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/vr/ - Retro Games


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7280947 No.7280947 [Reply] [Original]

What went wrong?

>> No.7280957

>SURPRISE, it's on sale right now.

You're not supposed to surprise your fucking distributors.

>> No.7280959

A jew called Bernie.

>> No.7280975
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7280975

>>7280947
>The Saturn is not our future, goyim

>> No.7280978

>>7280947
infighting between the american and japan branches.
>>7280959
he didn't even join until '97.

>> No.7280981

>>7280978
Tripfags are retarded and obviously gay.

>> No.7280983

>>7280978
Which is when he shat on a barely 2 year old system for shekels.

>> No.7280989

>>7280947
>Making a low price 32 bit addon as the same time
>Rushing launch pissing off devs and distributors
>Hard as fuck to develop for
>No Sonic
That what went wrong.

>> No.7281047

Why do so many people blame Bernie Stolar? The console was already dead by the time he took over. All he did was tell the truth.

>> No.7281051

>>7280947
Japanese nationalism.

>> No.7281065

>>7281047
He did block any 2D and RPG games from coming to the U.S

>> No.7281441
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7281441

>What went wrong?
It was doomed from the start. Outside of Sony not entering the video game market, there was no way for Sega to finish the generation unscathed. The most glaring reason being the poor hardware design which required more chips over more buses at a greater expense to accomplish what the competition did with less. So Sega was in that awkward position where it had to charge its customers more to break even, or to sell at parity with the competition and incur a large deficit. Sega chose the latter in hopes of capturing a larger market share with games sales making up for the hardware losses or possibly holding out hope for unexpectedly large component cost drops in the future to mitigate manufacturing expenditure. Their gamble didn't pay off after wasting what was probably many hundreds of millions of dollars and they were faced with that awkward realization that they retained greater profit by not producing consoles rather than trying to remain in the fight.

Though it's not like Sega would have been a huge success that generation even with a lower-cost, more integrated hardware design. Their was so much rot within the company that had been forming for years which ensured that. It would have been less damaging in that scenario, however.

>> No.7281487

>>7281441
They also thought that they could kill the Playstation by beating them to market, and in their rush to be first, they burned bridges with important retailers.

>> No.7281496

>>7280947
Honestly? Nothing since the last time this question was asked.

>> No.7281502

Not translating and porting Saturns JRPGs for the US market

>> No.7281512

>>7280947
Overpriced, underperformed, nogaems. Now that you can emulate and play the 15 or so games it has going for it (which were not common or even released here at all back in the day) it's an interesting curio, but holy fuck you must have felt how bad you fucked up if had this thing.

>> No.7281531

>>7281441
>barely used FM synth chip
As if the Saturn wasn't retardedly and wastefully designed enough. What even used this? AFAIK most games used sample based music or streamed from data or redbook tracks.

>> No.7281538

>>7281531
Maybe it was used for sound effects in a lot of games? It would explain why they're so compressed sounding.

>> No.7281560

>>7281487
I think you're right, and at the time it probably had the appearance, from a business standpoint, of being a proactive measure on Sega's part.

>As if the Saturn wasn't retardedly and wastefully designed enough. What even used this?
Overbuilt and underused, just like everything else in the Saturn, right? I can't answer your question, but I do know that it was definitely underutilized. Oh, and its sound system had a 68-pin M68EC000 couple with said 168-pin FM sound chip. In contrast Sony used a simple 14 x 20mm 100-pin custom ADPCM chip.

>> No.7281747

>>7281512
Have a list?

>> No.7281760

>>7281531
It would seem a few games do actually use that feature, they just use it mixed with PCM channels as well. You can hear a difference if you compare games that dont use CD Audio or ADPCM/ADX streams and were ported from Saturn to Dreamcast. Dreamcast's sound chip is effectively the Saturn's sound chip with the FM Synth removed and more channels and ADPCM decompression added.

>> No.7283313
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>>7280947
It's a great system. N64 did great in america and poor in japan, saturn did poor in america and great in japan. Bernie stoler was just the final nail in the coffin for US support. Imagine looking at getting a ps5 and then an executive at sony says yeah ps5 isn't the future. You wouldn't buy it.