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/vr/ - Retro Games


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File: 15 KB, 256x224, Super Mario All Stars (US)_00000.png [View same] [iqdb] [saucenao] [google]
733446 No.733446 [Reply] [Original]

Hello /vr/.

I heard that Super Mario All-Stars uses a different physics engine than the original games. Is this true?

>> No.733449

>>733446
It's based off of Super Mario World engine isn't it?

>> No.733450

Yes, and the general opinion is that it's not as good as the original games.
Personally, I don't think it's any worse, but it is different. The game is fine if you have a physical SNES and don't want to switch around to a bunch of different things, or don't have an NES.

>>733449
I would assume so.

>> No.733461

>>733450
This.

Even if the engines are different, they feel extremely similar. It's never distracting or takes away from the overall experience, it just looks a lot better.

>> No.733504

Yup.

Break a brick in SMB and it will force Mario back down in the opposite direction.
Break a brick in All-Stars SMB and Mario will continue his ascent straight through the brick as if nothing was there at all.

Also, Mario feels a bit heavier and clunkier in All-Stars SMB3.

>> No.733512

Only for SMB1 and SMB2j

>> No.733538

>>733504
>Break a brick in All-Stars SMB and Mario will continue his ascent straight through the brick as if nothing was there at all.

Actually there's an IPS patch for that which fixes it, that shit's pretty much a bug.

>> No.733582
File: 339 KB, 620x775, funny_face_XD.png [View same] [iqdb] [saucenao] [google]
733582

>>733504
>Break a brick in All-Stars SMB and Mario will continue his ascent straight through the brick as if nothing was there at all.

Holy shit really?

>> No.733593

For SMB and Lost Levels, yeah it makes a difference. You're better off playing the NES versions.
The rest of the games are perfectly fine.

>> No.733601

3 is pretty much the same physics and arguably the best version.

>> No.733610

>>733601
The best version of 3 is the Advance version because of all the extra levels

>> No.733616

>>733449

Something new learned every day. Thanks.

>> No.733624

All stars was kinda crappy because of this. Made breaking bricks and stomping on enemies REALLY awkward. Just go for the original NES one. Or even better, Super Mario Deluxe for the GBC, that one also has The Lost Levels (under the moniker of "Super Mario for Super Players. Beat Luigi's high score if you want to unlock it, exploit the 5-1 infinite points trick if you have to) And "boo races" (run the multiplayer course against a boo, basically a time trial)

>> No.733636

What's the best version of SMB2 : Lost Levels?

FDS or SNES?

>> No.733702

>>733624
SMB Deluxe doesn't have Worlds 9 or A through D.

>>733636
I like the FDS version's aesthetics and physics more, but goddamn if the SNES version's save ability isn't a godsend.

>> No.733750

>>733449

Yes, but it's only based off of it. They make efforts to replicate the NES engines, such as SMB1's having stiff handling in the air.

But like >>733461 said, it's not really an issue because they're really close to the originals. Enough that having it actually bother you is likely just placebo.

>> No.733773
File: 145 KB, 500x344, 1369256095649.png [View same] [iqdb] [saucenao] [google]
733773

>>733504
>Break a brick in All-Stars SMB and Mario will continue his ascent straight through the brick as if nothing was there at all.

I just tried this and this is false. It stops your momentum and sends you back down.

>> No.733775

>>733450
>I would assume so.

You should quit assuming things about shit you don't understand.

>> No.733801

>>733773
http://www.romhacking.net/hacks/167/

>> No.733818

SMB 1 and 2 play completely differently and should be ignored.
3 is fine as far as I can tell, it didn't undergo drastic changes. I personally dislike the style and music, but hey.

>> No.733814

>>733801

I'm playing the actual game right now. After breaking, it just knocks Mario back down like it should. Mario doesn't jump straight through it like nothing was stopping it.

Maybe there's differences across versions? I know there's a SMAS+SMW.

>> No.733824

>>733773
>>733814

Were you Super Mario?
Did you hold the jump button even after collision?

>> No.733830

SMB3 on All Stars is a direct port, they even updated and included a ton of the unused sprites and content from the original release of SMB3. Any difference in control or physics is definitely placebo for that one.

http://tcrf.net/Super_Mario_All-Stars#Super_Mario_Bros._3

>> No.733840

>>733824
Yes to both counts.

This is in SMAS' SMB1, right? I tried it in Lost Levels (even though I think it uses the same engine) and SMB3 just to be sure.

I don't have SMAS+SMW so I can't try it out in that one's SMB1.

>> No.733848

>>733830

They did something to convert the code from NES right to something the SNES understands, which I found really interesting. It really is literally SMB3 with a facelift.

>> No.733857

>>733840
themushroomkingdom.net/smb_nes2smas.shtml
> In the NES version, Mario bounces back very quickly after breaking a brick block. When Mario jumps and breaks a brick in All-Stars, he is pulled upward for a split second. Unfortunately, this small change wrecks the rhythm of the original game; in All-Stars, instead of rebounding off a brick block without losing speed, when Mario makes a running jump and breaks a brick that is connected to another block, he'll bump into the adjacent block and fall straight down, resulting in a total loss of momentum.
>This change affects both Super Mario Bros. and Super Mario Bros.: The Lost Levels, but Super Mario Bros. 3 was spared, thankfully.

Either you're doing something wrong or you just aren't very observant.

>> No.733864

I wouldn't really say it doesn't act like the block isn't there. It's more like an awkward slowdown and then descent.
>>733624
I recently played lost levels and I didn't find jumping on enemies to be a problem. And the brick thing really doesn't effect much.

>> No.733867

>>733848
My guess is that the source assembly for the NES version was well-documented and available, so they were able to re-implement each function faithfully

>> No.733883

>>733857
That's different than how you explained it though. You said it like he just blasts through like nothing was there. He just maintains a little bit of his momentum.

But yeah, I'm comparing SMB1's to the SMAS version and there is a distinct difference though. He's not thrown right down like in the NES version. I'd still say that Mushroom Kingdom's "wrecks the rhythm of the original game" comment is a bit dramatic, but it kinda strange.

>> No.733920

>that feel when there will never be codes for All-Stars that allow players to take different versions of Mario between the games

I just want to use the Mario 2 version of Peach to make Lost Levels my bitch.

>> No.733927

>>733857
That tiny change still doesn't fix the stiff controls SMB and LL have.

>> No.733943

If you aren't really anally purist about the physics like some people in this thread I would recommend All Stars because of the graphics. The version of Lost Levels is great fun and more forgiving than the real one since you have continues.

>> No.733953

>>733927

Those physics aren't glitches that need to be fixed. That's just how Mario controlled in those games, and they remained faithful to it. He was even stiffer in his earlier games.

>> No.733972

>>733943
>Ignoring accurate physics in favour of muh grafix and easymode gameplay.
Do you even know where you are?

>> No.733980

>>733953
Yeah, Mario Bros. jumps were like fighting game jumps. A completely fixed arc.

>> No.733992

>>733980
Are you sure you weren't playing Castlevania by mistake?

>> No.734004

>>733972
Yeah, he's not on /v/ so he's fine

>> No.734067

>>733980
Mario's jumping ability progresses in each game. At least in the sidescrollers.

>> No.734092

>>733972

Accurate physics ? All-stars physics is not the same, but it's accurate and it's not so weird once you're used to.

I played both a lot back in the days and still now and I don't see any problems with all stars.

> muh grafix
If you can play the exact same game with improved graphics I don't see why'd you refuse > blinded by false nostalgia maybe?

>easymode gameplay
This one made me laugh, I'm really not into easy mode, but by the end (world 7-8 and after) smb2j becomes really hard and havin' to begin again and again the four same levels to pass the world become quickly boring as fuck.

I've never saw people actually criticize all-stars before /vr/ and some kiddie that wanna play the oldfag-I-was-there-and-I-played-it-the-real-hardcore-way.

>> No.734117

>>733920
wait for Super Mario Crossover v3

>> No.734145

>>734092
The latter levels in 2 are physically painful. They're really damn hard and grueling to anyone outside of masters of the game.
Anyone who says otherwise is just a shitposter, I'm sure of it.

>> No.734149

>>734145
>anyone who disagrees with my opinion is a shitposter
Get a load of this spoony bard.

>> No.734295

>>733446

I hadn't noticed the different, myself. I will say this much, I prefer the boss fights in the all-stars versions because Bowser is given that kickass theme in Super Mario Bros. and moves at a faster pace in Super Mario Bros. 3 than in the original cartridge on NES.

That said, I think that I probably have a preference for the originals in most cases. The All-Stars version absolutely butchers the classic Mario theme. That's a bit of an unforgivable offense.

>> No.735581
File: 17 KB, 240x160, MushroomWorld_SMA4.gif [View same] [iqdb] [saucenao] [google]
735581

>>733610
Not only that but being able to go back to any world you want anytime after you complete the game

>> No.735591

SMB2 on FDS is much harder. No strong preference for either one, just saying.