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/vr/ - Retro Games


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File: 9 KB, 299x169, images (9).jpg [View same] [iqdb] [saucenao] [google]
7004363 No.7004363 [Reply] [Original]

Why is SCART so shit?

>> No.7004372

SCART was specifically designed by european engineers for offering the ultimate, unified cable connection. Name a flaw.

>> No.7004376

>>7004363
?
Its fine for me. Guess you're an emulator-baby and need digital signals to be satisfied.

>> No.7004395

RGB cables are more aesthetic

>> No.7004464
File: 2.92 MB, 640x488, 1597872967874.webm [View same] [iqdb] [saucenao] [google]
7004464

>>7004372
>>7004376
dithering

>> No.7004465

>>7004372
Its not american and thus I never got access to it
EUROTRASH

>> No.7004470
File: 1.17 MB, 1280x720, 1597872838901.png [View same] [iqdb] [saucenao] [google]
7004470

SCART = trash
Play composite on consumer CRT TVs, just as the devs intended.

>> No.7004478

no matter what the game looks like it still plays the same...

>> No.7004487

The connector is shit, but I guess D-connectors were too expensive. A plain card edge connector would have been even cheaper and not worse.

>> No.7004496

>>7004478
Technically SCART has lower delay than component and composite

>> No.7004503

>>7004464
>His console couldn't natively do transparencies

>> No.7004515

>>7004363
SCART carries Composite as well RGB and S-Video. It's just a connector, saying SCART sucks is like saying D-Sub sucks when you're talking about VGA.

>> No.7004526

>>7004464
Genesis is a bad example since it had native RGB output and all screenshots made for game packaging were taken from RGB monitors. Developers did intend for us to see the naked waterfall lines.

>> No.7004529

>>7004363
Why does Try look like a fag?

>> No.7004537

>>7004464
Nice uneven scaling faggot
>>7004526
If that were the case then developers should've known Americans didn't have RGB available at the consumer level.

>> No.7004546

>>7004537
More important than that is that marketers wanted to present the optimal image to entice buyers. RGB allowed that. Composite was subpar by comparison.

>> No.7004552

>>7004470
If I didn't know better, I'd think that all Genesis players do is turn on the console and look at waterfalls.

>> No.7004575

>>7004470
What you gain in some blending you lose heavily on in every other regard. It’s a net negative.

>> No.7004583
File: 62 KB, 329x558, lpf.jpg [View same] [iqdb] [saucenao] [google]
7004583

>>7004470
Just put some low pass filtering to the RGB lines. No need to suffer that NTSC shit for blur.

>> No.7004586

>>7004372
>you can't

>> No.7004593

>>7004464
>mega drive dithering
You fucknuggets do realize that has nothing to do with composite as a standard, right?
If you take RGB out of the console, then transcode it into composite, you'd lose the dithering effects. It'd look a hell of a lot closer to native RGB than native composite.
This is purely because the composite output of a Mega Drive is appalling garbage.

>> No.7004607

Even S-video parcels out some of the colors to be less intrusive on one another so you get crisper color differentiation and more vibrancy all around. If you want to do interlace gaming, avoid Composite if it at all possible. I can’t believe how many of these retro gaming channels keep talking up using Composite. Not all of these retro upscaler devices take S-video but certainly you should be able to get a TV that has it.

>> No.7004634

>>7004464
>retro arch
Shit
>>7004470
>Way meant to prayed
Yes. Or use RF cable.

>> No.7004637

>>7004583
>low pass filter
>blur
You blurred it. Might as well composite.

>> No.7004645

Man, I was playing Sonic 2 and I was thinking that I didn't remember it look so harsh. It really is because composite looks so much better. New colors even appear between dithers when the graphics are blurred together and there's no way that is an unintended result.

>> No.7004654
File: 133 KB, 742x561, lpf.jpg [View same] [iqdb] [saucenao] [google]
7004654

>>7004637
It's directional blur on X-axis and simulates accurately enough what analog low pass filtering would do and lacks the color artifacts composite would produce.

>> No.7004657

SCART =/= RGB
This thread is full of morons

>> No.7004776
File: 2.30 MB, 1418x688, rgb comparison.png [View same] [iqdb] [saucenao] [google]
7004776

>>7004593
And here's a picture example using a garbage quality set of poorly setup transcoders with flea market cables
Even when with really shitty hardware you can't make the waterfall dithering look even remotely as blurry as an actual Mega Drive, so it's more of a console quirk than something caused by the connection type

>> No.7004783
File: 368 KB, 1224x916, nicer color sonic.jpg [View same] [iqdb] [saucenao] [google]
7004783

>>7004776
And before someone asks, the colors are fucked up cause of other settings. Same picture, still transcoded to composite and back, but with better colors here

>> No.7004968

>>7004537
>Nice uneven scaling faggot
What does scaling have to do with the fact that the Genesis loses dithering with RGB? The fact that this example was demonstrated with an emulator has no bearing on the argument that SCART sucks.

>> No.7004980

Why does everyone compare composite and rgb? Ntsc had svideo

>> No.7004986

>>7004980
Unless we’re talking about the SNES, because what the hell Nintendo.

>> No.7004997

>>7004986
Only the post-N64 SNES redesign lacked S-Video out of the box, and even then a simple mod restores it. Original SNES supported it.

>> No.7005026

>>7004363
mutilated genitals are interfering with american's ability to think again

>> No.7005191

>>7004372
It's gigantic and feels flimsy.

>> No.7005273

>>7004372
you just described the flaw in your post

>> No.7005293

>>7004552
we look at the tubes in chemical plant zone too, retard

>> No.7005392

>>7004552

They only play Sonic.

>> No.7005429

>>7004464
so your experience with RGB is some filter on zoomerarch?

american people are so fucking dumb lol, keep coping faggots

>> No.7005432
File: 81 KB, 551x501, NEO GEO CD US Manual.jpg [View same] [iqdb] [saucenao] [google]
7005432

Should have listened to SNK americans

>> No.7005587

>>7004657
>hurrr if yu say scart yu only mean connectur
retard, when someone says scart, they mean RGB wired scart.

>>7004478
>yeah graphics fags, why should anyone who plays VIDEO games care about how clear it is?

>> No.7005659

>>7004654

I think the color artifacts look kinda nice. They improve the look of the region behind the waterfall.

The multiplied border between the cliff and the waterfall does look rather bad, but I'm okay with it.

Sonic's eyes look sharper at left.

>> No.7005704

>>7004372
>Name a flaw.
9/10 times it never got used to full potential, and it bothers me so much.
It's usually just a glorified fat composite insert.

>> No.7005935
File: 2.95 MB, 720x480, sonic_composite.webm [View same] [iqdb] [saucenao] [google]
7005935

>>7004464
This exposes the zoomers. This is what dithered transparencies look on real hardware.

>> No.7005939
File: 2.91 MB, 720x480, sonic_svideo.webm [View same] [iqdb] [saucenao] [google]
7005939

>>7005935
vs svideo

>> No.7005940

>>7005293
lol

>> No.7005968
File: 2.88 MB, 640x480, 32X masterrace.webm [View same] [iqdb] [saucenao] [google]
7005968

>>7005935
Not with the 32X baybee.

>> No.7005974
File: 415 KB, 2000x1000, 1597255996406.jpg [View same] [iqdb] [saucenao] [google]
7005974

>>7005429
>>7005587
>>7004537
>>7004526
>>7004593
>>7004634
>RGB

>> No.7006032
File: 471 KB, 1125x952, 70BE1F4A-A827-473D-9E5D-4D2B249C38D3.jpg [View same] [iqdb] [saucenao] [google]
7006032

>>7004363
its technically not
as it can send composite as well
often does and tards don't realize theyre not even using rgb lmao

>> No.7006037

Composite is the developer intention at least on home systems.
Also, fuck, I have one of these modern trinitron consumer CRTs, using composite, but the image is still too sharp, waterfall dithering in Sonic doesn't work.

>> No.7006079
File: 170 KB, 436x336, every american.png [View same] [iqdb] [saucenao] [google]
7006079

>>7005974
>W-we never cared about quality! J-just use what you got with the system

>>7006032
When you've seen the clearity of RGB you will

>> No.7006102

>>7006079
You can use SCART in NTSC regions using a Retrotink RGB SCART to component or to HDMI and then use a HDMI to VGA converter and plug it into a VGA CRT. It's a noticeable upgrade over S-video in terms of color, S-video looks a bit washed out in comparison.

>> No.7006113

>>7005935
wow you even get an extra rainbow at the bottom of the screen. Composite is sweet.

>> No.7006254

>>7004363
>not
>Why is SCART so SCAT?
You had one job.

>> No.7006536

>>7006037
>Composite is the developer intention at least on home systems
Based and redpilled opinion
>>7006079
But you're wrong. You're implying that RGB has better quality than composite. In reality, composite on a consumer CRT looks better than RGB on your shit 50hz Eurotrash tvs.
>>7006102
>muh cables
>>7006113
Composite unironically looks the best.

>> No.7006539
File: 2.80 MB, 640x448, RetroArch 2019.06.06 - 10.23.20.09.webm [View same] [iqdb] [saucenao] [google]
7006539

>>7004464

>> No.7006590
File: 78 KB, 1500x1500, GBPHOLELENS_2000x.jpg [View same] [iqdb] [saucenao] [google]
7006590

Does anyone know a good place to get a replacement front cover thing for a gameboy pocket that uses the funnyplaying screen? The ones on the website that sells the screen only has GAME POCKET ones. Would love to be able to make a custom one.

>> No.7006597

>>7005935
>rainbow banding
model 1 only right?

>> No.7006604

>>7005587
>when someone says scart, they mean RGB wired scart
Or composite wired SCART, because you know, SCART is the fucking connector, not the signal. Retard

>> No.7006649

Ntsc people saying that games were intended for composite are 99% full of shit. Composite sucks, but anyone who wasn’t stupid used s video which came natively with every console since snes.

Pal people who think they had it better because of rgb are also wrong. It used sync on composite which gimped the signal slightly making it roughly on par with s video, rgb being slightly better. Couple that with the 5/6 speed games and it’s worse.

Both regions got cucked one way or another. Japan had it best with jp-21 and full speed games. I’d say ntsc is second with s-video with full speed games. Pal came in third by having a slightly superior video output but also having slower games that weren’t posted properly with black bars eliminating any gain in available lines of resolution.

So all in all, pick your poison, each side of the argument had legit reason to shit on the other when it comes to video quality. Since we all live in the good year of 2020, everyone from every region now has access to 60hz, rgb with whichever region of the game they like. Everyone can play the superior jap versions of games with translation patches on their 60Hz setups. Or just play an American rom if no translation is available.

A lot of the salty ness in these arguments seems to stem from Americans hating pal original consoles and games because of the limitations imposed by bad ntsc ports. They are completely right to say this and any whining to the contrary is just that, whining and nothing more. Americans got lucky that their tv standard matched the Nippon one so we got better game support. If this triggers the pal man, so be it, but rgb doesn’t make up for this. Having the game play as intended is a bigger deal then having rgb which is every so slightly better than a video. When it really comes down to it though, mod your original hardware or emulate, and play everything in 60hz rgb since that is available worldwide now

>> No.7006669

>>7006649
t cuck

>> No.7006680

>>7006669
Pal cuck

>> No.7006687

>>7006536
Kinda weird that the developers intended only one specific output when the consoles had multiple output options, huh?

>> No.7006692

It not necessary, if you like composite or S-Vid, you dont need SCART. I do think a Retrotink is good to get for an HDTV to properly display the game in progressive however.

>> No.7006696

>SHART

>> No.7006771

>>7006687
>Kinda weird that the developers intended only one specific output
Sure, I guess it's "weird." That doesn't make it any less true, faggot.

>> No.7006772

>>7006649
This pretty much sums up both sides of the ntsc/pal shit war

>> No.7006847

>>7004470
>Composite creates a waterfall
Pretty fucking cool honestly. Too bad I don't have a genesis.

>> No.7006853

>>7006772
its still my favorite war
and interesting

>> No.7006871
File: 4 KB, 200x200, faguette.jpg [View same] [iqdb] [saucenao] [google]
7006871

>>7004363
Because France. Also OP...

>> No.7006908

>>7004464
You get used to the raw attempts at dithering, I don't get why people go
>WAWAWAWA HOLY SHIT ITS NOT TRANSPARENT MY GAME IS FUCKING RUINED
Also the fact that everyone points to meme shit like sonic waterfalls instead of stuff like the Saturn basically using dithering everywhere just proves this a cope

>> No.7006923

>>7006539
>gets rid of the dithering buy makes the flicker worse

>> No.7007271

>>7004363
>Why
Because you didnt have it in your trailerpark. You had Snoy Plebstatiom with composhit. lmao

>> No.7007278

>>7006649
You long ass post is bullshit, Reddit. People in EUROPE used 60hz RGB on PAL TVs in 1990 and before. It was a hobby called "import your games & consoles."

>> No.7007438

>>7006649
Except a decent majority of US CRTs never had SCART, or any way of getting RGB. You have to either buy a PVM, or get lucky on a model that was intended for worldwide use.

I'll agree that at the time, dogshit 50hz ports were miles worse than slightly improved video quality, which 99% of consumers never took advantage of anyway because consoles were bundled with RF or RCA-SCART adapters. But today? PAL has the advantage, because the vast majority of sets are PAL60, and PVM prices have gone to the fucking moon thanks to retro collectors.

>> No.7007568

>>7007438
>slightly

>> No.7007642

>>7007438
>Except a decent majority of US CRTs never had SCART, or any way of getting RGB
Who cares? RGB sucks. Composite is the way the developers intended.

>> No.7007646
File: 130 KB, 1007x678, pvm ff.jpg [View same] [iqdb] [saucenao] [google]
7007646

>>7004470
That's not how it's intended

>> No.7007658

>>7007646
Flying Fantasy VIL ?

>> No.7007727

>>7006102
>SCART to HDMI to VGA
And how much lag would that add? You can't just SCART to HDMI like that. wtf did you think the whole OSSC/framemeister/HD-mod debate the past 15 years was about lol?

>> No.7007729

>>7007727
I mean with a Retrotink 2X-SCART. No lag with that or the VGA conversion.

>> No.7007739

>>7007729
so how many microseconds of lag do they add? i jest, i know the VGA adapter will add multiple entire milliseconds.

>> No.7007747

>>7007438
This post is wrong because as of 2000 crts had component, which is identical to rgb in quality. Just get an rgb to component converter and you’re golden.

>> No.7007756

>>7007278
No one was using 60hz in Europe at the time. My proof? All the shitty 5/6 speed ports you guys had, quit larping

>> No.7007761

>>7007739
I know the Retrotink adds nothing but the VGA probably doesn't either. It's digital to digital video without any conversion going on.

>> No.7007772

>>7007761
VGA is analogue, it's been around forever and digital is a relatively recent phenomenon for video and video signals. Not sure why you thought it was digital.

>> No.7007789

>>7007756
There were plenty of videogame IMPORT stores all over europe and the UK. Guess what they did? Importing NTSC games & consoles. Nice try zoomie.

>> No.7007818

>>7007772
Digital to analog is usually lagless. It's analog to digital that has lag without specialized expensive retro gaming stuff.
https://www.youtube.com/watch?v=x3CA3FGZAyQ

>> No.7007826
File: 35 KB, 474x439, haha.jpg [View same] [iqdb] [saucenao] [google]
7007826

>>7007727
I can't even imagine what it's like being so shit at video games you need every millisecond of reaction time possible to play them

>> No.7007904

>>7007646
What does Final Fantasy VII have to do with Sonic the Hedgehog?

>> No.7007913

>>7007826
Go back to your saved states and rewind functions while complaining about "artificial difficulty" and wondering why it never feels right zoomer.

>> No.7007923

>>7007826
skill based games, maybe? you know that some actions in games are 1 framers, right?

>> No.7007930

>>7007923
Examples, please.

>> No.7007932

>>7007930
zangiefs 360 piledriver 1 frame, if you do not jump straight up within the same frame window, he grabs you, you are fucked

>> No.7007935

>>7007930
that a 16ms reaction window

>> No.7008045

>>7007761
it's analog to digital to analog.

>> No.7008506

>>7006590
handheldlegend, and buy a tempered glass one so it doesn't scratch.

>> No.7008525

>>7007789
Too bad your TVs couldn't display them at the correct speed

>> No.7008543
File: 70 KB, 243x200, 1421263937365.png [View same] [iqdb] [saucenao] [google]
7008543

>>7008525
PAL TVs can absolutely display 60hz you dumb fuck and have been able to since the 70's.
What they usually couldn't do was display NTSC colour since it's encoded differently than PAL. This is why you'd buy RGB cables in the first place.
Since RGB isn't encoded like composite signals are, all regions would display the same. So a PS1 NTSC game would show up in black and white via composite due to technical quirks on a PAL TV but plug an RGB SCART cable into your PS1 and it'd be in full colour.

>> No.7008725

>>7008543
Sony/panasonic PAL TVs even displayed NTSC colour.

>> No.7008764

>>7006649
>but anyone who wasn’t stupid used s video which came natively with every console since snes.
Too bad the Genesis came out way before S -video and doesn't even support it natively dumbshit.

>> No.7008773

>>7007747
>Just get an rgb to component converter and you’re golden.
Too bad those weren't in widespread use or availability in 2000, fucktard. Moreover, what developer in 1990 actually thought "RGB is objectively the best way to view the game, just give it 10 years until US TVs have comparable way to view it"?

>> No.7008782

>>7008773
his post is just arguing against the
>But today? PAL has the advantage
part of the post he's replying to

>> No.7008858

>>7008773
Unless it's some tube era differentially driven set, any semi-decent TV repair man could have added the RGB input in a hour. Also 15kHz RGB computer monitors were around, it's not like some studio grade PVM:s were the only thing that could use RGB.

>> No.7008880

>>7006113
>doesn't know what overscan is

Say it with me, "zoomer"

>> No.7008885

>>7008543
Like anyone but minted cunts had those back in the day you bellend

>> No.7008962

>>7007826
bait

>> No.7009389

>>7008962
Thats not bait. He really is that stupid.
>>7008975

>> No.7009404
File: 80 KB, 1292x532, sonic waterfall.png [View same] [iqdb] [saucenao] [google]
7009404

>>7004552
low key i think its my fault. made a comparison image years ago and it jump-started the dithering trend

>> No.7010173

>>7007646
Yeah and sound engineers instead for you to listen to their tracks on $100k sound systems.

>> No.7010242

>>7009404
you didn't jumpstart wanting things to look how they are supposed to lmao

>> No.7010584

>>7009404
Outside of the waterfall, everything in that picture looks clearer and better than the image on the right. This is situation where one can clear acknowledge that the devs built around the limitations of the system and there are quirks which take unique advantage of those limitaitons, but on the whole the overall viewing experience is vastly improved by the RGB output even if you knowingly miss out on some occasional neat effects. I think the view-ability across the entire game experience is more important than at niche specific shots.

>> No.7010615

>>7010584
wrong


framerate/latency should never be sacrificed for marginal upgrades in visuals

>> No.7010616
File: 1.13 MB, 1125x952, 5EF22E16-C753-4B07-A2F3-65BA86466F5A.jpg [View same] [iqdb] [saucenao] [google]
7010616

>>7010615
composite unadjusted shitty phone pic

>> No.7010903

>>7008543
The Shart can never accept this, to do so their world view would collapse. The idea that another country was awash with televisions capable of playing the same games they played at the same frame rates with much better picture quality is too cruel to contemplate.
"N-no one had a television with an extremely common standard feature!" they cry. "B-buh muh 50hz!" they screech.
They existed, they were used. YOU didn't have one though and you never will, you mutt fuck!

>> No.7010934

Imagine being so stupid that you ruin your image quality just to make one or two waterfalls in a game look transparent

>> No.7010950

>>7010934
You are talking about a board that for whatever reason, buys a 7" CRT to play on.

>> No.7013001

>>7010950
>framerate
>latency


its like you refuse to acknowledge the facts

>> No.7013758

>>7004529
He looks even worse when he's speaking, he makes all of those retarded faces for whatever reason

>> No.7013959
File: 36 KB, 657x360, LynchUnified-657x360.jpg [View same] [iqdb] [saucenao] [google]
7013959

>>7004372
The unified field?

>> No.7013978

>>7013001
CRTs are great, but a fucking 7" give me break man.

>> No.7014148

>>7004470
>having an objectively worse quality experience for 95% of the game just for the sake of the 5% of the game which has effects like this

Can someone explain this to me? I'm sure people can cherry-pick some games which make heavy use of dithering but in those cases you could just swap cable for that particular game and enjoy every other game in superior SCART quality.

>> No.7014238

>>7007646
Why does he have two mouths tho ?

>> No.7014497
File: 25 KB, 512x512, 1323432323.jpg [View same] [iqdb] [saucenao] [google]
7014497

.

>> No.7015764

>>7014148
latency is a problem on most peoples consumer-grade flat panels anon

>>7013978
3ds screen, gameboy screen, psp screen wow WAY too small
definitely wont sell millions

>> No.7015774

>>7015764
Yes and? Why the fuck would you chose to play on a 7" CRT in this day and age.