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/vr/ - Retro Games


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7098317 No.7098317 [Reply] [Original]

I love playing on PC nowadays, but PC being the "master race" is a very recent phenomenon. It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform. During the 6th gen and before, consoles had DRASTICALLY superior game libraries. Most "classic" PC games are actual garbage.The reason genres like Point and Click, CRPG and RTS are dead is because they're so boring that as soon as PC started getting good console ports and people had something actually fun to play, people abandoned that janky old shit in droves.

But ports back then sucked as well. Most PC ports were actually worse than the console version. Anything 6th gen and older, I rarely bother with the PC port even if a game has one. Emulating is better than the garbage that passed for a port back then. Even a "bad" port today is better than most pre-2010 ports that didn't even have proper gamepad support.

And the "it just works" factor of consoles was way more important back when digital distribution wasn't a thing and there were fewer online resources for diagnosing issues. Nowadays if a game has problems running on certain builds, the devs can easily find out and push a fix. And even if they don't, there are resources like PCGamingWiki with fan patches for abandoned games. Back then though, if a game didn't work on your particular build out of the box, you were just fucked.

So I guess my question is, is it just nostalgia from people who played on a PC back then because it's all they had? Like, no one SERIOUSLY thinks PC was anywhere as close to as good as consoles anytime before the 7th or 8th gen, right?

>> No.7098335
File: 18 KB, 564x423, 5ac79c4d40562b2ca49c1ae48888e2fc.jpg [View same] [iqdb] [saucenao] [google]
7098335

>>7098317
>be 28 now
>rewind to 2003
>age 11
>>hello fellow classmate, do you like Megaman?
>decided to find another that liked it so asked around
>one of them suprised me by saying pc was the best system
>chimp out at him but hardly remember what said
>fellow child rolled eyes at me
>end up having no friends
>post now on /vr/ at age 28 as a neet

To this day the size of the isos makes me mad and compatibility issues of pc gaming. Fuck pc's.

>> No.7098336

>>7098317
Your whole premise is heavily biased and you don't deserve a honest answer, because you will only then argue about how it's "wrong".

>> No.7098338

Pssh someone clearly doesn't like playing powerpoint presentations

>> No.7098386

>>7098317
PC is superior imo for the modding of games alone. Just the fact that you are in control of your machine, and you can do creative things with it. Consoles are like phones, not meant to be jailbroken, just press the ON button and play. Mid 90's PC gaming was already on the rise (late DOS era, early Windows) and by late 90's it surpassed the consoles because the evolution went much quicker. Also the fact that a PC is multi-OS, you can install Linux on it too if that's what you want. And don't forget, your console games are all programmed on pc's

>> No.7098442

>>7098317
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform
"The indie explosion" has been happening since the late 70s you retard.
>During the 6th gen and before, consoles had DRASTICALLY superior game libraries
For sidescrolling platformer games and ports of arcade games only, which got old really quickly due to their lack of learning curve and content, despite their carts were much more expensive to buy than their PC and home computer port counterparts.
>The reason genres like Point and Click, CRPG and RTS are dead
But they aren't and they never did? Amnesia and Outlast still sold like a billion copies, they're the derivatives of old PC point and click puzzle adventure games. Don't even get me started on CRPG and RTS
>Most PC ports were actually worse than the console version
PC had a shitload of original titles, why should we care about poor man's inferior copies of arcade games?
Also, lets see which 1989 console could port this.
https://www.youtube.com/watch?v=iuxySqjb5X8
>And the "it just works" factor of consoles was way more important back when digital distribution wasn't a thing and there were fewer online resources for diagnosing issues.
Most PC games were playable from start to finish with little to no bug at all. Only ambitious games like Daggerfall had a ton of bugs, but they were still playable from start to finish in spite of that. Post release patches were distributed in floppies.
>Back then though, if a game didn't work on your particular build out of the box, you were just fucked.
Maybe you could read the recommended system specifications on the back of the disk? Oh I forgot, consolefags are illiterate.
>Like, no one SERIOUSLY thinks PC was anywhere as close to as good as consoles anytime before the 7th or 8th gen, right?
How long did it take for consoles to port System Shock again? Never ever?

>> No.7098492

>>7098317
>I love playing on PC nowadays, but PC being the "master race" is a very recent phenomenon.
Just from this I can tell you're either a idiot or bullshiter.
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform. During the 6th gen and before, consoles had DRASTICALLY superior game libraries.
Even if this were true, who the fuck gives a shit when emulators such as Snes9x, UltraHLE, and Bleem were doing their thing since early 5th gen. Your library is mine now with mods and more graphical options. But its not, it wasn't and it hasn't ever. Just from the sheer number of games and innovations made in the industry primarily in the early 90s.
>The reason genres like Point and Click, CRPG and RTS are dead is because they're so boring that as soon as PC started getting good console ports and people had something actually fun to play, people abandoned that janky old shit in droves.
Man Firaxis and Paradox interactive must be really struggling with all that money they've made this decade. I feel sorry for them.
>But ports back then sucked as well. Most PC ports were actually worse than the console version
How come it took until 2006 for consoles to get a competent DOOM and Quake II port? Sure seems ironic considering how ID Tech and Havok for that matter powered a good number of games in the 6th gen.
>And the "it just works" factor of consoles was way more important back when digital distribution wasn't a thing and there were fewer online resources for diagnosing issues.
Really only true if your Publisher in question did something retarded like putting Denuvo in their game. In which case you didn't buy the game if you had any braincells to rub together.

Didn't even need to finish your tl;dr to blow it out of the water. Its been this way for fucking decades. Minecraft zoomer bullshit didn't suddenly make PC gaming this way.

>> No.7098508

>>7098317
I played pokemon gold before it even released in the US on a pc.

>> No.7098892

>>7098492
>>7098442

Everything you said is worng

>> No.7098916

>>7098336
That’s loser talk if I ever saw it.

>> No.7098921

>>7098892
see
>>7098336

>> No.7098939

>>7098317
imagine typing all of this bait text just for some (you)s. Way too much effort bro

>> No.7098942

>>7098317
pc gaming was best in the 2000's when the graphics were a generation ahead

>> No.7098951

>>7098942
Ok zoomer.

>> No.7098954

>>7098317
>no one SERIOUSLY thinks PC was anywhere as close to as good as consoles anytime before the 7th or 8th gen, right?
It was good if not better depending on the game genre. Obviously it wasn't beating consoles with platformers but FPS, RPG, and to some extent RPGs it was.

>> No.7098968

>>7098939
>bait
Coonsolefags are legitimately braindead.

>> No.7099073

>>7098317
You're mostly right, but there is just something to DOS shareware of the early 90s, as janky and console-knock-off as it was. The amateur quality paired with EGA/VGA + SB/FM gave them their own feel. That said, as soon as I discovered emulators in the late 90s I played those more than anything.

That said, there's still a lot of fantastic retro PC stuff simply not done justice on consoles, or not tried at all, because the input devices and hardware simply weren't there. Any FPS game for instance. Shut up. I don't want to hear about ANY 5th gen game as proper competition at all. It wasn't til 6th gen with titles like Timesplitters 2 and Halo that one could even remotely respect the genre on console. Then you have immersive sims (whatever, I know it's a dumb term, but you know what I mean) like System Shock 1/2, Thief, and Deus Ex that just weren't done at all on consoles. Fallout and Baldur's Gate were also very unique, impressive, and essential games of their time and still hold up today. You can't do that on a gamepad, not now and not then.

Also, I can't lie, there's something to the meta of fucking with computers and merely getting shit to work. Especially if you pirated it. Just a sense of mastery and truly owning something to it. That may just be my own autism, though.

>> No.7099074

>>7098317
Test

>> No.7099091

>>7098442
>>7098442
I bet an especially skilled Genesis programmer could do MW1, but none of the ones around in 1989. Not a fantastic game either way, but...

Not shitting on your post. Mostly based, though.

>> No.7099103

>>7098317
I mean depending on what you played, PC usually offered a superior experience starting around the time of 3d accelerators, I will agree with you on a lot of ports being bungled though
You could also emulate a lot of stuff starting around windows 9x, so PC has that advantage going back over 20 years

>> No.7099112

>>7098317
Everything you just posted is wrong lol.... except the bit about console to pc ports being mostly bad...

>> No.7099163

>pc ports being mostly bad
Yet, I was very happy with let's say Sonic CD on PC, instead of trying to find a fucking Mega CD and paying for this.
Same go for Sonic 3D Blast, Panzer Dragoon, Daytona Usa, etc.

I would also be not surprised if in early 2000, most people played Metal Slug not on console, but on PC throught Arcade emulation. (arcades that were already dying in the west).

>nd RTS are dead is because they're so boring that as soon as PC started getting good console ports and people had something actually fun to play,
tell that to my nephews who have console at home, and immediatly jump on Star Wars Galatic Battleground once they can access the PC.

>> No.7099174

>>7099163
Can confirm. Did play a lot of Neogeo on PC from 99 onward.

>> No.7099179

>>7099091
The genesis could PROBABLY do it and the SNES too with a really expensive enhancement chip, but MW1 would be unplayable without a mouse in my opinion.

>> No.7099214
File: 1.31 MB, 1024x768, snap024.png [View same] [iqdb] [saucenao] [google]
7099214

>>7098317
PC gaming has been at least a generation ahead of console gaming since 1993.

>> No.7099217

>>7098317
I too am retarded.

>> No.7099220

>>7099214
I'm merely playing devil's advocate here, but Unreal isn't much fun, as pretty as it is. Couldn't play Half Life until, as you said, a generation later and it was an inferior experience.

I have a friend who shits on various PC classics when I refer to them, and she almost invariably tells me she played them on PS2. Yeah. No shit it sucked.

>> No.7099224

>>7098317
PC autists are a special breed. There was a thread a while back with these goofs remembering the exact day they upgraded from Windows 95 to 98.
>Ah yes, it was June 14th 2000 when I finally installed Win2000
Fucking weirdos

>> No.7099226

>>7099224
Unable to fix your own machine (you'd remember milestones like new operating systems) and a zoomer. What a shock.

>> No.7099227

>>7098317
/vr/ is not your personal autism blog for your schizo thought bubbles, dunning kruger. neck yeself.

>> No.7099241

>>7099214
And home computer gaming had been ahead of console gaming since 1979.

>> No.7099246

>>7098317
>Most "classic" PC games are actual garbage.
Agreed. But I loved playing PC games the same way you love playing PC games now. PC games still are garbage.

>> No.7099293

>>7099214
IBM PC as a platform was absolute shit in the early days, worse graphical abilities than competing computer systems

>> No.7099304

>>7099214
Unreal is '98 and looks like a fuckin 64 game, dreamcast came out this year think about that.

PC sucked until like directx 8 cards that could do all the fancy lighting effects that couldn't be done on PS2

>> No.7099306

ITT: 3rd world kids who never owned a Speccy

>> No.7099315

>>7099304
>Unreal is '98 and looks like a fuckin 64 game
Completely delusional.
>dreamcast came out this year think about that
Now you wanna see something that really looks like an N64 game.
https://youtu.be/t8lAk1jW3-8?t=145

>> No.7099448

>>7098317
no, Premier Manager 97 on the Mega Drive can choke on a dick.

>> No.7099456

>he can't play RTS
>controlling more than one thing at a time breaks his brain
ok

>> No.7099571

>>7099304
>Can't tell the difference between unreal and a N64 game despite much higher texture quality.
Zoom Zoom Zoom.

>> No.7099578
File: 152 KB, 1280x1024, god-I-need-a-wee.jpg [View same] [iqdb] [saucenao] [google]
7099578

>>7099304
DirectX 7 (d3d7) could already do pic related (water reflections) in Blade of Darkness

>> No.7099592

>>7099578
BoD did a lot of impressive shit ahead of its time like dynamic lighting, directional mutilations, fluid mocapped animations, and blood splatter mechanics. Consoles couldnt catch up until the 360/PS3 era.

>> No.7099612

>>7099592
Can't help but wonder... did mr. Carmack jealously look at Blade of Darkness screenshots in the late 90's and got inspired to centre Doom 3 around dynamic lighting/shadows?

>> No.7099627

I don't get it, what's the point of this thread again...
I've been playng games on pc since the mid-1990s at least and i'm not even that old.
I don't get how Dark Forces on Playstation is better than pc, or Fifa 98, how is Rainbow Six better on Playstation, how is Splinter Cell better on consoles, POP Sands Of Time, NFS Underground...how are they not good on pc compared to console?

>> No.7099657

>>7098442
>>7099091
MW1 runs on an 8086 CPU, the MD has a 68000. It could handle that easily.

>> No.7099831

>>7099315
>>7099571
>>7099578
Cope. Ocarina of Time looks better than that shit. Even Silent Hill does with PGPX. There's nothing going on at all on the screen. Get some actual objects and enemies there and try again.

>> No.7099841

>>7099091
>But none of the ones around in 1989
The ones in 1990 could:
https://www.youtube.com/watch?v=yND5V85iPHc

>> No.7099843

>>7098442
> Stop pretending to be retarded. Indie games have massively exploded in number, popularity, and ambition in the last decade.Go ahead and try to name an indie game from pre-7th gen that isn't Roller Coaster Tycoon.

>> No.7099862

They have to cope with many many mechanisms in their mind.
First off, computers were more expensive platforms to obtain, usually belonging to their father rather than them having owned their own computer as kids, although some did. Games were usually free since piracy, but yeah it was hard as fuck to find good games that weren't the typical PC-focused kind of game (simulation and the like), anything arcade-like was pretty fucked on older PCs and consoles were miles better.
These guys who only grew up with PCs, bashing consoles as toys or whatever have to cope with the fact they fucked up and missed out on the greatest games ever made in retro era. It's a hard cope if you ask me.

>> No.7099880

>>7099843
Not him.
>Go ahead and try to name an indie game from pre-7th gen that isn't Roller Coaster Tycoon.
Doom. It's as indie as it gets. Distributed via shareware by its developing studio, id Software.

>> No.7099947 [DELETED] 

>>7099073
Consoles are just made to play fucking games period

>>7098317
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform
lol you sound fairly young OP

>Most "classic" PC games are actual garbage
?

>The reason genres like Point and Click, CRPG and RTS are dead...
Do we consider LOL and Dota2?

>bashing consoles as toys or whatever
I don't bash anything, videogames are videogames no matter the platform, that's why we're here. My last console was the Playstation but i still had fun with friends playing all of 3 consoles of 6th generation

>>7099862
>anything arcade-like was pretty fucked on older PCs and consoles were miles better.
>hard as fuck to find good games
If else anon you are the one who's bashing and nitpicking

>> No.7099960

>>7099073
Consoles are just made to play fucking games period

>>7098317 (OP)
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform
lol you sound fairly young OP

>Most "classic" PC games are actual garbage
?

>The reason genres like Point and Click, CRPG and RTS are dead...
Do we consider LOL and Dota2?

>>7099862
>bashing consoles as toys or whatever
I don't bash anything, videogames are videogames no matter the platform, that's why we're here. My last console was the Playstation but i still had fun with friends playing all of 3 consoles of 6th generation

>anything arcade-like was pretty fucked on older PCs and consoles were miles better.
>hard as fuck to find good games
If else anon you are the one who's bashing and nitpicking

>> No.7099991

>>7098317
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC
Thats a bad thing. PC gaming was at its best before Valve had their way.
PC used to be the king of physical copies
>>7099220
Half Life is garbage, it is the most over rated series and has done more damage to gaming than any other series.

>> No.7099996

>>7099991
Hi schizo.
Getting btfo in the doom thread?

>> No.7099998

>>7098442
>How long did it take for consoles to port System Shock again? Never ever?
Can we please stop pretending system shock was good? The whole bioshock hipster movement was from 13 years ago. No need to keep pretending any more.

>> No.7100002

>>7098336
spbp

>> No.7100005

So this is the power of /v/?

>> No.7100045

>>7099996
>if you don't worship Valve and fat kike Gabe Newell then you're a schizo
imagine being this brainwashed

>> No.7100060

>>7099073
here's the best post in the thread. with consoles you get the games, and with pc you get the games and a bunch of strange arbitrary magic that can lead you astray and quite possibly turn you into a wizard. there is the best of both worlds

>> No.7100071

>>7100045
Are you ok anon?
You seem angry.

>> No.7100082
File: 200 KB, 361x363, 1593881080500.png [View same] [iqdb] [saucenao] [google]
7100082

>>7099073
Bullseye

>> No.7100121

>>7099226
The fuck are you talking about? My first PC was an AST 486 with WIn 3.1 but goddamned if every incremental upgrade was a "milestone".
How fucking lonely and devoid of actual life experiences can a person be for installing a new Windows to be a milestone. Holy shit.

>> No.7100128

>>7099226
>you'd remember milestones like new operating systems
The first time I assembled my own PC was earlier this year, and I don't even remember the exact date I did it.

>> No.7100131

>>7099831
>Bad Textures
>30 FPS
Here (You) go, you deserve it, its the song of your people https://youtu.be/pOUmRNnTBP0

>> No.7100132

Everything said in this thread is a repeat of stale arguments waged on Usenet 25 years ago with as usual consolefags arguing that a video game cannot be a video game unless it involves button mashing.

>> No.7100137

>>7099073
I've spent hours getting a game to work only to actually play it for a few minutes.

>> No.7100186

>>7098317
i agree with several points, but
>rts are boring.
this is just plain retarded
shame, it was a good start for a thread and you had to sink it like that

>> No.7100219

>>7099998
Lol this. I've tried a bunch of games from the so-called "immersive sim" genre, and my opinions have ranged from "garbage" to "it's OK, I guess". Never has one truly impressed me. I guess my first time playing Bioshock 1 was the closest, and even in that case, it was the setting that I liked, not the repetitive, by the numbers gameplay.

I'm not exactly sure what makes a game an "immersive sim" or why some people seem to like them so much. Looking at this steam curator list, the only similarities I can pick out is that they're all first person games with some degree of nonlinearity.
https://store.steampowered.com/curator/6860769-Immersive-Sims/

>> No.7100275

>>7100131
>30fps

Ocarina of Time runs at 20fps actually.

>> No.7100947
File: 45 KB, 423x320, 0765c858e8215dc5-video-game-pacman-gif-find-share-on-giphy.gif [View same] [iqdb] [saucenao] [google]
7100947

LMAO PC was irrelevant outside of niche games to anyone that wasn't too young or too old to be here.

It wasn't until Half-Life 1 and Counter-Strike
that this all changed and you know how much HL1 makes this board seethe.

>> No.7100950

>>7100947
HL1 is a honorary console fps.

>> No.7100957

>>7100947
>how much HL1 makes this board seethe.
It's one guy.
>>7100950
You are a honorary faggot

>> No.7101486

i have been playing koei strategy games since early 90s and the console ports are ugly (lower resolution, only up to 2 players, etc).
i miss having romance of the three kingdoms 2 party with my high school friends.

>> No.7101501

>>7099214
I was gonna say 96 but close enough

>> No.7101654
File: 2.84 MB, 5120x4026, schizo half life.png [View same] [iqdb] [saucenao] [google]
7101654

>>7100947
As >>7100957 said, it's just one autistic anon shitposting everywhere repeatedly
>>7100950
can you elaborate on why you think HL is bad.

>> No.7101657
File: 264 KB, 1920x1204, ana-mirko-pride-of-hiigara.jpg [View same] [iqdb] [saucenao] [google]
7101657

>>7098317
>The reason genres like Point and Click, CRPG and RTS are dead is because they're so boring
way to out yourself as a faggot op

>> No.7101658

>>7101654
>can you elaborate on why you think HL is bad.
Good or bad is relative to your tastes, but the objective truth is HL1 is an honorary coonsole FPS.

>> No.7101660
File: 180 KB, 1280x844, 1604827408229.jpg [View same] [iqdb] [saucenao] [google]
7101660

>>7101658
>but the objective truth is HL1 is an honorary coonsole FPS
if it is so then can you provide an explanation as to why you think it is objectively an honorary 'coonsole' FPS?

>> No.7101667

>>7101660
>very linear
>extremely simple
>focus is on the scripted and cramped set pieces rather than the gameplay
>unskippable cinematics and story setpieces
It's the blueprint for CoD. Even gaylo is less console than this.

>> No.7101697
File: 557 KB, 721x605, hl1 map of black mesa 2.png [View same] [iqdb] [saucenao] [google]
7101697

>>7101667
>very linear
The levels are actually pretty expansive though, each one is interconnected and you can often backtrack areas all over a chapter if you really wanted to, and there are a lot of areas to explore around a level
>extremely simple
The combat is very tactical though? Each weapon has their own uses, and you can set up your own traps if you wanted to be tricky, and every combat sequence forces you to think more about how you will deal with your enemies.
>focus is on the scripted and cramped set pieces rather than the gameplay
I'd say it's pretty balanced, the set pieces are sprinkled around just the right areas where they are needed and the gameplay itself gives you a lot of freedom as to how you will approach your enemies, whether it be stealthing your way around them as you set up traps to minimize risk or to just jump and shoot the nearest hostile you can find. It only punishes you if you act like a retard.
>unskippable cinematics and story setpieces
The only unskippable cinematic in the game is the intro, which is basically just showing off the engine's capabilities and shit while also establishing the story, and the only other cutscene I can think of is the one where you get beaten up by the marines and they throw you to the compactor, and it's pretty short.

>> No.7101796

>>7098335
you're still 11

>> No.7101816

The best times I had with computer games was playing CS1.6 and UT'98 with friends on a private server. Then everyone moved to Destiny apart from me because my PC couldn't handle it.
The retro PC scene has great titles, mostly shooters and things like Age of Empires and Runescape.

>> No.7102668
File: 491 KB, 1920x1080, pc master race.jpg [View same] [iqdb] [saucenao] [google]
7102668

>>7098317
I'm not gonna bother to build up an argument since it's just a low effort console war shitpost

>> No.7102674

As if any console at the time could have done Total Annihiliation or C&C (ok the latter got a Saturn port but it was shit)

>> No.7103054

>>7101796
No, OP is. I even used a reaction image to help you on your way to getting the joke.

>> No.7103728

>>7102674
C&C was ported into PS too.
My friend bought the PS mouse just to play C&C in PS.

>> No.7103826

>>7099578
the dark souls of pc games

>> No.7103835

>>7099998
No, we won't stop 'pretending'. That game fucking rock, you imbecile. Tastelet of the highest (lowest?) order.

>> No.7103842
File: 917 KB, 2308x2011, Iv5spn4~2.jpg [View same] [iqdb] [saucenao] [google]
7103842

>> No.7104013

>>7098442
>"The indie explosion" has been happening since the late 70s you retard.

Indie gaming goes back to the Apple II in 1977. The 8bit microcomputers and 16-bit microcomputers were big on indies. The IBM/PC platform also had a very active shareware scene, companies like Epic Mega Games and ID Software came out of that scene. Apogee was also big too because of this.
In the last few decades, I would say that iOS was what cause the indie boom with the launch of the Appstore. Microsoft had their own indie development program as well for the Xbox. But Apple was calling out for developers to flood the Appstore with as many indie games as possible. They were even advertising mostly indie games on TV for the Apple iPod Touch and other iOS devices. The Google Playstore, which was also released in 2008 was pretty limited in this respect. The popularity of the Appstore was what caused Valve to create greenlight. This also made console developers more open to indie games, after seeing the many surprise hits show up on iOS.

>>7099293
>IBM PC as a platform was absolute shit in the early days, worse graphical abilities than competing computer systems
IBM initially intended their platform for business. But they did make their platform open for a lot of expandability. Like CGA/ VGA cards and soundcards. They use to be a requirement for the bigger production non-shareware games. Like point and click adventure games, etc. These cards also came with the DA-15 gameport adapter for PC game sticks and gamepads (Gravis made the first one for Commander Keen). 386 with a math co-processor could do things with polygons that were impossible on home consoles. But when it came to 2D scrolling, you needed a dedicated VGA card. Most of the shareware devs didn't support these features because of the expensive entry point for their customers, so they would stick to low-end specs.

>> No.7104036

>>7101501
>I was gonna say 96 but close enough

The popularity of the Voodoo 1 card definitely was a game changer for 3D gaming on PC. Early 3D accelerators were kind of a mess with drivers, as in each card had its own driver and requires specific patches for supported games to work. Direct3D and later OpenGL did sort that out and bring some unified standards.

>> No.7104136
File: 51 KB, 640x480, external-content.duckduckgo.com.jpg [View same] [iqdb] [saucenao] [google]
7104136

>>7098492
>Even if this were true, who the fuck gives a shit when emulators such as Snes9x, UltraHLE, and Bleem were doing their thing since early 5th gen. Your library is mine now with mods and more graphical options. But its not, it wasn't and it hasn't ever. Just from the sheer number of games and innovations made in the industry primarily in the early 90s.

I was into emulation back in 1999-and the early 2000's. With emulators like Genecyst, Neticle, ZSNES, early MAME, NeoRageX -- it used to take an hour to get one NeoGeo game through a 56k modem. I was playing Playstation 1 games in 2000-2001 using a pirate version of the Connectix Virtual Game Statiom, which I found to be a much better PS1 emulator than Bleem. I would use to rent PS1 games and pop them into the CD-ROM drive of my PC, surprisingly most would work pretty well. Despite the emulation still not being perfect and hit and miss at times. I would use the Gravis GamePad Pro, which did use a licensed PS1 gamepad design. The d-pad was so shit on this controller.

>> No.7104164

>>7098336
based. OP like this just want a confirmation and it's a waste of time.

>> No.7104206

>>7104136
Literally me, and yes, it is quite shit.

>> No.7104213

>>7098317
>It wasn't until around the 2010s when the indie explosion happened
Lol. Lord British might have been an indie dev but most indie devs in the heyday of PC master rice were shit. Major devs were the ones making the classics. You morono.

>> No.7104256

>>7104206
>Literally me, and yes, it is quite shit.

Zophars Domain use to be the goto website for everything emulator related back in the early 00's. Funny how the website still exists. :
http://web.archive.org/web/20000510041717/http://www.zophar.net/
The Genecyst website from 1997 is still partially functional:
https://bloodlust.zophar.net/gen/genecyst.html

>> No.7104260

>>7104136
Looks like it was made with that weird Sega Master System (?) idea of screwing a tiny joystick in the center of the dpad. I always thought that would wreck your thumb, looks particularly bad on this.

>> No.7104279
File: 566 KB, 868x651, gvis.png [View same] [iqdb] [saucenao] [google]
7104279

>>7104260
>Looks like it was made with that weird Sega Master System (?) idea of screwing a tiny joystick in the center of the dpad.

Yep it was. The early Gravis gamepads came with these screw-in nubs to make them a little more like PC joysticks. Commander Keen really popularized the 2D sidescroller on the DOS platform in 1990, and Gravis (who also made soundcards) was the first to make a SNES style gamepad for the PC in 1991. Before that they would make joysticks.

>> No.7104294

>>7104279
Damn, seeing that connector made me realize how much I've taken USB for granted over the years.

>> No.7104303

>>7104294
>serial port
>parallel port
>ps/2 port
>keyboard port pre ps/2 port
did i miss anything?

>> No.7104306
File: 1.87 MB, 3800x2500, Gravis-Ultrasound-Extreme-rev-3.0-Box.jpg [View same] [iqdb] [saucenao] [google]
7104306

>>7104294
>Damn, seeing that connector made me realize how much I've taken USB for granted over the years.

That is the PC game port, which was found on just about every sound card back in the day. Soundcards use to be a requirement for playing many of the higher budget games. Gravis use to package their soundcards with game demos and software just to entice customers to buy their joysticks/ gamepads. And yeah, USB was a big improvement.

>> No.7104453

>>7104306
And before anyone asks why game ports were always on sound cards, they doubled as MIDI ports with a passive adapter.

>> No.7104496

>>7104453
>And before anyone asks why game ports were always on sound cards, they doubled as MIDI ports with a passive adapter.

Makes sense that it would serve more than one purpose. But, gaming was still a big selling point for soundcards. Games like Wing Commander, Lucas Arts games, Sierra games and some of the bigger PC developers made this a requirement. The alternative was the ear piercing PC speaker. Flight sims were also big on soundcards too, remember when flight controllers use to be a big thing in PC gaming in the 90's? Flight sims in general use to be one of the biggest genres on PC.

https://www.youtube.com/watch?v=K0V8iXjyqKU

>> No.7104517

>>7098317
>It wasn't until around the 2010s when the indie explosion happened and everything started getting ported that PC became a respectable platform.

Doom? Quake? Diablo? Unreal? Half-Life? Quake 3? Deus Ex? Baldur's Gate? Thief? Mechwarrior? Ultima? Everquest? World of Warcraft?

You've got it backwards. Consoles were wiking in in early 80's, until 1993. Then they were a sad joke until 2010 when they basically just became PC's with limited light weight operating systems.

>> No.7104530

PC Speaker:
https://www.youtube.com/watch?v=1IOL4q5tDDQ


GameBlaster:
https://www.youtube.com/watch?v=WcvNes9WVWM

AdLib:
https://www.youtube.com/watch?v=B2aaSG3ICd0

Sound Blaster CT1747:
https://www.youtube.com/watch?v=FOkiBGM0WM0

AWE32:
https://www.youtube.com/watch?v=WfZOiM2pvg4

Ultrasound:
https://www.youtube.com/watch?v=CBI0_uSpzic

I loved how game soundtracks could sound completely different with different soundcards.

>> No.7104549

>>7104517
Nearly everything on this list is aggressively mediocre or outright garbage. The fact that this fetid lineup was genuinely the best the PC platform could offer back then is truly pathetic.

>> No.7104585

>>7098317
Yes, I'm completely agree with you.
Consoles really had a better versions and without internet on PC you were fucked without fixes. I never finished a third game in LotR because of that level after one with spider-boss.

PC gamepads were expensive then and the ones I got were a piece of unrelayable shit. We had no easy access relayable hardware - i.e. to console's first-party pads, like now.

I now think what an idiot I was for getting something with X800 in name in 2004 instead of PS2.

>> No.7104590

>>7098942
>pc gaming was best in the 2000's when the graphics were a generation ahead
Games like Far Cry and Doom?
They pales in comparison to Metal Gear alone.

>> No.7104597

>>7099073
>Also, I can't lie, there's something to the meta of fucking with computers and merely getting shit to work. Especially if you pirated it. Just a sense of mastery and truly owning something to it. That may just be my own autism, though.
And that's, anon, is the BEST PART of PC. I did that countless times and had fun with it, but not with the game itself.
Even just process of tuning options on your shit build to make something run at least 25fps+ was fun.
Fuck PCs.

>> No.7104610

>>7104597
in DOS era, games require a certain amount of base memory (which is 640 KB max).
we had to tweak the autoexec.bat and config.sys file to meet the minimum base memory required.
so i made a few boot disk for some games that have high minimum base memory.
later DOS versions allow multiple configuration in a single autoexec.bat & config.sys file so no more boot disks.

>> No.7104617
File: 153 KB, 797x499, smallestwindow.jpg [View same] [iqdb] [saucenao] [google]
7104617

>>7104597
>Even just process of tuning options on your shit build to make something run at least 25fps+ was fun.

Holy fuck! I can get Doom running on my 386 at 20 FPS, if I shrink down the window to the smallest size!

>> No.7104620

>>7099214
how would one go about properly playing unreal on a modern system?
everytime ive tried in the past 8 years it's had this weird mouse input lag issue

>> No.7104634
File: 508 KB, 926x800, vaginapoosy.png [View same] [iqdb] [saucenao] [google]
7104634

>>7098317
must lick vagina poosy

>> No.7105154

>>7104617
>>7104610
Yes! That's what I'm talking about.
For the sake of minimum playability we learned some obscure shit.
And nowadays people dare to ridicule Ocarina of Time for its 20fps when it's working in full-screen and sound.

>> No.7105284

>>7104617
kek I remember dreaming about the day I would be able to play it full screen with the smooth frame rate at that size.

>> No.7105295

>>7104620
Get a free CRT on Craig list or by a topend OLED 144Hz monitor. That's the main reason for input lag on modern ware.

>> No.7105301

>>7104590
Lol. Thief Project. How console only are you weak trolls? Go back to /b/.

>> No.7105305

>>7104549
Ultima literally inspired and pioneered all console AND PC RPGs. Ask any Dragonquest nippon dev.

>> No.7105312

>>7100045
Imagine blaming juice for your mindless racism and hatred for PC multiculturals.

>> No.7105898

>>7105295
then why doesn't it occur on any other game i have

>> No.7106138
File: 80 KB, 761x375, 1552153227889.png [View same] [iqdb] [saucenao] [google]
7106138

>>7100947
Both are garbage

>> No.7106146

>>7106138
take your meds

>> No.7106148

>>7106138
Not as much as Quake lol

>> No.7106150

>>7106138
Holy shit someone just permaban this fucking nigger already. Go away you schizophrenic loser.

>> No.7106171
File: 177 KB, 1109x739, i love being charged for a license to download.jpg [View same] [iqdb] [saucenao] [google]
7106171

>>7106146
>>7106148
>>7106150
>how dare you not worship (((Gabe)))!

>> No.7106179

>>7106171
>>>/v/

>> No.7106180

>>7098442
Everything you said is right.

>> No.7106190

>>7098317
No, fuck consoles and fuck consoleshit for ruining the PC gaming.

>> No.7106196

Shit thread.
Jannies are nigger lovers.

>> No.7106201

>>7106190
Console immigrants came to PC because of Valve
Valve consolized PC with Steam

>> No.7106221

rent free

>> No.7106240

Arcades btfos both.