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/vr/ - Retro Games


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6970209 No.6970209 [Reply] [Original]

How does /vr/ feel about the best 6th gen Castlevania game and the only one to surpass Symphony of the Night?

>> No.6970216

It’s not better than SOTN, but it’s the only one that isn’t a shitty low quality clone

>> No.6970224

>>6970209
It's alright, but I don't think it's as good as SOTN, mind, I don't think that's a perfect game.

>>6970216
Only really HOD is trying to be a clone of SOTN, and it's a bit on the nose, but it's also slightly tighter in its design in some ways, for instance it does the two castles gimmick MUCH better.

>> No.6970246

>>6970216
I appreciate that it's a shitty low quality game that does its own thing a bit, props for experimenting

>> No.6970284
File: 31 KB, 408x408, 1450404164209.jpg [View same] [iqdb] [saucenao] [google]
6970284

>>6970209
I loved it when it came out (I hadn't played SotN then) but looking back, it pales in comparison. Also, Aria of Sorrow is the ultimate GBA Castlevania and probably the best of the series, don't add me.

>> No.6970286

Pros
+Actually hard. The clock tower is toughier then most igavania's final level. Fights like necromancer and double dragon will actually filter out bad players. Might have the hardest dracula fight in the entire series.

+Can't grind/stat up to win. No store to buy potions with. Even the best gear wont let you cheese.

+Can't cheese with spells. The game-breaking DSS cards are either impossible to find or inside the battle arena, an optional area harder then the main game.

+Good mix of old style classic whip+subweapon combat and new style 'collect all the spells

+Great atmiphere

+No stupid bullshit gimmicks, filler quests/areas, lame stories, and minimial backtracking (unlike SotN where you spend half the game backtracking)

+Unlocked modes that change that have a totally different approach. Magician is 'fun op toybox'. Fighter is classic vania and thief is about grinding

Cons
-Cross subweapon outclasses the other weapons once you get enough hearts
-Shooter mode is lame except for the cheesy dagger
-Not belmonts
-No crazy equipment with unique properties just basic attribute raising

>> No.6970292

>>6970209
NOT
RETRO

>> No.6970293

>>6970286
>Even the best gear wont let you cheese
IIRC there is a rare drop you can get that lets you flip gravity at will which makes the final boss pretty easy

>> No.6970307

>>6970286
Dracula wasn't hard at all and you dodge him just by high jumping. The fight was more tedious than anything.

>> No.6970342

>>6970209
But that's not Aria of Sorrow

>>6970292
>>6775606

>> No.6970415

>>6970284
>don't add me
Did you mean don't @? You're right in any case.

*adds (You)*

>>6970292
Even before the rule change it was more retro than 5 gen.

>> No.6970421

>>6970293
You sure you're not thinking of the High Jump power-up, which is mandatory to reach Dracula?

>> No.6970423
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6970423

>>6970415
>*adds (You)*

>> No.6970792

Breaking the game with the cheat for using all the cards as soon as you get your first pair is really fun

>> No.6971267
File: 46 KB, 512x312, cry.jpg [View same] [iqdb] [saucenao] [google]
6971267

>>6970292

>> No.6971297

>>6970216
How is it less of a "clone" than the other Igavanias? Because you can use a whip? lol

>> No.6971440
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6971440

>>6970209
I dunno what does JEREMY PARISH, THE INVENTOR OF THE TERM METROIDVANIA have to say about it

>> No.6972028

>>6970209
One of the best Launch titles for a system ever made. Favorite castlevania all good bla bla bla.

Better question: What the FUCK was wrong with those PS2 castlevania games? Who thought making castlevania into a basic brawler game with levels made of the same 4 template rooms was a good idea.

I'm being hyperbolic, but really, what sort of compromises did they run into for the game to turn out like ...THAT!?

>> No.6972073
File: 17 KB, 320x200, reinhardt.jpg [View same] [iqdb] [saucenao] [google]
6972073

>>6972028
>Konami Kobe made not only the best Willyvania, but also the best 3Dvanias
Poor KCET just can't stop losing.

>> No.6972076

>>6970209
This guy again, everybody disagreed with you last time, what makes you think it's going to be any different 1 week later

>> No.6973809

Love this game, very much enjoyed how it used large enemies with more fleshed out attack patterns to serve as hazards. Wise way to make the game feel more Castlevania-y in a format that can't have pit deaths.

>> No.6973821

The camera is too zoomed in. Its borderline unplayable.

>> No.6973878

>>6970307
Yeah, the dracula fight is shitty and there's a lot of waiting. If you get to him while being underleveled it will be over 10 minutes.

>>6970286
>Cons
RNG is pretty bad and dictates your equipment, cards and recovery items.

>> No.6973886

>>6971440
He dislikes this one and hod. Also refers to konami kobe as “konami’s b-team”

>> No.6974006

>>6971440
Literally who?

>> No.6974131
File: 483 KB, 500x450, goemon_chill.jpg [View same] [iqdb] [saucenao] [google]
6974131

>>6973886
Osaka > Kobe > Tokyo

>> No.6974175

>>6970216
it has much better difficulty though, and the biggest problem with SOITN was that it is piss easy and overloaded with broken power ups

>> No.6974378

>>6974175
The overpowered bullshit is kind of fun to fuck around with though, there's just so many ridiculous weapons and items which are obscenely abuseable.
Luck Mode balances the game a little better in that way.

>> No.6974436

>>6970209
It's pretty fun actually, but only if you use the always run patch/cheat code. Double tapping to run is horrible and there's no reason to ever walk.

>> No.6974442

>>6970209
It's genuinely a good game minus two things, and one of them is correctable.
Playing it on an original GBA needed a light because of eye strain, but emulators fix that.
The aquaduct section with the switches is boring and tedious.

>> No.6974582
File: 82 KB, 240x240, 1600754258741.png [View same] [iqdb] [saucenao] [google]
6974582

>mfw i've been stuck at the adramelech fight for a full year now
i suck

>> No.6974621

I feel like most of the GBA and DS games are better than SotN. SotN has a lot of first attempt looseness about it.

>> No.6974639

>>6972073
That's a 5th gen game. We're talking about Gen 6 castlevanias. Go open that can of worms somewhere else, speccy.

>> No.6974645

>>6971297
For me it's the difficulty. Those other two GBA ones are jokes. Never played the DS ones as I'm sure it's the same problem.

>> No.6974663

>>6974645
Order of Ecclesia is tough at the start. Eventually you get access to weapons that both long range and fast making it too easy to kite enemies

Portrait of Ruin has hard bosses. The trouble with the enemies is once the girl (forget her name) gets enough mana she can basically burst down most of the low-mid hp enemies before they can even move.

Dawn of Sorrow has a problem where grinding, or juts getting lucky on souls is way to good. you can rank up the souls by getting multiple copies and if you do this with something that has good base damage you can trivilize enemies.

And of course all GBA vanias except Circle of the Moon have the problem of potions being too accessiable.

>> No.6974696

>>6974663
>once the girl (forget her name)
CHARLOTTE!
JONATHAN!
CHARLOTTE!
JONATHAN!
CHARLOTTE!
JONATHAN!
CHARLOTTE!
JONATHAN!
CHARLOTTE!
JONATHAN!

>> No.6974720

>>6974582
Use the axe on him.

>> No.6974729

>>6974663
It should be noted that Dawn Of Sorrow's Luck Stat is actually glitched and doesn't increase properly, hence why grinding is such a chore in that game. There's a romhack to fix this, but if you were looking for more challenge, maybe that wouldn't be in your interest.

Also, I find that Aria and Dawn are a lot more fun if you can play them fresh on Hard Mode, without New Game+

>> No.6974770

>>6971440
It's been repeatedly demonstrated that Parish himself denies coining the term. You come across as clinging to a falsehood to justify hating this person. I suggest offering up some valid/truthful rationales instead, should you feel the need to bring him up unprompted again.

>> No.6974774

>>6974696
Sharoto Shonata

>> No.6976259

Honestly all the GBA games are better than sotn in terms of design. Circle is the best one due to being a sweet mix of classic and metroid

>> No.6976425

>>6974663
A major part of Ecclesia's difficulty is how the game was balanced around animation canceling, which when mastered in POR and DOS would make any boss laughable.

>> No.6976427

>>6974436
I'd rather have a mod that just increases the walking speed and makes jumping less stiff.

>> No.6976431

>>6976427
Yeah the physics were all around pretty weird. You jump very high but not too far horizontally. It's the only "IGAvania" with non-SOTN physics which is weird because the MC"s sprite set is just a trace of Richter's mode from SOTN, literally frame for frame.

It wasn't developed by IGA and his team though.

>> No.6976606

>boss takes a trillion hits with the whip but can kill you in two
>...but goes down in 1.5 seconds if you have the cross
they probably should have tried playing this thing before releasing it huh

>> No.6976640

>>6974663
OoE breaks once you get the triple fireball and in the final stretch the skelli-laser
PoR breaks once you master the darts which shouldn't take long and then backdash-cancel the fuck out of them
DoS breaks once you get the Skelerang soul since not only do throwing weapons pierce through the environment and enemies, they also have no attack animation so you can use them while walking.

>> No.6976760

>>6976640
Theres a dozens of ways to break those games early.

The enemies PoR are not fast or aggressive enough to deal with any sort of ranged ability spam. So all you need to do is find a spell or subweapon that hits hard and isnt too hard to aim.

I think OoE breaks the moment you get the lance, which is really early on. It outranges most enemies and even if they get up close saftey is as simple as hitting the backdash button and then resumming the lance attacks

DoS can probably be broken with 25% of the weapons if you grind them up high and reach a point where you are one-shotting monsters.

>> No.6976774 [DELETED] 

>>6970209
Overrated shit liked only by "classicvania" fans. By which I mean millennials and zoomers who can't tell why classicvania is legit hard and why CotM is just bullshit hard.

>> No.6976792 [DELETED] 

>>6974131
You mean
Tokyo > Osaka > Japan (aka Kojima Pro) > Kobe > shit > Nagoya

>> No.6976812

>>6974436
>>6976431
These are the people who wanted sprinting in Halo

>> No.6976835

>>6976792
>Tokyo > Osaka
KCET only made 1 Goemon game, and it was inferior to both GG3 and MNSG. So no.
>Japan > Kobe
Metal Gear is overrated shit.
>shit > Nagoya
Obviously.

>> No.6976848

>>6971440
he should have called willynicians but he's a hack

>> No.6976865

Am I just misremembering or did this game have pretty lame enemy variety? I just remember loads of recolored skeletons, armor knights, and flying demons, though it's been a few years.

>> No.6976958

>>6970286
>The game-breaking DSS cards are either impossible to find or inside the battle arena

You should also mention the glitch that lets you use any card without actually finding them. I think the World of Longplays video of the game exploited this, but I don't remember.

>> No.6977076

>>6970209
Why does this game look like a fangame for PC?

>> No.6977213

>>6976865
It used a lot of recolors, yeah, lots of palette swapped knights and stuff.

>> No.6977273 [DELETED] 

>>6976835
>KCET
Also made games like Gradius Gaiden and Suikoden not to mention it was the office Team Silent worked in, so that trumps whatever shitty Goemon game they made
>Metal Gear is overrated shit
Still better than anything KCEK made

>> No.6977309

>>6973878
All the cards that matter are on common trash enemies so you're guaranteed to get them. The other ones are just for fun.

>> No.6977315

All of "metroidvania" are bad. Only high skill action vania are good.

>> No.6977321

>>6977315
All castlevania are bad.
The series was never good.

>> No.6977325

>>6977321
You are wrong.

>> No.6977330

>>6977325
It's true play better action games like Ninja Gaiden or Ghosts 'n Goblins.

>> No.6977476

>>6977315
My nigga.
>>6977330
Gas yourself.

>> No.6977479

>>6977476
Castletrannies get the rope.

>> No.6977489
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6977489

>>6970292
It's been nearly 20 years, my friend. It's time to give it up. I didn't want to admit it either, but if Pac-Man was retro when the PS2 came out, Circle of the Moon is retro now. Because it's the same time difference.

>> No.6977495
File: 2.60 MB, 534x360, bonk.gif [View same] [iqdb] [saucenao] [google]
6977495

>>6977315
>>6977321
>>6977325
>>6977330
>>6977476
>>6977479

>> No.6978584

>>6974582
That fight is so fun.
https://www.youtube.com/watch?v=XCd1Pqf1ifk

>> No.6980639

bumpin and savin

>> No.6980952

>>6978584
Or you could just throw the cross like three times

>> No.6980978

>>6977489
I'm really looking forward to having Gears of War and Last of Us threads on /vr/.

>> No.6981192

>>6977489
I'm for gba posts but there's something to be said about impasses. Gen six aside from gba is about the same the newest gens but with more resolution. Shit's gay. Gba is retro but some things cannot be until they actually make full body vr or something. Gen 6ish onward is an impasse that hasn't been crossed yet. No point in even looking at gen 7ish onward due to this.

So yeah, the gen six retro tier gba isn't triggering.

>>6970292
kys alert and go bitch at the psxII threads instead

>> No.6981580

>>6970209
Finally someone understands that this is one of the best. Anybody that says this game sucks is stupid as shit

>> No.6982068

>>6976812
No, those are the people who want sprint to be removed and for the base walking speed to be increased

>> No.6982070

>>6970209
Why does 4chan hate Aria of Sorrow now? `Has it reached the point of being too popular to be allowed to like not or something?

>> No.6982170

>>6981580
But it sucks

>> No.6982283

>>6982070
contrarian faggots just like in the case of RE4 hate
they think their trash games REmake and Circle of the Nigger are good lol

>> No.6982320

>>6981580
It was the least popular one by far and IGA says it's non-canon because it's so shit it embarrassed him.

>> No.6982326

I feel bad as is the worst GBA Castlevania.

>> No.6982980

>>6982070
It has the same problems as the other IGA games in addition to soul farming being gay.

>> No.6983209

>>6981192
>kys alert and go bitch at the psxII threads instead
Don't worry faggot I already am

>> No.6983274

>>6982980
>s in addition to soul farming being gay.
Such shit taste

>> No.6983283

Circle of the Moon > Portrait of Ruin > Order of Ecclesia > Harmony of Dissonance > Aria of Sorrow > Dawn of Sorrow > Symphony of the Overrated

>> No.6983732
File: 118 KB, 394x600, tumblr_ptopu4boWQ1s8lfn3o1_400.jpg [View same] [iqdb] [saucenao] [google]
6983732

ACTION / CLASSIC:

>Castlevania (1986).
5/5, whip-action sim.
>Haunted Castle (1988).
3/5, me Simon, me whip.
>The Adventure (1989).
2/5, not an adventure.
>III: Dracula's Curse (1989).
5/5, muh synths [JP], paths, characters.
>Kid Dracula (1990 / 1993).
2/5, Symphony of the [Nin]toddler.
>Belmont's Revenge (1991).
2/5, revenge against piracy.
>IV: Super Castlevania (1991).
4/5, whip-action 360.
>Sharp x68000 / Chronicles (1993 / 2001).
4/5, whip-action remastered.
>Rondo of Blood (1993).
4/5, whip-anime.
>Bloodlines (1994).
4/5, whip-action turbo.
>Dracula X (1995).
3/5, [nin]Toddler of Blood.
>Legends (1997).
2/5, legendary-trash.
>Order of Shadows (2007).
1/5, Order of Lol.
>The Dracula X Chronicles (2007).
2/5, anime-demastered.
>Judgment (2008).
2/5, Shit Stone.
>The Adventure ReBirth (2009).
3/5, not an demaster.
>Harmony of Despair (2010).
2/5, whip-action co-op.
>Lords of Shadow: Mirror of Fate (2013).
2/5, whip-action shit.
>CR Pachinko (2015).
4/5, whip-slot.
>Bloodstained: Curse of the Moon (2018).
4'/5, Dracula's NuCurse! ['Zangetsu-only].
>Grimoire of Souls (2019).
2/5, textbook-CURSED.
>Bloodstained: Curse of the Moon 2 (2020).
3/5, Curse of the Co-op.


ADVENTURE / METROID:

>Vampire Killer (1986).
3/5, much rooms, such keys.
>II: Simon's Quest (1987).
2/5, cursed-town's lackey.
>Symphony of the Night (1997).
3/5, Symphony of the Grind.
>Circle of the Moon (2001).
3/5, Symphony-lite.
>Harmony of Dissonance (2002).
3/5, IGAshit.
>Aria of Sorrow (2003).
3/5, IGApolish.
>Dawn of Sorrow (2005).
3/5, IGAnime.
>Portrait of Ruin (2006).
3/5, Portables have Ruined.
>Order of Ecclesia (2008).
3/5, goth-waifu sim.
>Bloodstained: Ritual of the Night (2019).
3/5, Symphony of the COOM.


3DIMENSIONAL:

>Castlevania / Legacy of Darkness (1999).
2/5, Legacy of Polygons.
>Lament of Innocence (2003).
2/5, Devil May Bland.
>Curse of Darkness (2005).
2/5, Cursed Souls.
>Lords of Shadow (2010)
2/5, Lord of Shit.
>Lords of Shadow 2 (2014)
2/5, Lord of Shit 2.

>> No.6983773

>>6973809
>a format that can't have pit deaths.
Why not?

>> No.6983786

>>6974442
>aquaduct section with the switches is boring and tedious.
One of the first places I've actually found challenging and requiring thought

>> No.6985325

>>6970209
Am I supposed to have so few healing items? I'm nearly done with the entire game and it feels like they just expect me to grind for any remaining items against the same enemies over and over.

>> No.6985667

>>6985325
Pretty much, it really holds back with usable items, you can kinda grind for some basic potions if you're willing to put in the time (Antidotes are easy as fuck to grind, and there's some monsters which drop regular low tier Healing Potions which are fairly easy to grind too), but largely, you've just gotta try to deal with it. There's a lot of health boosts in the game, so you're kinda expected to use those for healing at times.

Late in the game, you can try to grind Legions for higher powered Healing Potions, but Legions are kind of nasty and can curse you, and in one way that makes it nice that you can get Uncurse Potions from them, yet at the same time this means less Healing Potion drops.

>> No.6985831

>>6974582
abuse crouch slide

>> No.6985835

>>6970209
I like it. Wouldn't say it's better than SOTN but it's underrated and needlessly shit on. If you're not playing on emulator with colour fixes and the double tap fix then you're doing it wrong though.

>> No.6985838

>>6983732
>tumblr
disregarded

>> No.6985839

>>6982070
Have a day off mate

>> No.6985886

>>6985835
>If you're not playing on emulator with colour fixes and the double tap fix then you're doing it wrong though
I don't see why either of these are necessary on emulator. I thought the whole point was that Circle is too "dark" on the shitty GBA screen, and they made its successors hideously colorful (just look at Dissonance) to compensate? Similarly, doubletap is easy on a proper gamepad.

>> No.6985887

>>6985838
>what is google images
Disgusting incel brainlet

>> No.6986137
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6986137

>>6985887
>doesn't know how to 4chan
Also nice /v/ thread yesterday you spamming nigger newfag. Go back.

>> No.6986143

>>6970209
nah, aria and dissonance are better.
ugly ass small sprites, basically no items just shirts, boring magic system.

>> No.6986286

>>6986143
>dissonance
ya blew it

>> No.6986409

>>6986286
Dissonance is pretty damn fun IMO, it apes Symphony a bunch, but it does it well enough for what it is, and it does its second castle better.

>> No.6986863

I truly pity you IGAtrannies for playing these games already despite their massive flaws:

>Symphony only got a difficulty rebalance in 2017
>Circle's card drops were fixed in 2020
>Harmony's hideous main sprite was fixed in 2020
>Dawn and Portrait got their disgusting anime portraits removed 2017-2020.
>Order got made less linear in 2017

Imagine already spoiling the game before these were fixed. So glad I dropped SOTN and never looked back when it was still insultingly easy.

>> No.6986932

>>6971297
It plays more like an open-map Classic Castlevania. It's not just that there's a whip (Juste, Julius, and Jonathan play like SotN Alucard too), it's the jump physics, the difficulty, level design. The timing of the thing is different, it just feels more like the classic games.

>> No.6987174

>>6970209
>Worst parts of classic and metroidvania: the game

>> No.6987176

Weren't these devs the same ones assigned to the N64 entry? Why would they give that to the "B-team" and the "A-team" does the easier 2D project???

>most melodic and clear music of the bunch
>actual classic feel in terms of you having to think how to clear a lot of the sections (e.g. using enemies as platforms), while still being pretty easy
>whip spin, sprinting, double jump, wall jump, etc amount to the most satisfying moveset since Castlevania IV

Easily as good as the "best" Igavanias, if not better. Just compare it to Harmony of Dissonance and how ugly and noisey that game was.

>> No.6987196

>>6987174
Do you actually love the classic games though?

>> No.6987202

>>6987196
Yeah, 1 and 3 are the only ones I go back to though, I can't get into the later ones

>> No.6987228

>>6987202
So what are the worst parts they included? And the best they omitted?

>> No.6987247

>>6987228
The first time going through an area is a bit like classic but with way less enemy variety, enemies drop items like in metroidvania but without the equipment that changes the way your attacks work, I find the game pretty boring

>> No.6987263

>>6987247
>enemies drop items like in metroidvania but without the equipment that changes the way your attacks work
They drop the DSS magic cards. Why don't they count?

>> No.6987272

>>6987263
There are few of them, some of them are almost impossible to get without a guide and while you can find or buy weapons on the other metroidvanias most DSS cards need you to grind a specific kind of enemy.
The castle is very samey too

>> No.6987328

>>6986863
Why are classicucks so insecure?

>> No.6987437
File: 13 KB, 240x160, using the most powerful spells in the game against the lowest level trash mobs.png [View same] [iqdb] [saucenao] [google]
6987437

>>6987263
Most of them drop pretty seldom, you get like a couple which are almost handed to you, but you can easily miss 80% or 90% of them if you don't go grinding for them.
Some of them are fairly useful (like the circling fireballs/iceballs), a lot are pretty fucking dubious (such as slowly gaining experience from exploring the map), some are largely redundant (there's a fire whip and a fire sword, etc), and the game will not explain to you how they are used, so without a guide or a lot of experimentation, you may straight up not figure out what some combinations of cards actually do; while the early stuff like the Mercury, Jupiter, and Mars card is really straight forward, stuff like Neptune or Pluto is obtuse.

The game is also very stingy with item drops, and items are of pretty limited use, again you could easily miss a lot of stuff without going through the effort of grinding for them.
Overall, Circle Of The Moon feels like a reaction to Symphony Of The Night's reckless excess of powerful and useful items, by giving you far weaker equipment and far less drops.

If you wanted to you could plain not use the cards at all, and that's doable, there's even an unlockable gamemode for that I think, and you could probably ignore using items if you wanted to as well, because the help they provide is actually pretty modest. The very best equipment in the game requires you to go through a long-ass challenge arena that basically doesn't let you use magic (constantly drains your MP bar very fast), and the reward you get is kind of meh, unless you had the luck to find one of the rare cards in there, which can be fairly powerful.

I couldn't say if you would actually like Circle Of The Moon if what you really prefer is Classicvania, but it's by far the least Iga of the Metroidvanias.

>> No.6987642

>>6987437
Playing this game gave me renewed appreciation for SoTN, which although is almost all positive feedback no negative feedback which can almost make the game feel inconsequential, at least remembers to put something in the corners of the map when you go there, and there's something to be said for that. People feel dissatisfied with CoTM at times because it's difficulty or reward curve doesn't correlate at all with player actions, but with completely randomized drops that don't correlate with the player's performance or how meticulously they explored the map. It's one of those games that gives you a refresher on "video games 101" concepts like having rewards for performing certain actions, even if the player might not need it or might make the game even easier. It might not be reinventing the wheel to follow something like that, but there's reason nearly every single game from every single genre still does that, even if it's routine. Without any positive feedback, playing the game can feel like a crapshoot and they can feel either under powered or over powered and with neither correlating with anything the player did while playing the game, which can produce a sensation of meaninglessness. SoTN at least gets feedback and engagement right when you play that game, even though they overshot on the power curve of rewards.

>> No.6987662

>>6987642
I see what you mean, but I'll also say that I do still find COTM to be an enjoyable game, in some ways the heavy restraint makes it a good counterpart to SOTN's reckless excess.

>> No.6988659

aria or harmony next? just beat cotm

>> No.6988785

>>6983773
unless you go for a lives system, there's no point.

>> No.6988790
File: 21 KB, 480x360, images (51).jpg [View same] [iqdb] [saucenao] [google]
6988790

>>6973821
nah, i think is opposite, while the field of view is the gba resolution (240x160), the "box room" format seems to be framed at a more standard NES/SNES dimensions, which along the smaller sprites makes the areas felt gigantic, i noticed this during rooms where you move only fron leftt to right, some of em when you jump you get more view area with the camera following you.

By contrast, HoD restrains the "square room area" to the gba screen with a few pixels extra vertically, making the areas more crammed, plus HoD castle was smaller, now Aria pretty much become the middleground.

>> No.6988809

>>6988659
harmony gets so much hate anyways, its a flawed experiment, but play it before aria, also play it with the pocketron shaders on retroarch to fix the ugly washed out colors.

>> No.6988812

>>6986863
It's okay to enjoy flawed games, anon.

>> No.6988898

>>6988785
How is it any different from getting killed by an enemy?

>> No.6988904

>>6988809
>pocketron shaders on retroarch to fix the ugly washed out colors.
Imagine not reading the thread >>6986863

>> No.6989025

>>6974663
>Ecclesia
I don't think that's a legitimate Metroidvania.
Same how Gegege no Kitarou GBA is based on HoD's engine but is a level-based platformer and all the non linearity is minimal to just finding a key for a door.

Eclessia has shit level design. You maybe revisit two water based areas once for a linear above water linear corridor, and once more for a branching underwater section.
It has one of the best movesets and challenge in the entire series... It was nice to see Bloodstained take advantage of it.

>>6974729
Dawn of Sorrow's romhack bugfix for the Luck Stat is a must, challenge be damned. The only viable way to grind rarer souls is the Soul Eater Ring, which is the only real way now to increase soul capture changes. But that requires some serious grinding for money (getting some low level enemy drops that are specific weapons that of course is tedious because Luck is bugged, combine them with Yoko, sell them to Hammer, repeat for half an hour, get the Soul Eater Ring that offers like 10% chance for rarer drops... )

The romhack multiplies the infinitesimal fixed Luck stat by the level and makes it actually useful. Final Fantasy 6 had similar bugs fixed with Android ports

>Hard Mode
Solid recommendation. For Aria and Dawn the hard mode has exclusive extra enemy layouts that are quite interesting.

>> No.6989136

>>6987437
>I couldn't say if you would actually like Circle Of The Moon if what you really prefer is Classicvania, but it's by far the least Iga of the Metroidvanias
Because IGA didn't make it at all.

>> No.6989163

>>6989025
Ecclesia is more like Simon's Quest than SotN.

>> No.6989321

>>6989025
I hate how Hard Mode needs unlocked in the games following Harmony

>> No.6989715

>>6970209
>and the only one to surpass Symphony of the Night?
None of these games come anywhere close to the overall quality of SOTN. You can nitpick your "gameplays" and "level design" retardations all you want, but everything from Alucard's animations, to symphonic music that doesn't sound like a distorted mess, to the stunning boss ideas is just on another level. To top it all off, it has the best fan difficulty mod of the lot. It truly makes you wonder how far the budgets were cut for the successive games. In general it seems to be Iga fanboys that put their personal favorites first, but everyone else recognises SOTN as the GOAT.

>> No.6989738

>>6989715
I guess there is the obvious hardware downgrade too, which also hurt the sequels. Ritual of the Night is really the first proper sequel on a technical level.

>> No.6989880
File: 60 KB, 480x320, harmony.jpg [View same] [iqdb] [saucenao] [google]
6989880

>>6988809
>>6988904
The colors aren't washed out, they're highly saturated, and you should play it with those colors, because it's part of what makes the game interesting.
I like the visual a lot, because the bright colors and the stark contrast really makes it feel like old Giallo films such as Suspiria. It also makes you appreciate how Aria looks different from it.

>> No.6989925

>>6989880
Don't you realize it was way less bright on the GBA, and also an overkill reaction to people complaining Circle was "dark"? Both these things would be good evidence you should desaturate it slightly for a modern screen.

And you're emulating on a modern screen probably? You should be adding CRT-like effects to limit the damage anyway, why not reduce the color at the same time?

But no, you think your wretched "retro" appreciation is faithful to the games. I swear, most of this board would have trashed all these games if they had been as old then as they are now. Bunch of jaded fucks with an inverted sense for what's good.

>> No.6990058

>>6989925
I only ever played it on my GBA SP, and much later on with emulator.
I did play COTM on a regular GBA and it was difficult to see the screen, with the GBA SP, I didn't want to go back to that, I far prefer being able to see what I'm doing.

Even if the stark colors weren't really an aesthetic choice, and more a compromise, it's how I remember the game, and how I like it.

>You should be adding CRT-like effects to limit the damage anyway
Honestly never cared much for CRT screens, even back when they were common. Also the GBA was never a CRT display so it's nonsensical to me to try to make it display like one (though I guess you could have been using it with the GameCube).

>> No.6990068

>>6990058
>the GBA was never a CRT display
Yes, but it was still SD, and all of its games and their art styles were derivative of existing games which did target those screens.

>> No.6990101

>>6990068
I never cared about things like that, I prefer crystal clear pixels to the old fuzzy TVs I grew up playing NES on, same reason I don't play games with smudge/smear filters if I have the option to.