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/vr/ - Retro Games


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File: 79 KB, 352x256, Dkc_snes_boxart.jpg [View same] [iqdb] [saucenao] [google]
7019974 No.7019974 [Reply] [Original]

Does anyone feel like DKC has a spiritual quality to it? Maybe supernatural. From the music to the animations, it exudes a certain energy. Something is off about this series.

>> No.7019975
File: 73 KB, 530x530, 530-90_57fee003c0783.jpg [View same] [iqdb] [saucenao] [google]
7019975

This is forbidden knowledge, OP.

>> No.7020000

>>7019974
Hope this isn't the beginning of some retarded every copy of SM64 is personalized meme shit for zoomers.
Speaking seriously, it's probably just getting some kind of transcendent vibe from the music (mostly the underwater song), I never really got any vibes off of DKC besides the beauty of nature.

>> No.7020073
File: 1.41 MB, 1280x1242, dkc.jpg [View same] [iqdb] [saucenao] [google]
7020073

>>7019974
It's the definition of soul

>> No.7020110

Ya believe in fairy tales, son?

>> No.7020356

1990's had so much soul.

>> No.7020360

>>7020000
They really pushed for a style of music that platforming games didn't do then. Look at the first stage: the DK Island Swing song has 25 seconds of nothing but the drum beat and ambient noise. You can beat the first level in 25 seconds if you're fast enough. But no one playing for the first time is going to do that, they're going to explore around and get a feel for it, and by time they're "ready" to go on, the song has progressed too. Games back then didn't do things like that.

>> No.7020361

>>7019974
>>/x/

>> No.7020428
File: 182 KB, 736x568, EfBTfPSXoAE_WJY.png [View same] [iqdb] [saucenao] [google]
7020428

That's the vibe of a lot 3D of that era. Many of the early 3D art creators were New Age practitioners and psychonauts who were jazzed about the idea of creating virtual worlds, and their work was influential on other 3D artists.

>> No.7020664

yes. i've always felt the original dkc had some sort of intangible quality to it that put it a notch above the rest in the series

>> No.7020728

Dong 2 does to me. I generally don't fall for "nostalgia blindness" but it still finds a spot on my top 25 games. I mean, it could be that, but I've kicked alot of games off over the years as I played newer and better things. I think the game holds up incredibly well.

I think the soundtrack is only matched by something like Silent Hill 2 and the level design has an almost Sonic-esque arcade feel once you get good, only much smoother. Been a couple years since I played, thinking of doing a playthrough on the Switch just for variety.

I find it really hard to explain to others why I like the game where the monkey moves left and right and grabs bananas so much though.

>> No.7020784

>>7019974

Not really, there are other SNES games I got this impression from when I was younger though.

>> No.7020794
File: 86 KB, 512x422, Agony - Loading Screen.png [View same] [iqdb] [saucenao] [google]
7020794

Rare was a british developer that made many computer games before touching consoles. If you know the atmosphere of most european computer games (ex: Shadow of the Beast, Agony, Apidya), you can understand why Donkey Kong Country is what it is.

>> No.7020878

>>7019974
I think it's the really weird combination of the music and the way the achieved the look they had with the sprites. It's a technique that is not really used at all any more and they kind of perfected it. Aside from like maybe, that Rampage game on the N64 that did it really well.