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/vr/ - Retro Games


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7310693 No.7310693 [Reply] [Original]

is it the most divisive console of all time?

>> No.7310703

>>7310693
The most overrated? Yes.

>> No.7310729

The most underrated? Yes.

>> No.7310732

No, because the only people promoting it are le ironic zoomers.
It's honestly a trash console (saying "but Nintendo made good games for it" is a bullshit argument, since Nintendo could have made good games for any chance console), and the Dreamcast runs circles around it.
Even the jank-as-fuck PS1 had interesting experimental games going for it thanks to its cheap CDs.

>> No.7310736

>>7310729
That would be the Jag.

>> No.7310739

>>7310703
>>7310729
Its the most overrated and underrated at the same time actually
So yeah I could say it is the most divisive

>> No.7310741

>>7310732

>>7310732
>the Dreamcast runs circles around it
Yeah I sure loved playing ports of arcade fighting games and Sonic Adventure and uh
...
Seaman

>> No.7310746

>>7310693
Fuck that the Wii is the most divisive. At least the N64 was a games console and not just a Wii Sports waggle gimmick machine for normise.

>> No.7310754

>>7310739
Underrated by whom? Everyone knows its full power. Everyone knows its tiny library of a few dozen games. Everyone knows only Rare and Factor5 could make use of its power because it was such a poorly documented console manufactured by the most jewish gaming corporation in history.

>> No.7310760

>>7310693
Not divisive at all, his top games are still considered some of the best of all times, after 20 years segatards cling to dissociation and as far as the psx the same goes, both consoles are very well liked while no one really cares about sega consoles and whatever was semi decent got ported to nintendo or sony consoles anyways, most of its catalogue being forgotten except sonic which is an ironic meme.


>>7310741
>muh shenmue

>> No.7310772

>>7310746
It was almost as expensive as the 360 core package despite having a fraction of the power and no hard drive support. Fuck that.

>> No.7310774
File: 37 KB, 421x421, pd7pavaT.jpg [View same] [iqdb] [saucenao] [google]
7310774

>>7310732
>since Nintendo could have made good games for any chance console
the segatard admits he wanted those sweet ass nintendo games for his Dreamcrashed after all

I guess Sega does what nintendon´t, like flopping and almost goint bankrupt. Nintendoesn't do that.

>> No.7310786
File: 124 KB, 800x1085, sigourney.jpg [View same] [iqdb] [saucenao] [google]
7310786

>>7310774
>tranime poster

>> No.7310805

>>7310786
not agreeing with the nintendrone, but...
anime website

>> No.7310807

>>7310772
>Wii
>360
>expensive
Are y'all poor or am I just out of touch after having a real job for 15 years

>> No.7310821

>>7310807
>UR JUST POOR
No, the 360 was affordable for what it was. The WII was a garbage RISC console with a CMOS GPU and no hard drive. It was already obsolete by the time it came out and they charged $249 for it. The numbers don't add up.

>> No.7310851

>>7310693
Because Nintendo fucked up non stop on the platform, and so did third parties, but especially third parties.
Firstly you have the hardware, carts were fine, but devs didn't want the hard space limitations, Nintendo didn't want to reduce their licensing fees to make higher density carts more affordable to more developers, so devs were restricted even further, obviously reducing the costs of carts isn't something that happens magically and prices for such high densities were not cheap, but it's ridiculous that Nintendo did nothing to alleviate, like reducing their licensing fee at higher densities.
The hardware has some seriously retarded flaws that reduced the speed the cpu could access the memory by more than 50%, if they had 2 separate caches of memory the N64 would have performed significantly better
Nintendo only shipped the default microcode that Silicon graphics made with the N64, it wasn't as efficient as Nintendos own microcode, and they hd even developed microcode with lower precision that they used for F-Zero X which allowed it to have large environments, 30 racers and still run at 60fps, few companies developed a custom microcode but those that did like Rare were able to push the hardware to it's limit creating graphics much higher quality than what could be achieved on rival hardware.
You then need to combine all of that with 3rd parties basically just fucking up, there was an obvious powergap for RPGs, that other companies had no interest in filling, Quest 64 tried to fill this gap only to fail hard. Konami's attempts to bring Castlevania to 3d failed miserably while Symphony of the night was winning multiple accolades on the PSX, Chunsoft entered the N64 with Shiren the Wanderer 2 which was arguably the best in the series never saw release in the west
It really didn't help the N64 that Rare were the only developers that were reliably making quality N64 games, if you look at the N64 library it has almost no iconic third party titles.

>> No.7310887

>>7310821
Is $249, like, some substantial amount of money for you or something? Frankly I could wipe my ass with that

>> No.7310897

>>7310693
Well you gotta admit, they had the worst designed controller. Great games though.

>> No.7310901

>>7310887
Get a load of this badass over here

>> No.7310907

>>7310732
>since Nintendo could have made good games for any chance console
That's a blatantly false statement, a lot of Nintendo's games only became the iconic and historically significant titles they were because Nintendo had complete control over the hardware, had they made games for other platforms a lot of them would have suffered because of it.
Sega never understood the significance of hardware like Nintendo, which is why their consoles were alwyays reactive towards trends rather than setting them themselves

>> No.7310915
File: 44 KB, 1280x720, 51ROi4d4puL._SL1280_.jpg [View same] [iqdb] [saucenao] [google]
7310915

>>7310693
> the most divisive console of all time
That would probably be the PS4. The amount of shitposting and counter-shitposting that occurs on /v/ related to it is unprecedented. At any given time there are likely to be several bait threads up about it. Some people think it's one of the greatest consoles of all time while others think it's a shitty moviegame machine. Maybe history will mellow people's opinions of it, but as of right now it easily provokes the most intense fanboy wars of any console.

>> No.7310916

>>7310693
Pretty disappointing coming from the Super Nintendo, the N64 just didn't have the games. The few games it had also seemed to have tons of technical issues that make the games less playable.

>> No.7310928

>>7310916
Quality over quantity. The N64 used 3D in a revolutionary and forward-looking way that would set the standards for decades to come. The PS1 on the other hand, just used it to make the same type of games as the SNES but with nicer graphics. Even "3D" games like FFVII, Metal Gear Solid, and Resident Evil were still stuck in a 2D mindset. All of them could have been converted to top-down games fairly easily without fundamentally changing their gameplay. Mario 64 and OOT, on the other hand, would have been flat out impossible in 2D.

>> No.7310934

>>7310851
>blaming third parties for the lack of RPG
Why wasn't nintendo actively reaching out to RPG devs like what sony did? Did nintendo expect JRPG devs to make games as big as final fantasy or suikoden for them despite the miniscule storage capacity of the cart medium?

>> No.7310937

>>7310928
>quality
I disagree, I just want more good games because I don't care to replay zelda the 30th time when I can be playing 30 different games that are actually enjoyable because I don't know what to expect every time. In fact the quality over quantity meme is the dumbest fucking thing you can say and ultimately undersells the few games there actually are on the n64 in favor of more mario and zelda cirlcejerking.

>> No.7310946

>>7310786
who is that?

>> No.7310954

>>7310928
>The N64 used 3D in a revolutionary and forward-looking way that would set the standards for decades to come.
Aside from Mario 64 and Banjo, I can't think of a N64 game that remotely revolutionized 3D game design. Mayyybe add Goldenye to that list, even though it didn't influence anything but the medal of honor series.
>Even "3D" games like FFVII, Metal Gear Solid, and Resident Evil were still stuck in a 2D mindset.
You know the PS1 had Tomb Raider, Driver 1 and 2, MoH, Descent 1 and 2, MDK, Lifeforce Tenka, Armored Core, Army Men, Destruction Derby, Syphon Filter, Tenchu, and Gran Turismo amongst millions of other 3D games with full 3D movement right?

>> No.7310961

>>7310937
What quality does OoT have that sets it above others? PS1 has MediEvil and Soul Reaver, they gave OoT a run for its money.

>> No.7310964

>>7310736
3do > jag

>> No.7310970

>>7310887
It’s not really about the money, it’s about the value you’re getting. You’re retarded, so you wouldn’t understand this.

>> No.7310978

>>7310961
Not enough quality is what, OoT sucks for replays

>> No.7310979

>>7310934
There was an obvious power vaccum where any company could have made a name for themselves on the hardware, and only a few tried, and they all failed, most of them miserably because they had no clear cut vision for the hardware. I already said that Nintendo were partially at fault because they didn't try anywhere near as hard to make the N64 more accessible for developers, poor documentation which I didn't metnion, hoarding their own custom microcode, and not reducing their licensing fees to make higher density carts more accessible, there were vast in terms of scale RPGS in the SNES there's no reason why devs couldn't achieve that on the N64, other than the fact that almost none of them even tried, it really only limited you from extensive use of fmvs, and pre rendered backdrops, and there are games that have them on the hardware, developers just had to rethink what they wanted to achieve in an RPG for the hardware, rather than being buttblasted that they couldn't copy FFVII. Quest 64 was almost an archetype for RPGs on the N64, except midway through development I suspect that they lost their source code, because the game was vastly different, 3 party members, npc schedules, sidequests, shops and an inventroy system, natural character development, real time combat, in engine cutscenes. if they pulled it off, which they probably wouldn't have anyway, I would have easily have enjoyed this over FF7s story centric design, and it would have inspired a myriad of copycats focused entirely on giving the player a sandbox to find their own adventure.

>> No.7310993

>>7310901
It really isn't that much money.

>> No.7311016

>>7310979
>Nintendo were partially at fault
More like fully at fault here. As you said, not only they didn't make the N64 more accessible, they hoarded their microcodes and made the documentation exclusive to nintendo titles. They didn't try making the cartridges less expensive.

It didn't even need a JRPG game. You could fit Fallout 2 or Daggerfall inside a 30MB cartridge. They would've blown the console gamers minds back in the day, but nintendo didn't care.

>> No.7311091
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7311091

>>7310693
>divisive
You misspelled trash

>> No.7311093
File: 186 KB, 220x174, tenor.gif [View same] [iqdb] [saucenao] [google]
7311093

>>7310946
Shut up, bitch

>> No.7311115

>>7311016
>More like fully at fault here
No, they are only partially at fault for their bad designs, even though Nintendo hoarded their microcode, developers could write their own, but it was mostly western devs that would do this, and Nintendo made the documentation available the system itself was just poorly documented, Nintendo not reducing their take to make higher density carts more accessible is a problem, but space limitations aren't the reason why devs would constantly half ass their efforts on the platform, neither was the microcode, or the documentation, it was only really harder for western devs who couldn't just get Nintendo of Japan to answer questions about the hardware due to the language barrier.
>It didn't even need a JRPG game
It did and it didn't, but WRPGs were definitely a better fit for the hardware, what it needed were RPGs that were basically Super Mario 64s open playground but an RPG.

>> No.7311414
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7311414

>>7310693
>Squaresoft jumped ship, the few RPG titles are a joke
>Half the library is shitty racing games.
>Low poly aged badly

It did have a couple of GOATs though.

>> No.7311884

>>7310970
I mean I easily got $250 worth of value out of my Wii lol

>> No.7311887

>>7310693
i hated the n64 controller good games bad controller so fucking arkward to use between the d pad and joystick

>> No.7312258

>>7310928
>Resident Evil
>2D mindset

Come on.

>> No.7312259

N64 had top tier 1st party games along with FPSs and sports games.

>> No.7312263

>>7310961
Medievil and Soul Reaver had no soul.

>> No.7312289

>>7312259
N64 had some of the very best games of its generation. No FPS was better than GoldenEye on PSX, no 3D platformer was better than Mario 64, etc. And the 4-player mode with the high school bros was amazing.

But... that was not enough. We're talking about only 10 top games here. It's too limited. Meanwhile on PSX I enjoyed 200 different games in other genres that were barely covered by the N64 (JRPGs, fighting games...), and you could burn them on CD-Rs by the way. So the PSX was the natural choice.

>> No.7312340

>>7311115
>developers could write their own
Could be said for any system.
>Nintendo made the documentation available
Not all of it, because they hoarded their microcodes. Sony wouldn't do that.
>devs would constantly half ass their efforts
Didn't seem like so to me.
>language barrier
What year was it? 1935?

>> No.7312372

>>7312289
>No FPS was better than GoldenEye on PSX
Sure there was. Any FPS that didn't run at a single digit FPS would be more enjoyable to play. Sure Goldeneye was one of the best fps ever made back in the day due to how enjoyable the gunplay was and how the missions were designed, but man it's got a gaping flaw.

And even with its framerate issue fixed, I don't agree there was no FPS better than Goldeneye. I definitely spent more of my time playing Terminator Future Shock and Skynet, System Shock, Soldier of Fortune, Outcast, Jedi Knight, and Delta Force. Sure they weren't ported to any console back then, but I enjoyed them more than Goldeneye, which got old quickly once the gunplay novelty wore down.

>no 3D platformer was better than Mario 64
Mario 64 sure had the best 3D movement, but the camera sucked so hard and the collectathon shit got annoying after a few hours. I'd rather play the spyro games, they felt a lot more polished.

>> No.7312381

>>7310934
The N64 was a casual console for people with friends, not for tryhard lonely incel losers.
You retards always bring up this "no jrpg" argument, when none who owned a N64 back then ever missed these games.

>> No.7312401

>>7312381
>most popular console ever to that point is for incel losers
sure thing bud.

>> No.7312407

>>7312381
I'm pretty sure normies only played goldeneye, mario party, mario kart, wwf no mercy, and nba live 99. Zelda and mario party are for lonely incel losers. Banjo is for furries.

>> No.7312414

>>7310915
Not retro.

>> No.7312417
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7312417

>>7310786
>ifunny

>> No.7312426

>>7311887
1% of n64 games use the dpad so I dont know how you struggled there.

>> No.7312430
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7312430

>>7310693
Only if you're a whore for pointless drama

>> No.7312432

>>7312372
>Segafag detected

>> No.7312436

>>7312381
All the Chads in high school had FF7 desu

>> No.7312470

>>7310693
yes, the division between rich and poor parents

>> No.7312492

>>7312432
More like PChad.

>> No.7312498
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7312498

>>7310693
It's not divisive at all, only nintendrones think this console was amazing, normal people know it was just a decent system. I would even call it mediocre when compared with its immediate predecessor the SNES, one of the all time greats.

Great multiplayer appeal though.

>>7310961
MediEvil DEFINITELY doesn't give OoT a run for its money, it's not even close. However, OoT wouldn't be as well-regarded ("best game ever") if it weren't for the Nintendo bias in the "specialized" media.

>> No.7312507

>>7310693
luv me my N64

still have my original one, which I still play regularly. I have saved files on there from 1998

>> No.7312517

>>7310693
N64 was based. I still have my original console and still play it regularly. Got over 40 games and saved files going back to 1998

>> No.7313029

>>7312498
“Specialised media” including actual game devs worldwide, sure.

>> No.7313084

>>7310693
It's not bad but people overrate it due to a couple of iconic games it had. Gamecube and even the Wii are better overall consoles.

>> No.7313170

>>7310736
Nah
>>7310786
Gtfo

>> No.7313201

The Nintendo System 64 is the one to blame for the current Sony dictatorship. Had the Nintendo System 64 been strong enough to run Final Fantasy 7, Sony would now still be making walkmans.

>> No.7313270

>>7313029
and actual devs worldwide from now have Skyrim and GTA V as their modern masterpieces/inspirations, so what?

>> No.7313280

>>7312372
>System Shock
that game sucked tho

>> No.7313289

>>7313201
>strong enough
Anon, we all know N64 system hve powerful architecture and extra ram. It just the cart medium held it potential back. Imagine Nintendo decided use Zip Disk-based hybrid cart?

>> No.7313956

>>7312340
>Could be said for any system
False, not every system lets you write your own microcode
>Not all of it, because they hoarded their microcodes. Sony wouldn't do that.
the microcodes are not a part of the documentation of the systems features, it's to tell the hardware how to render a scene, and the microcode devs used evolved over time, because their understanding of 3d and the hardware evolved overtime, hence a game like Conkers Bad fur day having the best graphics of the gen and not even using the expansion pack.
>Didn't seem like so to me.
Then you're blind, so many N64 games didn't think about their implementation of 3d, or gameplay and they ended up as a half ass mess, this is not Nintendo's fault.
>What year was it? 1935?
when you have to go through a middle man just to ask a question things become complex, especially if you don't have someone on payroll just for translating your hardware questions.

>> No.7314095

It's my favorite console. The game library is a collection of GOATs.

>> No.7314149

>>7310693
Not really. On the one hand; nintendo fans legotimately think it's the greatest thing ever. They also assign lots of innovation and importance to it.

On the other hand; everyone else realises it was a short lived waste of time with barely any worthwhile games. We also don't over think every little thing and (having played hundreds more games than were even available on N64) realise it wasn't that great or important in the long run.

>> No.7314151

>>7314095
Imagine actually thinking this.

>> No.7314157

>>7314151
Its library was incredibly small compared to both the PS1 and Saturn, but there are indeed undeniable classics on it that are still pretty fun to play to this day. Its just a shame there werent more games for it.

>> No.7314632

>>7310693
No it's just Very Online people who are ultra butthurt over this console. Nobody is this angry over it in real life.

>> No.7314639

>>7314149
Does everyone else mad over the N64 also type like a passive aggressive woman?