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/vr/ - Retro Games


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7005739 No.7005739 [Reply] [Original]

For me, it's Ultima VII. It has it all:
>fun story which can be followed at one's leisure
>interesting side quests with actual useful rewards
>flexibility in how you approach problems, most quests can be solved in a number of ways
>comprehensive item system, most stuff can be interacted with, moved, used, etc. even destroyed
>clever use of items can allow access to hidden treasure troves
>can just say fuck it and live in a shack and bake bread from stolen wheat all day

It has its issues, auto-combat is of course mostly terrible, etc. but every game really worth playing nitpicking to an autistic degree.

>> No.7005749

Looks like a cheap version of Tibia.

>> No.7005750

>>7005739

Has to be one of my favorites as well. The game is almost flawless from beginning to end.

>> No.7005756

Patrician taste. One of my favorite features is how enemies will leave a trail of blood when they run away, and can even drop equipment or fall unconscious. It's the little things that make a game world feel alive, and Origin Systems was always good at the little things.
You know, before the dark times.

>> No.7005794
File: 370 KB, 2048x1365, Fellowship.jpg [View same] [iqdb] [saucenao] [google]
7005794

>>7005756
>You know, before the dark times.

>> No.7005860

>>7005794

Childhood - destroyed!

>> No.7006120

>>7005794
you just know...

>> No.7006723

>>7005739
I played Ultima I to V, from II to V this series is a clusterfuck and I started using guides.
Ultima VI feels comfy and I'm only following the tips from the Cluebook, is Ultima VII fully playable without any sort of guide and without taking notes?

>> No.7006740

>>7005794
British in the streets
Fellowship in the sheets

>> No.7006748

>>7005794
>>7005860
>>7006120
>>7006740
What am I missing about LB

>> No.7006760 [DELETED] 

I never played it back in the day because the crack didn't work for me. I met some dude irl to get a copy even cuz it was 8 fucking 3.5 floppies or some shit and I didn't want to download it all on a modem and screw my ratio. I went back to play it recently and the font is to fucking awful. I just can't get into it.

>> No.7006762

>>7006748
That's LB with epsteins pedo rapist partner.

>> No.7006778

>>7005739
>auto-combat is of course mostly terrible,
It's not just terrible, it literally kills you if you use it near neutral wisps. The dumb AI makes your party attack those wisps. Wisps who can throw unlimited assploding fireballs at you.

Might as well play Divine Divinity. Which is /vr/ now.

>>7005749
Tibia is a U6 interface except you gotta type out all your commands and actions.

>>7006723
Probably not since some of the NPCs steal your plot items. IIRC 2 of those pickpocketing NPCs are also important plot NPCs! And the only way know who stole them is to kill 'em all! Part 2 : Serpent's Isle might have the same "feature" too. But at least you get a Vibrate spell there, so you can easily steal them back without killing everyone.

Also the very common bug where flying the carpet over a certain plot door will make it permanently locked, so you will need to cheat to get pass the door.

>> No.7006815

>>7006762
Who is LB?

>> No.7006829

>>7006815

Lord Britain. Guy on the left who looks like Trey Parker.

>> No.7006880

>>7005794
What does the S stand for?

>> No.7006891

>clever use of items can allow access to hidden treasure troves
Building staircases out of crates is an overused gimmick.
To me 6 was a far better game than 7, especially when you play it via nuvie to even out its faults. 7 is just too dumbed down and gimmicky.

>> No.7006897

>>7006778
>And the only way know who stole them is to kill 'em all!
No karma system then?
>>7006891
>Building staircases out of crates is an overused gimmick.
Warren Spector dislikes this

>> No.7006905

>>7005739
>For me, it's Ultima VII. It has it all:
not with that shitty perspective

>> No.7006912

>>7006897
Your companions may leave you for criminal actions but there's no karma stat to worry about.

>> No.7007078

>>7006880
Space

>> No.7007173

>>7006778
>not playing in Exult
At this point Exult is the superior way to play, by far. IIRC they fixed the wisp issue and many other bugs aside.

>> No.7007175

>>7006891
Is Nuvie "done" yet? Last time I played it was buggy as hell but that's probably years ago now.

Back in the day I loved U6 and the spin offs too.

>> No.7007179

>>7006778
>pickpocketing NPCs
I believe this can be avoided by putting things into containers in your inventory.

>> No.7007194

>>7007175
nuvie is done for False Prophet. Martian Dreams and Savage Empire don't work properly and there hasn't been any progress in the past year.

>> No.7007202

>>7007194
well that's heartening anyway, time to replay U6. i finished it back in the day and got a hand written note from Lord British in Gargish and English, still have it.

>> No.7007321

>>7006829
>britain
anon.. pls

>> No.7007396
File: 123 KB, 600x760, image.jpg [View same] [iqdb] [saucenao] [google]
7007396

As a tech demo the game is great thanks to NPC schedules and movable items. NOW:
>Shit combat
>Texts texts texts
>Micro dick world
>Story and world state of affairs is a lefty power fantasy
>Most quests are garbage
>Shit perspective
>At first the inventory is original and cool, then you understand why everybody else use slots
>Retarded AI
>Magic is useless except to kill everybody
>No skills, you just kill and grab things, but not as fun as ALttP despite being limited to the same interactions
>Dungeons as shit as the combat system

Like I said, a tech demo, which is the main issue with western RPGs. 5 was much better as a whole, things didn't have to turn that way.

>> No.7007428

>>7007396
Ultima Underworld was a great tech demo and a great game.

>> No.7007443
File: 615 KB, 1024x792, 1583923695092.jpg [View same] [iqdb] [saucenao] [google]
7007443

>mfw this series keeps filtering me with the UI, because every action is so tedious, menus are cumbersome, and I never have a single idea what to do because it's too open and it bores me to read through so much pointless dialogue

Am I a jrpg baby? :(

>> No.7007545

I can't stand this perspective.

>> No.7007548

>>7005739
>auto-combat is of course mostly terrible
It's perfect for the sort of game it's trying to be

>> No.7008191

>>7007443
stops me from playing things like ultima specifically as well.

>> No.7008194

>>7007443
>>7008191
Have you tried Underworld or Ascension?

>> No.7008391 [DELETED] 

>>7005756
>>7005750
>>7005739
the only good posts

>> No.7008518

>>7006905
>he gets filtered by isometry
JRPG kiddie detected.

>> No.7008524

>>7005794
Now we know why he got into NASA so easily.
>but his dad
His dad was long retired by then. At most he could put in a good word for him.

>> No.7008559

>>7008518
Ultima 7 isn't isometric, 8 is.
7 uses the same squished projection that 6 used but in 6 it made sense due to the tile based graphics while 7 has far bigger sprites for the characters.

>> No.7008584

>>7008194
I really wanted to try Ultima Underworld, but once again the absolute dogshit UI filters me hard, like the awkward movement. I never managed to play more than 5 minutes before frustratingly giving up.
It's really a shame because the game is widely beloved, the music is good, and I do enjoy some other dungeon crawlers.

My parents bought me Ascension when it was released because I really loved UO, but it was a boring, buggy hell. And once again I had no idea what do to, so I just wandered a bit in town, try to attack random people, and never touched it again.

>> No.7008604

>>7008584
The UI in UW is brilliant. Move with AXWD and interact via clicking and dragging.

>> No.7008621

>>7008604
My country's keyboard layout isn't qwerty, anon... also, it must be me, but I feel like you never really walk forward, there's always a slight drift to the side.
I don't like having so many items stored in so many bags; I mean, one adventurer backpack would be all I need, not a cascade of pouches.
Never understood how (or IF) I could see the weapons/armor stats, too.
Once again, it must be me being not used to old computer rpg enough, but it's just a frustrating and unpleasing (short) experience :(

>> No.7008678

>>7008621
There is no need to cascade bags, your main inventory has 8 slots and each container is limited by weight and not number of items.
I typically use:
-backpack for quest items
-backpack for random items I pick up for trading etc
-bag for food and potions
-pouch/key ring for keys
-scroll case for scrolls
You need to create caches in strategic locations because your carrying capacity is your main obstacle.

>> No.7008723

>>7008584
You expect us to believe you were an avid UO player but couldn't figure out what to do in U9 with its journal and voice acting?

>> No.7008746

>>7008723
>avid UO player
I was a fucking kid back when it was released, anon, there are certainly a ton of things I didn't get, but I still had so much fun.
I just couldn't bring myself to care enough about Ascension to look out for the right buildings, senpai.

>>7008678
Allright, I'll try again like this for the christmas vacations.
What do the runes do?
>need to create caches in strategic locations
fffffffffffff-

>> No.7008789

What's the best way to play Ultima 5? Been trying it in dosbox but it seems off.

>> No.7008970

>>7008789
On original hardware of course.

>> No.7009289

>>7005739
Is there any place where i can download the games? if so,which one should i get? do i need DOSBOX to run it?

>> No.7009307

>>7009289
It's on GoG, it's only a couple bucks. That's less than one of your happy pills.

>> No.7009556

>>7007173
>At this point Exult is the superior way to play, by far. IIRC they fixed the wisp issue and many other bugs aside.
I played it more times in Exult than on original DOS,and my plot items disappeared anyway!!

>> No.7009565

>>7009307
>>7009289
Also the GOG versions are easy to pirate...

>> No.7009680
File: 45 KB, 309x286, Silvserp.jpg [View same] [iqdb] [saucenao] [google]
7009680

>>7006880
silver snek

https://wiki.ultimacodex.com/wiki/Order_of_the_Silver_Serpent

>> No.7009760

>>7007175
>>7007194
nuvie development has moved over to scummvm so go check out the repo for updates

>> No.7009901

>>7007548
I believe there is in-game lore about how bad of a shot Iolo is...

>> No.7010117

>>7008746
>What do the runes do?
RTFM

>> No.7010127

>>7008789
You need the sound patch for the IBM version.
What version of 4 did you play? It's preferable to import your avatar.

>> No.7011634

>>7010127
I'd rather sector edit a save file and power up my party that way than play UIV on the PC.

>> No.7011698
File: 93 KB, 640x400, Ultima-7-Screenshot-1.gif [View same] [iqdb] [saucenao] [google]
7011698

If I play U7 for a few hours will I get used to the fucking insane font eventually? When I go back and play UW it takes a few hours to get used to the pixelation but then it become quite immersive. I can't get into U7 though because the font is seriously fucked up.

>> No.7011703

>>7011698
Exult has a mod iirc

>> No.7011715

Ultima 7 and Wizardry 7 both released in 1992. Best year ever for epic RPGs ever or what?

>> No.7011718

>>7011698
It's not hard to read, though.

>> No.7011728

>>7011718
That's why I figure I might get used to it eventually, but whenever I try to start I read a couple dialogues and nope out. When I tried to play it in the 90s the font didn't bother me at all, but the crack didn't work, so I couldn't leave the town, and I wasn't trying to mow lawns all summer to get a legit copy, but now looking back maybe I should have because playing U7 when its new is something that can't be replicated.

>> No.7011739 [DELETED] 

>>7008559
it uses 45 degree angle instead of 33. Those are the two angles in pixel art that won't give you jaggies. 26.6 is standard "isometric". 45 you have to think of more like "top down" that isometric.

>> No.7011742

>>7008559
it uses 45 degree angle instead of 26.6. Those are the two angles in pixel art that won't give you jaggies. 26.6 is standard "isometric". 45 you have to think of more like "top down" that isometric.

>> No.7011743

>>7011728
Well of course with most retro games it was best to have been there at the time, but U7 is a masterpiece and it's worth playing even today.

I've always read old books and stuff, so the font doesn't bother me. You'll get used to it.

>> No.7011798

>>7007396
ALTTP is neither a great RPG nor a great action game. It doesn't even have the "tech" that CRPGs have.

>> No.7011804

>>7011798
>deflecting westcuck

>> No.7011805

>>7005794
CRPG devs are literal supermen. JRPG ones are dorks.

>> No.7011821

>>7011804
It's actual ridiculous to compare those games at all, as if Zelda were an RPG and not an action-adventure. And what I said about its RPG appeal applies equally for adventuring.

>> No.7012070

>>7011821
Read my post again.

>> No.7012151
File: 791 KB, 1920x1080, Screenshot from 2020-10-09 19-42-18.png [View same] [iqdb] [saucenao] [google]
7012151

Serpent Isle was far too easy to break.

>> No.7012169

>>7012070
Not even him but comparing Zelda to RPGs is retarded from the get go. No shit an AA game should have better action combat than a PC rpg.

>> No.7012193

>>7005739
shit look like chip's challenge

>> No.7012321

>>7012151
Serpent Isle is a terrible game. They took all the bad stuff from Black Gate and made it worse and cut out all the cool things.

>> No.7012358
File: 2.50 MB, 1920x1080, Screenshot from 2020-04-24 18-22-37.png [View same] [iqdb] [saucenao] [google]
7012358

>>7012321
Fuck off, spooner.

>> No.7012573

How do i know of my copies of ultima 7 have the add ons? i got them from some abandonware site,gonna try with Exult as well

>> No.7012684

So why is the serpent isles so bad compared to black gate? arent they the same game but part 1-part 2 or i am missing something? i have never played ultima and wanted to give U7 a try

>> No.7012870

>>7012684
Because Serpent Isle was produced after EA took over. The game was rushed out unfinished and unpolished.
The name Part Two is partially marketing. For Ultima 6 they had reused the engine for the spinoff games Savage Empire and Martian Dreams. Development of Serpent Isle started out similarly as a pirate world but was tied closer to the established setting.
The direct sequel to Black Gate is Ultima Underworld 2: The Labyrinth of Worlds. Serpent Isle is more of a side story.
Both games also received addons that added an extra location which gave access to unbalanced stats/equipment.

Many issues in SI come from the reused engine. They use it for various things it wasn't made for and it doesn't work very well, for instance in order to make dungeons appear larger they included hidden teleporters.
In BG you had a world to explore and experience, in SI you are railroaded between cut scenes.
The inventory was annoying to manage in BG but in SI it becomes far more frustrating due to regularly losing your equipment or party members.

I'd recommend playing 4-6 (and Underworld 1) before 7. They're great games and 7 benefits from being familiar with the setting and previous events.
If you ever want to play SI, make sure you use Exult with the SI Fixes mod that fixes various programming oversights.

>> No.7012886

>>7012573
Dude, it's like 7 bucks on gog, just cough up the dough son

>> No.7012894

>>7012870
It is like World Of Xeen where the shit is seamlessly integrated into one mega game? Or is it just two really similar but different games?

>> No.7013347

>>7012894
Absolutely not, you can't even transfer your character.
World of Xeen is a ripoff where they sold one game as two. If you only got Clouds it was frustrating how limited the game was compared to Isles of Terra, it was like playing a shareware version.

>> No.7013415

>>7012894
>>7013347
SI is just U7 with paper doll, which was backported to Exult so you don't have to use it (along with other enhancements like the invaluable key ring) and a new story which frankly was almost as rushed as U8 and U9.

Thankfully with the Exult creation tools it is technically possible to fix all problems as well as create entirely new stories, but nobody is really bothering to use the tools which are actually "done" as is Exult. But eventually hopefully a based autist will fix UVII and then perhaps we can have a proper UIX done with the UVII engine or at least the assets.

http://hacki.bootstrike.com/english/nitpicks_u7.htm

BTW this Ultima fansite has been on the Internet since before Wham broke up and it's worth a gander.

>> No.7013423

>>7012870
Lord British in the Ultima Book, which came out about the same time as UVII and functioned as partly a hint book for it, revealed that he didn't want to call the UVI spinoffs new games because the engine wasn't new, every new Ultima was a ground-up engine and assets endeavor which in those days was necessary to keep up with technology. It didn't make sense to keep the same engine for a decade or longer like we see now, in those days that was the progression from 8 bit computers with 16-128k RAM (that you could count on) to 32 bit computers with VGA graphics and full digital sampled sound and synthesized or wave table sound.

>> No.7013431

>>7005794
look at her right eye vs left

japanese would be instantly wary

>> No.7013435

>>7006723
Yes it's probably as good or better than VII despite the much more limited engine, it's perfect and extremely charming. JRPG kiddos will never know the feel of opening a barrel of crates of backpacks of sacks of items all arranged according to some system which only you know.

>> No.7013449
File: 18 KB, 640x480, COLUSS2.gif [View same] [iqdb] [saucenao] [google]
7013449

>>7009556
If you play it with the original engine plus the add ons up to Serpent Isle there are many bug fixes, there are also several variants of UVII as well as official patches that Origin Systems used to distribute over their BBS and to other BBS's.

>> No.7013474

>>7013423
Ultima Underworld 2 used an improved version of the engine from Underworld 1, as did System Shock.
Others at the time reused engines as well like SSI with the Gold Box series. It's not a bad approach if you want to release multiple similar games within a short time frame. Developing an engine became a complicated thing and there was no reason to reinvent the wheel each time.
Releasing Savage Empire or Martian Dreams as Ultima VII wouldn't have made sense since they were clearly spinoffs.

>> No.7013486

>>7006880
It's the symbol for hope on his world

>> No.7013490

>>7013435
I find the engine of VII more limiting than VI.
In VII the dungeons are confined to mountain ranges and buildings have a second floor at most. Meanwhile in VI you could have 6 layers of dungeons.
VI also allowed for line of sight, illumination radius and fog of war whereas VII was restricted to checking whether something was on screen or not.
The only real improvement for VII was the ability for NPCs to speak without initiating a dialog.

>> No.7013575

>>7013474
Yeah well once Origin was a division of EA it was over. But before that, British's pronouncements held. The whole point of SE and MD was to make some quick cash using most of the assets and logic from U6.

>>7013490
Yes, in some ways. But VII had much better world interactivity. Better item management, more options for interacting with the world, etc. I agree both are nearly equal in terms of fun factor, and I think UVI was the superior game in important ways especially considering polish and fit and feel. Both need to be played by any self respecting retro fan.

>> No.7013592

>>7013474
>System Shock.
I have never played it, what's the deal with it anyway? Worth it? Bear in mind I'm old enough to have played everything from IV onward at the time.

>> No.7013612

>>7013575
>Better item management,
The main shortcoming in 6 was the lack of drag&drop. The item management in 7 is bloody awful since items vary hugely in size and just get stacked over each other as you drag them on the container. It's easy to lose plot critical items in the mess.
UW had the better item management.
>more options for interacting with the world
In 6 you could milk cows and then churn that milk into butter or shear sheep, spin the wool and finally weave the fabric. 7 left those out.
Even the famous bread baking had already been implemented with the engine in Savage Empire.

>> No.7013794

>>7005794
That Bible looks Eastern Orthodox.

>> No.7013945

>>7013490
>The only real improvement for VII was the ability for NPCs to speak without initiating a dialog.
I just started Ultima VI but this happens at least one time in the Lord British Castle when one guy follows you and starts a dialog pretending to be someone else in disguise

>>7013592
I played it years ago with the Enhanced edition of Nightdive, when you start the game it feels clunky as hell compared to the required pacing
It's really good how between your ability to manage the game and the character upgrades you can really feel a significant progression through the whole game

>> No.7014139
File: 35 KB, 320x200, u7_bpot2.gif [View same] [iqdb] [saucenao] [google]
7014139

>>7013945
That was the change over Ultima 5 where NPCs could only talk when spoken to and your companions had to remain silent the entire time.
In 7 comments will be shown in the normal view

>> No.7014152

>>7005739
Shining force III, Shining force III all the way.

>> No.7015330

>>7014152
It's a good JPRG but it's not nearly as ambitious as even UVI.

>> No.7016812
File: 60 KB, 640x640, photo_2020-10-23 09.49.53.jpg [View same] [iqdb] [saucenao] [google]
7016812

I have been looking forward playing the Ultima games since I got Boxer for my mac (yes, no comments) and got a bunch of DOS roms.
Problem is, although I got into shit like Dungeon Master II, Daggerfall and the obvious doomclones, I'm still a millenial not accustomed with old CRPGs. Seeing as Ultima has some long running story and lore and all that, but the first ones have that bloody dark and clunky graphics (and I heard the storytelling improves from the IV one on)

which one should I start playing?

>> No.7017418

I wanna get into Ultima, should I start with this one?

>> No.7017501

>>7017418
You should start with 1, 3 or 4.
1 is very short and simple
3 is the first that feels like a conventional RPG.
4 is where the continuity starts and most elements relevant for the remained of the series are introduced.

In addition you get side stories in the form of Underworld 1, Savage Empire and Martian Dreams that can be played without connection to the main line.

>> No.7017508 [DELETED] 

>>7016812
The first Ultima game I ever played was Martian Dreams which is a Victorian not-quite-steampunk affair set on mars. That way the canonical lore didn't matter. It used the UVI engine I believe. Also, it's free on GOG, so simple to jump today. It was kind of hard though. Obscure puzzles and every location took a long ass mother fucking time to walk to on a 286. Still check it out, it's interesting.

>> No.7018120

>>7017418
Start with Underworld: Ascension. No point in battling with janky old bullshit unless you've exhausted the other good ones.

>> No.7018214

>>7018120
>Underworld Ascendant
>No point in battling with janky old bullshit
>Just battle with janky new bullshit
Paul Neurath got a stroke or something when they did this game because it's shit and broken

>> No.7018625

>>7016812
Probably VII, if you wind up liking it you can play the earlier ones.

The lore itself is fucking borked though, as time went on things changed or were forgotten. VI is also good but a lot of people don't like the dialogue system.

>> No.7019801
File: 12 KB, 320x200, ultima6_316.png [View same] [iqdb] [saucenao] [google]
7019801

>>7018625
It's the standard name/job system except that keywords are now highlighted.
With nuvie you can remember mentioned keywords while still retaining the ability to type in your own.

>> No.7020467

>>7018214
Wrong. With the latest updates it plays fine and is one of the best Ultima games.

>> No.7022331

>>7005739
Elder Scrolls

>> No.7023225
File: 46 KB, 500x281, 500x_33bmhdu.jpg [View same] [iqdb] [saucenao] [google]
7023225

>>7013431
>look at her right eye vs left

>japanese would be instantly wary
What do you mean? These kinds of guys look very trustworthy!

>> No.7023587

>>7013449
>If you play it with the original engine plus the add ons up to Serpent Isle there are many bug fixes
I originally played the CD version which was "Ultima 7 Complete". Came with Part II and the expansions for both Part I and II. Don't remember if that version had any patch preinstalled, but NPCs still stole my shit. I didn't have BBS.

>> No.7023729

>>7009289
This pack has Ultima VII and VIII (patched to latest versions):

https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

>> No.7025443

>>7016812
Why put yourself through the pain? Play the CRPG classics from newest to oldest. Then you naturally acclimatise.

>> No.7025460

>>7016812
>DOS roms
No. Just no.

>> No.7026028

>>7023729
>play Ultima in reverse order
>see your companions with less and less pixels every iteration
>suddenly you're alone
>you finish the series in a random generated map
this is sad

>> No.7026049

>>7005739
I love Ultima Online. Playing it right now

>> No.7026141
File: 128 KB, 500x279, image.jpg [View same] [iqdb] [saucenao] [google]
7026141

I still love Final Fantasy VII the most.

>> No.7026369 [DELETED] 

>>7005739
>jarpig
sage

>> No.7027748
File: 1.95 MB, 2016x1512, But_then_EA.jpg [View same] [iqdb] [saucenao] [google]
7027748

>>7005739
I remember playing The Black Gate and US Final Fantasy 2 at the same time back then. Between those two games, they got me into the RPG genre. I still think Chrono Trigger is my favorite RPG, but the times I spent playing Ultima 7 games on my 386-40 were special.

>> No.7028072

>DOS thread
>nobody bothered to drop a link to the 4chan dospack
https://mega.nz/folder/CldGAahb#yn_8LkRHraywPgKJMp5pqA

>> No.7029915

>>7005794
Funny how several pics and parties with Epstien himself and people still defend le god emperor Trump, but one pic with this one whore and people are ready to think everything about LB

>> No.7030009

>>7029915
Dude…
…Stop