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File: 217 KB, 708x547, Screenshot_2020-10-28 Rare Unreleased Arcade Incredible Technologies “Must Shoot TV” Source Code Data eBay.png [View same] [iqdb] [saucenao] [google]
7032856 No.7032856 [Reply] [Original]

There is a new MAME release, and it includes support for Must Shoot TV, an unreleased arcade game by Incredible Technologies (Time Killers, DuckTales: The Quest for Gold).
>We’ve also added support for Must Shoot TV, an unreleased prototype developed at Incredible Technologies. Step into the shoes of disgruntled ITS Cable employee Chuck and go on a rampage!
https://www.mamedev.org/?p=488

A CD containing the entire source code and a compiled ROM was auctioned on eBay UK in April of this year.
https://web.archive.org/web/20200428085731/https://www.ebay.co.uk/itm/274343850962

>> No.7032864
File: 895 KB, 598x1457, Screenshot_2020-10-28 Frank Cifaldi on Twitter.png [View same] [iqdb] [saucenao] [google]
7032864

Here's Frank Cifaldi shilling it.
https://twitter.com/frankcifaldi/status/1254837368621686784
>yes, it's source + compiled ROMs, verified by me.
https://twitter.com/frankcifaldi/status/1254842289131646982

>> No.7032868
File: 40 KB, 598x555, Screenshot_2020-10-28 That Mog Over There 🏳️‍🌈💻🎮🎶🇸🇪 en Twitter.png [View same] [iqdb] [saucenao] [google]
7032868

In addition to MSTV, the MAME team has the source code to a bunch of different games.
https://twitter.com/TheMogMiner/status/1255260510833999872
Front Page Sports Football Pro '98 (Microsoft Windows), World Class Bowling (Microsoft Windows/Arcade) and Tau Ceti (Commodore 64).

https://www.mobygames.com/game/c64/tau-ceti-the-lost-star-colony
https://www.mobygames.com/game/world-class-bowling
https://www.mobygames.com/game/front-page-sports-football-pro-98

>> No.7032997

>using 0.225 merged set of only working arcade games, 2116 games total
>0.226 is released
>fire up audit program, point it at new MAME and my roms
>2049 games exactly the same, no changes
>55 games needing only to have the audit program rename files or move files around
>11 games missing clones, still would work fine if just playing the parent rom
>1 CHD demoted to clone, need new parent CHD file
>download the missing clones from the mega
>download the 1 new game
>download the 2 games that got promoted to working
>get new CHD for Ray Crisis, no other changes to working CHD using roms
>run new shit through audit program to merge new clones into existing sets
>2119 games total, set is now 0.226 compliant
This would be a lot less work if I just used a split set, but I like having both a clean game list in MAME and every version of a game available on hand. As it is, I spend about 5-10 minutes every month updating my merged set for the 3-5% of roms actually effected.

>> No.7033004

>>7032868

Watch this ball-less faggot not release any of it

>> No.7033578

>>7032856
Very cool

>> No.7033580

>>7033004
Yeah, hoarders will be hoarders.

>> No.7033581

Must Shoot TV is one of the very few unreleased games I'm interested in, because I like minigame-style arcade shooters. Is there any way to wire a Happ light gun into a PC and use it with Mame on a CRT TV?

>> No.7034565

>>7033578
Indeed.

>> No.7036354

Friendly reminder to launch MAME with the -lowlatency switch to make MAME have less input lag.

>> No.7037009

Frank Cifaldi, the MAME kids and others are emblematic of the mistake of concentrating historical preservation within the hands of idiotic individuals.
Source code isn't like artifacts. Putting it in a museum (or a gated paybuddies service) won't help for shit.
It belongs with the public, square and center.

>> No.7037037
File: 138 KB, 500x500, 1366778543417.jpg [View same] [iqdb] [saucenao] [google]
7037037

>tfw my 20g set of mame roms from 10 years ago doesn't work in modern mame.

Why can't they just include backwards compatibility with older romsets or something?

>> No.7037047

>>7037037
Funnily, I don't think I've ever heard that asked before.

>> No.7037063

>>7037037
Update your ROM set, jesus christ. A lot of those games probably emulate a lot better now.

>> No.7038227

>>7037009
The MAME devs not even have a museum nor charge for anything.

>> No.7038571

>>7032864
> source code repo
cringe
>>7032856
>>7032868
post source code, thanks.

>> No.7038576

>>7037037
>Why can't they just include backwards compatibility with older romsets or something?
because a lot of romsets were never properly dumped or had work arounds to get those particular dumps to run at all.

>> No.7038691

>>7032856
>Incredible Technologies
Called out the game being garbage before ever seeing any of it. Meh.
>>7032868
>the MAME team has the source code to a bunch of different games.
When are you fags gonna learn that not every shovelware is worth of autistic obsession with muh preservation? There's a reason why not ALL movies are preserved in the library of congress for example. Only game that seems remotely interesting there is Tau Ceti but the code has zero practical value.

>> No.7038952

>>7038691
>t. hoarder

>> No.7039208

great, now how about samurai shodown 64?

>> No.7040496

>>7037037
Because MAME would need to have all their old methods of imperfect emulation backported BACK into the code, including the entire old codebase they have been working to modernize, and you would have an endless stream of chucklefucks crawling out of the woodwork to complain that 10 year old ROM X using 10 year old emulation has bugs that were fixed using correct dumps and proper emulation 5 years ago, but the MAME team needs to make this imperfect dump work just like the perfect dump all because some lazy cunt doesn't wanna bother updating his shit. Hell, they are already flooded by people using old versions of MAME and forks of old versions asking the MAME team to fix it when it's already been fixed in current MAME, or the issue was caused by changes made in the fork.

Being 10 years old, you are missing the Q-Sound HLE files, some Neo Geo BIOS files, and a whole shitton of redumped files. If you keep a complete set of clones or use a merged set, you are also missing a ton of SF2 and Pacman clones. CPS3 CHD files have been redumped. Ray Crisis world version has been discovered, and the JP version has been demoted to clone status, so some new files are needed there. MANY games have had protected chips dumped by Capsoff using acid to eat off the coating, laser attacks, and targeted UV light attacks, you will need these new files to play the affected games.

>> No.7040502

>>7037037
Because the MAME devs thinks we are morons anf they are proven right by all the collosal faggots who apologized such treatment.

>> No.7040520

>>7038691
>When are you fags gonna learn that not every shovelware is worth of autistic obsession with muh preservation?
When are you fags going to learn that what is considered good and worth keeping changes over time?

People praise Poe these days, but during his era he sold so poorly he was constantly broke. Citizen Kane was widely panned by audiences of the era as a poorly veiled attack on a publisher FDR disliked, it was only considered such a great film after everyone who knew the actual people being referenced were dying or dead. Johann Pachelbel's Canon in D is considered one of the best classical songs of all time these days, but it was virtually unheard of for nearly 250 years after he died, and didn't get well known until 1968.

If we threw things away just because "I don't like this", then eventually nothing is left. Thankfully preservation is in the hands of people who take a more long-term view on the subject than idiots like you.

>> No.7040678
File: 76 KB, 924x570, monkey_drip.gif [View same] [iqdb] [saucenao] [google]
7040678

Since this is the current source code thread, I'll talk about the latest interview to the two directors of the Video Game History Foundation.

https://viralamo.com/the-retrobeat-the-video-game-history-foundation-is-on-the-hunt-for-source-code/
>Well, really the reason that we’re creating content as part of the source project is that we want to inspire people to think about and investigate video game history a little differently, to start going closer to the source and being archaeologists in that way. It wasn’t a big leap of logic for us, that this is what historians would want to study. Sure, you can look at other mediums and compare. But also, when we tend to talk about development history and what people study to look at that, we see two things. People are really fascinated by published screenshots and video of a game before it was done. People obsess over minor details of things like Mario 64’s old HUD graphics and the placeholder audio they had. People obsess over those small details from earlier visions.
>They also tend to obsess over what’s still left in the final game that isn’t used. Like the cutting room floor wiki is an extremely popular website, and all they do is go through shipped games and data mine them and find things to help paint that development history a little more. For us, well, what if you could get rid of those abstraction layers completely and access those files and see what’s going on in places that aren’t in the game anywhere? We hope that this is the start of normalizing this. We hope that authors will start throwing their old code on Github or the Internet Archive, just get things out there so that people can start using that as an educational resource, and start understanding development history on a level they haven’t before.

Cifaldi has good intentions, but he's a retard. For some reason he thinks that the average person can go ask developers to give them the development repository for X game just like that.

>> No.7040681
File: 17 KB, 320x240, lucasarts news report.jpg [View same] [iqdb] [saucenao] [google]
7040681

>>7040678
>Maybe not the coolest, but a couple things that come to mind. We already teased a room in the game that isn’t in the final product. That one was particularly cool because it’s fully fleshed out. It seems finished. It has a really great piece of animation with this severed leg dripping blood. What’s fun about it is that there’s this news report from 1990 that’s been on YouTube for a few years, where they visited Lucasfilm Games, and they actually filmed Ron Gilbert showing off the Secret of Monkey Island while it was still in development, and the one place they show in the game is this room no one had seen before. People were like, what’s this room? Where is this? Someone asked Ron, and he didn’t even remember it. He had no idea. Things got cut all the time.
This is actually true.
https://youtu.be/ujyC9XUrNW4?t=64

>> No.7040762

>>7032856
Is Godzilla playable yet? That's all I care about.

>> No.7040860

>>7040762
You mean the 1993 game by Banpresto? Been working since 0.175, and has been pretty much flawless since 0.198. If you mean the Pinball game, use PinMAME, not MAME.

>> No.7041017
File: 191 KB, 924x911, 1601771830226.png [View same] [iqdb] [saucenao] [google]
7041017

>>7037009
>>7033580
>>7033004
>accusing MAME of being hoarders

>> No.7041114

>>7041017
Can you tell me where to get the source code to these games? >>7032868

>> No.7041246

>>7040860
Was talking about the Banpresto one. Last time I tried playing it the game worked fine for a bit but on the second or third stage the sprites would totally disappear.

>> No.7042528

>>7040681
I forgot about this:
>We have maybe about 100 repositories right now in our archives that were almost entirely sent to us by people who were involved in the development of the game in one way or another, be it single author, or they were part of a team. That tends to be the only place that the source exists, especially for these older games.

>> No.7042534

>>7037037
Jesus christ just replace that old romset with the newer, accurate ones you cheap-o.

>> No.7042576

>>7032864
>>7040678
I really hate Frank. He pushed that BS about Nintendo downloading ROMs off the internet and after being proved wrong he just said "yeah, well I never pushed it as fact". You still see people spouting that shit all the time.

>> No.7042949

>>7042576
It's honestly hilarious how he stated it as fact, built an entire presentation around the premise, had no real evidence beyond a header, and then said "well that's not what I said" even though there is a video of him saying it.