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/vr/ - Retro Games


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7069685 No.7069685 [Reply] [Original]

WHY WOULD YOU PUT A MANTIS THERE

>> No.7069690

Sonic 2 has a positive aura energy.

>> No.7069692

stop watching porn

>> No.7069696

SOME GAME DEVELOPER WHO'S PROBABLY LAUGHING HIS ASS OFF DECIDED TO PUT A MANTIS HERE

>> No.7069702

Just to piss you off.

>> No.7069751
File: 314 KB, 504x810, CIsk_fmWgAA3z5r.png [View same] [iqdb] [saucenao] [google]
7069751

>>7069685

>> No.7069759

>>7069751
This is actually kind of fun to have to avoid though.
>>7069685
This is just fucking painful, I haven't found a way to reliably get to the top of that climb with or without taking damage.

>> No.7069819

Cause the enemy placer was feeling shitty that day. At least with the one that's at the top of the giant tower near the end of Act 3 you can wait for it to turn around.

>> No.7069828

>>7069751

based jon

>> No.7069838

>>7069759
There is a way, but it took the Sonic community like 20-fucking-years to discover it: if you take one EXTREMELY specific path in that Act, it throws a flag that causes there to be no mantis badnik spawned at that location. Otherwise, that badnik will always be there, you will always need to go through that area to complete the zone (it's a "choke point", all paths must go through that area eventually for you to finish out the level), and there is literally no way to avoid hitting it or getting a pair of sabre-claws to the face without some sort of tool-assisted speedrunning nonsense.

It's the clearest-cut evidence ever presented that Sonic 2 narrowly avoided becoming a franchise-killing disaster during an extremely troubled development.

>> No.7069895

>>7069685

It looks like Tails...
got trolled.

>> No.7069913
File: 1.84 MB, 1384x1080, s2.webm [View same] [iqdb] [saucenao] [google]
7069913

>>7069685
nice """"""""""game""""""""""

>> No.7070170
File: 409 KB, 465x600, Dr. Robotnik laughs at his own misfortune.png [View same] [iqdb] [saucenao] [google]
7070170

>>7069685
>>7069696

>> No.7070176

>>7069913
Zone 3 areas blow.

>> No.7070192

>>7069685
Based mantis still wrecking faggot forest animals in 2020.

>> No.7070217

What's wrong with the mantis?

>> No.7070221

>>7070217
His father never told him he loved him.

>> No.7070339

>>7069838
source? thats super interesting

>> No.7070440

>>7069751
One of my biggest lifetime regrets is missing out on miiverse.

>> No.7070453

>>7070339
Zone0.com. Priceless classic Sonic resource, now rotting away under linkspam and casino ads. I think it was in the replies to the section covering that particular spot. In fact, that's the whole reason that area in Metropolis Zone gets its own treatment in the guide: that ring-loss is 99% mandatory. If you don't know about that alternate route, you're never getting past that chokepoint area without taking a hit.

1. Either row of bumpers is programmed to eject you to the right upon exiting the bumper shaft. Every time.

2. Even if you take steps to immediately cancel your momentum at the top of the shaft, there is not enough space between you and the badnik for this to ever work, especially since the badnik is programmed to slowly inch forward as long as it is onscreen, whether it has fired off its sabers or not.

3. Thanks to the extremely limited space and aforementioned ranged attack of the badnik, jumping does fuck-all.

4. Even if you could somehow fall immediately back down the shaft, the pair of saber-claws the badnik wields will simply respawn intact the next time the badnik loads into memory. This is standard behavior. Thus, it would not even be to your advantage if they somehow missed the first time, discounting everything else besides.

To obtain a different outcome without taking the "secret" way would require something like frame-exact reflexes, if I remember the consensus correctly. This is unusually bad design for the classic Sonics.

>> No.7070517
File: 276 KB, 782x1358, 1,000 words about a simple save menu.png [View same] [iqdb] [saucenao] [google]
7070517

>>7070453
I'm sad that Zone0 never did a guide for Mania. I loved reading all their incredibly thorough and verbose descriptions about every part of the Sonic games. You could really feel the passion they had.

>> No.7071213

>>7070517
I wanna try to save the site to PDF. That way the guides never have to die. You could even print them off.

>> No.7071630

>>7069690
I keked

>> No.7071724
File: 471 KB, 720x480, 1392600429801.png [View same] [iqdb] [saucenao] [google]
7071724

>>7070170

>> No.7073157
File: 65 KB, 585x454, Black & White.jpg [View same] [iqdb] [saucenao] [google]
7073157

>>7069685
>mfw the sonic + collection is on the way

are the games pure ports or did they touch them up for the PS2 release?

>> No.7073163

>>7073157
Nah, those old collections just had straight ports of the games. Only thing I didn't like too much was some of the asinine ways you had to unlock certain games that weren't there on first startup.

>> No.7073201

>>7073163
I remember that. Having to start Sonic 3 20 or so times to unlock Sonic 3 & Knuckles. Blew my mind because I never recalled locking cartridges when our Genesis worked. And yet bullshit because I usually played it through if I started it, but you JUST have to enter and exit. Aalso doing something like that with every game gave you Ristar.

>> No.7073370

>>7073201
Yeah it was pretty shitty. Turn it on, turn it off etc. etc.
Just wanna play S3&K, game.