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/vr/ - Retro Games


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7042808 No.7042808 [Reply] [Original]

Today, I’ll remind them it’s as the devs intended.

>> No.7042814

>>7042808
Honestly based

>> No.7043009
File: 3.50 MB, 3120x4160, IMG_20201031_184806_327.jpg [View same] [iqdb] [saucenao] [google]
7043009

>>7042808
I don't think so OP

>> No.7043468

The devs didn't intend shit, idiot

>> No.7043525

>>7042808
agree. if i want jaggedy ass pixels ill play an emulator. gimmie somea dat yellah

>> No.7043598
File: 97 KB, 750x746, 1556402209502.jpg [View same] [iqdb] [saucenao] [google]
7043598

>>7042808
why did the audio need two cables when the video only needed one?

>> No.7043607

Yeah... after years of wandering through RGB/SCART memes I cam back home, to composite. Feels good to be back.

>> No.7043619

>>7043598
one screen and two speakers.
one cable for each is enough.

>> No.7043626
File: 95 KB, 787x640, s856811648446488490_p2657_i1_w640.jpg [View same] [iqdb] [saucenao] [google]
7043626

Step aside. True soul coming through.

>> No.7043628

the devs intended for you to play the damned game not post about how you connect the console to your tv

>> No.7044693

Gamecube s video works on SNES and N64, so I just use that. Hell, if you want to be an asshole and get that $300 GC component cable, you get 3 gens out of it at least.

>> No.7044638

>>7042808
On crt tv yes. On anything else, no.

>> No.7044776

>>7042808
Composite video is cancer.

>> No.7044784
File: 88 KB, 500x500, tumblr_d6e63477c1c977cfb960c94988f27ce0_1a6f2f3f_500.jpg [View same] [iqdb] [saucenao] [google]
7044784

>>7042808
Based

>> No.7044785
File: 174 KB, 1200x891, ERt2FS6VUAcvGNl.jpg [View same] [iqdb] [saucenao] [google]
7044785

He's right you know.

>> No.7044801
File: 8 KB, 225x225, download (6).jpg [View same] [iqdb] [saucenao] [google]
7044801

>>7042808
This is the perfect middle ground

>> No.7044805

>>7044784
I thought this was the difference between playing on an lcd and a crt

>> No.7044924

>>7044805
https://twitter.com/MOG4791/status/886922645375139841

Original poster doesn't actually say what the output is, but it's HDMI on flat screen vs NES original output on CRT.

>> No.7045041

>>7044693
Does that shit actually work with snes and n64?

>> No.7045098

>>7043626
Fuck off retard
Composite is soul
RF is hipster trash at best

>> No.7045125

>>7042808
If that was the case then they would have disabled other output methods like a bunch of Dreamcast games do.

>> No.7045139

>>7044924
>Japanese
presumably RF

>> No.7045163
File: 4 KB, 396x404, kobold skeleton.png [View same] [iqdb] [saucenao] [google]
7045163

>>7044805
It's bullshit. Right looks way, way worse than it actually looks on an LCD.

>>7044785
That's a filter.

>> No.7045297

>>7042808
Doesnt matter what they intended. They did their own work on top quality machines.

>> No.7045303

>>7043598
Its just bullshit like sounds from the right should come out of the right speaker and go to your right ear.
Sometimes when i am setting up my audio system i will reverse the left and right and not notice a difference.

>> No.7045327

>>7044785
Neither of those is composite.

>> No.7045331

>>7042808
Based

>> No.7045353

>>7045297
Genesis developers had to have been using a multi-CRT setup when creating art.

>> No.7045391

>>7045297
Of course the original art assets are done in high quality. They were designed in a way to look good when played on a crt. Why is this so hard for people to understand?

>> No.7045409

>Designer works on 40.000$ top of the line pro hardware
>RGB through PVM
>20.000$ development hardware
>Cheap shit console comes with composite
>Company sells official RGB-SCART cable
Keep telling yourself that Composite is what the dev intended and neck yourself afterwards

>> No.7046143

>>7043468
>The devs didn't intend shit, idiot

It's more like dev's used this (or coaxial) as the baseline for how legible their games would look on shitty TV set-up's. Some devs would use colour bleeding to create artificial colours. Many MD/ Genesis games did this. The majority of the NTSC world had to put up with shit picture quality. S-Video did solve issues but were limited to specific models of TV's, component cables did also make things better as well. But most people would use the RCA cables. But the good old RF switch was still a commonly used thing as well. No SCART for us.

>> No.7046153

>>7046143
I'm in Europe and I didn't got a Scart TV until the PS2, before that was RF only.

>> No.7046162
File: 730 KB, 1415x881, segasti.png [View same] [iqdb] [saucenao] [google]
7046162

>>7045353
>Genesis developers had to have been using a multi-CRT setup when creating art.

Here's an actual recruitment video from Sega of America. I think it was filmed in 1994 (the video says 1993. This video shows one of the pixel artists at STI working on Comix Zone. You can see that he has the sprites on a computer VGA monitor, but also a preview on an NTSC TV as well.

https://www.youtube.com/watch?v=lCnaw07LaS0

>> No.7046213

>>7046153
>I'm in Europe and I didn't got a Scart TV until the PS2, before that was RF only.

Interesting. I am in Canada, and we had the same NTSC standard as the US. I have never seen an NTSC TV set with a SCART connector on it. I don't think they exist. S-Video took the place of SCART in NTSC land. But S-Video was generally limited to the larger TV sets. The SNES was the first console to have S-Video cables. The Genesis (Sega called it the Genesis in Canada too) never had an s-video cable, and only had RCA composite. The 32/64 bit consoles would all have S-video as their best option for NTSC TV's. The Dreamcast uses VGA, which is still one of the cleanest analogue video signals. The other gen-6 consoles have component as options.

>> No.7046215

>>7046153
stfu poorfag
Don't speak for Europe

>> No.7046247

>>7046153
You live in UK.. Not Europe.

>> No.7046325

>>7045163
Because those were both obviously captured from a camera off screen. Of course a direct capture looks better, you idiot. You’re bullshit.

>> No.7046369
File: 106 KB, 512x216, unnamed.png [View same] [iqdb] [saucenao] [google]
7046369

> Using one of these
> to plug an Atari 2600 jr
> into an old 1970's era 13-inch Zenith colour TV > in the basement of my parents house
> to play the worst port of Pac-Man ever, and a little E.T. on the side.
The way the developers at Atari intended it.

>> No.7046454

>>7045297
Top quality machines, of course. Just like this PVM here >>7045420

>> No.7046480

>>7043598
because RCA jacks were originally for audio equipment, and when stereo became the norm, it was a lot easier to have two separate cables to prevent interference than to make a new cable that wouldn't be backwards compatible with old equipment

>> No.7046486

>>7046247
You wish faggot.

>>7046215
Ok king of Europe, speak for all of us. ¬¬'

>> No.7046961
File: 51 KB, 1080x720, gex2.jpg [View same] [iqdb] [saucenao] [google]
7046961

>>7043009
>PAL

>> No.7047001

>>7045041
no that guys a retard

>> No.7047082
File: 107 KB, 800x759, svhs.jpg [View same] [iqdb] [saucenao] [google]
7047082

>>7045041
>Does that shit actually work with snes and n64?

I know the SNES S-video cabled worked with the N64. My parents had the SNES SVHS cable, and they plugged it into their 32inch Panasonic TV and the image looked so sharp. Later, I found out that I could use that same cable with my N64 and used that. It seemed to work. No idea if it would work in the GameCube.

>> No.7047140

>>7047082
>No idea if it would work in the GameCube.
it does.
t. have my cube connected with a svideo cable.

>> No.7047149
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7047149

>>7045041
I know it works because I hooked it up myself.

>>7047001
Get smoked.

This is a pic I took of my SNES hoked up via the GC s video cable.

>> No.7047261
File: 39 KB, 480x360, lkksju2bkpw21.jpg [View same] [iqdb] [saucenao] [google]
7047261

>>7047149
Hes talking about the cables that plugged into this port on the GC that neither snes or N64 had dipshit

>> No.7047272

>>7047261
The people I replied to were doubting my claims of the regular AV slot. Stop being a faggot. No one's even talking about whatever that slot is. The one to the right is the same one on N64 and GC.

>> No.7047275

>>7047272
>Hell, if you want to be an asshole and get that $300 GC component cable, you get 3 gens out of it at least.
How did you not expect people to get confused when you said this, retard?

>> No.7047279

>>7047261
Wait, are you talking about the component cable? Does that plug into the left slot? I posted the original post talking about that and don't know that it had its own unique slot to begin with and if it does it wouldn't work on SNES, I just assumed it used the same slot as s video. I literally only tested the s video and made the original claim.

>> No.7047283

>>7047275
See >>7047279

>> No.7047332
File: 682 KB, 1378x620, multiout.png [View same] [iqdb] [saucenao] [google]
7047332

>>7047261
The Analog AV out is basically the multi-out connection used on the SNES and N64. But yeah, the Digital AV Out was introduced with the GameCube.

>> No.7047338
File: 124 KB, 1208x547, n64.png [View same] [iqdb] [saucenao] [google]
7047338

>>7047332

>> No.7047353 [DELETED] 

>>7047082
>SVHS cable

Nintendo had a weird name for S-Video.

>> No.7047565

>>7047261
>S-VIdeo
>Digital

>> No.7047571

>>7047565
waitnvm

>> No.7047990

>>7046325
You do understand that you don't have to capture LCD images off-screen like you do with a CRT to get an accurate representation of what you'll see, right? That direct screen capture of an LCD screen gives a far more accurate representation as we're all using LCDs, right? And if you understand that, you'd have to understand that the "comparison" is deceptive.

>> No.7049165

Copeposite posting is so gay lol

>> No.7049182
File: 101 KB, 512x480, just like the developers intented.png [View same] [iqdb] [saucenao] [google]
7049182

>>7042808
just like the developers intended

>> No.7049183

>>7049182
Dude that's peak SOUL right there