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/vr/ - Retro Games


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7191387 No.7191387 [Reply] [Original]

How it was to go from 2d side-scrolling to 3d? I wasn't around there yet but I think it would blow my balls off

>> No.7191405

Yeah people were very excited.
https://www.youtube.com/watch?v=vyQI10yfl1E

>> No.7191409

it took me a minute just to get the hang of walking in a straight line
but eventually it became 2nd nature

>> No.7191414

>>7191387
Didn't really like it. Couldn't get used to moving with an analog stick and I didn't like the game looked compared to World.

>> No.7191417

profound and unsurpassed by any other major change so far
the idea that I could go AROUND an enemy or hazard and pretty much anywhere in the world without constantly being funneled in one particular direction made playing so much more enjoyable

>> No.7191430

>>7191387
>I wasn't around there yet but I think it would blow my balls off
It did. The industry shift was obvious and immediate. It was so amazing that 2d games, even great ones were ignored because they now suddenly seemed inherently outdated.

>> No.7191545

>>7191387
Super Mario RPG was a thing and so was Mario kart. It wasn't 2d side scrolling then SUDENLY MARIO 64 :O also there was doom and star fox on the snes too. It wasn't suddenly done. PC engine had lots of 3d tier shit too, not that many had that.

But sure, 3d made people :O

>> No.7191614

>>7191545
my personal experience at the time was owning a Mega Drive, with Sonic + Streets of Rage etc, but none of the in-between games on it like Sonic 3D. I had a friend with a SNES that had Jurassic Park, and I possibly played a bit of Doom before (or after, I can't recall)... Mario RPG never came out in Europe and I never played Star Fox. As a kid, I just wasn't aware that stuff existed... Even so, I guess this kind of thing still didn't really compare. Getting Mario 64 and experiencing the jump to fully realised 3D really did blow my mind, and I'm grateful I got to experience that.

>> No.7191628

>>7191387
3D Mario was a mistake. Nobody wants to wander around empty and/or poorly designed maps looking for shit to collect.

>> No.7191630

>>7191387
You dont even know, dude. It was a world changer. Some series made the transition, and some died off.

>> No.7191705

My reaction to the N64 was "Oh they have MIP-mapping on consoles now, too, huh. That's neat I guess."

>> No.7191724

>>7191387
I can't stress enough how spoiled we were in the 90s. Technology was advancing so fast that every six months you read about a new game that blew your mind. It was literally only 10 years between FF1 and FFVII. 11 years between Super Mario Bros. and Super Mario 64. We got so used to the landscape rapidly changing that many of us now are straight up bored with modern gaming because 10 years means almost nothing anymore within a franchise. Being a kid in the 90s was very much like being on a drug. It was also pre-9/11, there were no major wars, it was an economic boom, and the biggest political scandal was a blowjob. So culturally we also had very little to worry about. Add in the fact that the Internet was new and you probably knew more about computers than your boomer parents and teachers and it was easy to see why the "kid power, rebel against lame adults" attitude of Nickelodeon, Bart Simpson and Home Alone took hold. People talk nostalgia goggles but it really was an amazing time to grow up.

>> No.7191739

>>7191405
I played the demo for this so many times, never bought the full game

>> No.7191746

>>7191724
>We got so used to the landscape rapidly changing that many of us now are straight up bored with modern gaming because 10 years means almost nothing anymore within a franchise.
This so much. I can't get excited for new consoles anymore because there's not much that changes. Back then, every new gen was a massive change. 8bit to 16bit was insane, SNES to PSX/N64 was massive.

>> No.7191757

>>7191387
It was mind-blowing games when I first got it, and I don't think any game has quite matched that feeling since.

>> No.7191773

>>7191430
I was too little for video games when the shift occurred, but I did eventually notice 2D games getting shafted in reviews in magazines until late 00's.

>> No.7191845

>>7191387

We were stoked. Going from Snes to this was bonkers. At the time, to us, it looked like a million bucks. Definitely felt like we were witnessing evolution and a moment in history. If I could put my golden-eye hours into something else Id have a doctorate in the subject of my choosing.

>> No.7191854

>>7191746
>>7191845
It was a very specific time in history. The only comparison I can think of is what it must have felt like in the early days of cinema, going from silent films to Wizard of Oz.

>> No.7191891

>>7191854
Nobody will agree with me but I feel like we're getting close to another one of those moments with VR. Playing through Half Life Alyx and being able to physically pick up a book off the ground and read the description on the back by literally holding it up to my face - it's that kind of thing that will eventually reach a point where it will be a little bit harder to go back to "press e to pick up, press e to drop or click to throw"
it's not there yet but god damn the technology is so much further along than most people realize

>> No.7191908

It was one of the most magical experiences, honestly. My dad was a PC gamer, and I was too stupid and small to touch the PC but he had Quake and stuff. I didn't understand why you couldn't see your guy in Quake, so I didn't like it. I played Star Fox on the SNES. Then I see 3d things on the Playstation, and it still didn't quite hit me what I was looking at. Everyone's kind of chibi and weird looking, and part of me feels like I'm just looking at a computer animated movie, so I don't play it. We get a Playstation and Final Fantasy 7 and it starts to make sense, but still doesn't really blow me away. Then the Circuit City video game section got its N64 demo, and with it came Mario 64. It was the first time I ever moved anything in a virtual 3D space. Mario walked around, he jumped. When I walked up to a Piranha Plant, it played the lullaby. Dad tells me I cried, which I don't remember, but I can believe it. I got stuck in the camera mode, and looked around the world as Mario. I couldn't figure it out, and it felt like playing with "big kid toys" for the first time, or something. It was too much for me at the time, but I'd get used to it - There was this whole new world out there. Then there was a 3D Mega Man game, and... Please excuse the blog post, I had an autism.

>> No.7191909

>>7191891
VR's big limitation is that it's inconvenient. It requires too many contraptions. Bulky headwear, specialized controllers, and if you want real fancy movement, an omnidirectional treadmill. If fucking Holodeck shit becomes a thing then holy shit. But as is its going to be hard to break through the limits of it being a niche of a niche.

>> No.7191921
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7191921

>>7191909
most of that people can look past, the treadmill stuff is a long way away but it doesn't add to a game the way individual finger tracking does with an Index
but its a 1000 bucks for a full kit that has base stations/lighthouses for full body tracking, plus at least 1500-2000 for a PC that can run most games comfortably
and for what? theres like four VR games worth playing at the moment

so we're in this chicken/egg scenario right now. theres no development aside from niche companies and companies like Valve who can throw money at a passion project because theres no audience yet, but theres no audience because the software isnt there yet.
We'll get there, every year it gets more and more affordable. Half Life Alyx blew my mind on a technical level so it's exciting where we can go from here.

>> No.7192381

>>7191387
imagine all your games going from silky smooth 60fps with precise controls to 3fps slideshows that controlled like ass

>> No.7192384

>>7191921
VR won't go mainstream until they can reduce headsets down to wraparound sunglasses formfactor and no cables

>> No.7192417

>>7191921
>and for what?
FullHD POV porn with head tracking. That's the real reason.

>> No.7192428

>>7191387
It was before my teens but I remember wolfenschteinem 3drei running on the chessmaster's office workstation at my local chess club. That waw my intro to 3D. The same year I also got to try the Dooms 1 & 2 on the workstation of my father's friend (it was better than letting me puncture his water bed). However Mario in 3D was still magical as I was so young it made such a massive impression on me. I remember that Quake made sprites in 3D seem obsolete so I never bothered with Doom 64 as it felt so wrong and bad and absolutely uncool.

>> No.7192429

>>7192417
https://www.youtube.com/watch?v=pwQBezkkWDM
https://www.youtube.com/watch?v=8fqjcg2uRYs
https://www.youtube.com/watch?v=n0KF2tEN8XM
https://www.youtube.com/watch?v=_7vOimsaTWI
https://www.youtube.com/watch?v=HydcbU9zR7E

>> No.7192626

N64 was hyped up beyond belief. It was the first time I can remember something being sold out everywhere. Trying to buy one before xmas 96 was impossible

>> No.7192635

Hard to describe the experience. As kids you took it in your stride though as just another expected awesome thing happening in kids entertainment in the 90s.

>> No.7192669

>>7191724
To add to your point. Skyrim came out 9 years ago.

>> No.7192684

>>7192669
whoa, that makes it retro

>> No.7192706
File: 116 KB, 1280x720, croc.jpg [View same] [iqdb] [saucenao] [google]
7192706

>>7191387
It's was great but I was (un)lucky enough to play Mario 64 before other 3d platformers. I'm amazed it took people so goddamn long to realize "well, Mario 64 did it perfectly, we should copy that" and instead do weird shit like Croc or Bubsy. It took a whole gen for other devs to get with the times

>> No.7192723

>>7192706
It was amazing how Nintendo pretty much nailed it first try.

>> No.7192737
File: 727 KB, 2000x1463, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
7192737

I remember feeling generically excited about the future of technology. It really felt like things were advancing big time compared to what my boomer parents had. The year "2000" was coming up and just imagining the date changing to 2xxx instead of 199x was really exciting because even learning about history and stuff was pretty new. I was unironically afraid of Y2K because my Dad worked in the emergency preparedness department of a major city and stressed to me that the danger was real unless the programmers got their shit together and fixed it.
3D games felt like more of a world to explore. I had never played something like Metroid so I had no 2D games that heavily featured exploration as a theme so it was like double that.
Then shortly after the N64 came out games like Diablo 2 were in development, that built on the awesome social experience of battle.net with Starcraft and Diablo 1.
I distinctly remember a moment sitting at the Starcraft 1 Campaign Screen and thinking "Yeah... yeah... I guess it is true. I am a nerd" or something to that effect. My two major things in life were going on Battle.net and playing Nintendo (channel Pokemon on B.net...) And I was happy about it. When I learned about EverQuest it was so amazing to imagine the kind of mysterious magic that dwelt in a persistent world. This post is long and autistic enough as it is tho

>> No.7192739

I was 9 years old but I thought it was awesome I could move around and interact with things. I actually got that same feeling again playing virtual reality, like "a new world" feeling. I see other anons are mentioning VR so I'm glad I'm not the only one who compared the change like of 2D to 3D and 3D to VR.

>> No.7192794

I took it for granted. It wasn't mind blowing or nothing. I just expected it from vidya and thought it was really cool. I didn't really have a preference for 3d/2d at the time, I just liked all vidya.
Hearing and seeing about online multiplayer is what really blew my mind.

>> No.7192798
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7192798

>>7192417

>> No.7192936

>>7191891
The poblem with VR is that it doesnt enhance every genre and so will always be in a semi-niche gaming space no matter how accessible it gets. I highly doubt we're even close to a world where something will be more intuitive than just having a controller with buttons. It's the same way people realised they atually do like 2D games and 3D didnt replace everything

>> No.7192941

>>7192794
Also seconding this. I wasn't hooked on hype media, so I just liked video games. 3d games were always part of gaming.

>> No.7192952

>>7191417
>the idea that I could go AROUND an enemy or hazard

Yeah because you couldn't just jump over and ignore an enemy in 2d platformers.

>> No.7192956

>>7191724
>It was also pre-9/11, there were no major wars,

Unless you lived in eastern europe, then you had planes flying over the country every other day to Kosovo.

>> No.7193047

>>7192941
>3d games were always part of gaming.
I meant that exact opposite of that though. I was just expectant of progress.

>> No.7193053

>>7193047
Mario 64 was progress in terms of being a playable 3d platformer with analog controls.
But in terms of graphics, surely you'd seen full 3d games with higher resolution graphics in the arcades years prior?

>> No.7193063

>>7192956
>blogpost about nostalgia
There's a 99.99% chance he's a shut in American middle class

>> No.7193075

N64 was super cool and all but it wasn't this magical "holy shit I can go more directional than right!?" mind fuck if you grew up playing Wolf 3D and Doom

>> No.7193115

It was gay.

t.oldfag

>> No.7193118
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7193118

>>7193063
forgot pic

>> No.7193253

>>7191387
>>7192381
Pretty much this. Not to mention the shitty camera in everything third person.

>> No.7193262

>>7191387
many games couldnt get the camera angles/movements to work properly and it broke a ton of games.

>> No.7193318

>>7192706
There was good and bad with this. Another reason why the 90s was so different. Everyone was using their own tech. They were either building shit from scratch or using in-house engines so games felt wildly different from each other even as they drew influence from one another. The good of it was that there was a ton of variety and "personality" in all your games. The bad was that you could easily run across games that barely functioned. Today everyone is using the same shit. The good is that you can trust any random game will be solid--and its now actually a scandal when one turns out to be buggy trash like Cyberpunk. But the consequence is a bunch of games that all look and feel the same.

>> No.7193324

>>7193063
You're posting on /vr/. What the fuck are you likely to be too?

>> No.7193337

>>7193115
based oldfag

>> No.7193360

>>7193324
Sorry i've only been speaking English short distance

>> No.7193368

scotformers should have stayed 2D

>> No.7193372

>>7191387
My first 3D games were for the 32x and I thought it was the greatest shit ever until I got an N64. I was genuinely blown away when I first saw Star Fox 64.

>> No.7193489

In Australia, N64 wasn't released till 1st March 1997. Tomb Raider on PS1 and Saturn had already available for almost half a year. Lara stole Mario's 3D thunder and the N64 was a kids toy from that point onwards, at least to me and my teenage mates at the time. But I did enjoy the ads on tv for the N64.

>> No.7193493

>>7193489
Funny, I thought Tomb Raider looked awful, and I couldn't even see what was happening, it was like a mess of ugly brown shifting pixels.

>> No.7193734
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7193734

>>7191387
I may be wrong since its been almost 30 years, but I think this was the first 3d game I played that wasnt a flightsim.
This game was hard to learn but fun as fuck once you got all the commands down.
https://www.youtube.com/watch?v=-h1M9i6Z818

>> No.7193750

>>7193318
Of course. I'm not saying Croc is bad by the way, it's good in its own way, but Nintendo kinda spoiled things by making Mario 64's movement so fluid and, well, how it's supposed to be. 3D Mario games have barely changed since then (hell, they've actually removed several things from Mario's moveset).
I'm just sad that devs who perfected 2D saw this and going "omg 3D is the future we have to get on it NOW", like Castlevania or Sonic, instead of continuing to improve on 2D. Hell, 2D was pretty much dead until the indie renaissance of the late 2000s

>> No.7193771

>>7191908
Sounds like you’re just a smoothbrain retard, too bad you weren’t born in 2010 and raised on ipads, you’d fit right in.

>> No.7193809

>>7192706
Agree, but just 1 thing, Croc came out first.

>> No.7193858

>>7193489
>>7193493
Yeah desu I feel like all the hype about Tomb Raider was over some polygon tits and guns. I have been playing it off and on lately to give it a chance and see its finer points, but overall I think the controls completely sucked and the game didn’t age well. Not trying to knock it because it is a good game at the end of the day, but its downsides can be tough for me to get past sometimes. I feel like it would have been better suited to later generations where the technology was better for that type of game.

>> No.7193875

>>7192737
>Blast Corps

Excellent taste my man.

>> No.7194050

>>7191387
11-15 is the time that any person always remembers with the most nostalgia, you can look this up. and imagine that time not being the time that games went from 2D to 3D. haha like my grandma who instead had germans occupying her city and rations. what a loser

>> No.7194053

>>7191387
SM64 is a good game and all, but SMW/Mario 3 are still better games.

>> No.7194060

>>7191724
>1990 you're 5 years old press right and jump that's about it
>2000 you're 15 and the guy fucking says to your face don't go in the womens bathroom again. he fucking knew about that
and yeah every year between then was like "oh my god you can do what? you can do this now?"
and then about 2005 that just ran out and you have the launch title for ps5 being gta5 from the ps3 lmao

>> No.7194248

>>7191908
Cool story bro

>> No.7194390

>>7193809
>Super Mario 64 NA Release Date: September 29 1996
>Croc: Legend of the Gobbos NA Release Date: September 29 1997
Croc came out literally a year later though?

>> No.7194392

>>7191387
The N64 came out when I was 9 years old. I remember standing in the game store just staring at Mario's 3D face spinning around on the demo unit for several minutes, one of the few legitimate jaw drop moments in my life.

Then I started playing this new crop of 3D games and boy oh boy, there were issues to be worked out. It took years for developers to figure out 3D cameras. Mario 64 had one of the best camera systems at the time, and it was still a pain to get the view aligned exactly where you wanted it.

In the end, it was like any medium going through a massive change. Take a look at the earliest colour movies. A lot of them don't look so hot, because the film stock was experimental, and the crews didn't know how to light/paint sets and props for colour.

>> No.7194412

>>7192952
you're missing the point. the idea is that you could take ANY path around. You are not forced into a singular option, you have a continuum of options of how to approach any task. it was this new freedom that was so appealing.

>> No.7194742

>>7192737
>>7193875
filtered

>> No.7194747
File: 49 KB, 500x493, coolest.jpg [View same] [iqdb] [saucenao] [google]
7194747

>>7191724

Right on brother.

>t. 38 year old boomer

>> No.7194751

>>7194747
How does it feel to know that in ten more years, you'll officially become an old man, and then the path to descent of pills, aging body, and inevitable death begins?

>> No.7194778

>>7194751
That'll happen to you too so I don't get this flex.

>> No.7194908

>>7191387
it sucks

2d is about imagination and cartoon. you, a 3d being, is irrealistically dealing with a 2d enviroment - that's fucking nuts
in 3d games tho, they try to be realistic and thus kill the fucking magic. there is no longer feeling of the unknown - you can just hack and play around with the camera and realize it's fucking soulless

nothing like a comfy 2d experience

>> No.7194934

>>7194778
It's a very bitter attack from someone supremely butthurt about not growing up during the 90s.

>> No.7194941
File: 50 KB, 600x579, kurt-angle-thirst-trap-600x579.jpg [View same] [iqdb] [saucenao] [google]
7194941

>>7194751
My Uncle just married a new broad and knocked her up. He's in his late 50ies.

>> No.7194947

>>7191724
I really couldn't see much difference at all graphically between PS3 and PS4, same with this brand new generation as well. The jump to 3D with 5th gen was absolutely insane, being able to move around freely in a game world for the first time after being stuck to a 2D plane was fucking mindblowing. 6th gen was also really exciting because holy shit I can do all that stuff from 5th gen but now I can actually tell what I'm looking at. 7th was just eh, I didn't even bother buying any consoles and stuck with PC from that point on.

I honestly feel kind of bad for kids growing up now because they will never be able to experience the magic of those massive leaps in technology, to them, things like 3D movement and such are expected and ordinary whereas to me the first time I played SM64 on Chrismas was such a revolutionary experience that it's memory will stick with me until the day I die.

>> No.7194962

was people saying "graphics can't get any better than this" at early ps1 and n64 games a real thing in the 90s or was that something younger people / parents made up along the way? it sounds so weird to me.

it's not like the current era where graphical improvements are relatively minor. things improved leaps and bounds literally all the time back then. wouldn't you stop saying "things can't get any better" after a few years of gaming experience seeing as things looked better year after year after year (plus it's not like they were any close to photorealism either)?

>> No.7194969

>>7194962
Of course not, Sega was demonstrating their Model 3 board in 1996. And you had raytraced cgi movies and tv series like Toy Story, Reboot, Beast Warz.
https://www.youtube.com/watch?v=nBbMoCmwSXw

>> No.7194979

>>7194962
I can still remember looking through the instruction manual of NES Mario games and fantasizing about how cool it would be if we ever got graphics that looked like the illustrations. Then the jump to 16 bit and I got my wish. I remember thinking there's no way graphics can get any better, then 5th gen came with its hideous blocky 3D that ran like ass and I was right for a really long time.

>> No.7195358

>>7194751
old people are unironically based anon. I look up to a lot of them

>> No.7195373

>>7191387
I'm a zoomer but my uncle grew up in the 80s/90s and he said playing mario 64 in a walmart blew his mind so much that the n64 was the first and only console he pre-ordered. I got him to try out virtual reality over the summer too and he said the last time he was that blown away by a piece of tech was when he first played mario 64.

>> No.7195638

>>7191387
I was a grognard child about it because my games had gone from just finally reaching the point where they were good reproductions of cartoon style 2D images, to what looked like vague origami shapes in the early 3D games. It was more possibilities and more freedom in some cases but it didn't actually look better than well done spritework of the same and previous eras.

Later in 5th generation when they had a better handle on it and were themselves doing cartoon style (aping cel shaded style) they got it together more, but the early ones, the Marios and Links and Clouds held absolutely no charm to me, they unironically looked awful compared to late SNES spritework.

>> No.7195639

>>7191387
it still blows my balls off

>> No.7195680
File: 5 KB, 320x200, hunter.png [View same] [iqdb] [saucenao] [google]
7195680

>>7191387
While N64 and PS1 certainly felt like a revolutionary step forward, it wasn't quite as dramatic as you think. 3D games using polygons had been a thing since the 80's so it was less like WOAH GAMES ARE THREE DEE NOW?!11 but more like woah those boring vector games actually look good now?

>> No.7195684

>>7195680
It was dramatic for the drooling low IQ 12 year old americans who had never touched a computer in their lives.

>> No.7195686

>>7191414
>t. couldn't afford one

EVERYONE was blown away by how great Mario 64 and the N64 looked, even adults at that time had never seen a 3D game play so smoothly.

>> No.7195696

>>7195686
Anon. Look at Mario in 64. Look at him. Take an actual look.

>> No.7195702
File: 183 KB, 381x479, Mario_Artwork.png [View same] [iqdb] [saucenao] [google]
7195702

>>7195696
He looks like Mario

>> No.7195717

>>7191409
This. I distinctly remember accidentally walking into the fence when I was just intending to follow it alongside.
The real crazy thing for me was the amount of shit you could do back then. Climbing tree, performing a handstand on top and jumping off, punching blocks to destroy them, triple jumps, swimming and diving. It was just an amount of freedom you've never seen before.

>> No.7195819

>>7191417
>profound and unsurpassed by any other major change so far
Despite how much people hated them, I feel like motion controls had the potential to be about as big of a game changer as 3D.

Wii had shit hardware and shit motion controls though, and any other devs who worked with motion tech seemed forced into it.

I just wanted more FPSs that felt like using a lightgun in an arcade, man. Even now the switch has motion plus and the only game that ever used it was fucking snipperclips.

>> No.7196110

>>7191628
https://youtu.be/MzYqsGZjn0w

It was a masterpiece

>> No.7196137
File: 1.28 MB, 1366x1536, games need to be in 2D.png [View same] [iqdb] [saucenao] [google]
7196137

>>7195686
Some people just really aren't into 3D.

>> No.7196203

>>7191387
I was too young to be into gaming magazines, so one day my older brother came home with an N64 and Ocarina of Time and holy jesus fucking shit.
the closest thing I had played to 3D was Super Mario RPG with its isometric perspective. I literally couldn't speak and just sat there with my jaw hanging open.

>> No.7196208

>>7192384
When we get decent foveated rendering, this shit is gonna blow up, not only for games. The hardware requirements are going to plummet, so the whole thing is probably going to get much more convenient

>> No.7196278
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7196278

It was simply a cultural big bang that won't be repeated until a new form of youth-oriented popular media is invented.

>The closest Western Civilization has come to unity since the Congress of Vienna in 1815 was the week Super Mario 64 was released. In every city in Europe and America the retail stores displayed [it] ... and everyone played ... For a brief while the irreparable fragmented consciousness of the West was unified, at least in the minds of the young.

>> No.7196768

>>7192956
Desert Storm counts

>> No.7196884
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7196884

>>7191387
There was a huge boom for everything 3D, not just videogames.
There was the release of Playstation, Sega Saturn and Nintendo 64, but there was also the release of Toy Story, which popularized 3D animation. Companies hurried to make all kinds of shit that you have to look with one of these cardboard glasses that are red on one side and green on the other and make yo go "whoaaaa it looks like it pops out!". Having anything remotely related to 3D was what all marketing was about. There where even snacks here called "3D's" just for the hell of it.

>> No.7198803
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7198803

>>7194060
It's definitely a weird feeling. Like I know that some things I love are entirely nostalgia based. But sometimes thing are legitimately different to the point where you can make actual value judgments and gaming in the 90s was a totally different beast than it is today.

>> No.7198814

>>7194947
>I really couldn't see much difference at all graphically between PS3 and PS4, same with this brand new generation as well.
This brand new generation is literally 90% last gen games so far. The Xbox Series X has exactly zero games that aren't playable on an Xbox One. It's absolutely mind bogglingly stupid. It's been a trend for a while but I think this generation is the one that cemented consoles as just brand specific PCs. They're now even running into the same problems as PCs where games like Cyberpunk can play on just about any machine in the product line but is nearly unplayable if you don't use the highest end rig.

>> No.7200590

>>7191387
>blow my balls off
console gens used to blow your balls off. ever since PS3/360 it's been kind of samey...

>> No.7200857
File: 84 KB, 828x827, 1608456222469.jpg [View same] [iqdb] [saucenao] [google]
7200857

>>7191387

>> No.7200907

>>7191628
Everyone wanted to do that.

Also outside of the red coins, Mario 64 is not a collectathon. Stop spouting that. Each level has multiple objectives and potentially layouts and the goal is to get to the end, the end just changes places.

>> No.7200920

>>7200907
>sorry mario, you need 16 stars to open this door
Oi

>> No.7200951

Early 3D was shit.
They still hadn't figured out the camera controls or game controls in general. The camera always stayed behind your character. Even if you could move the camera with the right stick it would normally spring straight back or just straightup not go where you wanted it to in the first place. The camera direction controls were normally reversed too for some dumb boomer reason so if you want to look left you move the right stick right and try to swing the camera over, it won't go over, so you enter the janky ass "FIRST PERSON MODE" view by holding something and then you have to move the right stick left instead

And if they were stretching the system to the limits the graphics would be ass.

>> No.7201246

>>7195686
quake came out a day before and both looks better but plays better too

>> No.7201286

>>7201246
>looks better
>Quake
>looks better
It doesn't even matter what you are comparing it to. That statement is false.

>> No.7201313
File: 18 KB, 319x239, 1599318849398.jpg [View same] [iqdb] [saucenao] [google]
7201313

>>7201286
>high resolution textures
>baked shading
>dynamic lighting
>high poly count
yeah, quake is the winner here

>> No.7202840

>>7191545
Yeah but everyone knew when playing Mario RPG or Mario Kart that those games were simulacrums of 3D and not the real deal. Don't get me wrong those games are nice but it's not the same as racing on a real 3D track like Mario Kart 64 or running through a fully modeled 3D environment.

>> No.7202863

>>7198803
I'm gonna go out on a limb on this one and say that while obviously the technology improvements on the right didn't change the way games are played that there are many immediately noticeable differences between the Uncharted shot on the left and right. For example the shot on the left is using a lot of bloom to hide how basic the level looks. There is more detail being displayed in the distant background of the shot on the right than in the foreground of the shot on the left. Also the game on the right looks a lot better in motion while Uncharted 1 looks like shit nowadays.

>> No.7202869

>>7200920
Yeah, and you get those stars by completing objectives in the game worlds.

>> No.7202874

>>7201313
All those textures and the game still looks like brown dirt. Just goes to show how you need more than specmaxxing to do visual design.

>> No.7202893
File: 172 KB, 300x303, Crash_Bandicoot_2_Cortex_Strikes_Back_Game_Cover.jpg [View same] [iqdb] [saucenao] [google]
7202893

>>7191387
I remember being sad and scared of the incoming transition, because I was already immersed in the 2D familiarity/culture of video games. but then reading a few issues of EGM, Gamepro and some other less-known magazines, i noticed the hype with 3DO and Saturn being hot topics. Showcasing the new/developing games blocky dimensions in dark, shaded colors. I'd see screenshots of Alone in the Dark and D which pretty much justified my fear for this upcoming trend.

I did get over it, eventually. I do remember Dire Dire Docks being pretty spooky what with hectically swimming as fast as i could before seeing Mario drown, then there was that eel too. I also remember being scared to play Crash 2 because of Cortex's angry holographic head in the cover's background, then i saw someone play it.

>> No.7203245

>>7191387
For me it was pretty "meh" for Nintendo.

Playstation on the other hand blew me away, so did early 3DFX. Never saw a Saturn until after Dreamcast was out.

>> No.7203386

>>7191387
I'll always remember the first steps in this, Zelda and Golden eye, it was extraordinary and I'm glad I got to live this as a teen.

>> No.7203507

>>7191387
I went mario NES to mario 64 as pictured

Mario 64 looked impossibly cool. It's hard to describe but I've never been able to see it that same way. I wonder if it had something to do with CRT motion clarity which I also haven't seen in a long time. I think I can say it looked like extremely smooth claymation. It's not like today where I think of these graphics as textureless and empty inside. When I was a kid it felt like I was looking at a real material with volume.

>> No.7203524

>>7193809
Argonaut was so talented it's their own fault they didn't realize the chase camera was stupid and beat nintendo to the punch, they don't get a pass.

>> No.7203525

>>7191387
I went from SNES to N64.

Mario 64 felt like something alien in comparison. It wasn't much about the graphics as it was about how the rules were different in 3D. I was just wandering around and the game "world" felt huge and mysterious. Then I jumped into the painting I'm Bob omb battlefield and my mind was blown already at that point.

>> No.7203536

>>7201313
This looks like vomit

>> No.7203542

>>7194962
Never heard that, not really, but in a way

3D was so impressive that generally we didn't need to think about the progression of 3D. But if you had asked kid me if it would look more real in the future I would have surely said yes. But graphics becoming better wasn't on my mind until I saw the dreamcast.

>> No.7203553

>>7201313
Finally, every shade of brown as it was meant to be seen