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/vr/ - Retro Games


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7217879 No.7217879 [Reply] [Original]

This is when kids games didn't hold your hand, but Nintendo fans will never know that

>> No.7217887

Game is only playable with save states, not even trial and error will save you, this game has a lot of BS segments.

>> No.7217890

>>7217879
there is literally a term called "Nintendo hard" retarded Snoybrained zoomer

>> No.7217909

>>7217879
No idea what this is, but can tell just by looking that its a Western developed cinematic style platformer where animation was prioritized over actual gameplay.

>> No.7217929

>>7217909
Hart of darkness. Made by Bruno Bonell who also made the driver series. Its a great game though, still have my copy for PC with the red-blue 3d glasses.

>> No.7217950

>>7217890
That term aged like milk and is irrelevant today fucktard, just compare Super Mario Bros 3 to Super Mario Odyssey

>> No.7217968
File: 1.08 MB, 762x430, mermaidbounce.webm [View same] [iqdb] [saucenao] [google]
7217968

>>7217879
>This is when kids games didn't hold your hand
remember when games were harder and had better rewards? This is how fun works

>> No.7218020

>>7217879
>What the fuck do I do kind of game

>> No.7218032

>>7217887
Nah, it's hard but I finished it, my friends finished it, heck their little brother finished it. The game is hard i concede this, but totally finishable. No shame to use save states but don't do it right away. You are playing the game instead of watching a let's play for a reason. So give yourself the time to adapt. Let your brain be malleable enough to adapt to the new set of rules of this game and beat it.

>> No.7218123

>>7217887
Yes anon, the boomers that beat this game in their ps1 console used save states
>>7218020
This game is linear as hell you're just retarded

>> No.7218220

>>7217879
Sure, but on the other hand that game wasn't very fun as a kid. You hit a wall, got frustrated, and loaded up a less punishing game instead. The gameplay wasn't very good either, the game was all aestethics.

>> No.7218228

>>7218220
>gameplay wasn't very good either, the game was all aestethics

Sounds like TERFworm Jim lol

>> No.7218234
File: 150 KB, 400x266, seething-zoomer.gif [View same] [iqdb] [saucenao] [google]
7218234

>>7218020
>There's not a handholding tutorial telling you literally which buttons to press kind of game

>> No.7218260

>>7218234
This game isn't even puzzle-heavy, it's mostly action timing, that zoom zoom's acting like this is Grim Fandango or something.

>> No.7218361

>>7218260
Grim Fandango had ONE hard puzzle and that was purely because a major clue was VERY easy to miss permanently.

>> No.7218372

>>7217879

I finished it back in the day. It wasn't long I believe. Hard yes. But not too bad.

>> No.7218492

>>7218032
The hardness isn't the problem it's the backtracking, if you restarted on the same screen then it would be tolerable but often you start almost at the beginning of the level. That's where save-states make the game tolerable.

>> No.7218517

>>7218361
To say it only had one hard puzzle is stretching it, GF is known for its brutal difficulty, how the fuck are we supposed to know there was a dead body buried in the garden that would conveniently react to the card you're holding.

>> No.7218521

>>7217950
Fuck does this have to do with retro games, dipshit

>> No.7218530

>>7217968
What game?

>> No.7218539

>>7218530
Going to take a stab in the dark and say it's one of the Parodius games.

>>7218517
Because it's a plot point that someone's #9 Ticket flies out to the person it's meant for, this gets mentioned.

>> No.7218859

>>7218492
I can understand that, at the time this level of animation and CGI style was unheard of in a game, if I remember well this team was going to make a cgi animated movie way before toy story, but they lacked the fund and no one believed in the concept, so they made a game. ( Believe it or not, the french were very advanced in cgi animation) so it's more likely we didn't "feel bored" by it because of the novelty. I guess it's one of these games that need the historic context to be fully appreciated.

>> No.7218891

>>7218859
>France doing anything right
That time is long gone
t. Frenchman

>> No.7218903

>>7217950
ain't referring to SMB3. it's referring to Castlevania II.

>> No.7219054

>>7218521
>>7218903
OP meant modern nintendo where games are aimed at autistic casual men

>> No.7220781

>>7217879
>be kids game
>play as a kid
>clearly meant for kids
>the moment multiple enemies jump up and descend upon the kid, my brain: "oh shit, gang-rape scenario. D:"
:|

>> No.7220836

>>7217909
2021 europa simulator

>> No.7221121

Nintendo kids fear and hate the European scene because it's too hardcore for them.

>> No.7221140

>>7217968
imagine the smell

>> No.7221271

>>7217879
Holy fuck, is this game triggering.
The hitboxes are absolute cancer, enemies read your inputs, movement is sluggish as fuck, and worst of all the game actually requires precision.
I got to the part with the bouncing mob protecting the ladder and this shit filtered me. There's no way to kill or dodge or the fucker.
Gotta look this part up, shit is nightmare fuel.

>> No.7221282

>>7218260
Grim Fandango isn't hard though, just like almost all LucasArts adventures (all adventures in that matter) you really need your sence of humor to exactly match designer's.

>> No.7221286

>>7217890
Yeah and nobody uses it except braindad youtubers.

>> No.7221315
File: 283 KB, 676x520, brain dad.png [View same] [iqdb] [saucenao] [google]
7221315

>>7221286
>braindad
pic related

>> No.7221536

>>7221271
>The hitboxes are absolute cancer
Go back zoomer, you're better off playing Kirby

>> No.7221539

>>7217879
i love this game

>> No.7221740

>>7221536
I'm 30. The game has a part at the start where you have to jump over 2 enemies one after another right before the ladder instadeath I was too stupid to figure out.
It's cancer, totally inconsistent with how the shades bound where they suddenly speed up and you get instagibbed on touch.
Thing is I forgot I set the game to hard.
Still, this game has a fuckton of problems, but I sorta like it.
Also fucking hell is this game violent having the kid get his neck snapped by flying monsters.

>> No.7221790
File: 90 KB, 318x243, 1608575265606.png [View same] [iqdb] [saucenao] [google]
7221790

>>7217879
>kids game
>character's head is bitten off by imps in a bloody mess
I don't think that means what you think it means

>> No.7221794

>>7218361
Lots of puzzles in Grim Fandango are hard. Your perception of difficulty is skewed.

>> No.7221804

>>7221271
Git gud

>> No.7221814

>>7221790
kys zoomer

>> No.7221841
File: 160 KB, 934x750, image0-6.jpg [View same] [iqdb] [saucenao] [google]
7221841

>>7221814
I'm 30 faggot. You guys need to chill.

>> No.7221850

>>7221841
Kids stories had balls back in the day, yes Pinocchio was for kids cope.

>> No.7221854

>>7221794
Name three, other than the betting stub puzzle.

>> No.7221862

>>7217879
>This is when kids games didn't hold your hand, but Nintendo fans will never know that
That's cute you autistic moron. Try 100% a Yoshi game. It turns from cute and colorful into a hellish nightmare.

>> No.7221868
File: 6 KB, 228x221, images.jpg [View same] [iqdb] [saucenao] [google]
7221868

>>7221862
>try yoshi-

>> No.7221869

>>7218539
>>7218539
It's Gokujō Parodius! is what this Mermaid is from

>> No.7221881

>>7221868
I specifically said "try to 100% a yoshi game", not Try yoshi

>> No.7221884

>>7221881
Even lego games are "hard" to 100%, you're the autistic moron here

>> No.7221889

>>7221868
You don't know true evil until a full melon run.

>> No.7221893

>>7217879

>shooting laser beams randomly into the sky
let me guess this game doesnt control very well

>> No.7221905

>>7221893
the guy playing is retarded, the hitbox is fine

>> No.7221957

>>7218361
I was so pissed when I caved after hours and google to find out the sickle was bugged and they never fixed it

>> No.7221967

>>7221893
Like hot garbage. Played this on a d-pad.
Enjoy randomly going prone, failing to shoot diagonally in time or accidentally getting up the ladder trying to shoot up.

>> No.7221972

>>7221967
Was it a modern controller? They tend to have poor dpads since modern games use dpads for menus rather than movement.

>> No.7222017

>>7221967
You will never be nintendo

>> No.7222125

>>7221972
No, the controls are just fucking terrible. The delay when switching sides is especially maddening.

>> No.7222153

>>7222125
silence kid, we retro players are speaking.

>> No.7222227

>>7222153
I'm the middle-aged anon of thirty summers. I always strive to deliver an opinion founded on what's objective.

>> No.7222235

>>7222125
Yeah cinematic platformers are like that. Takes a lot of getting used to and some of them are just overtuned as fuck.

>> No.7222267

>>7221841
Thirty is still really young, Anon.

>>7221790
Kid stories of yore were a lot darker and more harsh back then. And not just with modern media. Fairy tales throughout world history, for example, which *were* aimed at children, would rank as hardcore horror movies today.

>> No.7222269

>>7222235
I also played Abe's Oddysee, and the gameplay was much less wonky and more balanced there while handling pretty much the same animation wise.
It's a very janky game full of braindead trial and error.

>> No.7222284

>>7222227
>I'm the middle-aged anon of thirty summers.
Thirty is still basically a kid, not middle-aged.
>I always strive to deliver an opinion founded on what's objective.
That's the complete of what opinions and objectivities are. Not to mention, such a baffling set of doublethink and mental gymnastics, it's actually quite impressive.

>> No.7222289

>>7222284
>Thirty is still basically a kid
Only by today's standards.

>> No.7222332

>>7222284
You have a potty mouth. I will not have you backtalk and undermine my ironclad objectivity, you little shit.

>> No.7222586

>>7222332
>You have a potty mouth.
In response to a post that didn't contain a single expletive (traditional or conventional).
>my ironclad objectivity
There's a named bias out there which finds that virtually everyone thinks their views are objective regardless of merit or justification. It's actually one of the most common biases known to man.
>you little shit
The irony, given the first sentence of >>7222332.

>> No.7222680

>>7222586
You've pretty much taken the bait on all 3 accounts: jokingly misrepresenting my age, being hypocritical, and my painfully sarcastic jab at supposed own objectivity.
I seriously hope you're not as easily manipulated in real life, lad.

>> No.7222726
File: 3 KB, 242x34, file.png [View same] [iqdb] [saucenao] [google]
7222726

>>7217968
Good but hardly hard

>> No.7222753

>>7222680
>jokingly misrepresenting my age
No one's done that itt.
>being hypocritical
Whatever that Russell argument about proofs and claims go.
>and my painfully sarcastic [...]
Reductio ad ridiculum.
>I seriously hope you're not as easily manipulated in real life, lad.
The pot said to the kettle.

>> No.7224701

Last bump for this thread, as I think I'll try the game one more time to see how far I can get. (got to the swamp and again got confused because the game wouldn't let you duck in shallow water and so it seemed like you couldn't duck at all - one of the reasons this game is janky bullshit)

>> No.7224781

Man! so many people hate games in here.

>> No.7224786
File: 56 KB, 577x474, somethingincredible.jpg [View same] [iqdb] [saucenao] [google]
7224786

>>7217879
>OP likes a glorified snuff movie starring an under aged boy

I can tell exactly what kind of stuff you're into.

>> No.7224789

>>7217879
Cool game but too easy

>> No.7224810

>>7217879
man I remember this game was in development for like 5 years, which was unthinkably long back then. Today the average game is 2-3 years and AAA titles can last 8-10.

>>7217968
I remember when 8-bit titles gave you a bunch of text ending or a still image at most, if not just looping back to the beginning. It wasn't until 16-bit titles that an ending sequence became a standard.

Meanwhile on PCs you had full motion video endings, and by the mid-90s the standard game ending involved destroying the white house with a low orbital ion cannon, independence day style.

>> No.7224827

>>7224786
Now that you mention it...

>> No.7224856

>>7217879
Amazing game, probably in my top five, despite all the times it will drive you nuts. Feels like an 80s fantasy cartoon and the animation is crazy.

>>7221790
>character's head is bitten off by imps in a bloody mess
Nah, he's just eaten. The whole feel of the game makes sense when you finish it.

>> No.7224865

>>7217879
It's not really a kids game to be honest

>> No.7224878

>>7219054
Of course he did. After all, this is the board to talk about modern Nintendo games right?

>> No.7225016

>>7217879
I got this game as a little kid and I couldn't figure out what the fuck to do so I just traded it

>> No.7225038

>>7224786
>glorified snuff movie starring an under aged boy
Why boner?

>> No.7225046

>>7217879
Art and craftsmanship in this are outstanding, but the game itself is meh.

>> No.7225094

that's not the reward I am talking about... jesus

>> No.7225096

>>7224810
>a bunch of text ending or a still image at most
that's not the reward I am talking about... jesus

>> No.7225129

>>7218361
You mean lengua?

>> No.7225154

>>7225129
Not sure what tongues have to do with it, but in the High Roller's lounge the first person you see is Nick, and obviously in this kind of game you exhaust all dialog with someone. Do this with Nick and he heads off to Max's office afterwards and you can't get the vital clues to the puzzle from Max.

>> No.7225207

>>7217879

This game is little more than a glorified FMV QTE-fest. It's like the platformer version of Dragon's Lair. Every screen is basically "die until you figure out the one solution for this situation; all others will not work."

>> No.7225218

>>7217879
>Nintendo fans will never know that
Bitch I grew up with an Atari 2600 and Battletoads on the NES, the fuck you talking about

>> No.7225537

>>7224786
>glorified snuff movie
This is 99% gameplay now sure what mental illness you have.

>> No.7225543

>>7225537
You don't like snuff games, Anon? :(

>> No.7227162

>>7225207
Well... that's pretty accurate, yeah

>> No.7227193

>>7217879
Try to walk at a brisk pace in the later levels of SMB, ez

>> No.7228605
File: 934 KB, 1482x760, Shart of Dickness.png [View same] [iqdb] [saucenao] [google]
7228605

Let me visualize to you just how fucking annoying this game is.

Screen A
>start of the puzzle, you get moved here whenever you die

Screen B
>a bunch of shades drop from the ceiling, there's a 25% chance you get caught despite being furthest to the right
>shoot seed, shoot plant, get up the vine, this is the part you'll want to blow your brains out repeating

Screen C
>move the rock, get past the plant
>for some dumb reason sprint jumping saves you here instead of just sprinting
>returning seems impossible as you get eaten

Screen D
>after all the prior bullshit you get a split second decision what to do here while the bugs eat you at random
>finally decide to ran past them, somehow start climbing down
>turns out this was a freak bout of luck as I get devoured every time from then on
>the character refuses to get into the climbing animation because the game is garbage
>make a savestate after enduring all the retardation and try more than the game lets you
>turns out you can shoot the bugs
>because the controls are shit find out holding shoot button for more than 5 ms robs of the fast attack while standing
>kill the bugs at last and find out why the climbing down mechanic wouldn't trigger (it's shit)

Screen E
>nothing fancy, proceed to dive to the right

Screen F
>rock moves, but get eaten by carnivorous eels / piranhas like I would on screen A
>solution unclear

And that's the kind of retarded shit you have to persevere through playing this queer atrocity.
I eventually figured out the plant on screen C doesn't react to you if you inch past the screen transition.
No idea why I'm still bothering, the game fucking sucks.

>> No.7229406

https://www.youtube.com/watch?v=0DwAaPwHT8g

>> No.7229763

>>7229406
You can tell the designer is a creepy pedo. Most of the deaths are disturbing vore, spine snapping and dismemberment.

>> No.7229772

>>7217879
>blm riot.gif

>> No.7229778
File: 30 KB, 800x666, amazing studio logo.jpg [View same] [iqdb] [saucenao] [google]
7229778

>>7229763
I was about to tell you you're full of shit, then I realized this is the logo of the production company

>> No.7229789

>>7228605
Label it numerically you moron

>> No.7229793

>>7229778
Fucking hell

>> No.7229823

>>7217879
>This is when kids games didn't hold your hand, but Nintendo fans will never know that
You're the same kind of person who will say Zelda 1 is "impossible" without a guide.

>> No.7229948

>>7228605
Buddy, if I could beat this level at the tender age of ten, I'm sure you should be able to use your hardxxxore gamer skills to get past it.

>> No.7229965

>>7228605
Iirc when you knock out the rocks from swimming into F, it creates a current, so you use small energy shots to push a seed off the island, or you destroy the tree a d push that seed into the water, and it floats into the island and knocks the seed off or something