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/vr/ - Retro Games


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7090457 No.7090457 [Reply] [Original]

Why did games stop having the player's face visible on the HUD? It was an awesome indicator for health, happiness, anger, etc.

It was also somewhat common on some older first-person rpgs. What was the last game you remember having this? I think Quake 3 had a weird 3d head, but I can't remember any on Quake 2. Last 2d head I recall was on Quake 1.

Also, post heads.

>> No.7090462

>>7090457
There may have been some clones after those with faces.

>> No.7090492
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7090492

>>7090457
adds clutter I guess. I'd rather a small, streamlined HUD that tells me exactly what I need to see.

>> No.7090497

I'd wager it was around the time when shooting game characters became less mascot-like. Who cares what generic soldier #75789's face looks like?

>> No.7090506
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7090506

>>7090492
>clutter
The view was completely unobscured by hud items. They were separated so one didn't get in the way of the other.
Also, you could do picrel for extra FPSs on your absolute sorry excuse for a pc, Imagine if we could do this now?

>> No.7090638

Faces were made to show the direction of the damage that player received. Modern red arrows or something like that are the evolution of HUD faces.
Q3 heads are just rudiment, really.

>> No.7090649

>>7090638
>Faces were made to show the direction of the damage that player received
Really? Fock, I didn't know it. Is that why I sucked at Wolf3d??

>> No.7090752

>>7090457
Most games didn't have it to begin with.

>> No.7090767

>>7090497
Doomguy has little character. Morgan Freeman and Halo Chef are literally mascots.

>> No.7090850

>>7090457
Probably to fit in with the faceless player/"the player is you" narrative. Could also be that they stopped doing that to save time.

>> No.7092575

>>7090638
>Faces were made to show the direction of the damage

Proof?

>> No.7092583

>>7090638
>Wolf 3D dude gets shot from the left
>his eyes are still looking to the right
>blood appears on the right on his face

Maybe you read that in an interview, maybe it was a planned feature, but it's just not how it is. it's not a bad idea though

>> No.7093279

>>7092575
>>7092583
Wolf3D's mugshot didn't react to damage, it was just a rough indicator of your current health. Doom's actually looked in the direction that you took damage from.

>> No.7093423

>>7090752
This, even most of the great build games didn’t have the little portrait. It’s not in most games because it’s unnecessary and hokey.

>> No.7094358

>>7090649
Probably yeah... How did you never notice?