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/vr/ - Retro Games


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File: 2.95 MB, 1794x1344, Kirby's Dream Land 3 (USA)-201204-054706.png [View same] [iqdb] [saucenao] [google]
7250284 No.7250284 [Reply] [Original]

how do you emulationfags feel about shaders

>> No.7250364
File: 193 KB, 619x597, lookingood.jpg [View same] [iqdb] [saucenao] [google]
7250364

>>7250284

>> No.7251492

Too many options, I spend more time trying to decide which one looks best instead of playing l.

>> No.7251707
File: 656 KB, 1200x664, gba_color_compared_retroarch.png [View same] [iqdb] [saucenao] [google]
7251707

>>7250284
If it was on a TV before 2012 I use geom if it was a handheld I use a pallet to get the right look (specifically GBA needs this due to developers compensating for lack of a backlight by upping the saturation.)

>> No.7251727

I can about approximate my nice 2000s era Trinitron I had when I was a kid with them but I'm always chasing after the shitty 1980s wood panel RCA TV I remember playing my SNES on in the 90s and never really making it.

>> No.7251770

>>7250284
Reminder that CRT's look like a normal picture in person, if not a bit blurry, unlike in photographs.

>> No.7251797

A light shader looks nice and spiritual.

>> No.7251824
File: 486 KB, 1920x1080, PC-FX.jpg [View same] [iqdb] [saucenao] [google]
7251824

>>7250284
We're spoiled rotten.

>> No.7251910
File: 76 KB, 1643x924, 71289053-4DF9-4588-99EB-D5442A7AED47.jpg [View same] [iqdb] [saucenao] [google]
7251910

>>7251492
This, eventually I said “fuck this shit” and started playing on pic related instead of being autistic looking for that perfect setting on pc, fuck accuracy it’s a waste of time

>> No.7251921

>>7250284
Even as someone who grew up with CRTs I don't think scanline filters look right, and I don't see scanlines as a benefit in general. Some CRT filters without scanlines can look okay but it still seems like they occasionally cause some kind of visual issue. I just played unfiltered.

>> No.7251983
File: 154 KB, 1440x1080, 1600913671451.jpg [View same] [iqdb] [saucenao] [google]
7251983

>>7250284
They are a awesome. I don't even use it to make the game look like they were on my old crt tv since I didn't care about that as a kid.
>optional and free
>there are shitloads of them
>can completely change how a game looks
To me it is 100% personal preference and nothing else. I see it the same way people use ReShade for modern games.

>> No.7251993

>>7251921
You don’t think this looks amazing?

https://youtu.be/qBzB0YdHn64

>> No.7252736
File: 2.93 MB, 3824x2852, 20190220_234147.jpg [View same] [iqdb] [saucenao] [google]
7252736

>>7251993
lol disgusting

>> No.7252753

>>7250284
Other than using some light bilinear filtering to reduce shimmering or blending dithering, they're gay especially memeline and chroma bleeding filters.
>>7251707
>using a shader to make GBA games look more washed out
Retard
>>7251993
>emulating phosphor bloom and fucking screen curvature that distorts sprites
No, it looks like fucking shit.

>> No.7252956

I only ever use shaders for Game Boy games so that my eyes don't get raped playing a fuckin Game Boy game on my tv.

>> No.7252967
File: 25 KB, 450x338, unnamed.jpg [View same] [iqdb] [saucenao] [google]
7252967

>>7250284
seibatsu!

>> No.7253036

>>7252753
>using a shader to make GBA games look more washed out
>Retard

Not that anon but you're the retard. GBA artists oversaturated the colors and lightened the blacks because they would look duller and darker on a GBA screen. With out the filters they look like a circus. You don't even know what washed out means. It means low contrast, which is exactly what you're getting if you don't correct the black level

>> No.7253061

>>7251921
scanlines on an average brightness screen are shit. But if you have a really bright monitor and crank it all the way up they don't darken the image and they aren't as distracting. My opinion on them changed last time I upgraded my monitor. When done right they make the image perceptually less aliased.

>> No.7253193

If you like a shader then it's fine to use it
Also it's really hard to share screenshots of what you think is a good shader because what the shader looks like depends greatly on the settings for your individual monitor

>> No.7253309

>>7250284
Smuberstep seems fairly uncontroversial as it just takes the image and makes it look integer scaled at any size with subtle blurring. Nice for any display. I personally prefer Royale's default, RGB look at 4K, and the 320 composite preset for Genesis games, but I get that it'll never be 100% like a CRT. I just find retro pixel art a tad soulless raw and integer scaled.

Bilinear filtering, 2xsai/eagle, wrong aspect ratio, and non-integer scaling are all lookingood.jpg tier, though.

>> No.7253345

crt filters are fun and make games look better than they do when completely unfiltered. I'm not super autistic about accuracy but I like making my games look more comfy.

>> No.7253347
File: 961 KB, 1170x896, Chrono Trigger (U) [!]-201230-141628.png [View same] [iqdb] [saucenao] [google]
7253347

Some games look a LOT better with a CRT filter. Pic related. I'm rediscovering the joys of giving Crono and Ayla MP use reduction items and just cheesing everything with Falcon Hit.