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/vr/ - Retro Games


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File: 1.44 MB, 1400x1400, SJT_Saturn_JP_Box_Front.jpg [View same] [iqdb] [saucenao] [google]
6961449 No.6961449 [Reply] [Original]

Is this the best 2D action game of the 5th generation?

>> No.6961473
File: 102 KB, 453x640, gga.jpg [View same] [iqdb] [saucenao] [google]
6961473

>>6961449
No, this is.

>> No.6961478

The other Japanese game with hieroglyphics was better than this.

>> No.6961562

>>6961473
Pretty good but unforuntately 30fps and only half action

>> No.6961573

>>6961478
Game is Taroumaru

>> No.6961593
File: 91 KB, 576x444, gga-6.jpg [View same] [iqdb] [saucenao] [google]
6961593

>>6961562
Talking about fps in retro games seems disingenuous, I honestly don't see how that affects the game at all. Maybe if it was a multiplat and the devs actually developed with 60fps in mind and there was a port with 30fps, but as it stands, the devs made it with 30fps in mind and there's not any problem with that.
Also I agree with that anon, GGA has some of the best levels in Goemon games (period), and it's the most challenging Goemon game, as well.
Taromaru is great too, though. It would be up there as one of the best 5 or so for me.

>> No.6961614

>>6961593
>Talking about fps in retro games seems disingenuous
No? 2D games are 60, sometimes have slowdown. That's true for even modern games on the greatest of PCs, sometimes they drop frames. GGA is designed for 30fps and it shows, it's a slower paced game but satisfies a very different itch with its platforming, passable action (really none of the fights are anything special in terms of design or scenario.) It's not meant to be in the same genre. It's not an action game first and foremost, it's occupying itself with a lot more. I wouldn't compare the game beyond how intimate they are with the same setting and references.

>> No.6961667
File: 151 KB, 320x240, goemon-4.png [View same] [iqdb] [saucenao] [google]
6961667

>>6961614
I mean using the "fps" argument (which started mostly as a way to console/system war during 7th gen onwards, before that people used other arguments to console war). Of course I know fps was always a thing, there's also 3D games at 60fps, but what I mean is that using "uh, excuse me, this game is 30fps, therefore, it can't be as good" sounds like a disingenuous excuse.
GGA is precisely full of action, it's the most Castlevania-y Goemon game of them all, and it has a lot of interesting boss fights, and great levels full of challenge.
I agree it's way more focused on platforming than Taromaru though, but damn... have you actually played GGA? the night time levels are full of enemies popping up everywhere trying to rape you. It's definitely an action-platformer similar to Castlevania. The platforming itself is also pretty hectic and not slow-paced at all. I mean, it's not Sonic the hedgehog, but neither is Taromaru.

>> No.6961706

>>6961667
30fps isn't being used as an attack, you could have asked what I meant instead of jumping through a series of conclusions and bringing in the 7th gen for some reason. I've literally written articles about Goemon's Great Adventure's level design for a now defunct website, I'm well aware of its strengths, my favorite level being frog mountain thanks to a partially unintended exploit which eliminates backtracking.

30fps limits the speed at which the game can throw things at you, as your window of timing has half of many frames. This is just a natural limitation of designing games for 30fps. GGA is still a great game regardless of this, but as an action game it simply can't do as much or throw as much at the player. Its pace is more in line with Ocarina of Time than an action focused game like mega man X4 or Psychic Killer.

>> No.6961720

>>6961706
Would love to read your articles on it. Is the defunct website on archive.org?
I think I understand what you mean but again, I remember things like the underworld levels at night time (or even the first levels at night time) which constantly throw enemies at you, and can't agree with you that GGA isn't an action game, and still think the fps thing is an excuse... 60fps make the games look more fluid, but as long as the developers are competent (and the Goemon Team sure were), it does not interfere with gameplay.

>> No.6961728

>>6961706
>I've literally written articles about...
Opinion swiftly discarded.

>> No.6961731

>>6961720
No, looks like it wasn't archived. In short it was praise of the pacing and coherency of the level design, highlighting levels like frog mountain, ryugu castle and edo castle as escalating challenges, flow and direction. The developers were definitely aware of the limitations of a lower framerate. It's probably one of the key factors for MNSG being the kind of game it is while the PS1 games either ran at or targeted 60fps.

I think GGA is the best game on the N64, but it's not as tight an action game as some others of the time. It's a more varied and lengthier experience than a 2-3 hour action game like Mega Man X4 or Strider 2.

>> No.6961736

>>6961731
>The developers were definitely aware of the limitations of a lower framerate
Talking directly from your ass.

>> No.6961737

>>6961736
It is implicit in the games design having less enemies present and more focused platforming sequences with less noise in the signal.

>> No.6961739

>>6961737
>less noise in the signal.
I know you think you're that potato farmer you collected this term from but you aren't.

>> No.6961740

>>6961739
I take it you haven't played the other Goemon games

>> No.6961752

>>6961740
I've played the N64 games and the first SNES game. I don't even see how that's relevant. I'm just telling you that you have absolutely zero evidence of any kind that the developers in question designed their games around the framerate.

>> No.6961753

>>6961752
They even made the towns with no hostiles. It's a slower paced game, as such not as good an action game.

>> No.6961756

>>6961753
Grinding enemies in the towns in Goemon one was shit. Blatant padding, they were right to drop that crap.

>> No.6961778

>>6961667
>have you actually played GGA?

Yes, which is why I think its funny to describe it as "30 fps", when it drops frames constantly. Locked 30 fps is tolerable in a polygon game, but Goemon is definitely not even close to locked. I think it is a great game, by the way, but the framerate is bad and can actually cause problems by fucking with your timing.

>> No.6961883
File: 111 KB, 1000x845, gga5.jpg [View same] [iqdb] [saucenao] [google]
6961883

>>6961778
Can you provide video evidence? Or pinpoint anything specifically that I can experience myself?
I've played the game several times and I don't remember any issues.
Also, very strange that the site wasn't archived, most sites get archived on archive.org.

>> No.6962003

>hardest Goemon game
>not Shin Sedai
those impact fights were brutal

>> No.6962186

30fps does not provide a satisfying gaming experience. If you dispute this you arent in it for the games. You are in it because you love to argue.

>> No.6962195

>>6962186
Bro everyone loves Ocarina of Time even though that's 20fps. Your argument is bullshit.

>> No.6962201

>>6961883
I don't have a capture card and frame analysis tools hooked up to my N64, so no. I can definitely tell when a game is chugging, especially on the N64 where that is literally every game that isn't F-Zero. Great Adventure sure runs a hell of a lot better than Mystical Ninja, though, which is sub 20.

>> No.6962230

>>6962201
But for example, do you remember when the framerate was a problem to you? Any specific boss or level? because I played the game several times and I never had any kind of issue regarding performance/lag or anything of the sort.
Yeah MNSG is a real 3D game so the lower framerate is actually noticeable on the open areas, but I don't remember any noticeable framedrops on GGA.
Still thinking it's weird that site you claim to have written for wasn't archived btw.

>> No.6962239

>>6962186
Panzer Dragoon Zwei is 30fps (maybe even less) and it's a fantastic game.
You're not in it for the games, and you're not in it for the arguments either, you're here to shitpost.

>> No.6962282

The real problem with GGA is the shitty hitboxes. It's almost Dave Perry-tier.

>> No.6962293

>>6962282
I didn't notice any hitbox issue, LMAO at you thinking it's anything close at Perry-tier, this is Goemon Team and Konami in their peak.
But, I will say that the based Goemon pipe is very short ranged, the game is very punishing if you lose the level 2 or level 3 pipe upgrades.
Which actually adds to the challenge so it's actually fine by me.

>> No.6962298

I'm pretty tired from goemon-fags, but PC-fags with their fps faggotry is even worse.
And when it two in one it's becomes a disaster.

>> No.6962301

>>6961449
it's awful and you know it. stop memeing shit because of its price

>> No.6962303

>>6962298
I doubt it's a PC fag, it's probably just some guy who resents GGA being on N64, see this post:
>>6962201
He's trying his hardest to bash the N64 while not being too obvious about it, calling GGA a good game but nitpicking shit that literally aren't issues at all. Also the attempt at claiming GGA isn't an action game.
Certain posters having hateboners for the N64 isn't anything new around here.

>> No.6962307

>>6962303
>I doubt it's a PC fag, it's probably just some guy who resents GGA being on N64, see this post:
Like someone said, fps only became a factor recently and everyone knows it comes from 8th gen. It's some stupid PC-fag underage and nothing more.

>> No.6962308

>>6962282
We already have PC-fag here, but now we also got a DaS-fag.

>> No.6962309

>>6962307
I'm betting more on console warrior nitpicking stuff to criticize a legit great game and possibly best side-scroller action game of 5th gen.
And yeah frames per second don't really mean much, there's countless shit games that run at 60fps.
If anon can provide some evidence of it being an actual issue on GGA (with proper examples, not just "uuuh if you can't notice it, then you're bad at games!" bait), then we can continue the discussion, for now, I'm thinking he's just some guy who dislikes the N64.

>> No.6962310

>>6962309
And I think he couldn't care less for N64, because he's just PC-fag. And he first heard about Goemon only here because of all the faggotry for it here.
Console-bros don't care about fps, they play with what they have and adapt, because that's what was originally intended to be.

>> No.6962337

>>6962310
>because that's what was originally intended to be.
and because they have no standards. LMAO.

>> No.6962341

>>6962293
>this is Goemon Team and Konami in their peak.

As if that means anything. Look up Gradius III and how awful its hitboxes are.

>> No.6962342

>>6962337
LMAO this. Fuckn consoleplebs, they've been holding back the entire industry since day 1 with their shitty consoles.
Spectrum>NES

>> No.6962373

>>6962337
At least they have games.

>> No.6962374

>>6962373
Spectrum has thousands of games.

>> No.6962692

>>6962374
And only one of them is semi-playable (Elite)

>> No.6963021
File: 2.89 MB, 512x366, PsychicKillerTaromaru.webm [View same] [iqdb] [saucenao] [google]
6963021

>>6962301
What part did you struggle with anon? It's ok we're all anonymous here.

>> No.6963038
File: 2.42 MB, 2484x1748, Taroumaru01.jpg [View same] [iqdb] [saucenao] [google]
6963038

It's a neat game but not amazing.

>> No.6963069

>>6962310
Retro PC games never ran at 60 fps. That was the whole appeal of consoles; the games were faster paced and more intense. That's why the 5th gen on console was such a slog and unpleasant. But no, I like the N64 and I like Goemon. Great Adventure, at least. Mystical Ninja gets tiresome after a while.

>> No.6963083

>>6962342
lol @ ur shitty speccy

>> No.6963335

>>6961449
>>6961473
Adventures of Ralph-kun > *

>> No.6964017

>>6963335
eh. Not better than Goemon or Taromaru.