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/vr/ - Retro Games


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File: 312 KB, 672x604, RetroArch-0528-041322.png [View same] [iqdb] [saucenao] [google]
732370 No.732370 [Reply] [Original]

Sure, you might have known there were a handful of 3D and pseudo-3D games for the GBA, but did you know there was actually a pseudo-3D game for the original Game Boy?

Faceball 2000 was a port of the game MIDI Maze, originally for the Atari ST. Sure the framerate is almost unplayable, but it's an impressive achievement nonetheless, made even more impressive by the fact that it supported up to 16 simultaneous players.

Show me some more retro technological achievements, /vr/

>> No.732382

>>732370
Driller was among the first true 3D games ever released, and IIRC had the very first ever licenced 3D game engine. Included is mouselook, ability to fly over the map, movement of 3D objects, and much more. And it was released in 1986.
https://www.youtube.com/watch?v=144M_rBN6Yo

>> No.732385

>>732382
>Freescape engine
I still have the full boxed 3d construction kit for C64 (gold vhs included)

>> No.732386

>>732370

I remember playing this on an emulator when I was like 12...I have no clue why I downloaded it in the first place.

>> No.732392

>>732382
Holy shit. They even allowed you to move in the z-dimension? Not even Wolfenstein had that. That's amazing.

This is probably the best example of "ahead of its time" I can think of
https://www.youtube.com/watch?v=gmvWxG2zvs8

1983

>> No.732407

>>732392
Looked as good as Star Fox, played at twice the frame rate, and was made 10 years earlier? What the heck, game developers? Why didn't you capitalize on this technology?

>> No.732457

>>732392
Wolfenstein is hardly a benchmark. The main virtue its engine had was that it was fast as fuck. Games such as Ultima Underworld are also known as having superior engines before it, if we take the engine capabilities into account.
>>732407
It was an arcade game.

>> No.732552
File: 3 KB, 160x144, t-tex_01.gif [View same] [iqdb] [saucenao] [google]
732552

There was also T-Tex, an unreleased game for the Color, that promised smooth 30 FPS 3D gameplay. Unfortunately, the game's only programmer and the one man who could understand the machine code the game was written in hopped the border and was never seen again. All that is left is a very incomplete proof-of-concept build.

You can read more about it here: http://www.nintendoplayer.com/unreleased/tyrannosaurus-tex/

>> No.732564

It tends to get overshadowed by Virtua Racing Deluxe and totally forgotten about in lieu of Star Fox, but the regular Virtua Racing on the Genesis was pretty damn impressive in my opinion. Some of the animations were a bit choppy, but it was pretty damn impressive and a lot of fun. F-22 Interceptor was quite impressive in a lot of respects too, but was pretty much unplayable.

>> No.732589

>>732392
Holy fuck, that looks like an early 90s game and it looks fun as fuck to play, how did they even do that? I knew arcades were powerful but not THAT powerful.

>> No.732601

>>732589
Don't know why I saged.

>> No.732602

HAVE A NICE DAY

>> No.732603

Cannon Fodder for the Game Boy Color had full color video by exploiting it's color pallete.
http://www.youtube.com/watch?v=wFwbfN18x0I

>> No.732613
File: 10 KB, 335x321, 1333677537481.png [View same] [iqdb] [saucenao] [google]
732613

>>732603

>> No.732691

>>732603
JESUS. WHAT EVEN.

>> No.732706
File: 19 KB, 351x359, MHHI.jpg [View same] [iqdb] [saucenao] [google]
732706

>>732603
Well my mind has just been blown.

>> No.732729
File: 15 KB, 350x208, 1620742673_532dd66d_mind_blown_xlarge.jpg [View same] [iqdb] [saucenao] [google]
732729

>>732603
That should not even exist. That intro alone must have been pushing the GBC to the very brink of it's hardware limits

>> No.732741

>>732407
Because it proved unpopular at the time and the video game market crash happened at the same time.

>> No.732754
File: 23 KB, 388x271, 1361319347480.jpg [View same] [iqdb] [saucenao] [google]
732754

>>732603
WHAT
NO
WHAT THE FUCK
I dont even remember those video cartridges for the GBA looking as good as that!

>> No.732797
File: 16 KB, 160x144, image.jpg [View same] [iqdb] [saucenao] [google]
732797

Race Drivin' for original GB. Fully 3D solid-polygon racer, with multiple courses and stunts, and it's more playable than the SNES and Genesis ports. No fucking clue how they pulled that off. You can't just raycast this shit like Faceball.

>> No.732805

>>732613
>>732691
>>732706
>>732729

its not that impressive when you think of it as a series of images compressed and played in order, much like an animated .gif

>> No.732807

>>732805
Yes it fucking is.

>> No.732808

Perhaps it's just me, but Dragon's Lair for GBC looks pretty impressive.
http://www.youtube.com/watch?v=T4DZcWbFZCc

>> No.732809

>>732552

he's now coding shovelware for the mexican video game cartels

>> No.732815

>>732805

No, I don't think you understand what an incredible achievement in programming that is.
Do you know how much larger even a highly compressed .gif is than sprite data?
And then, we have actual sound files, not created using a soundfont or other trickery, actual recorded sound, on a fucking Game Boy Colour.
That video, even if it was compressed using arcane wizardry, would have taken up the vast majority of the cartridge's memory, and it's a wonder it fit at all.

>> No.732821

I, Robot for the arcade.

Using polygons ahead of its time, etc. Such a new dimension that no oneknew how to approach it.

Kinda like those Collaseum (sp) hologram games without the suck.

>> No.732835

>>732392

Shit, didnt see this. Good call, sir.

>> No.732851

Voice acting in SNES game impresses me

http://www.youtube.com/watch?v=W3SA9LuqQgA

>> No.732905

>faceball on SNES
>kick everything's ass as a bottom half of a face
HAVE A NICE DAY

>> No.732903

Atari Star Wars
https://www.youtube.com/watch?v=JNQPSLHDNXs

>>732382

That is pretty impressive.

>> No.732917

>>732382
And i thought the Spectrum was a useless piece of garbage.

>> No.732937

>>732815
You know the spoken intro on most sega games? Took up almost a quarter of the cartridge.

>> No.732939

>>732851
WOW! I thought that was a hack someone put in there.

>> No.732946

>>732917
>And i thought the Spectrum was a useless piece of garbage.
What sacrilege
https://www.youtube.com/watch?v=Dt-apOK6iM8

>> No.732979

>>732797
That reminds me. Apparently there was a demoscene conversion of Stunt Track FX for the gameboy that I stumbled across at some point

http://www.youtube.com/watch?v=Rm8Pg3gzloI

It's actually fairly impressive

>> No.733019

>>732979
THAT IS FUCKING SICK.
music 10/10
grayfix 10/10
level design 10/10

>> No.733038

>>732851

Not that impressive, when you consider the audio capabilities of the Super Nes:http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Audio
DSP generating a 16bit sound @32KHz. Man that's almost an audio CD!

>> No.733046

>>732937

That was even on proprietary cartridges.
They could make their own cartridges to whatever specifications they wanted, and the intro still took up a huge amount of space.

>> No.733042

>>732917

Only people who never used one/really searched for informations on the system say this.

>> No.733059

>>733038

it's more about space constraints than anything else
a sound file reproducing a recognisable human voice is gargantuan in filesize for a fourth gen console

>> No.733070

>>733059
This game is 96 KB big.
http://www.youtube.com/watch?v=2NBG-sKFaB0

>> No.733091
File: 59 KB, 306x384, X_Game_Boy_game_cover.jpg [View same] [iqdb] [saucenao] [google]
733091

>Sure, you might have known there were a handful of 3D and pseudo-3D games for the GBA, but did you know there was actually a pseudo-3D game for the original Game Boy?

No. But I know there was an actual polygon 3D game developed by the same people as Starfox.

HOW THE FUCK HAVE NO ONE MENTIONED THIS GAME YET IN THIS IGNORATN FUCKING THREAD

You disappoint me, /vr/ ;_;

http://www.youtube.com/watch?v=WCyTGdCyg3w

>> No.733095

>>733070

and that's why it's an incredible achievement

also it's nearly impossible to achieve that kind of size with more than a single person working on a project, not to mention an entire dev team
trimming down the code would take longer than developing the game

>> No.733104

>>733046
>They could make their own cartridges to whatever specifications they wanted
They were limited financially. No one wanted to buy a $200 slab of ROM chips to play one game (see: Neo-Geo AES).

>> No.733108

>>732905
Bouncers were ridiculous. How do you even beat them? Or you don't?

>HAVE A NICE DAY
>HAVE A NICE DAY
>HAVE A NICE DAY

FUCK

>> No.733109

>>733059
>>733095

The 2:32 of speech weight 736Kbit or 92KBytes when compressed in ADPCM at a rate of 8kbit/sec. It's less than 1 Mbit. Maybe 1Meg is fuckhuge for the NES, but it isn't for the Super Nes. Also, Tales of Phantasia have a 48Megabit cart, so they had all the space they wanted to store samples

>>733091

>But I know there was an actual polygon 3D game developed by the same people as Starfox.

That's Starglider 2 you're talking about, on Amiga, have a floppy of this game, it's wonderful

>> No.733120

>>733104

What I meant was, the development team for Cannon Fodder had to work with what they were given, whereas Sega actually own the technology they're using and can change it to suit their needs.

>> No.733124

>>733109

Fuck, it's not 736 Kbit it's 1216Kbit. But still, it's almost 1Mbit, and 1 Meg is nothing for a SNES game.

>> No.733130

>>733109
>That's Starglider 2 you're talking about, on Amiga, have a floppy of this game, it's wonderful

No I am talking about X on the fucking Gameboy.
Can't you read?

>> No.733138

>>733130

Oops, I only read "actual polygon 3D game developed by the same people as Starfox"...

>> No.733142

>>733091
When I saw this thread, I honestly wondered how that wasn't the first post.

>>732603
This is impossible. There's some dark, satanic magic in that cartridge to make something like that happen.

>> No.733149

>>733091
Good old X. First and only 3D turkey-based games on the original GB.
http://www.youtube.com/watch?v=z6Hbr9ScJRI

>> No.733168

There was on old Sega Arcade title called Time Traveler. It used a huge concave mirror and a CRT to simulate a holographic display. The characters appeared to be free standing and about five or so inches tall. The gameplay was a pain in the ass at best, and if you did not hit the button at just the right time, you were killed., No health bar, no timer...just shot and killed. If you fired too soon, they would dodge, and you still got killed. To see it firsthand was pretty cool. The graphics were pretty impressive since it came out in 1991 during the beginning of the live action video game craze (think oldschool Mortal Kombat) and laserdiscs.

http://en.wikipedia.org/wiki/Time_Traveler_%28video_game%29

>> No.733174

Question : Is there a Gameboy emulator out there for windows that can display gameboy games like in OP's picture? I love that effect.

>> No.733178

>>733174
It's a filter for retroarch. I haven't gotten it to work, personally.

>> No.733182

>>733178
Ah I see, I thought that was just for Android, thanks.

>> No.733408

>>733142
They probably used a flicker effect trick. have two colors alternate to produce a new one for that frame.

>> No.733438
File: 40 KB, 640x443, 1.jpg [View same] [iqdb] [saucenao] [google]
733438

>> No.733479

>>732392
One of my favorites back then. Played the crap out of it. The 3D was admittedly part of the draw for me.

>> No.733496

>>733490
it wasn't the first to do it

>> No.733490

Gimmick for Famicom had an extra chip in the the cart that added extra sound channels.

http://www.youtube.com/watch?v=zYcf2yUgblc

>> No.733696
File: 29 KB, 334x225, 194034.jpg [View same] [iqdb] [saucenao] [google]
733696

Worth a note, Rescue on Fractalus
http://www.youtube.com/watch?v=fjR33K_wuD8

I remember as a kid reading an article noting it uses 256 somethingsomething distinct hoohaa points to define the fractalfarvle landscape. I had no idea what that meant for a few more years, but it sure sounded cool.

Looking up games, seems the early 80s was a cool period
1979 FS1 Flight Simulator (herpderp70s)
1983 Stellar 7 (my first memory of 3D)
1984 Elite
1984 Sundog: Frozen Legacy

>> No.734003

>>732979

absolutely fucking incredible

>> No.734028

>>732552
>Although the Game Boy Color is limited to showing only fifty-six colors simultaneously, T-Tex‘s cutscenes would be able to handle over two thousand thanks to an in-house-developed workaround that could switch color palettes mid-chunk on the screen.
mother of god

>> No.734036

>>734028

I guess they did that per scanline?

You could do that on the GBA, at least.

>> No.734062

>>732917
>i thought the Spectrum was a useless piece of garbage.

C'mon son.

>> No.734074

>>733490
That's the least impressive thing about Gimmick!.
What's more impressive are the physics, the technology, the variation in everything, and the obvious love that went into every facet of the game.
It even has a bad ending, which is sad as hell.

>> No.734082

>>732407
>>732741
not to mention that it was expensive as fuck to make at the time

>> No.734097

>>734074
Seriously. The spiny guys moving you with their feet when you flip them over... that is more noteworthy than an extra sound channel that isn't used.

>> No.734134

>>734097
Not to mention completely unique areas that are there purely for scenery and environment.
The game is 385k, I didn't even know they could get that big on the NES.

>> No.734250

>>734097
>>734134
I just decided to play this because it gets mentioned so often..
I don't really care for the star thing you have to build up before you shoot... will I eventually get used to it?

>> No.734258

>>734134
Kirby's Adventure was 6mbits

>> No.734264

Loved me some Faceball.

ishootu2 says: Have a nice day!

http://www.youtube.com/watch?v=xFc41SMw3P4

>> No.734297

Prepare to have your minds blown.
http://www.youtube.com/watch?v=3lA-ov8L66s

>> No.734306

>>734297
>drive tword building
>Pass through wall unharmed
>lol

>> No.734307

Resident Evil 1 for the GBC
http://www.youtube.com/watch?v=ShC8zJgbTts

>> No.734321

>>734307
>http://www.youtube.com/watch?v=ShC8zJgbTts
So, this is basically using a variety of "facing" sprites plus scaling based on screen position? Like a point and click adventure?

>> No.734336

>>734250
You will. You can do some pretty pro shit with those stars, too.
Also, explore everything. If you miss a single hidden item, you can't get the good ending.

>> No.734369

>>733490
It does make the great soundtrack possible, but I'm more impressed with the aesthetics of the game

>> No.734426

>>733070
http://www.scene.org/file.php?file=/demos/groups/farb-rausch/kkrieger-beta.zip&fileinfo Download for the game for the interested

>> No.734446

>>733438
Had this on PC. Didn't think much of it back then.
Didn't even know it was on the SNES. Now.. That is amazing. Just looked up a Gameplay Video for it and just... Snes Graphics.... just makes me think about how lazy game devs can be :\

>> No.734576

>>733091
does an english rom translation for this exist?

>> No.735626

>>732808
How do they even have that much room for sprites in a GBC cartridge? God damn.

>> No.735632

>>734297
>awesome graphics for gba
>that awful music
well, okay then...

>> No.735671

>>735626

Dragon's Lair uses no sprites whatsoever.

>> No.735704

>>733168

http://www.youtube.com/watch?v=-lyTasMAYic

looks pretty awesome (and ugly)

>> No.735730

>>735671
Completely unlike the shit-tastic one on the NES.

>> No.735774

>>733070
How the fuck did they manage to put a near-current gen game under 1MB?? Too beyond me.

>> No.735779

>>735632
The GBA had the unfortunate need to have such a tradeoff for every game. Better the graphics, the more the sound had to suffer, and vice-versa.

>> No.735786

>>732979
this music is awesome!

>> No.735801

>>732851
Star Ocean (similar game, think it's made by the same people) has a fully voiced intro cutscene

http://www.youtube.com/watch?v=hIiPiXjsZSk

I don't know why it's in English though

>> No.735803

http://www.youtube.com/watch?v=4sXgFmZ-tM0 megadrive doing starfox style 3D, fuck yeah!

>> No.735850

>>735801
Star Ocean was made by the people that left Wolf Team because of disputes regarding Tales of Phantasia's development, so it makes sense they look very similair. Both Wolf Team(as Namco Tales Studio) and tri-Ace still exist.

>> No.735872

>>735803
http://www.youtube.com/watch?v=MIMEfxYh3lc

>> No.736668

Is it true that there's a SNES game out there with full voice-acting? I heard about it on a podcast. Some kinda JRPG?

>> No.736682

>>736668
>>732851

>> No.736693

>>735801
Star ocean was a pretty damn impressive game. It had a special chip to process the graphics and voice acting, and the whole cart was a whopping 48 megs

>> No.738334

>>732741
1987 is years after the crash. What are you referring to? Or did it come out back in 1982 or something originally?

>> No.738340

>>738334
He's referring to I, Robot which was a 1983 arcade title.

The first game to use shaded polygons ever

>> No.738359

>>735779

The biggest one that comes to mind is Harmony of Dissonance for GBA. Great looking and MASSIVE game, low quality music

>> No.738375

>>738359
If only those tunes were made with better sound patches. That soundtracks composition fucking rocked, but no one ever talks about it

>> No.738379

>>738375

No doubt there, the melodies themselves were fucking awesome, I found a revamped version of the marble corridor

http://www.youtube.com/watch?v=2zsV113dfnI

Not bad

>> No.738382

>>738375
The game came out between Circle of the Moon and Aria of Sorrow which had arguably better soundtracks, add that to the sound quality and you find yourself with a bad recipe for interest.

>> No.738396

>>738382
>Circle of the Moon and Aria
>Arguably had better soundtracks
>than Harmony of Dissonance

There's no argument.

>> No.738402

>>738396

Circle of the moon's tracks were just remixes of already pre-existing tracks. Harmony only suffered because the quality was poor, the composition was fucking amazing

>> No.738403

Interestingly, at the time, everyone I spoke to said Circle of the Moon was shit and that Harmony of Dissonance was a way better entry in the series' library.

Not disagreeing with you guys, as I really liked CotM, but just pointing out something interesting. I really like HoD also.

>> No.738408

>>738403

We're arguing over sountracks right now though, gameplay wise Circle of the Moon was pretty bad, very sluggish and grinding for cards was a bitch, and jesus christ was it HARD

>> No.738412

>>733091
I kind of wish they would have made this into a series instead of making Starfox...

>> No.738419

>>738379
>http://www.youtube.com/watch?v=2zsV113dfnI
Heh, Jorge D Fuentes arranged this. That guy's one of the mods of the CVD, where I spent way too much time of my teenage years.

>> No.738545

>>738340
Oh yeah, right. Sorry. I thought he meant Freescape games.

>> No.738629
File: 187 KB, 1024x768, catchemall.jpg [View same] [iqdb] [saucenao] [google]
738629

>>732370
>16 players
This guy came close

>> No.738630

>>738419
>Jorge D Fuentes

Oh man, that bring me back to when I was really big into Castlevania. I still am, but much less so. I remember loving his rendition of Opposing Bloodlines.

>> No.738639

The intro song of Plok. Apparently Miyamoto refused to believe it was coming out of an unmodified SNES.

http://www.youtube.com/watch?v=1uzKqZg0Z7w

>> No.738652

>>738639
My brother and I were absolutely stunned by Plok's intro when we first booted it up a few months ago when we got it.

Plok is also a really good game. I'm surprised it isn't talked about more often or considered a classic. Its gameplay is pretty damn good.

>> No.738660

>>738639
>http://www.youtube.com/watch?v=1uzKqZg0Z7w
Wait a minute. How the fuck? Is there a custom chip in the cart?

>> No.738664
File: 84 KB, 899x677, gb4pa.jpg [View same] [iqdb] [saucenao] [google]
738664

>>738629
Does he realize that only the original game boy links and game boy 4 player adapters are compatible with FB2k?

As in this thing right here.

>> No.738669

>>738652
Plok is a great great game. I'm honestly surprised that we don't hear more from it in general. I remember getting it as a kid and i was just like.

>Dat Harmonica

>> No.738679

>>738669
It had an amazing amount of effort put into it. The turn to black and white, the change in music, and the mustache on Granddaddy Plok had us laughing our asses off.

>> No.738696

>>738679
It's a game that i'd love to see a sequel to. Or atleast a HD Re-Make. It honestly didn't get enough attention

>> No.738701

>>738629
>Original GameBoys
>GameBoy Colors
>GBA Link Cables
pants on head retarded

>> No.738719

>>738701
I'll agree with the GBA Link cables as retarded, but you can link GBs, GBCs, and GBAs together as long as you're using old GB/GB pocket cables and old GB games.

>> No.738725

>>738696
Apparently, the creators still hold the licenses for Plok:
http://en.wikipedia.org/wiki/Ste_and_John_Pickford
>The brothers also produced Plok, which remains one of the few titles in which they still have the intellectual rights for.

>> No.738726

>>738719
well yeah, like I said here (Not same as retarded caller)>>738664

You need four of those babies and then 12 original link cables I think, I can't even imagine what the setup looks like.

>> No.738746

>>738725
Maybe we should go to their house and make 2spooky ghost noises to get them to make it.

>> No.738805

>>738746
I'll bring the big wobbly sheet of metal

>> No.738832

>>738805
http://www.youtube.com/watch?v=N0VW1IS9Fzs

like this?

>> No.738869

>>738629
>>732370
so was there ever any 16-player rounds of that game recorded

>> No.739225

>>732392
How could Atari make a game this graphically advanced for its time and fuck up so hard with the Jaguar?

>> No.739594

>>739225
By that time the Atari moniker had changed hands, right?

>> No.739668

>>739225
>>739594
Atari was always one of those companies that pioneered the industry but usually never got enough praise for the work they did. Then other companies refined the Ideas atari started and used better advertising so they became more popular wtih a more refined product. The Jaguar was massively over-powered for the time, think n64 polygon capability with 16 bit color textures. But it failed why? It was impossible to code for and therefore, no gaems.

>> No.739691
File: 12 KB, 242x359, coming5.jpg [View same] [iqdb] [saucenao] [google]
739691

>>738629
>peach rings

>> No.739773

>>735774
Procedural generation, just about everything in the game - textures, models, sound, music - is created from within it.

>> No.739826

I remember hearing the SNES had the capability of high-definition sprites, but the only game that used it was a shovelware Batman game. Anyone remember the details?

>> No.739828

>>739668
I've heard that a large proportion of the capabilities the Jaguar had "on paper" weren't actually usable due to various hardware bugs.

>> No.739859

>>732552
I remember seeing this game advertised in Tips & Tricks. Always wondered what what happened to it, kind of sad to hear it was never finished or released.

>> No.739907

>>739826
Character screen for Seiken Densetsu 3 used a high-resolution mode.
It wasn't used very much for actual gameplay because of technical limitations.

>> No.740312

>>739907
i though that was part of the translation hack!

>> No.740363
File: 226 KB, 834x906, 1341606679602.jpg [View same] [iqdb] [saucenao] [google]
740363

>>732370
>dat filter

Where'd you find that, OP?

>> No.740656

>>740363
It was made by a guy over in the emulation general on /vg/. You can find it here: https://github.com/HarlequinVG/shaders

It's in cg format and as far as I'm aware RetroArch is the only emulation related thing that supports it. There are options in the files to tweak the contrast just like on a real Game Boy, and you can replace the background image with whatever you want.

>> No.743324

bump this was an awesome thread and hope people could add to it

>> No.743332
File: 651 KB, 1920x1080, Plok2.jpg [View same] [iqdb] [saucenao] [google]
743332

>>738725

Part of the reason I'm making a fan sequel to Plok is to convince the Pickfords to make an official one themselves.

>> No.743345

>>743332
Link to your blog? Also does he go limbless like the original? Oh and you should go play Never Dead, it's practically an edgy version of plok at least gameplay wise that is.

>> No.743350

>>743345

>Link to your blog?

Don't have one. I post on AGDG, that's it.

>Also does he go limbless like the original?

Yep.

>Oh and you should go play Never Dead, it's practically an edgy version of plok at least gameplay wise that is.

I did. It was okay.

>> No.743359

>>732603
>Game Boy Advance
>"hey that's pretty impressive but it's not like it's the only ga-"
>oh wait I read that wrong, Game Boy Color
>motherofgod.jpg

>> No.743361

>>732603

>there will never been a version of MG: Ghost Babel with FMVs

>> No.743362

>>743350
I guess the reason why I told you about it is because why don't you handle the health mechanics that way?

>> No.743365

>>732603
Some similar shit going on here.

http://youtu.be/T5bnqk0rahk?t=23s

>> No.743370

>>743362

Depends on how difficult the final game is. If it's too easy, I'll give Plok 1 HP. If not, i'll implement something like NeverDead.

>> No.743380

>>743370
Awesome!

>> No.743483

>NES physics

I don't know much about the technical limits of the NES; is Solar Jetman technically impressive?

http://www.youtube.com/watch?v=1B1LdZ8ho3g

It's got, like, gravity and inertia and shit.

>> No.743710

>>732370
so how do you get that shader to work? I installed retroarch and selected the shader in the options, but the emulator wont even start any games.

>> No.743764
File: 1.01 MB, 1252x960, BraveFencerMusashiGB.png [View same] [iqdb] [saucenao] [google]
743764

>>740656
That's a dope filter. Last time I tried it, it didn't work on AMD cards, but now it's working just fine. For the hell of it, I tried to see if it would work on other systems. Could be cool if I could actually see shit.

>> No.743783

>>743483
Yes I own solar jetman. It is not only a great Rare game but the smooth scrolling graphics are really nice and its a lot of fun. It's a good looking NES game.

>> No.743785

>>743710
http://emulation-general.wikia.com/wiki/RetroArch
>>>/vg/36749774

>>743764
Yeah the guy that was working on it did a lot of troubleshooting with myself and a couple other anons to work out the bugs for amd cards and then changed the system so it wasn't game boy only. Obviously it was never actually meant to be used with any other system, as you can see right there. IMO you're best off running the window scale at X.2 and without the default background.

>> No.743792

>>743785
I had it set up that way, but it boarders weird with PS1 games, so I tried to do some arbitrary sizing. That said, I don't really plan to use it outside of Gameboy games, so I'm sure it'll be fine (and I have the pixelate shader for everything else). Still really cool to see. Glad you guys got things worked out.

>> No.743874

>>732603
Someone fucking track down the programmer.
Think of it: .cfv video files. A full-length movie at 4kp would fit on a CD.

>> No.743917
File: 246 KB, 582x415, 1344461172206.png [View same] [iqdb] [saucenao] [google]
743917

>>738639
>http://www.youtube.com/watch?v=1uzKqZg0Z7w
>coming from an snes

>> No.744036

>>743917
>http://www.youtube.com/watch?v=1uzKqZg0Z7w

SNES was all samples. Tim Follin was just really good at picking them.

>> No.746536

>>732552
Holy crap, gamers really missed out.

>> No.746542

>>732797
Bullshit it's 3d. Back then they used polygonal algorithms to fake it.

>> No.746556

>>732808
Looks like it's just a series of brief moments where you have to get the exact right button and then everything else is predetermined. I don't think it looks that fun or that impressive

>> No.746562

>>746556
made me chuckle

>> No.746582

>>732979
I want that song.

>> No.746606

http://www.youtube.com/watch?v=Q-pHepErD_E&list=PL87D226F4C827F33B

>> No.746614

>>746582
Youtube downloader program
Convert/Save in VLC
Set MP4 to output only audio channels
Save as c:\path\filename.mp3
???
Mp3

>> No.746646

>>746614
Wow, that's a really complicated way of saying "go to listentoyoutube.com, put in the url, and wait five seconds"

Of course this'll take more time than that since I gotta cut out the actual song part. I think there are a few of em total, and one that's repeated a lot

>> No.746663

>>746646
True, but this method doesn't rely on another website that may or may not get shut down eventually. Also, the MP4 setup only needs to be done once, it literally takes about 6 seconds for a 2 hour OST.

>> No.747050

>>738629

I love that man