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/vr/ - Retro Games


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File: 110 KB, 1158x1050, filters.png [View same] [iqdb] [saucenao] [google]
6959595 No.6959595 [Reply] [Original]

>> No.6959609

>>6959595
it looks terrible

>> No.6959638

>>6959609
I kinda like it, but I wonder if that isn't "cheating" since you're not playing as the developers intended. Little autism of mine.

>> No.6960027
File: 1.39 MB, 1920x1440, 1590341510416.gif [View same] [iqdb] [saucenao] [google]
6960027

>>6959595
CRT shaders are mandatory for sprite based games imo, but blur ones make things look worse. 3D games don't need them. You just need filters to smooth out some of those jaggy pixels.

>> No.6960028

>>6960027
Depends. On a smaller screen such as a portable device, raw pixels is fine even if the screen is still actually scaling the image.

>> No.6960129

>>6960027
But that's not how it looks on my CRT. Scanlines typically aren't visible unless your face up against the screen. And most consumer CRTs don't even have such defined scanlines.

>> No.6960158

>>6959595
looks amazing specially this blur filter reminds me of crayons gives these old games so much character

>> No.6960169

>>6959638
Finish it the original way and than go back and do it with filters.

>> No.6960220
File: 9 KB, 380x385, 981273916512.jpg [View same] [iqdb] [saucenao] [google]
6960220

I'm not even that much of a /vr/ autist and I still think filters look fucking awful. NES games are supposed to have sharp pixels, not this blurry mess of "filter" that makes everything look like a smudged oil painting.

>> No.6960223

>>6960027
using a game entirely comprised of prerendered 3D graphics is kind of a bad example anon

>> No.6960248

>>6960129
All brands of CRTs are different. My Toshiba I can see the scanlines sitting across the room. It's jarring at first after being on HD for so long but I get used to it within an hour.

>> No.6960297
File: 1.87 MB, 1920x1440, 1590341409163.gif [View same] [iqdb] [saucenao] [google]
6960297

>>6960223
It's still just dots on a screen, but take this instead then

>> No.6960315

>>6960027
OP here. I originally saw CRT Shaders as some bad meme made by nostalgia fags, but holy shit, it really does make a difference.

>> No.6960326

Talking about filters.
I wish there was a team who just did that.
Re-made all the classics in a professional style.

How hard is it to do? And how long does it take?

>> No.6960378
File: 2.21 MB, 1920x1440, 1590341575571.gif [View same] [iqdb] [saucenao] [google]
6960378

>> No.6960615

>>6960027
>>6960297
>>6960378
what shader?

>> No.6960715

4 point interpolation is acceptable, and probably looks most like a CRT. You think 7:8 looks better? I don't, but ok. Few games designed with this is mind. Everything else looks like absolute shit.

>> No.6960719

>>6960615
Not my pics but I think an anon said in a previous thread it's crt-royale-xm29plus

>> No.6960884
File: 57 KB, 1920x1080, screenshot-2020-10-05_23:06:30.png [View same] [iqdb] [saucenao] [google]
6960884

>>6959595
I've been playing Otaku no Seiza with a filter like that and I think it looks okay on an NES game like that. For most 16 Bit era games I think no filter at all is fine and for SNES games it's more important how you scale them instead.
I have a 1920x1080 resolution monitor and scaling SNES games to 1.333 aspect ratio either produces scaling artifacts in full screen or has to be scaled to a tiny portion of the screen. I set up mednafen to scale dots to 6x5 pixel size resulting in a 1.3714 aspect ratio with a few lines on top and bottom getting cut off but most games on SNES account for overscan so it's fine.

>> No.6961867

>>6959595
Varies from game to game, but anything set over x2 is getting greedy.

>> No.6961890

>>6960027
>just pink my shit up senpai

>> No.6961896
File: 429 KB, 1280x960, Screenshot_20190309_123335.png [View same] [iqdb] [saucenao] [google]
6961896

>>6959595

>> No.6962893
File: 193 KB, 619x597, lookingood.jpg [View same] [iqdb] [saucenao] [google]
6962893

>> No.6963629
File: 644 KB, 1755x1440, Wizardry - Proving Grounds of the Mad Overlord 1.gif [View same] [iqdb] [saucenao] [google]
6963629

>>6959595
CRT shaders in retroarch are amazing. Check CRT royale ntsc svideo and component for TV feeling. xm29 plus preset is easy for eyes.

>> No.6963662
File: 1.09 MB, 1528x3088, 1454267805047.jpg [View same] [iqdb] [saucenao] [google]
6963662

Developers made their sprites with scanlines in mind, knowing they would add to the shading. A lot of the aesthetic is lost if you play it purely raw on an HD screen.

>> No.6963745
File: 37 KB, 600x600, 1067046.jpg [View same] [iqdb] [saucenao] [google]
6963745

>itt

>> No.6963790

>>6963629
At minimum you need to reduce the blur pass to something sensible like X5, and set the diffusion to either 0 or 0.01. Stock royale smears vaseline all over bright spots to simulate bloom, and it looks really bad on a black background.
>>6963662
>Developers made their sprites with scanlines in mind
Doubtful, since no common consumer TVs had those chunky PVM style scanlines.

>> No.6963802

>>6963662
that game looks more like terminator 4 than predator

>> No.6965076

>>6960378
holy shit This looks fantastic

>> No.6965261

>>6961890
Yeah, I noticed that too, wtf? Anyone know how to make the color balance on that filter look more normal? It's too warm.

>> No.6965365

>>6959595
A modest CRT/scanline filter can go a long way in making older games look good, but that's about it.

>> No.6965368

>>6960027
Even this shader goes too far. Scanlines shouldn't be that obtrusive. It still looks better than the default, though.

>> No.6965832

>>6962893
the only answer

>> No.6965847

>>6959595
You're beating the dead horse. Lets drop our panties for idiotic ugly-ass filters of the 2020s that blind people see no problems with: machine upscales done by a neural network.

>> No.6966431

>>6959595
https://www.youtube.com/watch?v=iYnliHrcQyo

>> No.6966935

For me, it's CRT filters without the blur. They help me appreciate the individual pixels more.
Retro games are so beautiful, but it just takes a little extra to get it to pop

>> No.6966979

>>6963662
What game is this? Thanks in advance.

>> No.6966982

>>6966979
SuperContraonarcade

>> No.6966984

>>6966979
One of the Contras in arcade, probably Super C. While the cinematics look sick, the games play better on NES.

>> No.6967067
File: 375 KB, 540x463, 4k filters.png [View same] [iqdb] [saucenao] [google]
6967067

>>6966935
>CRT filters without the blur
Which filters?