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/vr/ - Retro Games


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7326520 No.7326520 [Reply] [Original]

What do you miss most about old games?

>> No.7326527

They weren't trying to be movies.
Even heavily narrative games like Adventures had their own feel and merits to them, and weren't just the domain of failed script writers.

>> No.7326537

>>7326520
Nothing because I still play them.
But in the way you're asking, it was more fun to play games without menus and other bullshit getting in the way.

>> No.7326552

They were good.

>> No.7326558
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7326558

>>7326520
Pitch black screens with dazzling lights was maximum comfy too. It made your imagination run wild.

>> No.7326763

respect for player's time. i played forza 7 recently and there was like 15 minutes of intro bullshit for a game about driving cars in circles fast

>> No.7326791

>>7326763
>play tutorials for 2 hours
>drop game
>go back to Captain Commando

>> No.7326841

Very old games do worse most of the time, however. Play Ultima 1 and say you didn't wish you were playing a more evolved RPG.

>> No.7326863

Lack of game-breaking bugs on console games. There were a few that slipped by, but the majority were damn stable games. No getting stuck someplace, no having items disappear from your inventory out of nowhere, and no randomly getting stuck in an unwinnable state because the game decided to take a crap on you.

Exploring was usually worthwhile and rewarded. You made the effort to get yourself on the roof in Duke Nukem 3D, to bomb that crack, and you usually found something that made the effort worth it. The worlds were smaller, but they were worth exploring, not giant open worlds full of copy-pasted guardposts with nothing of value to find.

Optimization was the RULE, not the exception. Everyone programmed with optimization in mind, since the more hardware that could run the game equaled the more money you could make. These days programmers think optimization means removing slowdown. Seriously, the PSX could have easily done something like Cuphead, there's no reason you need a 3Ghz dual core CPU with 2GBs of RAM and a half GB of VRAM to pull it off.

>> No.7327226

Lack of patching meant publishers couldn't rush their workers nearly as much. For example, I'd be playing hitman 3 right now if the music weren't currently bork'd on ps5...

>>7326863
...but the other side to that is if there is a gamebreaking bug it _will_ eventually be fixed, unlike countless RPGs which have stats that don't do anything or games with save corrupting like Jak X. For this overall modern games are better.

>> No.7327257

Nothing. I play them all the time. This board is for discussing them. Why does this thread exist?

>> No.7327263

>>7327257
Unfortunately, many "gamers" are just hoarders and scalpers who never play games at all and just like talking about them and obsessing over their artwork.

>> No.7327280

>>7326520
Being able to jump right into a game. No overly long drawn out intros and no tutorials that assume you're a retard who's never played a game before.

>> No.7327524

>>7327226
>it_will_never be fixed
FTFY

>> No.7327535

I miss new games being complete when you bought them, having refined core gameplay, and having unique visual styles.

>> No.7327608
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7327608

>>7326520
Probably the graphics. For some reason new retro style games can't capture the same feeling.

>> No.7327621

>>7326520

Playing with friends in person.

>> No.7327632

>>7326527
I think that's what made me stop focusing on newer games so much. I guess once it became feasible to add in 5+ hours of cutscenes there became more of a distinction between storytelling and gameplay, but it doesn't have to be separate. A lot of my favorite games just feel like they're telling you most of the story while you're actually playing a game through things like atmosphere and level design.

>> No.7327869
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>>7326520
>put the game on
>no cutscene, no tutorial, no bullshit
>I can just play the fucking game
Why is this so hard to understand for modern game developers? I want to PLAY a GAME, not WATCH a fucking MOVIE. Just let me PLAY THE GAME already.

>> No.7327957

>>7327632
>jrpgs favourite
>get full time job
>only have time for those kinds of cutscenes on weekends

>> No.7328164

>>7327869
Because GAMERS don't read manuals.

>> No.7328180

>>7326520
I miss when they were short

>> No.7328183

Does /ck/ like food?

>> No.7328196

Basically up to the 5th gen devs had to do more with less.
Nowadays with virtually unlimited resources they are unable, or dont want to, innovate gameplay, create more immersive experiences. Its all about style and nothing about substance.

>> No.7328215
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7328215

+ Faster load times are more important to me than occasional drops to the frame rate.

+ 2D games are easier to learn and get into.

+ Interesting art styles that attempt to imitate cartoons, comics or paintings. Much better than games being made up of uncanny valley action figures or Pixarisation.

+ More attention grabbing soundtracks with electronic melodies that become unforgettable brain worms.

>> No.7328242

>>7326520
Simple controls with only two or three buttons. I tried playing the latest Zelda on Switch and there are too many buttons to use, you feel like a machine operator instead of having fun.

>> No.7328267

Music
lack of tutorials (in most games, some needed at least a little explanation)
aesthetics
UI

>> No.7328272

>>7326520
nothing

>> No.7328328

>>7326520
I miss having to go all the way back to the beggining of the stage because I moved a cunt hair to a diferent direction and suddendly all the enemies' whole pattern changed.

>> No.7328340

>>7328267
>Music
What is it about the music that you miss specifically? I started to dislike more games using music with vocals that can get repetitive or just going full ambient which never has any impact.

>> No.7328343

>>7326520
They were purely about skillz. Quite intense too. You didn't have time to relax watching some cutscene for 10 mins every 4-5 minutes of actual gameplay. Pretty quick too. Two presses of a button and you were already in the game.

>> No.7328384

>>7326520
I still play them, because I don't like being forced to be online, I don't like having files remotely deleted, I don't like subscription-based games, I don't like being banned from playing because I didn't let some punk kid on the opposing team choose who I'm "allowed" to play as, and microtransactions can go straight to hell.

>> No.7328848

>>7328384
>multiplayer game doesn't let players run their own servers and randomly shuts down
at this point i completely refuse to play anything that has microtransactions or doesn't let players run their own servers, though it seems like avoiding one means generally avoiding the other

>> No.7329220
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7329220

>>7328164
How often do you even play a game that actually needs tutorials, though? Even nowadays it's mostly "hold the analog stick to walk xD", the human mind has an amazing potential for learning and they still treat you like you're a mentally challenged ape. Just let me press the fucking buttons and I'll figure it out

But story-based games are even fucking worse, it's like they refuse to let you actually play the game. One thing that fucking pisses me off is when games now have those long segments where you are just walking or autorunning on a horse and you're just watching characters talk, I swear like 90% of RDR is just that and it's NOT GAMEPLAY FUCK, that shit would be boring even in a movie let alone a fucking game

>> No.7329490

>>7326863
No way, at least not without some fidelity loss. Let's put it this way, an animation frame of Cuphead would already fill PSX's memory just by itself.

>> No.7329505

>>7326520
That i was nine and couldn't tell they were mostly shit back then too

>> No.7329524
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7329524

>>7329220
>and they still treat you like you're a mentally challenged ape
because sadly, lots of people are. Go watch game journos trying to play cuphead or dark souls, they are filtered even BY the tutorial screen, then they go and give the game shit reviews or make dumb articles about Sekiro needing an Easy Difficulty Setting option.

https://www.youtube.com/watch?v=848Y1Uu5Htk

>> No.7329550

>>7329524
"video game journalism" isn't real journalism. Any retard can(and will) literally call themselves video game journalist, like that's some badge of wisdom or experience. Fuck. Those. Busybodies.

>> No.7329559
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7329559

>>7329524

>> No.7329571

>>7329550
Yeah, of course, except getting review bombed by those faggots can fuck a game on release which no dev wants to risk. Even if its not game journalist is every retard with access to metacritic or the steam review panel.
>Shit, game, Got filtered , 0 /100
Devs just want to cover their bases and just get some pleb insurance even if it involves the same retarded tutorials any long time gamer is sick off already.

>> No.7329580

Myself being young enough to have any interest in low-level entertainment crap like that as if that's the best thing there is

>> No.7329582

>>7326520
Actual difficulty. Modern games are so easy and hardly punish a player for their mistakes, and the dopamine hit you get from beating a retro game just doesn't compare. Plus I love how these games look too.