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/vr/ - Retro Games


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File: 7 KB, 256x224, 433666-kirby-s-adventure-nes-screenshot-the-bosses-of-this-level.png [View same] [iqdb] [saucenao] [google]
7025151 No.7025151 [Reply] [Original]

What's with that annoying bar to the left of pic related? Some NES/Famicom games have it. Another example of this is Earthbound Zero/Mother

>> No.7025156

I'd call you a zoomer and you'd fully deserve it, but to explain when playing these games on actual hardware on the kinda TVs available back in the day, you'd barely notice it. CRTs have curved screens.

>> No.7025171

>>7025156
I've googled it and some people say that even on the old TVs it's still clearly visible. Fucking SMB3 also had it, weird shit

>> No.7025187

I'm not 100% sure, but I think it has to do with the way scrolling works in some games. That's why Mario 3 only has it during stages and not on the map or title screen..

>> No.7025194

>>7025171
It depends on the TV, they were all different. You've "googled it"? For ten seconds and then gave up reading like the ADHD shit you are? Fuck off.

>> No.7025204

>>7025187
I decided to double check a video of SMB3 being played on a CRT TV and the bar disappears during ANY screen that doesn't scroll. So if you go down a pipe into a one-screen coin room or something, it's not there. So it probably is tied to how the scrolling mechanics work.

>> No.7025212

>>7025194
Why do you have to be like this? I've googled it before starting the thread

>> No.7025231
File: 55 KB, 640x480, 1435452572901.jpg [View same] [iqdb] [saucenao] [google]
7025231

>>7025194
Stop acting like a toxic child. You fuck off.
>pic is you

>>7025171
It's likely just a limitation in the programming of the game(s) or even an oversight
>be game dev
>this blank bar may be in view but it'll make the screen scrolling work better for "x" reason
Yeah, some games account for CRT imperfections, but it's not usually merely blank space but rather it's extended content in either direction toward the edges.

>> No.7025240

https://www.smspower.org/forums/9222-BarOnTheLeftSideOfTheScreen#41785

>> No.7025257

>>7025151
Games like Kirby and SMB3 feature horizontal and vertical scrolling simultaneously, so the games have to load new data for new graphics in both directions. Games (or individual stages/map screens/etc) that only feature one direction can effectively hide this "loading seam," but when you have to cover both directions some of it's going to have to show. The "bar" is a feature that masks the loading seam, but this can only be done on the left side.

There are videos on YouTube that cover this in greater detail (and with video, naturally).

>> No.7025267

>>7025156
>symmetrical black borders on a fraction of PAL games
"ugly black borders that ruin the entire game"
>asymmetrical unreliable borders
"you'd barely notice it, curved screens, absolutely inconsequential to the game"

>> No.7025296

>>7025267
I'm not sure who you're quoting.

>> No.7025297

Also what I’ve noticed is that this border changes color but in Mother it’s always black for some reason

>> No.7025310

>>7025151
This is what you are looking for:
>>7025257
And this is the video you are looking for:

https://www.youtube.com/watch?v=wfrNnwJrujw

The "loading seam" would be "junk" of various graphics the code is loading. Developers opted to cover it up with the solid background color instead. It would mostly be unseen on most CRTs, but on many CRTs could be seen somewhat, certainly. It's just far more stark emulated or played on an LCD/flat screen TV because this way you get the entire image flatly because these screens are not physically curved.

>> No.7025358

>>7025296
Just a certain section of /vr/ in general.

>> No.7025827

>>7025151
It's called overscan.

>> No.7025832
File: 186 KB, 1600x1200, 2012-05-28-001.jpg [View same] [iqdb] [saucenao] [google]
7025832

see they thought you would be playing games on a TV like this

>> No.7025839 [DELETED] 

>>7025231
>pic is you

I make six figures as a software engineer and you're a nigger idiot who can't google basic info and spend 5 minutes reading it, kek

>> No.7025842

>>7025839
nice larp

>> No.7025868

>>7025832
impossible, the developers intended these games to be played on a PVM through RGB.

>> No.7025889
File: 35 KB, 2400x1800, What_Remains_07.png [View same] [iqdb] [saucenao] [google]
7025889

a good deal of NES graphics design was based around making stuff look legible on the typical 80s consumer TV and sometimes also exploiting quirks of NTSC for graphics effects. a lot of homebrew games fail to understand stuff like this and so they use noodle limbs that a commercial NES release would have never done.

>> No.7025958
File: 164 KB, 398x307, 122.png [View same] [iqdb] [saucenao] [google]
7025958

>>7025839
>makes six figures
>still has his head up his ass
Only one loser here my friend. Time to grow up
Your "OI YOU FOOKIN PLEBS" attitude is misguided (yet normally welcome on this site) because you actually lack the herewithal to see things clearly; you're trapped in your tiny world where little things upset you.
Even if you're a software engineer, I bet you suck at it. It has little to do with the discussion at hand anyway; you're actually retarded for defending it over a picture which implies a point about you that will go over your head for probably the rest of your life
stay small it's really helping as you can see.

>> No.7026202

>>7025231
>or even an oversight
Yeah, that obvious bar that even a casual player notices was probably just an oversight of a bunch of meticulous japanese designers and programmers

>> No.7026205

>>7025267
>"you'd barely notice it
it can easily fit into the overscan area

>> No.7026213

>>7025151
If you have a TV with horizontal size and position adjustments, you can calibrate it so it isn't as visible.

>> No.7026214

>>7025868
>on a PVM through RGB
No, but they would have coomed if they saw it at the time, and so would the audience

>> No.7026308

>>7025212
It's unfortunate. /vr/ is an oasis of respect and implicit support, anon must be lost

>> No.7026437

>>7025296
Based who are you quoting poster

>> No.7026554

>>7025267
>>7025358
Black borders caused by an NTSC game being poorly and haphazardly optimized for PAL seems like pretty different issue compared to games that have graphical glitches due to pushing their respective system to its limits or because the person who developed the original game is just incompetent.

>> No.7026604

>>7025296
The voices in his head.

>> No.7027121

>>7025151
Will hide the scrolling garbage data on the left of the screen, and it worked great in TVs back then.

>> No.7027125

>>7025156
I saw this stuff on an RF-only TV I had as a child and always wondered what was going on

>> No.7027148

>>7026554
I fail to see how they are two different things, the end result is the same.