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/vr/ - Retro Games


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File: 205 KB, 640x558, sonic.jpg [View same] [iqdb] [saucenao] [google]
6884115 No.6884115 [Reply] [Original]

29 years later, with all of the optimisations possible, the first level of sonic is now running on the SNES. It doesn't have a consistent framerate and looks a bit blurry at times, but other than that it's pretty awesome!
https://www.youtube.com/watch?v=CB2yM8DCLb0

Was blast processing a lie all along?

>> No.6884121

Are air planes a lie all along? I was able to arrive at the same place as the airplane with only minor callouses. It only took me 29 weeks of hiking.

>> No.6884152

>>6884115
If anything, this demonstrates that blast processing really was a thing.

>> No.6884159

>Getting so booty blasted by blast processing it leads to a 30 year obsession

>> No.6884197

>>6884115
>It doesn't have a consistent framerate
Neither does the original, really. Sonic is notorious for the framerate shitting the bed when you get hit and drop a bunch of rings.

>> No.6884229

>>6884115
All things considered, people forget that games like F-Zero and Sparkster were pretty fucking crazy for what they do on the SNES. Sonic was never something that was "ONLY GENESIS CAN PULL THIS OFF", as numerous unofficial and official ports alike have shown over the years, all you'd really have in a SNES port are compromises to recreate it accurately if you don't put your own spin on things.

>> No.6884239

>>6884121
we must secure a future for the existence of /vr/ so that the beauty of her bants shall not disappear from 4chan

>> No.6884279

>>6884115
256 x 224 is a shit resolution. And i cant stand the crappy Sony audio chip. Go home OP.

>> No.6884301
File: 3.92 MB, 2112x2040, androidoeswhatgenesisnt.png [View same] [iqdb] [saucenao] [google]
6884301

>> No.6884324

>>6884115
But that's not the first level

>> No.6884325
File: 457 KB, 1644x651, 1596884918694.jpg [View same] [iqdb] [saucenao] [google]
6884325

>>6884301
Apple

>> No.6884364

>>6884325
>>6884301
ever notice how journos are the ones who complain about the lack of visible area? It's almost as if they're bad at games

>> No.6884383

>>6884364
Why are you defending bad design?

>> No.6884389

>>6884383
Why are you?

>> No.6884392

>>6884364
Nearly all issues with Sonic's gameplay people usually complain about are solved by its health system and the rolling mechanic. It's only logical holding the down button and grabbing rings when they come out of you are far above the abilities of a typical game journalist.

>> No.6884410
File: 117 KB, 1280x720, gotta go slooooooooow.jpg [View same] [iqdb] [saucenao] [google]
6884410

>>6884392
Reminder that Sonic is meant to be played slow outside of brief sections where the game takes away control and gives you the illusion of going fast. At the absolute highest levels of play, where one can comfortably "go fast" at all times, it's no faster than said high level play in any mainline 2D mario game.

>> No.6884470

>>6884410
This is not true. Sonic is neither "meant" to be played slow or fast, it's both.

You CAN play slow, but you can also get good and play fast.

If you look at the level design there are often multipaths, most of the times the lower paths are for the slow play, and the higher paths can only be reached if you make great use of the speed and physics at the right moments. Those higher paths are also usually more rewarding (more rings, 1ups, etc)

The game was never supposed to be "go fast all the time" that's what idiots don't understand. It's about learning when and where to use the speed; where to build up speed and learn the physics so you can take the more rewarding paths.

>> No.6884495

>>6884470
>The game was never supposed to be "go fast all the time" that's what idiots don't understand
That would be a good argument if the game wasn't marketed as exactly that.

>> No.6884560

>>6884115
>blurry
Do you know anything about anything you fucking retard?

>> No.6884923

>>6884560
Watch the video and deny that it's blurry

>> No.6884969

>>6884301
Why the snes version has a secret item at the beginning?

>> No.6884972

>>6884495
The people who made the game and the people who marketed the game aren't the same, anon.

>> No.6885002

>>6884197
>framerate shitting the bed when you get hit and drop a bunch of rings.
That's on purpose you fucking retard, its a slowdown effect when you get hit.
The absolute state of /vr/.

>> No.6885018

>>6884923
It isn't blurry. You're blind.

>> No.6885106

>>6884229
Nothing can save that shitty snes sound chip though.

>> No.6885210

>>6884115
The SNES version seems choppy, laggy and slower, even the music sounds slower. So no, blast processing is not a lie.

>> No.6885228

>>6884115
There TG-CD fan port

>> No.6885231

>>6885210
The physics are simplified too, lots of shortcuts taken in this one. The most obvious thing is when you lose rings, like 8 appear unlike the 20+ in genesis.

>> No.6885234

>>6885210
>choppy, laggy, slower
Bullshit lie
>>6885106
Your ear got shitter

>> No.6885234,1 [INTERNAL] 

>>6885210
>>6885106
>>6884325
>>6884301
Fuck off. Android and Apple ain’t retro

>> No.6885252

>>6885234
>Being this triggered by the truth
>Defends SNES version of Sonic
kek

>> No.6885257

>>6884115
how big is the rom? would the storage space for megadrive synth tracks fit on an affordable early 90s cart?

>> No.6885259

>>6885252
>truth
It just tech demo. defend it? And?

>> No.6885264

>>6885252
>>6885210
Zoom zoom for console wars

>> No.6885273 [DELETED] 

>not unique game about Sliver the hedgehog
Forget that.
Here Alisha’s Adventure: https://m.youtube.com/watch?v=DDFMhsCrNZE Are you schizo?

>> No.6885280

>>6884279
>seethe and bitter about something
Than fuck off cunt.

>> No.6885282

>>6884495
>That would be a good argument if the game wasn't marketed as exactly that.

Regardless of how the game was marketed, you now are knowledgeable that it can be played fast or slow. So are you going to use this new information to make insightful posts about Sonic, or will you continue to spread misinformation about how to play the game even if you know it's inaccurate?

>> No.6885289

>>6884115
>not unique game about Sliver the hedgehog
Forget that.
Here Alisha’s Adventure: https://m.youtube.com/watch?v=DDFMhsCrNZE

>> No.6885318

>>6885002
>it’s not a bug, it’s a feature!

>> No.6885382

>>6885289
Pure sick program.

>> No.6885460

>>6884159
kek

>> No.6885602

>>6884410
True

>> No.6885680

>>6884115
>blast processing a lie all along
Yes. Look up Bio Ape Force. The marketing was complete biased joke.

>> No.6885691
File: 4 KB, 653x328, Untitled.png [View same] [iqdb] [saucenao] [google]
6885691

>>6884410
There are multiple sections that look like that, but one you can skip the floating lava block entirely.

>> No.6885703

>>6885018
I'm not sure how an SNES game would even BE blurry. That doesn't make any sense if you know anything about the hardware at all.

>> No.6885904

>>6885703
depends on if it's an earlier hardware revision or a 1chip. 1chips have sharper video while earlier SNES's have more color bleed

>> No.6886005

>>6885904
That has nothing to do with the game though. The game itself literally can't be "blurry".

>> No.6886090

>>6886005
Have you watched the video? It's blurry.

>> No.6886119

>>6886090
>a youtube video is blurry
Is this really the hill you want to die on?

>> No.6886152

>>6885289
It great beta. Music need more work.

>> No.6886243

>>6885257
>how big is the rom?

Sonic 1 is 512k, on the SNES it might need to be slightly bigger as the MD's graphics compress a bit better.

>> No.6886263
File: 78 KB, 629x478, Amiga500_system.jpg [View same] [iqdb] [saucenao] [google]
6886263

How about Sonic on the Amiga? I've heard various arguments online about that and a lot of people concluded it's not fast enough to recreate the game accurately and you'd end up with something closer to the Master System Sonics. Though you could reuse some of the original code b/c same CPU while everything would need to be completely redone for the SNES.

>> No.6886361

>>6886263
Nope. X68000 can handle Sonic with ease.

>> No.6886363

>>6886263
Piss off Amiga-using dork

>> No.6886365

>>6886361
since when is the X68000 an Amiga?

>> No.6886375

>>6886119
A youtube video... of the game...

>> No.6886385

>>6886365
I didn’t said that.

>> No.6887159

>>6885289
Hm

>> No.6887173

Blast Processing was a real thing.
2D Sonic Games didn't really use it.
Not many games actually did.
Blast Processing doesn't impact rendering speed or scrolling.
"Blasting" data from the ROM to the CPU in lieu of constrained RAM/VRAM storage for additional art assets and sound isn't particularly useful.

>> No.6887276

>>6887173
Right..

>> No.6887292

>>6884279
Who care

>> No.6887294

>>6884121
fpbp
>we intricate knowledge of both platforms, we were able to make the very first section of the game in a cursory re-creation. btw it took 30 years

>> No.6887343
File: 206 KB, 400x400, 8c5633dac487d2f90618914e3effe15926d159bar1-400-400_hq.gif [View same] [iqdb] [saucenao] [google]
6887343

>people forgot Sonic was on the SNES before

https://www.youtube.com/watch?v=dnyRwXpQLvI

>> No.6887350

>>6887343
I remember that Rocket Knight SNES have rom hack of sonic.

>> No.6887380

>>6886263
Boo boo! Very less interesting.

>> No.6887393

>>6887380
It bothers you, right? Of course it does.

>> No.6887401

>>6887393
>Of course
That right.

>> No.6887403

>>6887401
lol That right
:^)

>> No.6887475

>>6884301
SFC have retrospective soul

>> No.6887576

>>6885382
True self work

>> No.6887909

>>6884115
Sonic1 is quite unoptimised. The code quality is pretty poor and messy. I have an optimised fork of sonic1 that can scroll at 64pixels per frame with less slow down than the original game.

>> No.6887987

>>6886263
There is pretty much no chance to get sonic running on a stock A500. At the very least the graphics would need to be gutted. The A1200 is a better match.

>> No.6888095

>>6887173
Not technically true, but close enough

>> No.6888114

>>6884229
I'd rather play Sparkster on Genny

>> No.6888167

>>6884159
THAT is the power of Blast Processing.

>> No.6888169

>>6885318
It is. Even shoot em ups use the slow down to flood the screen with bullets to be more manageable to maneuver around.

>> No.6888172

>>6887987
Like he said, on an A500 you'd get something more like the Master System Sonic. But then the OCS Amiga is really a Master System contemporary, not a MD contemporary.

>> No.6888173

>>6888169
textbook cope

>> No.6888176

Did you know Sega originally planned to give US Gold the license for computer ports of Sonic? Then they called it off and decided to keep it as a console exclusive.

>> No.6888230

>>6888169
>>6885002
If they wanted a slowdown effect when you get hit, it would also happen when you only lose 1-2 rings.

The truth is nobody, neither devs nor reviewers nor players, cared that much about slowdown and "much 60 FPs" back then like they do today.

These days if a game drops to 50 FPS you can be sure all the reviewers are going to pick on it as some sort of ultimate technical proof that the game is flawed.

Back then nobody cared about some moments of slowdown. It was deemed normal and acceptable. Devs wouldn't spend a few days optimizing their code because it would be seen as a waste of time with the short dev times back then; although the games made by B-Teams or with short dev times are usualyl the ones which lag the most, see for instance how Mega Man 3 on NES is laggy due to the short dev time, and MM5 is as well due to that + intern and newbie devs

>> No.6888234

>>6888230
Hell, just try to play any PC game from the early to mid 90's with the 'recommended specs", see what kind of framerate you get.

>> No.6888242

>>6884115
what a stupid fucking project

>> No.6888243

>>6884152
it was. it just wasnt used in any games. there are tech demos of it but thats it

>> No.6888318

Blast Processing was all advertising speak. It only referred to the faster processing unit of the Genesis because the Super Nintendo outpaced it in every other aspect. They leveraged the single thing the Genesis had over the Super Nintendo and it worked. Not to knock the Genesis of course, I absolutely love my Genesis, but that's just the way it was.

>> No.6888685

>>6888318
They could've advertised the higher resolution too but that might of been lost on early 90s kids when the image still generally filled the screen on both platforms.

>> No.6888693

Clearly not as it took the Znezzz 30 years to ketchup

>> No.6888751

>>6888176
Computer port are soulless

>> No.6888781

>>6884115
nobody fucking cares about emulated shit zimzamzoomfag

>> No.6889625

>>6888781
kek

>> No.6890215

>>6888685
It's not like the resolution particularly mattered back then. The Super Nintendo and Genesis are gonna look relatively similar on a blurry CRT and like you said both filled the screen adequately enough. Blast Processing was really the perfect marketing for Sega because that processor was where they really fucking stomped Nintendo on being over double the speed.

>> No.6890434

>>6884969

Because it tries to replicate the third level, which has a hidden item in the same position.

>> No.6890523

>>6890215
It retard market.

>> No.6890529

>>6890523
It ESL larp

>> No.6890583

>>6885106
Listening to the music in the average Genesis game is like chewing aluminum foil

>> No.6890649

>>6890529
Who you talking to?

>> No.6890767

>>6887343

Speedy Gonzalez romhack, doesn't count.

>> No.6890853

>>6885002
holy shit, the cope

>> No.6891193

>>6885289
This was started almost 10 years ago by an SNES fanboy who was obsessed with proving the SNES could do Gunstar Heroes and Alien Soldier. His original work was using assets from those games. In all these years, he still doesn't have anywhere near the same number of enemies and other sprites going on. He still doesn't have any sense of enemy AI or attacks. All the enemies just move in the same direction doing the same animation. The bosses just move back and forth, with little to no animation and just fire a pink ball in a straight line. There no different kinds of weapons that do complex things like homing, rotation, etc.

Basically after all this time he just has a demo that shows he can put a few sprites on screen and move them around the screen fast. He still hasn't thrown anything CPU intensive at it to actually make it a challenging action game like the ones he's trying to imitate. That should tell you something.

>> No.6891609

>>6890853
This cringeworthy larp: >>6890529

>> No.6891612

>>6891193
It has promised looks.

>> No.6891615

>>6884115
>It doesn't have a consistent framerate
>looks a bit blurry at times
>Was blast processing a lie all along?

Absolute nintencope

>> No.6891642

Seeing video games played on things they weren't supposed or in ways they weren't originally intended triggers a very unique unsettling feeling in me that might be "fear". I get the same feeling when I see SM64 running at 60+fps.

>> No.6891647

>>6891193
Is that like the Amigafaggots who've been trying for 25 years to prove it can run Doom?

>> No.6891661

>>6888318
Sure blast processing won’t make the game look prettier, but it will make the game run smoother than the snes counterpart 90% of the time

>> No.6891675

>>6891612
It's had that for years and still hasn't come close to delivering on it.

>> No.6891763

>>6891647
Wasn't there an Amiga port of Quake?

>> No.6891815

>>6891763
Is it really a port when you require an accelerator card that pretty much replaces the entire hardware?

>> No.6891989

>>6884115
yes it was, genesis don't.
>>6884239
and to continue the console wars forever.

>> No.6892158

Starfox has been made to run on a stock Genesis. The 68000 CPU is powerful enough to fucking push the polygons while emulating the sfx chip puny snes needed:
https://www.youtube.com/watch?v=UuYFmIEtLLk

This thread is officially over. Blast Processing is real. Cry yourself to sleep under your Super Mario sheets, snestards.

>> No.6892758

>>6892158
Drink bleach dumb sefag

>> No.6892761

>>6891763
It trash port, no one ask
>>6891675
You are clueless?

>> No.6892893

>>6892158
There is no such phenomenon as blast processing, just a faster cpu. The guy who did the marketing even admitted blast processing was a hoax.

>> No.6892921

>>6884115
ugh. who would even do this? The SNES soundchip is so soulless.... not like the superior Yamaha FM chip in the Genesis

>> No.6892937

>>6885318
In this case it actually is zoomy zoomerson.

>> No.6892956

>>6892158
>techdemo with no actual gameplay that still manages to run worse than the original
That isn't Star Fox.

>> No.6893373
File: 3 KB, 213x250, 73676522-3700-45AC-9F35-1CF8F5E5864D.jpg [View same] [iqdb] [saucenao] [google]
6893373

>>6892921
Sony soundchip destroy Yamaha junk.

>> No.6893384

>>6891815
yeah if I get this $1k 68060 accelerator card, I can run Doom at 8 fps

>> No.6893946

>>6884115
>that camera
Dear god

>> No.6894007

>>6893373
FM synth: soul
Wavetable: soulless

>> No.6894134

>>6893373
>Yamaha junk.
why did so many 80s musics use yamaha huh?

>> No.6894313

>>6892761
>You are clueless?
No, I've been following it for a while. The creator has like most other SNES fanboys confused the Genesis's CPU brute force/blast processing to mean just moving somehting around the screen fast. He's completely missed the nuance of what's actually technically impressive and CPU intensive about the games he's trying to emulate.
>>6892956
Check out these better versions then:
https://www.youtube.com/watch?v=YUZpF2JLF4s
https://www.youtube.com/watch?v=oHLc0AzD85g

Reality check, SNES Starfox runs in a small window too and on real hardware only hits 10-15fps as well.

>> No.6894451

>>6894313
Reality check. Who care about gaynesis.

>> No.6894454

>>6894313
lol he not a fanboy. You don't know shit aside market ad.

>> No.6894482

>>6894454
He would constantly bitch about Genesis homebrew programmers talking about much better the Genesis CPU was in his threads on NintendoAge, and go on about how he had to prove the SNES was just as good to shut them up. That's pretty fanboyish.

>> No.6894485

>>6894482
What username?

>> No.6894486

>>6894482
Are you complain now?

>> No.6894487

>>6894485
Same as the youtube account if I remember correctly. The Genesis Starfox demos really pissed him off.

>> No.6894506

>>6894487
>muh star furry on genesis fanboy comment
No, the other one.

>> No.6894512

>>6885231
I saw Sonic clip through enemies a few times in the game too, so I don't think collision detection is fully working either.

>> No.6894521

>>6894486
No, just pointing out that it's still not that impressive from what it was ~6-8 years ago.
>>6894506
It's the same one.

>> No.6894540

>>6894007
Wavetable is not the problem, low sample rate and heavy filtering is the problem, snes sounds like mud.

>> No.6894543

>>6894521
>Still more complain from 6-8 yr

>> No.6894598

>>6892893
Blast processing just comes from how the Genesis can bypass its color limitations with DMA. In the engineers own words it "blasts the screen with color."

So that's blast processing. Games which use it get that dot crawl at the bottom of the screen.

>> No.6894639

>>6894313
Those are still just 3D shape demos and not actual games with gameplay.

>> No.6894992

>>6894540
>>6894007
SFC/SNES use ADPCM music. Wavetable mostly really play on PCE/TG16. Big forward way from one & another.

>> No.6894993

>>6894007
This post was soulless void.

>> No.6894996

>>6894639
Helluva lot more impressive than the crap OP is so chuffed up about which is also far from perfect. Remember, those demos are pushing polygons snes needed dedicated hardware for, all in software thanks to the mighty 68k.

>> No.6895104
File: 659 KB, 6912x1536, justjump.png [View same] [iqdb] [saucenao] [google]
6895104

>>6885691
Honestly it's hard to understand how most people don't realize you can just jump through all the obstacles and "slow parts" in Sonic

>> No.6895107

>>6886005
> Make a blurry sprite and put it in game
Noooo you idiot! SNES games literally CAN NOT be blurry! There's anti-blur chips in ever cartridge!

>> No.6895110

Aside from the 68000 just being a better CPU in every metric, there were also practically infinite experienced 68000 coders around while not many people knew how to code a 65816.

>> No.6895117

>>6895110
> Not many people knew hot to code a 65816
Really? Not many people could code for the successor to the most successful 8bit CPU of all time with 99% of the instruction set unchanged? Well, TIL.

>> No.6895132

>>6895110
Pretty much all the European MD devs were Amiga veterans.

>> No.6895320

>>6895107
I don't think you know what the word blurry means.

>> No.6895328

What I never understood is why F-Zero was never ported to the Mega Drive.

>> No.6895332
File: 85 KB, 600x409, blur.png [View same] [iqdb] [saucenao] [google]
6895332

>>6895320
it ain't that hard fuck-o

>> No.6895335

>>6895328
Why not Mr. Troll, here's your (you)

#1 it's owned by Nintendo, #2 that kind of scaling/rotation would take actual development time/skill on the Genesis vs the SNES and it's baked in scaling/rot hardware

>> No.6895351

>>6895335
>#1 it's owned by Nintendo
I mean fan made. Calm down.

>> No.6895369

>>6895328
It was: https://www.retrorgb.com/genesis-mode-7-demo-g-zero.html

>> No.6895369,1 [INTERNAL] 

>>6895351
Fan made don’t work.