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/vr/ - Retro Games


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File: 17 KB, 480x440, zelda1-01.gif [View same] [iqdb] [saucenao] [google]
7066741 No.7066741 [Reply] [Original]

Why do zoomers like to lie that they didn't need a guide of any kind to beat this game?

No one in the 80s beat this game without help from friends, hearsay, rumors, or magazines. If anyone has beaten this game without any foreknowledge whatsoever not even the manual then they probably saw or heard tips on a youtube video years ago and remembered the information on a subconscious level.

>> No.7066752

nice falseflag zoomie, only the 2nd quest is cryptic

>> No.7066760

Bomb every wall, burn every bush, try out every item you get from a dungeon in the overworld. The first quest is very possible to complete unassisted.

>> No.7066767
File: 124 KB, 1570x315, GameFAQ-logo.png [View same] [iqdb] [saucenao] [google]
7066767

Title says it all really, what's your perspective on the use of guides to beat a game either normally or 100%?

Is it ever ok? Does it make a playthrough not "legit"? Does it make it so every future playthrough is also not "legit"? Do you make rules for yourself when it comes to using them?

>> No.7066780

>>7066741
Cause you don't. There are in-game hints and once you realize that you can burn trees you can find that one place by just experimenting

>> No.7066790

>>7066741
>without any foreknowledge whatsoever not even the manual
I guess some poor saps were probably in that situation due to renting or whatever but you're supposed to read the manual

>> No.7066795

>>7066760
>Bomb every wall, burn every bush, try out every item you get from a dungeon in the overworld
You think this is good game design?

>> No.7066805
File: 18 KB, 750x296, 1573412167974.jpg [View same] [iqdb] [saucenao] [google]
7066805

>>7066795
Yes. Only zoomers can't handle when a game expects them to try things out without knowing the answer ahead of time. Your brain works differently thanks to all the instant gratification you've received.

>> No.7066823

>>7066805
This is a total LARP, because I know personally know 5 people who had Nintendos as kids and were annoyed by cryptic bullshit.

>> No.7066906

>>7066805
Explain how it's good game design, then.

>> No.7066918

>>7066741
>Why do zoomers like to shitpost
It's in their nature

>> No.7066931
File: 2 KB, 256x168, zelda-l8-entrancetodeath.png [View same] [iqdb] [saucenao] [google]
7066931

>>7066823
Yet they persevered in the face of adversity. A valuable quality.

>> No.7066947
File: 25 KB, 600x451, 1574090341067.jpg [View same] [iqdb] [saucenao] [google]
7066947

>>7066906
It encourages the player to try new things and discover secrets. When you find them, it feels like a huge sigh of relief, and you feel really accomplished. It also encouraged kids to talk about rumors and secrets they've found, so there was a big social element to it before social media was a thought in anyone's mind. There are many things to appreciate about it, but maybe you had to actually grow up during that time to fully appreciate it. That's why I hate zoomers on this board, because they compare later experiences to these older ones without the context of what it was like to actually be there. Make sense?

>> No.7066972

>>7066741
>No one in the 80s beat this game
Yeah I'm starting to notice that pattern. It's something like 70% of all players don't beat games, right? It's pretty weird.

>> No.7067060

I beat it as a kid, it is really not that cryptic, especially as a kid with a lot of free time to experiment.

>> No.7067156

DUDE JUST BOMB EVERY WALL AND BURN EVERY BUSH

Boomers are pathetic if they think this isn't tedious shit that takes no skill.

>> No.7067162

>>7067156
that is if you are into it, no major collectibles are hidden in Z1, but if you love exploring the game has secrets (Secrets) that you can discover

>> No.7067196

>>7067156
Boomers are between 56-74 years old. Stop diluting the meaning of words.

>> No.7067214
File: 313 KB, 635x381, trueman.png [View same] [iqdb] [saucenao] [google]
7067214

>>7066752
Nah bro, both of em are hard as fuck. I very much doubt you could clock this first go.

>> No.7067223

>>7067214
The only thing that sticks out to me as needlessly cryptic is playing the flute at the dried up fairy fountain, and even then, you're given a hint. Back then it felt more like a riddle than Engrish.

>> No.7067237

LARP thread, cool

>> No.7067386

The /vr/ paradox

>Old games are better because they're harder or more cryptic
>but if you actually find them hard or cryptic you're a zoomer

>> No.7067393

>>7066741
I don't recall exactly how long it took but I think it took me about 3-4 years before I actually beat that game and I recall it being on a Saturday and I finished it right before my mom drove me down to the barbershop for a hair cut.

>> No.7067402

>>7067393
See that's the kind of memory cementing you get from games that give you a true sense of accomplishment

>> No.7067417
File: 74 KB, 750x552, 81ed95e94ec95576a301b3547f4af6ca.jpg [View same] [iqdb] [saucenao] [google]
7067417

>>7067402
I also remember going to Toys-R-Us (specifically one in Lakeland, FL, the old style as in pic related). I don't even know why I picked LoZ, but I think it was the draw of that box... not the gold as some might think but the shield. There was something fairy tale, mythic, fable like from that shield that drew me in. I was a 6-7 yr old from a family with a strong push towards reading and my grand parents were good friends of Loyd Alexander (author of the Black Cauldron). Probably that cover and my mom's own leanings against games with guns (she'd never let me own something like Contra) lead me to LoZ. Why it took me so long to beat it? who knows.

>> No.7067423

>>7067417
You probably naturally wanted to have an organic experience, fully contained within the game. You were literally the kind of kid these Zoomers fail to even understand could exist.

>> No.7067430

>>7067423
Probably why I slowly lost interest in Zelda over the years. BotW almost had me but it just couldn't reignite that enigmatic feeling the original Zelda gave me. That feeling of exploring an ancient land and discovering secrets long hidden.

>> No.7067438

>>7067386
no paradox detected, carry on citizen

>> No.7067453

My parents were cheap and got it at a pawn store, there is no way we were getting a guide. Its just time, you're a human just like the designers you'll figure it out

>> No.7067457

>>7066741
Dude, I didn't play this game till like 1998. There was no GameFAQs. There was no YouTube. And I sure as hell did not have a strategy guide or an old Nintendo Power magazine handy to give me hints. I found every single dungeon on my own.

>> No.7067458

>>7066947
>logic and reason
This kills the zoomie.

>> No.7067464

>>7067457
>There was no GameFAQs

>Date launched: 5 November 1995

you're dumb

>> No.7067474

>>7067464
You realize the site didn't explode in popularity till the early 00s, right? I don't know anyone who used GameFAQs in 1998. My family didn't even have the internet till 1997. The internet was a much, much smaller place. But you're right, I'm "dumb" for not knowing that GameFAQs launched in obscurity 3 years before I played The Legend of Zelda.

>> No.7067480

>>7067464
Wanna know how I know you have no memories of what life was like in the 90s?

>> No.7067530

>>7066741

A tually just beating it is not that bad actually finding everything can be difficult, but it's not that bad to play through to Ganon.

>> No.7067558

>>7067430
I try to play all games like that it drives my younger friends nuts. I've beaten Control and I haven't even unlocked two of the psi powers at all

>>7067474
I used GameFAQs in 1998. I even printed out a FAQ for MKII really tiny in probably 1993 and took it to the arcade with me. I'm not sure where I would have gotten it if the site wasn't launched until November 95 but it was definitely when I was still in high school.

>> No.7067615

>>7067474
What? Game fans was fucking huge in '98. I remember posting on the RE2 message board back then and it moved faster than this shit bag site does now. The hell you smoking kiddo?

>> No.7067673

>>7067558
Now in modern gaming times I struggle with my urge to "prove" my accomplishments via trophies and what not and remembering my older acomplishments before the age of trophies.

>> No.7067691

>>7066767
I really regret being totally spoiled in say la mulana just because I was watching some youtubers without thinking about it. But otherwise I wouldn't have he was rd about the game

I would have gone to a walkthrough because some of it is just too much bullshot for me to with, but I get almost everything myself except for the weight puzzle, and the locations to chant mantras.

>> No.7067815

born in '85, i was playing this early nineties. No magazines, no internet, no friends. I beat the game. it wasn't easy, it took a long time. it's all i had to do to pass the time. did i blow up every wall and torch every bush? sure did. did I push every gravestone to find the master sword? mmhmm.

When all we had back then was NES, it was a fantastic game, and I enjoyed it.

>> No.7067873

My dad did it when it first came out after losing his manual early on, but I sure as hell was never able to without looking up the manual.

>> No.7068705

>>7066741
Am I the only one who never had that 'magic of discovery' feeling when playing Zelda games? Metroid on the other hand completely nails it

>> No.7069183

>>7068705
>Zelda games
considering it only exists in the first game it's no wonder

>> No.7069237

>>7067815
>master sword
Didn't exist until LTTP. What you got in the graveyard was the Magical Sword.

>> No.7069876

>>7067673
I've actually had people specifically ask me how I even managed to have certain combinations of "'chievos". It can lead to some good conversations about applying old school gameplay sensibilities to modern games and how some hold up to them while others fall flat.

>> No.7069890

>>7066741
Guess what, games are actually FUN when, before the internet, you have to rely on rumors and myths from friends to find the secrets.

>> No.7069896

No one beat Contra without the konami code. I refuse to believe otherwise.

>> No.7069967

>>7066795
Not him - that advice is pants on head retarded.

The 1st quest gives contextual hints regarding which walls or bushes need to be bombed/burned for key items and areas. But I suppose if you're too stupid to recognize subtle clues then the brute force method would work.

>> No.7069984

but how do you figure out the lost woods?
just by brute forcing it?

>> No.7070074

>>7069984
In the bottom far left screen (where there are four tree trunks and some Peahats floating around) there's an opening to a shop where you pay the merchant 10, 30 or 50 rupees and she'll talk. If you select 10 or 50 rupees you learn nothing. If you select 30 rupees she says, "GO NORTH, WEST, SOUTH, WEST TO THE FOREST OF MAZE".

>> No.7070114

>>7070074
Not getting it for 50 still pisses me off

>> No.7070125

Half the issues with this game were poor localization decisions. Except the second quest. That was just ass.

>> No.7070150

Biggest piece of bullshit are some of the bomb locations. You couldn't figure them out yourself unless you took to systematically bombing the north, south, east, west wall every every dungeon room. And thank god they didn't put a tunnel in a corner or something.

>> No.7070209

>That's why I hate zoomers on this board, because they compare later experiences to these older ones without the context of what it was like to actually be there.

No need to stereotype: you can be 17 - 25 years old and still understand the context a game came out in even if you weren't there to remember it. Many people on this thread right now are reading this and agreeing with you but were not born in time to grow up with the NES and the first game when it was new.

(and if you must know I was born on the cusp of millennials and zoomers: in 1996. But I am not so stubborn that I can't understand and appreciate what the game was and was trying to do when it was new. It isn't that hard even if you're young, you just need an open mind and to listen to people such as yourself who explain it properly.)

>> No.7070290

>>7067474

Even if you didn't have access to the internet in 1998, strategy guides and hotlines were still a thing.

>> No.7070324
File: 16 KB, 420x341, fotonoticia_20150312160703_420.jpg [View same] [iqdb] [saucenao] [google]
7070324

The game LITERALLY came packaged with a map showing the locations of the first few dungeons!!!!

>> No.7070329

>>7070150
>>7066760
I beat it as a kid without a strategy guide.

It was not necessary to bomb every wall and burn every bush. If you're stuck in a dungeon, sure, try using bombs. After the first few dungeons, it's obvious bombs only apply in the direct center of a wall. No need to bomb every surface, and only needed when stuck. Based on the dungeon map, it's also fairly obvious where you can bomb walls.

There's almost no reason to go around burning random bushes. The ones that do burn are unusual or out-of-place. Almost none are essential.

Getting the red ring (or whatever) for more defense helps a ton. It took me a while to figure out to use silver arrows against Ganon, but I figured it out since you get them so late in the game.

For real, calm down.

>> No.7070368

>>7070290
Not everyone used these