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/vr/ - Retro Games


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File: 62 KB, 720x885, sunshine_pachinko.jpg [View same] [iqdb] [saucenao] [google]
6897347 No.6897347 [Reply] [Original]

I just beat this level for the first time. It took me about 10 tries. It's a bit janky sure, but the whole game is a bit janky to be honest, and this is nowhere close to the worst thing in it. It just doesn't seem deserving of the absolute magnitude of seething that was produced over it. Even if you get sent back to the beginning it doesn't feel like that much of a setback since it's such a short level. My 10 tries probably took me about 15 minutes total, if not less.

Meanwhile, I was playing Uncork the waterfall in Noki Bay and that level made me seethe like crazy. I got all the way to the top and beat the fucking boss, but somehow during the cutscene that plays when you beat him I fell all the way down to the bottom and died in the poison water because I couldn't swim to anything in time. Something similar happened on another attempt to but before I beat the boss. I wasted more time and seethed more on those two attempts at Noki Bay than on all my pachinko attempts combined. Is it just a meme, or did someone actually struggle with the pachinko level and genuinely hate it?

>> No.6897373

No, a lot of the the "fucking bullshit!" levels in sunshine are amplified by zoomer memes
the average person can one shot sand bird and i'm a chuckster easily.

>> No.6897495

This level varies from person to person and not just because of skill. Sometimes the camera doesn't cooperate or it glitches out.

>> No.6897545

>>6897373
>the average person can one shot sand bird
nope

>> No.6897576

>>6897347
I don't think anyone would mind the level if they didn't have to climb back into it whenever they happened to fall out.

>> No.6897620

>>6897576
> fall out
What do you mean by this exactly? I don't think it's really even possible to fall of of the level aside from the chute in the bottom. There's an invisible wall across the front.

>> No.6897654

>>6897545
literally what about sand bird is actually hard

>> No.6897669

>>6897576
level is a rite of passage. what is ultra amusing is how the rocket nozzle is horrible for this; the game seems to mildly suggest using the rocket to easily access the high-up portal. I don't know if it is possible to beat this level without using the hover nozzle but if you do try and don't know when to GIVE UP, you will have a bad time.

The level is ultra-satisfying to beat and pretty exciting when you get around to the 6th red coin. The extremely weird & rough way the backside slides Mario is unusual. Trying to understand the physics engine in this level is tough: (1) The way Mario gets flung upwards seems to be the same physics engine as the cataquacks; (2) it's hard to figure out exactly how the level works though given that you can wall jump up the launch shaft and still be pushed by an unseen current to the right.

>> No.6897676

>>6897654
What about it is good?

>> No.6897680

>>6897669
Oh, I haven't even unlocked the rocket nozzle yet so it didn't even occur to me to try using it.

Yeah, the physics in this level have a bunch of weird nonstandard modifications to them. It's not too hard though once you realize that
1. Once you're sliding you can't stop so don't even bother trying and
2. The direction you go initially is determined by the direction you hold the control stick. You can't easily hover back to the left once you've gone to the middle slot

>> No.6897685

>>6897680
>>6897669
You move around that level, and kinda make a mental list of surfaces to avoid touching.

>> No.6897689

>>6897654
when it tilts on its side. very difficult to not fall off at least once, particularly if you are on the bird's narrow midsection. i doubt seriously doubt you or the average gamer beat this on their first attempt.

>> No.6897703

>>6897689
just stand on the neck, you do the same shit in half the fluddless levels to stay on the rotating cubes and rolling pin things

>> No.6897723

The hardest bonus shine is probably that damn drain.

>> No.6897730

Westerners aren't familiar with pachinko.

>> No.6897753

>>6897703
that's helpful advice. not that I need it since I am not able to do the elusive ONE TRY META as I played this game on launch day. the rotating cubes and pins have less circumference area than the Sandbird's fully-tilted side. In terms of things to easily slip off of in Mario games the Sandbird is easily in the Top 3. The mushrooms in Super Mario 64 are probably #1.

Generally 3D platformers aren't strangling your platform space that hard. The only other game I can think of is Wario World where in one of the last stages you stand on a something that is barely larger than the character-size that can easily hurl them off: https://www.youtube.com/watch?v=t6FJ0njc_o4

>> No.6897761

>>6897753
so youre literally defending people who are like
>HOLY SHIT sand bird is SO HARD, it turned and knocked me off once before i figured i had to stand on the neck! damn if i even HEAR that music track i get fuckin triggered HARD

>> No.6897774

>>6897761
lol i can tell you're an overweight virgin

>> No.6897784

>>6897761
I agree with you that the difficult levels in Sunshine are massively overblown on the internet. This is mostly due to people sucking at controlling the camera, which is something I''ve looked into extensively. All I was writing was that beating the Sandbird is not what the average person can do with relative ease ("one shot").

>> No.6898298

>>6897723
And they put that fucking green pipe at the end to fool you. Bastards

>> No.6898315

>>6897347
Not really. It just takes getting used to a new control scheme and physics that aren't immediately apparent

>> No.6898338

>>6897347
yes

>> No.6898345

>>6897347
That's happened to me too. If you're in the path of the water then you get blown off when the cork unplugs. Just laugh it off, the level's pretty short if you're good at the platforming.

>> No.6898416

Sunshine dares to challenge but nothing about it is hardcore difficult.

>> No.6898498

>>6897761
>make extreme claim
>person disagrees with extreme claim
>ZOMG YOU MUST BE THE OTHER EXTREME
American politics

>> No.6899195

>>6898345
Yeah, I got it on my third try. Not terribly hard, just annoying in a way that feels more bullshit than the pachinko did.
>>6898416
Earlier I played the level with the electric stingrays that split into smaller and smaller copies and it was a lot easier than I remember it being. As a kid I got hardcore filtered by it. I don't think I ever ended up beating it and it was one of the things that kept me from beating the game. But as an adult now I got it on my first try. Honestly, the game as a whole actually feels LESS bullshit than I remember it being. As a kid there was a bunch of stuff I found frustrating and tedious that I have more patience for now.

>> No.6899353

The only bullshit levels in Sunshine are the pachinko and the river. Most of them were only hard because you played them when you were a dumb 10-year-old kid.

>> No.6899895
File: 1.43 MB, 712x480, 1588961664283.webm [View same] [iqdb] [saucenao] [google]
6899895

>> No.6901201

>>6899353
Just beat the river now. Even easier than the pachinko. Getting Yoshi to the fucking island without falling in the water was significantly easier than the level itself. I beat the actual level in about 5 minutes.

>> No.6901206

>>6901201
*significantly harder than the level itself

>> No.6901214

>>6899895
Yeah the momentum was kind of buggy in this level.

>> No.6901907
File: 270 KB, 1125x703, pkfire.png [View same] [iqdb] [saucenao] [google]
6901907

>>6897347
the worst parts of sunshine are:
pachinko
sandbird
poison lilly pad
lava boat to bowser

shit sucks, the rest of the game is great, but still sm64 is the OG, the greatest

>> No.6901924

>>6897347
Not retro
Not good
>>>/v/

>> No.6901947

>>6899895
everytime...
just remember mario freakin the fuck out when he jammed in the pins

>> No.6901949

>>6901907
what about im a chuckster?
i think im a chuckster is worse than sandbird
pachinko and poison lily pad are straight up cancer

>> No.6901958

>>6901949
..I dont remember, I gotta replay this game
I really wish sunshine had parts akin to the lava trek to bowser from sm64

>> No.6902046

>>6897347
Sunshine's my favorite 3D Mario and I will go to bat for most of the controversial stuff like the watermelon or chucksters because those at least tie into the physics and movement of the game.

Pachinko shine is just so disconnected from those aspects of the game, and that's why it's so bad. You have to do multiple high risk/low reward runs to even get a chance at the shine, and it completely fails to capture the basic appeal of pachinko.

>> No.6903020

>>6901958
aw man bowser in the fire sea is my favorite bowser level lol
>>6902046
i can respect that

>> No.6903027

>>6903020
it might be my favorite level in the game, maybe lethal lava land, I just really adored those