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/vr/ - Retro Games


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6992293 No.6992293 [Reply] [Original]

What are my /vr/os honest opinion about tank controls?

>> No.6992298

>>6992293
For based individuals such as I.

>> No.6992302

>>6992293
They are based and satisfying.

>> No.6992308

high iq

>> No.6992309

>>6992293
Using a face button or shoulder button to move forward is a bit more bearable. Something about making UP on the D-pad to move forward can make it pretty confusing.

They're fine in older games especially like Resident evil where the limited controls add to the suspence. But there are better ways to deal with cameras, or limit players control nowadays.

>> No.6992321
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>>6992293
love them. I wish there were more games that still used tank controls today

>> No.6992325

Basedboys complain about them too much because they refuse git gud

>> No.6992326

>>6992309
Please don't push the narrative that RE controls "bad" for the sake of horror. RE games control incredibly well and give you an extreme amount of control you have in the games.

If you have trouble with it, think about it like this: Jill Valentine is an RC car.

>> No.6992332

>>6992293
It’s the best you can get for static cameras. It’s an easy concept and only small brains take issue.

>> No.6992337

>>6992321
All FPS games use tank controls.

>> No.6992347

daily reminder that Aresident evil uses digital tank controls for movement

>> No.6992350

Hate them, they took First Person controls and stuck them on to Third Person viewpoint, which is stupid and unintuitive

>> No.6992365

>>6992337
That depends on how you define it. In a way first person shooters have both tank controls and modern controls since the character moves in the direction players push from the perspective of the camera.

>> No.6992367

>>6992293
People who complain about "tank controls", should shoot themselves.

>> No.6992389

>>6992337
>you rotate by pressing left and right in FPS

>> No.6992394
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6992394

>>6992350
Zoomer detected

>> No.6992416

I've never loved them, but I've always been able to tolerate them.

>> No.6992459
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6992459

>>6992389
yes

>> No.6992462
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6992462

>>6992459
That's rarely the case with modern FPSs though.

>> No.6992515

>>6992293
they suit some games

>> No.6992526

>>6992462
Alien Resurrection's default controls are up/down to move forwards or backwards, and left/right to rotate

>> No.6992580

>>6992293
People who have issues with tank controls have weaker spatial processing than people who "get" them.

People who can't grasp tank controls in videogames also tend to have issues with driving remote controlled cars in real life.

>> No.6992645

>>6992309
>UP on the D-pad to move forward can make it pretty confusing.
I literally cannot fathom how or why this would ever be confusing.

>> No.6992649

>>6992293
Tank controls with keyboard>tank controls with a Dpad>>>>>>>>>>tank controls with an analog stick

They were a product of its time, they are obviously very clunky and suck for any faster paced action so no modern game should use them but you get used to them eventually. They were prety bad in first RE but later games and SH made them smoother and added turn around button, they also worked better with fixed camera angles than standard controls.

>> No.6992652

>>6992325
>>6992367
>>6992580
>salty boomers defending outdated control schemes

>> No.6992668
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6992668

>>6992652
>boomers
t. Seething Social Justice Incel

>> No.6992670

>>6992526
Those were the default 'digital' controls if you didn't have an analog controller. Then you had to look up and down with L1 + up and L1 + down. The game was made with the analog controls in mind.

>> No.6992671

>>6992652
Room temperature IQ zoomer to stupid to comprehend tank controls.

>> No.6992683

>>6992652
low iq

>> No.6992687

>>6992668
>>6992671
>>6992683
Only console shitters defend tank controls
WASD+mouse will always be superior

>> No.6992691

>>6992671
>>6992683
>no argument

>> No.6992696
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6992696

>> No.6992701

>>6992293
I kinda like them.

>> No.6992702

>>6992293
Anyone who defends them and thinks the devs actually put them in on purpose to make the game scarier is a fucking coping retard, the devs were too stupid to make camera oriented movements for the Dpad, that's all there is to it.

MGS had isometric sections with skewed camera angles and Konami didn't use tank controls because they were a competant developer.

>> No.6992710

Super Mario 64, Crash and Conker were praised because they had smooth classic controls
Bubsy 3D and Rascal had tank controls and they were dogshit
Tomb Raider would be much better without them as well

>> No.6992714

>>6992702
8/10, someone will respond in earnest.

>> No.6992719
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6992719

>>6992710

>> No.6992721
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6992721

>>6992719

>> No.6992730

>>6992293
I don't mind them. I'm not a retard who wants every game to have the same exact controls.

>> No.6992736

>>6992714
t. coping RE fag

>> No.6992738

low iq cope for bad design

>> No.6992745
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6992745

>>6992702
The best horror games do have fixed angles because it allows for the creation of high quality horror atmosphere. Deal with it you shitty retard.

>> No.6992752

>>6992687
False. A console controller is always more superior than a mouse and keyboard.

>> No.6992760
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6992760

>>6992745
>retard RE fag
>doesn't even read the entire post or even has the reading comprehension to understand the one sentence he did read before responding

>> No.6992763

>>6992687
PC bro here. I play 90% of games with mkb, but I keep a DS4 around for certain games like fixed angle RE/SH style horror games.

>> No.6992774

>>6992760
No, you're the retard. They chose fixed angle control schemes because it allowed them to craft proper horror environments. It has nothing to do with incompetence. If fixed angles were shit for horror, Konami wouldnt have used them either.

>> No.6992795

>>6992774
This is literally how mentally ill RE fags are

>> No.6992796

>>6992795
Konami literally used tank controls for Silent Hill 1, 2 and 3.

>> No.6992804

>>6992702
>Konami didn't use tank controls because they were a competant developer
>Konami uses tank controls for Silent Hill 1, 2 and 3
>>>/v/ go home zoomer

>> No.6992807

>>6992459
Doom works great because it doesn't require vertical aiming and has heavy auto aim assist.

>> No.6992809

>>6992691
See >>6992696

>> No.6992843

>>6992702
Considering how cinematic MGS was it didn't have a lot of cinematic camera angles that were playable. The direction away from the camera could never switch from North to South between cuts for example without running straight back to where you came.

The PSX era Final Fantasy games did that but the only reason they could was because of the long loading time between screens.

>> No.6992914

>>6992752
lol

>> No.6992937

>>6992804
That kid shut up real quick

>> No.6992938

>>6992652
Lol so you cant understand the simple concept of pressing up to move forward, left to turn left, right to turn right and down to move backwards.

>> No.6992948

>>6992937
Lmao, right? I was curious to see if he'd keep trying.

>> No.6992950

>>6992938
>defending objectively inferior input method
I bet you would defend aiming with arrow keys

>> No.6992962

>>6992652
Salty about how mad you are? Sure thing kid.

>> No.6993046

>>6992950
>anything my tiny brain doesn't understand is inferior
Zoomies everyone

>> No.6993048

>>6992293
Clunky and unsatisfying, but bearable enough, for the classic RE games, only a small mar on otherwise good and memorable games.

>>6992337
Even Wolfenstein 3D and Doom allowed you to play by using your mouse for turning, and this was how the devs themselves played the game. The fact that your perspective is also locked towards your character (who's moving in a live three-dimensional space, well almost for Wolf3D), also really changes how the player interfaces with the game.

Playing keyboard only and using buttons to turn was the peasant option of playing, you only did that if you lacked a compatible mouse, or your 386 computer didn't have enough memory to run Doom and your mouse drivers at the same time.

>>6992459
You also have strafe buttons, and can move and turn a lot faster and smoother, combined with the fact that the Final Doom version would straight up support the Playstation Mouse, because that was recognized as a much better way to play by far.

>> No.6993057

>>6993046
ok retard

>> No.6993058

>>6992326
>Please don't push the narrative that RE controls "bad" for the sake of horror.
That's really the only thing you have to fall back on to defend tank controls at the end of the day.
>Jill Valentine is an RC car
And you'd say that's a good way to control a human, versus how it's handled in REmake, which is the definitive perfect survival horror experience and crushes the originals in every way?

>> No.6993063

>>6993058
In fairness, that control change does make REmake a little bit easier, the game should have adapted its difficulty a little to make up for the smoother movement.

>> No.6993072

>>6992416
Pretty much.

>>6992649
I'd argue that camera change is a bigger factor than anything, Resident Evil 4 controls much the same, but instead of having a fixed 3rd person camera, you have a 3rd person camera which follows you around and turns as you turn, that makes orientation far easier and smoother.

>> No.6993078

>>6993058
>That's really the only thing you have to fall back on to defend tank controls at the end of the day.
No, because millions of people got used to tank controlls. They're not unintuitive. You're just bad at functioning.

>> No.6993080

>>6992687
I've almost stopped using WASD, in any game that lets me, I use a gamepad with an analog stick in my left hand, and then using my mouse in my right hand.
Very comfortable, very smooth.

>> No.6993082

>>6993063
It makes it "easier" in that it doesn't hamstring you with shit controls, and yet it's still much harder than the classic trilogy. Hmm.

>> No.6993087

>>6992710
Not quite comparable, given that Super Mario 64 is a fully 3D platformer which makes full use of verticality and all kinds of abstract environments to maneuver, meanwhile Resident Evil largely doesn't stray from walking on the ground, there's no platforming at all.

>> No.6993090

>>6993078
You can "get used" to anything. Even eating rotten meat and covering up the vomit inducing taste with curry spices, only to line up with your neighbors and spray liquid shit all over a public street. You aren't "bad at functioning" if you prefer to eat fresh meat and use indoor plumbing.

>> No.6993092

>>6992807
Well, it uses a vertical auto-aim to compensate for the lack of looking up and down (a quite reliable one, too), but yeah, that does make it a somewhat easier game to transition to earlier consoles. It helps also that Doom doesn't use a lot of verticality in its levels, and that a lot of the levels that do in Doom 2 and Final Doom were altered or cut for the Playstation versions.

>> No.6993095

>>6993090
>Even eating rotten meat and covering up the vomit inducing taste with curry spices
Dumbass with a food analogy. That's trite.

>> No.6993101

>>6993095
Millions of people got used to food analogies. They're not unintuitive. You're just bad at functioning.

>> No.6993107

>>6993090
Back in 2000 >>6992462 standard FPS Halo controls were considered too complicated because people weren't used to them.

>> No.6993110

>>6993107
They really weren't. Medal of Honor featured those same controls, and was extremely well received. You're pointing out a single example of a shitty journo being a shitty journo, and applying it as some universal criticism.

>> No.6993112

>>6993090
Lol it takes 5 minutes to adapt to tank controls if youve never used them before. You have learning disabilities.

>> No.6993114

>>6993112
Carefully re-read the post.

>> No.6993117
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6993117

>>6993110
Medal of Honor had other control schemes to choose from so you could pick another if you weren't comfortable with that one.

>> No.6993120

>>6992293
Shit for an action game with fast moving crows and hidden enema. And it's not a tank game.

>> No.6993121

>>6993117
Now that's the perfect example of controller design. Exactly what REmake did, allowing you to swap between tank/enhanced analog.

>> No.6993128

>>6992337
>>6993048
PC master rice had mouse controls and strafing. It's almost impossible to circle strafe with consolefaggy pads.

>> No.6993134

>>6993121
Yeah but omnidirectional controls or what to call them wouldn't work very well in a game with fixed camera because the directions might switch when changing screens.

>> No.6993145

>>6993134
They work fine, especially since it doesn't cause an abrupt shift in controls, i.e. if your back is to the camera, and you're holding up, at the next screen transition you will still be going forward if you continue to hold up.

>> No.6993153

>>6993145
Yes, sorry by omnidirectional controls I meant move in the direction relative to the camera, not tank controls which work well with those transitions, that was my point.

>> No.6993165

>>6993153
I'll take somewhat weird transitions, yet having proper 360 degree control inside any given scene, over controlling someone who can only move like they have some kind of neurodegenerative disorder.

>> No.6993179

>>6993128
>It's almost impossible to circle strafe with consolefaggy pads.
With twin analog sticks it's doable, but back on old console ports, there wasn't a button config which would let you do it.

>> No.6993185

>>6993153
That was my main issue with Silent Hill the Room and Origins

>> No.6993190

>>6993134
That's never something I had any problems with, keep your analogs in the same direction and keep steering lopsided, then when you get the first free split second to do it, let go and then resume.

>> No.6993195 [DELETED] 

>>6993058
Found the nigger

>> No.6993197

>>6992293
Love em. Know why? Because it ensures that every fan of every game with tank controls meets a minimum IQ requirement. Meaning that most conversations aren't inane, idiotic or annoying.

Also seeing all the smooth brain asspain and seethe over tank controls has put a smile on my face for over 20 years.

>> No.6993206

>>6992293
They were cool for their time. The first RE and alone in the dark games, which set the genre, were expected not to be an action game. The tank controls kinda helped the exploration a bit in my opinion.

>> No.6993207

>>6993197
>Meaning that most conversations aren't inane, idiotic or annoying
Clearly you're new here and have never been in an RE thread.

>> No.6993219

>>6993165
>who can only move like they have some kind of neurodegenerative disorder.
If the controls have quick turn that's not an issue. And being able to aim well while walking/running isn't very realistic.

>> No.6993226

>>6992394
>>6993107
I played using legacy control for years because of playing too much perfect dark. Some people would comment about my movement being weird in close quarter stuff.

>> No.6993242

>>6993219
>And being able to aim well while walking/running isn't very realistic
Not for precision shooting or anything, but if something is chasing you and you turn slightly to fire six shots at them, there's a decent chance that some of the shots may hit, and you shouldn't have THAT much trouble making 10yd shots at man sized targets at walking speed, especially if they they're slow, and/or are moving in a straight line towards you.

Moving while shooting isn't ideal, but it's also far from impossible.

>> No.6993380

>>6993242
https://www.youtube.com/watch?v=tpr8oqyjKIc

Meanwhile STARS, members of a highly trained SWAT team, move and handle weapons like untrained novices.

>> No.6993391

>>6992948
Trying what? Trying to argue with complete retards like yourselves?

>> No.6993394

>>6992580
I'm a pilot, and the main genre of video games I play are flight sims. When I play REmake 1 I use the newer standard controls.

: )

>> No.6993398

>>6993394
That's pretty based, flying has always spooked the fuck out of me more than anything horror related.

>> No.6993408

I replayed croc recently and the tank controls in that game are actually pretty good. It's because they made it so that your left and right button makes you strafe while midair rather than turn, it goes a long way toward making the controls to that game actually feel very precise.

>> No.6993434

>>6993391
>comes back with zero (0) counterarguments
Lmao

>> No.6993436

>>6993408
As far as I can remember Croc does not have tank controls (the definition of it being pressing up to go forward and left / right to make the character spin on it's axis

>> No.6993443
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6993443

>>6992293
It's great once you get used to it. Also it gives a sense of constraint in front of the enemy, which is nice for a survivor horror.

>> No.6993463

>>6993436
It doesn't. It has proper analog controls with the caveat that moving the stick directly rearward causes him to back up, rather than turn around and run rearward. Moving it in any other direction causes him to run in that direction. I'm playing it right now.

>> No.6993484

>>6992687
WASD can also be tank controls, though. I had no issues paying Alone in the Dark on PC when I was 10 using the arrow keys to move, like most games used during the 90s. even quake was often played only with keyboard controls.

>> No.6993613

>>6992309
>UP on the D-pad to move forward can make it pretty confusing
what the fuck is wrong with this board

>> No.6993615

>>6993443
stupid pretty woman should be punched in the face

>> No.6993624
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6993624

Would you like a whole game like this

>> No.6993626
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6993626

>>6993615
Normally I'd offer some pushback there, but in this case, I'll let it slide.

>> No.6993640

>>6993626
women are conformists what else is new

>> No.6993643

>>6993134
>Yeah but omnidirectional controls or what to call them wouldn't work very well in a game with fixed camera because the directions might switch when changing screens.

This wasn't a problem is DMC, all they have to do is add a buffer

>> No.6993720

>>6992293
They're okay, but a fully 3d game with a dynamic camera is more immersive and allows for more difficult enemies.

>> No.6993728

I never minded them with Onimusha 1 and 2.
What's the big deal?

>> No.6993735

>>6993728
>I never minded [commonly disliked thing], what's the big deal?
Compelling content.

>> No.6993738

>>6992293
perfect for something like onimusha or literal tank games
otherwise nah

>> No.6993741

>>6993735
Why is it disliked? I'm not shitting on anyone for not liking it, I just don't get why.
The controls in Onimusha feel great to me. They're not the normal style so it's interesting. Maybe with RE it doesn't work as well because the characters usually use guns? I never played a RE game so I don't know.

>> No.6993745

>>6993741
>Why is it disliked?
Be honest, did you even read the thread before posting?

>> No.6993753

>>6993745
I did. Most people seem to dislike that control scheme. I've never understood the problem. Capcom designed Onimusha around those controls so it feels fine to me.

>> No.6993759

>>6993753
>I did
>I've never understood the problem
I highly doubt it, as the problem is explained in detail from several different perspectives in the thread.

>> No.6993763

>>6992293
it worked fine in Dino Crisis 2, but pretty much every other time I've had to use them in a game it's been unpleasant at best

>> No.6993771

>>6993759
Reading the thread, it seems like most people just have opinions, except I'll say that tank controls using the d-pad sounds rough.
On the PS2 with Onimusha you use the analog stick and it feels fluid enough to be good.

>> No.6993780

>>6993771
>except I'll say that tank controls using the d-pad sounds rough
Congratulations, you now see the problem.

>> No.6993790

>>6993780
Okay, well it's not the tank controls per-se, but that they were attempted before analog sticks made them work right.
The same can be said for anyone trying to play an FPS game with anything but a mouse and keyboard. I used to love Quake III on consoles, but once I tried FPS games on PC with proper mouse controls, it became impossible to go back to FPS games on consoles.

I guess tanks need sticks, not buttons. Makes sense, actual tracked vehicles are often driven with sticks(no in the same way though).

>> No.6993794

>>6992309
t. fetal alcohol syndrome baby

>> No.6993797

I'll do one better. Real tank controls would actually be an upgrade compared to what we got with the early RE games. See, with proper tank controls, the turret at least can move independently from the hull. Everyone does this with their upper torso to some degree dozens of times every day, it's just a normal part of being a human with a functional spine. In RE, if I want to aim slightly to the left or right, I have to slowly turn my entire body towards that direction, as I'm apparently wearing an extremely rigid back brace.

It feels like shit. Leave tank controls for the tanks.

>> No.6993803

Try Vampire Hunter D for the PS1 and see if you still have opinions about tank controls.

>> No.6993839

>>6992309
>Something about making UP on the D-pad to move forward can make it pretty confusing.

Nintendofags everyone.

>> No.6993840
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6993840

>>6992309
>making UP on the D-pad to move forward can make it pretty confusing.

>> No.6993841

>>6993839
>>6993840
I disagree with him in this context, but I understand exactly where he's coming from as I don't have 60 IQ. He's likening tank controls to driving controls. You'd probably expect to press X for acceleration, not up on the dpad in a racing game, right?

>> No.6993850

>>6993841
>He's likening tank controls to driving controls.

No he didn't, he never once alluded to that no matter how much you wanna dissect from that post and flex your little einstein complex

>> No.6993858

>>6993850
Talk about complexes, lmao.

>> No.6993871

>>6993858
>no u

>> No.6993874

Born in 96, didn't play a Resident Evil until I was about 18, never had any problems with them whatsoever. Really don't get the big deal. RE3 really stretches the limitations of tank controls though by adding too much action, but I'd classify that as a fault of the game rather than the control scheme.

>> No.6993875

>>6993871
In cases where one is obviously projecting, yes, absolutely.

>> No.6993885

>>6993875
glad you got the reference

>> No.6993902

They're absolutely fine for static camera games. A pile of shit outside of it, though. I like the vulnerability they add in conjunction with the camera angles. You have to be a little mentally retarded to find them hard to use.

>> No.6993909

>>6993902
>I like the vulnerability they add
>You have to be a little mentally retarded to find them hard to use
These statements are contradictory.

>> No.6993927

The only acceptable control scheme for third-person games with dramatic camera angles and characters who move like real humans (not like Doomguy). Brainlet filter.

>> No.6993930

>>6993927
>tank controls
>characters who move like real humans
Anon are you in a wheelchair?

>> No.6993958

>>6992950
Well if you can aim better using that method then do it! I'm more confused how you can't understand a simple concept, it's like driving an rc car. Ever played micro machines on the mega drive? I know it was way before your time so its unlikely

>> No.6993959

>>6993057
Says the tard who can't control a character in a game because his brain can't fathom directions

>> No.6993961

>>6993058
Nothing wrong with tank controls in RE or silent hill, lots of people finished the games no problem before you were born. Just because you can't handle it doesn't mean it's shit

>> No.6993964

>>6993961
>lots of people finished the games no problem before you were born
Time travelers?

>> No.6993965

>>6993930
He's probably trying to keep it simple so the special zoomies can understand

>> No.6993968

>>6993964
No, just people older than you. I think this argument is lost on you and most zoomers in this thread as you will never get your head around this control scheme, so you will always dismiss it.

>> No.6993970

Survival horror games without tank controls = generic action games. Its that easy.

>> No.6993972

>>6993968
>No, just people older than you.
People older than me have the chronomancy powers required to play SH and RE in the 80s? Sheeeit, I missed out.

>> No.6994040

>>6993972
I think you are missing out on the point. You kids are embarrassing

>> No.6994058

DUUUDE WTF PRESSING FORWARD MAKES YOU GO FORWARD?????

>> No.6994061

>>6994040
Oh no, I understand exactly what you're implying. What I've been hinting at is that it's just a bunch of 30 something guys calling other 30 something guys zoomers every time they have a disagreement. It's tired, it's boring, and as always, it's not an argument. It's like if I accused you of being a tranny or a nigger as a means to invalidate your argument, for example. There's no way for you to disprove that outside of doxing yourself. It's non-falsifiable, and thus, is a waste of everyone's time. You're contributing just as much to the ruination of the board as the schizo aussie.

Be the change you want to see. If you feel passionately about a topic, try to come up with a compelling argument to support your point, and I guarantee you'll find other anons rising to the challenge and engaging with you on your level.

>> No.6994089

>>6994061
Yeah I get what you are saying now, and yes I am stereotyping, as this is an anonymous message board coupled with the fact I don't know anyone around my age in real life (and a lot of people online) who struggled with tank controls, and I know a few people of the younger generation who can't get their heads around it. Plus people on here will sperg any crap out to get a reaction. Would love to see some changes on here but on an anonymous message board it can be hard when there will always be people shitting up the place for fun. My mistake for taking the bait, if only we could all learn to just ignore them, then they might go away and we could have better discussions