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/vr/ - Retro Games


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7129692 No.7129692 [Reply] [Original]

What are /vr/'s thoughts on this game? I'm currently playing through this game after blitzing through the first one which I enjoyed a lot. I had high hopes given DKC2's status in the fandom but I'm not particularly enjoying it. It kind of feels overly long and bloated with gimmicks. Reminds me a lot of Sonic 3 & Knuckles actually, which coincidentally has a similar degree of universal fan approval.

>> No.7129703

>>7129692
replayed this recently, shortly after 1 as well
1 is better, 2 is a bit weaker and more retarded at points

>> No.7129716

>>7129692
I don't really like it. Especially compared to stuff on the same console like Mario World and Yoshi's Island.
It's got that trademark Rare "fuck you" level design and enemy placement that's more frustrating than challenging. And when you do clear it you just feel relieved coz it's a chore, rather than satisfied.

>> No.7129717

>>7129692
>>7129703
The fuck are you two smoking? DKC2 is one of the best platforms ever made.

>> No.7129720

>>7129692
never heard of it

>> No.7129743

>>7129717
>DKC2 is one of the best platforms ever made.
I wouldn't go that far. And are you implying DKC is trash in comparison to 2? Get out of here.

>> No.7129747

>>7129720
This is what happens when Nintendo elects to not put DKC2 on the SNES classic.

>> No.7129810

>>7129743
Calling a game one of the best platformers of all time isn't calling the first game shit, you ape

>> No.7129831

>>7129810
You implied the others were smoking drugs to like DKC over DKC2.

I wish I was an Ape, like Donkey Kong from DKC1, the best Donkey Kong game in the series.

>> No.7129876

Overrated Shit , filled with boring gimmicks that doesn,t evlove .

>> No.7129896

This game is dope as fuck, learning the game’s logic while searching for the collectibles in each level was super rewarding. It feels like an early prototype of the 3d platformer collectathon genre, albeit less padded

>> No.7130063

I hate all of the climbing sections

>> No.7130064 [DELETED] 

>>7129703
Literally the early post ever made oj this board. This is the best game ever made by far.

>> No.7130068

>>7129703
Its literally the best game ever made. Your post is the worst on this board.

>> No.7130348
File: 96 KB, 518x563, shigeru-digeru.jpg [View same] [iqdb] [saucenao] [google]
7130348

>The fact that so many gamers still name Donkey Kong Country as "the greatest or most significant or most influential" video game ever only tells you how far video games still are from becoming a serious art. Video game developers have long recognized that the greatest video games of all times are The Legend of Zelda and Super Mario Bros., which were not the most graphically advanced or acclaimed or best sellers of their times, let alone of all times. I myself rank the highly controversial Super Mario U.S.A. over video games that were highly popular in arcades around Japan. Gamers are still blinded by good graphics. Donkey Kong Country had better graphics than anyone else (not true, by the way), therefore it must have been the greatest. Music enthusiasts grow up listening to a lot of music of the past, film enthusiasts grow up watching a lot of films of the past. Gamers are often totally ignorant of the video games of the past, they barely know gameplay mechanics. No wonder they will think that Donkey Kong Country is anything worthy of being played.
– Shigeru Miyamoto (1995)

>> No.7130539

>>7129692
All three are good but I think I prefer 1 and 3. 2 has elements of both but it isn’t quite as specialized. I do get why people say 2 is the best, though.

>> No.7130657

>>7129692
Only burger kids obsess over DKC2. Weakest part of the trilogy for sure.

>> No.7130661

>>7130348
It's honestly incredible how far a two sentence fake quote from the late 90's has come

>> No.7130665

>>7129692
Feels too short to me. There aren't that many stages. What gimmicks are you talking about? There's only one gimmick: Sqwaks. Who does suck, but isn't that prevalent.
Everything else is a straight forward platformer, but with more interesting level design than DKC1.

>> No.7130757

>>7129692
DKC3 is unironically better as a game, shame it loses too many points due to reduction of David "Allhehastodoisremixsomethinghesalreadycomposedfortheumpteenthtimeandfanswilllovehimforit" Wise and the admittedly weaker theming.

>> No.7130769

>>7129692
>no explanation
>>7129703
>no explanation
>>7129876
>no explanation
>>7130657
>no explanation
>>7130757
>no explanation

Well I guess that sums it up. Dkc2 is shit due to reasons no one can even articulate. Good thread. Learned a lot.

>> No.7130803
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7130803

>>7130769
I never said "DKC2 is shit", I just like the game it overshadows better. Learn to read.

>> No.7130815

>>7129831
I'm not the same poster, retard

>> No.7130832

>>7130803
Learn to articulate why you like the other game more than dkc2. Learn to articulate what aspects of dkc2 you don't care for.

>> No.7130843

>>7130832
Considering the way you're acting, it'd be wasted on you.

>> No.7130860

Contrarianism is mental illness.

>> No.7130861

>>7130843
>Considering the way you're acting
Did I hurt your feelings, faggot? Are you going to cry?

>> No.7130882

>>7130861
I don't get upset at the mentally ill, just disappointed.

>> No.7130902

Observe how he still can't manage an argument backing up his own opinions

>> No.7130923

2>3>1

>> No.7130980
File: 160 KB, 384x345, DKC_Gnawty.png [View same] [iqdb] [saucenao] [google]
7130980

>>7130815
Whether its you or not is irrelevant, you were defending his stupid comment,

>> No.7131006

So many of the levels in the game are rife with tedium. Stuff like hot air balloons, dedicated animal buddy levels, lava turning into water, rollercoasters; all of it feels half-baked and overused. It's as such that the game barely even uses its actual platforming mechanics. The tight control and speedy movement of the characters is seldom taken advantage of when most levels rely on the aforementioned superfluous nonsense that people like to praise as "variety".

I also found the newly added verticality of the levels to be a hindrance rather than engaging. The camera never feels suited for it and it's easy to get blindsided by enemies from above that you wouldn't have been able to see. In general the process of ascending in this game is far slower than horizontal movement. It relies heavily on barrels, awkward to use ropes and the downright awful Squawks. It all lacks fluidity.

>> No.7131021

I always liked DKC3 better, even if kiddy is a stupid character

>> No.7131610

Either this board has shit taste or is trying to be edgy. Top 5 platformer all-time

>> No.7132336

>>7131610
>anyone who doesn't like my favorite games is edgy

>> No.7132605

If you do not get this amazing new generation of Donkey Kong madness, you are stupid. Yes, I know that's insulting, but it's also the truth

>> No.7132618

DKC 2 is my favorite DK game besides the original DKC and Tropical Freeze.

I really like the pirate theme DKC 2 was going for and the music was great too.

I enjoyed listening music tracks like Stickerbrush Symphony, Bayou Boogie, Disco Train, and Forest Interlude.

>> No.7132752

>>7129831
>I wish I was an Ape, like Donkey Kong from DKC1, the best Donkey Kong game in the series
I...what?

>> No.7132801
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7132801

>>7132752
Do you not think that Donkey Kong is a chad? Because he obviously is.

>> No.7132815
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7132815

>>7130882
kekked

>> No.7132861

>>7131006
The rollercoasters are sick and are obviously just more minecart levels, which were always a fun way to break up the action in dkc. The water into lava level is also reminiscent of stop and go station, and makes the water levels a little more fun. Do you wish dkc was just all sidescrolling levels as well?

>> No.7132875

>>7129692
It's more of the same from DKC, just a little more polished. Bite sized levels that are over in a minute or two, repetitive stage design and challenges, typical "rule of 3" progression and nice music to hold it all together. Lots of hub-bub is made out about the DKC games but nobody ever seems to be able to tell me what makes them so good. As far as I can see it's just a set of decent platformers (solid 7-8s really) that don't really do anything interesting or better than the contemporaries.

>> No.7132884

>>7132861
The rollercoaster levels were slower, more numerous and overstayed their welcome in comparison to the minecart. Water levels always sucked in both games and slapping what is essentially a timer onto them didn't make it any more fun, quite the opposite in fact. Not helping is the incredibly obtuse environment of the various boxes and barrels in the DKC2 water levels that only serve to make navigation confusing.

The game doesn't have to be all side-scrolling levels, but those play to the core mechanics better than anything else. Though I would still take that over having to endure a cavalcade of shit like Red Hot Ride, Toxic Tower, etc. Also Mario and the MMX games especially have been able to make far more compelling vertical stages.

>> No.7132898

1 and 2 are great. 3 is just okay.
As always, make sure you never play gameboy advance versions.

>> No.7133029

>>7130348
Talks a lot of shit for a toy maker.

>> No.7133031

>>7130657
If it’s not 3 for you I don’t know how. They stick you with an even shittier heavy partner than donkey. It looks great if only I could bare to play it long enough to see more of it.

>> No.7133035

>>7130348
lmao seething nip

>> No.7133037 [DELETED] 

>>7130348
>>7133029
>>7133035
samefag

>> No.7133052

>>7133037
Wrongfag.

>> No.7133350

>>7129692
Wow I thought most everyone liked DKC2. At least more than the impression I get reading this thread. Id say its up there as one of the best 3d platformers ever, but it has its own style like any other game. If you don’t like “gimmicks” stay away from it. The game is about the gimmicks. Most every level has a gimmick. I like it, every levels diffferent. Like way different. Controls and music are perfect. Good graphics. Getting coins to save is the only real flaw. There is definitely challenge to it. DKC 1 is a great game too, and it has its share of gimmicky levels, but nothing like 2. Searching for all the hidden stuff was a great addition. People think thats dumb padding now and yeah I guess it is padding but they forget in 1995 if you had no internet mo stratagy guide it tripled the length of the game. Id be bored and hadnt touched it in months and think hey I guess I throw in DKC 2 and look for the dk emblem in that one level I cant find it in, maybe replay some levels I liked. Of course now thats just a quick google search. Some gimmicks were more fun then others, but what makes a dkc game a dkc game to me is that variety and those gimmicks on every level. I think it takes some of that from Super mario 3. I see that game as influencing most after it. Sonic took the high speed and momentum and ran with it, while dkc took the gimmick levels and explored that. Mario world slowed things down and focused on exploration and the dkc series was influenced by this too (yoshis island is where that style ended up). DKC 3 is utter shit. In ny opinion. It was made by rare’s b-team and it shows. Some of the boss battles are ok. Kiddy is the worst idea ever. Changing the enemies to look stupider was bad. I don’t like that damn elephant for some reason and I miss rambi. Why not make a dkc as a launch for the n64, have good people work on it and start the new gen off right? I guess the push for 3d was just to big.

>> No.7133354

>>7133350
I meant best 2d platformers ever

>> No.7133359

I like all three in the series. I will say that the Kremcoins and DK coins were a great addition, since they add a way to go above and beyond that actually rewards you. Finding all the bonus rooms in the first game was something encouraged and noted in your percentage score, but other than that it didn't have a payout. Other than that, 2 did a good job of cartoonifying the enemies a bit more than 1, which was ultimately taken too far in 3. The atmosphere in 1 is arguably better than 2, though.

>> No.7133436
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7133436

>>7133350
>DKC 3 is utter shit
It's better than Yoshis Island.

>Kiddy is the worst idea ever.

He was bad.

>> No.7133457

>>7131610
Edgy af, they cant be honest nor can they use arguments to validate what they saying.
Evertime a game is better than another, they tend to say they like the less popular.

DKC2 is a masterpiece. Even though they are different since DKC1 is more ambient, in soundtrack and in leveldesign.

DKC 2 has arguably better leveldesign ( more variety) , better enemydesigns and bosses), and it stands out in playlength since you can still farm coins for bonuslevels after you completed the game.
Its more challenging as well.

I dont find any points why I would prefer DKC1 but i like them both very much.

>> No.7134295

>>7132875
>don't really do anything interesting or better than the contemporaries.

Character control is the best in any platformer I've played. I love the way the Kongs handle, and I love the movement mechanics through the levels. Add top tier art and music, and yes, DKC 2 is my favorite platformer ever, with 1 and 3 getting nods as great games.

>> No.7134505

>>7134295
>I love the way the Kongs handle,
Apart from the rolling jumps from mid-air, it's pretty typical stuff isn't it?

>> No.7134619

>>7134505
You have quite a bit of control over how they jump, plus diddy can go pretty fast if you keep rolling into enemies. It looks pretty standard on the surface but you can fucking blaze through the levels if you know what you’re doing

>> No.7134625 [DELETED] 

>>7133052
Triggered samefag

>> No.7134638

>>7134619
>You have quite a bit of control over how they jump
It's the typical high precision control, almost like you're moving a cursor with gravity. This is really typical for games of the time, there's not much of a physics system at play here the best is momentum rolling through enemies which only lasts for a brief chain. The levels are already pretty short, apart from the gimmick stages, this is once again pretty typical.

>> No.7134918

>>7131006
>normal levels in DKC = 26
>normal levels in DKC2 = 24
>gimmick levels in DKC = 7
>gimmick levels in DKC2 = 15
So the problem with DKC2 is that it has more levels, but not enough of the standard platformer levels. You took two paragraphs to say "WAH IT WASN'T EXACTLY WHAT I WANTED!".

>> No.7134935

>>7134638
>>7134505
Yes, running and jumping is "typical". I'm not looking for someone to reinvent the fucking wheel here. Pointless novelty isn't what I'm looking for a video game, fun is. The way Kong handles is super smooth and fun. Too much momentum is less fun. DKC tropical freeze handles way worse than any of the Country games because it has too slow a windup for moves and too much momentum on them.

>> No.7134936

>>7134918
There was nothing wrong with how it was said.

>> No.7134945

>>7134936
>two paragraphs to say a simple statement
Nah, you don't have to beat around the bush. Just say what you mean.

>> No.7134948

>>7134945
There is nothing wrong with elaboration. It brings open more room for discussion, brevity is the soul of wit but we're not here to be brief else we would have left long ago.

>> No.7135020

>>7134948
Elaboration means to give detail to explain better. Repeating "WAH IT WASN'T WHAT I THOUGHT IT WOULD BE" over and over doesn't give any new details. More words than necessary is only worthwhile when you actually have something to say. There's no point in asking people to read a rant when a sentence will suffice.

Trying to disguise your opinion behind a wall of text doesn't make you look smart.

>> No.7135026

>>7135020
I'm not seeing him say "it's not what I thought it would be, so it's bad." I'm seeing examples highlighted which open the venue for elaboration. I get you're trying to pigeonhole all critique of the game in a bad light but you might want to work with what's already there than making up something completely out of left field.

>> No.7135030
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7135030

>>7135020
If you can't read that much, your brain is completely fried. That post was only 8 sentences long.

>> No.7135069

>>7134945
nigga what the cunt said was fine, perhaps it was just your autism that was that problem here

>> No.7135309

>>7134295
>Character control is the best in any platformer I've played.
You've never played Super Mario World?

DKC series was good but definitely overhyped.

>> No.7135342

>>7129692
I've beaten DKC 1-3 multiple times. Diddy's Kong Quest is easily the best of a great trilogy. Give it until the end and you won't honestly be able to say it doesn't outdo its predecessor.

>> No.7135393

>>7129692
Best of the SNES 3 DKC games.

>> No.7136345

>>7134638
>it’s typical high precision control
So you agree it’s good?
>This is really typical for games of the time
Are you gonna give some examples or am I just supposed to believe that almost every platformer from the 90s controls as well as dkc2?

>> No.7136631
File: 1.39 MB, 1192x670, donkey_kong_country_2_by_klausboss_d74ym44-pre.png [View same] [iqdb] [saucenao] [google]
7136631

It's the only Western platformer of that era to successfully replicate Nintendo's level designs.

>> No.7136848

>>7136345
try out the first bubsy some time

>> No.7137321

3 is better.

>> No.7137838

my 2c
DKC1 was amazing and i 100%'d it as a kid
DKC2 was also amazing but much more difficult and had more content for completionists, and that's why i think it was the better game of the 2. significantly better than the first game's already very high standard.
DKC3 was kind of gay, i think after DKC2 i'd had enough of the series and there wasn't enough to keep me interested through another game. the lowered difficulty didn't help either

>> No.7138193

>>7137838
>DKC3 was kind of gay

>> No.7138203

>>7137838
I died more times the snowboarding levels and the final boss than I did in 1 and 2 combined when I played through all three earlier this year. Then again, I've never played 3 before. But I hadn't played 1 since the 90s either and barely died there.

>> No.7138227

>>7129692
So much better than 1 it's not even fucking funny.
This >>7129703 guy is fucking retard.

>> No.7138558

The roller coaster levels are fucking retarded. The fact that whether or not you are holding a direction plus the run button actually affects how the cart moves is beyond unintuitive. It is completely counter to how natural the minecart operated in the first game. Also abhorrently idiotic how after slogging through Target Terror and fucking Bramble Scramble they immediately give you another bloody roller coaster level. Fuck DKC2. All of you pansy ass faggots who are insecure about other people not liking the game; shut the fuck up. 99% of the DK fandom circlejerks DKC2 to death, you can live with some criticism.

>> No.7139050

>>7138558
Your criticism is sadly worthless since it's obviously coming from a place of bitterness over the fandom.

>> No.7139120

Wait, people actually hated the roller coaster levels?
I always considered them one of the highlights in DKC2.

>> No.7139190

>>7131610
It's seriously one of the greatest games ever, these people are crazy

>> No.7139362

>>7139120
How anyone can hate on DKC2's rollercoaster levels and praise DKC1's shitty mine levels...I don't even understand how stupid you have to be. I bet they praise all the shitty instant death barrel levels in that game's latter half was well.
baka

>> No.7139371

>>7139362
>DKC1's shitty mine levels
You're the first person I've heard bash DKC1s mine kart levels.

I found them a breath of fresh air after getting out of the first world.

>> No.7139382

>>7139371
Why? They're straight up bad especially compared to 2's roller-coasters which are actually fair.
Maybe I'm just the only one here to have actually played these games in the last five years

>> No.7139395
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7139395

>>7139382
>Why? They're straight up bad
What exactly makes it bad? It had tight jumps, great music was a nice change of pace. Pretty sure there was a secret barrel at the start of the level too that skipped u to the end.

>> No.7139404
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7139404

>>7139382
The PAL version has rougher minecart physics so these peeps could be playing that version. The NTSC version was touched up just before release. I hope that last-minute decision to bump up the UK release was worth it.

>> No.7139410

>>7139404
I owned Pal version and still loved it, no complaints. Maybe I've got to play NTSC to see what I was missing out on.

>> No.7139412

>>7129692
It's the best of the 3, but all of them are pretty equal.

>> No.7139425

>>7139395
>skipping levels at any point
And they weren't completely awful even if I think 2s stuff were loads better. Most of my complaints from DKC1 comes more near end game anyways.

>> No.7139468

>>7139410
If you have a SNES Classic/Mini or ever decide to seek it out, it'll contain the NTSC version, specifically the revision with even more bugfixes I'm sure.

>> No.7139559

>>7129692
Agree. I also found it full of gimmicks and too long. Didn't like the pirate setting that much too. The only reason for it having universal approval may be because of Stickerbrush Symphony, which isn't even the best song in the series.
DKC1 is better (and has Donkey Kong!).

>> No.7139608
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7139608

>>7129692
>solid foundations of controls and level design
>fucking great visuals, music and sfx
>decent challenge
>actual boss fights in the end of every world
>almost every stage has a unique gimmick, keeping things fresh for every stage
>optional content in which you can look for hidden stuff in each stage if you like the game a lot, and you get rewarded with extra stages

DKC2 and 3 are absolutely great games. I have no idea how anyone can dislike them, unless they dislike platformers or they really disliked the art direction for some reason, or both.

>Reminds me a lot of Sonic 3 & Knuckles actually, which coincidentally has a similar degree of universal fan approval.
I'm not sure why you made this comparison, but yeah S3K is peak Sonic (though Mania can be argued too), same as DKC2 being peak DK. I'd argue that DKC3 has a better overworld system, but other than that, DKC2 trumps the other games in every way.

>> No.7139609
File: 534 KB, 1200x995, 1200px-Squawks_-_Donkey_Kong_Country_Returns.png [View same] [iqdb] [saucenao] [google]
7139609

I HATE SQUAWKS. FUCK SQUAWKS. HE IS A STUPID PIECE OF TRASH THAT TURNS EVERY LEVEL HE IS IN INTO A SHITTY WATER LEVEL. FUUUUUCK!

>> No.7139627
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7139627

>>7133031
>They stick you with an even shittier heavy partner than donkey.
Kiddy's design might suck, but DK just has that shitty-ass Bitch-Slap move that sucks balls, whereas Kiddy has better roll moves such as the one that lets you bounce over water (Jesus Christ eat your heart out), so Kiddy wins from a gameplay perspective.
Sidenote, anyone else think Kiddy was supposed to be Dixie and DK's secret lovechild, or was it just me?

>> No.7139675

>>7139608
>I'd argue that DKC3 has a better overworld system

I would argue otherwise. Everything looks the damn same, there's no theme to any of the areas. You just awkwardly move around to them, which doesn't really add anything to the simple point to point movement of the previous games.

>> No.7139697
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7139697

>>7139675
> Everything looks the damn same, there's no theme to any of the areas.
What the fucking fuck?
>stilt villages around a lake
>forest
>mechanical factories
>waterfall+water+caves
>snow
Razor Ridge and Kaos Kore don't have one strong theme, yeah, and Krematoa is the bonus world where anything goes, but as for the rest of the game, dude, how the fuck can you not identify those worlds' themes??

>You just awkwardly move around to them, which doesn't really add anything to the simple point to point movement of the previous games.
I have no idea what you mean by awkwardly. The movement works fine, you're locked on rails in some specific areas like the previous games, but you have huge areas in which you can explore at your leisure with the various vehicles, you have to notice the overworld and each world's details to find caves, collectibles, and on top of that you have some non-linear sections. AND you're not locked to a world once you enter it, you can leave at any point and simply go somewhere else you want to. To me, DKC3's overworld is the best we've got so far, followed by Super Mario World's overworld. I think being forced into straight rails until the end of each world, rinse and repeat is a shit system, though a game can, of course, still be fucking great despite having a shit overworld sytem.

>> No.7139705

>>7139697
I'm not talking about the stages. I mean the "worlds". They all are the same thing. A clearing surrounding a lake, in the woods. None of them have any distinctive theme or character.

>> No.7139994
File: 72 KB, 1280x720, batman-returns-xmas-970-1280x720.jpg [View same] [iqdb] [saucenao] [google]
7139994

>>7129692
DKC 2 is the Batman Returns of the DKC series. It's unnecessarily dark and edgy. DKC 3 is more fun.

>> No.7140007

playing dkc2 right now. didn't get past the first area as a kid.

graphics are smoother. levels are nice. enemies feel more souless and try hard than the first. dixie kong is fun to use and i like her hair mechanics.

so far 8/10.

>> No.7140115

>>7139705
I. Just. Fucking. Listed. Each. World's. Theme.
>stilt villages around a lake
>forest
>mechanical factories
>waterfall+water+caves
>snow

>> No.7140130
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7140130

>>7129692
I remember receiving DKC2 during December before Christmas. It's a fun game, and is a straight upgrade of its predecessor. It's memorable in having both jovious and relaxing sections. This goes for visuals, gameplay, and music alike. It did everything it set out to do, and had a great balance of difficulty.

The one little downside is that DKC2 has a different atmosphere than DKC1. Not too big of a deal, but DKC3 came back to this aspect, which I think was a nice change of pace. I remember DKC more fondly for its more down to earth experience, again graphics, gameplay, and music. DKC2 was more like the TMNT2 of the trilogy. Fun for what it was, but completely different.

>> No.7140217

>>7139559
>bitches about stupid gimmicks in DKC2
>while praising 1 which had WAY worse gimmicks
jfc

>> No.7140224

>>7130348
>look mom i posted it again xd
have a (you) you sad, sad loser

>> No.7140237

>>7133436
Bullshit. Yoshis Island was the best game of 1995 even better than chrono trigger

>> No.7140375
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7140375

>>7140237
>best game of 1995
One glance at 95 releases reveals there were a lot better titles than crummy Yoshis Island. Street fighter Alpha, Tekken 2, Time Crisis, Command & Conquer, Comix Zone, Worms, Warcraft 2, etc...

>even better than some JRPG
Errr thats great.

>> No.7140409

>>7140375
Tekken 2 would be 1996 release for me. Those last 3 (especially anything warcraft) are boring.

>> No.7140429
File: 1.73 MB, 2876x1994, Donkey-Kong-Country-3-1.jpg [View same] [iqdb] [saucenao] [google]
7140429

>>7133350
>Kiddy is the worst idea ever.
The best part is this ad trying to pass the literal baby as some sort of badass character.

>> No.7140452

>>7129692
wanted to play the trilogy many months ago, and for the first time
stopped at this cuz it fucking drained me, like holy shit, it's so goddamm beautiful. i do not want to play dk3. tried it and it's shit
this game totally drained me. i don'tned anything else

the bird part of the "animal antics" level actually made me shred a few tears. music and the sky were so fucking beautiful, and feeling that the joy was coming to an end made me so sad

definitely would play it again. and i'mnot a guy who wastes time in playing things i already played

>> No.7140460

>>7140429
Posters for video games in the 90s had so much style and class. I remember seeing stuff like this in marvel comic books

>> No.7140971

>>7140375
>One glance at 95 releases reveals there were a lot better titles than crummy Yoshis Island. Street fighter Alpha, Tekken 2, Time Crisis, Command & Conquer, Comix Zone, Worms, Warcraft 2, etc...
I'm with him on that. Yoshi's Island is better than all that shit.
RTSes and Fighting games are easily among the worst genres of video games with only shootemups being close

>> No.7141058
File: 29 KB, 680x459, 1600557674726.jpg [View same] [iqdb] [saucenao] [google]
7141058

>>7140971
>RTSes and Fighting games are easily among the worst genres of video games
You can't talk shit about RTS unless you've played them online.

Comix Zone is probably the most stylish Mega Drive game there is. Anyway, some more 95 releases that stomp Yoshis Island

Sega CD Earthworm Jim, Virtua Cop 2, Panzer Dragoon, Saturn Shinobi, Wipeout, Hexen, Raiden Project, the Firemen, Tetris Attack, Toy Story. And theres even more fighting games released but you don't even understand how to input a fireball motion so I won't list them,

>> No.7141073

>>7141058
Jeez man, you really got fucking salty.
lmao
And RTSs are shit, simple fact. There's a reason the genre is dead

>> No.7141201

>>7141058
Now you just naming random games from that year. Ristar was the better 1995 release on the Genesis not comix zone

>> No.7141275
File: 2.92 MB, 4000x3000, 1995.jpg [View same] [iqdb] [saucenao] [google]
7141275

>>7141201
>naming random games from that year
Or I've owned/rented just about every title I've listed.

>Ristar was the better 1995 release
I didn't care for its grab mechanics, Mischief Makers did it better. There hasn't been a anything since Comix Zone to capture that comic book feel.

>> No.7141519

>>7140375
Yoshis island is better than that stuff but dkc2 is better than yoshis island

>> No.7141560

>>7141519
>Yoshis island is better
Maybe if you like waiting for cursors to move up and down and everything else you love about Mario games removed.

>> No.7141883

Some of the gimmicks are dumb, and the difficulty spike between regular levels and Lost World ones is ridiculous. Still a master piece though. The ambient music choices are transcendent.

>> No.7142787

>>7141883
>The ambient music choices are transcendent.

Post some examples.

>> No.7142840

>>7141883
>difficulty spike
Isn’t that the point? It’s the secret world you just busted your ass off to unlock. It’s supposed to be the ultimate test of everything you learned in the game. If you knocked the levels out on your first try it’d be disappointing, which is how I felt about krematoa

>> No.7143887

>>7141560
>and everything else you love about Mario games removed.

It is a spin off. It was only called Super Mario World 2 outside Japan because Nintendo thinks fake sequels sell better.

>> No.7143982

>>7143887
Mario 2 was a good fake sequel though. I'll never understand why Yoshi's Island receives so much praise yet Yoshi's Story doesn't.

>> No.7144049

>>7142787
Jib Jib set the stage for a rousing pirate adventue.
https://www.youtube.com/watch?v=o5H31d6PqA0
Hot hot bop amped up the danger when traversing lava flows.
https://www.youtube.com/watch?v=CfSxlG6dLww
Flight of the Zinger really felt like you were running for your life in a giant hornet nest.
https://www.youtube.com/watch?v=sZsF5rp-5LU
and finally you were back in your natural monkey element barrelling through thorns with stickerbrush symphony.
https://www.youtube.com/watch?v=iArK7AZe6

>> No.7144095

>>7130348
Is this the president of nintendo or the president of the US

>> No.7144660
File: 48 KB, 640x828, i0aafpyf15i21.jpg [View same] [iqdb] [saucenao] [google]
7144660

>>7144095
He's the creator of Tails.

>> No.7145774

>>7144660
[citation needed]

>> No.7145956

>>7129743
Not him, but yes, stating directly that. Yes. It seems completely uncontroversial that 2 stomps the shit out of 1.

>> No.7146045

>>7129692
Stupid british platformer where instead of challenging and rewarding you, the levels are designed merely to frustrate and annoy you.
>>7129717
If it didn't have "donkey kong" in the title nobody would have paid it any attention. It is nowhere near as good as any of the mario games or other japanese developed titles.
You need to play more video games.

>> No.7146048

>>7146045
No kids gave a shit about Donkey Kong before Donkey Kong Country revived the character.

>> No.7146614

>>7140130
DKC1 has ambient-type music while DKC2 has movie-soundtrack-type music.

>> No.7146625

>>7144660
F

>> No.7147893

>>7146614
>while DKC2 has movie-soundtrack-type music.

https://www.youtube.com/watch?v=x3EUgYOIsqE

>> No.7147914

Its one of the coolest funnest games and has the best music ever made

>> No.7149064

>>7147914
>Its one of the coolest

Retard Alert.

>> No.7149075
File: 107 KB, 340x324, Cat-O-9-Tails.png [View same] [iqdb] [saucenao] [google]
7149075

You're now remembering the noise this enemy makes when he dies.
OW

>> No.7149257

>>7129692
1>2>3
2 has some really good levels and I enjoy Dixie's abilities but it really turned me off how they introduce collectathon bs. 3 is even worse in that regard and universally hated for it.

Why Rare would go with more shit like that in their N64 titles always confused me.

>> No.7149262

>>7129703
lol, fpwp

>> No.7149317

>>7129692
diddy kong's quest is the best. git gud

>> No.7150830

>>7129692
One of the best SNES games ever, the best DKC in every way, one of the best platformers ever, one of the best soundtracks ever, damn near perfect.

10/10 for me.

>> No.7151069
File: 1.97 MB, 380x285, cringing 3dpd ojousama.gif [View same] [iqdb] [saucenao] [google]
7151069

>>7140452
>the bird part of the "animal antics" level actually made me shred a few tears. music and the sky were so fucking beautiful, and feeling that the joy was coming to an end made me so sad

>> No.7151076

>>7141275
>Comix Zone
>4 stages, one guy, no continues?
>good

>> No.7151087

>>7149075
Was he supposed to be a Sonic reference?

>> No.7151090
File: 182 KB, 860x767, 205-2050115_rage-crying-meme-png-download-wojak-crying-transparent.png [View same] [iqdb] [saucenao] [google]
7151090

>>7151076
>Nooooo it has to have unlimited continues and 97 levels to be considered good

>> No.7151116

>>7151087
Pretty much. I mean, he only appears in like 2 stages, but everyone remembers him.

>> No.7151124
File: 26 KB, 500x281, 1594532154756.jpg [View same] [iqdb] [saucenao] [google]
7151124

>when you can't defend a shitty game so you deflect onto a strawman with le crying meme face
Cry more, Trump supporter

>> No.7151215

>>7151090
All home console games should have had unlimited continues. You're not trying to make me spend quarters here, I already bought your game.

>> No.7152839
File: 1.03 MB, 1920x1440, 1600086967062.jpg [View same] [iqdb] [saucenao] [google]
7152839

>>7151124
>Trump supporter
Sorry bro, I play PAL games. And you don't even understand the difference between quantity and quality..

>>7151215
>All home console games should have had unlimited continues, and save states and rewind features and unlimited health and...

>> No.7152958

2/10 try harder