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/vr/ - Retro Games


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File: 215 KB, 640x480, sword-of-vermilion-ue-003.jpg [View same] [iqdb] [saucenao] [google]
7095636 No.7095636 [Reply] [Original]

Sword of Vermilion
>towns and cities are overhead view
>overworld and dungeons are first-person dungeon crawlers
>random battles are overhead view
>boss battles are side view also you can't jump
Are other such games with such schizo switching between playstyles?

>> No.7095641

>>7095636
This was the first rpg I completed

>> No.7095680
File: 329 KB, 1240x876, Adventures-of-Bayou-Billy-Mad-City-JP.jpg [View same] [iqdb] [saucenao] [google]
7095680

>>7095636
The Adventures of Bayou Billy

>> No.7095773

>>7095636
Vice Project Doom.

>> No.7096717

>>7095636
that game recycled bosses so many times.

>> No.7096728

>>7095680
It's fun if you have a zapper; pretty hard though.

>> No.7097131

>>7095636
I dunno but that shit's exactly why I love Sword of Vermilion

>> No.7097270

>>7095636
All I can think of is actraiser but that's not as drastic

>> No.7097301
File: 289 KB, 847x1201, Genpei_Tomaden_Flyer_01.jpg [View same] [iqdb] [saucenao] [google]
7097301

>>7095636
>Regular platformer mode
>Jumbo hack 'n slash mode
>Overhead key hunting/portal jumping mode

Legitimately one of my favorite Namco games. All 3 modes lead into interesting scenarios.

>> No.7097305

>>7095773
A great game too

>> No.7097309

>>7095680
Kino artwork

>> No.7097734

>>7095636
Super Ninja Boy on the SNES has action combat except for boss fights, which are nonsensically turn-based jrpg-styled. Also the most autistic password system ever. And if you're playing co-op, both characters are on the overworld and both are capable of finding random encounters, which means moooore interruptions. ... Good times.

>> No.7098071

>>7095636
Holy Umbrella and Dragon View on SNES