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/vr/ - Retro Games


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File: 370 KB, 613x611, crt.png [View same] [iqdb] [saucenao] [google]
6903515 No.6903515 [Reply] [Original]

So, what really is the best CRT shader to use with retroarch? Can anyone here share a config they use personally? I have tried most of the premade ones. Some, like crt-royale among others, are decent but not really great. I am more interested in color-bleeding and scanline "glow" (similar to the effect in the pic) but none of the presets really satisfy me.
TLDR - what shader good?

>> No.6903558

>>6903515
Could have at least compared them to integer scaled unfiltered graphics.

Royale's about as good as it gets, friend. You also want as much resolution as you can throw at it. It kinda blows until you hit 1440p but it really needs 4K or better. Integer scaling helps iron out uneven scanline artifacts, but it can be a little frustrating having an image vertically smaller than your display. I also find it's a LITTLE too bloomy by default but it can be toned down easily. I recommend saving RA presets for 320 and 256 pixel wide composite and svid shaders (which come with RA in the CRT folder), and stock Royale as an 'RGB' type setting, and toggling between them to see what works best for your games.

>> No.6903736

until we have 8k resolution microled monitors, there will be no good crt shaders

>> No.6903757
File: 1.41 MB, 1506x1080, MMX2.png [View same] [iqdb] [saucenao] [google]
6903757

>>6903515
I use Royale for everything but I can't remember which preset it was but it has a few interlace modes and choice of svideo and comp in the parameters and it looks pretty good to me
>>6903736
lol ok

>> No.6903760

>>6903515
>what shader good?
none of them

>> No.6903761
File: 2.64 MB, 1480x1080, CZ.png [View same] [iqdb] [saucenao] [google]
6903761

>>6903757
Some blending effects

>> No.6903765
File: 2.23 MB, 1408x1056, tloztp.png [View same] [iqdb] [saucenao] [google]
6903765

>>6903761
and here's some 480p

>> No.6903770

>>6903515
Game?

>> No.6903772

>>6903770
Wizardry on NES

>> No.6903805

>>6903757
>lol ok
>*posts image that looks like ass and nothing like any CRT, consumer or professional*

thanks for proving my point, kiddo

>> No.6903814

>>6903805
>it doesn't look like my CRT
OK kiddo, every CRT looks like yours

>> No.6903818
File: 646 KB, 911x689, zoombecauseyouretooretardedtoopenimagefullscreen.png [View same] [iqdb] [saucenao] [google]
6903818

>>6903814

>> No.6904995

>>6903761
>>6903765
very nice

>> No.6905171

>>6903515
They all suck
>>6903761
>thinks he needs memeline for blending effects
>>6903765
>dot matrix filter for 3D games
Absolute retards

>> No.6905195
File: 2.44 MB, 1460x1120, Super Mario World (USA)-200914-012945.png [View same] [iqdb] [saucenao] [google]
6905195

>>6903515
>So, what really is the best CRT shader to use with retroarch?
The one you like the most. Nothing makes trannies seethe like a CRT shader.

>> No.6905703

>>6903765
it lacks horizontal scanlines faggot
your target resolution is too low

>> No.6905712
File: 1.13 MB, 1600x1200, Demon's Crest (U) [!]-200516-210118.png [View same] [iqdb] [saucenao] [google]
6905712

>> No.6905730

>>6905195
Gross. Set it to 8:7.

>> No.6905734
File: 21 KB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123738.png [View same] [iqdb] [saucenao] [google]
6905734

Before...

>> No.6905740
File: 1.64 MB, 1536x1152, Golden Axe Warrior (UE) [!]-190601-123718.png [View same] [iqdb] [saucenao] [google]
6905740

... after

>> No.6905754
File: 989 KB, 1536x1152, Golvellius - Valley of Doom (UE) [!]-190601-000930.png [View same] [iqdb] [saucenao] [google]
6905754

>> No.6905761
File: 1.87 MB, 1465x1120, Super Mario Bros. 3 (USA)-200606-213323.png [View same] [iqdb] [saucenao] [google]
6905761

>> No.6907037

>>6905171
>too dumb to open images in full screen
How can so many anons bee this retarded

>> No.6907040

>>6905703
>scanlines
>480p
Wut

>> No.6907228

>>6903761
None of my royales ever look like this, they always have a noticeable rainbow gradient overtop of them and it looks really weird. Im only playing at 1080p so maybe that has something to do with it. Do you remember by chance what you were using to achieve this look?

>> No.6907326

>>6907228
Sounds more because you’ve not got it set to integer scaling, that image is 1080p too but I have it set to 1600 x 1200

>> No.6907365
File: 3.57 MB, 1920x1200, sfz2alj-200827-140320.png [View same] [iqdb] [saucenao] [google]
6907365

>>6903515
HSM Mega Bezel Reflection Shader

>> No.6907369

>>6903761
>>6903757
>>6903765
>>6903818
>>6905195
>>6905712
>>6905740
>>6905761
>>6905754
>>6907365
still isn't what any game looks like on any crt.

>> No.6907380
File: 1.44 MB, 1494x1120, 99bbf5b0b1528cbb524b92604a7d8afcb5d06c1e.png [View same] [iqdb] [saucenao] [google]
6907380

>>6907369
Is this more to your liking? (fullscreen)

>> No.6907530

>>6907369
The seethe is real.

>> No.6907559

Always cracks me up how the games perfectly line up the games pixels with the phosphor grill, or how the shitty "xm29+" filter has this hideous red bias.

>> No.6907573
File: 314 KB, 1280x1024, retroarch 2017-07-26 22-58-50-71.jpg [View same] [iqdb] [saucenao] [google]
6907573

>>6907369
Dilate

>> No.6907579

>>6907380
>emulating screen curvature
Gay
>>6907040
>480p
>phosphor glow
>desaturated colors
wut

>> No.6907580

>>6907559
Always cracks me up when an anon thinks all CRT’s are the same
The red bias can disabled by changing the LUT layer to a stock one

>> No.6907585

>>6907530
>>6907573
>shadertrannies coping that they'll own a CRT

>> No.6907587

>>6907579
None of that is on my screen maybe check whatever shitty monitor you’re viewing it on

>> No.6907590

>>6907559
Yeah, but to be fair, I think most shader developers just want to recreate their childhood TV set and we shouldn't assume that they are all using calibrated devices in their computer lab.
It's close enough for 95% of the userbase. If you spend more time on tweaking your shader stack than you spend on playing the game, you're doing it wrong.

>> No.6907595
File: 3.91 MB, 4032x3024, complttp2.jpg [View same] [iqdb] [saucenao] [google]
6907595

>>6907585
But I do own a CRT, and you're an unhinged, unoriginal schizo.

>> No.6907630
File: 3.45 MB, 1440x1084, shader.png [View same] [iqdb] [saucenao] [google]
6907630

took the shader pill recently, slightly modified an existing preset and I think it looks pretty decent

here's the preset if anyone wants it:
https://pastebin.com/E9aupfMa

>> No.6907896

>>6907573
wut gaem

>> No.6907901

>>6907573
>>6907896
Ah, nevermind. FF8. Haven't played it in 20 years. Was hoping it was something cooler.

>> No.6908126
File: 2.27 MB, 1349x1080, DC.png [View same] [iqdb] [saucenao] [google]
6908126

>>6907630
sure why not same anon as
>>6903757
>>6903761
>>6903765
https://files.catbox.moe/x97ixm.slangp
should be pretty customisable in the parameters

>> No.6908470

>>6907585
CRT are like $5 friendo.

>> No.6908589

>>6907369
Well, several of them look pretty damn close to mine. Bur more importantly, why do you come here just to be a bitch? Do you have a bad relationship with your mother, or are you just cranky from the TMJ disorder you got from sucking all those dicks?

You don't have to like shaders, but some of us do. Can't you be angry about something else? Is there perhaps a politician you don't like, or an injustice in the world that bothers you?

I have always hated Maroon 5. I hated their music so much. They stopped being relevant almost a decade ago, and yet they still pop up here and there. You know why? Because it was never about the music. It was always about Adam Levine looking pretty in the music videos. They will cease to have fans when he starts losing his hair. And that's why I hate them. But you know what? If somebody likes them, I just say, "not really my sound, dude," and go listen to something I like.

I guess what I'm saying is, stop being a faggot, you're wasting your life and my time.

>> No.6909590

>>6907573
This looks like you’ve got incorrect scaling, there shouldn’t be banding like that

>> No.6909596

The problem with most CRT shaders is it's always a perfectly uniform grid. I feel like theres a certain amount of randomness missing.

>> No.6909603

>>6908589
you don't own a crt.

>> No.6909640

>>6909596
You can do that fine, it’s just it doesn’t look as good so most people don’t use it that way

>> No.6909657

>>6909596
Could mean that your CRT is higher resolution than 480

>> No.6909668

>>6909640
I don't agree that it looks better. It doesn't look like CRT pixels it looks like a screen door effect.

>>6909657
I have a PVM that does 240p or 480i and also high end CRTs. The PVM has scanlines but they don't look anything like what's in this thread at least not to me. The high end CRT has basically non-existent scanlines. You have to squint for them even at low resolutions (240p). I dumped a bunch of pictures in the Thief thread of the PVM
>>6906736
>>6909230
>>6909236
>>6909240
>>6909247
>>6909250
>>6909254

>> No.6909675
File: 845 KB, 2560x1440, 541.jpg [View same] [iqdb] [saucenao] [google]
6909675

For me, it's XM29+

>> No.6909678

>>6909668
You can clearly see them in that picture though, all your telling me is that looking at these images you are too close and looking at your small PVM you are sitting at a distance, these shader have the same effect of distance makes the image look better

>> No.6909692
File: 6 KB, 311x299, 2772a7186095ef54c85dc924801f83749df1d6cb5c75596fa0193c4eaeceafa2.jpg [View same] [iqdb] [saucenao] [google]
6909692

>>6909678
If you by "Sitting Distance" you mean I'm on a couch with my PVM pretty far back I assure you that's not the case. That's not an ideal way to play a K&M game like Thief. My PVM was at the same distance as my LCD monitor when I took those pictures, and I swapped it out for a proper PC CRT which is also at the same distance.

I'm not really here to shoot down the concept of CRT shaders just giving my honest feedback. It just looks like a screen door to me. Either the gradient is too uniform, it's too intense, there's a lack of randomness or something subtle if off. It looks fine when your eyes adjust to it after a while, but at first glance something is off. Maybe I'll figure out what that is one of these days. I plan on emulating a CRT for a game I'm working on.

>> No.6909701

>>6909692
I think you're missing the point a bit. You're evaluating a crt shader solely on the basis on how close it is to the real deal instead of how does it improve a pixelized image. I want my retro games to look the best, which may or may not coincide with replicating all particularities of a CRT.

>> No.6909713

>>6909692
Download my file here and change the mask from 0-7 in the parameters to see if the changes are what you’re looking for

>> No.6909715

>>6909713
>>6908126
Forgot to link

>> No.6909736
File: 1.90 MB, 2000x1509, uglythiaf.jpg [View same] [iqdb] [saucenao] [google]
6909736

>>6909701
I think it looks better than the pixelized image but I think the real deal looks better way better, and think there should be a push for more authenticity. The screen-dooring a lot of these setups have kinda hurts my eyes a bit if I'm to be honest. OPs pic perfectly outlines how the real deal works.
CRTs do kinda screen-door sometimes depending on the image. Here's a picture from Thief that is unusually bright for the game, which I didn't setup my CRT for, and gives me a bit of eyebleed.

>> No.6909739

>>6909736
PVMs have very sharp distinct scanlines and are a far cry from what I would consider an aesthetically pleasing image.

>> No.6909740

>>6909713
>>6909715
I'll mess with it later today and see if I get good results. I might even run it through my regular computer CRT and see if it gets PVM results, because my current CRT is a bit lacking when it comes to scanlines if I have to be honest.

>> No.6909749

>>6909739
To each their own I guess. I have a CRT that doesn't have PVM-tier scan lines and I kinda prefer the PVM in some cases. Even then the scanlines in a PVM don't really bother me as much as perfectly uniform grids I'm seeing in some of these screenshots.

>> No.6909757

>>6909749
You can't get rid of a perfect uniform grid lest you use a 16k display or something because of how LCDs operate, you'd get chromatic aberration and color bleeding all over place
It's a moot point when crt shaders are concerned

>> No.6909759
File: 165 KB, 1117x200, scanlines.jpg [View same] [iqdb] [saucenao] [google]
6909759

>>6909757
There might be some weird trick to get aroudn that some turbo-autist will discover. Interestingly enough that picture I posted earlier shows both when I love scanlines and when I hate them in one corner of it.

>> No.6909765
File: 38 KB, 800x364, D47CEB85-78C8-44A5-89D4-5B3A7818F834.png [View same] [iqdb] [saucenao] [google]
6909765

>>6909759
You can make them however you like, if you prefer not to see the dot pitch that’s fairly easy to fix

>> No.6909831
File: 2.22 MB, 1372x1080, DC2.png [View same] [iqdb] [saucenao] [google]
6909831

>>6909759
here I did a couple with different masks for you to see if this is what you mean

>> No.6909834
File: 2.58 MB, 1370x1080, DC3.png [View same] [iqdb] [saucenao] [google]
6909834

>>6909831

>> No.6909839
File: 3.52 MB, 1920x1080, quakespasm 2019-12-27 19-04-38.png [View same] [iqdb] [saucenao] [google]
6909839

could someone please start porting Retroarch CRT shaders back to reshade, if not royale and XM29?

>> No.6909846

>>6909839
I wish but reshade is kind of shitty because I can't get any shaders to line up at all

>> No.6909849

>>6909846
You can but it depends of the shaders

>> No.6909891

>>6905730
>8:7
Not authentic.

>> No.6909894
File: 1.87 MB, 1000x1500, scaledcompare.png [View same] [iqdb] [saucenao] [google]
6909894

>>6909834
>>6909831
I had to squint to see what you changed. I kinda prefer the first one. It kinda looks like every other pixel in the second one pops out too much. The issue is still present. I have a consumer CRT that seem closer to what you're trying to emulate. Here's a comparison of it and your shader.

>> No.6909895
File: 917 KB, 1000x741, vagrantstory(small).jpg [View same] [iqdb] [saucenao] [google]
6909895

>>6909831
>>6909834
>>6909894
Here's the original pic. It's a crappy consumer CRT so there's a bunch of dot crawl. I use it for Vagrant Story, because it hides a lot of the blockyness of the textures. I got it setup now though so that the dot crawl is basically non-existent but that was before I took this picture.

>> No.6909898

>>6909894
Oh yeah I accidentally flipped the first and second image in this comparison because I wasn't thinking when I made it.

>> No.6909902

>>6909894
i think you 2 forgot that crt doesnt matter, all it matters i the damn dithering to make the pixels and image bleed >>6909839 screenshot looks more detailed

>> No.6909912

>>6909902
It looks ok. I don't have Quake so I can't compare.

>> No.6909914

>>6909912
it looks VERY chunky and pixelated

>> No.6909932

>>6909914
I meant I can't compare to how his shader looks compared to a CRT. I think that game has an option for texture filtering to, but it looks like he has it off judging by the left and right walls.

>> No.6909936
File: 1.06 MB, 1920x779, 1542023895964.png [View same] [iqdb] [saucenao] [google]
6909936

>>6909932
Picture didn't attach.

>> No.6909942

>>6909932
Quake 1 textures weren't made for texture filtering in mind, that came later with quake2, and Q2 was made with Higher res textures in mind, once VGA's had better performance

>> No.6909953

>>6909942
That doesn't affect whether or not people will have it on today.

>> No.6910037
File: 1.19 MB, 1600x1200, Final Fantasy VII (USA) (Disc 1)-200922-115854.png [View same] [iqdb] [saucenao] [google]
6910037

>>6909668
Different shaders are going for different types of CRTs.

>> No.6910070

>>6910037
I know. I have a few different types of CRTs to. I'm not saying the shader looks bad because it doesn't look like a PVM. I just think there's something off about it. The one you posted looks pretty solid though.

>> No.6910365
File: 3.64 MB, 1600x1200, FF7 shit tv edition.png [View same] [iqdb] [saucenao] [google]
6910365

>>6910070
You're really only limited by your screen's resolution and your familiarity with the shader settings. Both this, and the previous image are Royale.

>> No.6910393

>>6910365
That one looks better to me than the previous ones IMO. They don't have the screen door issue. Something is a tad off, but it doesn't hurt my eyes. Maybe I've been looking at these screenshots so long I adjusted.

>> No.6910432

>filters
Just play on a CRT.
You will NEVER get an LCD/LED display to look like a CRT.

>> No.6910442

>>6903515
Good fucking lord, that's some good pixel art.

>> No.6910448

>>6907369
You also don't sit 30cm from a CRT, get a bit back and you'll see that it actually looks similar.

>> No.6910642
File: 24 KB, 564x376, 9f886bb9f35972f5f969fa3222b14d24.jpg [View same] [iqdb] [saucenao] [google]
6910642

>>6910448
>You also don't sit 30cm from a CRT
If you grew up with CRTs as a kid you know this isn't true for TVs either.

>> No.6910653

>>6910642
CRT monitors aren't the same as consumer TVs in a lot of ways. First of all you'll never get scanlines there by normal means.

>> No.6910676
File: 1.50 MB, 2304x2016, pafu.jpg [View same] [iqdb] [saucenao] [google]
6910676

>>6910365
first one that doesn't look like shit

>> No.6910685

>>6910653
Which is why I said
>If you grew up with CRTs as a kid you know this isn't true for TVs either.
I don't really accept the idea that if you sit back it'll look the same. Better than sitting point blank maybe, but not as good as a real one. Especially when the screens are 24-32. It smells like cope. I think things can be improved.

>> No.6910692

>>6910676
This one looks really good to. Genuinely looks like the real deal.

>> No.6910701

>>6910692
take the 4K pill

>> No.6910716
File: 217 KB, 500x500, stone.jpg [View same] [iqdb] [saucenao] [google]
6910716

>>6910701
It isn't a slap in the face like the others. It still has a few quirks if you squint, particularly around solid colors like the stones and grass. It's more obvious with the stones though, probably because it's one solid color. It nailed the font and boarders for the text boxes, though.

>> No.6910717

>>6910716
>It's more obvious with the stones though, probably because it's one solid color
Meant to say because it's a brighter color than the grass.

>> No.6910751

>>6910716
if you mean the edge artifacts it's cross-chroma artifacts, the phase is inverted on each frame (and line) so it's not as visible at 60hz but it's obvious on a single screenshot. taking two screenshots of consecutive frames and blending the result would be more accurate to show how it looks.

>> No.6910759

>>6910685
I never said it's the same, just similar. I still have my CRT TV and I'm using a CRT monitor right now, so I do know what I'm talking about.

>> No.6910764

>>6910751
I just meant how the shader looks on a solid color. It's too clean/consistent so it looks kinda like a grid. It might just be me though.

>> No.6910773

>>6910676
>>6910716
Too blurry. I think you can only really simulate CRTs with 8K and maybe HDR, since then you'd have lots of pixels to work with.

>> No.6910778

>>6910759
Yeah. It for sure looks better than if it were just solid pixels.

>> No.6910856

>>6910773
What? That cropped rock is upscaled to hell, and the source image is 240p. you'd probably call it "blurry" no matter the shader resolution.

>> No.6910876
File: 1.26 MB, 1575x1050, 1586524930762.png [View same] [iqdb] [saucenao] [google]
6910876

ntsc

>> No.6911045
File: 42 KB, 174x114, file.png [View same] [iqdb] [saucenao] [google]
6911045

>>6910856
It looks blurry, CRTs look sharp when you look closer and you can clearly see the triads, not just garbage with rainbows.

>> No.6911079

>>6910037
This is the best ITT

>> No.6911094
File: 1.70 MB, 3120x4160, IMG_20200831_224522.jpg [View same] [iqdb] [saucenao] [google]
6911094

Rate

>> No.6911104

>>6910653
Is the 1084s more like a consumer TV or like a CRT monitor? Back in the day I didn't notice any scanlines in Deluxe Paint that are so in your face like the emulator shader wants me to believe. When I filled a red square it was just a red glowing square and you couldn't see any dotmatrix and shit.

>> No.6911108

>>6903765
This is absolute dogshit what is wrong with you

>> No.6911125

>>6910876
terrible, composite on a modern TV looks about the same

>> No.6911137

>>6905761
the only perfect looking one here. What are you using here?

>> No.6911156
File: 742 KB, 809x664, 1597878805549.png [View same] [iqdb] [saucenao] [google]
6911156

>>6911125

>> No.6911198

>>6911137
Looks like stock royale.

>> No.6911285
File: 3.63 MB, 1944x2592, 1600812154905.jpg [View same] [iqdb] [saucenao] [google]
6911285

How big of a resolution do you need to accurately simulate a CRT?

>> No.6911328

>>6910448
what the fuck are you talking about nigger? do you have any idea how massive of a cope you're trying to delude to yourself by lying?

>> No.6911332

>>6911328
cute

>> No.6911336

>>6911285
32k at a minimum

>> No.6911382
File: 252 KB, 243x324, file.png [View same] [iqdb] [saucenao] [google]
6911382

>>6911285
looks like royale after messing with the colors, blurring and downscaling

>> No.6911386

>>6911285
>>6911382
btw the resolution was reduced by 4x, royale needs 4K to look decent, so maybe 16K?

>> No.6911405

>>6911045
I guess you'll have to get used not to stare 1cm from the 4K screen until you notice it's not a real CRT. of course it's not perfect, but at a normal viewing distance it's good. Also as mentioned in >>6910751 the phase shift makes rainbows less perceptible in motion.

>> No.6911483

>>6911285
Mario has 19px of height, if you divide this pic by 4x it still looks good and he ends up with around 370px of height, which is around 20x the original resolution of 320x240, so 6400x4800. 8K is 7680x4320.

>> No.6911559

>>6903765
that shit looks like a filter

>> No.6911581
File: 3.26 MB, 4160x3120, 1600816555352.jpg [View same] [iqdb] [saucenao] [google]
6911581

>>6907630
Good... good. However

>> No.6911818

>>6911108
It’s not at all, in motion it looks good, but I’m sure you’re looking at the image at the wrong size

>> No.6911825

>>6911094
I like. It's hard to tell though because there are so many details. The problems really show when there's 1 solid color.

>> No.6911846

>>6911581
hate Metal Slugs for being 30 fps, I despise playing 30 fps games, everything feels so choppy and unresponsive
try Demon Front, it's similar to Metal Slug but with double the framerate

>> No.6911898

>>6911079
Absolutely not. It makes all the individual pixels pop way too much, which is the exactly opposite of what you want.

>> No.6911907

>>6911846
I don't mind it being 30fps at all, the animation and the environments are detailed that it ends up making for it, but Demon Front is pretty good too, a clone done right for sure.

>> No.6911930

>>6911898
Not him, but it looks better than 80% of the screenshots in here so far. It doesn't have the screen door problem.

>> No.6911996

>>6911930
>screen door proble
What does that mean, are you even viewing the images in a new tab at full size?

>> No.6912075

>>6907365
I like this, definitely going to try it

>> No.6912135

>>6911996
>What does that mean,
It means it looks like there was a screen like what a screen door has put over the image
> are you even viewing the images in a new tab at full size?
Yes.

>> No.6912247

>>6912135
I don’t know what to tell you but you’re either looking too close or you’re zooming in but when you play it it’s not really visible
>>6909765 it’s emulating the aperture grille

>> No.6912305

>>6912247
nvm, sorry I was looking at the wrong image

>> No.6912310
File: 1015 KB, 1570x1200, spyropvmsmall.jpg [View same] [iqdb] [saucenao] [google]
6912310

>>6912247
This is an Sony PVM which is aperture grille.

>> No.6912319
File: 2.84 MB, 4128x2322, 480i2.jpg [View same] [iqdb] [saucenao] [google]
6912319

>>6912247
>>6912310
Dungeon Keeper through the same PVM.

>> No.6912342

>>6912310
>>6912319
PVM is different than consumer set but yeah soz I was looking at the wrong image reply chain

>> No.6912350

>>6912342
Speaking of consumer Trinitrons. My parents gave their 32 inch Trinitron to my Uncle who let it sit out in his yard for 3 years and get ruined.

>> No.6912383
File: 617 KB, 1408x1056, WW.png [View same] [iqdb] [saucenao] [google]
6912383

some comparisons, ready for incoming hate

>> No.6912386
File: 1.32 MB, 1408x1056, WW2.png [View same] [iqdb] [saucenao] [google]
6912386

>>6912383

>> No.6912394
File: 1.33 MB, 1408x1056, SMS.png [View same] [iqdb] [saucenao] [google]
6912394

>>6912386

>> No.6912395

>>6912386
It looks good for the most part. The verticle lines are a total eyesore on dark colors like that mast and the shadows on Link's tunic, though. I suspect this problem will pop up a lot in dark sections.

>> No.6912396
File: 2.16 MB, 1408x1056, SMS2.png [View same] [iqdb] [saucenao] [google]
6912396

>>6912394

>> No.6912408

>>6912395
vertical lines shouldn't appear if you're sitting at least a metre away

>> No.6912430

>>6911825
it's a regular CRT lol

>> No.6912460

>>6912430
Yeah, and? That's why I said
>It's hard to tell though because there are so many details. The problems really show when there's 1 solid color.
As in the problems with shaders only show up when there's a solid color.

>> No.6912464

>>6912386
you do you, but I see absolutely no benefit in trying to apply crt filters to gen 6 onwards, at least for 3d titles

>> No.6912484

>>6912464
I do, less stairing and textures look better

>> No.6912491

>>6912464
good for textures I guess, but I'd much rather run it at a higher res with AA instead

>> No.6912501
File: 3.53 MB, 1680x1050, 131eab3c1265acdfcf8f8a937af323f210fd20539c513522b44f8790218cc7ea.png [View same] [iqdb] [saucenao] [google]
6912501

>>6912464
Maybe for heavily stylized titles, but for games that try to be realistic still have polygon issues. A lot of 6th gen games still have random sharp corners and noticeable defects, even if it's not as bad as 5th. The problem I notice a lot is the models look too high resolution for the world geometry.

>> No.6912507

>>6912501
Also the lighting. 6th gen lighting looks fucking horrible on non-crts unless the devs really knock it out of the park.

>> No.6912509
File: 1.29 MB, 1408x1056, RE.png [View same] [iqdb] [saucenao] [google]
6912509

>>6912491
It's a preference, same reason I prefer playing them in 4:3

>> No.6912512
File: 1.83 MB, 1408x1056, RE2.png [View same] [iqdb] [saucenao] [google]
6912512

>>6912509

>> No.6912579

>>6912383
>>6912386
>>6912394
>>6912396
>>6912509
>>6912512
>2 heavily stylized cartoony games
>One of the last examples of pre-rendered backgrounds with extremely high resolution models and lighting
You picked all the games that transitioned to LCD the best.

>> No.6912646
File: 954 KB, 1600x1080, sotn royale.png [View same] [iqdb] [saucenao] [google]
6912646

>>6911898
>It makes all the individual pixels pop way too much
I'm not sure what he meant by this.

>> No.6912656

>>6912646
Idk either. It looks good to me. Pretty close to >>6912310 >>6912319
Someone is really adamant about his strange opinions on things.

>> No.6912680
File: 2.52 MB, 4320x1080, trouble maker.jpg [View same] [iqdb] [saucenao] [google]
6912680

i like the ntsc shader and the analog shader pack 3

>> No.6912697

>>6912579
Like I said, it's a preference

>> No.6912713
File: 3.92 MB, 4032x2662, Untitled.jpg [View same] [iqdb] [saucenao] [google]
6912713

>>6912680
My biggest problem with the analog shader pack is that the colors are closer to what a CRT looks like in a bad photo rather than what they look like in person. I have a good real-world example of this. Here's Sonic on my little CRT. In person the colors are very rich and saturated. In the photo, it looks desaturated and tinted blue.

>> No.6912741

>>6912713
not that guy but you can mess around with saturation and other things in parameters very easily

>> No.6912750

>>6912741
Sure, but I'm talking about the presets included as they are. If you're going to create your own stack, I think you're far better off starting with royale as a base and then going from there, rather than trying to make those horrifyingly messy analog shader pack stacks look good.

>> No.6912780
File: 1.62 MB, 1440x1080, retroarch_agJv08kTOS.jpg [View same] [iqdb] [saucenao] [google]
6912780

>>6912713
>>6912750
looks fine enough for me
as for making your own preset, I can't be assed to make crt royale not look like a nightmare on a 1080p display, even if the muted colors bothered me, I would rather just move the saturation slider a bit
also lets be honest, 90% of shaders just look like a shitty picture of a crt anyway
btw, what setup?

>> No.6912797
File: 2.35 MB, 4032x3024, vs3.jpg [View same] [iqdb] [saucenao] [google]
6912797

>>6912780
>I can't be assed to make crt royale not look like a nightmare on a 1080p display
It's not too difficult. My 1080p royale presets are pretty well received in shader threads. Stock royale definitely looks bad at 1080p, I can't dispute that, but with a little bit of work, you can get some really nice results.
>what setup?
An rpi 3b+ using a zune cable to output composite to an sd crt.

>> No.6912846

>>6912509
>>6912501
Fair point, I remember getting an hdtv towards the end of the 7th gen (poorfag) and thinking a lot of games actually looked significantly worse than on my crt

>> No.6913858

>>6912846
What? I hooked up my PS3 to a CRT once and everything looked like shit. Maybe early titles tried to optimize for CRTs, but later ones absolutely didn't.

>> No.6913893

>>6911581
beautiful

>> No.6913971

>>6907369
The screenshots I took weren't actually from an emulator with a filter though, they're from the actual hardware plugged into a CRT.

>> No.6914476

>>6913858
I had been used to seeing my games on a CRT for 20-something years. In HD they looked choppy and jaggy to my eyes. I got used to it pretty quick though.

>> No.6914691

>>6913971
0/10 try harder

>> No.6915049
File: 286 KB, 334x522, 1595424581623.png [View same] [iqdb] [saucenao] [google]
6915049

>>6907595
>Aghanim has done "something" to the missing girls

>> No.6915208

>>6912680
>first screen, amazing
>2nd and 3rd, blurry and darkened shit

>> No.6915231

>>6915208
yeah, and?

>> No.6915248

>>6907630
>here's the preset if anyone wants it:
>https://pastebin.com/E9aupfMa
I think I'll use this for SNES and PC-Engine. It feels right. Thanks for sharing.

>> No.6916437

>>6915208
>first screen is amazing
>incorrect pixel scaling
You shitposters have no idea what you’re talking about

>> No.6916492

>>6912797
>My 1080p royale presets are pretty well received in shader threads
Cool, where do I find them?

>> No.6916931

>>6903515
I like Lotte's Multipass best for most games, but for NES really any of them work fine I've found