[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 163 KB, 640x480, Gruntfuckedup.png [View same] [iqdb] [saucenao] [google]
7164709 No.7164709 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>>7160328

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake Trilogy (2020-11): https://pastebin.com/Ucb11XhU
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
Fileplanet archives
https://www.quaddicted.com/files/mirrors/ftp.planetquake.com/
Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS

>> No.7164715

serious sam is kino

>> No.7164721 [DELETED] 

>>7164709
=== CURRENT PROJECT ===
500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379
https://discord.gg/F968y8Wj4x

=== NEWS ===
[12-09] DBP19: A Doomer Boards Christmas Carol
https://www.doomworld.com/idgames/themes/xmas/dbp19xmas2

[12-09] Impie's Straydog is back up after being banned for wrongthink
https://www.youtube.com/watch?v=Za3KjI-szNs
http://www.mediafire.com/file/kld3fvdbm8cr0if/straydogtest.pk3/file

[12-09] KK/Altair uploaded new episode about his Doom "port" for Amiga
https://www.youtube.com/watch?v=86nhn7KooQ8

[12-07] More stuff added to Macenwolf
https://www.moddb.com/mods/macenwolf/news/macenwolf-108-new-york-and-some-damp-prizon

[12-05] Impressive Sega Genesis port of Doom by Krikzz using the Mega EverDrive PRO
https://github.com/krikzz/doom-68k

[12-05] Quake mod Copper updated.
https://www.quaddicted.com/reviews/copper_v1_15.html

[12-05] Scumhead released Lycanthorn II
https://www.youtube.com/watch?v=fMbNxYOyPj8

[12-03] Gothic Library DX for Cryptic Passage, restored based on beta
http://www.blood.freeminded.de/index.php?section=maps&id=624

[12-03] Sandy does a tour of MAP16 of Doom2 but in real life
https://youtu.be/g0DVwhy3R3k

[12-03] Zero Master does Doom II MAP18 in 12 seconds
https://www.youtube.com/watch?v=KDaakoJ15bc [Embed] [Open]

[11-30] Hellevator public beta (Boom speedmapping)
https://www.doomworld.com/forum/topic/117072

[11-30] DSDA-Doom 0.7.0 (PRBoom+ fork with extra tools)
https://www.doomworld.com/forum/topic/118074

[11-29] FutureShock32 updated (UI, server browser)
fb.com/permalink.php?story_fbid=2701770990088559&id=1556221081310228

[11-29] Updated: Champions to 2.7, Critical Shots to 1.6
https://forum.zdoom.org/viewtopic.php?t=60456
https://forum.zdoom.org/viewtopic.php?t=68078

[11-12] Cacoawards 2020 https://www.doomworld.com/cacowards/2020/

=== PREVIOUS ===
https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7164727

>>7164709
=== CURRENT PROJECT ===
500ml of /vr/
BETA: https://desuarchive.org/vr/thread/7041037/#7043379
https://discord.gg/F968y8Wj4x

=== NEWS ===
[12-09] DBP19: A Doomer Boards Christmas Carol
https://www.doomworld.com/idgames/themes/xmas/dbp19xmas2

[12-09] Impie's Straydog is back up after being banned for wrongthink
https://www.youtube.com/watch?v=Za3KjI-szNs
http://www.mediafire.com/file/kld3fvdbm8cr0if/straydogtest.pk3/file

[12-09] KK/Altair uploaded new episode about his Doom "port" for Amiga
https://www.youtube.com/watch?v=86nhn7KooQ8

[12-07] More stuff added to Macenwolf
https://www.moddb.com/mods/macenwolf/news/macenwolf-108-new-york-and-some-damp-prizon

[12-05] Impressive Sega Genesis port of Doom by Krikzz using the Mega EverDrive PRO
https://github.com/krikzz/doom-68k

[12-05] Quake mod Copper updated.
https://www.quaddicted.com/reviews/copper_v1_15.html

[12-05] Scumhead released Lycanthorn II
https://www.youtube.com/watch?v=fMbNxYOyPj8

[12-03] Gothic Library DX for Cryptic Passage, restored based on beta
http://www.blood.freeminded.de/index.php?section=maps&id=624

[12-03] Sandy does a tour of MAP16 of Doom2 but in real life
https://youtu.be/g0DVwhy3R3k

[12-03] Zero Master does Doom II MAP18 in 12 seconds
https://www.youtube.com/watch?v=KDaakoJ15bc [Embed] [Open]

[11-30] Hellevator public beta (Boom speedmapping)
https://www.doomworld.com/forum/topic/117072

[11-30] DSDA-Doom 0.7.0 (PRBoom+ fork with extra tools)
https://www.doomworld.com/forum/topic/118074

[11-29] FutureShock32 updated (UI, server browser)
fb.com/permalink.php?story_fbid=2701770990088559&id=1556221081310228

[11-29] Updated: Champions to 2.7, Critical Shots to 1.6
https://forum.zdoom.org/viewtopic.php?t=60456
https://forum.zdoom.org/viewtopic.php?t=68078

[12-10] Cacowards 2020 https://www.doomworld.com/cacowards/2020/

=== PREVIOUS ===
https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST

>> No.7164730

>>7164727
Any idea when 500ml of /vr/ is going to officially release?

>> No.7164732
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google]
7164732

>> No.7164740
File: 6 KB, 152x219, doom_g.gif [View same] [iqdb] [saucenao] [google]
7164740

>> No.7164743
File: 3.20 MB, 400x240, TH3.gif [View same] [iqdb] [saucenao] [google]
7164743

>> No.7164757 [DELETED] 
File: 96 KB, 500x358, 1592506768271.jpg [View same] [iqdb] [saucenao] [google]
7164757

>>7164732
>Revae? More like RevGAY

>> No.7164758
File: 5 KB, 224x221, an uncanny fellow.gif [View same] [iqdb] [saucenao] [google]
7164758

>>7164740

>> No.7164760
File: 70 KB, 584x288, barrels.jpg [View same] [iqdb] [saucenao] [google]
7164760

>> No.7164761

>>7164757
>here's your controller bro

>> No.7164762
File: 140 KB, 919x606, 84652711_883516925465970_4854945401694180909_n.jpg [View same] [iqdb] [saucenao] [google]
7164762

>>7164730
when its done

>> No.7164763
File: 6 KB, 137x244, revenant.gif [View same] [iqdb] [saucenao] [google]
7164763

>>7164758
Hello there

>> No.7164768
File: 17 KB, 74x97, 1597326975151.gif [View same] [iqdb] [saucenao] [google]
7164768

>> No.7164776

>>7164727
OP, pls, you forgot about Doom birthday again.

>> No.7164786

>>7164776
Isn't the Cacowards enough?
Also the full version was released in December 16 anyway.

>> No.7164793

>>7164786
Hm... I suppose it could be enough, if it was like "Doom is 27 years old now. Also Cacowards".

>> No.7164802
File: 410 KB, 762x596, 3werg.png [View same] [iqdb] [saucenao] [google]
7164802

>>7164715
Always let OP make the second post before you fuck it up with shitposting please or I'll rip off your head and shit down your neck.

>> No.7164809
File: 1.03 MB, 922x4121, 1488104453211.jpg [View same] [iqdb] [saucenao] [google]
7164809

>>7164802

>> No.7164814
File: 350 KB, 1200x500, RomeroJohn_2_1200x500.jpg [View same] [iqdb] [saucenao] [google]
7164814

>REKKR? More like WANKKR, does it even come with a demonic standard-sized "big box" featuring the artwork of Christopher Lovell? Vikings are gay dude, drink my fucking KNOB.

>> No.7164824

>>7164814
what a shame how much of a faggot romero has become

>> No.7164836
File: 340 KB, 671x337, Romero on Doomworld.png [View same] [iqdb] [saucenao] [google]
7164836

>>7164814
>>7164824
Speaking of Romero, what do you guys think of the documentary he made about the making of SIGIL? Although the intro segment makes it come off as very canned script reading the main part of the doc is actually really interesting for any Doom mapper as it shows him working on maps and explaining why he did things the way he did:
https://www.youtube.com/watch?v=eYnB_feVTbs

At the beginning it even shows him reading what people on Doomworld say about his mapping and what they don't like and talking to his wife about things he should address based on it, which I thought was cool. I guess he is too much of a normie for /doom/ though :(

>> No.7164839

https://youtu.be/b5c4enuR2lg nice image

>> No.7164841

>>7164836
Where's his dragon dildo?

>> No.7164848
File: 1.14 MB, 1144x1512, coomlord.png [View same] [iqdb] [saucenao] [google]
7164848

>>7164814
>WANKKR
>a coomer returns to his local sex shop to find all the staff killed by demons
>he must kill all the demons
>he has a permanent berserk pack effect

>> No.7164851

Can anyone help me with Powerslave EX? I really want to play it and I downloaded it out of the mega archive in OP. The readme just says to run Anubis.exe and go. However when I do everything is shifted to left side of my screen and I can't even move the mouse down all the way to the bottom of the visible part. It's like the resolution is fucked or something idk. It looks like it's running is 640x200 or whatever is standard it's just in the upper left on my screen so far a quarter is cut off

>> No.7164853
File: 168 KB, 1280x703, creator of the year.jpg [View same] [iqdb] [saucenao] [google]
7164853

Bros, how do we save mapping from the "pentagrams in pitch black setting" cringe? These people (Bridgeburner, Major Arlene) aren't even about that life, they can't beat their own maps, they are casuals.

>> No.7164858

>>7164853
The answer was posted last thread: Make maps.

>> No.7164864
File: 10 KB, 247x251, 1429054014714.jpg [View same] [iqdb] [saucenao] [google]
7164864

Quick! You have a phone call to 1993's id! With nearly three decades worth of hindsight at your disposal, you have an opportunity to improve Doom! What will you tell them?

>> No.7164869

>>7164864
ur a faget

>> No.7164870
File: 67 KB, 722x725, 1480700431506.png [View same] [iqdb] [saucenao] [google]
7164870

>>7164869

>> No.7164872

>>7164864
Don't get rid of Tom Hall and make ban Romero from deathmatching during certain work hours, do this BEFORE Doom the game is out so he doesn't become addicted to it and will easily agree.

>> No.7164880

>>7164853
Support slaughterkino.

>> No.7164884

>>7164872
Nah, they still should get rid of Tom Hall, but give him Commander Keen IP as parting gift.

>> No.7164886

>>7164814
>That super nintendo
Hey did you know the speed in Doom was totally inspired by the speed in F zero? Everyone should thank nintendo for making Doom good

>> No.7164887

>>7164853
Is this going to be a thing now? Are we gonna have yet another faggot yelling incoherently about his brainghosts?

>> No.7164893
File: 184 KB, 1366x768, 234234.png [View same] [iqdb] [saucenao] [google]
7164893

>>7164851
I found something online saying I needed to change to windowed mode in the graphics settings but I can't even fucking see that option. If I alt tab out it shifts to this part of screen but still can't get to any resolution setting

>> No.7164894

>>7164887
>yet another
Dude, it's an old one. Don't worry, he doesn't have any staying power, he is usually starts getting too paranoid about Doominati after a while and goes into hiding for another couple of months.

>> No.7164896

>>7164893
That font reminds me of Halo for some reason

>> No.7164898

There is nothing wrong with DOSBox.

>> No.7164905
File: 109 KB, 956x401, Снимок.png [View same] [iqdb] [saucenao] [google]
7164905

>>7164886
>speed in Doom was totally inspired by the speed in F zero
And Hitler.

>> No.7164906

>>7164898
Yeah well it's looking like I am going to fucking have to play Powerslave in it at this rate

>> No.7164908

>>7164836
I had not seen this and will probably watch it when I go to bed. He might be a fag but he's still a good level designer.

>> No.7164916
File: 1.66 MB, 1366x768, 1607708463251.png [View same] [iqdb] [saucenao] [google]
7164916

>> No.7164917

>>7164824
Reminder that he abandoned three families, despite himself being abandoned by his biological father, and turned a tomboy into vegan thot.

>> No.7164918

>>7164864
>Let you configure and turn off mouse movement separate from mouse turning.
>Add a toggle for running.
>Add those missing few calculations for height.
>Let the game load pwads on top of iwads with graphics and sound without having to patch the content in.
>When Tom Hall leaves, wait until he releases a game named Anachronox, then give him the rights to Commander Keen, just trust me on this.

>> No.7164926

>>7164906
Have you tried PowerslaveGDX yet?

>> No.7164931

>>7164918
>Let the game load pwads on top of iwads with graphics and sound without having to patch the content in
Wasn't it already the case in vanilla? It's the whole point of WAD system, Carmack specifically made it so you can load mod content from an external file instead of patching it into the original files. However, what they should have done is put game variables and stuff into WADs as well, to get a Dehacked in vanilla.

>> No.7164940

>>7164916
Looks like Capstone game

>> No.7164941

Anyone keeps tracking when Decino starts accepting level submissions? We should submit MAP29 of 2048 units to him.

>> No.7164942
File: 904 KB, 1920x1080, Screenshot_Doom_20201211_121228.png [View same] [iqdb] [saucenao] [google]
7164942

>>7164853
I tested out Bastion and I got an unacceptable framerate. I tested out Mapwich 2 and so far it seems really cool. I usually play on Crispy or GLBoom or Woof, but I like custom dehacked weapons, and this partial conversion looks like a lot of fun. This is no mods, btw, just Mapwich2 itself; it comes with it's own custom HUDs.

>> No.7164959

>>7164941
You are like 2 months too late.

>> No.7164962

>>7164941
I actually tried back when he was still accepting submissions and was like #21 on his list, so it didn't make it.

>> No.7164965

>>7164926
No, should I? Is it in the OP megas and if not do you have a link?

>> No.7164968

>>7164894
Why would it be Sarais? Aren't his maps "neon pentagrams in space" except fucking ugly?

>> No.7164975

>>7164931
No, only for levels, otherwise you would have to either replace every single asset by name, or use a utility to patch the new content into your iwad, modifying it, then run a utility to restore your install later.

>> No.7164980

>>7164968
Looks like a duck, swims like a duck, name-dropped "Doominati" in the last thread like a duck. Yeah, I'm pretty sure it's him.
>Aren't his maps "neon pentagrams in space" except fucking ugly?
Nah, if I recall correctly, his style of ugly is not using snap to grid, overly complex geometry and awful texture choices, but I don't recall him using neon pentagrams in space.

>> No.7164981

>>7164814
>does it even come with a demonic standard-sized "big box"
Wonder how much that would cost to print.

>> No.7164982

>>7164893
Try the Powerslave.7z from the other link lower in the OP, DOSPack + Win 98 games: https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA
It's preconfigured to run at 1920x1080 so the resolution should be fine from the start

>> No.7164983

>>7164975
>The WAD file system is the primary mechanism that allows easy modding by fans. Mods containing new levels, graphics, sound effects and music are natively supported by vanilla Doom without needing any special third party tooling; they can simply be loaded using the -file command line argument. This is in comparison to Wolfenstein mods, where the main game resource files had to be modified in order to make any change.

>> No.7164984

>>7164982
Sweet thank you bro!

>> No.7164995

>>7164836
Awesome, thank you I hadnt seen this before

>> No.7164996

>>7164965
Here:

https://m210.duke4.net/

>> No.7164998

>>7164853
I agree with you 100%. Major Arlene and Bridgeburner make the classic "maps for normies": maps with bright colors and above-average architecture that play like actual shit. I can't believe these two retards are a staple of the Doom scene now.

>> No.7165006

>>7164996
Getting this too to try out with other Build games, thanks

>> No.7165018

>>7164998
>Bridgeburner
isn't this guy a twitch streamer?

>> No.7165026

>>7165018
Yes and also a known pedophile

>> No.7165028

>>7165026
Did he touch your No-No place, Sarais?

>>7164983
For some things like sprites, you couldn't do that.

>> No.7165030

>>7164984
No problemo. Also check out the Powerslave PC (PCExhumed) version that's bundled in the same .7z file, it's a very smooth running port of the DOS version (by sirlemonhead).

>> No.7165032

>>7165028
No but he has been caught soliciting minors for nudes before

>> No.7165035

>>7165028
Explain Aliens TC then.

>> No.7165038
File: 1.51 MB, 1920x1080, Screenshot_Doom_20201211_124622.png [View same] [iqdb] [saucenao] [google]
7165038

>>7164942
Woops, spoke too soon, can't play this one either, framerate tanks here. Back to GLBoom for me

>> No.7165039

>>7165030
Thanks. Are you DOSpack anon? I really need to dig into that and check it out, it's really amazing all the work you've done to get the stuff together and configured. Sincerely thank you for doing it.

>> No.7165041

>>7165032
Proof?

>> No.7165042

>>7165035
Aliens TC comes packaged with deusf.exe, which is used to patch in flats and sprites. You can go and look up the old versions yourself.

>>7165032
Was it you he solicited, Sarais? Is that why you're like this?

>> No.7165045

>>7165018
Yeah, and best friends with Arlene, which explains why they are both terrible with their projects.

>> No.7165046
File: 11 KB, 182x266, cyber.gif [View same] [iqdb] [saucenao] [google]
7165046

>> No.7165047

>>7165042
>>7165032
>>7165041
>Bridgeburner asks Sarais if he can eat him
>Sarais expects to be devoured whole, instead receives oral sex
>thus the vendetta starts

>> No.7165051

>>7165045
Arlene is a tranny right?

>> No.7165054
File: 10 KB, 408x286, 1303349333405.png [View same] [iqdb] [saucenao] [google]
7165054

does anyone care at all that a new Perfect Dark was announced?
i mean, i don't. i've never played it.
i'm just wondering.

>> No.7165057

>>7165051
No. Don't be retarded. If you can't tell you're insane.

>> No.7165059

>>7165057
There are no girls here. That's a man.

>> No.7165060

>>7164998
I like a lot of their architecture. Their maps are just sluaghtermaps, which is fine, but not my cup of tea.

>> No.7165064
File: 17 KB, 480x360, hqdefault (5).jpg [View same] [iqdb] [saucenao] [google]
7165064

>>7165059
It's a dude yes

>> No.7165067
File: 75 KB, 1600x900, 1027901997_4_59afterlife[1].png [View same] [iqdb] [saucenao] [google]
7165067

Lest we forget the original "slaughtermap in a void with one accent colour" map.

>> No.7165068

>>7165051
Yep, "it" is a tranny.

>> No.7165069
File: 140 KB, 360x360, trying to not laugh.png [View same] [iqdb] [saucenao] [google]
7165069

>>7165047

>> No.7165072

>>7165064
I literally can't tell one way or the other.

>> No.7165074

>>7165064
You can see his adam's apple

>> No.7165076

>>7165072
It's just a young woman with bad skin, whenever that pic was taken. Go watch a video. You could at least tell from the voice.

>> No.7165080

>>7165074
I really can't, that picture looks like it's from a 2005 era YouTube video.

>> No.7165085

Thoughts on the two Jaguar levels?

>> No.7165087

>>7165039
Yeah it's me, some call me DOSPack anon and some BasedDOSAnon, i'm fine with both lol. Glad you like it and yeah you should dig into my Win98 section too, i'm actually hoping for some feedback because eventhough the games work fine on my end, i'd love to get some more input from other people. If there's an error with any of them just lemme know!

>> No.7165089

>>7165059
There are girls in the community. There is one Twitch streamer, miss_slaughter, she plays Doom occasionally, but she is as bad as a kid with Down Syndrome. Savescumming every 2 or 3 monsters she kills, looks at chat for every room she enters hoping someone helps her. It's like if you are a female streamer, it's a 99% chance you are mentally retarded and unable to play videogames.

>> No.7165092

>>7165076
>not obviously telling that's basically the "GINGERS DO HAVE SOULS" kid in a bad wig
come on dawg, you jacked off to him, fine, whatever, we all make mistakes, some of us more disturbing than others, I guess. But you don't have to cap to the whole thread that you can't clock that thing from two full city blocks away

>> No.7165093
File: 1.12 MB, 1920x1080, s8n7npks5huz.png [View same] [iqdb] [saucenao] [google]
7165093

>>7165087
Well you are pretty based for doing this so both are appropriate

>> No.7165095

>>7165089
Miss Slaughter is a tranny too retard

>> No.7165101

>>7165089
There's also Kurashiki. Haven't seen her art in a while.

>> No.7165104

>>7165095
No she is not, dum dum. Trannies are good at videogames (most of the time). You can tell she is a regular woman from just how terribly bad she is at every game she plays.

>> No.7165105

>>7165054
I never played it either but Perfect Dark fans I know seem cautiously optimistic about it.

>> No.7165115

>>7165092
When would I have done that? It's not like she has nudes out. Go die in a ditch. You're literally useless.

>> No.7165118

>>7165064
DAAAAAAAAAAAAAAAAMN HE IS UGLY. I have seen his live streams and damn, he is even uglier in motion, hahaha.

>> No.7165119

Damn, I'm shit.

>> No.7165120

You boys play any good mods recently?

>> No.7165132

>>7164786
>Isn't the Cacowards enough?
anon, look at those dates and that order

>> No.7165136

>>7165120
Yes, I played a fantastic addon that I absolutely recommend. Xaser Acheron's "The Lost Episode: Evil Unleashed". I absolutely recommend it.

>> No.7165143

>>7165101
She was playing a melee fighting game last I saw.

>> No.7165146

>>7165064
She looks underage.

>> No.7165150

>>7165087
Hey so I tried the two Powerslaves in the archive. PC worked fine but EX still opens with the screen halfway cut off on the right side of the screen and can't get to any resolution settings to change it to windowed or whatever. Could it be an issue with my laptops resolution setting or something?

>> No.7165151

>>7165115
dial 8 lmao

>> No.7165154

>>7165104
>dum dum
t. miss slaughter

>> No.7165156

>>7164709
Why would Gordon do this?

>> No.7165157

>>7165156
HECU fucked around and found out.

>> No.7165160

>>7164916
>filters

>> No.7165161
File: 1.98 MB, 1920x1080, screenies.png [View same] [iqdb] [saucenao] [google]
7165161

Here's a slaughter map (lite, less than 300 monsters) I threw together in a few days as a Christmas gift for this thread. Doom 2, MAP01, Boom-compat, skill 4 only, uses OTEX (included in WAD). You start in a cozy cabin, enter an icy cavern and then raid Santa's North Pole techbase. Enjoy, and have a merry Christmas anons.

https://www.mediafire.com/file/xicx18wmelbkyq5/xmas.wad/file

>> No.7165162

>>7165120
I tried out Treasure Tech yesterday. Great stuff.

>> No.7165163

James Wilson is involved in all the best levels in Blood.

You can't prove that wrong.

>> No.7165164

>>7165156
Because he wanted to have sex with a man's decapitated head, Gaydon Fagman is a sick degenerate.

>> No.7165172

>>7165161
>4th screen is DoomGuy pumping his fist in the air at the door in front of him as he goes "YEAH now that's what I call a Christmas-themed set of vertices!"

>> No.7165184

>>7165161
will give this a shot later

>> No.7165185

Lads what is the best way to play Heretic and Hexen in 2020?

>> No.7165186

>>7165185
By playing Graven instead, or Amid Evil.

>> No.7165190

>>7165161
>no bfg under the christmas tree
0/10

>> No.7165191
File: 2.54 MB, 390x373, 1515793092001.gif [View same] [iqdb] [saucenao] [google]
7165191

>>7165186

>> No.7165192

>>7165161
Well, it is a slaughter map, I give you that. Not really my cup of tea, I eventually gave up in a mastermind's room.

Frozen lake was an inspired choice.

>> No.7165198

>>7165192
No problem anon, I imagine most people in this thread prefer more traditional maps. As a note, GZDoom does friction differently to PrBoom, so if you play in PrBoom the monsters will slide around very aggressively on the ice which is more fun IMO.

>> No.7165215
File: 299 KB, 507x848, 1555827004864.jpg [View same] [iqdb] [saucenao] [google]
7165215

>>7165163
It seems Craig is responsible for some of my favorites as well. Seems James was involved with most everything, though, so his involvement with the best levels could also be seen as a technicality if you wanted to be a weird person (I don't).

>> No.7165216

https://www.youtube.com/watch?v=oW1_xvmM4Dk

>> No.7165219

>>7165161
Great map, great idea, great texture usage, shame it is a slaughtermap.
7/10

>> No.7165229
File: 520 KB, 559x414, Haters Gonna Hate.png [View same] [iqdb] [saucenao] [google]
7165229

>Quake was a super high level DM played NPC created by Carmack for their D&D campaign, original inspiration for the game Quake before it was changed to the FPS we know
>The Daikatana was a super powerful demonic artifact sword in the campaign, later a magical sword and the name are used for Romero's Daikatana
>Romero's character in the campaign fucks over the entire world to obtain the Daikatana and demons invade the entire planet, ending their game. A massive demonic invasion is later used as the premise for DOOM
It's amazing how all this shit came out of the early D&D campaign. Imagine if Sandy had been around then to play with them.

>> No.7165239

>>7165038
>that hand holding the rl
Do all modern maps come bundled with supercharged or something? Do they do this so I won't play them with final doomer?

>> No.7165256
File: 737 KB, 597x428, 1571629234308.png [View same] [iqdb] [saucenao] [google]
7165256

>>7165161
That was nice, thanks for sharing.

>> No.7165261

>>7165229
We may not have gotten anything like we did if an actual veteran D&D guy was around. Carmack's edgelord 90s campaign and Mary Sue character are what got us all that.

>> No.7165270

Admit it the new levels were cool.
https://youtube.com/watch?v=gBzL2VH9WJI&t=1h2m24s

>> No.7165275

Time to get back and revive my old concept of a time trial map, now that I figured out how to make it work well in doom format. I wonder how many rooms should I make player go through before the barrels kill their voodoo doll.

>> No.7165282

BloodGDX or Fresh supply?

>> No.7165283

>>7165185
Anyone? Do I just load the wads through a sourceport or something?

>> No.7165285

>>7165282
former

>> No.7165286

>>7164715
Fpbp

>> No.7165290

>>7165282
Fresh Supply is the way to go nowadays, it's been fixed for awhile

>> No.7165294

>>7165282
desu I prefered Fresh Supply, but both are good and GDX is more faithful and has more options like you'd expect a proper sourceport to have

>> No.7165305
File: 46 KB, 118x117, vvv.gif [View same] [iqdb] [saucenao] [google]
7165305

If Gordon Freeman could talk:
https://youtu.be/We3iE8o9zhk?t=113

>> No.7165316

>>7165064
Somehow this resonates with me as a female human being. There are subtle cues in the facial structure, posture, and scalp, that wants me to think it is biologically XX. The only reason I am doubting is the text seen here, and that I haven't seen the rest of the body or heard a voice.

If XX = cute, would marry
If XY = jewish product

>> No.7165323
File: 46 KB, 999x866, E2M5_CommandCenter.png [View same] [iqdb] [saucenao] [google]
7165323

>consoles couldn't handle this

>> No.7165331

>>7164864
Keep the mouse movement but don't put inertia on it.
Also faster weapon switching.

>> No.7165346

Did everyone see the unreal weapons pack in Warframe? How horrifically depressing

>> No.7165352

>>7165346
-> >>7163913

>> No.7165360

>>7165323
Fuck, I hate this map on PC.

>> No.7165364

>>7165360
Why?

>> No.7165376

>>7165216
Fucking awesome

>> No.7165382

>>7165364
Disgustingly huge for no reason at all, half the rooms make no sense. American McGee's edit for the PSX version was much, much better.

>> No.7165384

>>7165239
I'm not big on supercharged either. Rockets are too goddamn small, and some of the animations are fucked

>> No.7165386

>>7165382
Ok enjoy less content and no secret exit.

>> No.7165398

>>7165283
Heretic: GZDoom among many other sourceports should play this
Hexen: Hammer of Thyrion

>> No.7165401
File: 95 KB, 960x540, 1574608768150.jpg [View same] [iqdb] [saucenao] [google]
7165401

>>7165282
NBlood for the most faithful vanilla port, FS for a bunch difficulty options, GDX for the best of both worlds.

>> No.7165405

Do you guys think Icon of Sin was a good idea?

>> No.7165408

>>7165150
Strange. If the other Powerslave (DOS port) works then EX should also i guess. What res are u running on your desktop? The PC port just takes the current desktop resolution and runs that. If you want to change the resolution of Powerslave EX outside of the game itself, you can do it by manually editing the settings .cfg file, it's in the game folder

>> No.7165409

>>7165386
My secret exit is in MAP15: Spawning Vats, thank you very much. And it is a much better secret exit than spawning in a room chock full of Lost Souls.

>> No.7165419

>>7165405
No because not even Sandy Petersen liked it, he wanted to do something entirely different.

>> No.7165436

>>7165405
The idea isn't bad, the execution is terrible. First, the target isn't obvious enough on a first play. Secondly, it should be easier to hit the target but it should take more hits.

>> No.7165445

>>7164916

Whoa, when did they make a sequel to TekWar

>> No.7165464
File: 61 KB, 1280x720, hdhaa.jpg [View same] [iqdb] [saucenao] [google]
7165464

Gonna leave this here.

>> No.7165468

>>7164916
what the fuck am i looking at
>>7165445
if i ever win the lottery i'm going to buy the rights to a tekwar game and make it great

>> No.7165486

>>7165464
the horror
i'm literally shaking right now

>> No.7165498

>>7165486
id are pussies for changing it.

>> No.7165507

>>7165498
It's fucking backwards anyway, it's not even a Hakenkreuz, it's an literal swastika, left facing (not what the NSDAP even used_

>> No.7165509

>>7165498
They only did because an actual WWII vet wrote them a letter about it.

>> No.7165510

>>7165498
What would the lore implications be? UAC are nazis or have demons brought their own reality with them?

>> No.7165524

>>7165510
That the UAC has it's roots in National Socialist Germany/is the remnants of the NSDAP
OR
That the NSDAP/Hitler were caused to become crazy cartoonish villains in giant mech suits with chainguns bolted onto them from the influence of Hell and it inspired Hitler to use the symbol. Later the same influence caused the UAC facility to warp and bend once the invasion that to form this area

>> No.7165526

>>7165510
That that are Hindu if it's drawn like that

>> No.7165530

>>7165510
>What would the lore implications be?
You can get meta: This part of the level was a joke, so maybe the UAC guy designing the base was as much of a troll - a silly one too, given that it’s not the nazi’s swasitika >>7165507

>> No.7165542
File: 890 KB, 1920x1080, Screenshot_Doom_20201211_165548.png [View same] [iqdb] [saucenao] [google]
7165542

>>7165161
I skipped the Manc room, maybe if I had a BFG.

>> No.7165561
File: 300 KB, 1070x1196, AiUti3J.jpg [View same] [iqdb] [saucenao] [google]
7165561

What powerlevel do you prefer for weapon replacement mods? About as strong as vanilla (loosely if mechanics are very different), clearly stronger, or definitely overpowered?

>> No.7165562

>>7165468
cyberpunk2077, a new fps that came out way to early and is a buggy mess

>> No.7165581

>>7165530
>so maybe the UAC guy designing the base was as much of a troll
He could've as easily been a Hail Hortler tier edgelord

>> No.7165586

>>7165542
what fuckin ruski weaponset are you using there champ

>> No.7165589

>>7165561
About as strong as vanilla, but different in terms of mechanics
I don't like the SSG
I don't like any vidya shotgun, nor have I enjoyed any of the shotguns I have fired in real life

>> No.7165591

>>7165586
Looks like Hideous Destructor with some custom sprites.

>> No.7165602

>>7165561
It's doesn't really matter as long a the weapons are fun and feel good to use.

>> No.7165604

>>7165542
Holy shit man, nice going. Did you just use a door buster to get to the exit elevator?

>> No.7165614

>>7165586
>>7165591
Yeah, personal weapon skin pack for Hideous Destructor. Naturist start, the cabin seemed packed enough, though only having spiritual armor made the zombies my biggest problem.
>>7165604
HEAT Rocket.

>> No.7165624
File: 1.35 MB, 854x480, looks like sweat.webm [View same] [iqdb] [saucenao] [google]
7165624

>>7165561
Close to vanilla. If things get crazier I hope the monsters receive some buffs to compensate.
>>7165542
>>7165604
I need to dive back into this someday. I was a bit weirded out with the latest versions adding those "shields" on demons sometimes, that'll take a lot of getting used to.

>> No.7165630

xmas nightmare, h2h_xmas Or Both

>> No.7165650

>>7165408
Cool I will dick around with the config and my laptops settings.

>> No.7165651

>>7165624
I'll admit which demons got assigned shields seems pretty random. Arachnotrons and Hell Nobles projecting a psychokinetic barrier? Sure, but Mancubi? Pain Elementals when Cacodemons don't?

>> No.7165656
File: 36 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
7165656

>>7165630
H2H is from 1995 and is extremely bad. Do DBP07 or DBP19

>> No.7165659

>>7165419
He wanted a new monster, a bad ass new boss to end the game with but they couldn't add anymore or said no, so a wall texture is the most he could talk them into having Adrian do. It was a compromise and better than nothing. I think it sort of works though, it's weird as fuck but there is nothing else like it in the games and we had already fought all manner of giant demons. This bizarre thing is totally unqiue.

>> No.7165660
File: 33 KB, 320x200, TITLEPIC.png [View same] [iqdb] [saucenao] [google]
7165660

>> No.7165662

is there any enemy from the new doom games you could see fitting in the original doom, even if you rearrange them a bit?
like, in terms of gameplay or design (as in conceptually, not the art style)?

>> No.7165664
File: 822 KB, 854x480, hideously destructed terrain.webm [View same] [iqdb] [saucenao] [google]
7165664

>>7165651
When I played several months ago I ran into a hell knight having one. I couldn't tell if it was a bug, a new feature, or a combination of mods. I'll probably clean slate it this weekend and give the old Dex a run through.

>> No.7165667

>>7165651
Pain elementals have shields though, makes sense to me that mancs have shields, they're fat pieces of shit.

>>7165664
nobles have shields.

>> No.7165669
File: 42 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
7165669

>>7164715
You fucked up
https://soundcloud.com/johnjdick/sam-rant
but sam is seriously kino

>> No.7165671

>>7165662
I still haven't played Eternal and don't quite remember individual monsters from Doom 2016.
I think that guy with laser hand (Hellrazer?) could fit nicely, sharing somewhat Arch-vile's area denial role.

>> No.7165673

>>7165667
But are hell knights supposed to? I got used to nobles and pain elementals and the others years ago but I wasn't used to the HK's having it when I tried it a few months back.
>>7165662
I wouldn't be too opposed to the gargoyles being flying imps.

>> No.7165682
File: 283 KB, 1920x1080, sigild4v.png [View same] [iqdb] [saucenao] [google]
7165682

>>7165662
https://youtu.be/TkoTL8tH_90

>> No.7165684

>>7165671
Marauder if they could do the AI well enough to make it behave like a human controlled Doomguy in deathmatch or something

>> No.7165685

>>7165673
Yeah, hell knights have shields. I should know, the fuckers having shields has killed my 4mil using ass many, many times.

>> No.7165692

So is Lo-Wang Chinese or Japanese?

>> No.7165696

>>7165685
I used to have a ton of fun two-blasting them with the slayer before they ran me down in a hallway.
>>7165692
Japanese, I think. It's kind of hard to tell with their dated humor.

>> No.7165701

>>7165667
Right, I was saying it's odd that PEs have shields when Cacos don't. I guess I could attribute it to the bigger eye, DnD beholder anti-magic cone style.
Nothing about the Manc's design says to me "this fat fuck has a shield of demon magic" They just look like I should be able to bleed them out if I riddle them with enough holes.

>> No.7165702

>>7165692
He's Laotian.

>> No.7165705

>>7165702
CHINESE
OR JAPANESE?

>> No.7165714

>>7165696
Best pack an SMG for Knights if no rockets or 7.76 is available.

>> No.7165716
File: 55 KB, 351x351, 1422911946052.jpg [View same] [iqdb] [saucenao] [google]
7165716

>>7165701
Wow. I'm fucking tired. Disregard me, I suck cocks.

>> No.7165724

>>7165701
mancubi are protected by fat bastard ntr plot armor, more efficient than the other demonic shields

>> No.7165735
File: 152 KB, 540x300, 1585724369942.png [View same] [iqdb] [saucenao] [google]
7165735

>>7165714
Sounds like the part of a fun kit, I like it

>> No.7165736
File: 107 KB, 640x412, EoNcyPEUcAAxGIo.png [View same] [iqdb] [saucenao] [google]
7165736

>>7164917

>> No.7165741

>>7165724
kek

>> No.7165747

>>7165282
GDX

>> No.7165752

>>7165735
Yeah, the shield system does a good job of encouraging weapon variety and more aggressive play. It was a rocky road getting it there, but I think HD's combat is better now than it's ever been. Even the joke weapons that are supposed to be bad have their niches.

>> No.7165761

>>7165270
They're ok.

>> No.7165768

Playthrough video of map28 of 1994 tune-up community project is up. It is named "The Nightmare" for a reason. Took me 26 attempts to beat this map, felt like a mix of slaughter and puzzle. Death montage at the end.
https://www.youtube.com/watch?v=3x1e45tyIwU
And the original.
https://www.youtube.com/watch?v=mhK0kRb-O8A

>> No.7165783

>>7164917
>and turned a tomboy into vegan thot
huh?

>> No.7165789

>>7165696

He's an ethnic Chinese living/working in Japan

>> No.7165804
File: 1.01 MB, 908x681, unknown.png [View same] [iqdb] [saucenao] [google]
7165804

So /vr/, can you name everyone in this picture?

>> No.7165805

>>7165405
It is what it is, it's not really great, but it's at least something different instead of just giving you a cyberdemon, and it does look really cool.

>>7165659
Yeah. I wonder what ideas he had in mind that he couldn't do? Like what would he have had as the final boss if they had gotten Punchatz to make one more latex model based on Adrian's designs?

>> No.7165813

>>7165783
Stevie Case

>> No.7165824

>>7165804
no idea what the character directly below clank is.

>> No.7165825

Did you like E1M10?

>> No.7165827

>>7165161
Was pretty good, that last fight killed me a bunch of times due to my incompetency but was great overall.

>> No.7165834

https://www.youtube.com/watch?v=XzZfg7KkzAM

best thing mentioned in the cacowards

>> No.7165835

>>7165804
>tails
>clank
>salilor moon
>touhou
>love live
you too watched the decino video?

>> No.7165847
File: 121 KB, 1280x720, maxresdefault (1).jpg [View same] [iqdb] [saucenao] [google]
7165847

Just started Strife. Got the GOG Veteran's Edition. Seems cool so far but why would you drawn these really cool character portraits for NPCs and then fucking put a huge blurb of text over their faces during conversation? Bizarre. I know there were limitations to what they could do for a game like this in that engine but there was no was they could make the portraits smaller and off to one side and the text on a black background or something?

>> No.7165857
File: 319 KB, 1920x1080, Screenshot_Square_20201211_171220.png [View same] [iqdb] [saucenao] [google]
7165857

Do you play Adventures of Square in software or hardware rendering mode? I read the game's colors don't show properly in hardware mode, and certainly the sprites' colors "pop" more in software mode, but I get sub-30 FPS in software mode when too much stuff is on screen

>> No.7165863

Stop praising the PSX port.

>> No.7165869

>>7165857
vanilla essence+hardware, use it with everything.

>> No.7165872

>>7165863
Make me. The PSX port is the best one of the ports BY FAR.

>> No.7165874

>>7165804
wat mod?

>> No.7165875
File: 32 KB, 615x400, john-romero-powrot_174pk.jpg [View same] [iqdb] [saucenao] [google]
7165875

>>7164814
>REKKR? MORE LIKE FAGGT, why? It's made by a buncha queers. Biggest dykes and fags I've ever met in my life.

>> No.7165876

>>7165863
no

>> No.7165879

>>7165863
I like the tone it sets and how Aubrey's music helps that, I find them fairly harmless otherwise

>> No.7165880

>>7165408
I got it to work, I just needed to change it to my resolution in the config file. Thanks again man!

>> No.7165881

>>7165589
>>7165602
>>7165624
Thanks. I'll keep the powerlevel as it is then. I balance from effective-damage-by-pickup rather than DPS, so some weapons do kill monsters faster but drain ammo quite quickly.

>> No.7165886
File: 272 KB, 1600x900, 1594497876411.jpg [View same] [iqdb] [saucenao] [google]
7165886

>>7165510
The implication is it was cool.

>> No.7165891

>>7165863
I mean... it's alright
I don't get the revival of people who think it's the DEFINITIVE way to play Doom.
I think their either hopped up on their own pretention, or feel tired of how Doom has become cliche and like the mix up of assets.
The slowdowns piss me off on the OG hardware though

>> No.7165893

>>7165886
iraq swastika is fucking sick

>> No.7165895

>>7165847
Well it was meant to be displayed in 320 (or possibly 640?) resolution on CRT's.

>> No.7165897

>>7165891
I was about to say that. I am a massive simp for the PSX version, but it's just ANOTHER VERSION. ANOTHER PORT. It's not the definitive way to play Doom. I just personally like it more than the OG version, and that is about it.

Team GEC's PSXDOOM (which runs on a modified GZDOOM called "DZDOOM") is the ultimate way to play PSX Doom nowadays.

>> No.7165898

>>7165156
needed to take a shit

>> No.7165913

maybe a stupid question but are there any ways to change the amount of ammo you get from pickups and max ammo capacity?

>> No.7165916

>>7165880
Actually now I am having another issue. On the first level I am getting completely fucked up by these Anubis head guys at the very beginning. They throw fast as FUCK projectiles. I just looked up a gameplay video of EX and these Anubis guys aren't even there for this guy (at the open circular area right after the first little hallway thing). I think it's set on hard or some shit but there is no difficulty setting I can find in the menu or when you start a game.

>> No.7165917

>>7165530
>>7165581
It was a wolf3D reference.

>> No.7165920

>>7165913
Yes, with a dehacked patch it should be possible (If we are talking about Doom). You'd need WhackEd4 to make it (Although it's just text, it would help you build it right) and then you can add it to your wad as DEHACKED lump. Most ports can process it like that.

>> No.7165921

>>7165913
In ZDoom-derived ports? Yes, it's very, very easy. A single text file with like 4 lines per pickup easy. You could drag and drop this text file straight into the executable.

>> No.7165928

>>7165917
...no shit retard

>> No.7165932

hate that wavy green texture people love to use for outside areas, just makes everything look like my nan's sofa

>> No.7165936

>>7165932
love ZIMMER texture, looks nothing like sofa at all. Well, it doesn't actually look like anything, but that'd beside the point.

>> No.7165945

>>7165916
I don't understand why it's like this, I don't even see anyone saying there is a different difficulty setting on a quick google search but goddamn these guys take a ton of shots to die and the projectiles are super fast, too fast to dodge if they get too close. At least for me

>> No.7165961

>>7165916
>>7165945
Oh, that's actually a simple fix, just go to the 'mods' folder within PowerslaveEX folder and remove (or move away) the file that says hard difficulty. Now they will fire normal, slower projectiles.

>> No.7165962

>>7165928
You don't have to be mean to me just because I'm retarded, anon.

>> No.7165974

>>7164234
thanks, anon.

i am playing saveless. I'm UV Maxing, mostly; on map 31, I didn't get the secret (which requires grabbing all keys really fast).

i know the difficult ramps up dramatically in t he 20s, let's see how it goes. i just tried your map 25 and was completely overwhelmed, heh. it still looks possible, though, unlike later sunlust maps ...

>> No.7165989
File: 7 KB, 234x318, rowan[1].gif [View same] [iqdb] [saucenao] [google]
7165989

http://www.sam.hi-ho.ne.jp/t_fukuda/gamer/sw/e_index.htm

MR RO WAN

>> No.7166004

>>7165989
are those hooves?

>> No.7166016

>>7165921
can you link me to a tutorial?

>> No.7166017

>>7166004
Jika-tabi aka "Ninja boots" or whatever Narutards call them these days

>> No.7166023

>>7165961
oh nice, thanks

>> No.7166027

>>7164864
pemis vagena

>> No.7166031

>>7165989
>http://www.sam.hi-ho.ne.jp/t_fukuda/
wow, haven't seen that page in 18 years

>> No.7166037

>>7165932
That's a Zimmerit pattern. No idea why people think of stone here, but whatever. Almost nothing in Doom looks like anything "realistic" and that's a good thing.

>> No.7166051
File: 71 KB, 800x765, flat,800x800,075,f.jpg [View same] [iqdb] [saucenao] [google]
7166051

>Eviternity expects me to kill an entire room of hell knights and pinkys with only 40 shells

>> No.7166053

https://twitter.com/scwiba/status/1337220138286927872

>> No.7166056
File: 79 KB, 240x171, 1592957090042.png [View same] [iqdb] [saucenao] [google]
7166056

>>7166051
>fighting hell knights and barons in general

>> No.7166058

>>7166016
I don't know what the best tutorial for this would be. It's about basic object-oriented programming, and how Doom engines are all a set up to replace things that are previously loaded (such as graphics in Doom.wad) with things loaded later in the order.

Anyway, make a text files named "zscript.txt". In there, put this:

version "4.5"
class BigClip : clip replaces clip
{
default
{
Inventory.Amount 20;
}
}

In the first line, we specify the version. The later the version, the more fancy things you can use. The next line defines a new class, in this case called "BigClip", which inherits (through the : character) from the already defined class "clip". The "replaces" keyword makes this class replaces all instances of the old "clip" class in the game.

>> No.7166059

>>7165824
I think that's the penguin from Evangelion?

>> No.7166061

>>7166051
hmm, usually there's some trick in eviternity; which map are you on?

>> No.7166065

>>7166058
All actors have something called the "default block, like this: Default {stuff }. In here, one puts various flags, variables, and other properties that govern how the actor.. acts. The default inventory.amount value of the "clip" class is 10, as you can find in your gzdoom.pk3 at zscript>actors>doom>doomammo.zs. I increased this value to 20 for this new ammo spawn that replaces the old one.

>> No.7166069

>>7165290
It's fine for the release campaign from what I gather, but less compatible with mods/user maps.

>> No.7166071

>>7166065
To make this runnable, simply zip the zscript.txt text file up, then rename the .zip extension to .pk3. That's it, you've mad your first doom mod!

>> No.7166078
File: 254 KB, 680x680, 186243da4e3f5572abc6dedf77b48ae29ee0e536.png [View same] [iqdb] [saucenao] [google]
7166078

>>7166053
>Someone is making more maps for Doom 64
Excellent.

>> No.7166080

>>7165290
Haha no, the collision code is still fucked and will never be fixed

>> No.7166087

>>7166078
i feel like just by looking at "doom twitter" i get to see mod/wad stuff before anyone here
i can't blame you because we all know some people post depressing or off-topic stuff there, but when there's good stuff, there's good stuff
either way, i still miss inmost dens

>> No.7166106

>>7166087
Hey you seem like you know twitter. Is there a way to search for something and exclude user names or @'s and such? The advanced search isn't advanced at all.

>> No.7166114

>>7165561
Somewhat stronger than vanilla. Particularly ones that annihilate enemies by dozens, but you still have to dodge their attacks.

>> No.7166117
File: 686 KB, 1280x2880, Shot0.jpg [View same] [iqdb] [saucenao] [google]
7166117

>>7164130
>>7164137

I tried. Actually was kind of hard with the wings in the way

>> No.7166121

>>7166117
>that last one
Oh no no no

>> No.7166124

>>7166053
>pronouns in bio
Already a good sign.

>> No.7166128

>>7165161
Have a UV-max demo. This was pretty fun, great work!
https://www.dropbox.com/s/em94no66y1j2ptm/xmas.lmp?dl=1

>> No.7166130

>>7166078
I wish there was a more modern editor than Doom Builder 64

>> No.7166132

>>7166124
rent free

>> No.7166136

>>7166130
Me too. I also wish there was an easy way to view the game's scripts so I could learn how to do some neat stuff.

>> No.7166158

>>7166128
Nice demo anon, glad to see that my map plays out basically as intended. I also now notice that one of the teleporters in the mancubus room puts you right in the middle of a room instead of to the side like the other two, oh well. Glad you enjoyed it.

>> No.7166161

>>7166114
I'm only replacing weapons. Like, I'm going to autistic lengths to make fancy weapon behavior work with any monster set, vanilla or modded.

>> No.7166164

>>7165161
this was a ton of fun, thanks anon <3

minor bug report? not sure this counts as a bug? spider mastermind can slide up and get stuck on the edges of the ice rink she's on. this happened to me and i just peacefully rocketed her to death.

wonderful map, the skating pinkies and skeletons were glorious

>> No.7166169

Anyone know if the megas have Quake 1.5 already packed with Quake and ready to go or have a link to it? If not what is the quickest/best way to play it? I have the GOG version of Quake.

>> No.7166173

>>7166164
Never noticed the spider getting stuck, I guess she has the same design flaw as ED-209. Thanks for the kind words.

>> No.7166176

>>7165561
Clearly Stronger, but also only if monsters are upgraded to go with it, usually by making them more dangerous to fight somehow, probably not by just boosting their health.

>> No.7166181

>>7166173
i really enjoyed the map and i'm guessing you probably designed a few of my favorite 2048 maps, given how easily you probably created this?

the cyberdemon on the tower was quite brilliant: haven't ever seen this before? i first used him to kill all the zombiemen, then ran past him, then fought him again with the bfg.

about spiderdemon, it may be due to the speed, who knows. i was circling the rink trying to find some "trick" to beat her (i got lucky earlier and revenants were hitting her), and then that happened. she was going pretty fast when it happened.

i think the final cyberdemon area is big enough to be pretty fun and not some sort of scary fight, which i appreciated. a similar-ish area for me is the arch vile room in sunlust 29, where you have to fight some cyberdemons first, but it's cramped and you have less cover.

>> No.7166184

>>7166164
>>7166181

if you want to try to reproduce spider getting stuck, it happened up against one of the "barriers" that you set up to hide behind and shoot rockets at reveants. iirc she was stuck on one of the lower levels of the barrier, so all together quite a bit higher than the rink height.

>> No.7166192
File: 284 KB, 1920x1080, Screenshot_Doom_20201211_151710_01.png [View same] [iqdb] [saucenao] [google]
7166192

>>7165161
got squished by a mancubus, got impatient and tried to go rambo and got exactly what i deserved. Gonna try again in a bit

>> No.7166193

>>7165863
Just because Doom 64 is better doesn't mean it's bad.

>> No.7166195

>>7166192
Going for glory with the BFG in that room is certainly risky, also I fucked up a teleport destination there (see >>7166158) so that death was partially on me.

>> No.7166196 [DELETED] 
File: 719 KB, 499x667, Alf Nukem 3D.png [View same] [iqdb] [saucenao] [google]
7166196

You know, if you really think about it: Half-Life killed the Golden Age of FPS and changed the whole landscape of the genre for decades to come and not in a good way.

>> No.7166198

>>7165974
Ye when I first played the mapset I didn't know about pistol-starts so I got there with the BFG and everything. It used to be inconceivable for me to even clear the starting section, but I just tried it just now and I was able to clear the starting section past the evil marine without resorting to watching demos, so you really will get better over time just by playing. Specifically what helped me at the start is simply better movement / strafe-running, knowing the mancubus firing pattern and how to dodge it, knowing mancubus dies to 3 rockets + the splash damage from shooting the next mancubus, and letting the cyberdemon infight everything

>> No.7166202

>>7165932
I like it, it's weird and green, you can use it for rock, and to a degree you can use it for grass.

>> No.7166209

>>7166169
Download the Quakespasm sourceport then go on moddb and download Quake 1.5. It probably comes with installation instructions, but if not all you likely need to do is create a folder for it and open Quakespasm with the argument -game [folder name].

>> No.7166210

>>7166037
Wasn't it zimmerstück or something like that? Clay is almost like rocks.

>> No.7166213

7166196
meds...now

>> No.7166249
File: 46 KB, 907x499, Untitled.png [View same] [iqdb] [saucenao] [google]
7166249

>>7166169
>Anyone know if the megas have Quake 1.5 already packed with Quake and ready to go
They do not
>or have a link to it?
Do a search for quake 1.5
>what is the quickest/best way to play it?
There is only one way to play it. The download from moddb comes pre-packaged with Dark Places, the only source port that can run the mod. All you do is unzip the mod somewhere, and then copy/paste your id1 folder into the quake 1.5 folder
>I have the GOG version of Quake.
Beat Quake 1 first. GOG Quake comes with both DOSBox and WinQuake, which are for the most part identical. DOSBox runs in slow-motion for me whenever lots of stuff is on the screen, so I use WinQuake if I want the comfy DOSBox aesthetic; play in windowed mode and use a program called Lossless Scaling to apply integer scaling to it. With all that said, you will probably want a modern source port. Most modern maps require Quakespasm or Quakespasm-spiked to run. If you're gonna play base Quake I recommend Mark V WinQuake, since it comes with software rendering and animation interpolation off (original Quake)

>> No.7166251

>>7166209
Nein; Quake 1.5 runs exclusively on one specific iteration of Dark Places (which it comes with)

>> No.7166261

>>7166251
Huh, i thought they made a QS version too.

>> No.7166274

Should I play Duke Nukem as it is or use a source port? Never played it before.

>> No.7166283

>>7166251
So do I just download it off Moddb and drop it in my Quake GOG folder?

>> No.7166289

>>7166283
No, unzip the mod somewhere, then copy/paste the id1 folder (your game files) into the Q 1.5 folder. It should also come with a .bat file titled "play quake 1.5" I think

>> No.7166290

>>7166249
I've beaten Quake 1 before, years ago. I hate the centered floating weapons, that's really the only reason I want 1.5, it fixes their placement and adds visible arms and hands. Sorry I missed this post before I made my last one, cheers for the help

>> No.7166295

>>7166289
Cool, thank you

>> No.7166297
File: 91 KB, 1024x581, cyberpunk wad.jpg [View same] [iqdb] [saucenao] [google]
7166297

check out this cool wad guyse

>> No.7166304
File: 1.78 MB, 240x192, 1597409669014.gif [View same] [iqdb] [saucenao] [google]
7166304

doomin

>> No.7166314

>>7165702
What ocean?

>> No.7166315

>>7164853
You are just jealous that Bridgeburner is a handsome, fit, and popular chad who makes beautiful and complex architecture. His work ethic is also impressive and totally deserves creator of the year.

>> No.7166324

>>7166261
The author was working on a QS version, but nobody has heard a word since 2019. He probably got a job since his work on Q1.5 is pretty good.

>> No.7166328

>>7164853
>how do we save mapping
How about you stop being a bitter faggot.

>> No.7166334

>>7166274
I prefer DOS Duke for a few reasons, but you're probably better off using a modern port so that you don't have to deal with DOS emulation. Last time I tried EDuke32 there was an annoying bug so I'd say use RedNukem (a fork of EDuke). The bug could have been fixed but I don't feel like updating just to check for you

DOSBox's OPL emulation sounds vastly superior to that of any source port that I've come across, Duke or Doom, so for comfy Sound Blaster MIDIs I use DOSBox. For modern source ports, use this music:
sc55.duke4.net/games.php
Create a new folder in your EDuke or RedNukem directory, name it autoload, put the .zip file in there, and enable autoload on start-up

>> No.7166337

>>7164853
Make maps yourself.

>> No.7166347

>>7166071
how do I for example reduce the amount of ammo you get from shotgun pickups and boxes of shells?

>> No.7166363

>>7164715
I wouldn't say kino but it's pretty good

>> No.7166378
File: 1.83 MB, 2776x2804, Serious Sam killcount.jpg [View same] [iqdb] [saucenao] [google]
7166378

>>7166363
https://www.youtube.com/watch?v=lPSwycuUQEU
you heard me

>> No.7166391
File: 94 KB, 500x468, 1585147679490.png [View same] [iqdb] [saucenao] [google]
7166391

>>7166337
>mfw I do and am already considered a piece of shit in my short career

>> No.7166425

>>7166347
Wait fuck, I just remembered something. There's a simpler way if all you want to do this. Here's a DL link:
https://discord.com/channels/787145530286800956/787145530286800959/787146644646920222

This removes the base skills, and replaces them with a HMP and UV variant that each have a 0.5 ammo multiplier. To change the multiplier, open the file in a zip editor or slade3 and change the very obvious values in the text file within.

>> No.7166431

>>7166425
>>7166347
Otherwise for reference, the way to change the amount of ammo you get from the shotgun and the boxes of shells is to inherit from them in your Decorate or ZScript actor definition file, set them to replace the base actor you're inheriting from, and lower the property that decides how much ammo you get. In the case of the box of shells, you'd do

class HalfShellBox : Shellbox replaces Shellbox
{
default
{
inventory.amount 10;
//this is a comment
//vanilla value is 20
}
}

>> No.7166443

https://cdn.discordapp.com/attachments/787145530286800959/787146644398669845/UV_halfammo.pk3

Fuck, that's the link

>> No.7166515

>>7165974
Alright I am revisiting this map after playing most of Valiant, and I gotta admit, the reason the map was so impressive at the time was because I was new. After playing something like Valiant, you realize how frickin' boring it is to be forced to use the SSG to kill dozens of hellknights, mancs, revenants, archies, instead of a rocket launcher

>> No.7166530

>>7165161
>https://www.mediafire.com/file/xicx18wmelbkyq5/xmas.wad/file

Very fun anon! I enjoyed the pacing and texture work, though the last leg was rather a pain in the ass.

>> No.7166564

>>7165064
this is a video of her https://www.youtube.com/watch?v=4OjZBIzqAr4
Pretty sure she's not trans.

>> No.7166574

>>7164709
MY ASS IS HEAVY

>> No.7166618

>>7166515
maybe, but valiant is also easier than scythe 2

>> No.7166651

>>7166618
Scythe 2 is harder for the wrong reasons; for example, being reduced to fighting barons with an SSG is harder than using rockets, sure, but it's not fun. I can't remember where I read this but one of skillsaw's goals was to let the player move, because movement feels good; cramped corridors are a no-no, and this is one of the reasons Valiant is so fun. There are super-cramped halls in Scythe 2 that are hard as hell to deal with, sure, like map26, but does it make it funner? No.

>> No.7166667
File: 36 KB, 528x368, Exhumed-05-528x368.jpg [View same] [iqdb] [saucenao] [google]
7166667

Just got done playing Powerslave PC for the last few hours. Man this game fucking kicks serious ass.

>> No.7166670

>>7165936
It looks like Zimmerite, for crhist's sake.

>> No.7166672

>>7166443
thanks alot man

>> No.7166681

>>7166289
>bat
I can't get this to work. Maybe I am retarded but when I try to use the .bat it opens a medium sized command prompt box then it goes to a small one then it just closes and does nothing. I also read that you could add -game quake15 to target of a shortcut to Darkplaces.exe and run it that way but when I try to make that edit to the end of the file name it says it's not valid

>> No.7166713

>>7165064

>any girl who is not a 9+/10 is now a trans man
time to go outside, 4chan has rotted your brain

>> No.7166717

>>7166681
Take a screenshot of your quake 1.5 directory. It should look like >>7166249

The .bat file does the exact same thing as the shortcut: it launches DarkPlaces.exe with the -game quake15 parameter.

>> No.7166738

>>7166681
>make that edit to the end of the file name
Don't edit the file name, edit the Target field in the Shortcut Properties, for example, quake.exe -game rogue

Right click and edit the .bat file; it's a simple text document with some commands that should be easy to decipher.

>> No.7166809

>>7166618
>>7166651
Scythe 2 also has custom monsters that are not well balanced at all. Evil Marines run at the speed of sound while spamming plasma, and Afrits having 2500 hp is ridiculous.

>> No.7166817

what happened to that one furry guy that was making some maps? furry shit aside, they looked dope

>> No.7166824

>>7165863
I wish there was a definitive edition that had the Arch-Vile and original level layouts, but then used the PSX colored lighting. Would be a good version of Doom for when you want something spookier.

>> No.7166846

>>7166651
>for example, being reduced to fighting barons with an SSG is harder than using rockets, sure, but it's not fun
Huh? Barons are immune to splash so SSG and rockets do about the same damage.

>> No.7166856

>>7166846
>Barons are immune to splash
Not true. Only Spider Mastermind and Cyberdemon are.

>> No.7166865

>>7166846
Rockets and the SSG do comparable damage when factoring in splash, but rockets are significantly faster.

>> No.7166879

>>7166846
No only cyberdemon and spiderdemon are immune to splash damage. Also, each individual rocket might do comparable damage to an SSG blast (~200), but the rockets fire MUCH faster, and deal splash damage

Rocket single target damage varies from 20-160
Rocket splash damage is always the same: 128 damage - distance from blast in map units, so at 128 map units away you are safe from splash

>>7166809
Evil marines CAN get 1-shotted by SSG or rocket, depending on damage rolls, and they move no faster than the player, so you can often insta-kill them if you know where they spawn - open the door and hold fire with the rocket launcher and almost all the time he strafe-runs into one and dies.

Anyway, my main main point is, older wads have problems that people didn't know were problems until map makers just got better and better - for example, in Scythe 2, you often run directly into the monsters that are teleporting in, blocking you and killing you, whereas nowadays running into and getting blocked by warping in monsters is seen as bad design, as well as other bad things like SSG'ing barons is bad, cramped corridors are bad, and health starvation is bad as it becomes more about RNG and reloading/restarting over and over rather than fun/skill

>> No.7166885

>>7166651
I agree that valiant is fun, but i disagree that "scythe 2 is harder for the wrong reasons"

first of all, valiant is just pretty easy, you can beat many maps with absolutely sloppy play, just yoloing everything however you want and not caring about anything. maybe i sound a bit critical, but lately i sort of enjoy maps that punish you for having bad doom fundamentals, something i learned in plutonia.

while i agree that running around is fun, i disagree that cramped fights are bad, and rather say that cramped fights are one of the best ways to demonstrate basic doom skill: e.g., knowledge of enemy AI, having a good "priority list" of enemies to kill, having good understanding of the terrain/protection (location of columns lol), etc.

Sunlust of course is case-in-point for this sort of basic doom skill.

I like valiant but it did feel like a "power fantasy" on many maps.

>>7166809
the marine is pretty ridiculous though he is still susceptible to circle strafe. not always viable but certainly a sufficient observation to make map 31 pretty manageable. that said, he certainly kicks my ass if i YOLO on map 25

>>7166846
>>7166865
yeah and rockets let you stay a safe distance.

>> No.7166892

Which is the better Doom wiki?

>> No.7166901

>>7166879
i like everything you wrote except the last bit, since it goes against many excellent but difficult wads, e.g., sunlust.

then again, i love cramped gameplay. it really forces the player to understand enemies, be sensible about weapon/ammo choices, and to be strategic.

>> No.7166906
File: 2.82 MB, 960x720, [sound=https%3A%2F%2Ffiles.catbox.moe%2F5tiz2j.mp3].webm [View same] [iqdb] [saucenao] [google]
7166906

>>7164709

>> No.7166909

>>7166892
the zdoom one

>> No.7166910

>>7166906
wow this is glorious, what is it?

>> No.7166912
File: 1.10 MB, 612x3954, download (10).jpg [View same] [iqdb] [saucenao] [google]
7166912

Lord Sprite Autist, I seek your wisdom. What do you think of the sprite work in Raven Software's obscure FPS CyClones? It was released in 1994.

>> No.7166915

>>7166846
Actually, the rocket launcher without splash damage is generally weaker than the SSG
Rocket Launcher direct damage only = 20-160
Rocket Launcher splash damage only = 0-128 (this is not random, its based on distance)
Rocket Launcher direct damage + splash damage = 148-288
Super Shotgun single pellet damage = 5-15 (in multiples of 5)
Super Shotgun damage = 100-300 theoretical total
Super Shotgun damage = 150-225 with vanilla rng

>> No.7166918

does anyone know sandy's opinions on modern doom wads?

modern doom wads make extensive use of archviles, traps, and many other sandy favorites.

maybe we could spam him some playthroughs of key modern levels, like some decino sunlust playthroughs (e.g., sunlust map 29), and maybe he can post some video commentary on his youtube channel?

he seems cool

>> No.7166920

Name a pre-Doom fps worth playing.
Hard mode: no Wolf 3D

>> No.7166923

>>7166892
I like the utility of Doomwiki

>> No.7166926

>>7166912
And since the resolution is shit on that because it wouldn't let me post it as is, here is the link:
http://raven-05.narod ru/cc/
http://raven-05.narod ru/cc/preview02.png

>> No.7166930

>>7166817
You are going to have be more specific

>> No.7166940 [SPOILER] 
File: 719 KB, 499x667, 1607750874121.png [View same] [iqdb] [saucenao] [google]
7166940

I honestly found Half-Life to be pretty shitty with one of the worst protags of any 90s FPS

>> No.7166946

>>7166920
Catacomb Abyss motherfucker

>> No.7166949

>>7166879
Fighting a single evil marine by itself isn't usually bad. But when you fight multiple of them, or fight them with a bunch of other enemies it can quickly become an absolute pain in the ass, and not in a fun way. They're fast and irratic movement makes it hard to consistently land shots on them.

>> No.7166956

>>7166856
Well shit. Ive been avoiding using rockets on barons for years for no reason then.

>> No.7166957

>>7166892
The one thats actually run by the community.

>> No.7166960
File: 584 KB, 1280x960, Catacomb Abyss.jpg [View same] [iqdb] [saucenao] [google]
7166960

>>7166946
Forgot pic

>> No.7166963

>>7166956
Damn, dude. Rockets are usually the best weapon for them.

>> No.7166967

>>7166912
that top right set of monster sprites looks pretty cool

>> No.7166969
File: 80 KB, 640x400, Screenshot_Doom_20200908_111758.png [View same] [iqdb] [saucenao] [google]
7166969

I'm scare!

>> No.7166970
File: 27 KB, 480x360, hqdefault (6).jpg [View same] [iqdb] [saucenao] [google]
7166970

>>7166960
I just wish there was more weapon variety though. Like staffs or even different blasts, you just get different powered versions of the same one pretty much.

>> No.7166980

>>7166892
Do not use the wikia, it has been abandoned by the community for ages and the only people that still use it are ones tricked by search engines.

>> No.7166984

>>7166906
Fancy.

>> No.7166989

>>7166960
That looks more interesting to me than wolf 3d tbqgfam

>> No.7166990

Is there an easy way to pistol start in Doom 64, or do I just have to manually die at the start of each map?

>> No.7166995
File: 18 KB, 110x112, WaitWhat.png [View same] [iqdb] [saucenao] [google]
7166995

>>7166990
>pistol starting Doom 64

>> No.7167003

No one here played the two unique Jaguar levels.

>> No.7167004

>>7166970
Not using a linear weapon progression seems such an obvious thing nowadays, it makes you wonder how they weren't able to figure it back then. Like how all weapons had the same damage in earliest iteration of D&D, they had to beg Gygax to change it because everyone kept using iron spikes as weapons.

>> No.7167007

>>7166995
Why the confusion? It's a simple question.

>> No.7167032

>>7166990
There's a restart button in the pause menu. Keep in mind that pistol starting outside of 64EX will remove the demon keys.

>> No.7167036

>>7167004
Sandy had to fight hard for the shotgun to stay.

>> No.7167052
File: 1.13 MB, 450x283, Dangerous_Dave_in_the_Haunted_Mansion_1991_screenshot.gif [View same] [iqdb] [saucenao] [google]
7167052

>>7167036
And to think they already had a great shotgun in one of their games before that.

>> No.7167058

>>7167032
Wow guess I'm stupid. I played the game continuously a while ago, disregarded that menu option completely and forgot it was even there. Thank you, anon.

>> No.7167061
File: 494 KB, 1600x1200, 1576355028282.jpg [View same] [iqdb] [saucenao] [google]
7167061

>>7165161
7/10
I went godmode getting the blue key because fuck that many mancubi, had a lot of fun dodging 3 cyberdemons while blasting the BFG. Murry Giftmas anon, thanks.

>> No.7167064

Mecha-Hitler > Spider Mastermind

>> No.7167070

>>7166969
what wad is this?

>> No.7167071

>>7166995
The original Doom64 didn't have saves, and you loaded your game using passwords. That means you will be pistol-starting when you resume your Watch Me Die! playthrough

>> No.7167073

>>7167064
Well Spider Mastermind IS a woman

>> No.7167078

Is there not a higher quality rip of the version of Grabbag used in DNF's 1998 trailer (mainly one without the voice lines and sound effects)?

>> No.7167095

>>7167071
>The original Doom64 didn't have saves
It did, but you needed a controller pak.

>> No.7167107
File: 198 KB, 1366x768, DKclK.png [View same] [iqdb] [saucenao] [google]
7167107

cursed pistol start

>> No.7167108

>>7165624
what wad is this?, looks like downtown

>> No.7167109

>>7165735
is demolition man a good theme for a wad?

>> No.7167112

>>7165804
thankfully I can't name a single one

>> No.7167113

>>7166315
Hahahahahahah, Jesus H. Christ, get a load of this normalfag.

>> No.7167118

>>7167113
>Normalfag
>Whines about slaughter maps

>> No.7167121

>>7165804
... gir?

>> No.7167126

>>7167108
Extermination Day

>> No.7167131

>>7167126
I imagined, thanks

>> No.7167138

>>7167118
Whines about the most pathetic, normie-friendly kind of map there is? Sounds about right. Around 95% of the total mapping done nowadays is slaughterWADs.

>> No.7167143

>>7167138
>Around 95% of the total mapping done nowadays is slaughterWADs.
prove it

>> No.7167147

>>7166431
I get an error from GZDoom saying class is an unknown top level keyword

>> No.7167148

>>7167143
Save for 1 and a half of the Cacowards winners and runner-ups, all of them contain one or more atrocious and disgusting slaughtermap in it, with one entire map set being nothing but slaughtermaps one after another.

>> No.7167157
File: 142 KB, 1400x855, 1585577723356.png [View same] [iqdb] [saucenao] [google]
7167157

>>7167148

>> No.7167158

>>7167073
So, we ship them now?

>> No.7167170

>>7165804
mod sauce pls

>> No.7167176

>>7167170
Smashing Pumpkins in a Dark Wonderland
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/spiadw

>> No.7167198
File: 495 KB, 432x768, reallynigga.png [View same] [iqdb] [saucenao] [google]
7167198

>>7167148
I cannot stand slaughtermaps, they're like the FPS equivalent of a Musou.

>> No.7167231

>>7167148
How about actually naming them.
>Save for 1 and a half of the Cacowards winners and runner-ups, all of them contain one
Is just another way of saying
>Around 95% of the total mapping done nowadays is slaughterWADs.
Which I'm asking for proof of

>> No.7167234

>>7166667
Don't forget to play the amazing mappack 'Return to Ruins' too

>> No.7167285
File: 258 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
7167285

>>7165161
/vroom/ (retro racing general) is having a time trial competition. We should have our own speedrun competition - who can beat this map the fastest?

I'll get the ball rolling - UV-Speed in 3:43
https://files.catbox.moe/g16i7b

>> No.7167293

woops - forgot to mention, demo is prboom complevel 9

As an aside - anyone else notice that if you fail to specify a complevel, or if you play on Woof, this map plays differently? I noticed this before - monsters will target me when they get hurt even though I never harmed them. In this case, on this map, the spiderdemon sometimes targets me even though I never shot it and even though it is still actively getting hit by revenant missiles

>> No.7167295

>>7167198
which wads do you consider slaughtermap

don't answer slaughterfest

>> No.7167303

>>7165895
original strife only has 320*200 I'm pretty sure

>> No.7167365
File: 81 KB, 452x411, 3AC82D34-162B-483E-B3AB-33DD96C260AA.jpg [View same] [iqdb] [saucenao] [google]
7167365

>>7167148
You can always just play on a lower difficulty or find a more casual map if you’re having a hard time getting better. No shame on that.

>> No.7167374

>>7167293
MBF (complevel 11 but I think the default complevel as well) changed how monsters target. It makes infighting a lot harder.

So always remember to set your complevel.

>> No.7167376

>>7165804
fumo

>> No.7167396

>>7167374
REDUCED infighting?

what a travesty. might as well remove arch viles and SSG

>> No.7167417

Three Is A Crowd certainly is an interesting wad.

>> No.7167419

>>7167374
MBF complevel and higher lets you change monster behaviour in settings, actually.

>> No.7167441

>>7167293
Make sure that Monster Infighting is actually enabled.

>> No.7167449

>>7167295
SlaughterMAX

>> No.7167452
File: 391 KB, 2560x1440, prboomenemiessettings.png [View same] [iqdb] [saucenao] [google]
7167452

>>7167419
This is what I have my settings at, and it feels no different to vanilla for me.

>> No.7167460

>>7167452
If 'remember previous enemy' is off, monsters will switch back to attacking the player. Make sure that's on unless you want surprise rockets from busy Cyberdemons.

>> No.7167476

>>7165834
How popular would be to implement this shite in boom maps?

>> No.7167494

>>7166910
Antares Celebrating the 27th year of doom.

>> No.7167506

>>7167460
No, that's not how that setting works. When it is off, monsters have a possibility of falling idle after they killed their current target, even if they were aware of your existence. That is actually how it worked in vanilla!
With it on, they will never fall idle after killing a target unless they are completely unaware of you.

>> No.7167528

>>7167506
Also fun fact, it's the only enemy setting that CAN be toggled while in complevel 9. This is because it was in Boom as a cheat called TNTSMART

>> No.7167545

>>7166915
BTW I did some actual DPS tests, and here's the actual DPS for vanilla weapons (range because of how PRNG works, so with continuous fire you get some intervals of higher DPS):

Fist 24-26
Saw 96-100
Pistol 24-28
SG 68-75
SSG 140-151
Chaingun 88-90
RL (direct hit, not boss) 330-360
RL (boss) 150-170
Plasma 265-278
BFG 2500-2700

As you can see, if you have enough rockets and can score constant direct hits, then Rocketlauncher is slightly better than SSG even against bosses who are immune to its splash.

>> No.7167567

>>7167419
>>7167452
Pretty sure if you change any settings then it's not complevel 11 anymore and demos will desync.

>> No.7167569

>>7167567
Pretty sure those settings are saved in the demo.

>> No.7167596

>>7166912
I've only ever seen one or two things ripped from it before, and I think I'd have to give the rips a closer look, that chart looks compressed.

>> No.7167598

>>7167545
>PRNG
Can't get any more P than that.
https://github.com/FlatRockSoft/Hovertank3D/blob/master/IDASM.ASM#L708

>> No.7167614

>>7167567
If the settings were available in MBF itself, then there shouldnt be any issues, outside of maybe toggling them mid-recording.

>> No.7167662

>>7167071
The password you got would generate the stats that you had when you input them (or a very close approximate, it rounded by 5, IIRC), there's even an online generator for making passwords for different stats and inventory, it works with the console version, with EX, and even the new port.
http://eternity.mancubus.net/d64pw/

It doesn't have the means to generate the password for the new bonus levels, but if you're playing those you almost certainly have the means to actually save your game, and the password system was a (actually very good) concession for players who didn't have the memory card stuff.

>>7166926
>>7167596
Looking at them now, there's some 3D modeling, which largely doesn't look amazing, but not bad either, typical for the era. The actual hand drawn sprites and textures are extremely Raven looking, as you'd expect, a few of the textures and sprites look like they could come straight out of Heretic, you could cut out the explosions and energy effects, and some textures, and tell me "These were unused graphics from Heretic's development." and I would 100% believe you, the style is oddly recognizable in its shading, choice of color, and lines. Not sure if it was all developed by Raven Software, I think they co-developed it with the other company (the publisher?).

Viewing gameplay footage, the aiming system is pretty novel, though it appears to be pretty clunky in practice, Goldeneye did that much better by having your aim locked forward as normal, with a hold/toggle button (depending on your config) for that style of fine aim, which could be extremely useful, also it allowed for short but very fast left/right strafing in this mode. It also had an auto-aim (which I always felt held me back, so I always turned it off).
Aside from the nice techno beat, and some of the real cheesy FMV sequences, it doesn't look all that enjoyable though, but then, I'd have to actually play the game to form a real opinion.

>> No.7167701

Play Doom 64
Play Turok
Avoid Turok 2 (fuck you Turok 2)

>> No.7167704

>>7167701
Turok 2>Turok 1>Turok3

>> No.7167708

>>7167704
Turok 2s level design takes all the good 2 does and fucks it. Making it drop below 1 despite having better graphics, effects, more detail, better weapons, better animations, better enemy animations, location based damage, story cutscenes etc

It's just a pain in the ass to play those levels. God forbid you miss one objective you're sent back to the start of the level and you're going to spend the next 30 minutes looking for some small room you missed in those giant labyrinth level. Never mind backtracking later for the totem areas that you 100% will not remember where they were. 2s levels are just so frustrating and shitty. And the quality drops off so drastically.

Level 1 is insane. If every level was like 1 it would be one of the best games ever made. 2 is a little streamlined but fun. 3 it all starts to go downhill a little. 4 is just ass. 5 and 6 are hallways on hallways on hallways.

Turok 1 is better. 2 is just frustrating. I want to play 1s levels with 2s upgrades.

>> No.7167709

>>7167701

wrong

>> No.7167712

>>7166995
It's a totally viable way to play Doom 64, but some maps can be too stingy with ammo

>> No.7167719

>>7164709
Doom was robbed.

>> No.7167721

>>7167070
lost civilization

>> No.7167728
File: 736 KB, 921x525, Screenshot_Doom_20201212_133819.png [View same] [iqdb] [saucenao] [google]
7167728

So I downloaded the new build of PB3.0 and decided to actually play through a megawad using it.

Back to Saturn X ain't fucking around on Man and a Half, Jesus Christ. I've actually run out of ammo altogether a few times, had to resort to chopping up revenants and mancubi for their guns.

Screenshot is right after a dead and load, I pretty much lose most of my health the moment I slip up even a little

>> No.7167736
File: 126 KB, 649x680, 1607080618993.jpg [View same] [iqdb] [saucenao] [google]
7167736

Mornin', fuckers.

Is there any Quake maps that throw in a bunch of Doom enemies? Coming off Doom 2 back to Quake is odd because while I adore Quake, I'm missing imps being around every corner

>> No.7167748

>doom 64 has a fov slider with no digits to just tell you what ° it's at
WHY?

>> No.7167764

>>7167736
People like you who want to Doom-icize every FPS and except every FPS to play exactly like Doom are a curse

>> No.7167768

>>7164998
I think their maps look like crap too, that style of neon shit copypasted everywhere isn't for me.
Anyway chill out, the cacowards are a glorified circlejerk, this year they were just less subtle about it.

>> No.7167769
File: 356 KB, 620x742, 060316_ali_032 (1).jpg [View same] [iqdb] [saucenao] [google]
7167769

>>7167764
I didn't say I wanted it to play like Doom you lil shit, I wanted Doom ENEMIES

fuckin hell, PEOPLE LIKE YOU look for literally any reason to complain and get their 2 cents in. Your opinion isn't noted, and you suck dick.

>> No.7167775

>>7167748
You can directly set it in the console but yeah I have no idea why Nightdive/newblood ports and games lack this and multi-binds most the time. It's really frustrating

>> No.7167776

>>7167736
I don't remember there being any Quake maps or mods adding Doom enemies except one old mod that turns Quake into a Doom game but it looks like shit and the Doom 4 mod. If you want a more interesting enemy variety than the vanilla Quake then you might want Arcane Dimensions or stuff using it as a base.

>> No.7167786

>>7167775
Im on console though which, heh, can't access the console.

Where is 90° on the slider? Fully left is what... 75° I assume?

>> No.7167863
File: 3.06 MB, 1920x1080, vkquake0067.png [View same] [iqdb] [saucenao] [google]
7167863

>>7167736
There aren't really any Quake mods like that afaik, but plenty of Quake mods add additional enemies, and I find that they're never out of place considering just how diverse Quake's base batch of enemies are. The big one of course is Arcane Dimensions 1.81, so if you've never played it, that's a great spot to dive in. There are also the mods Quoth, and Drake, which have had maps and mappacks made over the years with them, but the most content you'll find are with Quoth, and AD. There's a bunch of history to go over there, like Drake and AD primarily taking monsters from older Quake mods like Zerstorer, Quoth itself, some others over the years, but if you just want the straight and narrow, I recommend:
>AD 1.81
>mapjam3 (Zerstorer)
>mapjam9 (Quoth)
>Warpspasm (Quoth)
>Arcanum (Drake)
>Something_Wicked (Drake)
>ter_shibboleth_drake_redux (Drake)

There's also an enormous mod called Keep still in development with a few maps for it, but one really good one.
https://www.quaddicted.com/reviews/egyptoagula_final.html
It's sorting itself out to be the ultimate Quake mod, a compilation of nearly all mods before it, and the Quake mission packs.
>>7167776
And if you're interested in that Doom 4 mod, it's called Slayer's Testament. It's a good romp. Has its own survival maps, its own campaign, and you can play through the original Quake maps with all the weapons and enemies from Doom 2016.

>> No.7167868

Why won't Nightdive make Turok: Rage Wars HD?

>> No.7167869

>>7167863
what is picrelated?

>> No.7167879
File: 1.70 MB, 1920x1080, vkQuake 2020-08-26 12-03-33-132.png [View same] [iqdb] [saucenao] [google]
7167879

>>7167869
ter_shib. Only one of the eight maps is snowy, mind you. Pic related is AD.

>> No.7167897

>>7167879
>>7167863
I take it that this only runs under source ports? Stuff like this would've melted average gaming machines back in 1996.

>> No.7167909
File: 2.01 MB, 804x5463, mm7doom.jpg [View same] [iqdb] [saucenao] [google]
7167909

Shame this Might and Magic inspired mod went nowhere

>> No.7167929

>>7167897
The original Zerstorer is '97, so you could probably get away with running that on DOS. Everything else? Quakespasm, Quakespasm-Spiked, or vkQuake. Mark V is getting phased out ever so slowly, for better or worse.

>> No.7167963

>>7164709
That is from brutal HL right?

I should play it it looks so good.

>> No.7167983

>>7167909
Oh yeah I remember in the heroes threads someone figured out the sprites from MM could be imported with no effort. Theres so many potential enemy types.

>> No.7168073

>>7165561
About the same. OP/stronger makes the game feel too easy.

>> No.7168091

>>7167768
Problem with the Cacowards, at least for me, is how they blatantly tease you with proper content creators like Xaser and newcomer Mengo, but instead highlight these two turds (the one making the copypasted and ugly custom-textured slaughtermaps). People like Mengo deserve more appreciation.

>> No.7168094

>>7165561
I'm fine with them being slightly stronger on the basis that the weapons are also interesting to use, and/or give the player more options available. Pillowblaster mods are impressive but I've never really been a fan of their very high powerlevels, while stuff like Final Doomer is my jam where stuff can be strong, but can potentially be a lot more circumstantial or riskier than their vanilla counterparts.

>> No.7168104

>>7168091
Who the fuck is Mengo?

>> No.7168126

>>7168091
Imagine if you could map like Xaser, then maybe your levels wouldn't be rejected.

>> No.7168130

>>7167963
It's from the Half Life SDK.
Probably a cut feature.

>> No.7168151

>>7168126
Except I do have a runner-up in the Cacowards, while your proudest accomplishment in life is to realize you are into trannies.

>> No.7168165

>>7168151
If you have a runner-up there, then, please, link it.

>> No.7168167

>>7168151
Sorry for assuming that you were Sarais, that's really uncalled for, but so is accusing me of being a trannylover.
What .wads do you have under your belt?

>> No.7168173

>>7168151
Post that wad, if you're so great

>> No.7168175

>>7168173
>if you're so great
You're gonna make me rewatch it, you asshole

>> No.7168178

>>7168175
THAT'LL BE FOUR BUCKS BABY, YOU WANT FRIES WITH THAT!?

>> No.7168205

>>7167365
The problem is that they are boring, not hard

>> No.7168210

>>7167198
I wouldn't really call them a musou, as that would imply the enemies are relatively easy to kill and pose little threat. Closest thing to a Doom musou I can think of would be those Invasion mods for Zandronum

>> No.7168221
File: 356 KB, 1024x682, businessman-counting-money-picture-id71041064.jpg [View same] [iqdb] [saucenao] [google]
7168221

>mfw I don't know any mapper name whatsoever
>mfw I enjoy slaughter maps
>mfw I enjoy id styled maps
>mfw I don't care about whatever politics is going on with the cacowards or whatever the fuck
>mfw I just enjoy Doom

>> No.7168223
File: 63 KB, 612x408, STRIKE.jpg [View same] [iqdb] [saucenao] [google]
7168223

>>7168221
smartest man in the thread.

>> No.7168231

>>7168221
>don't know any mapper name whatsoever
I thought sarais was some doom eternal character until recently lol

>> No.7168232
File: 9 KB, 232x293, 1587787697157.jpg [View same] [iqdb] [saucenao] [google]
7168232

>>7168221

>> No.7168236

is marathon worth playing now? does it hold up?

>> No.7168240

What are some Quake slaughtermaps?
>>7168236
It's got a really neat story, but unless you're a diehard for Bungie, I don't think you will have a good time.

>> No.7168243

>>7168221
My man!

>> No.7168246
File: 252 KB, 864x1000, cig gast station.jpg [View same] [iqdb] [saucenao] [google]
7168246

>>7168221
I wish I could be this apathetic!

>> No.7168247

So many fan levels in a short time.
How? I thought Doom was supposed to be the modder friendly of the two.
https://wolfenstein.fandom.com/wiki/WolfMaster

>> No.7168252

>>7168247
Making Wolf 3D levels takes much less effort than Doom levels.

>> No.7168253

>>7168247
Didnt Doom have dozens of shovelware CDs?

>> No.7168256

>>7168240
HUH kind of had one which was a bit slaughtery.

>> No.7168258

>>7168240
Quck
https://www.quaddicted.com/reviews/quck_demo2.html
Unforgiven's first map, haven't played the rest yet.
https://www.quaddicted.com/reviews/unforgiven.html
>>7168256
Fuck I still have to finish that too. Not enough hours in the day.

>> No.7168264
File: 303 KB, 563x482, bidio gams.png [View same] [iqdb] [saucenao] [google]
7168264

>>7168221
Relevant

>> No.7168267

>>7168246
it's literally just video games lmao

>> No.7168268

>>7164893
just edit config.cfg already you fucking noob

seta v_width "1280"
seta v_height "720"
Change these to your desktop resolution.

>> No.7168269

>>7168264
>>7168221
(not the image btw, rather the unironically wise words of that anon)

>> No.7168270

>>7168264
>>7168267
>talks about how none of the insignificant details matter to him, he's just having fun
>IT'S JUST VIDEOGAMES BRO
Uh, that's kind of what he's saying, why do you come across as so upset about it?

>> No.7168273
File: 242 KB, 640x1408, 1557077224174.jpg [View same] [iqdb] [saucenao] [google]
7168273

I finally got a taste for Hideous Destructor and it feels nice. Only 2 things are distracting:
>maps are hardly playable with the mod
>random enemy resurrection
The last one got me really confused on Tricks and Traps map. I'd agroed enemies in the room with cyberdemon and then ran back to the room with imps. Then archvile appeared through the wall like a ghost. It kept resurrecting imps and going back and forth between walls, making me fire like crazy (though archvile couldn't be damaged). After some shooty time hell barons seemed to kill the cyberdemon which made the resurrected enemies to lose interest in me. So what the hell just happened? Also please recommend at least somewhat compatible map packs.

>> No.7168276

>>7165185
GZDoom probably. They make Chocolate and Crispy Heretic if you want more purity.

>> No.7168278

>>7168270
Not upset, just felt like spreading the word of "just video games," plus I really like that post

>> No.7168279
File: 581 KB, 853x480, fragshard.png [View same] [iqdb] [saucenao] [google]
7168279

>>7168273
Fragshards are free floating, green glowing entities which can resurrect dead enemies, the more damaged their body is, the more shards it takes, healer imps can project fragshards, and barons let loose a bunch of them when they die, hence why Tricks & Traps can get pretty spicy on HD. There's some other things which can produce fragshards, sometimes they appear spontaneously in a level by their own.

There should be some options for tuning things like these, if memory serves.

>> No.7168282

>>7167285
I made the map but my time was 2:27. I got it by ignoring the pinkies at the start, revenants in the hallway, and archviles after the spider. Luck is a big factor in this map, especially with the spider infighting the revenants, and not getting blocked when running past the viles. If you want to do this faster, rush down the mancubi with the BFG instead of shooting them from below. Overall I'm surprised at how fun of a speedrun this map was.
https://files.catbox.moe/5byc53.lmp

>> No.7168283

>>7165589
>I don't like any shotgun ever
Wrists too limp? Damn.

>> No.7168286
File: 89 KB, 274x214, hdest players.png [View same] [iqdb] [saucenao] [google]
7168286

>>7168273
Enemies are randomly reviving from frag energy in the map, you can sometimes see frag flicker through the air, they look like little green BFG particles. Several enemies have a chance to release a few particles on death, like babuins, healer imps, and barons.
Archies have essentially infinite HP, they work on a flinch system instead, after going into the pain state about three or four times, they blow up, producing a shitload of frag and cursing you, the curse kicks in after a random amount of time and repeatedly revives monsters near you for a bit, it's awful.

Avoid pissing off martians whenever possible, and if one is active, you're usually better off leaving rather than sticking around and fighting them.
That other anon brings up a good point: The more fucked up a corpse is, the harder it is for frag to revive them, generally speaking I don't recommend going full autism and gibbing bodies all the goddamn time, but if you have a spare grenade and you want to make sure healer imps and marines have a hard time getting back up, then go ahead and drop a grenade on their corpse to splatter it real good.

Marines are different from normal zombiemen, by the way, they wear helmets and are generally huge fucking assholes.

>> No.7168289

>>7165669
>>7164715
Video games are LUDO not kino you absolute mongoloids.

>> No.7168291

>>7165692
Zilla, Wang's former employer, is one of the biggest firms in JAPAN

>> No.7168295

>>7165825
I thought it was ok, but also that the level was too sprawling and the sewer section too generic.

>> No.7168298
File: 51 KB, 1820x371, fragshards.png [View same] [iqdb] [saucenao] [google]
7168298

>>7168286
>>7168273
One thing you can do with corpses that could be troublesome is to move them somewhere which isn't convenient for them if they get back up, like punting them down a chasm, or shoving them in under a narrow gap where they can't stand up to get resurrected.

Basically don't be afraid to sweep a corpse under the rug like that if you have a good opportunity for it, it can pay off.

>> No.7168308

>>7168273
The Archvile you saw was probably a friendly one from the Invulnerability getting destroyed. If enemies are passively smoldering, they're friendly.

As for maps, Ashes 2063 Sterilized / Dead Man Walking are the best introductory maps in my opinion, just make sure to pack a ladder. They don't have any doom 2 enemies if I recall correctly, but they're easy enough to get used to the basics and thematically very fitting.

>> No.7168309

>>7165825
It's garbage.

>> No.7168312
File: 9 KB, 424x630, boss_of_this_gym.png [View same] [iqdb] [saucenao] [google]
7168312

>>7168298
It should be noted putting a monster in a chasm isn't always safer because I've had my squad get wiped from a smartass revenant who was chilling out at the bottom of a super deep chasm, and he did that three or four times on separate occasions. Kicking them out of frequently visited rooms is always a safe bet though.

>> No.7168313

>>7168221
Dude you should probably make an id style Slaughter map, you would probably make the best thing ever.

>> No.7168324

>>7166051
You can't infight 'em?

>> No.7168327
File: 890 KB, 1920x1080, 1607708026271.jpg [View same] [iqdb] [saucenao] [google]
7168327

how to make a fun hexen map without relying on making bunch of puzzles like vanillia campaign does?

>> No.7168328

>>7168298
Damn, I guess playing D1 with HD is a better idea than diving right into D2. My hoarder habit really makes it worse in HD. You either get everything before your eyes or just stick with 2-3 guns and drop some items not to be encumbered. By the way, what's the point of the battle rifle in plasmagun slot? The first rifle is so abundant that battle rifle seems to exist solely to separate ammo pool from minigun.

>> No.7168329
File: 75 KB, 239x185, hdoomplayers.png [View same] [iqdb] [saucenao] [google]
7168329

>>7168286

>> No.7168332

>>7166274
Outside of Sound Blaster music (which is inferior anyway) I don't know any reason to play the DOS version. Ports:
eDuke32
DukeGDX
xDuke
20th Anniversary Edition
Duke3DW

>> No.7168335

>>7168328
The Liberator is the best general-purpose gun in the game, but ammo for it is limited unless you scoop up your brass and reload it yourself with the lead and powder from loose 4.26.

>> No.7168337

>>7168312
Oh yeah, but like, if there's a pit in one room, punting him down that pit means he can't really trail you into other rooms.

>> No.7168341

>>7165161
Merry christmas anon! Thanks, that's really nice of you.

>> No.7168343

>>7165692
Isn't he born in Chinese Japan

>> No.7168345

>>7167107
Level?

>> No.7168346

>>7168328
The original three episodes of Doom 1 are actually a really good place to start with Hideous Destructor.

>> No.7168347

>>7168335
Do I have to literary collect brass or is it done automatically (seen this in manual or something like that)?

>> No.7168350

>>7168347
You have to do it manually, looking down for casings and pressing the use key to pick brass up, holding it usually means you hoover up a bunch of casings at once.

>> No.7168352

>>7168347
Literally look down and hold your use key after a firefight. Refilling them can be automated between levels though if you take the 4.26 rounds out of the mag beforehand.

>> No.7168356
File: 102 KB, 666x692, justwanttofrag.jpg [View same] [iqdb] [saucenao] [google]
7168356

>>7168221
based

>> No.7168359

>>7164968
I haven't been on /vr/ much this year, but I remember his style being ridiculously detailed maps that still somehow feel like 1995 e2 replacement maps.

>> No.7168365

Only problem for me in this year's cacowards was the fact, that Akeldama didn't even get mentioned as a runner-up. It deserved better. Are gods and guardians and intergalactic xenology really better than it. Both just little map packs, another beign dtwid2 rejects and another being aa-imitation with shittier maps and nothing new. Akeldama for me is a modern classic megawad.

>> No.7168373

>>7168221
You're in the wrong thread. This is a containment thread for Doom community drama for people too afraid to express their opinions behind a forum nickname.

>> No.7168376

>>7168308
Forgot to mention you'll need either a MAP01 patch or a second of god mode for Ashes 2063.

>> No.7168382

>>7168312
>not bones_of_this_gym.png

>> No.7168412

>>7168335
The whole reloading thing for 7.76mm is so ridiculous if you analyze it; brass casings need shit like trimming and resizing for reloading, and have a limited lifespan, but that's nothing next to the the matter of taking the caseless 4.26mm cartridge, and grinding up the propellant block (which is known to spontaneously explode if roughly handled), to use as powder.
That last part would be the cause of so many problems, the size of the grain of the powder in a cartridge like that would need to be consistent in size, if the grains break down into smaller particulate it creates more surface area for conflagration and this leads to dangerous pressure spikes. I can't imagine any way to make some kind of grinder which doesn't blow these cartridges up, nor produce a consistent grain size. Maybe by packing and compressing the grains somehow, but I'm not so sure.

It'd be akin to stuff like old Turkish surplus 7.92x57mm Mauser ammunition which you can find sometimes at gunshows, which has been stored poorly at some point and develops extremely excessive and out of spec pressures, being known to make machineguns and semi-automatics explode, and splitting stocks on K98k rifles (hangfires are a common thing also, which makes the unpredictable pressure even scarier, but that's another issue, and actually not something you would need to worry about from the 4.26mm cartridge primers used).


I understand that people like the Liberator a lot in Hideous Destructor, but almost the entire reloading aspect of it would SO not fly IRL. But I guess that's one of HD's acceptable breaks from reality. Pardon my 'tism.

>> No.7168417

>>7168412
Any NDs lately?

>> No.7168420

>>7168328
>By the way, what's the point of the battle rifle in plasmagun slot?
It basically fills the role of the vanilla plasma rifle, since HD's interpretation of it is so wildly different. The ZM's tiny little caseless rounds hit a brick wall when faced with shields and stronger armor, it's only really a good weapon for clearing out weaker groups. Liberator's big dick real fuckin NATO rounds don't give a shit what they're fired at, they're going to fuck its skull. They can overpenetrate straight through enemies and even solid walls, and you also don't have to worry about jamming, overheating, or magazine DRM. The ammo's rarer, but as others noted, you can recycle your brass, and you shouldn't even actually have to do that if you pair it with a shotgun to use on unshielded and unarmored enemies.

>> No.7168425
File: 320 KB, 1366x768, Screenshot_Doom_20201212_100623.png [View same] [iqdb] [saucenao] [google]
7168425

Name anything more comfy then 90's simulated urban settings.

>> No.7168430

>>7168420
>fucking magazine DRM
that always gets me it's so funny

>> No.7168436
File: 302 KB, 1307x778, HDest perks 1.png [View same] [iqdb] [saucenao] [google]
7168436

>>7168412
HD isn't terribly realistic, it's just detailed. I'd compare it to Space Station 13, like there's some real world logic used in some places but it's skewed where necessary for the sake of gameplay.

>> No.7168446
File: 239 KB, 800x600, SCREENSHOT SATURDAY BITCHES.png [View same] [iqdb] [saucenao] [google]
7168446

GOOD MORNING MOTHERFUCKERS. IT'S THAT TIME OF THE WEEK AGAIN. I HOPE YOU'VE BEEN BUSY WITH SOMETHING YOU CAN SHOW US, MAPS, MODS, SPRITES? LET'S SEE IT.

>> No.7168449

>it's saturday
WHAT THE FUCK

>> No.7168453
File: 57 KB, 827x424, 1589475636309.png [View same] [iqdb] [saucenao] [google]
7168453

>>7168282
>>7168282
YES
YES YES YYES
https://files.catbox.moe/6xi8m8.lmp

I copied your skips, and added more strafe-running and a few SR50s in the open areas. I had a slow start at first. I used to get sandwiched by revenants/pinkies at the start, so I feel the need to thin the numbers of pinkies and fire rockets on the way to the switch, plus pull the pinkies away from the door, rather than beeline it towards the switch and revenants. Not sure what to say about the rest, other than there's plenty of room for improvement for someone to fire back. I shouldn't have attacked the final cyberdemon but I couldn't help it since it looks cool

>> No.7168467

>>7168453
Oh yea, also, after you run past the arch-viles, you can get trapped if there are too many pinkies on the ledge below - THAT was the real reason I started killing pinkies at the start

>> No.7168469

>>7168446
AAAAAAAAAAAAAAAAA

>> No.7168473

>>7167662
Based sprite/texture analysis, thank you

>> No.7168485
File: 252 KB, 1920x1080, REKKR.png [View same] [iqdb] [saucenao] [google]
7168485

>>7168425
A simulation of a 1990s Viking simulator

>> No.7168487

>>7168412
It's made even more absurd by the fact that even if the whole process was possible, the machine that performs it would need to fit in a device packed into the gun's stock or a belt pouch. At least it does occasionally blow up the rounds.

>> No.7168489

>>7168453
Woops, forgot to mention time, since I assumed it was in the file name: 2:20

>> No.7168495

>>7168446
how many weeks have i been here

>> No.7168496

>>7168365
I will play it. For you.

>> No.7168513

>>7168446
i aint got shit to show
but im trying to rip off hyper light drifters gameplay

>> No.7168521
File: 1.50 MB, 1920x1080, Screenshot_Doom_20201020_161240.png [View same] [iqdb] [saucenao] [google]
7168521

>>7168446
IDK if this is a good enough shot but here you go, been trying to make a duel mod that'll probably be shit but there was an attempt at least to get it done, too many fucking ideas that go through my head but I never deliver on any of them.

>> No.7168527

>>7168425
Batman doom has some of the most creative dehackeding.
I think it falls a little flat, general gameplay wise but it's pretty great overall.

>> No.7168532

What are some good 2020 slaughter wads and generally difficult wads?

>> No.7168540

>>7168521
mmm delicious fireblue eyecancer

>> No.7168548
File: 810 KB, 1920x1080, Screenshot_Doom_20201209_220813.png [View same] [iqdb] [saucenao] [google]
7168548

>>7168540
Yea that part will be changed later, unsure what to use for a sky or ceiling texture rn. Also here's the 3rd map need to work more on it too.

>> No.7168551
File: 2.16 MB, 1920x1500, tradshambler v trendytimbler.jpg [View same] [iqdb] [saucenao] [google]
7168551

>>7164727 FOR THE NEXT NEWS POST:

Anon shares a Christmas map >>7165161
https://www.mediafire.com/file/xicx18wmelbkyq5/xmas.wad/file

>> No.7168570

>>7168240
secret map in Dawn of Eternity
secret map in Joke Jam
Tronyn's maps in general

>> No.7168601

NEW THREAD
>>7168597
>>7168597
>>7168597
>>7168597
>>7168597

>> No.7168603

>>7168221
same.
anyone else miss comfy zzul streams?

>> No.7168604

>>7168592
>>7168601
too soon, faggot

>> No.7168607

>>7168592
>>7168601
baka

>> No.7169148

>>7168327
You could try using the rare Hexen enemies like Reivers & Wendigos to spice things up. And use ACS to make creative traps.

>> No.7169280

>>7166918
I don't imagine he's played any.

>> No.7170417

Half Life is based.
That's all.