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/vr/ - Retro Games


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File: 124 KB, 500x638, Quake box art.jpg [View same] [iqdb] [saucenao] [google]
6950164 No.6950164 [Reply] [Original]

Why wasn't this game more popular?
I remember reading reviews when it came out and people generally didn't like it. A lot of fans were disappointed because it just felt like "doom 3" and nothing more.
IMO it's the best id game. Such great atmosphere. I really hate how they hijacked the name and made generic space marine fps in Quake 2. Franchise was ruined from that.

>> No.6950175

I'm sure you know by now but Quake 2 was an unrelated project they slapped the Quake name and story
As for Quake 1, casual play is pretty poopy, the game only really shines in speedrun and multiplayer.

>> No.6950189

>>6950175
>the game only really shines in speedrun and multiplayer
laughs in arcane dimensions

>> No.6950204

so bulletspongey they had to add a triplebarrel shotgun and quadruple machinegun

>> No.6950207 [DELETED] 

>>6950164
Doomniggers hate shit taste

>> No.6950213

>>6950175
yeah that's what I'm saying, they should have just called it generic space marine fps instead of slapping 2 on Quake.
Are there any good sequels to the original quake like in homebrew or total conversions?

>> No.6950214

It was insanely popular. I don't know anyone who didn't fully upgrade their computers when this came out. People were really jazzed about Trent doing the soundtrack too.

>> No.6950217

>>6950204
this, the gunplay fucking sucks

>> No.6950223

it's literally better than Doom.

>> No.6950232

>>6950204
actually the triple shotgun was ad only but my point remains

>> No.6950252

Filtered

>> No.6950260

>>6950204
I replayed it recently and didn't find it very bullet spongy. Maybe those big lightning faggots, but nothing else really.

>> No.6950272

>>6950164
Quake has some of the best level designs in any TRULY 3d shooter. And the fact that this entire engine could be ran in software mode is more proof that Carmack is an absolute genius.

Too bad there's really only 1 boss in the episodes. It seems like they kind of ran out of time and had they made every episode like the freeware it would have been much more popular.

>> No.6950297

If you haven't played Arcane Dimensions you didn't really play Quake.

>> No.6950334
File: 1.61 MB, 2978x2393, truthaboutquake.jpg [View same] [iqdb] [saucenao] [google]
6950334

Quake was subjected to some harsh criticism when it came out. Considered nothing more than a glorified tech demo, a dumbed down 3D version of Doom, with the most basic stuff like the map and the fucking USE key removed. But the multiplayer made it up for the game's shortcomings, there was nothing like it at the time, some top players became pros and official championships were organized, it was the birth of esports.
It also came with robust modding possibilities, leading to a huge number of fan maps and mods and source ports. Although it never did (and never will) reach the popularity or dedication of Doom, map sets like Arcane Dimensions exist as a testament of the game's possibilities.
Also, of course, the technology itself, the Quake engine and derivatives from it are the basis of an uncountable number of titles, from Half-Life to Call of Duty.

>> No.6950339

>>6950334
People who got started modding doom just did it once or twice then shot up a school or something, people who got started modding quake now work in the industry and use quake as a portfolio of their design chops and technical knowledge

>> No.6950347

>>6950297
>>6950189
zoom zoom

>> No.6950350

>>6950339
Of course, hence the huge number of games using the Quake engine. The higher complexity AND the fact it was 3D weighed on its favor. Meanwhile, Doom was a technological dead-end.

>> No.6950352

it was cool. but the emo music from reznor kinda did no favors for this bland castle shooter with demons in it. the techno gore aspect of doom and its hard rock soundtrack helped it a lot. also, yeah the enemies are sponges. they are also not very interesting at all.

>> No.6950353

>>6950347
>t. filtered by Forgotten Sepulcher

How it feels living without a brain?

>> No.6950357

>>6950352
Quake has music?

>> No.6950358

>>6950347
Once again proving that low IQ contrarians on this board have never played any of the games in question.

>> No.6950794

>>6950204
Quake is bullet-spongey because enemies take 2 hits to kill instead of 1 now? Fuck off and go back to Doom, retard.

>> No.6950801

>>6950334
>with the most basic stuff like the map
The automap in Doom sucks and because Quake's level design is so great you would rarely ever actually need to use it.
>and the fucking USE key removed
Unnecessary.

>> No.6950818

>>6950334
>Half-Life [was developed] using the Quake II engine
I'm like 99% sure it was GLDSrc which is based on Quake 1

>> No.6950994

>>6950164
>Why wasn't this game more popular?
What are you smoking? It was extremely popular. The reviews for PC were mainly positive. It's true that many reviews and players criticized it, and in many respect they were right, but the game was a big success, even without taking into account the huge influence it has had.

>> No.6951020

>>6950164
Quake was literally the biggest game out there for years until the sequel came around.

>> No.6951024

>>6950347
I have literally been playing Quake since release day and Arcane Dimension's is some good stuff.

>> No.6951419

>>>/v/527067034

I made a thread on /v/ to discuss recent/modern games that require more skill, old /v/ used to have a lot of elitism and talked about great games, but mods made sure to kill all that sending people to containment boards like /vr/ and /vg/, maybe we can reclaim our home on the internet a bit by having a no casuals thread always on /v/.

Thought this might interest quake people

>> No.6951472

>>6950164
>I remember reading reviews when it came out and people generally didn't like it
Post reviews. I wasn't tuned into gaming journalism at the time, so I only heard about it from friends and family, and it was absurdly popular.

>> No.6951534

>>6950347
retard; do you think more than 3 zoomies max know what arcane dimensions is?

>> No.6951560

>>6950357
you need to download the songs and then get them working in your sourceport. in dark places it's as easy as dragging and dropping to a folder. they aren't dynamic, just looping in the background, but definitely essential for the atmosphere

>> No.6951574

>>6950164
I prefer Quake II
>soundtrack rocks again instead of being mainly ambient
>super shotgun and bfg are back
>enemies are cool
>can see other soldiers being tortured/transformed
Don't get me wrong I like the first quake. But I prefer II

>> No.6951580

I was just a wee lad when this was new but I couldn’t go 5 minutes without hearing about it.

>> No.6951768
File: 46 KB, 460x215, 1567949098201.jpg [View same] [iqdb] [saucenao] [google]
6951768

>>6950164
>Why wasn't this game more popular?
Because it was overshadowed by its sequel and memoryholed by Half-Life.

>> No.6951776

>>6951768
Half Life suxx

>> No.6952028

>>6950164
It was hugely popular, what are you talking about you faggot?

>>6950204
Or maybe learn the game, the shotguns don't overpenetrate dying enemies like in Doom, the base shotgun also being your pistol tier weapon for what it matters, but you aren't fighting as many enemies at once so it's irrelevant.
The Shambler also takes half damage from rockets and grenades, so don't fucking waste them on him, instead use your nailguns and Thunderbolt, nevermind that the game gives you lots and lots of Quad Damage powerups to exploit.

There's also no triple barreled shotgun in the original Quake.

>>6950214
Also this, Quake was one of the biggest driving forces in popularizing hardware for 3D Acceleration, the market exploded with the release of GLQuake. You would have to be a completely ignorant retard to think it wasn't highly popular.

>> No.6952030

>>6950347
Yes, zoomer, Arcane Dimensions is the cream of the crop when it comes to classic Quake content.

>> No.6952036

>>6950339
Dario Casali and Milo Casali got their start doing levels for Doom, and they would go on to do the level design for series like Unreal and Half-Life.

>>6950334
Considering the fact that Half-Life was built on a licensed Quake engine, acquired before Quake 2 was released, I think the account you're showing is full of shit and should be disregarded.

>> No.6952038

>>6950818
Correct.

>> No.6952043

>>6951776
Your mama sucks cocks in hell

>> No.6952056

>>6951768
>Because it was overshadowed by its sequel
lmao

>> No.6952085

>>6950223
Anon that's just plain wrong and you know it

>> No.6952263

>>6952036
>Considering the fact that Half-Life was built on a licensed Quake engine, acquired before Quake 2 was released, I think the account you're showing is full of shit and should be disregarded.
That guy is a retard who has been pulling out that image and saying it proves Quake was a "tech demo" for years.

"The skill of game design is, so to speak, invisible".... look how shitty that writing is, not to mention I doubt anyone assumes it's easy to design a game. I did a little digging on this effectively self-published book and apart from the obligatory 5 star fake reviews I found this:

"I was so disappointed by this book that I looked up the authors. It turns out neither of them has ever designed a game! Ernest Adams has *tried* to design a couple of games - but they were both cancelled."

lol, I mean it would be obvious the guy posting this trash never made game but even the authors themselves didn't.

>> No.6952264

So yeah it wasn't a tech demo, it was an awesome finished and polished game, much more complete than a lot of games released at the time. I'm not sure any game released at that time had the same amount of polish and completion as Quake 1 has. Secrets, incredibly well designed levels, and everything. I'm guessing that the writers literally made that up on the spot.

>> No.6952356
File: 97 KB, 645x729, 1526148658458.png [View same] [iqdb] [saucenao] [google]
6952356

>>6952264
>it wasn't a tech demo because I say so

>> No.6952367
File: 75 KB, 1123x785, ding ding.jpg [View same] [iqdb] [saucenao] [google]
6952367

>it was a techdemo because I say so

>> No.6952375
File: 64 KB, 200x200, 1479654462045.png [View same] [iqdb] [saucenao] [google]
6952375

>>6952367
>No u reply
Like clockwork
Zoomer detected

>> No.6952381

>>6952375
You weren't even alive when Quake was released.

>> No.6952386

>>6952381
>no u
The zoomer doubles down on his sperging. Your lot really cannot help it but act like retarded crybabies, can you?

>> No.6952389

>>6952386
All you have in argument that Quake is apparently not a real game and just a tech demo is just you stating that it is. Meanwhile as someone who was around when it came out, it was mindblowing and practically drove the adoption of graphics cards specifically so people could play it beyond the software mode.

>> No.6952407

>>6951768
>overshadowed by its sequel
Nobody talks about quake 2, except to point out how shit it is.

>> No.6952448

>>6952389
>the zoomer thinks that "tech demo" and "game" are mutually exclusive terms
And that's why you're retarded

>> No.6952473

>>6952407
Right, especially the single player. Any quake 2 fans actually left only care about its multiplayer because they like technical things about it like the grapple. The goes against his apparent idea that multiplayer isn't really an actual game as he farcically states that Quake 3 Arena is "back to the technology demo" and "let to third parties .... to take the technology and make a game of it".

The author of this book obviously hasn't a fucking clue and has almost never played these games but read somewhere that they tried to make Quake 2 have a plot so he thought that was a full game, then he heard that quake 3 was multiplayer only so it's a "tech demo". Nobody who has played these games or interacted with others online playing them would ever think anything like this. He's literally just making it up as he goes along, it's all garbage.

>> No.6952493

But it *was* popular, OP.
It simply never became as popular, relatively speaking, as Doom.

'Why' is pretty obvious - the single player portion of the game isn't as good as the multiplayer, and in 1996, even if you were far enough a head of the curve to have internet access, you were only going to have a good experience with it if you lived in/near a major urban area.

>> No.6952516

>>6950334
Every time I see that image, I want to reach through my screen, through that jpeg, through the book, through time itself, and punch the author in the fucking face.

Q3's multiplayer is so polished and so finely tuned in comparison to Q2's multiplayer that the only way anyone could ever think that it was just a tech demo and not a real game was if they had barely fucking played it.

>> No.6952517

>>6952473
>imagine seething THIS much about a book
Go write a better book, then, sperg

>> No.6952537

>>6952517
t. author of that book

>> No.6952571

>>6952493
Quakeworld multiplayer sucks in comparison to Q2 or Q3.

>> No.6952580

>>6952517
Oh yeah, nobody should ever take issue with bullshit faggot books by faggot authors spewing a bunch of ridiculously unqualified bullshit. Go be a faggot somewhere else.

>> No.6952765

>>6952473
>Any quake 2 fans actually left only care about its multiplayer
I'm a quake ii fan, I like the single player. Believe it or not people do have different opinions than you

>> No.6952773

>>6952765
kys

>> No.6952913

>I remember reading reviews when it came out and people generally didn't like it.
Why do you niggers keep doing this? Using your perceptions as fact for things that can easily be looked up. I swear every thread about a popular game has at least one post like this, must be because of "old person conviction" from boomers, no other explanation
https://www.metacritic.com/game/pc/quake

>> No.6952931

>>6952913
I don't really disagree, but
>based on 9 Critic Reviews
Metacritic is not appropriate to bring up when discussing pre-2000 games

>> No.6952947

>>6952931
Yahoo review:
>"good but it doesn't live up to the hype"
This is exactly what OP is talking about

>> No.6952948

>>6952773
No kys
There's nothing wrong with quake ii. Quake I fans biggest complaint always is
>muh atmosphere
I don't care about discount love craft garbage.

>> No.6952956

>>6952948
/vr/ disagrees

>> No.6952965

>>6952956
>/vr/
Why would I care what 6th gen fags think?

>> No.6952982

>>6952948
All levels are orange boxes with trapezoid corridors, half of the enemies are slow and ineffective (and all of them boring cyborgs), almost all weapons are unresponsive trash and take ages to switch between, no air control and no soul

>> No.6952983

>>6952965
old /vr/ hated it too.

>> No.6952991
File: 347 KB, 691x827, 1593134612367.gifUI.gif [View same] [iqdb] [saucenao] [google]
6952991

>>6950164
It wasn't?

>> No.6952992

>>6952516
Q3 was obsolete at the time. It tried to adopt the speed of unreal but lets be honest no where near as good and unreal textures were revolutionary for its time

>> No.6953089

>>6950801
>automap in Doom sucks
What? No it doesn't. Ocassionaly it can come in handy when playing an excessive mod

>> No.6953129

>>6952948
That's why it's so annoying that Q2 is named Q2. The games share absolutely nothing in common besides their name. It was the dumbest thing id could have possibly done.

The Q1 complaints are more than "muh atmosphere" but that is definitely one of the main ones. Kinda like how RE fans hate ARE because it ignores "muh horror"
Q2 just felt too mechanical and soulless for me. I've played it through and it's not bad but really not that memorable. Compared to the levels in Q1, I remember nothing from Q2 besides the first few levels.
Game is just too bland and derivative to make an impact.

>> No.6953138

>>6952948
shit taste zoomer

>> No.6953174

>>6951534
Dude, GmanLives did a couple videos on Arcane Dimensions and it exploded in popularity, every zoomer hipster faggot remotely interested in "boomer" shooters knows what it is.

>> No.6953183

>>6950204
>fighting dark knights with a shotgun
Worst part of the game, especially since so many custom maps keep forcing you to do this.

But anyway, this was done because the PC's at the time couldn't render as many enemies as in Doom at the same time, so they just gave the mooks more HP. Same goes for the more cramped environments and slower player speed. Romero literally talks about it on his blog.

That's why Doom is widely more popular even to this day.

>> No.6953223

>>6952983
Hi Alf.

>> No.6953232

>>6953223
cope

>> No.6953248

>>6952516
Based. It's literally the best game ever to this day, with a few balancing and net refinements in QL.

>> No.6953256

>>6953138
>zoomer
I wish I was that young. Less worries

>> No.6953257

>>6953232
Maybe one day you'll actually play videogames.

>> No.6953258

Quake's rocket launcher is overrated.
The grenade launcher is the best weapon in the game. It fully showcases the engine's physics. It's a projectile that can collide with level geometry and bounce according to that.

>> No.6953260

Quake 2 sucks Half Life sucks CS sucks Goldeneye sucks Serious Sam sucks Perfect Dark sucks SCIV sucks SOTN sucks OOT sucks RE4 sucks Yoshi Island sucks Zelda sucks FFVII sucks SM64 sucks NIGHTS sucks Super Metroid sucks

>> No.6953262

>>6953129
Huh? How can you not remember?
The tech pyramid, the macrons palace at the end, etc
Theres memorable stuff there.
Honestly most of quake I runs together for me. Just dark castles

>> No.6953263

https://youtu.be/UMNFehJIi0E

>> No.6953284

>>6951768
>Because it was overshadowed by its sequel and memoryholed by Half-Life.
Wow you have no fucking clue

>> No.6953330

anon remembers playing quake1 back in a day. it was boring, had no atmosphere. it was like a high school physics book. doom II and duke 3d along with blood were much more fun!

>> No.6953342

>>6953330
Please take your shitty hot takes to >>>/v/.

>> No.6953345

ever played Chasm the Rift?

>> No.6953359

>>6953342
seething quakenigger

>> No.6953364

>>6953345
I've played it. Cool graphics, unironically more impressive than Quake but the gameplay and level design are literally Wolf3D tier, everything is flat with no elevation. An impressive job for a bunch of literally Soviet developers, but it's an awkward game.

>> No.6953389

>>6953364
It definitely has better modelling and texturing than quake, but it's not as impressive from an engine standpoint. It's a mishmash of old design concepts and new (for the time) rendering.
Like you said, it's impressive considering where the people who made it came from.
And it really is pretty in many ways.

>> No.6953652
File: 1.57 MB, 1920x1418, quake.jpg [View same] [iqdb] [saucenao] [google]
6953652

>>6950213
Quake 1 TC's are no where near as commonplace as Doom's but I'd start here. https://youtu.be/CGj4gXyCzg0
Adding to that, I played Quake 1.5 when it was in beta and I didn't like it, but that's probably the second-most well known Q1 mod outside of AD.
Also there's Slayer's Testament, which is still a WIP, but it's worth playing to see what's possible with just QuakeSpasm.

There's technically Wrath on the DarkPlaces engine, but that hasn't been fully released yet and is lacking content for the time being. If we're also going to include the non-retro games then I'd say Dusk is probably Quake's spiritual successor. Painkiller's also decent but it's map design is lacking compared to it.

If you're willing to play some Doom mods you could also play Dimensions of the Boomed with ZMovement and a Quake weapon pack (I think Samsara might work with in 4.4.2 but haven't tried it). They'res also Descent into Heresy that uses Quake weapons in Heretic and optionally lets you brown-up all the maps.

>> No.6953694

>>6950164
>A lot of fans were disappointed because it just felt like "doom 3" and nothing more.

So /vr/ confirmed to be full of ADHD kids who didn't actually read the OP and realize it's an obvious shitpost?

>> No.6954026

>>6953174
sorry, i generally dont follow ecelebs and havent played arcande dimensions since shortly after it fully released a few years ago, whenever that was

>> No.6954152

Is there a multiplayer scene for it? I've looked around gameranger and it's always dead.

>> No.6954307

>>6950204
>had to add a triplebarrel shotgun and quadruple machinegun

Why not makethe shotgun do 3x damage and the machinegun do 4x damage and just have regular amounts of barrels.

>> No.6954353

>>6954307
to balance ammo consumption. you run out of ammo super fast if you use the quad all the time, but every map tends to give you shotgun ammo out the ass because you need it. i like having the single barrel too anyway because of the tighter spread.

>> No.6954360

>>6953174
god why do you fucking people always have such thorough knowledge of every vid by the "ecelebs" you claim to hate? so much so that you have to shit up unrelated threads just because Sargeant Whogives a fuck got a like, comment and subscribe from your stupid ass? please kys

>> No.6954374

>>6954026
not him and not a zoomer but that guy is like the biggest PC /vr/ related content creator out there besides maybe LGR.
Decent enough content too I suppose.

>> No.6954432

>>6954374
>content creator
bruh stop using their fucking lingo. "content creator" is not a thing, and if it were e-celebs coming on youtube talking bullshit wouldn't be a content creator.

>> No.6954464

>>6954432
hey at least I didn't say influencer.

>> No.6954680

>>6950334
Stop posting the words of some retard as gospel

>> No.6954710

>>6954374
He's also a huge fucking retard who disappeared up his own ass the moment he gained acceptance into the youtube "clique".

>> No.6954731

>>6950164
>I remember reading reviews when it came out and people generally didn't like it. A lot of fans were disappointed because it just felt like "doom 3" and nothing more.
I don't remember anyone saying that. The majority of people were talking about the MP. It was the reason Duke Nukem 3D's multiplayer never became all that huge. Who gave a fuck about 2.5D and jetpacks when you had full 3D with real projectiles, rocket jumping, and tele-fragging? Fucking GameSpy was born out of QuakeSpy/QSpy, which was designed just to facilitate MP quakematches. I never got into Quake or it's MP back then, but even I remember how big it was.

>> No.6954748

>>6954432
this, but also stop using "bruh"
zoomer-lingo should be filtered

>> No.6954846
File: 544 KB, 1620x1272, 1567133758405.png [View same] [iqdb] [saucenao] [google]
6954846

>>6950164
Quake got me into games

>> No.6955435

>>6954374
>but that guy is like the biggest PC /vr/ related content creator out there besides maybe LGR
Which is a horrible thing, because he's an enormous fucking scrub and highly opinionated about it, along with being criminally unfunny.

I wouldn't put him anywhere near LGR, and I'm not saying that insinuating that he's some kind of unreachable ideal either.

>> No.6956094

>>6955435
>I wouldn't put him anywhere near LGR
>I'm not saying that insinuating that he's some kind of unreachable ideal either.

LGR has been good forever because he doesn't shit up his videos with hot takes or annoyingly forced nerdy humor like pretty much everyone else out there does.
A little dry humor is good but most people just want info at the end of the day, not entertainment.

>> No.6956158

>>6956094
He's fine, he's a nice guy and not annoying, but he's not my favorite or anything.

>> No.6956190

>>6950204
Use explosives retard

>> No.6956328

>>6950164
Quake 2 is an enjoyable game, and its 2 expansions. The second expansion is hated because people are too stupid to observe surroundings and check objectives, turrets are easy to take out with rail gun and rocket launcher.

Quake 2 is a good game, better than most modern shooters and half-life which was influenced by Q2.

>> No.6956334

>>6956328
I also like Quake 1 btw, one of my favorites.

>> No.6956572

>>6953284
What is counter-strike?

>> No.6956594

>>6956328
I loved the interconnected nature of the levels in Quake 2, gave it kind of a Metroid feel instead of going from one unrelated location to the next. Playing it on Hard+/Nightmare and never using the armor that runs on plasma ammo mitigates the easy difficulty decently enough and if that's still not hard enough the Ground Zero expansion is brutally difficult.

>> No.6956820

>>6956594
Yep ground zero is the one people dont like. Once you get out of the mines and get used to the level structures it is highly enjoyable. The turrets can be a pain but nothing fast reflexes and a rail gun cant fix. I also like how both expansions have new enemies and weapons.

>> No.6956838

Since when is Quake not popular? It was a huge hit. It has worse gameplay and graphics than Doom, so people aren't still as interested in it to this day, but compared to most FPS games it was, and still is, great and is regarded as such.
Quake 3 being multiplayer only and other multiplayer shooters being way bigger successes is what killed the series.

>> No.6956848

>>6956838
>worse gameplay and graphics
Use quakespasm, turn of texture filtering and get the official colored lighting pak files from moddb. The game looks great, better atmosphere than Doom.

>> No.6956864

>>6956838
released by ID

https://www.moddb.com/games/quake/addons/quake-colored-lightmaps

>> No.6956913

>>6956848
>>6956864
eh? there are no "official" lighting packs, and vanilla Q1 engine doesn't support colored lighting at all. it's a fan-made feature and these are fan-made packs.

>> No.6958887

Weapon in Quake were complete shit except grenade launcher and rocket launcher. That's why people didn't have fun.

>> No.6958889

>>6950164
The n64 version runs pretty nice

>> No.6960386

>>6950164
it was popular back then, then quake 2 really messed up, quake III arena was good but unreal tournament then quake IV

>> No.6961240
File: 14 KB, 314x63, 1585505738521.jpg [View same] [iqdb] [saucenao] [google]
6961240

>>6950189
*dabs in retard*

>> No.6961339

>>6950213
WOR is a name they were considering for it.

>> No.6961356
File: 3.57 MB, 1236x1692, 1589391461127.png [View same] [iqdb] [saucenao] [google]
6961356

>>6950352
Reznor's ost sucks ass and there was so much red tape because of his faggot label and management. Quake 2 has objectively the best soundtrack of the series and the only reason we even have it at all is because of the alternate Quake 1 soundtrack he sent in.

Reznor's soundtrack is completely out of character music of iD games both before and after Quake, and Sonic Mayhem's ost fits much better.

If you're not familiar, the guy who did the soundtrack for Quake 2, Sonic Mayhem, also did an alternate soundtrack for Quake 1. It was sending this in to Romero in 96 that got him the job doing Quake 2s soundtrack. It's called Methods of Destruction and only bits and pieces leaked for years and he was reluctant to talk about or release it because it was his first project and he was embarassed by it (it actually kicks ass but many artists are like this with early work). It eventually leaked, thanks to Romero leaked his copy through a friend, and Sonic Mayhem eventually relented after the fact and said he was cool with it being out there.

This soundtrack is more the style one would expect from iD at the time and is much better than Reznor's ambient soundtrack.

You can download it here:
http://p-l-m.blogspot.com/2012/04/sonic-mayhem-methods-of-destruction.html

Or the whole thing is on YouTube, this is the first track. (It's the only one that has voice samples like this also but I think it works):
https://youtu.be/Qxrf0mF7J78

Pic related is from the Ranger issue of the short lived Quake Champions comic

>> No.6961424

>>6961356
To use this soundtrack just download and rename the files track1, track2, etc as you would for the official oat and just copy the files into the music directory. Since it is missing a track 10 (its just a previous song repeated), I suggest using an alternate track10, a remix from the Quake 1 Sega Saturn version.

Honestly this OST is pretty nice, fits well with the game.

>> No.6961434

>>6961356
>completely out of character music of iD games both before and after Quake
Doom 64, Quake 64, Quake 2 64...
https://www.youtube.com/watch?v=Kz6mFzpcmHQ
https://www.youtube.com/watch?v=tfuGqwgrEQ4

But the soundtrack you're talking about is mostly ambient anyway, so I'm not sure what your point is
https://www.youtube.com/watch?v=6uVRQGc5TQo

>> No.6961461

>>6961434
Oh look, here comes the Trent apologist cucks, you always come out anytime based Sonic Mayhem is mentioned.

>> No.6961474

>>6961461
Didn't say a word about Trent or a bad word about SM.
You're just wrong.

>> No.6961475

>>6961434
>Doom 64, Quake 64, Quake 2 64
Gay ports dont count and Doom 64's sound track has been criticized from launch for being such a departure from Doom I/II soundtracks

>> No.6961479

>>6961474
No you're just stealth shilling for Reznor. Its overrated bro.

>> No.6961489
File: 103 KB, 1280x720, 1589847039002.jpg [View same] [iqdb] [saucenao] [google]
6961489

Speaking of music, if you haven't heard Nightmare, Ranger's theme, you should because its fucking bad ass and captures the character perfectly:

https://youtu.be/2WTyyCfT2VI

>> No.6961492

Trent really isn't a good ambient/dark ambient artist.
There's a lot more musicians out there how handle the genre much better.

>> No.6961494
File: 195 KB, 796x760, ranger x lizard.png [View same] [iqdb] [saucenao] [google]
6961494

>>6950204
Doom 2 is actually bullet spongier than Quake technically, but everyone sucks that game's balls.

>> No.6961495

>>6953260
All of those games you listed are better than thief

>> No.6961504

>>6961356
It's you again.

>> No.6961505
File: 1.16 MB, 640x985, 1593252680922.png [View same] [iqdb] [saucenao] [google]
6961505

>>6961356
>Quake Champions comic
full comic here
https://imgur.com/gallery/SnmnG

>> No.6961512

>>6961504
Cry more Trent

>> No.6961513

>>6950164
Always thought it was funny how gzdoom's evolved to have Quake-style 3D features rather than just leaving Doom as-is and using quake as a base.

>> No.6961518

>>6961461
People wouldn't if you weren't such an abrasive person making the same post over and over again.

>> No.6961546

>>6961518
Why should I rewrite it cunt? All the info is there, it hasn't been posted in months.

>> No.6961850

>>6961356
>Reznor's soundtrack is completely out of character music of iD games both before and after Quake
This. Every id game needs to have a vaguely metal soundtrack and the shotgun needs to be the bread and butter weapon. No deviations from this formula are allowed.

>> No.6961882

>>6961850
This guy gets it. Reznor soundtrack is put on some kind of pedastal and everyone pretends its good and is afraid to say otherwise

>> No.6962479

>>6961356
I agree. The Hexen II soundtrack would suit the game more, or a darkwave / metal soundtrack, not bombastic like Quake 2 though.

>> No.6962565

>>6950164
It was a great game. People are retarded. The visual style and gameplay balance has stood the test of time well and was the base for excellent mods such as arcane dimensions

>> No.6962567

>>6950334
It was criticised by some dumb journalists it was massively popular

>> No.6962574

>>6961356
>>Reznor's ost sucks ass

Sorry but that's idiotic.

>> No.6962784

Dark spooky remake when?

>> No.6962787

>>6950213
Neither of those but.. Dusk?

>> No.6962790

>>6962567
Show me a single journalist who ever criticized it when it came out on PC. It has already been proven that book is a complete fabrication, show me any times a journalist has criticized it.

>> No.6962818

>>6950204
>>6950232
If you “forgot” you were referring to modded Quake, how can I trust your opinion of unmodded Doom?

>> No.6962823

>>6962574
Its shit, take your rose tinted shades off

>> No.6962859

>>6950164
Quake was huge for years.

>> No.6962860

>>6950214
Quake was the only reason I got a computer back in the 90s.

>> No.6962954
File: 62 KB, 1024x576, duke 3d.jpg [View same] [iqdb] [saucenao] [google]
6962954

>>6950164
>Why wasn't this game more popular?
41 yo coomer here who played a lot of 90's fps.

Quake was not popular: the Team Fortress mod was (and people needed the game to play). In 98, 99 and 2000, every FPS fan who enjoys multiplayer was playing it (after HL+CS became a thing in 2001-2004).

But technology aside (engine with true 3D enviroment, true lightning system and netcode created specifically for TCP-IP, not LAN anymore), Quake as a game was a "mediocre -to-poor" game. No history, linear lazy gameplay, no charisma, garbage soundtrack (fuck Reznor, who cares...) and low interactivity. Besides swin, lacked originality. It was a game with great tec but, in general, shitty art and gameplay. This is all pretty explicit.

So, before 1998, people was still playing single player and LAN co-ops in the Build engine: Duke, Blood and SW. Duke 3D was the shit in 95-96-97. Besides the dated tech, the character was a joker, stages were fucking great and interaction with scenario was 110% fun: blow aliens while taking a dump, take a piss, jetpack, freeze gun, shrink gun... At that time, people cared about this kind of innovation - and Quake 1 was a step back here.

Just it.

Only Quake 2 real merit was licensing its engine for 99% of the market. Rest is weak.

>> No.6962964

If quake was popular, how come no other game has tried to replicate its setting, gameplay and atmosphere?
Where's all the shooters set in weird gothic dimensions where you fight ghosts, lovecraft-styled monsters, and magic wielders?

>> No.6962965

>>6962954
Quake came out in 96. You telling me no one was playing it in those two years until TF was big in 98?

>> No.6962967

>>6961882
He's making fun of you, you dumbass.

>> No.6962969
File: 171 KB, 420x506, 1598830749039.png [View same] [iqdb] [saucenao] [google]
6962969

>>6962954
>garbage soundtrack (fuck Reznor, who cares...)
Based boomer

>> No.6962972

>>6962967
No, he's sincere. We spoke about this privately.

>> No.6962991

>>6962965
Actually nobody played quake until team fortress 2 came out and they learned that tf was originally a quake mod

>> No.6962996

>>6962954
>41yo boomer
>Quake was not popular
larp

>> No.6963012

>>6962964
Some did, like Chasm : The Rift, but how many games copied Doom's themes down to a T? I can think of like one or two, but that's it, same for Half-Life and Quake 2.

>> No.6963024

>>6954748
>"zoomer lingo"
>STOP USING BUZZWORDS EVEN THOUGH I JUST USED ONE!!!!
Kill yourself you fucking degenerate incel, nobody will miss you

>> No.6963046
File: 213 KB, 2518x1024, gM0AF8slmDcPRwqgjK3-VjH-RamgDt_WdZcOIuVoqs8.png [View same] [iqdb] [saucenao] [google]
6963046

>>6962965
DESU, yes.

Quake 1 had a lot of magazines and people talking during the launch of the title (like Duke, RE, FF, MGS, etc...). People played it, but the game is not remembered by its gameplay nor art. The real boom here was the mod comunity and the original TF. It was the very first real "easy-to-use-oriented-multiplayer with classes". And it was great for the time.

However, during this time, better oriented titles was available in different subgenres. If you want comic-interactivity, Duke-Blood-SW. If you want better storyline + cutscenes, Dark Forces 2. If you want graphics, Unreal 1. If you want tacticool gorish pewpewpew, Soldier Of Fortune... And the list goes on.

Quake was a hit, but its popularity came from a different point of view. It was a different time.

>> No.6963051
File: 68 KB, 1280x720, 85CBB371-AF32-44FB-BAF9-388144C6044A.jpg [View same] [iqdb] [saucenao] [google]
6963051

>>6963012
It’s not as “to a T” as Chasm is, but Unreal also saw fit to pair up the “futuristic and fantastic”. Following what the anon here >>6962964 is talking about, the first thing Unreal shows you is a giant gothic castle - and then you start the game and you’re escaping a prison space ship.

>> No.6963090
File: 97 KB, 1711x871, dukequake.jpg [View same] [iqdb] [saucenao] [google]
6963090

>>6962954
My zoomers... take the Duke pill.

>> No.6963096

>>6963051
Unreal is better than Quake in every way except the actual game part. The weapons feel like garbage and so do the gun battles.

>> No.6963141

>>6950164
I'm a zoomer so I wasn't there to see it first hand, but like every store I go to that carries retro games has a copy of Quake. Even if they don't carry many PC games. They usually at least have the shareware disc. Coupled with the stories around the game I'd assumed it was pretty popular from that.

Either way I suppose I don't care. All I know is it's a game I enjoy playing in the present.

>> No.6963148

>>6963141
It was a huge hit and the 3d was revolutionary. It was ugly, of course, but it was the first fully 3d PC game that just felt natural to move around in.

>> No.6963173

>>6953345
Interesting but flawed.

>> No.6963175
File: 39 KB, 584x441, 4gf4rw(1).jpg [View same] [iqdb] [saucenao] [google]
6963175

>>6963096
>Unreal
>engine by Tim "OI ME SPECCY" Sweeney
lmao
Sweeney is a beta, true chads chose Carmack

>> No.6963184

>>6963148
>It was ugly
I disagree. Sure, there's the low resolution of the original and some quirks of software rendering, but Quake is a beautiful game that held up brilliantly.

>> No.6963202

>>6963184
The texturing is unironically phenomenal.

>> No.6963262

>>6963090
I always liked both a lot.

>> No.6963293

>>6962787
Dusk is a rotten piece of shit game with zero character or refinement at all. The best way to describe it would be like a low-quality, shitty re-run of Quake but in the Unity engine.

>> No.6963448

>>6950213
WRATH Aeon of Ruin is coming out soon, you can play the beta version on GOG.

It runs on the darkplaces engine.

The map designers of the game have made Quake maps.

>>6963293
I never liked this game for its disgusting graphics. It looks horrible. Soulless.

>> No.6963460

>>6950213
Machine Games made an official episode 5.
Dimensions of the Past.
This is like an extra episode of vanilla Quake.

Arcane Dimensions is a brand new Quake mod with new hub, enemies and modern level design.

>> No.6963475

>>6951560
>you need to download the songs and then get them working in your sourceport.

Uh no, you need to put the CD in your computer's disc drive. You did -buy- Quake, right?

>> No.6963528

>>6963475
>buying games

>> No.6963648

>>6962954
Build engine games were never good.

>> No.6963652

>>6950164
>A lot of fans were disappointed because it just felt like "doom 3" and nothing more.

But it's nothing like Doom. Quakes arenas have a vertical element that Doom lacks. Which changed the gameplay, quite a bit. Nobody was rocket jumping in Doom.

>> No.6963676

>>6951560
Wait, quake's ost was supposed to be dynamic?

>> No.6963681

>>6963652
>Nobody was rocket jumping in Doom.
Somebody never found the secret exit in mt. Erebus

>> No.6963690

>>6963681
>Somebody never found the secret exit in mt. Erebus

Need explanation >< Sadly, I never really was into the Doom single player campaign. I was more into Duke 3D. Doom was what I would play with deathmatch.

>> No.6963691

>>6963652
You have to for one of the secret stages.

Also Rise of the Triad literally required rocket jumping to beat the game and get the real ending. It was useful in the game throughout and is intentional (there is fire and explosive resistant armor for it)

>> No.6963697

>>6963652
>>6963690
Doom has rocket boosting which lets you make long horizontal "jumps".

>> No.6963701

>>6963184
Considering it came out within a day of Mario 64 it's incredible too. Mario 64 would blow up it's textures on huge polygons and filter the hell outta them which looked gross but Quake really nails it's smaller grittier textures

>> No.6963776

>another ALF Circlejerk Thread
JANITORS YOU KNOW WHAT TO DO!

>> No.6963778

>>6963776
Quake sucks

>> No.6963825

>>6963475
Many computers these days are laptops, many which do not have disc drives any more. Looking at digital versions of Quake, some of them lack the soundtrack, and it's not clear why (aside from the obvious guess of publishers being lazy fags), because some of them also have it.

Buy or pirate Quake 1, get the music, then put the stuff into your Quakespasm folders for a good time.

>> No.6963848

>>6963691
It's honestly kind of amazing that Tom Hall out-iD'd iD with ROTT in that sense, after leaving iD due to creative differences.

>> No.6963856

>>6961356
>>6961356
HELLLLLLL YEAAAAAHHH~!

>> No.6963859

>>6963848
I mean, it not as if Tom Hall is a bad designer or anything. John Carmack just hates stories and Adrian Carmack just hates Commander Keen and Tom himself.

>> No.6963870

>>6963859
True, ROTT is a fantastic game.

>> No.6963962

>>6963870
>True, ROTT is a fantastic game.

I remember Tom Hall leaving a message somewhere online, saying that his only regret with ROTT was that they went with the Wolf3D game engine, instead of switching to something else entirely. The ROTT engine uses a modified Wolf3D engine, with a framerate that runs at 60fps, and textured floors and a few other added effects. But it is still a raycast engine, can onbly do 90 degree straight walls, can only display all ways at the same height. The game has to use sprites as platforms. Which results in those weird circular platforms. The game doesn't do sector-based rendering like the Doom engine. The game is still fun.

>> No.6964024

>>6963962
Yeah, they were actually considering switching to Ken Silverman's Build Engine at some point (mind, Apogee would later become 3DRealms, and start using a modified Build engine extensively), and this would have opened up for MANY possibilities, but it would also set back development and require a lot of design changes.
For what it's worth, I think ROTT actually does as much as you pretty much can for doing a fast shooter with only 90 degree walls, it has a surprising amount of verticality.

>> No.6964049

>>6950164
I liked it but Unreal looked so much cooler.
>>6950213
Quake 3 worked on my crappy school PCs back in the day....

>> No.6964135

>>6963024
>incel
opinion discarded

>> No.6964637

>>6962954
Oldfag here, nobody gave a shit about Duke after Quake came out; the game so thoroughly stomped all over it and its dumb gimmicks that the franchise died of embarrassment. The only reason anyone was still playing Build games in '97 was if they were too fucking poor to afford a Pentium. QuakeWorld was the shit.

>> No.6964692

>>6964637
Funny you saying this because Duke outsold both Quake and Quake 2 together.

>> No.6964770

>>6963460
arcane dimensions is like 5 years old my dude

>> No.6964798

How would you improve quake?
My first notion would be
>redesign the weapons so there's not so much overlap in roles. Either merge or ditch the shotgun/super shotgun and nail gun / super nail gun

>> No.6964821

>>6964798
The upgrades make them interesting you mong. The weapons are the best designed thing in quake.

>> No.6964829

>>6964770
They're still adding stuff with updates over the years, some new stuff is coming out pretty soon.

>>6964798
Shotgun is your pistol tier weapon, and actually a pretty capable one at that, it's fast, and has a spread which allows for pretty easy shooting at targets from a distance (it's difficult to miss with), all with ammo that's pretty common. It's not a crowd weapon, but isn't intended to be.
Super Shotgun is your one truly shotgun tier weapon, it's really only useful at close ranges, but there's plenty of times where this is useful, and pretty heavy hitting with Quad Damage.

The two nailguns is kind of an awkward division, but it is what it is, the regular one works as a basic automatic weapon until you find the higher DPS Super Nailgun. If I were to suggest anything, it'd be that maybe getting the Super Nailgun removes the regular one from your inventory to declutter your arsenal.

Rocket Launcher is great at what it does, no change needed. Grenade Launcher has a pretty damn short range, but that does also set it apart from the unlimited range of rockets, along with the bouncing effect.

Thunderbolt does what it needs to; zap to the extreme. There's no BFG tier weapon, but it's also not really necessary, because you don't really encounter huge groups of enemies, and even then Thunderbolt + Quad Damage is an absolute death ray that can sweep down a larger group of high tier monsters with ease.

The one thing I would suggest to change is to add something like the Berserk Pack from Doom, to allow the Axe to be at all useful. Even with a Quad Damage the vanilla Axe a weak weapon, by giving it a Doom-like boost with a powerup, then there'd be an actual reward for using an otherwise difficult and risky to use weapon.

>> No.6964884

>>6950352
low musical IQ-having metal babby go sit in the corner and listen to November Növelet until you know what real music sounds like. The Quake 1 soundtrack is a brilliant ambient work and perfectly fits the techno-gothic-horror aesthetic of Quake. You're the reason we got generic nu-metal for Quake 2 and some discount FLA knockoff in Quake 3.

>> No.6964952

>>6964884
>wah wah you no like when my hipster reznor make sad music
gay

>> No.6964959

>>6964637
>>6964692
quake fans queef! duke chads rule!

>> No.6964964
File: 35 KB, 1024x768, Oh Poor Boomer.png [View same] [iqdb] [saucenao] [google]
6964964

>>6962954
>this whole post

>> No.6964974

>>6962954
>Duke 3D easter egg
>"I ain't afraid of no quake!"
>1996, Quake is released
>Duke "I am forgotten"

>> No.6964975

>>6962818
i don't really care if you trust my opinion of unmodded doom or not, i never even gave you my opinion. come to think of it i don't even care if you trust my opinion on unmodded quake. just play what games you like.

>> No.6964989

quake 1 is the most important game ever made
quake 3 is the best game ever made
don't bother attempting to argue with these objective facts, you are wrong if you think otherwise

>> No.6965163

>>6964989
>quake 1 is the most important game ever made
AKSHULLY DOO-
>don't bother attempting to argue with these objective facts, you are wrong if you think otherwise
Y-Yes....

>> No.6965358

>>6964989
>quake 3 is the best game ever made
Oh fuck right off with that shit opinion. Maybe if it had an actual singleplayer campaign.

>> No.6965676

>>6965358
Agree, Quake III sucks.

>> No.6965737

>>6961494
>technically
>t. hasn't played either game

>> No.6965889

>>6965358
>Maybe if it had an actual singleplayer campaign.
you are fucking trash and you've never played a quake duel in your life. don't respond again

>> No.6965906

>>6965889
Lol these babies never played qw,q2 or q2 online. They know nothing. Q3 single player campaign hahaha oh lord

>> No.6965908

>>6965889
faggot

>> No.6965916

>>6965906
>Lol these babies never played qw,q2 or q2 online. They know nothing.
i find that this is true of like 99% of people who shit talk quake. they've never even played it. they're the same type of people who cite UT as being the "better game"
it's actually fucking retarded

>> No.6967482

>>6950164
that cover is pretty iconic

>> No.6967503

if your game relies on other players to make it great, its not great. simple as

>> No.6967542

>>6967503
idk man I was gonna agree but I remembered CS

>> No.6967619

>>6950164
It's either they went all in with something they felt deserved it, or, they weren't too confident in it and used Trent Reznor to help sell it.

I really don't know, I'm not too familiar with FPS, I'm more for CRPGs.

>> No.6967627

>>6967619
>I don't know
>gives opinion anyway
thanks bill

>> No.6967632

>Why wasn't this game more popular?
It was massively popular, zoomie

>> No.6967694

>>6950334

The comment abount Quake 2 being a better single player game is rather ironic, considering that the first game has a far more popular and enduring mapping scene, whereas the second is almost completely ignored nowadays.

>> No.6968380

I always hated Quake II, that thing is no Quake.

>> No.6968457

>>6965737
*has played the game for years and mods for it
FTFY

>> No.6968537

>>6964884
>this fucking tranny again
Hasn't seen you around in awhile Princess Severedcock, was hoping you died of the coof. Get the fuck out of here faggot.

>> No.6968574

>>6968457
Okay, then post some of your mods then.

>> No.6968587

>>6951574
II is objectively the better game. People knock it because it wasn't yet another id-special wizards with guns nerdfest, but it had more and better weapons, a better soundtrack, objectives other than "get to the room with the button just like in Doom", and in general defined the late- classic FPS genre. Half-Life may have used the Quake 1 engine, but there's no denying that the later Combine from HL2 are clearly a copy of the Strogg. John Romero had a lot of cool ideas when FPSes were for kids who grew up on D&D, but for the genre to advance, they had to go in another direction. Quake II sold like gangbusters, while Daikatana flopped hard, so we know which John was the better game maker.

>> No.6968612

>>6968574
Why would I embarass myself by revealing my identity here? They're uploaded to DW.

>> No.6969483

>>6968612
I don't know what DW is but considering you're so afraid to post your mods I'll asume you're just larping and haven't actually made anything. No one's going to embarrass you for posting in /vr/ just how nobody would embarrass you for posting in any other website.