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/vr/ - Retro Games


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File: 341 KB, 2192x1024, 3DO-FZ1-Console-Set.jpg [View same] [iqdb] [saucenao] [google]
7185416 No.7185416 [Reply] [Original]

>introductory price: $699.99
And that's how you win the market in 1993.

>> No.7185429

>>7185416
I'm not even sure what was the reason for the creation of this console. It seemed pretty obvious from the start the console wasnt going anywhere

>> No.7185453

>>7185416
>multiplayer
>only has one controller port
uhh okay

>> No.7185471

>>7185453
You'd daisy-chain the controllers together for multiplayer.

>> No.7185481

>>7185429
What were they thinking?!

>> No.7185486
File: 2.13 MB, 2016x1512, Console_must_haves_system_sellers.jpg [View same] [iqdb] [saucenao] [google]
7185486

>>7185416
Sega, SNK, Capcom, etc. all had a console, why not have a EA one too?

>> No.7185489

My dad traded his Sega Genesis and Sega CD plus all the games he had for this POS.

>> No.7185493

>>7185416
I knew a kid who had one in 94. I only remember playing Gex and Road Rash on it, the latter blew my little mind.

>> No.7185494

>>7185481
Probably trying to cash in on the upcoming 3D era of gaming, Shame some idiots actually paid this much for the console

>> No.7185508

>>7185489
Makes me feel better about selling my 4th gen stuff for an N64 + games.

>> No.7185523

>>7185493
"You been away for so long but you cant ask why"

>> No.7185526

>>7185489
Haha, your dad's fucking retarded.

>> No.7185534

>>7185486
do you seriously have all those 3do games and not have a way to play them?
i use 4DO but have heard good tihngs about phoenix

>> No.7185537
File: 49 KB, 750x659, 1588658419617.jpg [View same] [iqdb] [saucenao] [google]
7185537

>>7185526
He's doing extremely well for himself, just a turbo bad decision from a 20 something.

>> No.7185614

>>7185494
The popular buzzword in early 90s was "multimedia."
Companies threw the term around without really knowing what it meant (sort of like "Web 2.0" a decade or so ago).
Early multimedia meant lots and lots of low quality FMV because hey, you've got 650 meg to fill on a CD, and most apps/games rarely went over 20 MB.

>> No.7185786

>>7185416
Their only mistake was not putting an apple logo on it

>>7185453
Your mommys iPhone has zero ports and you manage to use a controller with that

>> No.7185792

>>7185786
>Your mommys iPhone has zero ports and you manage to use a controller with that
>projecting this hard just to fit in
Pathetic.

>> No.7185901

>>7185416
>Panasonic
Baldies remaster when??

>> No.7185906

>>7185416
I got if for $289 16 months after launch

>> No.7185928

>>7185429
Honestly, there was a LOT of hype for this before launch, the promise of a proper 3D, CD based console in 1993 seemed like the future, and the high introductory price made it seem like the absolute cutting edge.

>> No.7186012

>>7185792
>deflecting this hard because I nailed it
Pathetic indeed

>> No.7186013

why were FMVs so compressed on 32 bit consoles while there was so much space?

>> No.7186019

>>7185453
zoom zoom

>> No.7186021

>>7186013
650MB isn't really that much when it comes to full screen video, but more important is that you can only retrieve that data slowly via an 2x optical drive. Also playing FMV is taxing in terms of processing power, even with dedicated chipsets. Last but not least you can only get so much data over the system bus per second.
It's about working around technical limitations.
Also most FMV looked better on smaller CRTs of the time.

>> No.7186026

>>7185453
The controllers have additional ports. You just daisy-chain them together.

>> No.7186115

>>7185416
It costed more because the manufacturers couldn't sell cheaper and make up the cost on software. What they were going for is a universal thing like a VCR where are you just by the console from whatever manufacturer and they're all going to play the same software

>> No.7186303

>>7185614
Yeah, this guy actually knows his stuff. Buzzword wasn't "3d", it was this.

>> No.7186334

>>7186303
>vague normie buzzword

Multimedia could also be when I'm taking a shit while jerking off while eating a NY style pizza with a drinking helmet on while listening to Metallica while playing Bop It with my feet.

>> No.7186336

>>7186334
No shit it didn't mean anything. That's why it was a buzzword.
As a kid, when I heard that, I thought boring edutainment shit on PC with a tiny, grainy FMV window.

>> No.7186357

>>7186303
It sold shit. That's important.

>> No.7186421
File: 1.88 MB, 2016x1512, And_Japanese_fonts_too.jpg [View same] [iqdb] [saucenao] [google]
7186421

>>7185534
Most of those games were found for cheap from $1USD to $18USD (the brand new PM2) just randomly in the shelves, so I picked them up thinking one day I'll play them. I only recently got the system sometime back in May/June. I have some cheap games for systems I don't own, like those Xbox One games, which I hope to be able to afford one someday.

>> No.7186442

>>7185453
>still doesn't know what 3DO mulitplayer meant by being a multiple media player
Greetings zoom zoom

>> No.7186458

>>7186421
>fake marble table collector faggot

>> No.7186587

>>7185416
and guess what? This anon wanted it when he saw it on display at Babbages, I mean that opening cutscene to Gex blew my mind

>> No.7186717

>>7185429
It was basically just a failed PlayStation.

>> No.7186761

>>7186421
How did they get away with using a SNES style d-pad? Was this before they filed that patent?

>> No.7186832

>>7186761
Yes.

>> No.7187503

>>7185416
It would have helped if the thing had any good games to go with it, but it dudn't.

>> No.7187514

>>7187503
Shut up clueless retard

>> No.7187568

>>7187514
Choke on my fuck, faggot. There are literally no games on it that didn't have a better version elsewhere.

>> No.7187570

>>7187503
3DO has the best library out of any failed console system, better than the Sega CD too.
Everything good on it was later ported to the Playstation or Saturn, but was originally on the 3DO.

>> No.7187706

>>7187568
Silence zoomshit

>> No.7188164

>>7185416
>7185416
econ 101 babey

>> No.7188205

>>7186012
You nailed shit, no one outside clapistan actually uses iShit unironically.

>> No.7188230

>>7186442
I actually considered that because terms change meaning all the time, but I just wanted to make a stupid joke.
But if I'm being perfectly honest, I initially thought they just got the text wrong on the cover. All part of that general 4-5th gen incompetence.

>> No.7188247

>>7188230
>incompetence
as if anything has changed. the big players are still incompetent assholes and players/customers still love to get it up the ass

>> No.7188559
File: 289 KB, 1200x396, 1200px-Neo-Geo-AES-Console-Set.png [View same] [iqdb] [saucenao] [google]
7188559

>introductory price: $649.99
And that's how you win the market in 1990.

>> No.7188565

>>7188559
High end console for people willing to pay for a literal arcade machine in their home. 3DO was trying to be what the Playstation became and failing.

>> No.7188605

God the 3DO was a piece of shit.

>> No.7188615

>>7188559

the NeoGeo was meant to be a rental system thought

>> No.7188628

>>7188615
I remember seeing AES games in shops behind the counter and asking if anyone ever bought them because they were $100-200 a pop. It shattered my tiny little child brain to think a game could cost as much as a system.

>> No.7188653

>>7188247
Well, yeah. The suits don't care as long as it sells.
The consumer will consoom no matter what's on the tin next to the brand, so to speak. It's just a slogan after all.

>>7188559
The ultimate, absolute machine to dunk on poorfags. Aside from getting an actual arcade cabinet in your home, that is.

>> No.7188659

>>7185486
>>7186421
cringe

>> No.7188668

>>7185928
Yep. 3DO and Jaguar both had a ton of hype behind them because the promise of arcade-quality gaming at home was just too big of a draw, especially given that arcade fighters were at their height at the time. 3DO definitely had some good arcade ports, and some good games on it. The real issue was just the price of the console.
Also, I think it's funny nobody ever really discusses all the adult "games" the console had. I remember seeing them in magazines and thinking it as wild that there was softcore porn on a gaming console.

>> No.7188678

>>7188205
>trowing a tantrum because your mom won't let you play on her iphone

>> No.7188686

>>7186026
For multiplayer this would cause fist fights.

>> No.7188720

>>7188615
That's a terrible idea.

>> No.7188723

>>7188653
>The ultimate, absolute machine to dunk on poorfags. Aside from getting an actual arcade cabinet in your home, that is.
which makes it kinda funny that it's cheaper nowadays to get an MVS than an AES

>> No.7188750

>>7187570
>3DO has the best library out of any failed console system,
Indeed, especially that piece of useless shit the Nintendo 64.

>> No.7188806

>>7188559
Imagine getting an "advanced entertainment system" with purported arcade quality and it only has fucking composite

>> No.7188889

>>7188750
After looking over it's library it had a few good titles with Road Rash, Theme Park, Street Fighter, Need for Speed, Samurai Showdown. Didn't Saturn and Playstation get all these games eventually making 3do completely obsolete?

>> No.7188910

>>7188678
>muh iDevice
Look at yourself, isn't it about time you stopped yammering about your appleshit?

>> No.7188926

>>7188723
I suppose it's because not that many people bought an AES, but plenty of old arcades have MVS's just laying around.

>> No.7188929

>>7185416
>>introductory price: $699.99
>And that's how you win the market in 1993.

One of the reasons why this console cost so much, was hos 3DO handled the manufacturing of this console. Basically they licensed the technology out, like Nvidia or AMD would with their GPU's. They licensed the 3DO to Panasonic, Sanyo, Goldstar (LG) and even 3DO released an adaptor card for the PC that emulated the 3DO hardware. These other companies would take their percentage cut on-top of 3DO's cut. Making the hardware expensive. 3DO were in charge of making software for these machines.

>> No.7188946

>>7188926
>I suppose it's because not that many people bought an AES, but plenty of old arcades have MVS's just laying around.

MVS machines were really popular here in Canada with laundromats, bars, movie theatres, convenient stores, and even arcades, when those were still a thing. As much as people complain about how expensive AES machines are, the MVS machines were really cheap and easy to maintain and swap games for arcade operators.

>> No.7188974

>>7188926
>>7188946
it probably helps that since MVS arcade machines are still popular it's not that hard to get parts for them or even the games(thanks to those multicarts of dubious legality), so doing either a standard MVS cabinet or a consolized supergun is pretty economical all things considered

>> No.7189072

>>7185416
Even if the price tag wasn't so steep they were really poorly marketed. I remember when it was released it was only sold at like, radio shack in my area. Nobody else even carried it.

>> No.7189274

>>7188910
>triggered because people can smell he's an ipad baby though the internet

>> No.7189310

>>7189274
>so brainwashed that he can't stop thinking about muh appleshit
peak amerishart, go choke on your mc"food"

>> No.7189474

>>7186421
Xbox one's are pretty cheap though aren't they?

>> No.7189487

>>7188929
Didn't emulate the 3DO. It was actual 3DO hardware on the card. LGR made a good video about it.

>> No.7189497

The biggest blunder really was the constant delays. . Should have been out by late 1992, instead by the time it reached the shelves Saturn and PS1 were just around the corner. Second blunder was them not being able to make up their damn minds about the hardware specs, the systems final specs were cast in iron only two months before it went into production. This lead to finding a console on launch virtually impossible. That also led to developers finally getting the developer kits merely one month before launch.
TL:Dr version 3DO was out first but gained absolutely nothing by doing so.

>> No.7189960

>>7189310
Not amerifat, ipad baby who can't even afford an ipad.

>> No.7190453
File: 450 KB, 640x527, VY86C06020FC-2_02.jpg [View same] [iqdb] [saucenao] [google]
7190453

>>7189497
>Second blunder was them not being able to make up their damn minds about the hardware specs, the systems final specs were cast in iron only two months before it went into production.
I'm guessing that hardware decision came down to the CPU, as every other component of the system would have been well past the initial design stages all the way back in '91 with several waves of bug fixes and small adjustments over the next year or so. What's hilarious, then, is that they blundered on their CPU choice. The ARM architecture was beautiful, but the specific processor chosen was incongruous with the overall system. First, it was clocked at 12.5mhz same as the bus, while the other chips worked at 25mhz internally. Second and most fatal, it was cacheless, so was frozen while the DMA-driven cel engine was buffering. An ARM610 would have been a superior CPU if it was offered at 25mhz speeds in 1993. Otherwise an older ARM3 would have sufficed. That alone would honestly have given the Saturn a run for its money, at least when considering it was an older design with less separate buses.

>> No.7190654

One odd thing about the 3DO is that the regular non ANVIL chip units have godawful black levels, while the ANVIL chip ones have good blacks but unfortunately is inferior in many other ways

>> No.7190660

Looking at the Panasonic M2 specs would it have been a very late 5th gen system or a case of gen "5,5"

>> No.7190717

isnt this thing more powerful than the ps1/saturn tho? i'm just guessing since both can't handle those arcade ports so well

>> No.7190721

>>7190660
I think that's a fair description. Its arcade equivalent was released in '97 and, while impressive, seemed closer to to the Nintendo 64 than to the Dreamcast. It's firmly gen 5.5 I'd say. I don't have the interview to back this up, but I remember reading that the hardware developers created the M2 around what they imagined the Nintendo 64's performance was supposed to be, not what it actually ended up being. They ended up with hardware that far outshown (my opinion) what SGI produced for Nintendo.

>> No.7190723

>>7190717
Jesus no, the only thing this thing can do better I think would be FMV and I believe the PC-FX trumps it in that aspect.

>> No.7190731

>>7190717
It was intelligently crafted and pushed above its weight considering the technology, but both Saturn and PSX offered a true generational leap which the 3DO couldn't match.

>> No.7190742

>>7190731
Hey they still managed to produce a superior 5th generation system over NEC with their PC-FX
Which given who NEC is and their history should have been impossible.

>> No.7190747

Doesn't the 3DO version of Gex have like one of the highest attach rates for a non-pack in video game ever? Like 3/4 of 3DO owners bought Gex or something, I remember reading about something like this.

>> No.7190751

Ngl, the console was actually kind of cool and had a lot of potentials. But as you say, the price really killed it.

>> No.7190774

>>7190742
Yeah, I think the failure of the PC-Engine outside of Japan sapped NEC's interest in the videogame market. In an alternate reality they should have had the potential to accomplish what Sony did years earlier.

>> No.7190795

>>7190774
They had existing competent chips for the 2D only GPU, yet for some bizarre reason they thought throwing in regular 1987 PC ENGINE graphics chips x2 was enough. Screw the Jaguar this was the greatest blunder in gaming history given who made it.

>> No.7190856

>>7188686
>implying it doesn't add an extra layer of depth to be able to strategically pull your opponent's controller cord at the perfect moment

>> No.7190873

>SNES introduced 4 main buttons and 2 shoulder buttons
>SEGA counters with the 6button pad
>3DO decides to go the route of 3 main buttons and two shoulderbuttons absolutely crippling its killer title SSF2Turbo
That was dumb, but the headphone jacks on the early controllers was a nice touch, Unfortunately the 2nd revision controllers are smaller and lack the headphone jack. I am talking about the Panasonic branded 3DOs btw.

>> No.7190979

>>7190747
>Doesn't the 3DO version of Gex have like one of the highest attach rates for a non-pack in video game ever? Like 3/4 of 3DO owners bought Gex or something, I remember reading about something like this.

I really don't know what the attach rate is on Gex. But it is the best selling game on the 3DO. Which is interesting, because Gex came out in 1995, not long before the 3DO was discontinued. Crystal Dynamics really were one of the best developers on the 3DO. They didn't always produce the greatest games, but they delivered a lot of variety on the 3DO as far as genres go. The 3DO lacked a good 2D platformer, and Crystal Dynamics tried to make Gex the Donkey Kong Country on the system. They did succeed. Gex on the 3DO wasn't perfect, but it was good enough. Also the 3DO version only ran at 30fps, because of the 2D limitations of the 3DO. The Saturn and PS1 ports ran Gex at 60fps. It really goes to show that even 3DO users wanted some traditional 2D games on the 3DO.

>> No.7191047

>>7187706
>zoomer memes
ruh roh

>> No.7191135

>>7190453
>The ARM architecture was beautiful, but the specific processor chosen was incongruous with the overall system. First, it was clocked at 12.5mhz same as the bus, while the other chips worked at 25mhz internally.

Interesting post. I look at the 3DO specs, and the system seems to have some interesting hardware for 1993. 2MB of DRAM, 1MB of VRAM, 16bit custom audio chip, math co-processor and two GPU's. But the CPU does look like the thing that cripples the machine the most. The machine even had 32DMA channels.

https://www.consoledatabase.com/consoleinfo/3do/

>> No.7191153

>>7191135
A faster ARM variant was considered, but dropped as costs already got out of hand.

>> No.7191553

>>7185486
EA fired its founder over the 3DO wasteing time for game development for the playstation

>> No.7191556

>>7185489

Awful Sega was awesome

>> No.7191569

>>7191135
Evidently Sega of America was approached by the hardware designers of the 3DO around 1990 or so. Their price tag for creating the system for them was something like $1 or 2 million. Hindsight is obviously 20/20, but man, what a humongous missed opportunity. 3DO was simply unable to deliver the hardware at a manageable MSRP because of their broken business model, but Sega might have gotten it out in '93 at $399 or $499 with an appropriate CPU.

>> No.7191585

>>7191569

I look at the 3DO as a prototype for the Sony ps1

With EA and eating the bill

Both Jaguar and Saturn did two cups

Playstation just did 1 CPU like the 3DO and made it faster.

All the Good games for 3DO got ported to playstation

>> No.7191605

>>7191585
>I look at the 3DO as a prototype for the Sony ps1
I agree with that assessment. I think of the PSX and Dreamcast as the epitome of hardware design regardless of console generation, and the 3DO as the archetype.

>> No.7191629

>>7191605

We without Sega CD and 3DO

Playstations games might not of been as Good.

The Sega cut scenes were better then PC game cutscenes at the time and 3DO gave gane developers a chance to try 3d game design with the 3DO first.

Plus 3DO offered software publishers the $4 per game publishing deal before Sony did.

Both Sega and Nintendo was charging $8-15 dollars per game at the time.

>> No.7191639

>>7185489
If it isn't Jap it's crap Just kidding everything after 6th gen is shit.

>> No.7191664
File: 69 KB, 725x468, 1546287565722.jpg [View same] [iqdb] [saucenao] [google]
7191664

>>7191629
Yeah, evidently Nintendo was still charging $19 in 1997, but I don't know if that's 100% accurate or if it depended on publisher. For what it's worth, $4 royalty fees are too low or you end up with a $700 console. Sony hit that sweet spot where they could sell their console at a slight loss and still make enough back through first and third party software.

>> No.7191912

>>7190453
I was looking into if its possible to put a newer arm chip on the console, only thing is one of the pins is not included in the faster chips.

>> No.7192686
File: 52 KB, 238x250, pop-art-laughing-out-loud-vector-14116564.jpg [View same] [iqdb] [saucenao] [google]
7192686

>play samurai shodown on best buy demo unit
>moms face when you ask for one
Who the fuck was this intended for?

>> No.7192838

>>7187570
>3DO has the best library out of any failed console system
Depends on how you define failed

>> No.7192892

>>7192686
20-something tech nerds with money, not little shits like you

>> No.7192895

>>7192838
It did OK in Japan. Not great, but it's definitely remembered.

>> No.7192904

>>7192838
I mean that is a good point. It was on the market longer than the Dreamcast. But the Dreamcast was a big hit, it was pulled because Sega was incompetent, bleeding money, and went out of business so I don't really consider the product a failure, just the company behind it.

>> No.7192916

>>7192904
SOA was always where all the problems came from. Fuck SOA.

>> No.7193089

>>7192916
I don't disagree as SOA was really souring the brand starting in '94, but SOJ made some pretty bone-headed decisions that cost them the fifth generation before it even started. As disagreeable as SOA might have been, they at least had the foresight to understand that the system that SOJ was creating was way too expensive and would have been difficult to market in what everyone could see was becoming a more competitive market. I'd even grant SOA some leeway in that some of their decisions like pushing for the 32x might have been in reaction to the wrong moves SOJ was making with the Saturn. Had Japan created a simpler, more unified, and cheaper piece of hardware that could quickly achieve mass-market pricing the two branches might have seen eye to eye. You might be an amazing salesman for a company and really believe in their product and are able to passionately sell that product to customers successfully, but if you see widget 2.0 coming down the pipeline that is incompatible to your market, you'd probably do what you think is best to mitigate the damage to the market you created.

>> No.7193098

>>7192892
>Multiplayer is the selling point
>Tech nerds were the target
So it was doomed from the start

>> No.7193106

>>7192916
SOA had the right idea with the Dreamcast but it was too little too late. Build up the library and hope to god Sony takes forever to catch up.

>> No.7193121
File: 280 KB, 800x595, big tymers.jpg [View same] [iqdb] [saucenao] [google]
7193121

>>7188806
All NeoGeo consoles output RGB with no mods you fucking idiot.

>> No.7193461

>>7193121
>implying American gamers (fuck off Britbong) would have had access to RGB SCART cables in fucking 1991, much less a TV to use them on
S-video would have been a nice option for general (read: non-rich and/or non-autistic) consumers of the time.

>> No.7193485

>>7193461
We Germans had RGB SCART capable TVs in the first half of the 80s you American poorfag with your ass-looking NTSC garbage

>> No.7193524

>>7193485
Because Germans were the target audience of the AES, let alone vidya in general. Go back to playing C64, Bernd

>> No.7193595

>>7193524
Ahem
We were until recently the worlds 2nd largest market for video games, starting from the early 90s on. China beat us now, so we are 3rd now.

Sorry not sorry. And your TV looked always shit to us.

>> No.7194038

>>7191912
cringe

>> No.7194056

>>7193098
lol
Multiplayer as in multiple multimedia devices, not multiple human players. It had a different meaning in the context of their ad campaign.

>> No.7194650
File: 478 KB, 2592x1944, Mega_commander_switches_should_be grey_and_red.jpg [View same] [iqdb] [saucenao] [google]
7194650

>>7191553
They did give the 3DO some of their "heavy hitters" of the time like Road Rash, Need for Speed, and Wing Commander. The effort was there at the time.

>>7186761
I think it uses the Hori molds. It looks a lot like those controllers.

>>7189474
They still fetch well over $300USD in my area for an X. All the backwards compatibility helps it retain its value.

>> No.7195156

>>7189072

A store in my area BUds wholesale club sold the Goldstar 3DO's

>> No.7195160

>>7191664

Sony was charging publishers $4 dollars a game

Capcom was really pissed that they didnt make much profit off of street fighter 2 for the SNES.

>> No.7195163

>>7195156

BJ's not buds

>> No.7195279
File: 39 KB, 963x544, console-cycle.png [View same] [iqdb] [saucenao] [google]
7195279

>>7195160
That piqued my interest so I checked online and found a 1996 Forbes article which stated:
>Sony doesn't make most of the games, but it gets a fat royalty- $9 on every independently produced PlayStation game sold.

It's something that Sony would obviously not want to release publicly, may have varied by publisher, and might have changed over time. $3 or 4 seems like a fine amount for 3DO since they are not assuming the risk of producing and selling hardware, which market forces sometimes necessitate be sold at a loss to remain competitive. Sony probably needed a higher cut because there were certain points of its life, especially in '95 and '96, where it needed to establish market share while also putting the financial squeeze on other manufacturers. This fucked Sega and the 3DO manufacturers pretty significantly while Nintendo was unscathed since their hardware was highly integrated.

>> No.7195443

>>7191639
Matsushita (Panasonic) is Jap.

>> No.7195529

>>7195279

Sony might of went up to 9 after 3DO was canceled in October of 1996.

Plus some publishers might if paid less then 9 dollars a game

I know for mortal kombat Sony paid netherwhelm studios the money to port the game to playstation

>> No.7195535

>>7195279
Nintendo had to switch to different hardware the super Nintendo was getting too expensive for 3rd party publishers

A high quality super Nintendo game took 20-30 people to make a game

A N64 title took 9-10 people to make a game.

>> No.7195539

>>7195279

Also since EA and 3DO had the sane CEO

EAr's board of directors fired its CEO and founder so they could stop making 3DO games and support saturn and play station instead.

>> No.7195547

>>7195279
Sony probaly made 9 off the sale price as a royalty for their media format probaly also other money for distribution

I think the companys had to pay up front 4 dollars fir every game produced

And were allowed to do spaller orders

Nintendo at one time had a 100,000 minimum
Sonys was like 15,000 minimum

>> No.7195560

>>7195529
>Sony paid netherwhelm studios

Neitherwhelm? NeitherRealm did not exist back them (They are A WB Games studio). Midway Games ported MKIII to the PS1.

>> No.7195563

>>7195560
Ps1 port of mortal kombat was funded by Sony

Its why theres no acclaim on the CD

Ed boon made the ps1 port

Plus Sony paid extra to have tomb raider 6 months before a saturn release

>> No.7195592

>>7195529
You might of outed yourself as a retarded baby with your toddler tier grammar, or your reddit spacing, or it might if been your typo+grammar fail combo. But whatever the case your entire post came across as a pile of sad cope. Don't expect anyone to take you seriously when you write like an underage downie,

>> No.7195618

>>7195563
>Ps1 port of mortal kombat was funded by Sony
>Its why theres no acclaim on the CD

That's true. Sony wanted MKIII on the PS1.

>>7195563
>Plus Sony paid extra to have tomb raider 6 months before a saturn release

No they didn't. The Saturn and even MS-DOS releases of Tomb raider came out at the same time as the PS1 port. Tomb Raider II is a PS1 exclusive.

>> No.7195637

>>7185416
I didn't realize there were people who got defensive over the 3DO.

>> No.7195767

3DO did a a lot of things wrong.

high retail price

Shitty controller

>> No.7195776

>>7195560

Thanks

>> No.7196529

>>7195592
He gets his points across, though I don't always agree with him. He writes like someone else I knew who was born deaf.

>> No.7198236

>>7189487
was it for game dev, debugging? what did the computer provide to the experience? Just to save on not providing a cd-drive? so many questions

>> No.7198250

>>7191585
Most got ported to saturn as well which really made the 3do pointless by the time 96 rolled around.

>> No.7198259
File: 39 KB, 640x300, IMG_20160218_150032703-640x300.jpg [View same] [iqdb] [saucenao] [google]
7198259

>>7185416
heres your controller bro

>> No.7198265

>>7185486
EA cracked the licensing barrier for Sega Genesis, so they never had to pay DIME to publish their games.
Why would they need their own console?

>> No.7198410

>>7185416
>>7185429
pretty crazy, but it was at the time when a lot of companies were hopping on the market after seeing how well the Genesis and SNES (and PC engine in Japan) were doing.

The Amiga CD32, Phillips CDi, Pioneer Laseractive and Atari Jaguar were also colossal failures.

>> No.7198662

>>7196529
He may but I don't bother to read it because he sounds like a tard. That was my point.

>> No.7198673

>>7185429
In the early 90s there was a heavy push for high end AV equipment. America (and earlier Japan in the 80s) had an economic boom and yuppies were spending thousands on fancy things like big screen TVs, CD changers, Laserdisc, and all kinds of other shit. The CD-i and 3DO were examples of failed attempts to capitalize on this trend. The sad thing about the 3DO is that it didn't have to be such a fuck up. It could have easily been a PS1/Saturn competitor had it launched at a reasonable price. By the time it dropped to a more competitive $400 it was too late.

>> No.7198718

>>7185614
They were trying to invent the concept of the fully integrated set top box but nobody was interested in the idea back in the early 90s and the tech wasn't up to par for that to be a reality. They were more or less trying to do what's commonly found in current gen consoles but in fucking 1993 that amounted to low res digital photo slideshows, virtual encyclopedias, and other random nonsense that had no practical application. Maybe it could play Video CD which was barely a thing to anyone outside of southeast Asia. It was a solution in search of a problem.

>> No.7198902

>>7198410

Sad part is Atari around that time could of been successful if the Jaguar was 1 32bit CPU with a better controller and 32 bit versions or 3D versions of Atari IP games.

I think Atari stopped the ball harder then 3DO.

Atleaat Sony and Sega got to profit in the long run off of 3DO's failure.

>> No.7198913

>>7198902
Obviously Sony was the big winner. Sega had success in Japan with the Saturn and Dreamcast, but in the West they were a failure as well, if at a lesser degree.

>> No.7198920

>>7198902
I think the inclusion of the 68000 in the Jaguar was a mistake as well. The hardware designers intended it to be used lightly to free up their custom chips to do the heavy lifting. The problem was with their poor development tools and some regrettable system bugs that drove the game studios to rely on the 68k to alleviate the issues, which ended up choking the system of its most precious asset, its 64-bit wide bus. A 32-bit CPU with a cache would have impacted the bus much less harshly and allowed the custom chips more cycles to preform their intended duties.

>> No.7198923

Trip Hawkins is responsible for the 3DO, yeah? EA published some good games in the '90s like Haunting starring Polterguy, The Legend of Galahan, Risky Woods and Zool. Funny how none of those interesting EA games never found their way to the 3DO.

>> No.7198980

>>7198902
So basically just release the Panther?

>> No.7198996

>>7198902
I don't know. The reality is that the market even was never able to support more than three consoles. And even then one usually wound up as the odd man out. For any alternate history where a failure becomes a success it would require rewritting a success to be a failure or never have existed in the first place. I don't see the Jaguar and 3DO succeeding while also sharing space with the PS1, Saturn, and N64.

>> No.7199029

>>7198996
Yeah, they're fun thought experiments, but in reality those systems were doomed to fail. The console market had been expanding for a decade at that point and video games as a whole hadn't stopped growing since their inception. Like any other growth market, once the big dogs sniff out money to be made they will pounce on it and saturate it. Nintendo had the luxury of learning from Atari's mistakes and cornered the market to amass a warchest to later combat Sony and Microsoft, but earlier it could have been NEC with their PC Engine to accomplish what Sony did only 7 years later. Once the big-money enters the fray the little guys tend to exit. Atari achieved more than could be expected of them by even entering the fight in the fifth generation and their small legion of fans to this day are a testament to that fact.

>> No.7199073

>>7198996

The jaguar we got was internally a mess inside

Plus its controller suck and its launch price was too high.

I think the market could of supported multiple systems if they were all priced right and designed right.

>> No.7199236

>>7198259
Only decent 6 button pad ever made champ

>> No.7199318

>>7185489
My dad traded this POS for a playstation lol
Still remember like it was yesterday. My mind was totally blown by NBA JAM of all games

>> No.7199362

I have a 3DO and it's actually one of my favorite consoles.

It has a wide variety of games on the system, and a dozen or more exclusives that are worth playing. Even more "console" exclusives if you count the games that only game to 3DO and PC.

The only issue I really have with it is the controller's D-Pad. Otherwise, it's got S-Video, great sound capabilities, and a few really kick ass games like Immercenary and Super Street Fighter 2 Turbo.

>> No.7199493

>>7199362
>the 3do has any games worth playing
Why would someone lie about something like this?

>> No.7199501

>>7185429
Its obviously that these companies thought humans would be wowed by any type of video game technogy. They thought anything related to video and games is like heroin.

>> No.7199510
File: 17 KB, 330x248, 330px-Pioneer_LaserActive_CLD-A100.jpg [View same] [iqdb] [saucenao] [google]
7199510

>>7185486

>> No.7199996

>>7199073
The big limitation is that consoles rely on the feedback loop of software driving hardware sales and hardware sales attracting software development. Without an early install base that process can't happen. If you spread out the market across a half dozen systems you're in a world of hurt, especially back then when multiplatform releases required a ton of hardware specific care.

>> No.7200328

>>7199493
3DO wasn't the abject failure you want it to be, little Jimmy. It sold like 2 million units and had a lot of support.

>> No.7200709

>>7185416
no analog
1 controller
ugly
""next gen""

>> No.7201432

>>7200328
It was, little Jimmy formerly known as Janie. Everyone except you and a few other contrarian hipsters know this to be true.