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/vr/ - Retro Games


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File: 14 KB, 229x220, download.jpg [View same] [iqdb] [saucenao] [google]
7292516 No.7292516 [Reply] [Original]

I miss when emulator filters were seen as a joke and we'd mock people who use them cause they always looked awful. Now you have people unironically using filters in retroarch and others thinking it actually adds to the experience.

What the fuck happened? Is this just what happens when too many young people get into retro gaming? Maybe I outgrew the scene.

>> No.7292518

>>7292516
I still hate them, but they are better now. Before it was obvious to almost everyone that they were shit, but now they are good enough that they seem good to someone who has never seen a CRT irl.

>> No.7292542

>>7292516
I like that shader that detects dithering and transforms it into actual new colors.

But otherwise I prefer the original integer scaled to my screen, maybe if some aspect ratio correction if the game uses non-square pixels.

>> No.7292565

>>7292516
They still are and we still do

>> No.7292572

Filters are still a joke, the true war is against bad aspect ratios.

>> No.7292579
File: 261 KB, 1195x896, Donkey Kong Country.jpg [View same] [iqdb] [saucenao] [google]
7292579

>>7292516
I just stick to crt scanline filters

>> No.7292618

>>7292516
>What the fuck happened?
In word, zoom

>> No.7292621

>>7292516
Because scalers and filters are not the same thing.

>> No.7292637

>>7292621
No ones talking about scalers

>> No.7292685

>>7292516
Back in the day, reviewers and casuals alike literally thought "if you saw the pixels it look bad", not even realizing how dumb that sound (in case that's not clear, the only way not to see pixels is to turn off the TV).

That's why they used filters. They were brainwashed into thinking seeing a square pixels was a sin, which in fact was only a consequence of jaggy polygonal 3D games with no anti aliasing and didn't apply to 2D games, but go explain that to them.

These days it's different. This whole thing is gone because jaggy polygons aren't an issue anymore.
But instead a new breed of retards will tell you that "game art was designed while taking into account scanlines", using a couple of examples of when that is true versus 99% of the time when it is not, as "ultimate proof"; only because scanlines make their nostalgia boner harder.

>> No.7292709

>>7292685
they were really not designed for scanlines or anything like that, i actually went to a pixel art course by some oldfag sprite artist and something like that was never mention. Creating textures and the illusion of gradients with dithering was a thing but its more about watching the sprite work from afar than watching it blured to shit by a shitty tv. The dithering effect is actually better apreciated without the blurriness.

>> No.7292713

>>7292709
thank you

>> No.7292724

>>7292516
why
do
you
care

>> No.7292725

Why do I get the impression that you faggots equate shitty smoothing filters with CRT filters? The second ones are alright

>> No.7292765

>>7292725
They're all filters and they're all bad

>> No.7292830

>>7292765
Wrong. Just because you can't configure them doesn't make them bad

>> No.7292883
File: 31 KB, 320x286, Down-Child-Hands.jpg [View same] [iqdb] [saucenao] [google]
7292883

>>7292621
>because reading and comprehension are not the same thing

>> No.7292963

>>7292516
Bilinear filtering makes it look better. Definitely noticed a difference with a lot of games.
I like CRT filters too but only on a monitor. On my phone it looks like shit.

>> No.7293035

>>7292579
how do I get these to work in SNES9X?

>> No.7293054

>>7293035
Just use retroarch

If youre adamant about not, I believe reshade has some of retroarch's crt shaders ported over but I imagine that would be a lot harder to get the proper scaling right with (otherwise the scanlines won't lineup and it'll look awful)

>> No.7293083

>>7292516
no, the boom happened and everyone and their mother knows what the hardware and software is worth thanks to sites like PriceChart and now everyone demands top dollar for their resold crap

i used to make a decent living flipping things, but now every tom, dick, and harry is an expert on costs so i just gave up the hobby unless i get lucky enough to find hardware in person

>> No.7293130

>>7293035
>how do I get these to work in SNES9X?
>>7293054
>Just use retroarch
Yeah I used RetroArch for that screenshot with CRT Geom Deluxe but disabled the shadow mask and screen curvature.

>> No.7293134

>>7292709
>watching the sprite work from afar
The biggest issue does seem to be people playing low-res games on giant TVs these days
Emulate on a phone screen and stuff looks fine just because it's small

>> No.7293198
File: 405 KB, 1800x1273, 1599520917031.jpg [View same] [iqdb] [saucenao] [google]
7293198

>>7292516
Everybody I know irl used filters when they first became avaliable, just like everybody used high res on 3D games, then in the last decade some contrarian autists and ecelebs started to meme the pixel perfect integer scaler look that looks nothing like a TV with original hardware

>> No.7293418
File: 2.86 MB, 1920x1080, DOSBox 2020-12-14 13-58-33.png [View same] [iqdb] [saucenao] [google]
7293418

>>7292516
because filters evolved, now they detect dithering, even old dos games used the same shit and all you need to do for it is reshade with lottes
and its easy to config.

>>7293198
indiefags who calls themselves pixel artists and shitters hates that DF retro and LGR video showing that video output and dithering really influenced in image quality, and pixels were bullshit.

>> No.7293437

last time I checked everyone was making fun of coomlectors hoarding old trash when entire romsets are $0

>> No.7293452

>>7293418
>that video output and dithering really influenced in image quality
yeah it had, in making it way worse, which was frustating for artists. Is not the desirable outcome as hipsters nowadays like to think. Same with vinils, you have to be truly dumb to think musicians back then liked their music sounding grainy as shit with no fidelity, same with videogames and 2d sprites.

>> No.7293482
File: 125 KB, 938x507, 1570325058781.jpg [View same] [iqdb] [saucenao] [google]
7293482

>>7293452
>lying this hard

>> No.7293539

>>7292516
>Is this just what happens when too many young people get into retro gaming?
i think its more the fact that the amount of decent CRTs available is decreasing every year
imagine being some zoomer with no clue what way is up,and having no frame of reference for what its supposed to look like, firing up the emulator for the first time on your fucking 4k memescreen monitor
>hmmmm... looks like shit no shit
>guess ill mess w settings
>[hits random things until something visibly changes]
>ultra HD™ hexlinear filtering: ENABLED
>yea i guess that looks better
such cases

>> No.7293554

>>7292724
cuz
its
looks
gay

>> No.7293568
File: 3.62 MB, 1920x1440, Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan)-201206-180911.png [View same] [iqdb] [saucenao] [google]
7293568

Don't care, I like them

>> No.7293760

>>7292516
Only CRT/Scanline filters are acceptable. All that gimmicky vasoline smear shit is still a joke, and always will be a joke.

>> No.7293864

All the zoomers bleeding into nu-rv have never even used a CRT, so what did you expect? They haven’t the slightest idea what gaming on a CRT is even like.

>> No.7294036

>>7293554
No one is forcing you to use filters. I just run my emulators as they come packaged.

>> No.7294039

>>7293864
Its trash

>> No.7294047

>>7293760
>lines of vaseline are okay but not a smear

>> No.7294054

>>7292685
Those flacid standalone scanlines you see on most emulators never made any sense in the slightiest.

>> No.7294064

>>7293482
is the left column supposed to look better?

random example but look at the monster at the bottom: the left eye is gone, and instead a part of his cheek is brighten and looks to be the eye, like the face is completely deformed. Not to mention the brightened nose as well, making his face look even more confusing.

>> No.7294125

>>7294036
>I just run my emulators as they come packaged.
thats exactly the problem
emus shouldnt come as-is with a shitton of gay filters and fake memelines enabled

also, if you arent fucking around with emulator settings in some fashion or another, youre unironically doing it wrong

>> No.7294135

>>7294064
do you really not notice how drastically better the shading looks on the left?
read the pic
the point is that they were working WITH the scanlines as a way of adding more natural looking gradients, while still staying under NESs sprite/color limitations

>> No.7294297

>>7293568
I too, enjoy being retarded

>> No.7294302

>>7294125
>emus shouldnt come as-is with a shitton of gay filters and fake memelines enabled
My emulators of choice dont come with any of that.

>> No.7294312

>>7294125
>filters and fake memelines enabled
Lol no, only retards enable that shit because they are retards

>> No.7294319

>>7292579
Well thats not too horrible, its a bit gimmicky but passable.

>> No.7294329

>>7294302
>>7294312
i mean me neither, but it must be a thing otherwise i dont think we would see it anywhere near as much. can you honestly say you think all those zoomers out there are even bothering with the settings?
prolly not imo

>> No.7294339

>>7294329
They are deinitely the ones fetishizing shallow shit like low fidelity output on media they didn't experience first hand. I tell you what, it wasnt me or my friends eho were saying in the 80s and 90s "if only i could make this look blurrier and shittier just because".

>> No.7294342

>>7294339
>it wasnt me or my friends eho were saying in the 80s and 90s
Of course it wasn't. You weren't alive yet.

>> No.7294359

>>7292516
same thing with people who buy abandonware games from GOG because "it feels safer" or "just werks"

>> No.7294361

>>7294339
>"if only i could make this look blurrier and shittier just because".
lol
yea it doesnt make much sense to me either desu senpai

>> No.7294362

>>7294342
Ok kid. Go larp with your shitty filters that make everything horrible and don't even resemble the actual thing

>> No.7294364

>>7294359
i pirate GOG installers an awful lot because "it feels safer"
does that count?

>> No.7294368

>>7294359
They arent wrong.

>> No.7294509
File: 2.25 MB, 1920x1440, 1570043790459.gif [View same] [iqdb] [saucenao] [google]
7294509

>>7294339
>>7294361
>make it blurrier and shittier just because

>> No.7294559

>>7294509
yes thats exactly we were talking about earlier, with the pixel art using the CRTs natural scanlines to assist in shading

regardless, the fake an gay memelines still make it way darker and blurrier than what its supposed to look like on a proper tv
just get a real fucking tv ffs

>> No.7294650
File: 2.58 MB, 1370x1080, DC3.png [View same] [iqdb] [saucenao] [google]
7294650

>>7294559
here's an idea, maybe the monitor you are viewing it on is dogshit

>> No.7294658

>>7294509
yes, exactly, making it look like garbage like that

>> No.7294659

>>7293568
same, ive emulated since 2000 and always used them except on mame

>> No.7294671

>>7294650
>maybe the monitor you are viewing it on is dogshit
or maybe im not a fucking retard and im using a CRT to play muh /vr/, not some shitass computer monitor

>> No.7294672

>>7294650
that looks so bad, why the fuck do you insist with the dogshit filters?

>> No.7294685

>>7294671
I play on both, your opinion is shit
>>7294672
>Reee I want fat pixels all the time, Aliasing good

>> No.7294754

>>7294685
uhmmm sry sweaty...
actual CRT scanlines are the only acceptable scanlines
anything else is just memelines and you should feel bad for using them

>> No.7294763

>>7294754
>/v/ zoomer meme speak
uh huh

>> No.7294798
File: 3.25 MB, 1794x1344, Shinobi III - Return of the Ninja Master (USA)-210115-200254.png [View same] [iqdb] [saucenao] [google]
7294798

A properly configured CRT Royale shader on a 65" OLED while sitting 8~ feet away on your couch is fucking bliss

>> No.7294804

>>7294798
hell of a lot better than >>7294509

>> No.7294805

>>7294685
>Aliasing good
yes

>> No.7294828
File: 1.55 MB, 250x189, 1608414259127.gif [View same] [iqdb] [saucenao] [google]
7294828

>>7294798
Wow i hate it. Thats honestly horrible.

>> No.7294846
File: 764 KB, 720x1280, Screenshot_20210115-173016.png [View same] [iqdb] [saucenao] [google]
7294846

>>7294798
>>7294828
This is what i see tho, so i realize my perception is a bit different than a monitor. Yeah im a phone poster suck my dick.

>> No.7294851

>>7294798
ew, why

>> No.7294854

>>7294846
lol

>> No.7294870

>>7294846
>These are the people blindly hating shaders

>> No.7296980

b

>> No.7297404

>>7296980
enis

>> No.7298185

>>7294509
>>7294559
>>7294798
>>7294846
>>7294851
Im fully convinced now that you faggots are discord tourists, and if not the faggots raiding the doom threads

>> No.7298243

>>7298185
lol you can have whatever schizoid headcannon you want bud
fake scanlines, while much better than they used to be, are fucking trash
get yourself a real tv
problems werent

>> No.7298479

>>7298243
the only trash here is your opinion

>> No.7298489

>>7298185
you are the one looking for the tourist attraction version of gaming with all those gimmicky filters that look like shit. Maybe learn to appreciate spritework sometime without smudging it all over and overlaying garbage lines on top

>> No.7298505

>>7298489
then don't play on a CRT

>> No.7298671

>>7298479
>playing on the originally intended hardware
>trash
lol

>> No.7298679

>>7298671
>only playing on the originally intended hardware
>not allowed to play it multiple ways
yes, your opinion is trash

>> No.7298709

>>7298671
No, i play it the way it offers more fidelity to the work of the original creators not encumbered by shitty output. I care about the games and the artistry on the games not fetishize about non game related output stuff. I wanna see the sprites as they are designed.

>> No.7298729

>>7298709
>I care about the games and the artistry on the games
yea thats why id recommend a CRT

>> No.7299105

what are some examples of games where the opposite is true, i.e. they only looked right after we finally moved from CRT

>> No.7299145

>>7298729
lol no. You obviously don't
>b-but artists designed them to be played on shit output
>doesn't know a thing about how sprite art
Is like stupid hipsters complaining of high fidelity remasters and digital formats because they sound "too clean", yeah, no shit, thats how it was intended to sound, no musician was happy of output limitations making their work sound grainy as fuck the same way artists back then weren't happy of crts making their shit look all blurred to hell, crts are not even consistent, shit looks different on each one, thinking that was meant to be like that is being an ignorant brainlet
>>7298729
>oh nooo aliased pixels scare me noooo
you don't appreciate shit about the artistry, you just want the retro park ride like every hipster who buys vinil and old polaroids

>> No.7299184

>>7298729
>>7299145
fuck me you both sound so fucking stupid

>> No.7299191

who cares about original hardware when you can emulate it and use a filter to get essentially the same experience for 0$

>> No.7299203

>>7299145
No one means it was "meant to be worked around", they say "that's how the game is meant to look because this is what they achieved despite the hardware limitations".

It's literally meant to be like that because it's the best they can get on the limitations, your own text here "no musician was happy of output limitations" describes the situation but then you turn around and say it's not the case.

Very weird post, seems like you're just splitting hairs.

>> No.7299221

>>7299184
I don't understand how he could even have that stance.

Game are clearly designed to be seen on CRTs, especially in the 8-bit and 16-bit era. Blending was done around CRT scanlines using different techniques for things like transparency.

Slap an older game on a CRT then move to an LCD and see the clear difference. People who made the art knew the limitations and worked around them, why is this controversial?

>> No.7299234

>>7292765
Technically, the RetroArch things are shaders, not filters.

>> No.7299245

>>7293418
What is this shit, and why is that planet not round?

>> No.7299246
File: 5 KB, 264x512, 7ef54e3abe997c7992cc4f6db883f0c3.jpg [View same] [iqdb] [saucenao] [google]
7299246

>>7299221
>Game are clearly designed to be seen on CRTs
>music was meant to be hard on shitty scarthched vynil
Literally park ride enthusiast hipster only focusing on the shallow aspects of it

>>7299221
>then move to an LCD and see the clear difference
Yeah, i can actually see the spritework now and appreciate the artistry that went with it.

>>7299221
>People who made the art knew the limitations
yes, color limitations and there was dittering done to create texture and illusion of gradients, all that is lost when you blur the shit out of it and you can't appreciate the sprite design properly, just a smudge with shitty lines on top creating unpredictable color aberration that ruins the original artwork and colors

>> No.7299250

>>7293568
That looks nothing like a real CRT though...

>> No.7299253

>>7299203
>Very weird post, seems like you're just splitting hairs.
you are just too dumb and stubborn on hipster memes to truly understand , enjoy your smudge, thats how plebs deserve to experience it anyways

>> No.7299256

>>7299221
games are meant to be played however you want
I play on both CRT and my computer monitor, I like them both ways

>> No.7299257

>>7294509
>flicks between 2 different shaders
That [bad] game doesn't really look like that.

>> No.7299262

>>7294798
This looks nothing like a real CRT, either.

>> No.7299269

>>7299262
You mean it doesn’t look like your CRT

>> No.7299275

>>7299245
A BASED game known as Absolute Zero by Domark, the ISO version with sounds and videos its at old-games ru while the updated rip is at myabandonware.

>> No.7299391

>>7299246
>all that is lost when you blur the shit out of it

Dithering is a technique to increase the amount of color and shading that can be done on a system. The effect is achieved by using lines or dots which are then blurred by the video encoders that the system uses.

?? The pixel art was drawn with this in mind, so the result would be it's "natural state" so to speak.

>>7299253
>u r dumb
>plebs
Great post, are we on /v/?

>>7299256
You can play them however the hell you want, but the "original experience" so to speak is original hardware.

You all seem to be taking this VERY personally as if I'm telling you what to do.

>> No.7299408
File: 2.53 MB, 1920x1440, 1569874416471.gif [View same] [iqdb] [saucenao] [google]
7299408

>>7299246
please fuck back to whatever the CalArts hole you came from

>> No.7299414

>>7299408
I'm extremely confused by his argument.

That old art literally has gaps between pixels specifically for CRT scanlines. That picture he posted has me convinced he's either a genuine retard or a genuine troll.

>> No.7299421
File: 181 KB, 690x445, 1570326031353.jpg [View same] [iqdb] [saucenao] [google]
7299421

>>7299414
seeing how this board is getting raided by discord faggots, both is a perfect and logical option.
Also Old DOS games used the Scanlines CRT Monitors to give detail, absolute zero is one of them, and even Wing Commander 3, Xwing and tie fighter used it for the cockpits

>> No.7299430

>>7299421
iirc sonic games on the genesis used this to generate the transparency effects in water and behind waterfalls

>> No.7299432
File: 498 KB, 1216x594, soullessvssoul (1).png [View same] [iqdb] [saucenao] [google]
7299432

I used to despise filters but they've improved massively. I can't play without them anymore unless I'm playing on an actual CRT.

>> No.7299462

>>7292579
literally the worst filter

>> No.7299472

But how do crt filters actually look in motion on a computer monitor? I would think they'd have motion blur and moire.

>> No.7299508
File: 566 KB, 1440x1080, WC3W 2020-12-02 11-08-26.jpg [View same] [iqdb] [saucenao] [google]
7299508

>>7299430
here is before and after with WC3KS(the win95 port) and using the default reshade lottes settings

>>7299472
reshade now has TAA for that along with the blur settings

>> No.7299519
File: 816 KB, 1440x1080, WC3W 2020-12-02 11-10-28.jpg [View same] [iqdb] [saucenao] [google]
7299519

>>7299508

>> No.7299532

>>7299432
wow, looks awful

>>7299432
>I can't play without them
you just don't like retro spritework, flash shit and modern sidescrollers with vector looking graphics are more your thing

>> No.7299534

>>7299191

People who spend lots of money on luxury goods.

>> No.7299537

>>7299532
YWNBAW
thats all, and go back to your reddit or discord group because you are nothing but a attention whore shitter looking for (you) whos parents hates you.

>> No.7299557

>>7299532
Retro spritework was designed to be viewed on a CRT.

>> No.7299559

>>7299532
are...

are you trolling?

>> No.7299565
File: 142 KB, 1026x820, looks better.png [View same] [iqdb] [saucenao] [google]
7299565

>>7293482
>give an example of crt being better
>using Wizardry on the Famicom
At first I thought this was a great example too.

For 99% of games CRT scan line bullshit makes the game look worse.

Pic related. Embrace the sprite. Love the sprite. Enjoy pixel art.

>> No.7299574

>>7299565
I don't think enjoying pixel art precludes or excludes scanlines, that's a false premise.

Seems like we're just opinion vs opinion.

>> No.7299593

>>7299574
Scanlines modify the visual of the pixels.

>>7299557
Some spritework was designed that way, but the vast majority of games are not. If you don't like sprites then that's fine, go back to playing whatever AAA graphics game you enjoy.

>> No.7299601

>>7299593
The pixels are designed to be modified by the scanlines.

Say you play a song in the MIDI standard on a piece of hardware from before the standard--you get subpar results.

>> No.7299609

>>7292516
/vr culture is dead now, that's what happened.

>> No.7299610

>>7299245
>why is that planet not round
not him but i'm guessing because that part of it isn't facing towards the sun

>> No.7299613
File: 904 KB, 1026x820, blurry.png [View same] [iqdb] [saucenao] [google]
7299613

>>7299601
>just make your games blurry bro!
The vast majority of sprites were meant to be viewed as is. Your bullshots intended to sell games will never change that.

>> No.7299631

>>7299601
>The pixels are designed to be modified by the scanlines.
not a principle of pixel art, no.

>> No.7299662
File: 1.65 MB, 1920x1440, 1569872644925.gif [View same] [iqdb] [saucenao] [google]
7299662

Fags got no taste.

>> No.7299678

>>7299631
not a principle indeed

a technique to get around a hardware limitation

it's not a principle to wait for paint to dry, it's a limitation of the medium

>> No.7299757

The truth of the matter is this : crt and shader users aren't zoomer plebs who think retro games look like the shit shown on youtube. Litterally any video (even made by retro enthusiasts) show captured fooatge instead of filming a crt screen (which is seen as outdated or cheap). The fact that "HD" remakes/remasters do not take scanlines into acount lead birth of the "retro" look. The indie scene adopted this mentality too. The root of the problem is that if consumers don't know about it then there can be no demand.

Modern pixel art is done with modern screens in mind. This lead the zoom-zoom to believe shit like this >>7299631. Art is expressed through whatever technology exist at the time of its creation. Preserving said technology is not always possible. CRTs are running out and
as such preserving the looks of retro games requires the use and development of alternatives.

Shaders are a viable alternative to CRTs. They should be used and their use should be encouraged because even if they are not perfect they are a part of the effort to preserve our past in digital form. Games like Sonic Mania should be the norm by offering optional shaders/filters.

Its is true that shaders are far from perfect. Their main flaw being how their look varies according to the user's screen resolution and the viewing distance. Even if those can't be corrected other alternatives can and will be made whether through hardware or software.

TLDR : Fuck brainlets! Hail Shaders!

>> No.7299765

Large OLED's with shaders >>> small CRT's with shit geometry

>> No.7299872

>>7292516
>>>/v/
No one cares you don’t like filters and if they do care they are morons

>> No.7300250

>>7299221
this
fake scanlines are taking a bright picture and make it darker and blurry and shit looking
real CRTs are NOT dark
theyre quite bright, and because of this light the natural scanlines end up making the image much much softer and it looks way way fucking better
never mind all the other various issues of trying to display an image thats output at, for ex a sega genesis, 320x224 onto a 1080 monitor
and the additional input lag that invariably comes from trying to upscale a small signal like this to something that isnt only 1/3rd of the screen
some sort of screen tearing issues are BOUND to occur from the non-square pixels

i never said you cant play on some shit monitor, if you had to. the autists here just blend every opposing opinion into one because its easier for their retarded minds.
but if you play a lot of /vr/ games, you owe it to yourself to at least track down a decent CRT, as even 20yrs after theyve stopped making them, theyre still not totally impossible to find. and imo they are well fucking worth the investment. hell most of the time you can get one for free or next to nothing because most people dont want the fucking things other than /vr/ geeks

>> No.7300383

>>7300250
Sounds more like you having issues with how others enjoy games
I can tell you my games don’t look dark with a shader, sure it doesn’t look exactly like my CRT but who cares, it still improves the image to a point where it looks near enough to improve the image

>> No.7300397
File: 649 KB, 1116x1574, 20210117_050747.jpg [View same] [iqdb] [saucenao] [google]
7300397

Retroarch filters have come a long way bros

>> No.7300415

>>7300383
>Sounds more like you having issues with how others enjoy games
no im legitimately giving you advice
youre just being pedantic because you seem like you want a fight for some reason
look at the bottom right of the page
theres 40+ unique IDs ITT
even discounting dynamic IPs and VPNs theres a lot more than just two people ITT

but seriously, go to an estate sale or anything like that. or ask your old boomer relatives, or your friends old boomer relatives.
i still see decent later-run CRTs relatively frequently at such things.
some old boomers can tend to keep all their old outdated shit rather than toss it. and since no one wants them, or even wants to move/carry them, you can generally get them for practically nil
its definitely worth picking one up before it becomes even MORE difficult to track one down

>> No.7300421

>>7300415
I don’t need to, I have a slot mask CRT with component inputs
I use it but I also use filters, just because you don’t think they look similar means you haven’t seen how filters look on a good monitor

>> No.7300465
File: 792 KB, 900x571, cheers.png [View same] [iqdb] [saucenao] [google]
7300465

>>7300421
>you haven’t seen how filters look on a good monitor
i have
not a fan at all
imo its better with no filters OR shaders at that point. the most important thing is that you at least go for integer scaling, or youre gonna have all sorts of v-sync issues. screen tearing in basically any amount, imo, makes things completely fucking unplayable

but lets chalk it up to a difference of opinion lol
cheers m8

all this begs the question tho:
why the fuck hasnt someone bothered to produce new CRTs?
muh retro is the new black nowadays, and theres definitely a demand for it, even if its kinda niche.
obviously its not the easiest thing in the world to produce such things, but if i was some large company that makes monitors/tvs id do it
seems like a lot of money that theyre leaving on the table

>> No.7300489

Zooms aren’t used to pixelated 8 and 16 bit graphics so some of em use the smooth filters

>> No.7300498
File: 1.80 MB, 1920x1440, 1576653543729.gif [View same] [iqdb] [saucenao] [google]
7300498

>>7300421
Just ignore the zoomer indie troll, he's doing this shit for weeks.
He is obviously a brainwashed demoralized faggot artist from tumblr and deviantart

also what he is doing is against the board's rules

>> No.7300507

>>7300498
Why is the color temp changing?

>> No.7300526

>>7300498
that shit you posted looks disgusting , you should be ashamed, imagine getting filtered by pixels and having to use zoomtech to smear them, then claim you like retro games

>> No.7300531

>>7300507
>>7300526
Thanks for revealing that you faggots are tourists from leftypol discord who contributes NOTHING to this board

>> No.7300597
File: 60 KB, 800x370, super eagle display.png [View same] [iqdb] [saucenao] [google]
7300597

Pixel art hipsters btfo
Blur and smoothing were techniques as important for retro games as mixing paints are for painters
All good painters will consider the limitations of the paint and the canvas and paint accordingly and the situation with the game designers is the same
That's how we played back in the day and that's how we emulated back in the day when filters became avaliable
Don't think of filters as "adding unnecessary blur", think of nearest neighbor scaling as "adding unnecessary and unwelcome sharpness" and non-CRT filters as "fighting back against the sharpness to achieve something that looks good on LCD instead of faithful to the intended hardware"
These things were a revelation when they were first released

>> No.7300841

>sit close
>crt shader has tons of visual noise that ends up being an eyesore

>sit far away
>post-processing doesn't matter anymore because you can't see fine details anyway

>> No.7300903

>>7300841
>sit at mid range
>everything is perfect

>> No.7301087

>>7300531
what are you talking about?
I had a genuie question.

>> No.7301132
File: 105 KB, 740x802, yuck.jpg [View same] [iqdb] [saucenao] [google]
7301132

Bad filters are officially endorsed by publishers now. I'll never forget the outrage of buying FFIX 'HD' and not being able to disable the hideous vomit which passes for a filter in it.

>> No.7301138
File: 3.11 MB, 4000x3000, 00976-210114-164929.jpg [View same] [iqdb] [saucenao] [google]
7301138

So which one is your preference?

>> No.7301339

>>7301138
Bottom Right>Top Left>Top Right>Power Gap>Bottom Left

>> No.7301559
File: 81 KB, 1280x720, objection.jpg [View same] [iqdb] [saucenao] [google]
7301559

>>7301138
>the way its meant to be played™
>screencapture of a game with max fake scanline shaders enabled
its honestly hard to tell if youre just pretending to be retarded or not
CRTs emit light
they arent anywhere near that dark unless the guns almost kil

>> No.7302347
File: 2.59 MB, 1920x1080, Quake2 Screenshot 2021.01.08 - 20.29.49.86.png [View same] [iqdb] [saucenao] [google]
7302347

>>7301132
>could had upscaled it using AI, lanczos VII or Sponsoring their own CRT Shading using japanese TV's of 1996
>Uses the shittiest non denoise and non nearest filter ever
this really rustles my jimmies
>pic is a upscaling natural ingame filter

>> No.7302350
File: 3 KB, 162x173, filters.png [View same] [iqdb] [saucenao] [google]
7302350

>>7292516

>> No.7302368
File: 1.05 MB, 1168x956, Shader.gif [View same] [iqdb] [saucenao] [google]
7302368

>> No.7302372
File: 1.10 MB, 1172x960, Untitled1.gif [View same] [iqdb] [saucenao] [google]
7302372

>> No.7302382
File: 2.91 MB, 1530x1920, Games - Misc - Darkstalkers Morrigan Shader Comparison.gif [View same] [iqdb] [saucenao] [google]
7302382

>> No.7302393

I just bilinear upscale everything

on some games I put on a NTSC filter that simulates composite video so it looks like it did for me back in the day. The scanlines and CRT isn't really important but the shitty rainbow shimmer from a bad composite cable sure takes me back... eh..

>> No.7302395
File: 21 KB, 358x358, 1572592314029.jpg [View same] [iqdb] [saucenao] [google]
7302395

>>7294509
She looks like she has slightly bigger tits with the shader.

FFVIII is still shit with the worst characters in the series.

>> No.7302404

>>7302395
...
whatever...

>> No.7302413
File: 66 KB, 320x240, 1256030780375.png [View same] [iqdb] [saucenao] [google]
7302413

>>7302404
>he didn't like muh introvert fuckboi

>> No.7302418
File: 424 KB, 1280x1024, ret.png [View same] [iqdb] [saucenao] [google]
7302418

OH NO NO NO NO

>> No.7302442

>>7292542
That's a good one. Integer scaled, PS1 dithering-fixing. Have you seen that fucking perspective-correct textures shit? That makes PS1 look completely different in games that had bad texture wobbling.

>> No.7302468

>>7299613
It's incredible to me how you can say that. I know you're trolling but I'm sure there's some dumbass who just don't get it.

These pixels were being designed on, and with, CRT televisions in mind, especially the delivered, final experience. Games explicitly used CRT overscan to hide things, they utilized scanlines, etc.

>> No.7302474

>>7300507
Ignore that other jackass, he's a retard. THe answer is that it's creating more color depth when it does that, and changing the palette as we perceive it. The color temp is changing because the 'produced colors' are changing.

>> No.7302496
File: 313 KB, 1835x1320, cb814bb12225a81c5b663475dc4f920b.png [View same] [iqdb] [saucenao] [google]
7302496

>>7302418
it gets worse

>> No.7302507
File: 358 KB, 663x476, give that to me.png [View same] [iqdb] [saucenao] [google]
7302507

>>7292542
>>7302442


Also, post good CRT filters. I remember there was a thread a few months back with a few that were really nice and crisp, distinctly remember one with an orange hue to it. I don't wanna have a massive CRT taking up space in my room if I could even find one locally.

>> No.7302520
File: 1.61 MB, 1682x1017, crt retro gaming.jpg [View same] [iqdb] [saucenao] [google]
7302520

>>7299631

>> No.7302524

>>7302507
retroarch (hurr durr shit software) has some really good filters based on the core. Snes9x current can run all the good ones, and there's a specific filter, Blargg's NTSC filter, that blew my fucking mind when I saw it.

>> No.7302525

>>7302393
Bilinear literally just blurs everything, how is that a good thing?
That rainbow shimmer you’re seeing on the images is because you are not viewing the images at full size

>> No.7302529

>>7302507
>post good CRT filters
no such thing, thats an oxymoron

>> No.7302532

>>7302474
No the colour temp changes because that specific shader uses a LUT for PVM like colours, you can disable it fairly easily though

>> No.7302536
File: 30 KB, 1920x1440, FF4 raw.png [View same] [iqdb] [saucenao] [google]
7302536

>>7302442
>>7302507
>>7302524
here's an example of blargg's filters, incoming image dump of 4 pics including this one, so stay tuned for more.

>> No.7302539
File: 173 KB, 1920x1440, Final Fantasy 2 (V1.1) (U)-210113-230738.png [View same] [iqdb] [saucenao] [google]
7302539

>>7302536
This is his Composite Out filter on SNES9X Current.

>> No.7302547
File: 155 KB, 1920x1440, Final Fantasy 2 (V1.1) (U)-210113-230757.png [View same] [iqdb] [saucenao] [google]
7302547

>>7302539
This is the S-Video Out filter, same emulator.

>> No.7302550

>>7302536
perfection

>>7302539
trash, embarrassing and shameful

>> No.7302557
File: 136 KB, 1920x1440, Final Fantasy 2 (V1.1) (U)-210113-230814.png [View same] [iqdb] [saucenao] [google]
7302557

>>7302547
This is the RGB Out filter, still the same emulator.

>> No.7302585
File: 2.13 MB, 1758x1440, Zelda II - The Adventure of Link.png [View same] [iqdb] [saucenao] [google]
7302585

>>7302520

>> No.7302629

>>7293452
>vinils
Zoomer detected. The plural is just "vinyl".

>> No.7302682

>no one is forcing me to use them, but i can't allow anyone else to use them either.

>> No.7302732
File: 2.61 MB, 1920x1080, darkstalkers_resurrection_3.png [View same] [iqdb] [saucenao] [google]
7302732

>>7293568
are there any filters that actually show a tv or arcade machine? sorta like Darkstalker resurrection does

>> No.7302752

>>7299757
Fucking thank you. When did this board go from praising crt shaders and showing them off in threads to calling everyone who uses them retarded zoomers anyway?

>> No.7302781
File: 34 KB, 683x683, 20200526_141510.jpg [View same] [iqdb] [saucenao] [google]
7302781

>>7302507
I think in retrospect what I *meant* to say was CRT Shaders, reading more of the thread it's pretty clear they're different and I'm a moron.
>>7302536
Thanks anon, I think they're a bit too blurry for me? Shit I saw was super crisp and looked great. Though the fact people can pull that off with filters is really impressive.
>>7299757
>>7302752
Got any good shader recs? Seems they're the go to rather than filters as I had assumed.

>> No.7303528

>>7293539
zoooom zoooom

>> No.7303559

>implying that anyone ever had a good TV as a child that even had visible scanlines and wasn't just a blurry mess
>implying we didn't crank up saturation and contrast to the maximum and turn the picture into a colorful mush because it was more colorful and that was obviously better
What I'm saying is that when I first fiddled with emulators I found the bilinear filter option and wqs like ”a yes that's how it's supposed to look like!”. Pixel perfect looks off to me, but so do visible scanlines.

>> No.7303569

>>7303559
When I discovered emulation I loved the sharp pixels because my tv was so shitty. I never felt the need to imitate it.

>> No.7303570

>>7299662

What filter is this? Looks good

>> No.7303580

>>7293083
There's still a few out in the wild. My friend picked me up with this girl, she was driving her car. I hopped in the back seat and saw a Paper Mario guidebook among a some garbage bags and was like "oh hey cool can I have this?" And she said "yeah the game is back there too, I'm throwing some stuff out for my aunt" turns out she had the box back there too. Easy 100 dollar haul just for asking

>> No.7303602

>>7303570
xm29+
You need at least 1440p for it to look good though

>> No.7303608

>>7299662
Are scanlines essential for this effect to work? Is there a version without them?

>> No.7303615

CRT filters all look pretty bad to me, and never as good as an actual CRT. I just use bilinear filtering on 16-bit games on monitors/HDTVs.

Yeah, all it does is blur it a bit. And that’s enough to make Donkey Kong Country look significantly easier on the eyes.

>> No.7303638

>>7303608
scanlines are an effect of 240p

>> No.7303657

>>7303570

Thanks, luckily I have 1440

>> No.7303663
File: 1.19 MB, 1300x1000, filter.png [View same] [iqdb] [saucenao] [google]
7303663

Rate my filter?

>> No.7303664

>>7300465
CRTs always had narrow margins and the margins would be even narrower now. The materials aren't even that expensive, it is mostly the weight and difficulty of transportation.

>> No.7303676

>>7302474
>>7302532
thanks!

>> No.7303679

>>7299559
Of course he is but this site is now majority election tourists which means trolls keep getting fed.

>> No.7303707

>>7303615
>easier on the eyes
For that I much prefer crt-easymode than just plain blur.

>> No.7303726

>>7303615
>CRT filters all look pretty bad to me
The problem is they're not supposed to be viewed from two fucking feet blown up on your 27" monitor. Get a properly configured crt royale shader at 4k and sit a reasonable viewing distance away and it's fucking perfect. I don't emulate at my desk, I emulate in my living room while sitting a good distance away on the coush and crt shaders look fucking fantastic

>> No.7303767

>>7299432
Don't know how anyone can look at left and prefer it. Guess some just have shit taste.

>> No.7303797

>>7303767
Prerendered have an especially good benefit from CRT or shaders

>> No.7303901

>>7303663
looks like uneven scaling

>> No.7303974
File: 2.45 MB, 1758x1440, Akumajou Dracula X - Chi No Rondo.png [View same] [iqdb] [saucenao] [google]
7303974

>>7303663
I prefer softer image for blending

>> No.7304071

>>7303974

Beautifur meow meow

>> No.7304078

>>7292542
>I like that shader that detects dithering and transforms it into actual new colors.
Which shader is that?

>> No.7304176
File: 441 KB, 1920x1080, Bloody Roar 2-210118-055927.png [View same] [iqdb] [saucenao] [google]
7304176

>> No.7304198

>>7302752
This board unanimously ridiculed shaders before redditors forced their dogshit meme CRT filters every other thread.

>> No.7304226

>>7304198
No, we ridiculed smoothing and blurring filters
Anyone that came in crying “muh real CRT” were told to fuck off, no ones trying to say it’s better

>> No.7304274

>>7303569
lol same
i went from gayming on my parents old early 80s trinitron where the gun was worn out as fug, to emulating whatever the fuck i wanted on my relatively new computer monitor
the last thing on my mind was, "how can i make this more like my old shitty tv?"

>> No.7304332

>>7302550
>trash, embarrassing and shameful
That is you rainbow haired aberration with no shaft

>> No.7304338
File: 716 KB, 860x700, 1598028122848.png [View same] [iqdb] [saucenao] [google]
7304338

>>7304198
The loud autists who hate shaders have always been just a very vocal minority
Everyone else just sighs and wonders why these people feel so threatened by a thing so innocuous
It's the same with every other nonissue in this board: emulation, FPGA, mini consoles, framerate, mods, cables, input delay
From time to time ecelebs push another meme "innacuracy" with how people play these games and every ocd autist rushes to spend money to compensate and then they come here to defend it and feel better about themselves
Fuck you and your sharp meme hipster pixels

>> No.7304349
File: 956 KB, 1920x1080, DOSBox 2021-01-17 01-14-09.jpg [View same] [iqdb] [saucenao] [google]
7304349

>>7302781
Reshade Lottes CRT(which now comes by default with it) is the best one if you are looking for PC CRT or late 90's crt settings, and its easy to config the way you want the downscale settings, and you can mix with other shaders, like Lottes + 3dfx.
then then there is retroarch exclusive shaders.

>>7304338
Those faggots are spawn of Phil Fish, hence the autistic "muh pixel perfect" praise

>> No.7304350
File: 3.96 MB, 3588x896, No shader-Composite-S-video.jpg [View same] [iqdb] [saucenao] [google]
7304350

I have both a tube TV and monitor lying around, but I don't have space nor the means to use them at the moment.

>> No.7304662
File: 421 KB, 1611x948, file.png [View same] [iqdb] [saucenao] [google]
7304662

>>7293035

>> No.7304838

>>7292516
Sometimes a bit of a filter helps, like on the Switch, but also it's common that it looks better left alone because for whatever reason the image gets close to what you'd expect on a CRT anyway.
Like Heavy Barrel (arcade) on Switch, it looks like total ass with the CRT filter or whatever they call it and looks more like a real CRT with it off because the scanlines are just too fucking pronounced.
Scanlines are not something you'd ever see unless you were right on top of your TV.

>> No.7304928

>>7302496
>>7302418
You have seen nothing, watch this!
https://www.youtube.com/watch?v=F5D5JKGILVw

>> No.7304940

>>7302732
Yes, this channel is full of them.
https://www.youtube.com/watch?v=_uP234hgtpE

>> No.7305589

>>7304662
Should fix the ratio to 4:3

>> No.7305609

Bilinear filtering and scanlines look perfect

>> No.7305615
File: 504 KB, 890x942, filters_sonic.png [View same] [iqdb] [saucenao] [google]
7305615

Filters never looked good and will never look good. The End.

>> No.7305671

If I use CRT filters I shouldn't be upscaling the resolution right?

>> No.7305714

>>7305671
Yeah.

>> No.7305801

>>7305615
>am I cool yet

>> No.7305805

>>7292516
>>7305615
>all this meme images use smoothing filters as example
>anons still think CRT filters are as bad despite not having a single meme image about them

>> No.7306942

>>7293482
>>7294509
>>7299408
>>7299662
>>7300498
>>7303663
>>7303974
these are very cool thank you anons for sharing!

>> No.7307221

>>7305615
smoothing filters are not the same as crt shaders you tard

>> No.7307547
File: 3.21 MB, 2560x1440, Screenshot_20201106_173037.png [View same] [iqdb] [saucenao] [google]
7307547

>this triggers /vr/

>> No.7307551

>>7307547
I can hear the music

>> No.7307560
File: 3.39 MB, 1920x1368, Berzerk (Japan, USA)-210119-082857.png [View same] [iqdb] [saucenao] [google]
7307560

>> No.7309245

>>7304928
Did they seriously just recommend bilinear + smoothing filter + aspect raidou?

>> No.7309498

>>7309245
That's what you have an issue with? The 3DS has a resolution of fucking 400x240. You don't get to use shaders at what is essentially 240p. It's beyond retarded. You don't simulate the scanlines, you got 'em - well, sort of... it's still a shitty little LCD but whatever.

>> No.7309536
File: 114 KB, 600x800, fuckinnnn.jpg [View same] [iqdb] [saucenao] [google]
7309536

I would honestly like to physically harm some cunt who uses filters.

Fight me IRL.

>> No.7309546

>>7301138
Good job using the shittiest scanline filter imaginable. I hope you're proud of yourself.

>> No.7309562

>>7304940
oh shit, late reply but thank you so much, anon

>> No.7309575

>>7309536
FILTERED
I
L
T
E
R
E
D

>> No.7309681
File: 220 KB, 2560x1440, Screenshot_20210119_215627.png [View same] [iqdb] [saucenao] [google]
7309681

How does /vr/ feel about shaders like this?

>> No.7309756

>>7292572
>the true war is against bad aspect ratios
Most people even on /vr/ play SNES at 4:3

>> No.7309761

>>7309756
Aren't there a few games which are better in pixel aspect ratio?

>> No.7309784

>>7309761
I'm unsure if any other games are but I know for sure that Chrono Trigger is.

>> No.7309795

>>7309681
Looks good, yeah
I use shaders to get away from the blocky, pixelly-look, but it does look like it suits that game

>> No.7309812

>>7309761
Most games look better in 8:7 in-game. Notice how whenever someone posts an example of 4:3 compensation it's almost always either a fighting game or fullscreen artwork.

>> No.7309843

>>7309812
Super Metroid, for one, is very obviously intended for 4:3.
Kraid doesn't look nearly fat enough in 8:7

>> No.7309848

>>7309812
4:3 is best.

>> No.7309857

>>7309812
I never understood why Nintendo told companies to dev for 8:7 when 4:3 was the standard for consumer TVs.

>> No.7309862

>>7309857
Did that actually happen or is that sarcasm?
Source?

>> No.7309883

>>7309857
When your sprites are 16 pixels wide there's not a lot of room to compensate for 4:3. Squares are going to be rectangles and circles are going to be ovals, and trying to fix it will just make it worse.

>> No.7309923

We can all agree on one thing: people who play SNES in 16:9 are fucking psychopaths.

>> No.7309947

>>7309862
It's true that most SNES games were developed for 8:7 with no real thought for how they'd look at 4:3 and that can't be just coincidence. Possibly >>7309883 has nailed why.

>> No.7309982

>>7309947
You better not let me catch you playing Capcom games at 8:7

>> No.7310010

>>7309862
found this, i never knew about this
https://www.youtube.com/watch?v=ssluTgfkdlg

>> No.7310234

>>7304928
lmao and people claim retroarch isn't retarded

>> No.7310276

>>7310234
>retroarch bad because they used settings I don't have to use

>> No.7310292

>>7310276
>I play snes games in 16:9

>> No.7310324
File: 52 KB, 640x224, sonic.png [View same] [iqdb] [saucenao] [google]
7310324

>>7302525
Nah man, the way composite works is that it has to carry more data than the cable can handle leading to artifacts. The reason ntsc got rainbow waterfalls and why pal got plain transparency.
It's kind of a fucky topic, but yeah some games/systems were built with it in mind and it's how I experienced it so that's how I emulate it.

I don't really do the CRT shit because it looks weird and fake to me.

>> No.7310325

>>7310292
>retroarch is bad because people have the option to ruin the picture even if I don't have to select it

>> No.7310342

>>7310325
retroarch devs themselves recommend that you ruin the picture

>> No.7310347

>>7310324
Both of those work fairly well, an example of purposeful design or just a fortunate coincidence?

>> No.7310348

>>7292516
i fucking hate them but realized game boy can look more like the dot matrix which is nice but still i won't use it

>> No.7310356

>>7310342
>because they recommend this that means I must do it

>> No.7310404

>>7310356
>The devs aren't retarded

>> No.7310412

>>7310404
>>7310234
You never said devs.

>> No.7310413

>>7310412
>devs are unrelated to the software they develop

>> No.7310421
File: 1.72 MB, 2558x960, EWJ.png [View same] [iqdb] [saucenao] [google]
7310421

>>7310347
Feels like on purpose, but not necessity.
A lot of other games I feel I wouldn't recommend this with. Like say, super mario world wouldn't improve very much with this filter (and I'll be real, it is a pretty crappy artifact).

There were other options back then and most people seem to RGB mod their consoles or at least run them through upscalers these days for the crunchy pixels so it's probably the better choice just to go without.

I guess its just a matter of taste and occasion.

>> No.7310427

>>7310413
As long as they give you multiple options it shouldn't matter that the devs prefer a certain option.

>> No.7310431

>>7292516
>What the fuck happened?
You're either under age, or out of touch, maybe both.

>>7292516
>I miss when emulator filters were seen as a joke and we'd mock people who use them cause they always looked awful.

Only started happening when hipsters got into retro gaming, never back then.

>>7292516
>Now you have people unironically using filters in retroarch and others thinking it actually adds to the experience.

Because crt shaders come very close to crts these days. A high end tv with high brightness will replicate a crt very well.

How about you have fun on your 14" crt with shader quality scanlines, and I'll have fun on my 65" tv with crt shaders. Sounds fair to me.

>> No.7310436

>>7310427
>chef prefers steak well done

>> No.7310451
File: 82 KB, 141x214, kek_beam.gif [View same] [iqdb] [saucenao] [google]
7310451

>>7310436

>> No.7310470

>>7294559
>being btfo'd this hard

>> No.7310489

>>7310421
Yeah I can see that the background and level art seems to take shitty graphics into consideration, but it pretty much fucks the UI and the character pixels. It's shit looking but it's kind of part of the old console experience so as you say, it's more of a matter of taste... and nostalgia more than actual "enhancement."

>> No.7310637

>>7294559
>using the CRTs natural scanlines
Except that's a shader.

>> No.7310660

>>7302520

If you had a shit RF-only TV maybe

>> No.7310670

>>7310660
>through composite output
at least read what you're shitposting against

>> No.7310674
File: 706 KB, 1920x1080, crt sizes.jpg [View same] [iqdb] [saucenao] [google]
7310674

>>7302520
Screen size is also a factor

>> No.7310787

>>7309681
that is the run off the mill mobile lcd shader.
nothing against it, but this is something that i would love playing on mobile.

also your screenshot gives a kino mosaic look

>> No.7310789

>>7310674
the problem is that people think their CRT is the only true look when there is so many different factors to what they look like

>> No.7310809

>>7310489
the PC port has no issues with it
https://www.youtube.com/watch?v=ITD7Z2sf0sU
a 1995 PC CRT monitor would give the final aliasing

>> No.7310818
File: 1.37 MB, 1391x1028, ct ntsc-svideo-gaussscanline.png [View same] [iqdb] [saucenao] [google]
7310818

>>7299565
That legitimately looks awful. I really, really do not understand people who like the jagged square pixel look. I feel it is inauthentic, that nobody ever played these classic games on sharp LCDs before emulators, and that using an NTSC filter such as blaarg's is much closer to what these games are 'supposed' to look like, but even a simple scanline filter is better.

Unfortunately there is no word of god on how these games are 'supposed' to look, so it's all preference, but it is always amazing to me how intolerant some people are of filters and that others use and enjoy them. Frankly I think that pixelated mess in your picture is painful to look at but I guess some people like it.

>> No.7310829

>>7309923
16:10 is okay but 16:9 is a very ugly stretch. It's Aspect Raidou incarnate.

>> No.7310859

>>7299432
>I can now make u K.Rool's mug on that coin on the right.

XM29?

>> No.7310872

>>7310859
Yeah.

>> No.7310909

>>7310818
The games were actually designed with those tv screens in mind, and some games even take full advantage of that fact. There's literally no shame in at least trying to replicate that look with shaders, even if they aren't 100% accurate. Naked pixels usually look worse and reveal all the things that the developers did not want you to see in the art.
The dumbasses in this thread that keep comparing it to upscaling smooth filters, just using bilinear, or just using shitty scanlines have no idea what they are talking about and are mad for no real reason.

>> No.7310926

>>7294064
Monsters aren't usually supposed to be seen with immense detail

>> No.7311097

CRTs never looked good. We used them because there fucking wasn't any alternatives back then.

>> No.7311478

>>7310818
Honestly, it varies from game to game.
For example, all of the 2D Mario games, (broken water transparency aside,) A Link to the Past, Earthbound, and the NES Megaman games look great without any filters, assuming that you like their art in the first place. (not that they look bad -with- filters)
But then you have games like >>7299565 and >>7292579 which look far, far better with CRT filters.

>> No.7311495

>>7310436

It's in the name. Let me guess, you order it poorly done?

>> No.7311707
File: 97 KB, 235x250, 10db4629b838aa82419561b14faf2e6aa40f5842f55d7118652aff8cd9ceb074.gif [View same] [iqdb] [saucenao] [google]
7311707

where can i get monster hunter 4 ultimate rom. i found one but it's downloading at 30 kb/s some one help me thanks you

>> No.7311780

>>7294798
Trash desu

Even those CRT filters look like garbage. A TFT isn't capable of reproduction the picture of a CRT.

>> No.7311782

>>7311097
I remember thinking how shit OOT looked in an emulator on my LCD screen because I could see all the jaggies. CRTs definitely had a crude form of built in AA and color blending. Because of this retro games look like shit on modern flat panel displays.

>> No.7311810
File: 250 KB, 2263x834, supercastlevania4.png [View same] [iqdb] [saucenao] [google]
7311810

>> No.7311828

>>7311810
>smoothing filter
I think everyone in this thread would say they’re shit

>> No.7311835

>>7311097
Mega Cope

>> No.7311838

>fuck around with all kinds of shaders for a while
>don't even dislike most of them
>go back to nearest neighbor anyway
There's just something nice about those crisp pixels. I use sharp-bilinear these days though to prevent janky pixels when using non-integer scales.

>> No.7311843

>>7311495
Zoom zoom too stupid to eat a steak

>> No.7311847

I'm just using multisync arcade CRTs to display all my emulated stuff

>> No.7311850

>>7311707
It is not a retro game
ziperto

>> No.7311874

Just enjoy the games YOUR way. There is hardly anything I care less about than what filters anon no. 576921 uses.

>> No.7311904

>>7311874
Duuude! ... That's what I've been saying!

>> No.7312126
File: 484 KB, 938x507, 1610737523275.jpg [View same] [iqdb] [saucenao] [google]
7312126

>>7293482

The reason the left looks better has a lot to do with its lower gamma

>> No.7312132

>>7311838
I've been going through the CRT shaders and while I've found some I like they usually dial up the effects way too much and require tweaking. I've just ended up going with sharp bilinear and 25% scanlines but added a little horizontal blur to take the edge off the sharp pixels.

>> No.7312145

>>7310872
Sweeet, i like Xm29, but what is it based on?

>> No.7312151

>>7292516
Recently, my monitor has been acting really weird and keeps switching the brightness/contrast whatever settings. And I actually enjoy it kind of, its an interesting change

>> No.7312235

>>7312145
NEC xm29 plus

>> No.7312335

>>7311810
this type of filter is ass

>>7312145
>>7312235
I wish that one was ported to Reshade, i think it wouldn't be that hard to do it since crosire did help with the new lottes

>> No.7312552

>>7292516
It's mostly coping. Just look at shit like this post >>7312126 and tell me it isn't cope.

>> No.7312635

>>7312552
>Using cope on /vr/
You don’t belong here

>> No.7312834
File: 3.69 MB, 2416x2114, smbmbmb2-200628-214814adventures of tom sawyer2.png [View same] [iqdb] [saucenao] [google]
7312834

>>7299462

>> No.7312921

>>7312834
What the fuck is that game?

>> No.7312925

>>7312921
tom sawyer

>> No.7312976

>>7312925
It looks like a bootleg of Doki Doki Panic. Seriously, what is it?

>> No.7313005
File: 761 KB, 3702x3240, mario no nazo.jpg [View same] [iqdb] [saucenao] [google]
7313005

>>7312976
some faggot keeps shopping images and putting retroarch filters over them

>> No.7313030

>>7313005
that makes sense. i think the character on the left is from mappy?

>> No.7313074
File: 3 KB, 256x240, Adventures of Tom Sawyer.2021-01-20 12.57.15.png [View same] [iqdb] [saucenao] [google]
7313074

>>7313030
yeah
the joke was that the rat's "attack" in tom sawyer is really similar to Mappy's attack.

>> No.7313082

>>7292516
I like scanline darkening, blurring, and even color bleed and color fringing, and there's nothing you can do about it.

>> No.7313461

>>7312635
>Projecting on /vr/
You definitely belong here. You fit right in with all the other retarded babies.

>> No.7313736

>>7313461
>more meme words
Please leave

>> No.7313760

>>7294798
crt-guest-dr-venom2 is best.

>> No.7313857

The people who say CRT shaders don't look good are probably looking at them on a trash TN panel. The display you're using has to be good for a CRT facsimile to look good on it.

>> No.7314470

>>7299519
Why tho? 17" monitors of the time period didn't have such noticable scanlines.

>> No.7314514

>>7292516

Its always been a meme for the uneducated.

Artstyle matters more. Scanlines work for most things up to 6th gen. Smooth/Blur filters work for shit thats intentionally cartoonish like Super Mario World. Just rendering shit at 4X isnt gonna make things like Castlevania look like how the devs intended it.

Judge on a case by case basis. Filters arent bad by default.

>> No.7314705

hey retroarch fags, are there any filters that take advantage of the extra pixels of 4k to better mimic scanlines?

>> No.7314727

>>7314705
CRT royale

>> No.7314812

>>7314727
>CRT royale
just checked it out, looks good. i've always hated shaders for emulation but this one looks tolerable

>> No.7314913
File: 141 KB, 717x880, backtolereddit.jpg [View same] [iqdb] [saucenao] [google]
7314913

>>7313736
>projecting intensifies

>> No.7315131

>>7314913
>projecting
please just take your ass back to /v/ and leave the meme words there

>> No.7315301
File: 4 KB, 225x225, projecting.jpg [View same] [iqdb] [saucenao] [google]
7315301

>>7315131
>my projecting level is >9k