows. Fun to speculate though.

>> No.7361301

>>7360947
>>7360951
The Kokiri according t the 1997 overdump text were supposed to grow up and become adults too, so they definitely sound like a tribe who would've also had their own goddess while the deku tree is their father.
Whether the Oracle Din is a Gerudo or not (personally, I think she is, BotW has also shown elf-eared Gerudo and Gerudo with smaller noses, which makes sense since they procreate with kidnapped Hylian men), we can't deny she LOOKS like a Gerudo, while Farore looks like a Kokiri and Nayru like a Hylian.

>> No.7361304
File: 191 KB, 1043x938, WaterTemple4.jpg [View same] [iqdb] [saucenao] [google]
7361304

>>7361283
>Forest was a mansion or fortress.
Yes
>And to some degree a place of worship.
There's nothing to imply that.
>Water was likely some kind of reservoir system given its relation to lake hylia's water level.
The reason the water is low is because of Morpha according to Sheik.
>Has a pagoda like structure in the middle but who knows if that's even what it's meant to be.
Pic related, it absolutely was supposed to be a pagoda
>Was also a place of worship.
Again, there's nothing to imply this aside from the pagoda in the middle of the temple.
>Also a place of worship, in a fucked up way.
AGAIN, there is nothing to imply the Shadow Temple was anything more than a place where the Sheikah tortured people.

The only overtly religious temples where people would worship seem to just be the Temple of Time and the Spirit Temple.

>> No.7361307

>>7361304
>There's nothing to imply that.
Sheik does say the sages must be in the temples praying so their power can aide the Hero of Time, if I recall correctly.
That said it could've been both a mansion and a temple. Many temples are like massive mansions in cultures because monks and the like also live there.

>> No.7361312

>>7361307
Sheik says nothing of the sort.

>> No.7361324

>>7361283
The textures on the Fire Temple walls? Redpill me? I don't see anything signifying that it could have been a settlement, but I do like that idea.

>>7361304
It's nice seeing the Pagoda in full. Makes me feel stupid for never noticing. As a sidenote, the Water Temple isn't even that bad. I always hated the Forest Temple the most because it was so boring and bland. Nowadays I appreciate the decrepit house theming, however.

>> No.7361345

>>7361304
I called them places of worship by virtue of them all being referred to as temples in-game. That's pretty concrete unless you think Sheik and the sages are wrong, or there's translation fuckery I don't know about.

And I know about the beta pagoda, but considering it was changed in the final product I didn't want to count it too much. It's way less overt in the final game which means the intention may have been different at that point.

>The reason the water is low is because of Morpha according to Sheik.
I forgot about that.

>> No.7361380

>>7361345
In Japanese, all Adult sage dungeons are called Shinden (神殿), which DOES mean temple. As in, a place of prayer.

>> No.7361421

>>7361304
>The reason the water is low is because of Morpha according to Sheik.

That doesn't mean the temple isn't a mechanism to control the water level in the lake. Only that morpha is controlling it.

>> No.7361469
File: 655 KB, 1028x465, fire temple windows.png [View same] [iqdb] [saucenao] [google]
7361469

>>7361324
I misremembered there being more windows on more of the walls instead of just on that tower looking structure. So calling it a settlement was likely a stretch. It probably was just a very large prison, with that being some kind of guard watchtower.

>> No.7361484
File: 47 KB, 192x102, fire temple faces.png [View same] [iqdb] [saucenao] [google]
7361484

>>7360936
>I wonder if there's any significance to the smiling faces in the Fire Temple et al.
Hmm

>> No.7361490
File: 79 KB, 378x306, shadow temple faces.png [View same] [iqdb] [saucenao] [google]
7361490

>>7361484
Hmmmmmmm

>> No.7361502

>>7361469
I never payed attention to that wall texture. I guess they are windows, but the scale seems a bit strange.

I always thought that the Fire Temple was a Goron place of worship, with the tiki heads and all being some kind of (possibly antiquated) deity of theirs. Although, you could say the same about Dodongos Cavern, with the King Dodongo skull displayed like that. Still, a lot of this is my child brain 20 years ago speculating. This game really made your imagination run wild. That's why it's so nice to see new areas being uncovered, questions from decades ago finally being answered and brand new ones coming up.

>> No.7361504
File: 1.87 MB, 1238x2423, solved.png [View same] [iqdb] [saucenao] [google]
7361504

I love this

>> No.7361537
File: 26 KB, 400x240, stone tower of babel faces.jpg [View same] [iqdb] [saucenao] [google]
7361537

>>7361490
HMMMMMMMMMMMM

>> No.7361542

>>7361484
>>7361490
>>7361537
They're all just faces, honestly. There's not much other than that which connects the three, especially the Majora's Mask one

>> No.7361630

>>7361542
Yeah, you're probably right. Especially about MM.

Does make me wonder if the goron temple was also somewhat of a torture chamber like shadow temple was though.

There was some talk about windows, and looking at a 3D map the only fire temple rooms with any windows on the walls are the boulder+fire maze rooms with the fake exploding exits, and the fire-chases-you-through-an-obstacle-course room. Probably coincidence but it's enough to get my theory autism going and wonder if those windows are for an audience to watch criminals get punished. Probably not.

>> No.7361634
File: 242 KB, 1079x789, Screenshot_20210201-032938_YouTube.jpg [View same] [iqdb] [saucenao] [google]
7361634

This shot in the trailer ( https://youtu.be/v9S-kUj5vcc ) looks pretty impressive. I prefer the look of the deku tree here, especially with the godrays beaming down like that. The beta version of the game looked a lot more colourful and legible. The deku tree's face was always hard to make out on my shitty CRT, and seeing this, the area around him in the final version is so boring and stale looking.

In one of the maps (found in the iQue leak I believe) the Deku Tree is more integrated into the Kokiri forest, even if in both versions they're on the same map. I guess they scrapped that in favour of having you walk through the corridoor with the deku babas. It used to bother me that he was supposed to be the guardian spirit of the kokiri, but he's stuck in a place where he can't even /see/ them.

>> No.7361636
File: 421 KB, 800x500, OoT_spot04_old_ov.png [View same] [iqdb] [saucenao] [google]
7361636

>>7361634
(cont.)
See, here you can imagine him watching over them. In the final his placement seems strange. Or it might be his size.

>> No.7361658

>>7361634
>It used to bother me that he was supposed to be the guardian spirit of the kokiri, but he's stuck in a place where he can't even /see/ them.
He's a magic ancient tree god who supposedly watches over the entire forest, it's safe to assume he can magically sense stuff beyond just what he can physically see.

>I guess they scrapped that in favour of having you walk through the corridoor with the deku babas.
This was almost certainly just to hide a loading zone, N64 wouldn't have been able to handle the big deku tree area being too close to kokiri forest, I think.

>> No.7361662

>>7361634
its obviously not the exact same map
the textures are different and look more like the textures in the old sacred forest meadow map, as well as the other super early rough maps

If I had to guess, I'd say the one in that screenshot was likely the first deku tree map ever made. Note that we don't know if it includes the rest of the forest, since the camera never turns around - it *could* very well be a early map with just the deku tree and nothing else.

After that they threw it out and made the big map as seen in >>7361636
you start to see elements of the final here, like Link's house being pretty much identical. blah blah they thought it was too big yadda yadda they got rid of it

Then they made the forest from the overdump. Even a neanderthal could see that this was the one that was worked on and became the final map.

>> No.7361667

also we're now in autosage so (once we get to page 10) should there be another thread or should we just move to lozg or something?

>> No.7361685

>>7361658
Yeah that makes sense. It helped with the anticipation, having to walk along a bit of a stretch before you actually reached him, too.

>>7361662
My bad, then. I'm not great at spotting those kinds of things.

>>7361667
Maybe a new thread. I'm a newfag so I'll keep an eye out for it

>> No.7361720

>>7361667
lozg always gets dominated by waifu/shipping discussion, botw stuff or just speculating on the new game.

These threads have a nice amount of focus to them, I'd rather we stick to /vr/.

>> No.7361757
File: 57 KB, 1801x284, firefox_2021-01-31_23-16-45.png [View same] [iqdb] [saucenao] [google]
7361757

ve got a cool "not a leak" for y'all
though its kinda related
often overlooked from the gigaleak was source code and assets for "marioAGB", which is a port of Mario 2, from the Super Mario All Stars
this is otherwise unremarkable, however, within the sound folder, was something no one thought much of
since it was a port of the Super Mario All Stars version, it uses super mario world samples for its music, since that is what the all stars version did
using the extensive knowledge we have of kondo's snes era equipment, we have been tracking down the sounds
which leads to this
https://files.catbox.moe/1e7nie.wav
https://files.catbox.moe/p6gu7q.ogg
https://files.catbox.moe/l3efvx.ogg
https://files.catbox.moe/l3efvx.ogg

>> No.7361768

>>7361757
oh my

>> No.7361802

>>7361757
>marioAGB
isn't that just super mario advance

>> No.7361823

>>7361802
I think so, though it's not a full on port
there's a lot of little changes to it, some interesting, some... not.
https://www.youtube.com/watch?v=oE8xQn5gqWk

>> No.7361834

>>7361823
Ports can have new mechanics bolted to the engine. Happens all the time.

>> No.7361869

>>7361834
For Nintendo ports can be seperated into "checking if some hex values turn to hex values to apply some filters so people don't have seizures" and then there's this
https://www.youtube.com/watch?v=iyAHniR5uxY
Interesting how the term "port" has changed over the years. You used to be lucky if the game had the same gameplay as what it's ported from. Then the N64/PS1 happened and things slowly became more streamlined and systems became advanced enough to be able to handle all the new shit by the time the 3DS launched.

>> No.7361905

>>7361869
The ultimate change on that front was the introduction of higher level programming languages like C into gamedev.
homogenization of various aspects of how the hardware works also played a huge part.

Good luck porting your giant rats nest of 6502 assembly over to a Z80/whatever system that works entirely differently.
Nowadays its almost literally a few clicks.

>> No.7361957

>>7359818
I like the colors on the right so much more. Even though I love OOT I think compared to Zelda 64 stuff its art feels a little sterile even though it's more technically competent.

>> No.7362019

>>7361957
I think that the colors are oversaturated here due to being captured over NTSC.
That's clearly the same house model.

>> No.7362039
File: 12 KB, 250x188, images (8).jpg [View same] [iqdb] [saucenao] [google]
7362039

>>7361957
I'm happy that we ended up with what we got. The lime green grass would have gotten sickly after a while, I think. I still wish the game kept the cartoony aesthetic from the earlier games.

Post-OoT games like TP tried to replicate the kind of grungy medieval look that OoT had and failed horribly. TP is an eyesore because of that. I think that retail OoT has the perfect balance, just it's nice to think what could have been.

I've always loved this shot with the dynamic shadow, but they probably couldn't have implimented that so early in the 64's lifespan without the console chugging even more than usual. I think this was touched on earlier in the thread.

OoT BETA/Zelda 64 has always been one of the most attractive betas for me. That, the Sonic 1 build with the signposts in Green Hill, and Mario Sunshine BETA are the prerelease versions of games which I've always pined for. In that respect, these leaks are a real dream come true.

>> No.7362092
File: 65 KB, 852x759, Annotation 2021-02-01 001123.png [View same] [iqdb] [saucenao] [google]
7362092

>>7362039
>>7362019
>>7361957
I recall this from an old Iwata Asks.
This is about Link as a character, but I wonder if it applies to the artstyle as well (especially looking at those UI changes).
Miyamoto and company wanted a playful artstyle, Koizumi and other developers wanted a serious artstyle.

>> No.7362129
File: 14 KB, 262x162, glitchedruby.png [View same] [iqdb] [saucenao] [google]
7362129

There's lots of unused cutscenes in OoT but one that stuck out to me was
https://www.youtube.com/watch?v=ri_ajcusc_A
because the goron's ruby is partially embedded into the ground afterward.
I wonder if it wouldn't be like that if it was somehow played on the overdump map.

>> No.7362134

>>7362039
The dynamic shadow is in game and is used by all signs and in the final Ganon fight.

>> No.7362140

>>7362039
those shadows cast by the boots look exactly like the shadows in the final.

>> No.7362146

>>7361720
>>7361667
OP here, I'll make a new thread later-ish, I'm away right now but /vr/ is a slow board

>> No.7362170
File: 128 KB, 1078x492, Screenshot_20210201-063552_YouTube.jpg [View same] [iqdb] [saucenao] [google]
7362170

>>7362129
This comment was probably left by an anon, since it's the only comment on a year old video, but yeah. What they said.
I wonder if the ruby is misaligned because of a difference in geometry or weather they planned for it to be embedded in the ground a la the moon tear from MM before you pick it up.

Either way, it'd certainly be interesting to know how some of these early/unused/unfinished cutscenes line up with the early maps. If I could, I'd do it, but my limited, faggoty programming knowledge extends to RPG Maker and Game Maker.

>> No.7362190

>>7362039
>Post-OoT games like TP tried to replicate the kind of grungy medieval look that OoT had and failed horribly
Only TP tried, neither Wind Waker, BotW or SS did. Altho imo TPHD looks fine with the higher quality textures.

>> No.7362234

NEW THREAD
>NEW BREAD
NEW THREAD
>NEW BREAD

>>7362232
>>7362232
>>7362232
>>7362232
>>7362232
>>7362232

>> No.7362519

>>7360939
Capcom didn't design her. They just developed the games.

>> No.7363221
File: 126 KB, 320x240, zelda64mockup.png [View same] [iqdb] [saucenao] [google]
7363221

>>7361957
>>7362019
I messed with the saturation to try and replicate those old magazine screenies

>> No.7364008

>>7363221
Post it on the new thread nigga.