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/vr/ - Retro Games


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File: 227 KB, 418x308, cv4.png [View same] [iqdb] [saucenao] [google]
7192093 No.7192093 [Reply] [Original]

I'm sorry, but it's the greatest Castlevania game of all time.

Also CV general.

>> No.7192102
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>> No.7192109 [DELETED] 
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7192109

fuck igavania trannies for ruining the whole series

>> No.7192350

I enjoyed it, but Castlevanias 1 and 3 are better.

>> No.7192358

RIP box art. Makes mw wanna play.
Now it's all a close up of some asshole's face or a torso. So lazy.

>> No.7192485

>>7192093
how come that some castlevania games (like CV4, Castlevania(64), LoS) have a nice dark creepy melancholy middleages vibe to them and most other castlevania games have a candy crush vibe.
Like the castlevania sorrow games and the shitstain that is bloodstain makes me think it's itagakis fault these games are a weekly tv anime series shitshow...

>> No.7192601

>>7192485
you mean igarashi? he flip flops a lot, his first real work was harmony of dissonance and that's probably the most horrific of the castlevania games, lots of blood and the scariest monsters. then dawn of sorrow and portrait of ruin got super anime for no good reason, but brought it back to traditional art for ecclesia. ecclesia was great but it's a shame the series died there lol.

>> No.7193030
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>>7192485
They've openly said it was to appeal to younger audiences.
>>7192093
We do a lot of shitposting about best this and worst that but is there any main line CV games that genuinely awful? I think CVCX has an atrocious bloodstained tier art style but it's still a good game.
Simons quest is the biggest offender right? Even CV64/LoD was kinda decent if flawed.
>>7192358
I wish there was more fan art

>> No.7193036

>>7192093
It's not, but who am I to try an reason with a crazy person to break from their delusion.

>> No.7193040
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7193040

I think 3 is the peak castlevania in terms of aesthetic, graphics, music, and level design.
But I honestly enjoy playing 4 the most. The fact that it is easy is a plus in this case.

>> No.7193071

>>7193030
I honestly like Adventure 1, the first for the old game boy, but I would never recommend it to even hardcore classicvania fans. The most apt description I've ever read for it is "a parody of classicvania".

>> No.7193147

>>7193030
It's definitely either Haunted Castle or The Adventure. I might have to give it to The Adventure since at least Haunted Castle is only like 20 minutes and has pretty good music. The Adventure is just so damn bad I'd only recommend it if you have a friend or two over and want to riff on a bad game. Simon's Quest isn't that great, but it's somewhat redeemed by having one of the best soundtracks in the series, and it's my second-favorite OST behind SotN.

>> No.7193215
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>>7193071
>>7193147
Of course, I forgot all about Adventure. It was my first CV game so I have a soft spot for it but yeah it's bad. Is it irredeemable though? With the fan patch i've heard it's decent enough. Which is true of Simons Quest as well.

>> No.7193260

>>7193215
Adventure has a fan patch? I didn't even know people were doing any hacking for Adv 1 period.

And I don't know if it's irredeemable myself. Sure, there's the dumb thing about losing whip power with every hit which sometimes results in situations where you can't avoid taking hits, and it chugs so hard that your inputs might go missing, but I unironically find the level and enemy design engaging. Stage 3 is a damn thriller.

>> No.7193285

>>7193030
I'm gonna share the common sentiment here and go with The Adventure. That game is a nightmare on your first playthrough, and even once you get good at it it's just not that interesting. Something about the level design just bores the fuck out of me. III was hard too, but it was still fun and engaging. With The Adventure, I just wanted to beat it to get it out of the way, I had no drive to complete it on the basis of enjoying it.

>> No.7193316

Playing Adventure now, and while the movement kinda sucks and the level designs feel boring (some of that might just be due to being on the GB though), Stage 3 actually feels pretty fun and unique. Haven't gotten past it yet, but it's challenging in a pretty non-bullshit way compared to most of the game up till then.

>> No.7193376

>>7193260
It's for the Konami Collection so you can play in color and speed up yer dude
>Increased character speed
>Do not lose whip powerups when hit by enemies
>Coins changed to money bags
>Hearts changed to Castlevania potroast
>Crosses changed to Medicine jars.
>Autoboots to CVA
>https://www.romhacking.net/hacks/2473/
There's also a version for the normal colourless version as well

>> No.7194090

How does The Adventure ReBirth stack up to the original The Adventure? Is it a remake or an entirely new game? I haven't played it, but what little I've seen of it makes it seem more like a new game.

>> No.7194206

Bloodstained: Curse of the Moon is good.

>> No.7194284

>>7192093
based

I haven't played CV4 this year, I might as well give it a run

>> No.7194321
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7194321

COMING FUCKING THROUGH, PLEBS

>> No.7194347
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7194347

>>7194090
It's basically a different game that pulls a little from Adventure 1, a little from Adventure 2, and a little from a bunch of other older vanias for something pretty new, yeah. Hell, takes a song from one game's fucking scoreboard, even.

You can set things like number of lives, difficulty, and playstyle that affects both your jump controls and what subweapons are available. To put it in perspective, Normal with jump controls will maybe easy albeit a little enjoyable, Hard/Classic style has you trying to drop the surprisingly atheletic blood skeletons into bottomless pits to get them off your ass like goddamn. Honestly, stage 3 and 5 will probably screw with you in general.

Adventure Rebirth is a better game overall, really, even if I personally feel like it's more generic CV/less flavorful than the original in terms of aesthetics that are honestly pretty good anyway.

>> No.7194491

>>7192093
But, Egoraptor told me I shouldn't like it.

>> No.7194883

>>7192093
CV 4 made you feel like you were going on an epic adventure. And the music is amazing.

>> No.7194978

Circle of the Moon was a good video game

>> No.7194981

>>7194206
Agreed. It's not Castlevania, but agreed.

>> No.7194996
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7194996

I'm playing through Castlevania 2. Blind, no guides or hacks or anything. I am 15 hours in and I hate everything about this game except for the music.

I have no idea how to get this clue. I have all of Drac's parts and have found out what the nail does, I assumed that was the solution, but I guess not.
The closest I've come to looking anything up is seeing if this one is somehow impossible to get, like a red herring or something. I don't know if I'm asking for the answer from this thread. I just don't know.

>> No.7195014

>>7194996
You don't really need whatever that clue is, unless you're trying to 100% everything I guess.

But if you really want it, and since as far as I know you should be able to connect all the clues, there must be some path below that should lead you up there.

>> No.7195293

>>7194996
I came back to say I beat it. I literally just needed to go to the right after getting to the last town and somehow didn't. I stunlocked the final boss to death before even seeing what its attacks are, without even knowing that I could stunlock it. 3/10 game.

>> No.7195418

>>7193316
I just got past the vertically-rising spikes and was feeling pretty proud of myself and starting to relax a litte, when the horizontally-rising spikes appeared.

>> No.7195498

>>7195293
>>7195014
Oh yeah also thanks. You were right, I looked it up after beating and it was nothing helpful. Not surprised.

>> No.7195575

I have never played any castlevania games. Where should I start ?

>> No.7195579

>>7192093
It's got the best combat and controls, but the rest was pretty weak.

>> No.7196571

>>7195575
At the beginning

>>7195579
What else matters, story?

>> No.7196762

>>7196571
Level designs
Enemy designs
Pacing
Challenge
etc.

>> No.7196862

>>7196762
What's wrong with the levels and enemies?

>> No.7196875

>>7196762
>Level designs
Different anon, I'm going to disagree with you on that part, at least far as the 16-bit classics go, barring Bloodlines and Haunted Castle, haven't played those. 4 is more involved and demanding in what it wants from you when it comes to traps and platforming, with only X68000 coming close.

>> No.7196903

>>7196862
>levels
Over half of them are boring filler, a few are just down-right gimmick shit, for example stage 4.
>enemies
They aren't buffed to match or exceed how good Simon plays as. At least SotN, which is also a cakewalk due to Alucard being OP as fuck, throws some interesting enemies at you sometimes.

>> No.7196916

>>7193071
>>7193285

Alright you two have got me wanting to play that now. I have opened a browser tab to remind myself and will eventually play it.

(I like investigating creative works that sound like they might be interestingly good or interestingly bad or even completely boring and I can't tell which from what I'm hearing about them. It's a hobby of mine. I once read Atlas Shrugged for this reason.)

>> No.7196924
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7196924

>>7196903
Anon, SoTN has like maybe five enemies in the whole game, if even, that stand any real chance against you, and that's assuming you're not using anything other than a decent, not overpowered or even good, weapon.

>> No.7196926

>>7195575

Play Castlevania, try Simon's Quest but be highly willing to give up on it and skip to III, play Castlevania III, either play or listen to the soundtrack of Castlevania IV because the soundtrack is not to be missed, and other than that I don't really know because I only played those four. But they are two great games, two arguably good games, and four great soundtracks. So play at least two of them.

>> No.7196931

>>7196916
Anon who likes Adv 1 here, you're going to hate it first four playthroughs even if you like the aesthetics, enemy and level design like I did.

>> No.7196971
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7196971

>>7195575
Like some others have already suggested, essentially starting from the beginning isn't a bad idea, especially since CV 1 is a simple, tough but fair game that lays the foundations that just about every other game relies on.

If you're not going at it in order, though, I would maybe say start with Super Castlevania 4 and/or Rondo of Blood. They're both classics, and while I would call them the easiest of them, they might still give you a hassle. More than that, though, I feel like they're microcosms that go in different directions of the franchise, a little bit, anyway, at least maybe when it comes to aesthetic and gameplay style/overall vibe of the games, if that makes sense? RoB is upbeat anime with a focus on enemy patterns that will likely slap you shit, 4 is a more somber, down to earth feel with easy enemies but more demanding level design.

Honestly I'm probably not doing a good job of getting my point across and it's probably bullshit anyway, but
RoB ->SoTN->AoS->More metroidvanias, probably. Maybe the 3D PS2vanias.

CV 4->Some combination of classicvanias->CoTM->DSvanias->More metroidvanias. Possibly the N64vanias and especially LoS 1 if you particularly liked 4 since it's 4 translated to modern 3D action game design unless you fucking hate God of War, I guess.

But yeah, it's a long-running franchise that has dipped into a lot of different things, so I'm not sure what to really tell you, anon.

>> No.7196985

>>7192350
LOL
>>7192093
is correct

>> No.7197173

>>7192093
CV: HoD is true IV.

>> No.7197178

>>7196971
CV 4 = HoD

>> No.7197292

>>7197173
I'm gonna be blunt, the fuck is that supposed to mean? Which HoD, even, and why?

>> No.7197368 [SPOILER] 
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>>7197292
It mean badass.

>> No.7197370

>>7196931

All the better!

>> No.7197379
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7197379

>>7197368
Shit, did Harmony of Dissonance just get really popular as of late, did the HoDfags just stay in hiding all this time, or was it always like this? I freaking love HoD, but was always under the impression that nearly everyone hated it.

>> No.7197578

>>7197379
Man of culture.

>> No.7198653

>>7192093
of ALL time!
ALL OF IT!

It's the best!

Of a blip of a media franchise that will be forgotten faster than Oswald the Lucky Rabbit, who your boomer parents have never heard of.

OF AAAAAAAAALLLLLLLLLL TTTTTTTTIIIIIIIIIIIIIMEE :D :D :D ::::D

>> No.7198742

>>7197379
HoD has really good graphics, but traversing the castle and the music just make me hate it.
I prefer Aria.

>> No.7198752

>>7197379
Worst castle layout in the series.

>> No.7199020

>>7197379
>no rng grinding
Sandwiched between circle and two aria games that aspect is very refreshing.

>> No.7199035

>>7195575
You might as well consider the pre and post symphony games as a different series
pre essentials:
1 -> 3 -> ROB
If you really want more of ROB consider Dracula X on the snes, basically an alternate game that's of somewhat lower quality. Castlevania IV is bit of an awkward entry, it's kind of better to think of it as a generic snes action game with a really great castlevania aesthetic.
II was a torture device for 10 years from the 80s, don't bother.

Post:
I would advice starting with symphony and the jumping to the aria games to get the best of the best before potential burnout sets in. If you enjoy those and still want more go through the other ds games. The other gba games are decent but not as easy to reccomend, Circle of the moon is frustrating and Dissonance is a bit bland.

>> No.7199042

>>7192093
ignoring the Gameboy games and the botched SNES Rondo port, Castlevania 4 might be my least favorite of the classic titles. I hate the level design, don't think the visuals are very good, most of the music is forgettable ambient droning, even hitting things feels weak despite the controls.

>> No.7199045

>>7195579
>It's got the best combat and controls
combat and controls being the most fluid don't necessarily make them the best.

>> No.7199050

>>7199035
forgot about bloodlines on the genesis, it is essential if you enjoy the classic games.

>> No.7199058

>>7199035
also it's a bit tougher to set up the turbo gfx 16 for rondo but not unreasonable, just look up a guide.

>> No.7200114

Well, there's no 2D Castlevania left for me. Any good recs from outside the series? Ninja Gaiden, Batman NES, and Quantum Fighter Kabuki all scratched the itch a bit but none of them are close to on the same level as a good 'vania.

>> No.7200348

>>7200114
Rusty for PC-98/DOS is my favourite notvania.

>> No.7200358
File: 2.91 MB, 510x360, Bloodlines1up.webm [View same] [iqdb] [saucenao] [google]
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>>7192093
You can't do this in CV4

checkmate

>> No.7200363
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>>7200358
You can't do this either

>> No.7200370
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7200370

>>7200363
You also can't do a backflip and exploit the whipping animation to reach higher platforms

>> No.7200375
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>>7200370
can you make skeletons dance in CV4?

didn't think so

>> No.7200383
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7200383

>>7200375
Can you use a key to avoid damage in CV4?

Nope.

>> No.7200385
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>>7200383
In CV4 can you also be an ultimate badass and kill enemies with said motherfucking key, exploiting its bigger Y axis hit detection to kill enemies on other floors?

Lol no

>> No.7200390
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7200390

>>7200385
in CV4, can you moonwalk outside of stairs and use that to bait medusa heads and bats into spawning on the wrong side of the screen?

Hmm, guess not.

>> No.7200394
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>>7200390
How about stunlocking a goddamn Minotaur to death with a simple knife?

>> No.7200408

>>7200358
I loved how you could whip off anything in BL, as opposed to just the designated rings in IV. Shame those two are the only CV games that let you whip swing, though.

>> No.7200410

>>7200394
>>7200363
>>7200370
>>7200375
>>7200383
>>7200385
>>7200390
>>7200394
so I guess the only reason why someone would like CV4 the best is because when they rotate the whip around it reminds them of their flacid cock

>> No.7200471
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>> No.7200490

>>7200408
The only problem is that the ultimate whip upgrade has a slightly shorter hit detection, and I swear getting the other hidden 1up in the factory stage is a pain in the ass in that case

>> No.7200495
File: 2.89 MB, 1920x1080, bloodlines.webm [View same] [iqdb] [saucenao] [google]
7200495

>>7200490
Not that I need 1ups in Bloodlines, but leaving it up there triggers my OCD

>> No.7200530

It's the weakest 4th gen CV but far from a bad game.

>> No.7200561
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7200561

>>7192350
Castlevania 3 is “better”

>> No.7200927

Juste?
more like JUST

>> No.7201882

>>7200358
Pretty cool. Bloodlines gets better the further into it you get and it starts off pretty weak. The bosses were really cool.

>> No.7202153

>>7192093
>shit music
>most of the game is dirty browns and greens with maybe some grey, only visually interesting areas are the Mode 7 segments and the treasure cave
>bad level design
>flaccid response when attacking enemies
Good controls aside CV4 is my least favorite of the classic games by a mile, is there any classicvania with a worse soundtrack? Maybe Legends I guess.

>> No.7204330

>>7192093
No it's not.

>> No.7204370

>>7192093
which game has the greatest "Dracula's Castle stage" music? Mine is Simon's Quest. Love the organ sound and Konami percussion they excelled at. Top notch in my book.

>> No.7204556 [DELETED] 

These threads are all so boring to read
>look at my totally unsubstantial and subjective opinion! I think this game is better than this other game!

>> No.7204570

>>7204556
Welcome to 4chan.

>> No.7204618

>>7197379
I like HoD but as it was for GBA i didn't bring it up before the gen was allowed in vr

>> No.7204704

>>7202153
At least the soundtrack is original. I like it better than games like Chronicles and Rondo, where it is 85% remixes.

>> No.7204728

>>7204704
I'll take remixes of some of the most iconic and catchy video game music of all time over boring badly sampled drones with the occasional awful organ melody over them.
hell there are remixes in CV4 and aside from Bloody Tiers they're terrible, that HAS to be the worst version of Vampire Killer ever to be recorded.

>> No.7204740 [DELETED] 

>>7202153
>>shit music
Probably one of the most unpopular opinions you could have regarding Castlevania IV or any of the other main games. Music is consistently praised in this series, you can't say any of it is "shit" unless you go for hyperbolic nonsense.
>>most of the game is dirty browns and greens with maybe some grey, only visually interesting areas are the Mode 7 segments and the treasure cave
Castlevania VI goes for a grittier look, but I would say it's far from being ugly or uninteresting. The treasure cave is a highlight but I prefer areas like the forest or the submerged city.
>>bad level design
It has some of the best platforming in the series, again you're having a highly unpopular opinion.
>>flaccid response when attacking enemies
Then time your attacks better.

>> No.7204776

Yeah, its moodier, but it is really atmospheric and fitting. Yes, CV3 has a better soundtrack, but 4 isn't even close to "bad".
https://www.youtube.com/watch?v=AmZhzeQ5cSE

>> No.7204798

>>7204740
>Probably one of the most unpopular opinions you could have regarding Castlevania IV or any of the other main games
go listen to the soundtrack and note how most of it lacks any coherency or melody. Out of all of the songs that are original to IV, literally only ONE (Simon's Theme) has become actually iconic and used in further games in the series.
There's no excuse for this, this was the Super Nintendo. look at what Capcom was doing with music on the system. hell look at what Konami themselves did on the same console with Sunset Riders and Turtles In Time and Mystical Ninja. Castlevania on Super Nintendo should have a -legendary- soundtrack on par with Megaman X but we got droning shit instead.

>It has some of the best platforming in the series
the disappearing block segment in 8-2 is probably the worst level design in the history of the franchise and it took me longer to get past that than it took me to beat Castlevania 1.

>Then time your attacks better.
It's not about timing or any issue with the actual mechanics, the combat mechanically is incredibly solid, it just feels like shit. everything is underwhelming and wimpy from the sound to the visuals to the way enemies die. There's no good satisfying response when you hit things.
For an apt comparison, play Final Fight 2 and 3. Note 2's godly sound design with big meaty crunchy hits, the satisfying way enemies slightly jostle each time they're hit, the entire screen shaking violently with a thunderous crash when you throw them. Then play 3 and note how everything feels like shit, especially the throws which don't shake the screen or even have a sound anymore.

>> No.7204824 [DELETED] 

>>7204798
>go listen to the soundtrack and note how most of it lacks any coherency or melody.
Go learn some music theory. Castlevania IV has some experiment passages but it's all very melody-driven.
>Out of all of the songs that are original to IV, literally only ONE (Simon's Theme) has become actually iconic and used in further games in the series.
Pretty sure there's some others, like the stage 4 theme, that was used again in later GBA games.
Is there any original Rondo of Blood, Bloodlines or X68K theme that got used later? I think I remember the Atlantis theme from Bloodlines also appearing on a GBA game, but not sure about Rondo or X68K.
>the disappearing block segment in 8-2 is probably the worst level design in the history of the franchise and it took me longer to get past that than it took me to beat Castlevania 1.
Really? Sure there's some RNG there but there's still a timing for it. Once the blocks further to the right disappear, and ones in the middle appear, you can start walking and then the ones on the right will appear again quickly. It used to give me a hard time when I first played it, yes, but not anymore.
>It's not about timing or any issue with the actual mechanics, the combat mechanically is incredibly solid, it just feels like shit. everything is underwhelming and wimpy from the sound to the visuals to the way enemies die. There's no good satisfying response when you hit things.
So your problem is not the actual controls but the visuals and sound effects? I thought it actually has some of the best sound cues and visual cues in the entire series. The whip sounds like a whip, the hits have punch to them, and the enemy animation is more than rewarding (bones flying all across the screen, with accompanying bone scattering sound effect).
Still see you're only throwing unpopular opinion after unpopular opinion.

>> No.7204825

>>7204798
>the disappearing block segment in 8-2 is probably the worst level design in the history of the franchise and it took me longer to get past that than it took me to beat Castlevania 1.

The worst part is the scroll up with the gear chasing you and then the blocks going up.
THAT is the worst platforming segment in any CV game. I could go on forever as to why the execution is horrible in that one.

>> No.7204857 [DELETED] 

>>7204825
The disappearing blocks from stage 8 are a somewhat valid (if whiny) complaint, but the last part of stage B is fine man, sounds like a you-problem, not a game's problem. The blocks going up is one of the most exciting platforming parts in the series.

>> No.7204873

>>7204825
I never died to that once whereas I spent over 40 minutes game overing on those dumbass RNG blocks, it didn't matter if I waited to time it out, didn't matter if I just tried to brute force it, died over and over again. Imagine if one of the fucking Megaman games did RNG disappearing blocks over a spike pit instead of a fixed pattern, jesus christ.

>> No.7204897

>>7204798
To be fair to your complaints about Castlevania 4 being well below Konami's own standards for the console, it was their second game ever made for the console and those other games came 2 years after. It's like comparing Link to the Past to something more impressive like Brain Lord or Terranigma, obviously the games at the end of the console's life span made by people more familiar with the hardware are better.

>> No.7204937

>>7204857
>>7204873
it's full of terrible design flaws, for the part with the spiked gears:
>the spiked gear spawns on a clock basis
should be based on the player's location instead. Spawning it based on clock can lead to awful situations, like a playing doing badly a first time through but getting lucky, then doing better a 2nd time but getting fucked by the gear because he's in the wrong place at the wrong time with no way of knowing it

>the area is super cramped
Too fucking bad about that glitch that kills player colision and makes him fall through the floor if Simon hits his head a ceiling at the top of a jump

For the part with the blocks going up
>when you're on the stairs at the start, if you jump on a block then jump back on the stairs, the screen will have scrolled up so slightly up that you can no longer jump back on a block and you're in a dead man walking scenario

>the ceiling spikes hit detection is twice as big as the spikes look

>discrepency between the speed of the scrolling and the speed of the block meaning you can't see shit coming
That one coupled with the spikes hit detection is a real fuck you

>when Simon dies on a spike he just lays there in mid air

shows how much they cared

Another great example of the terrible design execution in this game, are the spiked blocks that move up and down. In CV4, the movement of those traps isn't coordinated and start when they appear on screen, which, makes areas with several of them next to each other more or less difficult depending on how the player enters the area.
This kind of shit is just plain bad design, and suffice to say that the same traps ARE coordinated, like they should be, in other CV games, included previous ones like CV3.
That one isn't THAT bad but it's proof that CV4's design just wasn't as well made both on a conceptual and execution level.

>> No.7204974 [DELETED] 

>>7204937
Oh, I remember you from previous threads, the guy who complained about Simon's death animation on that stage. Such a nitpick.
You just suck at the game, there's nothing wrong with the chainsaw and if you really do have problem with it, just get better, it's not the game's fault.
>>the ceiling spikes hit detection is twice as big as the spikes look
Proof? Anyway, I never had issues with this part either, or with the platforms' patterns. Again it's just a you-problem.
You're blaming the game for your own poor skills and reaction time.

>> No.7205054

>>7192093

fuck you. SOTN will always be the best.

>> No.7205075

>>7205054
ok igafag.

symphony of the night and all of its rehashes will never be real castlevania games.

>> No.7205345

CV4 is almost my favorite, every time I mention that though the topics always turn into a shit show
>Play classic castlevania faggot
I like the classic series as well. But the classic series has so many entries over the years: 1, 3, Bloodlines, Rondo/DraculaX, Game boy series kinda, Chronicles, Rebirth.

CV4 is only a single entry with the 8-way whip mechanics. I wish they would have done a sequel and tried to refine it.
Imagine if CV1 was the only entry in the classic series. It too would be a series left unrefined.

>> No.7205359

>>7202153
>shit music
Nice shit post. People will fall for it.

>> No.7205492

>>7205359

Anon, I think anon's taste in music is actually that bad.

>> No.7205538
File: 44 KB, 554x554, FC9E3BB2-700C-4C82-B033-664A61CA970F.jpg [View same] [iqdb] [saucenao] [google]
7205538

>>7192093
That was my first CV game actually, I beat it last month. I really liked it.

I recently finished pic related a couple of days ago and I'm not really sure where to go from here. Should I just jump to SotN already?

I thought the game was fantastic btw. Just as good, if not better than IV.
The visuals, the music, the gameplay, great stuff. It was a bit weird going from 8 whip directiona to just one though. Also stage 7 was fucking bullshit.

>> No.7205703
File: 238 KB, 350x436, retrocard.png [View same] [iqdb] [saucenao] [google]
7205703

>>7205538
SoTN wouldn't be all that bad a choice given it is a direct sequel, but while it does take Rondo's idea of alternate routes and run with it, it's honestly a pretty different game, what with RoB still being a classicvania and SoTN, barring maybe Simon's Quest, is the premier metroidvania of the franchise whose template the later games would use a lot.

If you're still into the oldschool gameplay, then maybe put off SoTN and go for quite literally any game before Rondo, it was the last of the classicvanias except for Adventure Rebirth, but I have no idea how you can access that outside the defunct Wii virtual shop. Or hell, play SoTN in between classicvanias and see where you end up. Course, even if you don't like SoTN, there might still be a metroidvania you can get some enjoyment out of, but that'll depend on preferences.

>> No.7205721
File: 31 KB, 220x311, 220px-Castlevania_Bloodlines.jpg [View same] [iqdb] [saucenao] [google]
7205721

>>7205538
You can jump to SotN if you want or if you more classicvania then play Bloodlines next.

>> No.7205728

>>7205538
That is a pretty common opinion.
If you appreciate aesthetics, I'd play 3 next. Japanese version is fair, USA version is a hardmode romhack that got sold at retail.

>> No.7206403
File: 890 KB, 256x223, castlevania.gif [View same] [iqdb] [saucenao] [google]
7206403

Took me all day but I've figured out how to create smooth lossless gifs of retro games. I like this power.

>> No.7206656
File: 2.78 MB, 768x672, Death3.webm [View same] [iqdb] [saucenao] [google]
7206656

>>7204974
How does the fact that a game is so badly designed it has dead man walking scenarios and empty space around spikes that kill the player, have anything to do with skill?

I'm talking about game design principals and your answer is "lol get good" but with more words. Sounds like you ran out of arguments.

For the record I don't need to get good. I'm the same person who can beat Bloodlines and Dracula X while only getting 1-2 times through the entire game.
One doesn't even need to "get good" in CV4, it's the easiest in the series. They added tons of moves for Simons but all the enemies still behave like you're stuck in the bodies of CV1 and CV3 characters, which is what leads to the easy gameplay.

>> No.7207327
File: 119 KB, 1280x1157, 8jo41mqkza151.jpg [View same] [iqdb] [saucenao] [google]
7207327

>>7193030
>ctrl+f
>no Legends at all
at the very least it had a good rendition of Bloody Tears and Vampire Killer

>> No.7207346 [DELETED] 

>>7206656
>How does the fact that a game is so badly designed it has dead man walking scenarios and empty space around spikes that kill the player, have anything to do with skill?
Really? You were talking about getting fucked by the chainsaw (seriously, get good), or hitboxes on the spikes (you never provided proof that the hitbox is bigger than the sprite, but even if it was: get good).
The bit about the death animation just gave away that you're the same guy from months ago who was posting a lot of screenshots trying to come up with excuses as to why IV is not a well designed game, and every single one of your nitpicks were countered, by me and others.
>I'm talking about game design principals
And you're complaining about things that aren't issues, such as the chainsaw: you are not a person whose opinion on game design should be taken into consideration at all.
>I'm the same person who can beat Bloodlines and Dracula X while only getting 1-2 times through the entire game.
Bloodlines is an easy game so that's not supposed to be impressive.
> CV4, it's the easiest in the series
Factually wrong, in fact it may be one of the actual hardest classicvanias on replays. It may be "easy" to tank through it, wasting many continues, but once you learn the game, it's not easy to go through it undamaged, as opposed to easier games like Rondo, Bloodlines or, yes, even Castlevania 1. Only games like CV3, Dracula X or X68K are harder.
> They added tons of moves for Simons but all the enemies still behave like you're stuck in the bodies of CV1 and CV3 characters, which is what leads to the easy gameplay.
Wrong, the NES games don't have the amount of enemies that attack you from diagonal angles like IV does, stop bullshiting.

>> No.7207428

>>7206403
don't jump, stay a whip's distance away from the bone dragon and make sure where your whip lands is exactly at the bone dragon's mouth; kills it while also destroying the projectiles it throws

>> No.7208321

>>7205703
>I have no idea how you can access that outside the defunct Wii virtual shop
You can download virtualshop content fairly easily for hardware or dolphin

>> No.7208357

>>7207327
worst classicvania desu

fuck konami nagoya

>> No.7208729
File: 87 KB, 209x172, 1561401864992.gif [View same] [iqdb] [saucenao] [google]
7208729

>>7208321
Anything that gives people access to Adventure Rebirth, because Konami probably isn't going to do shit. Seriously, is CV Collection part 2 a thing yet, or are they still twiddling their thumbs on that? How well did the first do, anyway?

>> No.7208738

>>7197379
I was playing HoD last night and did you knew you can sorta sequence broke the game a little as soon as you first get the skeleton key and go back to Shrine of the apostates (before getting trough the castle A/B portals), and yo can ram up experience points to many levels by spamming the Simon wraiths?

>> No.7209165

>>7208738
What, you mean like instead of arriving there through Castle B's Entrance and Marble Gallery? I wouldn't be all that surprised, HoD allows you a lot of leeway from what I can tell before it puts its foot down and makes you get a powerup to proceed.

>> No.7209909

>>7209165
Yes that is what i mean, and NO, it doesnt allow to much leeway, because if anything, its also quite linear like CotM, specially since the damn magic/portal doors cant be opened until the end i remember.

>> No.7209916

>>7192485
>>7192601
His first work was Symphony of the Night, and that was strictly gothic horror.

Dawn of Sorrow and Portrait of Ruin's artwork was Konami-imposed because CV simply does not sell well in Japan. For a brief time they even used the english name Castlevania in Japan as a gimmick hoping that'd help sales somehow.

And even though the mugshots were anime, Portrait of Ruin's actual in game graphics were still bloody and horror-inspired.

>> No.7210012

i was just playing a castlevania game and then at one point i just started spontaneously and unexplainably orgasming for like two minutes. it was really distracting and i died.

it wasn't even a game with alucard or anyone else that's hot. it was fucking castlevania: the adventure (1989).

am gril btw

>> No.7210078

>>7210012
do you randomly coom like that often?

>> No.7210098

>>7210078
no

it was a real shock

>> No.7210789

>>7205054
Not a real Castlevania game. Bloodstained is better by a mile.

>> No.7210982
File: 98 KB, 500x442, uue2o0wf6xg11.png [View same] [iqdb] [saucenao] [google]
7210982

>>7210012
Was there..anything else going on at the time or were you just playing the game?

Discussion Theme: https://m
www.youtube.com/watch?v=-F4gG7rXw1s

>> No.7211190

>>7210982
just trying to play the game

>> No.7211514

>>7194996
You really should play it with Bizqwit's patch. It only improves the experience by giving the game a proper translation/script. The dialogue in the original English translation really hurts the experience since the entire point is to use the villagers for clues to understand what to do For example, in the first town alone you need to know to have an orb so you can see an invisible platform in the first dungeon. Also, the method to activate the tornado to go to a different part of the map, and to make a pool of water traversable as two more examples.

https://www.romhacking.net/hacks/1032/

But seriously, take a minute or two to read the list of improvements. Some of them are optional too, you can go on his website and change the language to English and customize your patch. But I can promise you it only improves the experience while remaining faithful to the original.

>> No.7211569

>>7210012
>Implying that Christopher "beat you to death with a whip and nothing else" Belmont isn't such a motherfucking chad

>> No.7213053

>>7211514
I said in a subsequent post that I already beat it, but thanks.

I actually did some reading about the game after beating it, mostly seeing other peoples' opinions etc. The manual outright tells you some NPCs will lie to you, but even then, some hints that are accurate are hurt by the translation.

I probably won't be playing that hack just because there's nothing fun about CV2 even if you make the "puzzles" more reasonable. The combat blows, level design blows, the spiders are the only interesting enemies. Making the "puzzles" less cryptic won't make it a good game, just decrease the time someone has to spend playing it.

That's just my opinion though, thanks for the suggestion senpai.

>> No.7213078

140IQ genius intellect level take - Dracula X has a better soundtrack than Rondo of Blood