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/vr/ - Retro Games


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File: 33 KB, 266x373, Streets_of_Rage_3_(box_art).jpg [View same] [iqdb] [saucenao] [google]
7266153 No.7266153 [Reply] [Original]

Why isn't SOR3 as popular and well loved as 2? I think its because of the horrible soundtrack.

>> No.7266160

>>7266153
The difficulty tweaks were a good idea terribly executed.

>> No.7266181

>>7266153
It has a next level soundtrack

>> No.7266219

>>7266153
SOR3 has the best soundtrack of any 16bit console game.

>> No.7266232

>>7266153
In addition to the soundtrack, I think Streets of Rage 3 looks worse artistically than 2.

>> No.7266238

>>7266153
It's just not as much fun. Bit too hard I think.

>> No.7266242

>>7266153
The game is too fucking hard. Facing 6 guys with two times more health than you isn't fun.

>> No.7266335

>>7266153
Terrible western localisation

>> No.7266575
File: 1.58 MB, 480x384, SoR1 java phone remake.gif [View same] [iqdb] [saucenao] [google]
7266575

>>7266153
Personally, for me it did some things different that I didn't like. Small shit, really:

- in SoR2, each Round's music starts as the ROUND X START text appears on screen, as a lead-in and sounds great. Gets you pumped. In SoR3, the music doesn't start until after the level loads, so you get 1-2 seconds of complete silence. Fuck THAT.

- the new character palettes are... not great. Skate's the only one who comes out looking halfway decent. But that one's more on the NA localizers.

- sounds effects lack the CRUNCH that SoR2 had for landed punches/kicks... it was like going from SFIITurbo to Super SFII. Weak shit.

It's a shame, because the controls are actually better in SoR3. Jumps can be maneuvered in mid-air instead of committing to one direction only, there's running and rolls to avoid getting boxed in, and characters now have specific actions with certain weapons making them more versatile. Not to mention, with a 6-button controller you can pop those new special moves that require SF-esque controller inputs at any time.

And yet, SoF2 is still my go-to when I feel like cracking some digital skulls. Maybe it *is* the music.

>> No.7266748
File: 184 KB, 540x351, what-the-blazes.gif [View same] [iqdb] [saucenao] [google]
7266748

>>7266153
I don't mind about the music, but mostly this >>7266160 and the fact that the scenarios and enemies are generally less varied and entertaining than SoR2

>> No.7266770

>>7266153
>horrible soundtrack.

and worse gameplay

>> No.7266774

>>7266153
Because for some reason they decided to give us a worse version of the game while nips got Bare Knuckle 3, the best game in the series.

>> No.7266782

>>7266774
It's way too easy; they had the right idea when they tried to make the western release more challenging, but they fucked up the attempt

>> No.7266783

>>7266153
Is there a legitimate reason why I liked 1 better than 2?

>> No.7266786

>>7266783
older = better is a simplistic but solid /vr/ creed

>> No.7266857

>>7266783
SOR1 is easier to just pick up and play.
SOR2 becomes more enjoyable once you know it more.

I used to like SOR1 better also. After playing both games a hundred times each (at least) in coop, now I like 2 better.

3 is just bad. Whatever version you use.

>> No.7266948

because it has terrible pacing.
https://youtu.be/83f2k-zXk34?t=1493

>> No.7267197

>>7266948
This. I really hate waiting for all of the boats to slowly drop everyone off in the middle of Stage 1. That section goes on for way too long and makes Stage 1 feel like a slog, which makes for a terrible first impression.

>> No.7267219

>>7266948
Pretty weird complaint since it's the fastest game in the series. SOR2 is actually the one with slow and boring gameplay. Honestly I always thought people only overhyped 2 because of the graphics and music. SoR3 is just far superior in terms of gameplay and the soundtrack is cool and experimental. SOR1 is also great because it feels the least mash friendly.

>> No.7267236

Yellow shirt Axel and white Blaze. What were they thinking.

>> No.7267240

The censored level drags on and on and on and on.

The railway tram section drags on and on and on and on.

The musics shit. Other than that it's pretty good.

>> No.7267248
File: 347 KB, 1336x890, streets-of-rage (1).jpg [View same] [iqdb] [saucenao] [google]
7267248

>>7267236
Take a look

>> No.7267265

The music is half of what makes Sor2 good to me, I wouldn't even want to play it without it. The music in 3 is so bad it may as well be on mute. I wonder how much music actually lays a role in making a game better.

>> No.7267274

>>7266783
The music. Both of them have awesome music, but the first one was mind-blowing ...the second was more of it.

>> No.7267315

>>7267236
>>7267248
I like to think it's inspired on Karate tiger's training wear

https://www.youtube.com/watch?v=Zi_hW3mUs4E

>> No.7267330

>>7266160
>>7266335
This also Genesis was old news by 1994(!)

>> No.7267340

>>7267330
the hell it was.

>> No.7267348
File: 28 KB, 489x616, hardandsoftrevenue.png [View same] [iqdb] [saucenao] [google]
7267348

>>7267330
>This also Genesis was old news by 1994(!)

1994 was literally the second best year for the Genesis, almost on par with the best year

>> No.7267352

>>7266153
It was a rushed, incomplete game with the level design not flushed out, the balance being dumb, and the sound effects being shit and unvaried.
THEN Sega of America took that and took a big fat shit on it.

Bare Knuckle 3 is flawed, but pretty fun especially in multiplayer. SOR3 is dogshit.

The music was ace.

>> No.7267367

>>7267348
People were playing SNES in 2000? I would have thought the Genesis would have outlived. I mean it has in brazil blah blah.

>> No.7267393

>>7266575
I should play SoR3 with my six-button soon.

>> No.7267436

RIP DE PAH

>> No.7267507

>>7267367
Well, the SNES was Nintendo's main system until late 1996, while by 1995 Sega of Japan was already demanding Sega of America to focus all their efforts on the Saturn (SoA didn't like that, btw).

>> No.7267521

>>7266153
>Why isn't SOR3 as popular and well loved as 2?
exclusively because of the anti-rental-protection ie adding 3 health bars to every enemy methods that SoA employed
mechanically speaking its the FAR superior game

>I think its because of the horrible soundtrack.
i definitely see why people hate the soundtrack, as its nowhere near as catchy as its predecessors

and while i dont like it as much, as a fan of more avantgarde noise/electronic music, i can absolutely see what it was yuzo was trying to accomplish. in the early 90s, electronica in the UK in particular was incredibly out-to-lunch. judging by what i know of that scene, and what the SoR3 OST is, id say he was on the bleeding edge in terms of the avant-garde stuff that was going on in that scene. using complex/mathematics/computer algorithms, electronic feedback loops, and other baffling shit to generate noise/loops/ostinatos that you simply couldnt accomplish prior to that tech being available.

in fact if you think about the fact that this soundtrack was obviously written quite a bit prior to release, it actually puts him out AHEAD of some of the guys who are now generally accepted as being the forefathers of IDM

i remember hearing a quote somewhere, where a sega rep came up to yuzo, as they were concerned with the soundtrack, and he reportedly said
>"this will be fine"
and walked away
i know that speak
thats bard-speak for
>"fuck off faggot im trying to make something different"
he was already, in terms of vidya composers, famous by then, and his senpai literally ran sega so he knew he wasnt going to get fired
instead, he made something truly experimental, and i can respect that, even if i dont really like it all that much

>> No.7267568

>>7267521
>he made something truly experimental
Its garbage juice.

>> No.7267580

>>7267393
yes
its the only way to play this game imo
having access to all the differently ranged specials, with practice, will allow you to tear through parts in the western release that used to seem insurmountable

>> No.7267601

>>7267348
>including the Sega CD and 32X
So you're saying that number includes the sales of all the things they've been piling on over the years?

>> No.7267605

>>7267568
its unironically IDM before that was even a term/genre
whether you like it or not is irrelevant
its contemporaneous with guys like aphex twin, who are now hailed as founders of a whole slew of experimental genres of electronica

his "mistake" was to make this OST in a series known for its phenomenally catchy music
but i also think thats exactly why he did it

>> No.7267648

>>7267348
Doesn't this blow a hole in the whole Sega raped Nintendo in revenue. They are comparably the same.

>> No.7267747

>>7267605
Its IDM garbage juice.

>> No.7267759

>>7267248
That looks like shit, but at least they didn't give Blaze pants.

>> No.7267772

>>7267747
lol i mean im not gonna twist your arm on it and force you to listen to other IDM artists of the day tho if youre bored enough, give it a shot and you might see what im talking about
MOST people hate that shit

im just saying that i can see what yuzo was going for with this OST, and imo, he accomplished it
apparently he feels similar, as hes been quoted several times saying this was his favorite one he ever worked on

>> No.7267779

>>7267367
That was when the final games were released in Japan, so there had to have been some demand

>> No.7267818

>>7267367
lol can you blame them?
it was either that, the saturn, or the N64
saturn had a lot of cool shit for it in nipland, but it wouldve been more expensive. whereas superfami carts would be maybe a couple hundred yen a pop

cant blame em desu
i reckon , if i was nip, id just go re-play seiken densetsu 3 for the gorrilionth time as well

>> No.7267827

>>7266575
>Jumps can be maneuvered in mid-air instead of committing to one direction only
That is one of the issues. I actually don't like the gameplay of 3. Something about the attacks themselves feel off, and giving the enemies more capability would be fine, but the localized difficulty ruined what could have been gradual increases. The music was also shit for the most part.

>> No.7267830

>>7266783
Because in a way it is better. The lack of special moves meant you couldn't spam it. The hitstun allowed you to use strategy to beat the enemies. 2 changed that and as such some folk don't like it as much.

>> No.7267934

>>7266153
Bare Knuckle 3 is hands down the best game in the series. The soundtrack is the best in the series too and was hugely influential on electronic music producers decades later.

Streets of Rage 3 was the butchered american version. Thanks localizers!

>> No.7267952

>>7267248
>guy in the window with a gun
>Hockey mask guy
Oh THAT'S why those were in SORR.

>> No.7267974

>>7267934
>Bare Knuckle 3 is hands down the best game in the series.

It had dumb AI, poor level design (to be fair only the dozer level was really bad), and the background art was crappier than SOR2. And the sound effects were shit and had nearly zero variety unlike in SOR2 where so many moves had their own signature sound..

>> No.7269040

>>7267934
>The soundtrack is the best in the series too and was hugely influential on electronic music producers decades later
exactly

>> No.7269046

>>7267934
>Streets of Rage 3 was the butchered american version. Thanks localizers!
also its not THAT bad if you play with a 6-button, as the increased range/damage/i-frames can help a lot

it does turn many bosses into absolute endurance battles tho and, in general, detracts from the game as a whole
that said, older me ALMOST appreciates it
ive still never beat it on hard and got the good ending so that gives me something to go back to now, at the very least

>> No.7269061

>>7266153
No Max.

>> No.7269068

>>7269061
yea zan sucked

>> No.7269070

>>7269061
wouldve been really goofy watching whatever maxs run animation wouldve been tho

>> No.7269732

>>7266153
The soundtrack is great. You probably only listen to video game and anime music.

>> No.7270032

>>7269732
No one even talks about that turd of a soundtrack. It was ass and the fact that it was "experimental" does not make it any less ass.

>> No.7270226

>>7266232
Sprites are bigger and more detailed. I really lik them. But I can agree with backgrounds however, some of them looks like some of the worst on MD.

>> No.7270387

>>7266153
>as popular and well loved as 2

learn how to 1cc arcade bmups and you'll never be able to go back to shites of rage and will see all its abysmal flaws, the only thing good about it is the music. It's clunky, overlong, eats inputs on higher modes, has absolutely no balancing so they just chucked lives at you like candy to get around it on higher difficulties, and teaches you bad habits whilst starving you of having to learn proper skills which are necessary to 1cc arcade bmups. It's passable by console standards and nothing more, can't hold a candle to the top 15 arcade bmups.

>> No.7270403

>>7270032
go fuck a pillow queerbot, detroit techno is peak and beyond you faggotron.

>>7270387
this, 3 is deece though, 2 is wank.

>>7267934
bare cuckle 3 is so fucking easy even on hardest its a first time play clear, 3 usa on hard is arcade tier and a great game for non retarded bmup players who know how to actually use strats and the tools to win.

>> No.7270415

>>7270403
>bare cuckle 3 is so fucking easy even on hardest its a first time play clear
this is why i always cringe at people saying to just go play BK3
you have two options: too fucking easy, or too fucking hard
imma masochist so ill go for the latter any day of the week

>> No.7270434

The soundtrack sounds like someone went to a factory, recorded random noises, then loaded it into a DAW and hit the randomizer button.

>> No.7270468

>>7266219
>>7266181
>>7267605
>>7269732
Unironically kys. SoR 3 soundtrack is a cacophony of noises and if you think that constitutes music then I must remind you that eating shit and being contrarian is not a substitute for personality.

>> No.7270480

>>7270434
>>7270468
retarded faggot cunts detected, your ears are fucking plebian and shit, contrarian? i was listening to detroit tech when you was sticking lego up your arse.

>> No.7270484

>>7270468
>a cacophony of noises
lol i like TG too
https://www.youtube.com/watch?v=j4pt2U5h120
does that make me a satanic tranny shit eating contrarian? maybe...

point is that the stuff yuzo was doing with automation and synthesis on that OST could easily be passed as something modern and current if released now.
but it wasnt released now, it was released in the early 90s

>> No.7270492

>>7270434
>The soundtrack sounds like someone went to a factory, recorded random noises, then loaded it into a DAW and hit the randomizer button.
except there WAS no DAW, there WAS no randomizer button, and the ""samples"" werent samples at all, but FM synthesis that had to be created through a custom engine that yuzo made for himself
youre outta your depth here bud

like i said, i aint gonna twist your arm on it
of COURSE you dont like it
MOST dont
jus sayin

>> No.7270493

>>7270484
Good music is timeless, shitty "music" remains so forever as well
>>7270480
nothing to be proud of, retard

>> No.7270497

>>7270387
good thing it's not an arcade game

>> No.7270519 [SPOILER] 
File: 27 KB, 474x316, 1610145411530.jpg [View same] [iqdb] [saucenao] [google]
7270519

>>7270493
lol how many genres of music/art have YOU started with your self-indulgent wankery?
prolly not nearly as many as this satanic tranny in picrel did

more on topic, yuzo proved himself over the years to be incredibly versatile with all his various styles. from Ys 1+2 and actraiser, to the SoR series. he clearly had a much broader interest in music as a whole. and due to his line of work, had a serious interest in synthesis and automation which are now the cornerstone of so many types of music its not possible to even list. he also had access to state of the art computers of the day, wrote/customized his own sound engines, and a whole other litany of things that can nowadays be done with VSTs and other simple plugins/DAWs. but he wasnt doing that NOW, he was doing it ~30yrs ago

even if the SoR3 OST is completely irredeemable in your opinion, that still leaves the guy with a damn good record imo, as he knocked it out of the park like 95% of the time

>> No.7270541

>>7270519
again, I see there are certain fallacies in your account
let me elaborate
1. there is good and bad music in any genre, genre itself does not indicate the quality of music
2. putting a lot of effort does not necessarily make the product good
3. being unique does not necessarily make something good
4. being popular or unpopular does not make something good or bad, it is an irrelevant metric

>> No.7270543

>>7266153
Apparently it was censored and the character colors were changed in ways that look dumb.
I played a fantranslation hack of the JP version and I liked it.

I also don't like how everyone can run.

Music is generally annoying. Some tracks are among the best though.

>> No.7270562

>>7270541
>there are certain fallacies in your account
lol you too
how about
>my opinion on art/music is LAW
thats not how it works bud

>> No.7270567

>>7270562
do tell me how it works

>> No.7270574

The soundtrack is the musical equivalent of the "Just fuck my shit up" meme.

>> No.7270586

>>7270567
christ, i feel like im talking to a /mu/tant

"good" is entirely subjective
theres never been a piece of music, in any genre, EVER, nor will there ever be thats been universally loved by everyone.
does that mean that theres never been "good" music?
no
people have different tastes in art and music
the reason some people seem to retroactively have a fondness for SoR3s OST is because of how off-the-walls it is, and because of how and when it was done.
you dont HAVE to like it. like i said, MOST dont

that still doesnt make it completely irredeemable

>> No.7270603

>>7270586
Its soundtrack is the main reason the game bombed so hard compared to sor2 and never got a next instalment by Sega, that's how abysmal its music was
of course you'd find a couple of retards here and there being fond for its sorry excuse of a soundtrack because liking universally despised things is what makes them feel better about themselves

>> No.7270605

>>7270603
>I don't like thing so no one can enjoy it.

>> No.7270610

>>7270605
By all means, you're free to enjoy it
As well as I'm allowed to enjoy watching people rationalise their shit eating habits

>> No.7270617

>>7270468
It's a successful emulation of hard techno on the shitty Genesis sound chip. On a technical level, it's amazing, and the composition is decent enough if you're into that scene.
If you ask an actual person to listen to it, and not techno /mu/ hipsters or MDMA users, they'll say it sounds like shit, because it's music made to dance or move to, not music made to listen to. That's just the problem of losing perspective when you entrench yourself in a subculture to emulate, without an outsider to bounce ideas off of.

>> No.7270618

>>7270493
detroit techno is literally the most important electronic music genre of all time, you clueless pop tart dribbling spastic cunt

>>7270603
it was wayyyy beyond what people at the time were used to, it was cutting edge at the time with music fans let alone professional queer virgins in the bedroom with a wanked in school sock

>> No.7270620

>>7270603
>Its soundtrack is the main reason the game bombed so hard
no, its release date was what did it

>never got a next instalment by Sega
except it just did and both of the composers for SoR3 have tracks on it

>of course you'd find a couple of retards here and there being fond for its sorry excuse of a soundtrack because liking universally despised things is what makes them feel better about themselves
lmao
pot, meet kettle
youre the only one here trying to "convince" anyone of anything
as ive said multiple times ITT, most hate it, but imo it still has some redeeming qualities to it
idc if you hate it, i was just explaining why people have, over the years, become more fond of it

>> No.7270621

>>7270610
and im free to point out that you're a faggot dork cunt with shit ears and limited tastes based on sheer ignorance of well everything really.

>> No.7270626

https://www.youtube.com/watch?v=6ZQ69Fomkow

Brap Brap Brap
Brap Brap Brap
Braap Braap Braap Braap Braap Braap Braap

>> No.7270634

>>7266153
have you ever actually played it? feels like shit

>> No.7270660

>>7266153
>Original Japan game is too easy, US version is too hard
>Weird plot about Mr. X starting a nuclear war for no good reason, changed in US to him making robot clones which is just as weird
>Music is not what you'd come to expect after SoR1 and 2 (quality is debatable)
>New characters lack the same punch, and no Adam or Max
>In general, SoR2 was too tough an act to follow

>> No.7270718

>>7266153
>I think its because of the horrible soundtrack.
Yes, mainly it has some of the best but also worst songs in the series. Also, the cucked US/EU versions didn't help.
>>7267330
If you were in Japan, maybe. Everywhere else it was still selling and still had major releases for it (ie Sonic 3)

>> No.7270728

>>7267367
>I would have thought the Genesis would have outlived

megadrive came out in 88 while super famicom came out in 90

>> No.7270745

Because Americans can only handle simple sounding music

>> No.7270750

>>7270519
Larry... get some sleep buddy.

>> No.7270785

>>7270468
turbo plebeian detected

>> No.7270793

>>7270745
uhhh it's DETROIT techno....

>> No.7270947

>>7266153
>I think its because of the horrible soundtrack.
Come on dude...
https://www.youtube.com/watch?v=A6pQvvmvwkc&list=PLE1355A8B1481496F&index=4

>> No.7270952

>>7267348
>1994
>"end of 16bit era"
Lolwat, 1995 was peak SNES.

>> No.7271052

>>7267521
>i remember hearing a quote somewhere, where a sega rep came up to yuzo, as they were concerned with the soundtrack
Just imagine their horror as they realized they were powerless to stop this man from remixing fart sounds to make the OST.

>> No.7271075

>>7270617
It had a better soundchip than SNES though.

>> No.7271093

https://www.youtube.com/watch?v=6p_kyY7ZUUI
I don't like 3's soundtrack very much but this track is a banger

>> No.7271097

Too convoluted. I dont think a beat em up needs alternate stages/multiple endings.

>> No.7271105

The western localization was pretty weird. Gnarly box art. It should've sold itself on new rather than weird.

>> No.7271496

Final Fight is better.

>> No.7271893

>>7270793
your monkey boys might have created a few sub-genres/styles but in the end they did jackshit with electonic music in general, the UK alone has done so much with that the americans look uterly pathetic when it comes to their contribution

>> No.7271904

>>7271496
lol

>> No.7271919

>>7271893
No need to be racist

>> No.7271925
File: 21 KB, 322x356, 1609438726846.jpg [View same] [iqdb] [saucenao] [google]
7271925

>>7271093
Based.
Just listen to this shit with better instruments.

https://www.youtube.com/watch?v=mW03QgubN0M#t=9m58s

>> No.7271929

SoR 2’s soundtrack was a legitimate fucking masterpiece even to this day.

>> No.7271953

>>7271893
shut up or we'll bomb you and use nonmetric measurements

>> No.7272042

>>7271929
meh
1 is better
game could literally be 100% the boss theme and i aint even mad

>> No.7272045

>>7271904
FF3 wouldve been good if they didnt make it piss-ez

>> No.7272048

>>7271953
hes got a point detroit techno-bro
we had some cool shit too
but there was a lot going on on that shitty little rainy island

>> No.7272058

>>7271893
Mate im fucking british you dense cunt and detroit tech and chicago house are FUNDEMENTAL, it was from that we did acid house, garage, hardcore etcetc but it all starts in detroit

you're the type of cunt to claim kraftwank are the pioneers because you don't know the work of delia derbyshire, fuck up and eat a queef.

>> No.7272060

>>7271929
by masterpiece you mean plagiarized, the real talent was coding the chip to do it, batman and robins is more impressive

>> No.7272127
File: 404 KB, 900x630, delia.png [View same] [iqdb] [saucenao] [google]
7272127

>>7272058
>delia derbyshire
would desu

>> No.7272191

>divisive and noisy soundtrack went from the silky smooth house music of 1 and 2 to an attempt to emulate modular synthesis
>absurd difficulty level makes the western release almost unplayable
>setting changed from modern day gang brawler to futuristic cyberpunk police force?????
>the multiple choices in routes is a wasted potential mechanic that just railroads you into a bunch of bad endings rather than doing something interesting like 1 allowing you to become evil
>backgrounds vary in quality from stunning and way better than 2 to looking outright unfinished

>> No.7272201

>>7271893
UK didn't do jack shit, they stole everything from Detroit. You can't even pretend that the UK dance scene would exist without Acid Trax.

>> No.7272238

>>7266575
>the new character palettes
You're supposed to play the Japanese version.
Western one messed a lot with the game.

>> No.7272326

>>7272201
lel, sure thing monkey boy. Did you even look at how many electronic genres started in the uk and not in detroit? Only overlly simple shit like house and techno came from you. But the UK gave, Jungle/DnB, IDM, Acid Jazz, Downtempo. Do I need to go on?

>> No.7272339

>>7272326
listen CUNT im british and know way more than you ever will, yes we took everything to new heights but the u.s roots are fundemental and you still won't find a label as fucking consistent and amazing as strictly rhythm or UR so quit your retard xenophobia thing

>>7272127

yeah she was fucking insane..
https://youtu.be/vwQIgGQLOQ8

>>7272201
at the same time you need to cunt off aswell UK was inspired but never stole, acid house was it's own sound and NOTHING sounded like hardcore and then jungle and then happy hardcore, UK garage etc and the rave scene in the UK in 92 surpasses ANYTHING that ever happened in the usa, it was ridiculous.

https://youtu.be/7xLn2Zep4cw

>> No.7272345

>>7272326
The capitals of electronic music were in Germany and Holland. Both UK and Detroit just followed trends.

>> No.7272352

>>7272345
see this STUPID cunt


W R O N G

delia derbyshire was pioneering electronic music in the 60s, go away fuckboi

>> No.7272365

>>7272060
Maybe that's why he tried to do something entirely original, he knew he didn't deserve full credit for the ost and wanted to prove himself, then failed miserably.

>> No.7272371

>>7270493
you need roped

>> No.7272414
File: 1.91 MB, 480x360, gabbers.gif [View same] [iqdb] [saucenao] [google]
7272414

>>7272345
Germans invented electronic music yes, but Holland only really invented Hardcore and the deriatives which funnily enough are in the game
https://www.youtube.com/watch?v=H6zwEsgsmaQ
https://www.youtube.com/watch?v=vmx7-bc3TTs
https://www.youtube.com/watch?v=KZ7MzwAXusQ
https://www.youtube.com/watch?v=yzoXQGO28BQ

Even Ridge Racer understood Hardcore
https://www.youtube.com/watch?v=dybcJyk1iiA

>> No.7272417

>>7272371
monkeyspeak is well expected of a subhuman that finds sor3 music passable

>> No.7272440

>>7266153
Because it's a worse game in every way. And the western release was even worse than the Japanese one.

>> No.7272951

>>7272060
How do you mean it’s plagiarized? I see people accuse it of that regularly, and apart from Go Straight borrowing the beginning of Inner City’s Good Life, I never heard of any others.

>> No.7272962

>>7266783

Me too and >>7267830 explained why

>> No.7273049

sor1
>stunlock every enemy with small punches
>grab bosses, hit them twice, let them go, grab again instantly and repeat

sor2
>grand upper
>grand upper
>grand upper

sor3
>fuck this shit

>> No.7273593

>>7272414
>Germans invented electronic music yes,
NO THEY FUCKING DIDINT

19 FUCKING 60 https://youtu.be/vwQIgGQLOQ8

>>7272414
>but Holland only really invented Hardcore
NO IT FUCKING DIDNT, THATS GABBA NOT HARDCORE WHICH WAS INVENTED IN THE UK IN 91 AND WAS BREAKBEAT EVOLVING INTO 4/4 KICKDRUM HAPPY HARDCORE IN 94, FUCK OFF WITH YOUR IGNORANCE YOU CUNT.

cycle 2 is PURE jeff mills tier detroit, ignoramus shit cunt
>>7272951
>How do you mean it’s plagiarized?
https://youtu.be/9hhx3K-Wugc

OOF

japs ALWAYS plagiarize mate

>> No.7273614
File: 48 KB, 305x306, 1572438685234.jpg [View same] [iqdb] [saucenao] [google]
7273614

>>7272345
>The capitals of electronic music were in Germany and Holland.
how the fuck can someone be this fucking retarded and clueless?

>> No.7273661
File: 188 KB, 1200x1200, kraftwerk.jpg [View same] [iqdb] [saucenao] [google]
7273661

>>7273593
>NO THEY FUCKING DIDINT
Yes they did

>> No.7273665

>>7273661
fuck me mate ive already proven this fucking false
delia derbyshire was 10 FUCKING YEARS before those gormless cunts you fucking daft cunt, you're so fucking dense you just parrot like a borg with no actual knowledge

>> No.7273682

>>7273665
Oy me speccy

>> No.7273683

>>7273665
Shut up lady tron

>> No.7273684

>>7273665
For a second I read that as bong

>> No.7275293

>>7273593
>japs ALWAYS plagiarize mate
That may be the case, but apparently house djs do too. And blues artists, now that I think about it, since 70 percent of licks are either the same or only slightly transformative.

>> No.7275426

>>7270468
Looks like you never heard Shinobi Reverse, Fuze, Poets, Moon or fucking Inga Rasen.

>> No.7275438

The story was dumb. We got a butchered version since the Japanese version's story has us taking the fight to the White House. The upside is they cut out the fights with mock village, offensively gay biker queer 'Ash'.

So they basically cut out like 2 or 3 stages and rewrote part of the ending to cut it short. Something like that. The upgrades to the game mechanics were well received (running - recharging special meter, etc).

>> No.7275442
File: 12 KB, 114x113, covertsoy.png [View same] [iqdb] [saucenao] [google]
7275442

>>7275438
MUH STORY!

MUH POLITICAL CORRECTNESS!

>> No.7275449

The soundtrack was literally procedural generation, and the only one track that's worth something is the only one that sounds like it was made by a person.

Everyone shits on progen for level design because it'll never beat hand made one, no matter how uninspired the hand made ones are, but somehow if someone does the same thing for music it's a masterpiece?

You fags will convince yourselves of anything just to be able to say things on anonymous imageboards that makes you feel like you have superior taste. You're not fooling anyone but yourselves.

>> No.7275451

>>7275293
house djs sample, completely different.

>> No.7275452

Back then, sequels tend to make less money than the previous entry and by 1994 - I don't think beat 'em ups were hot shit. More people wanted to play platformers and fighting games.

>> No.7275478

>>7275452
94 capcom dominated and console bmups were shit in comparison.

>> No.7275485

>>7270468
this..wtf happened? SoR 2 soundtrack is wayy better than this pile of hot garbage

>> No.7275696

>>7275485
SoR2's soundtrack is the most overrated of the 3, Honestly I can understand people not finding the 3rd's OST to their liking, but 1's soundtracks miles better than the 2nd, the 2nd is boring and forgetable, it always baffle me people keep praising it to hell and back

>> No.7275956

>>7275449
>Everyone shits on progen for level design because it'll never beat hand made one, no matter how uninspired the hand made ones are, but somehow if someone does the same thing for music it's a masterpiece?

Well yeah, they pretty obviously didn't just turn on the procgen and hope for the best. Outside of a few cutscene melodies it's just individual bars that were random, they're looped and arranged by hand.