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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6937369 No.6937369 [Reply] [Original]

Why didn't they make a sequel on the N64? They already had the assets, they could've whipped out 15 more levels. If it worked for Zelda and Banjo it would've worked for Mario.

>> No.6937381

>>6937369
certainly a million dollar question

>> No.6937416

Nintendo hates money

>> No.6937430

>>6937369
Same reason we had gay baby world instead of an actual Super Mario World 2

>> No.6937436

>>6937369
Nintendo doesn't reuse assets lazily and when they do like for Majoras mask they put in effort to make it something completely different. Nintendo is above that.

>> No.6937443

>>6937436
wow this couldn't be further from the truth but okay

>> No.6937471

>>6937436
Maybe not in the past but weren't they shitting out "New Super Mario Bros" games that were all exactly the same for like a decade straight?

>> No.6937531
File: 139 KB, 1174x1046, how the mighty have fallen.jpg [View same] [iqdb] [saucenao] [google]
6937531

>>6937471

>> No.6937545

>>6937436
Yup. And initially they were reluctant to even re-release games but that started to change with Allstars and then went out the window with the GBA versions.
But the remakes are always missing something so that you have some reasons to play the original. Out of respect. Pretty neat.

>> No.6937582

>>6937436
>cue the screeching about how reusing NPC models and the zelda 64 engine makes majora's mask a bad/lazy game, while ignoring that mm had a lot of completely new assets in models, textures and playable characters that oot didn't have as well as conveniently ignoring how prior to majora's mask, devs making new games through reusing assets and engines was (and even still is) common place.

>> No.6937609

>>6937436
>Nintendo doesn't reuse assets lazily

Be sure to preorder your rerelease of SM64! Supplies limited! Also be sure to purchase your brand new, SMB Game n' Watch!

>> No.6937689

>>6937531
Mario Madness is a copy paste of Doki Doki Panic with some sprites changed.

The actual Super Mario Bros. 2 reuses all the assets from the original Super Mario Bros.. Only the level designs are different.

>> No.6938030

>>6937436
Nothing in your post answers the original OPs question.
What was stopping them from bolting a couple new mechanics on top like majora did?

>> No.6938036

If I recall correctly they almost did but they canceled it

>> No.6938079

>>6937369
What were they gonna call it? Super Mario 642?

>> No.6938083

>>6938079
mario 65

>> No.6938084

>>6938079
65

>> No.6938094

>>6938083
>>6938084
Well that's settled, I guess.

>> No.6938101

>>6937369
The first sold too well to warrant working for another.

Now days they just make repeats over having too many successful games over time.

Capitalism go brrrrrr.

>>6937381
Nice joek.

>>6937416
They know when to hold back or else we'd have had a metroid 64.

They've been around for over 200 years for a reason.

>> No.6938103

>>6938101
>They know when to hold back or else we'd have had a metroid 64.
They didn't have a Metroid64 for completely unrelated reasons.

>> No.6938108

>>6938103
With donkey kong, 2 marios, 2 zeldas, etc, they felt no need to have one when they could save it for gamecube.

I'm counting paper as the other mario by the by, then there's yoshi's story. Really they had three marios, 2 zeldas, and the point is they had a lot of sales. No need for a metroid.

>> No.6938137

>>6937436
>Nintendo is above that
Was above that

>> No.6938141

>>6937531
One of the most frustrating things about this is that if you look carefully each one of those NSMB games looks almost completely redrawn... in the exact same horrendous style as the first

>> No.6938152

>>6938108
No, Anon. The reason they had no Metroid is quite simple: the Japs don't like it. The home audience does not give a single fiddle-fuck about Samus Aran. Not one. Each game had lackluster domestic sales.

>> No.6938197

>>6938152
And yet every other nintendo console has one. Even the shitty metroid two and metroid prime hunters is there.

Though I don't pay attention past prime, I heard they had shitty nu-zoom metroids.

The only one that didn't have one oddly was n64 even though everybody knows snes was a success with it.

Are you saying super metroid wasn't high enough in sales? Or did they do a pol?

I'm too lazy to do research.

>> No.6938218

>>6938152

the west doesn't care either. look at the low sales all round the globe.

>> No.6938227

What would a sequel have consisted of? A LL-style map pack? Its not like the game had any story to build on. Waiting for stronger hardware to sell a new platforming style was the right idea.
Also, I believe SM64 was the last game Miyamoto was the director for instead of producer, no?

>> No.6938237

>>6938079
They wouldn’t have to. Majora’s Mask is a thing, not The Legend of Zelda: Ocarina of Time 2

>> No.6938239

>>6938079
>>6938083
>>6938084
>>6938094
>so that's why there wasn't a megaman legends 2 on the n64!

>> No.6938242

>>6938197
I'm saying that, since you can't predict the future, you give a franchise so many games to pull off a homerun in the sales department. And then if it doesn't, you either shelve it or shake it the fuck up. In the N64 era they shelved it. In the GC era they were so desperate for games they dusted it off and shook the shit out of it dead baby-style by punting it to an outside developer and completely switching up the genre. After that Yamauchi retired, enter new management with different expectations in the form of Iwata (his son-in-law, if I recall correctly).

>> No.6938252

>>6938141
Pretty sure the DS and Wii one used the same models at different render qualities for Mario and enemies then they did the same with the 3DS and Wii U games but with new models.

>> No.6938473

>>6937369
I'm still pissed that Mario 128 only ever amounted to a tech demo, despite Miyamoto's protestations.

>> No.6938480

>>6938473
Honestly, SM64DS is probably all 128 was ever going to be. A few new levels, new characters and new powerup mechanics.

>> No.6938490
File: 158 KB, 365x273, SuperMario128.png [View same] [iqdb] [saucenao] [google]
6938490

>>6938480
>GameCube tech demo
>SM64DS is probably all 128 was ever going to be.
???

Pic related is all that is known of Mario 128, outside of what goes on in Miyamoto's head.

>> No.6938493

>>6938490
I mean that SM64DS is probably all of the concepts that were unrealized in SM64 and likely everything planned for SM128/the conceptual SM64 sequel.

>> No.6938497

>>6938079
Mario Madness

>> No.6938504

>>6937369
Mario 128 was in the works

>> No.6938515

>>6937531
modern shit is made from scratch too, the artstyle is just garbage.

>> No.6938517

>>6938490
Didn't that tech demo become pikmin?

>> No.6938535

>>6937369
I would've loved Super Mario 65: More Mario Madness.

>> No.6938582

>>6937471
The NSMB games are generally crapped out when there's a new console. They all look the same, but I doubt there's a lot of asset flipping.

>> No.6938701

>>6937531
>left has red Nintendo
>right has neo gray Nintendo

Kino Nintendo hate

>> No.6938773

>>6937531
The platforms for the New games are all wrong. It's Wii -> 3DS -> DS

>> No.6938786

>>6938701
Notice the more generic wording between the two as well- the left is a SEAL OF QUALITY, motherfucker! But the right is just Nintendo saying "Yep, this is ours. Donut steel."

>> No.6938798

>>6938786
The Seal of Quality was just an assurance that the games would actually run, after how many downright broken Atari games there were.

>> No.6938813

>>6938798
I know. I still like the one where they at least pretend to care if we buy their stuff.

>> No.6938883 [DELETED] 

>>6938798
It was also an assurance of actual game things such as the had more than one tiny screen, that they accepted controller input, didn't glitch for no reason and lasted longer than 10 minutes... again things a lot of Atari games didn't have. While laughable in a lot of instances with something like Dr. Jekyll and Mr. Hyde or Superman 64, a kid could easily have some fun with those games wandering around aimlessly, which again... is more than could be said for Atari games. Yamauchi personally went through tons of those games personally and frankly playing Dr. Jekyll and Mr. Hyde for a few minutes is enough to note it's probably better than almost any shitty Atari game.

>>6938813
That statement doesn't make any sense. The Nintendo seal belonged to a different era when standards were rock bottom for videogames. Nintendo can no longer provide assurance of quality given the current standards in videogames so they say approval instead.

>> No.6938894

>>6938798
It was also an assurance of in-game things such as they had more than one screen (background), that they accepted controller input, didn't glitch for no reason and lasted longer than 10 minutes... again things a lot of Atari games didn't have. While laughable in a lot of instances with something like Dr. Jekyll and Mr. Hyde or Superman 64, a kid could easily have some fun with those games wandering around aimlessly, which again... is more than could be said for Atari games. Yamauchi himself went through tons of those games personally and frankly playing Dr. Jekyll and Mr. Hyde for a few minutes is enough to note it's probably better than almost any shitty Atari game.

>>6938813
That statement doesn't make any sense. The Nintendo seal belonged to a different era when standards were rock bottom for videogames. Nintendo can no longer provide assurance of quality given the current standards in videogames so they just say seal instead.

>> No.6939002
File: 162 KB, 250x251, mvd.png [View same] [iqdb] [saucenao] [google]
6939002

>>6938517
yea it did, I have no clue what they're on about
I mean there is even mario vs donkey kong on gba

>> No.6939030

>>6938894
>That statement doesn't make any sense.
It makes perfect sense. Corporations don't care about customers anymore. Only market segments. The individual means nothing to these people. They feel they are both untouchable and indispensable.

>> No.6939079
File: 51 KB, 640x758, 1574042824049.jpg [View same] [iqdb] [saucenao] [google]
6939079

>>6938773
...that's the joke

>> No.6940232

>>6938218
Is this sarcasm because the second most bought for the gamecube was prime under grand theft nigging auto.

>>6938242
To be a good (((businessman))) predicting the future is to be your forte.

>> No.6940275

>>6937531
le bait

>> No.6940284

>>6940275
It's not really bait though.

>>6939079
I'm not sure it was even deliberate.

>> No.6940676

>>6937369
Probably because they didn't realise they could do that until Galaxy 2, for Mario.

And also because Mario Sunshine was the sequel.