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/vr/ - Retro Games


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File: 47 KB, 1024x302, famicom_pulse.png [View same] [iqdb] [saucenao] [google]
6851339 No.6851339 [Reply] [Original]

...And thus, gaming was revived.

>> No.6851351
File: 472 KB, 2168x1593, ZXSpectrum48k.jpg [View same] [iqdb] [saucenao] [google]
6851351

Implying it ever died in the first place.

>> No.6851358

>>6851339
BASED.
Fuck britfags who think their calculator-tier 'puters matter at all.

>> No.6851402

it died?

>> No.6851432

Could you program an NES yourself?
Did many legendary game coders start out on a NES typing in rubbish BASIC programs and progress to machine language from there?
Did the NES have a keyboard?
Could it do anything more than simplistic buttom masher games?
Did it have more than 2k of memory?

Nope to each of these.

>> No.6851448

>>6851351
>>6851432
samefag britbong coping hard about his irrelevant gaming youth.

>> No.6851452

>>6851339
I see this, and I can't help but think Angel Beats.

>> No.6851458
File: 234 KB, 1200x1658, pwxgxgyuxph11.jpg [View same] [iqdb] [saucenao] [google]
6851458

>>6851358
C64 and VIC-20 played a big part in killing consoles in NA too.

>> No.6851483

>Gaming was literally and unironically only ded in Burgerland and maybe dollar Store Burguerland aka Canada
>Try to educate burgers on this
>"NOOOOOOO THOSE FOREIGN GAMES WERE SHIIIIT IT DOESN'T COUUUNT USA USA USA"
>more /int/ tier """""""""banter"""""""""
Why are they like this

>> No.6851501

>>6851483
america is like the west's china, they only think about themselves

>> No.6851517

>>6851339
can i get this on a shirt?

>> No.6851524

It didn't die here. Well, maybe on consoles for a little bit.

>> No.6851526

>>6851483
>euro PC gaming trash
>remotely relevant ever at any point in history

>> No.6851540

>>6851501
And you only think about ourselves, too. It's awesome.

>> No.6851547

>>6851540
>"everyone is thinking about meeee"
typical american statement

>> No.6851549

>>6851517
King of Games (japanese t-shirt manufacturer that has official licenses) has done some sick ones, but probably are hard/expensive to get now.

>> No.6851554

>>6851483
>be old brit
>spend childhood envious of japanese and american kids for playing actually good games
>seethe by playing bad ports licensed by US Gold
>grow up bitter, hating nintendo and consoles in general, and try to history revision everything

>> No.6851562

>>6851483
Americans do no not have a culture of their own so they have to pretend that electronic Japanese toys from 35 years ago revolve around them. It's sad.

>> No.6851569

>>6851526
Stop moving the goalpost. Gaming was alive and well in Europe, Asia and even South America, every region just had its own scene. Just because some Americans decided they no longer wanted to play games, doesn't mean that le world suddenly stopped caring about vidya.

>> No.6851649

>>6851562
Nobody is talking about Americans, only you obsessed britfags have americans live rent free in your heads.

>> No.6851668
File: 134 KB, 800x800, DSC_2338c.jpg [View same] [iqdb] [saucenao] [google]
6851668

>>6851549
>King of Games
found it!
https://shop.editmode.jp/i/NT-0003/c/33/sort/category/disp/20/c_p/1
>~$50 USD
NOPE.nsf

>> No.6851672

>>6851547
Keep confirming that you do, "typical American" user. Pretty comfy, ngl.

>> No.6851676
File: 44 KB, 500x659, kog_famicom.jpg [View same] [iqdb] [saucenao] [google]
6851676

>>6851668
Told ya it's expensive. To be fair their clothes are high quality but yeah too expensive.

>> No.6851743
File: 2.96 MB, 1080x608, 1598204772620.webm [View same] [iqdb] [saucenao] [google]
6851743

>>6851672
Americans were raised on Nintendo, it's basically a cult at this point.

>> No.6851749

>>6851743
I was raised on Sega, obsessed poor.

>> No.6851750

>>6851743
There's plenty of burgers who also like Sega or Sony though.
I think you're just a bitter bong who's mad he got a bad childhood with bad games and tries his hardest to blame anyone (especially the ones who live rent free in your head, the burgers) for your bad childhood.

>> No.6851762

>>6851750
Are you schizophrenic or something? I'm not angry, I'm not even American. You just can't deny that Nintendo fans are rabid cultists if you've spent any amount of time hearing them prattle.

>> No.6851765

>>6851762
>'m not even American
*European

>> No.6851773

>>6851351
Imagine if they brought the ZX Spectrum into the US, instead of it being called the ZX Spectrum it would've been called the ZX Spectrum instead. Weird.

>> No.6851776

>>6851750
>burgers
That was me who called you that and >>6851483 and >>6851569 were my only replies ITT desu. It's just really weird to me how you guys react so defenssively to such an innocuous statement and have to turn /vr/ into /int/

>> No.6851780

It's just sad that the very first reply to this thread is a seething bong posting the speccy.

>> No.6851803

>>6851351
There will never be a single good game on this computer.

>> No.6851850
File: 16 KB, 536x408, spectral-interlude.png [View same] [iqdb] [saucenao] [google]
6851850

>>6851803
*blocks your path by being the greatest adventure-oriented Castlevania game of all time*

>> No.6851992

man, the Spectrum didn't even have a power switch. that's how cheap it was.

>> No.6852140

>>6851743
wow, they have a lot of kids!

>> No.6852191

>>6851432
The Famicom had BASIC and a keyboard. It was actually a decent computer by 1983 standards. Learn the history of gaming before you talk shit.

>> No.6852209

>>6851339
Op made this thread because the master system thread triggered him. Lmao stay seething nintencuck.

>> No.6852223

>>6852209
OP here. I love the Master System and Sega as a whole.

>> No.6852232

>>6851526
EuroPC gaming->DemoScene->Unreal engine made by literal demosceners->Unreal Engine 3 and 4 dominating the market today on all platforms
you idiots barely know the history of your own country, much less of the rest of the world

>> No.6852236

>>6852232
>Unreal engine made by literal demosceners
Tim Sweeny wasn't a brit who grew up with a glorified calculator, brit nigger. And you say we rewrite history.

>> No.6852238

>>6852232
Hold your butts everyone, speccer scenesters invented unreal cuckgine

>> No.6852246

>>6852238
Even better, they weren't.

The speccucks are now lying out of their asses about the "influence" of their shit machine.

>> No.6852259

nobody had a Spectrum in Germany, that was bongs and Spain. here it was entirely C64 and Amiga back then.

>> No.6852267

>spectrum is the only europc in existence
>and it was shit reeeeeeeeeeee
>we saved the gaems reeeeeee

>> No.6852269

>>6852267
I agree. Brits should be banned.

>> No.6852275

>>6851339
>amerifart companies flood new small market with cheap shit
>overproduce cheap shit to ridiculous degree
>surprised when small market is filled up and they can't sell anymore
this is just so typically american

>> No.6852278

>>6852275
Well really just the Atari 2600 market. That particular machine got flooded with shit that made Tiertex look like Capcom.

>> No.6852281

I don't get it. This thread is about celebrating that Japan saved video games or USA vs England?

>> No.6852285

>>6852281
USA thinks only they had games
They also think that when their shovelware got out of hand, games died everywhere
And then they welcomed japanese as the saviours of games, whileactively denying that the rest of the world exists

>> No.6852338

>>6852259
Don't bother, they don't even acknowledge that continentals exist. If you call Americans out on their Nintendo saved the videogame market bullshit they immediately assume that you're a Britbong and start shitting on them for no reason, it's pretty fucking hilarious. That or you just fuck your english up and they call you a third worlder.

>> No.6852603

>>6852285
Not true, but you're obsessed with us (for better or for worse), so you create a straw man of us to cope with your unnecessary insecurity. Calm down, anon.

>> No.6852612

>>6852281
To non-Americans, it's always about USA vs. them, sadly.

>> No.6852613

lmao amerifags BTFO go back to where you belong, in the trash can with your shittier cover "artworks" .

>> No.6852636

>>6852603
I'm not the one claiming that game industry crashed and japs saved games

>> No.6852639

>>6852612
>"let's stick our fingers into every pie"
>"why everyone suddenly angry at us for runing their pies? we did no wrong"
gee I wonder

>> No.6853276

Mutts and bongs are so fucking annoying.

>> No.6853280

>>6852613
At least we got games back in the day when Japan didn’t even consider Europe worth a shit.

>> No.6853364
File: 39 KB, 1024x302, ded.jpg [View same] [iqdb] [saucenao] [google]
6853364

>>6851339
than it died

>> No.6853582

What a terrible thread.

>> No.6853616
File: 2.29 MB, 1920x1080, asuka-famicom.png [View same] [iqdb] [saucenao] [google]
6853616

>mfw insecure britbongs ruin another fine thread

>> No.6853751

>>6852191
It was a shit and super limited black box programming sytem.

>> No.6853756

>>6853751
cope harder

>> No.6853762

>>6851339
you can't revive something that wasn't dead in the first place. nice bait tho.
>>6851402
this

>> No.6853764

>>6853751
Yeah it was pretty useless. You had something like 4k of RAM to put programs in and no floating point support, it only did integer numbers.

>> No.6853771

Why is it always, without a doubt, Spectrum fanboys that get triggered so hard by the Famicom's pulse logo? Look at the very first reply to this thread, it's shameful.

>> No.6854835

It's pretty incredible how the panorama changed when Famicom released.
It's also shocking that Sega's SG-1000 released the exact same day as the Famicom.

>> No.6854845
File: 54 KB, 500x496, 58965_front.jpg [View same] [iqdb] [saucenao] [google]
6854845

>>6852613
>shittier cover arts
Do you even have cover art? I thought you had a million license notices under the title font instead.

>> No.6854849

>>6854835
The SG-1000 was test-marketed in 1981. It should have been launched then instead of waiting two years. Typical gross Sega incompetence.

>> No.6854851

>>6852639
Now what are you on about? Not video games anymore, huh? This is pathetic, and more proof that your whole world revolves around us.

>> No.6856946
File: 129 KB, 300x221, british.png [View same] [iqdb] [saucenao] [google]
6856946

>nentendoes? jenesus? rather schtewpid when uve got da spectrum, innit m8? u soddinf tictacs avent evun got horace, quite sad relley

>> No.6856961

Why does japanese gaming trigger old brits so fucking much?

>> No.6857136

>>6852259
>that was bongs and Spain
And USSR/Russia and CIS. It was Speccy clones though.

>> No.6857149

>>6856961
I think it has to do they could get games for literal cents on those micro computers, and come Nintendo prices of games went up.
But even if you could buy multiple games, only one I think was worth a damn was Jetpac, you cant honestly say shit like BMX Ninja is good.

>> No.6857546
File: 678 KB, 480x320, 2017-08-06 15.21.28.gif [View same] [iqdb] [saucenao] [google]
6857546

>>6852140
>a bunch of nerds hanging out with their friends in a very nice house
>having fun and doing something goofy with their shared hobby
>somehow, this is seen as pathetic

>> No.6857572

>>6851850
>defending a home computer with a game that came out 22 year after it was discontinued

That's like jerking off NES because of some Final Fantasy or Mega Man romhack made in the last 5 years.

>> No.6857672

>>6857546
huh? how is having kids pathetic?

>> No.6857761

If it was up to brits and their speccies, gaming wouldn't be just dead, it'd be zombified.

>> No.6859049

I don't know about the west, but in Japan the Famicom was such a phenomenon that to this day people refer to the "famicom days" to refer to retro gaming.

>> No.6859110

>>6851483
Ate’ Nintender, love me speccy. Simple as.

>> No.6859130

>>6851850
That looks absolutely fucking retarded.

>> No.6859153

>>6851351
I love the port comparing videos. NES, and sometimes C64 are the only versions of anything worth a fuck. The ZX Spectrum ports of anything look like parodys of video games

>> No.6859167

>>6857546
Its not for the ones who made it. Being a desperate limey trying to use it as a defense for their shitty childhood is

>> No.6859620
File: 61 KB, 252x320, famitsu_cover.jpg [View same] [iqdb] [saucenao] [google]
6859620

Famicom is the Old Master of video games.

>> No.6859674

I'm just gonna go ahead and say it...

Master System had superior platformers. And Phantasy Star > any Famicom JRPG.

>> No.6859684

>>6859674
>Master System had superior platformers.
lmao
>And Phantasy Star > any Famicom JRPG.
Maybe in terms of presentation. What's impressive is that PS I was miles better than PS II, despite being on inferiour hardware.

>> No.6859692

It's not like there's many other RPGs to choose from on the Master System while the Famicom has more than you'll ever play.

>> No.6861242

based

>> No.6861265

>>6859620
Famitsu's mascot is kinda cute.

>> No.6861327

I LOVE NINTENDO

>> No.6862424

>>6859674
>Master System had superior platformers.
eeeeeeh I dunno.

>> No.6863517

>>6861327
Same. Nintendo, Sega, Konami and Capcom are my four favs

>> No.6863571

>>6863517
Swap Nintendo out with Taito and you'd have a solid list.

>> No.6863586

>>6863571
Taito and namco would come 5th and 6th for me

>> No.6863605

Reminder that Taito outsourced the console ports of The New Zealand Story to Eurodevs and couldn't even be bothered to do it themselves.

>> No.6863628

>>6856946
RAVVA SCHEWPID INNIT?

>> No.6863764

>>6851526
elite was amazing and probably the most ahead of it's time game of all time

>> No.6863767

>>6853764
pretty much all machines did only integers back then, that isn't an issue. the RAM is a problem though

>> No.6863779

>>6851402
Looking at video games globally, I guess it didn't really die no matter how big a deal Nintendo was in my country. It's more like the industry broke a limb, and Nintendo was the cast that helped mend it; the other limbs were perfectly fine. So on one hand it certainly did a lot of good, but on the other hand, well, a broken limb isn't usually fatal is it?

>> No.6864814

also, when we say it crashed, we don't mean it went away. It just went through a bit of an Atari bubble bursting. IBM for the most part filled the gap until the NES over here. That's why we have very little fondness for microcomputers, They were kind of redundant

>> No.6865696
File: 53 KB, 256x240, 東方見文録_エンディング.gif [View same] [iqdb] [saucenao] [google]
6865696

Famicom has always been my favorite system ever.

>> No.6865825

>>6851339
Based as fuck

>> No.6865828

>>6852613
Also based

>> No.6865832

>>6851432
>All those limitations
>Completely dabs on you anyway
Embarrassing, just like losing Singapore, you rotten-toothed brit.

>> No.6865838

>>6859130
not him but
.
fag

>> No.6865851

>>6856961
Still mad at Japan for pushing their shit in during WW2.
>Japs hand the Brits their largest capitulation at Singapore
>Sink Force Z with airpower alone
>Nagumo literally kicks the RN's ass all the way to Columbo, forcing British command to move their main base to fucking Madagascar
Lol

>> No.6865861

>>6851458
Shatner is based af.
The C64, not so much.

>> No.6866848

>>6865861
>The C64, not so much.
>Jumpman was too hard for him
>filtered

>> No.6868685

ok

>> No.6869473

>>6853764
Why did the games look so much better and scrolled properly then? It's a better gaming system than a speccy and c64 by a long shot, they did it right

>> No.6870730

Stop forcing this narrative. Microcomputers had better games than japanese arcades anyway.

>> No.6870957

>>6869473
>Why did the games look so much better
Bit subjective. The Famicom was somewhat novel for the time in that it was the first system out that could have high res multicolor, but at the same time there's a lot of other limitations such as requiring each four tile block to share colors, which makes everything flat and monochromatic-looking.
>and scrolled properly then?
It has smooth scrolling that allows you to move two screens without having to update the tile map. On the downside scroll glitches become a major issue in a lot of games.
>It's a better gaming system than a speccy and c64 by a long shot, they
There are a lot of things the Famicom is not good at, including anything that needs a large amount of rewritable RAM (goodbye strategy games and CRPGs) or anything that needs a keyboard (also 3D/vector stuff is pretty well hopeless). The lack of a working decimal mode also complicates certain tasks. It's optimized for jump and run games but isn't good at much outside that narrow area.

Also it needs external chips to generate an IRQ or do parallax scrolling and the latter wasn't available until late in its lifespan.

>> No.6871076
File: 3 KB, 319x206, Shamusbeginning.png [View same] [iqdb] [saucenao] [google]
6871076

As I believe I've mentioned before, there are games like Shamus that look simple but a NES would have a hard time with them since the later levels can have a relatively huge # of enemies and the lack of an eight directional joystick is a big issue.

>> No.6871378

the Famicom is ridiculously limited machine. it succeeded mainly because of crazy programming geniuses at the world's top arcade companies.

>> No.6871706

>>6869473
>and scrolled properly then
https://www.youtube.com/watch?v=pXfq5PDt2aE

Say you what?

>> No.6872025

>>6870957
>the famicom is good at playing games people would ever want to actually play instead of dogshit
Based AF.

>> No.6872029

>>6872025
Hi assembly language LARPer guy.

>> No.6872037

>>6872029
This is the second time you've called me that yet I've never posted about my lack of assembly skills on this board or anywhere else on the internet.

>> No.6872057

>>6872037
well there's some guy who always post rant about how terrible so-and-so computer system is. he's either the assembly languager LARPer or some extremely butthurt weeb. possibly the latter because he always complain about C64 and Spectrum but he never mention JPCs as being shit.

>> No.6872065
File: 1.10 MB, 1807x738, Imagine being a eurocuck.png [View same] [iqdb] [saucenao] [google]
6872065

>>6872057
Does he post images like this? :)

>> No.6872110

>>6872065
yeah he do, note he never complain about PC-8801 or that shit even though those machines had nothing except Wizardry and hentai dating sims

>> No.6872118
File: 1.06 MB, 1901x761, JUST.png [View same] [iqdb] [saucenao] [google]
6872118

>>6872110
I guess I'm the latter but not really since I think pretty much all PC gaming was shit until 1993, Jap crap included.

>> No.6872128

>>6870957
Strategy games and CRPGs were too early to really get good in the 80s in my opinion, wouldn't work on the system with an 8 button controller anyways so I say that was trimming fat.
>On the downside scroll glitches become a major issue in a lot of games.
Isn't that a problem on the ends of the screen? I think that was intended to be covered up by overscan.

>> No.6872131

>>6872118
Amiga was great unless you were only playing shitty C64 conversions. I mean look at Shadow of the Beast, damn!

>> No.6872154

>>6872128
>Isn't that a problem on the ends of the screen? I think that was intended to be covered up by overscan.
You never played SMB3 I see. Scroll glitches don't happen in all NES games, but they do happen in ones like that where it has eight directional scrolling since both the current screen and the screen above it (remember that SMB3 levels are two screens in height) have to be updated.

>> No.6872157

>>6872154
It still happens in the overscan region of most TVs.

>> No.6872190

>>6872154
Yes, but that is an exception, SMB3 is overextending NES's capabilities and i think that's known. Just like this >>6871706 is an exception.
If a person says "we need bigger game sizes to hold assets for nicer graphics" you don't show him .kkrieger and consider him debunked.

>> No.6872226

>>6872118
>since I think pretty much all PC gaming was shit until 1993
Only Doomfaggots think that though. And by that token you can also argue console gaming didn't get "good" until the 4th gen.

>> No.6872227

>>6872226
No console gaming was good in the 80s, PC gaming not so much.

>> No.6872234

>>6872227
>No console gaming was good in the 80s, PC gaming not so much
>no console gaming was good in the 80s

you just agreed with him

>> No.6872239

>>6872234
Let me make it more clear, PC gaming in the 80s was shit. Console gaming in the 80s was great.

>> No.6872253
File: 2 KB, 640x420, Karate--Atari 2600.png [View same] [iqdb] [saucenao] [google]
6872253

>>6872239
>Console gaming in the 80s was great
Just how sure of that are you?

>> No.6872257

>>6872253
Basically console gaming became good in 1983 and started to get great in the mid to late 80s. So that's about a ten year head start on PC gaming.

>> No.6872260

>>6872118
>pretty much all PC gaming was shit until 1993
>>6872239
>PC gaming in the 80s was shit
t. tryhard Doom zoomer

>> No.6872262

>>6872260
Facts are facts, deal with it grampa.

>> No.6872267
File: 8 KB, 640x480, sega master system--alf.png [View same] [iqdb] [saucenao] [google]
6872267

>>6872257
>Basically console gaming became good in 1983 and started to get great in the mid to late 80s

Still, though...

>> No.6872275

>>6872267
>licensed game on the Master System
Does it get more cherrypicked than this?

>> No.6872286
File: 4 KB, 256x240, Rocky & Bullwinkle (NES).png [View same] [iqdb] [saucenao] [google]
6872286

>>6872275
The NES had its share and of course if you also delve into the Famicom library there are many famously horrible kusoge.

>> No.6872290

>>6872286
Not only was there more shovelware on PC the best games on NES or Master System were miles ahead of the best PC games at the time.

>> No.6872291

>>6872267
Reminder that Tonka couldn't be bothered to release the Master System Bubble Bobble in North America but they thought this was ok.

>> No.6872296

>>6872260
What's there to play on PC in the 80s besides RPGs and adventure games? And if you like those you can play them on a different computer. Ultima 3, 4 and 5 have NO MUSIC on PC, what a joke!!

>> No.6872297
File: 18 KB, 480x360, king's quest v.jpg [View same] [iqdb] [saucenao] [google]
6872297

>>6872290
>the best games on NES or Master System were miles ahead of the best PC games at the time

This had an NES port. Go check it out if you want a laugh.

>> No.6872305
File: 16 KB, 480x360, A Week of Garfield (Famicom--1991).jpg [View same] [iqdb] [saucenao] [google]
6872305

>> No.6872309

>>6872297
>release date November 9 1990
>some shitty point and click adventure "game"

>> No.6872318

>>6872065
c64 looks better in all these pics.

>> No.6872319
File: 8 KB, 256x224, King-27s-Quest-V-U-5B-5D-0.png [View same] [iqdb] [saucenao] [google]
6872319

Pretty sad. It's missing major portions of the game due to either technical limitations, NOA censorship, or both.

>> No.6872325
File: 1.16 MB, 1825x762, Virgin vs Chad.png [View same] [iqdb] [saucenao] [google]
6872325

>>6872318
You are delusional.

>> No.6872326

>>6872309
Good thing those games don't need smooth scrolling because John Carmack didn't discover how to hack it into PC shitboxes until December of 1990.

>> No.6872328

>>6872296
>What's there to play on PC in the 80s besides RPGs and adventure games?
What if you said there's nothing to play on a NES but side scrolling button mashers?

>> No.6872334
File: 392 KB, 3107x1083, C64, Speccy, & Amstrad.jpg [View same] [iqdb] [saucenao] [google]
6872334

>>6851351
luv me speccy
luv me Amiger
luv me BBC micro
luv Pysgnosis
luv Zniggy the Znigger
luv Manic Miner
luv horace
luv jet set willy

'ate consoles
'ate cartridges
'ate nintender
'ate zoomers
'ate pakis

Simple as.

>> No.6872336

>>6872328
I'd say they're retarded since that isn't a genre.

>> No.6872337

>>6872325
left looks better

>> No.6872339
File: 390 KB, 1901x761, A 10 out of 10 in jolly ol england.png [View same] [iqdb] [saucenao] [google]
6872339

>>6872337
Ok Nigel.

>> No.6872350
File: 158 KB, 886x198, 68977.png [View same] [iqdb] [saucenao] [google]
6872350

the Famicom port of The Law of the West is pretty terrible. i guess we never got it here anyway because it wouldn't pass NOA censorship.

>> No.6872357

>>6854845
Luv megaman Zero
Looks like a poof but he bashes those Neo Arcadia nonces like a sosig roll

>> No.6872358

>>6872350
I appreciate that the only games C64 can play better than the NES are all garbage and or barely even games.

>> No.6872364
File: 14 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6872364

The Famicom Ballblazer sucks too, but then so does the C64 port. Not a surprise though considering it was designed around the Atari machines' display line system.

>> No.6872376

The NES versions of Ultima/Wizardry/Bard's Tale are also pretty lulzy. CRPGs rarely translate well onto consoles.

>> No.6872401

>>6872328
dude, you're wasting your time. the guy you're arguing with is a persistent spammer. also he denies he's a JPCfaggot but see this thread from a few days ago

>>/vr/thread/S6843753#p6844442

>> No.6872404

>>6872401
seems obsessive and autistic, maybe you need to get a hobby

>> No.6872414

>>6872325
https://www.youtube.com/watch?v=B8fv45rihEc

May as well just play it on MAME, although the arcade game isn't particularly great anyway.

>> No.6872432

Now if KQ5 had been on the FM-Towns or something he'd say it was the best game ever.

>> No.6872435

>>6872414
>the arcade game isn't particularly great anyway.
Neither is any C64 game.

>> No.6872467

>>/vr/thread/S6610378#p6612742

Here's another of his spam posts.

>> No.6872514 [DELETED] 
File: 173 KB, 1185x367, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6872514

Just reminding everyone that ain't nobody doing this giant bird boss on a NES and its 8x8 sprites.

>> No.6872516

>>6872514
The NES will just have to make do with an infinitely better game instead. Shame.

>> No.6872540
File: 27 KB, 320x200, DOS Wasteland.gif [View same] [iqdb] [saucenao] [google]
6872540

generally computers better at sit-down strategy and other stuff based around mental skills rather than reflexes and button mashing. and of course games where you need a keyboard and lots of RAM. for example a NES or Master System would be really unsuited to a game like Wasteland. so it's not really either or.

>> No.6872548

>>6872540
Basically play 80s PC games if you can't handle games running in real time.

>> No.6872563

>>6872540
Yeah you ever seen SimCity on the SNES or Civ2 on the PS1? Pretty bad.

>> No.6872607
File: 8 KB, 320x200, Deathlord (C64--EA, 1988).png [View same] [iqdb] [saucenao] [google]
6872607

for example you won't find a NES RPG as hardcore as Deathlord

>seven huge continents to explore
>day/night cycle
>permadeath (ie. die once and it writes it to your save file so you have to start all over from the beginning)

>> No.6872620

>>6857546
it's the same reason why you see "onions boy face" being memed so hard

just horribly jaded 4chan autists being jealous that other people are happy and enjoying themselves while they spend 19 hours a day shitposting on /pol/

>> No.6872626

>>6872607
The typical console RPG was aimed more at children than adult neckbeards.

>> No.6872634

What impresses me about Deathlord is that despite the huge size of the game, they managed to fit all of it on one floppy and didn't have to go multidisk.

>> No.6872695

You know you've got it bad when you resort to the "butbutbut strategy and RPG titles aren't real games only button mashing counts" argument.

>> No.6872753

>>6872695
You know you're a drooling retard when everything that isn't a shitty RPG is button mashing to you.

>> No.6872876

>>6872296
>Ultima 3, 4 and 5 have NO MUSIC on PC, what a joke!!
lol dumb nigger
https://www.youtube.com/watch?v=YGY6-BUVCsw
https://www.youtube.com/watch?v=rkA2v1Xnkp0
https://www.youtube.com/watch?v=BRbxXtFqbtI

>> No.6872915

>>6872876
that's patched to add Adlib sound. the original games had no music.

>> No.6873064

https://www.youtube.com/watch?v=yrsZ1bDy4Dg
https://www.youtube.com/watch?v=TU-h8zLM2jA
https://www.youtube.com/watch?v=ylZ1R4y726A
https://www.youtube.com/watch?v=ZkC7yqlHOD0
https://www.youtube.com/watch?v=BjzSPxI2Jvg
https://www.youtube.com/watch?v=_TBkOtDoaBs
https://www.youtube.com/watch?v=_zDwjctkF5w
https://www.youtube.com/watch?v=VITLJsgXCUQ

>> No.6873075

>>6872334
>americans cosplaying as europeans

>> No.6873103

Gamebase64 often lists the size of C64 games in blocks. These refer to the # of sectors on disk the game would occupy, and each block is 256 bytes. But be aware that many games on there are padded out with trainers/dox/crack screens.

http://www.gamebase64.com/game.php?id=3275&d=45

I know for a fact that Montezuma's Revenge isn't 24k, the game was exactly 16384 bytes because it was originally meant as a cartridge release and then switched to disk. The extra stuff comes from trainers and other added shit.

>> No.6873108

>>6873064
This system really had some shitty games.

>> No.6873120
File: 4 KB, 400x304, defender2.gif [View same] [iqdb] [saucenao] [google]
6873120

Here's Defender II aka Stargate on the NES. In this port of the game, you can't shoot the civilians at the bottom of the screen. Why? Not for technical reasons, but because one of NOA's content rules was that you cannot kill or attack unarmed characters in a game.

>> No.6873136

>>6873103
https://www.youtube.com/watch?v=JXYm5Vy6EJM

There was a Master System port of MR. Except for the added intro and improved graphics, they kept it pretty much unchanged. Good for them. Especially when you see what they did with the NES Boulder Dash.

>> No.6873146

>>6873108
>>6872753
>>6872548
>>6872516
>>6872358
>>6872309
>>6872290
dude you've been at this for hours. give up.

>> No.6873151

>>6873146
Hmmmmm... No.

>> No.6873154

>>6873120
Who actually cares?

>> No.6873169

>>6873154
It was one of the important elements of gameplay in Defender and Stargate.

>if all the humans are lost, the planet blows up and the next screen is filled with mutants

Basically, next to aliens kidnapping humans, you can accidentally shoot them from being careless. By making it that you can't do that, the game difficulty is nerfed--you only have to worry about the humans being abducted, not you also accidentally turning them into a whiff of ozone because your trigger finger got too itchy.

>> No.6873178

yes thank you Nintendo for protecting America's youth from all that shit when kids could play uncensored Maniac Mansion on a PC or C64 or Stargate on any other platform and blow up civvies and somehow not grow up to become a serial killer

>> No.6873194
File: 42 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6873194

I'd say the NES Maniac Mansion is preferable to the C64 original even with all the censored stuff because it looks nicer and has no load time. The added music I don't really gaf; I usually just turn that off.

>> No.6875096

I still don't get why japanese gaming triggers british people so much, it's weird.

>> No.6876170

>>6875096
they have to cope somehow.

>> No.6876506

well what are some of the best brexit microcomputer games from 1983, in any case? let's see how alive video games were outside of USA.

>> No.6876531
File: 51 KB, 1000x483, 589714.jpg [View same] [iqdb] [saucenao] [google]
6876531

so how does the Colecovision compare against the NES?

>> No.6876551

>>6876531
Early NES was basically a slightly modded Colecovison

>> No.6876556

>>6876531
Easy to answer. Its doppelganger the SG-1000 launched the same day as the Famicom and instantly bombed. The Colecovision was an older machine, it was based on a late 70s chipset and had fewer colors, worse sprite capabilities, and no smooth scrolling. It also had 1k of RAM against the Famicom's 2k. Also the CV Donkey Kong is way overrated as a port when it only looked superficially decent against the Atari 2600 port.

So no, a game like SMB wasn't happening on the CV.

>> No.6876605

https://www.youtube.com/watch?v=s-PRoK__wRE

Here's Opcode's port of Pac-Man for the Colecovision. Despite some flicker, it's nearly arcade-perfect while the NES Pac-Man is just okay. It was an easy port since the arcade game was Z80-based, so he reused the AI/game logic routines and just changed the sound/graphics/control input code for the CV. In fact Pac-Man would probably be impossible to get totally perfect on the NES because it's a 6502 machine so even though you could get close, the code would have to be totally rewritten from the ground up and it will thus never behave 100% like the arcade game.

Really, only a 6502-based arcade game (which would pretty much limit you to Atari ones since I don't think anyone else used 6502s) could be ported 100% to the NES.

>> No.6876669

>>6876556
>Also the CV Donkey Kong is way overrated as a port when it only looked superficially decent against the Atari 2600 port.
It was. Many (most?) home system arcade ports were deficient in some way and could have been better. One example is the Atari 7800 Double Dragon.

>sprites literally ripped from Title Match Wrestling
>made by the same C-tier developer that did Fight Night and Touchdown Football for the 7800
>game is on a 128k cartridge while the NES and Master System ports used 256k cartridges

So in the end, a lot of these ports were done to strict time or budget constraints, sometimes by inexperienced programmers, and sometimes by programmers who didn't personally like or care about the game they were porting and it was just a paycheck for them. We've seen from homebrews just how much better Pac-Man and DK on the 2600 could have been.

>> No.6876721

>>6876556
The CV could use up to 32k of ROM and theoretically more with bank switching, but all commercially released games were 8-16k.

>> No.6876913

>>6873146
Needs to show us on the doll where the ZX Spectrum owner touched him.

>> No.6876949

>>6870957
this anon has to be trolling. No can can keep a straight face and say that the ZX is better than an NES.

>> No.6876956

https://www.youtube.com/watch?v=o_pDJR0VAS0
https://www.youtube.com/watch?v=hI8uqBhYk2o

The C64 Circus Charlie is rather crap.

>> No.6876965

>>6851432
The only relevant britbong devs were RARE and TT anyways, and they were just second-party devs.
Meanwhile the US has Id, Apogee, and Ravensoft and that's just for FPS.

>> No.6876973

>>6876949
He does have a point about the lack of a keyboard or more than 2k of RAM being an issue with a lot of game genres.

>> No.6876992

>>6876956
I agree, it's not very good. Then again, CC isn't really a game that appeals to me very much anyway.

>> No.6877051

>>6872325
Well anyway, as was mentioned before, neither could be a flawless arcade port of Spartan X as that used a Z80 and C64 and NES were 6502 machines.

>> No.6877353

>>6876506
There is none.

>> No.6877956

>>6869473
he's talking about using the NES as a programming system. if i was trying to make my own games and could only have one system, something like a zx spectrum or other computer system would have advantages.

>> No.6878508

>>6877956
NES programming generally isn't a lot of fun or that easy compared to most home computers of that time and is actually very limiting. Also it's very dependent on cartridge hardware to do pretty much anything.

>> No.6878537

>>6872620
They threw a birthday party to celebrate a corporation's turnover you fucking drone, that isn't normal.

>> No.6878567

>>6877956
>f i was trying to make my own games and could only have one system, something like a zx spectrum or other computer system would have advantages.
Don't worry, it wouldn't be a good game anyway.

>> No.6880478
File: 318 KB, 925x1050, Zniggy.jpg [View same] [iqdb] [saucenao] [google]
6880478

>>6877956
>>6878567
Speaking of homebrew Speccy games, what's the latest news on Zniggy?

>> No.6880496 [DELETED] 

>>6878567
>I'm not allowed to make a homebrew game because it won't be ALTTP

>> No.6880580

Man, I wish the Spectrum had been sold in Japan in which case guys like the resident autist ITT would be talking about how great all the shitty hentai games on it are.

>> No.6880627
File: 4 KB, 256x192, SeasonOfTheSakura.gif [View same] [iqdb] [saucenao] [google]
6880627

>>6880580
Anon, I...

>> No.6880657
File: 99 KB, 854x480, snapshot.jpg [View same] [iqdb] [saucenao] [google]
6880657

>>6880580
Why not the best of both worlds

>> No.6880738

>>6880657
Moot. Nobody knows about MSX here, Anon. Not even myself.

>> No.6881123
File: 16 KB, 579x536, Nip FC.png [View same] [iqdb] [saucenao] [google]
6881123

>>6880580
Lux me MSX
Luv me Konami
Luv me 'entai

Simple as

>> No.6881164

I want to give the Spectrum an honest shot, it can't be that bad.
What are some great games on it from 1983 that can convince me gaming wasn't dying?

>> No.6881584

>>6881164
Knight Lore

>> No.6881663

>>6881584
Trying it now. Says it's from 1984 though, not 83 or earlier, was there an earlier version?
Also does it have music? It's just giving me some bleep bloops sound effects but not music. Also the controls seem to be abysmal.

>> No.6881815

>>6881663
No music lad. Yeah it's aged pretty poorly but it was innovative at least.

>> No.6882409
File: 53 KB, 546x694, fat-girl-patriotic-bikini-Meanwhile-In-America.jpg [View same] [iqdb] [saucenao] [google]
6882409

>>6881123
Luv me Ameger
Luv me Commie 64
Luv me IBM
'Ate the Speccy
'Ate the Master System

Simple as

>> No.6882462

>thread about Famicom
>it's actually about PCs
I don't get it.

>> No.6882945

Let's not kid ourselves. Amateur british PC developers were not going to save the industry.
Nintendo was a godsend with the Famicom. It gave an incentive for arcade developers to start paying attention to the home market. It encouraged Sega to actually start trying with their home hardware.
Famicom is basically the basis of home consoles with quality japanese arcade developers. Atari 2600 era was cool for what it was, but Japan didn't give much of a shit about it, and we know what happened when burgers went overboard with the shovelware.

>> No.6882962

>>6882945
>Amateur british PC developers were not going to save the industry
They did spawn a lot of talented programmers who later on went into making console or PC compatible games.

>> No.6882964

>>6882962
Yeah, a few select of them, but them alone wouldn't have saved the industry as a whole, that was on Japan.

>> No.6882983

>>6882945
>Let's not kid ourselves. Amateur british PC developers were not going to save the industry.
That's not the point people are trying to make at all.

>> No.6882985

Actually the real turnaround was in the mid-90s when PCs took over and Euros finally abandoned Zniggy shit and began making RPGs and strategy games.

>> No.6882990

>>6882985
Yeah but by the mid 90s consolechads were already playing on their playstations and nintendo 64, after a wild ride of 3rd and 4th gen greatness. Not to mention arcades.
PC gaming had its niche, but it wasn't the backbone of the industry.

>> No.6883007

>>6882990
>PC gaming had its niche, but it wasn't the backbone of the industry.
You were clearly born in 1997 if you don't know how huge Doom and Myst were back then. Everyone and their dog had to get those games. And arcades were beginning to die by the mid-90s.

That was probably the greatest age of PC gaming ever.

>> No.6883808

How was the panorama regarding arcade gaming in UK? Did people care about coin ops or nah?

>> No.6883809

>>6883808
I think all people care about is watching and documenting your extended tantrum :^)

>> No.6883813

>>6883808
Didn't you see arcade ports on retro computers? There was no quality standards. Bongs weren't arcade players.

>> No.6883829

>>6883813
Guessed as much. Was there any explanation on why brits specifically didn't care for quality arcade gaming?

>> No.6884548
File: 239 KB, 500x507, hue.png [View same] [iqdb] [saucenao] [google]
6884548

>>6882409
Luv me Speccy
Luv me Mega Drive
Luv me Sonic
Luv me favella
Luv me bunda
'ate nintendo
'ate modern consoles
'ate Bolsonaro
Simple as.

>> No.6884552

>>6883813
How come the angry vg nerd still never made a spectrum episode? It's ay goldmine of shit.

>> No.6884563
File: 596 KB, 2232x1522, Apu Hitler.png [View same] [iqdb] [saucenao] [google]
6884563

>>6884548
Luv me censorship
Luv me forklift simulator
Luv killin' robots
'ate killin' humans

Jawohl.

>> No.6884670

>>6884552
he's rarely done computer games at all, only exceptional things like megaman for dos which is a series close to him

>> No.6885972

>>6884670
Yeah which is weird because James' first system was actually a Commodore 64, before he got a NES. I remember watching an episode where he and mike played several old computer games (can't remember if it was C64, or something older).
Maybe it's just that NES is more popular so he deems it more viable.
Also the Mega Man DOS episode is one of my favorites. Hoping for the rumoured PC Castlevania episode this halloween. I just want to see The Nerd's face when he sees Amigavania dracula.

>> No.6886473

>>6884552
OI

>He's gonna take you back in the time so all right
>To play some speccy games that are shite
>e'd rather 'ave, a sausage roll, that's been in the dumpster out behind greggs
>'ed rather eat, the rotten asshole of a paki nonce then eat some scotch eggs

>> No.6886654

>>6880657
is that a fucking carrot? he looks nervous.

>> No.6886686

>>6886473
now I want a bong AVGN

>> No.6886990

>>6872118
https://www.youtube.com/watch?v=ENSwJx15vq0
https://www.youtube.com/watch?v=ZkC7yqlHOD0

Jeez, have you ever seen the NES Commando? Horrible, horrible mess against the god-level C64 version.

>> No.6887139

>that one eurocomputer guy who spends his days nitpicking this or that port that's slightly less shitty (by subjective metrics) on a c64 than on NES
based

>> No.6887184

>>6887139
Not him but a lot of NES arcade ports are quite bad or the developer felt some weird compulsion to extensively modify or change stuff around for the NES. Commando is one example, it has those bonus screens where you rescue captured prisoners that weren't in the arcade.

>> No.6887198

How would a landscape of only computer gaming be?
Let's say Nintendo never made the Famicom, Sega failed with the SG-1000, and video game market only kept existing purely as a computer market. What kind of games would be common nowadays? Would computers eventually get good arcade ports, or arcades would have naturally waned off like they did in the late 90s (maybe even earlier in this case?)
I assume Doom would still exist in 1993 so maybe PC gaming would be not too different from today, but what about all the time in between 1983 and 1993?

>> No.6887203

>>6886990
The C64 is an excellent port but it was still missing three levels (likely due to time constraints). A few years ago though some guys remastered it and added in the missing levels.

>>6887198
PC gaming would not have changed that much because it was more centered on sit-down games you play with a mouse.

>> No.6887210

The NES Commando is shit because it was literally the first game Capcom developed for the system and they had no clue what they were doing.

>> No.6887215

>>6887198
basically people would have accepted subpar stuff on retro computers, since there would be nothing else to compare it to (other than arcades, but people knew having an arcade at home was unrealistic and only richpeople/narcs had them at home)

>> No.6887245

https://www.youtube.com/watch?v=NtCqZ62FLHE
https://www.youtube.com/watch?v=FZk5GGtvjr8

The NES version is pretty laughable.

>that framerate
>that flicker

>> No.6887268

>>6887245
based >>6887139

>> No.6887272

https://www.youtube.com/watch?v=mOTUVXrAOE8
https://www.youtube.com/watch?v=zivaZ8sNHZk
Was nintendo even trying?

>> No.6887275

https://www.youtube.com/watch?v=-fkI8V-j9rc

Also Ikari Warriors had a different C64 burger version. What in the actual fuck is this?

>> No.6887282

>>6887272
Yeah no that C64 port was pants, particularly the music. I think a Canadian studio did that one?

>> No.6887289

All I remember from computer gaming in the late 80s and early 90s was choppy framerates and screen tearing. Probably because I had a toaster but I think a 486 IBM clone in ethe early 90s wasn't too shabby.

>> No.6887291

>>6887282
The one good part is that it brought back the save gave feature from the FDS which Konami took out of the cartridge conversion because they were cheap fucks.

>> No.6887304

>>6887291
BASED, Commoudore 64 version confirmed for superiour, it has save function.

>> No.6887308

>>6887291
Did you even need a save function in Castlevania at all? It's not that long of a game.

>> No.6887321

>>6887308
probably not. the game was apparently always meant for a cartridge release but Konami changed it to the FDS at the last minute.

also that C64 port appears to have been an attempt to copypaste the NES code. disassembly reveals that they tried to emulate the NES scroll code in software and it also pauses between sections of the levels to load from disk. i think that's because on the NES it's probably switching in a different char set and they just copied this even though the C64 should have enough memory for more than one char set.

>> No.6887346

Do eurocomputer users resist playing NES games out of sheer pride? Or you just pretend to be elitists here but then actually play NES behind the curtain?

>> No.6887347

>>6887139
imagine back in the day these ports were all we had unless your dad was rich and could buy an arcade cab

>> No.6887439
File: 7 KB, 256x224, Bird Week (Famicom).png [View same] [iqdb] [saucenao] [google]
6887439

This shit is weird, man.

>be mother bird
>collect insects and sheet to feed to your chicks
>prevent random hawk or whatever the hell it is from getting to them
>they eventually grow up and fly from the nest
>advance to the next level
>repeat process

>> No.6887442

>>6887439
Never knew this existed, looks pretty interesting, "nature simulator" huh. I'll try it out, thanks.

>> No.6887448

it's a really early NROM game so there's not a lot to it

>> No.6887449

>>6887448
Is "NROM" another forced australia meme like DOS-ROM and Amiga App?

>> No.6887458

No. It literally means the game doesn't have any mapper so it can only be 40k max (32k PRG+8k CHR ROM).

>> No.6887465
File: 7 KB, 256x224, Be-Bop Highschool Koukousei Gokuraku Densetsu.png [View same] [iqdb] [saucenao] [google]
6887465

I have absolutely no idea what's going on but apparently there's more of these games on later systems, even a PS2 one.

>> No.6887469

>>6887465
Not familiar with that one, but delinquent youth is a very popular trope in Japan. Look at games like Kunio-Kun for example, or Kenka Bancho (not retro)

>> No.6887485
File: 4 KB, 256x224, Bokosuka Wars.png [View same] [iqdb] [saucenao] [google]
6887485

This may be one of the worst FC/NES games ever made. This makes LJN look like Konami.

>> No.6887521
File: 23 KB, 425x283, laughing finnish guy.jpg [View same] [iqdb] [saucenao] [google]
6887521

>>6851351
>entire color palette: piss, radioactive piss, bloody piss, and licorice piss

even CGA didn't look this awful

>> No.6887523
File: 10 KB, 256x224, Napoleon Senki.png [View same] [iqdb] [saucenao] [google]
6887523

Had a very interesting discreet mapper setup with both CHR ROM and RAM. Too bad the actual game sucks. A US localization to be published by Broderbund was planned, but then cancelled.

>> No.6887545

https://www.youtube.com/watch?v=giOrcl7_ito
https://www.youtube.com/watch?v=nMBaRF2NpzE

The Famicom had two Hello Kitty games but I guess Americans didn't know about the franchise yet in the early 90s so we didn't get them here. For such late releases (1992) it's also surprising that they're 64k/128k discreet mapper games. Surely you'd expect a 256k MMC3 thing by this point.

Also I've never seen a game where it actually feels the need to explain the controls on the intro screen. Isn't that what the manual is for? Doit.

>> No.6887553
File: 35 KB, 500x337, s-l640.jpg [View same] [iqdb] [saucenao] [google]
6887553

>>6887545
what? they marketed Hello Kitty merch here since the 70s. the games likely didn't get here because they were made by a budget studio which is why they have small ROMs.

>> No.6887561
File: 4 KB, 256x224, unnamed.png [View same] [iqdb] [saucenao] [google]
6887561

American Dream. Play an anthro pachinko ball who goes to NYC to gamble and dodge bad people.

>> No.6887565

>>6887465
>>6887561
why couldn't the C64 produce colors like this?

>> No.6887569

>>6887565
the C64 also had shit audio
in b4 some scandinavian autist reeeees at me

>> No.6887573

>>6887565
The NES has 52 colors and the C64 only has 16. Though I still wouldn't regard it as having a particularly great palette, especially the lack of yellow.

>> No.6887574

>>6887569
Are scandinavians commodore fans? I get the impression scandinavia (at least in the 80s/90s) had enough middle class/upper class to make nintendo popular. It was the brits who relied on budget computers and hated the nintender.

>> No.6887578
File: 85 KB, 1541x607, dswc9.png [View same] [iqdb] [saucenao] [google]
6887578

>>6887569

>> No.6887587

>>6887574
LOLno. Scandinavia was a huge C64 market, so much that the C64 was called in Finland "the official computer of the republic." Scandis were really poor especially in the 80s because of ginormous tax rates and nobody could afford a 50 USD NES game. But nobody had a ZX Spectrum in Scandinavia. The main Spectrum markets were the UK and Spain, not counting all the Eastern European clones.

>> No.6887595

>>6887578
I know how C64's audio works, I even own an Elektron SIDStation. I just hate how it sounds. it's collecting cobwebs in my closet.

>> No.6887618

>>6887587
I see, interesting. I have some scandinavian friends and they all grew up on Nintendo, but I guess they're more 90s kids, not 80s.

>> No.6887629

>>6887595
if you don't like that 80s techno/cyberpunk aesthetic, it may not be for you

>>6887587
and actually meme about Britpoors but the UK software industry in the 80s was higher budget and more sophisticated than anywhere on the continent where they had much lower standards.

>> No.6887636

>>6887629
>UK software industry in the 80s was higher budget and more sophisticated than anywhere on the continent where they had much lower standards.
Holy shit, is this true? Is there something even worse than bong shovelware? I wanna see it. Call it morbid curiosity if you want.

>> No.6887642

>>6887636
for one thing the Spanish Spectrum scene was basically UK but worse. the game magazines in Spain were particularly atrocious. often they'd just hire some random neckbeard off the street as a writer and the tips and advice they'd give you were often erroneous and didn't work.

>> No.6887650

>>6887642
Golden Age Of Spanish Software >>>>>>>>>>>>>>>>>> brit shitfest

>> No.6887654

Commodore was irrelevant in Spain, the big platforms were Spectrum, MSX, and Amstrad CPC.

>> No.6887659

>>6887654
>Spectrum
mega cringe
>MSX
based
>Amstrad CPC.
not as cringe as Zedexxy

>> No.6887663

>>6887659
the MSX was shit though, all its games were Spectrum cross ports which were laughably easy to do and could be done in a couple of hours the Amstrad was also even worse garbage, all of its games run at like 8 fps.

>> No.6887683

>>6887663
lool, keep seething speccer fanboy, Konami will never ever make a game for your calculator.

>> No.6887686

never mind him. he's assuming the MSX scene in Spain was the same thing as the Japanese one. no not at all.

https://www.youtube.com/watch?v=1AqM4HkijOk

>> No.6887690

>>6887686
We played Konami games on MSX in Spain, though.
Also, even when it comes to Spanish software, it was better than what the breets were doing.

>> No.6887694

>>6887683
>Konami will never ever make a game for your calculator

Actually...

https://www.youtube.com/watch?v=oYdBa-Zafp8
https://www.youtube.com/watch?v=1G-Tq8YZLbU
https://www.youtube.com/watch?v=AOOVpEPUZs8

>> No.6887706

they sold the MSX in the UK. also got nothing but bad Spectrum ports and it was one of those loser computers like the Atari 8-bit and Dragon 32 that your parents bought if they hated you or a clueless elderly relative heard you were into those newfangled computer thingies.

>> No.6887712
File: 624 KB, 220x220, 456475.gif [View same] [iqdb] [saucenao] [google]
6887712

>speccy fans are now trying to convince themselves that it was better than the MSX

>> No.6887718

>>6887712
It wouldn't have really mattered anyway when you got nothing on the MSX but hastily done Spectrum conversions. And then if you had a Spectrum 128 it removed the one thing the MSX* did better which was have more memory and a real sound chip.

*MSX1, not later models which nobody saw in Europe anyway

>> No.6887723

Now what the dust has settled:

Was there ever a more one sided rivalry? Basically all LucasArts games are still fun to play today while 3/4 of Sierra games are unplayable garbage (constant deaths, deadends, horrible controls, bad stories).

>> No.6888058

>>6887573
The color attribute system on the NES is balls. It uses NTSC values instead of RGB ones. Also I remember that Shiggy had a large part in choosing the color palette.

>> No.6888063

>>6887561
one thing that always bugged me about NES graphics is that they're really flat and have no shading or contrast

>> No.6888065

Is it just me or the fucking Spectrum has more vibrant colors than the C64?

>> No.6888068
File: 375 KB, 1285x722, little6.jpg [View same] [iqdb] [saucenao] [google]
6888068

>>6888063

>> No.6888069

>>6888065
That's because the Spectrum palette has very bright primary colors. They're similar to the IBM EGA palette in being chosen mainly for engineering reasons rather than aesthetics.

>> No.6888071
File: 197 KB, 1200x628, sega.jpg [View same] [iqdb] [saucenao] [google]
6888071

The Master System easily looks better than the NES. More colors, the palette is softer and not as saturated, and each tile's colors can be set individually instead of the inane "four tiles sharing a color" thing.

>> No.6888082

>>6888071
Well it SHOULD look better, came out some years later. Also, I dunno... while it has more colors, the sound isn't as good (and not all games used the FM module, most people didn't own that either).
BTW, play Sonic 1 on Game Gear instead of Master System. Even more colors and better sound. GG is overall an improvement over Master System, as a handheld.

>> No.6888087
File: 119 KB, 382x335, LS.png [View same] [iqdb] [saucenao] [google]
6888087

>>6888071
Those are not very good examples of what the SMS can do. In fact they don't even look better than NES games.

>> No.6888090

No it does not. The Master System's sound is really pretty terrible and also >no hardware sprite flipping. But it is really easy to do char sprites to get around the limitations of the hardware sprites which you can't do on the NES.

>> No.6888098
File: 181 KB, 650x486, Phantasy-Star.png [View same] [iqdb] [saucenao] [google]
6888098

>>6888087

>> No.6888105
File: 2.00 MB, 329x220, NES_vs_Speccy_C64_Amiga_&_SegaSystem.gif [View same] [iqdb] [saucenao] [google]
6888105

>> No.6888107

>>6888098
There you go. The best looking SMS game.

>> No.6888109

>>6888105
kek

>> No.6888116

It was definitely capable of near-16 bit graphics, but the low budget of many Master System games worked against it. Most of its games unfortunately weren't Phantasy Star, they were shit like Alf.

>> No.6888127

the Famicom is a very limited and inflexible machine. its main advantage is being able to stream graphics out of the cartridge really fast. later mappers were only able to partially overcome this.

>> No.6888141

>>6888127
Yeah it's good at jump and run games but less so at those sit-down strategy and adventure kind of games. NES RPGs for example are nearly always much more limited than CRPGs of the time which often got really complex. The main emphasis was more on the story and cinematic presentation than slaying 500 orcs in a row to improve one's strength stat like in Wizardry or some shit like that.

>> No.6888149
File: 8 KB, 225x225, download.jpg [View same] [iqdb] [saucenao] [google]
6888149

>>6888141
>Yeah it's good at jump and run games but less so at those sit-down strategy and adventure kind of games. NES RPGs for example are nearly always much more limited than CRPGs of the time which often got really complex. The main emphasis was more on the story and cinematic presentation than slaying 500 orcs in a row to improve one's strength stat like in Wizardry or some shit like that.

Nobody anywhere cares about RPGs, neither gay weeb storybooks or autistic nerd shit like Might & Magic. A game that doesn't test your reflexes isn't a game, it's nerd autism or an interactive storybook. Street Fighter is a video game, fucking Dragon Quest is not.

>> No.6888153

>>6888105
Pretty representative of this whole thread.

>> No.6888159

https://www.lemon64.com/games/votes_list.php

I wonder how Euros feel knowing more than half the top list here is NTSC games. I counted 63 NTSC and only 37 PAL releases and some of the latter are meme games like Giana Sisters.

>> No.6888203
File: 48 KB, 513x375, 34.jpg [View same] [iqdb] [saucenao] [google]
6888203

ITT: Idiots waging a war which 35 year old home system has slightly less shitty ports of 35 year old arcade games

In conclusion you all suck.

>> No.6888257

>>6888203
It's just the microcomputer crowd that's obsessed with this, likely just 1 or 2 guys, everyone else is just laughing at them.

>> No.6888816

>>6888105
BASED

>> No.6888997

>>6888203
There is no war, microcomputers are horrendous at playing games.

>> No.6889019

It's amazing how dilated the usapes get over micros, incredible

>> No.6889662

Personally I prefer the C64's clean, error-free scrolling even if it's not as fast as NES scrolling. NES games are often plagued by scroll artifacts at the edge of the screen.

>> No.6889687

>>6889662
>NES games are often plagued by scroll artifacts at the edge of the screen
I like when people are dishonest and use weasel words like this.

>> No.6889694

>>6889687
https://www.youtube.com/watch?v=CCVbkgq5Ynw

>> No.6889704

>>6851540
Except we don't, and yet you're constantly shitting up every thread with your weird obsession with the Brits.

>> No.6889706

>>6852281
It's about the American obsession with Britain and one of many cheap home computers they made.

>> No.6889709

>>6889694
>1 (one) video game
And it's the one every single person knows about. It's even in the overscan region of CRTs so you won't even see it on real hardware unless for some god unknown reason you hook it up to an LCD.

>> No.6889710

>>6889662
>>6889694
tbqh 8 directional scrolling would be a lot easier on the NES without the second nametable page. MMC1 had an option to disable it, for some unknown reason they removed this capability from MMC3.

>> No.6889716

>>6880580
But it was sold in Japan. And there were erogames for it.

>> No.6889719

>>6889709
>It's even in the overscan region of CRTs so you won't even see it on real hardware unless for some god unknown reason you hook it up to an LCD

I used to have a Proscan 27" and it didn't hide the screen edges so you very much did see all those scroll glitches. I guess if you had a CRT with rounded edges it would hide it.

>> No.6889727

>>6889709
https://www.youtube.com/watch?v=CjyI2OrlD0U

Kirby has scroll artifacts too, any game with H scrolling on two screen high maps does.

>> No.6889737

I'd say in general the NES will be better at jump and run games, even though trying to do split screen scrolling without MMC3 is a huge PITA.

>> No.6889746

>>6889727
This is such an incredibly minor issue I find it impossible to believe anyone actually "prefers" the C64's scrolling. Sounds more like grasping at straws for the C64 do to literally anything better than the NES.

>> No.6889747

NES music always sounded like bleepy shit to me most of the time, though the distorted bass in the Fire Man level of MM1 is neat.

>> No.6889765

>>6889746
if you looked at Creatures 2, it does a shitload of graphics effects the NES can't do. it literally, physically can't do them.

https://www.youtube.com/watch?v=BpV4BIHbseM

>> No.6889772

>>6889765
Plenty of NES games do what the C64 can't do graphically, look good.

>> No.6889783

MMC3 games like Kirby's Adventure let you stream sprites in real time out of the cartridge, but you can do that on C64 too with stuff like those Ocean mega cart games such as Toki and Shadow of the Beast.

>> No.6889805

>>6889662
The Turrican series tbqh pulls off some really fast scrolling.

>> No.6889830

personally I found the NES ports of Pirates! and Ultima to be pretty shitty. those are clearly games meant to be played with a keyboard and the NES just couldn't pull it off. I tried Dragon Quest 1 and thought too it would be nice if you could just press A to attack or S to climb stairs instead of having to move through a bunch of menues with the D-pad.

I loved Zelda, Punch-Out, Metroid, and RC Pro Am, but you also never knew when you were going to spend $40-$50 on a lemon like Heroes of the Lance. and I never thought any of the Mario games were much fun.

>> No.6889857

https://www.youtube.com/watch?v=WR5SQq2EzJI
https://www.youtube.com/watch?v=7pLV8i0wUS8

Karnov was never my favorite game but the C64 port is spectacularly awful.

>> No.6889872

>>6889857
Karnov is a rather poor example to use because it was literally a copypaste from the ZX Spectrum where they duplicated the graphics 1v1 and also converted all the Z80 code line by line into whatever the 6502 equivalent was which is why it runs at like 5 fps.

This happened on the Famicom too with Bokusuka Wars which seems to have been a copypaste job from the MSX and is also absolutely horrible and runs at 5 fps.

>> No.6889896

>>6889830
>I tried Dragon Quest 1 and thought too it would be nice if you could just press A to attack or S to climb stairs instead of having to move through a bunch of menues with the D-pad.
The SNES version for that.

>> No.6889942

NES graphics are tile-based and have a lot of restrictions on how you can use them and what colors they can be. Same with the sprites. That's why NES graphics always look so boxy. Doing a random picture isn't easy to pull off.

C64 (and for that matter the ZX Spectrum and basically any other computer) has an actual frame buffer. So you can do freehand art and polygonal graphics. The NES looks better at first impression since it has higher resolution and more colors, but if you actually delve into it, you'd find it to be a pretty limiting and annoying setup to work with.

Many NES games required add-on cartridge hardware. Whether you consider this "cheating" or not is subjective opinion. For example, Castlevania 3 isn't possible at all with a bare NES.

The NES is easier to play samples on, but they sound really fuzzy and you couldn't have stuff like the extended length spoken intro in Transformers due to limited and expensive ROM space.

The NES CPU has a higher clock speed, although the loss of decimal mode (so Ricoh wouldn't have to pay CSG royalties) makes it a PITA to code certain game algorithms and the tiny amount of rewritable RAM is also a huge limit.

The main advantage it had was big budget productions from the world's top arcade companies while many home computer games were just made by 1-2 guys in their living room.

>> No.6889954

>>6889942
>Many NES games required add-on cartridge hardware. Whether you consider this "cheating" or not is subjective opinion. For example, Castlevania 3 isn't possible at all with a bare NES.

so big deal. all NES games after the very early days in 1983-85 used a mapper.

>> No.6889962

>>6889954
Yes and? My point was you needed expensive add-on chips to do things a C64 could do out of the box. Since NES carts also used SRAM that added to the expense. It can be called cheating if you want to go there.

I know of only one game on the NES that does free-form polys and that's Elite, which conveniently was made by the Europeans that this thread has been devoted to bashing.

>> No.6889980

>>6889710
The NES has enough VRAM for two "screens" (name tables in NES speak) in memory, that it can scroll over smoothly and with very little CPU usage. Internally the NES has 4 tile maps but two of them are mirrored unless you add the extra VRAM to the cartridge.

So the X and Y position of the scroll was used to move the "camera" around over this area. Since the NES only had half the VRAM for the screens you had to choose to have vertical or horizontal mirroring which means either 0 and 2 to have the same data (and 1 and 3) or 0 and 1 to have the same data (and 2 and 3).

What SMB3 does is it uses horizontal mirroring (I think, I never really could seperate the two) and draws new data all the time while it's scrolling in the X direction. SMB3 never scrolls more than one full screen vertically unless it's a vertical level.

This could have been done in the earliest of NES games as well, the ugly thing about this is that you can see some error graphics at the edges where new data scrolls onto the picture. Some of it could be hidden but it still shows, especially on more modern TVs and emulators.

A game like Metroid switches the mirroring to either scroll vertically or horizontally using the mapper, even older games had the mirroring hard wired.

>> No.6889989

>>6889706
I don't see any american reference in op's post. On the other hand, I'm seeing at least one british guy who seems to have some personal agenda for defending the spectrum or commodore 64 for whatever reason, when this thread wasn't even about them.

>> No.6889991

>>6889719
Well then again SMB3 was developed in the late 80s with the presumed idea that most people had curve edged TVs. If you had a newer 90s TV you would end up seeing all those scroll artifacts.

>> No.6890026

>>6889962
a lot of C64 tricks including >>6889765 involve the use of the VIC's scanline IRQs. the NES doesn't have those out of the box, it just has scanline poll counters. only late in its commercial lifespan were there mappers that could add scanline IRQs.

>> No.6890048

i don't see a C64 being able to pull off Recca Summer Carnival

>> No.6890060

>>6890048
The brit shitposter will come and copedly cry about mappers or something.

>> No.6890062

>>6890048
Summer Carnival actually just uses an MMC3 (no Konami custom mappers) and not even add-on cartridge RAM, just some really clever, maniacal programming and maximum exploitation of the MMC3's ability to stream CHR data out of the cartridge.

>> No.6890073

eh, i'd call Summer Carnival a great tech demo more than a great game. it seems more like it was designed to give Japanese kids seizures than anything.

>> No.6890082
File: 59 KB, 948x711, trash.jpg [View same] [iqdb] [saucenao] [google]
6890082

@6890060
>was having interesting tech discussion for multiple posts
>assembly languager LARPer guy show up and have to stoke more pointless /int/ country wars

>> No.6890084

>>6890073
Aren't tech demos something british microcomputer fans love?
Anyway I played recca and it was a video game, not a tech demo. You can actually play it, it controls good.

>> No.6890091

And it wouldn't matter anyway because on C64 it is possible to use banked cartridges to stream graphics data just like with MMC3.

>> No.6890094

>>6890082
>implying the whole reason why microdickputer poster has a vendetta against famicom isn't because of int wars
If famicom stayed a japan-only console, brits wouldn't mind it. The obsession comes from the fact it was successful in america (and many other places, but brits only care about america)

>> No.6890101

>>6890084
>Aren't tech demos something british microcomputer fans love?

i'm German so I can't speak for bongs tbqh

>> No.6890108

so yeah, a bare NES without mappers is pretty limited. also the shared palette for each 4x4 tile block is annoying and I don't think any mappers ever managed to fix it.

>> No.6890116

>>6890108
Some of the later ones like MMC5 could support additional video RAM so you'd only have to share colors on every 2 tiles but I don't think it was ever actually used (too expensive).

>> No.6890127

>>6890108
So yeah there's nothing worth playing on the speccy, while famicom isa immortalized as the system that revived gaming
>bbbbut mappers irqs its not fair americans nintendo aaaaaaaa

>> No.6890130

try for a comparison Maniac Mansion. the C64 version doesn't look as nice as the NES but I thought the graphics captured the "essence" of the game better and I also prefer the sfx despite the lack of music. but the NES also had no load time or flipping the disk over which is a lot more user friendly.

>> No.6890137

>>6890127
doesn't matter. nobody had a Spectrum in Germany anyway.

>> No.6890158

one thing that always annoy me about NES games is the general lack of creative variety in game design. about 80% of them can be boiled down to running around a scrolling level killing baddies to rescue a princess or some shit. it's notable how you didn't see anything as weird or imaginative as Wizball or Neuromancer.

>> No.6890165

>>6890158
Probably due to its Japanese origins. Japanese are not super-imaginative people in general, they like taking one basic idea and refining it. That's why JRPGs haven't evolved an inch beyond the 80s Wizardry formula while WRPGs have done all kinds of inventive stuff since then.

>> No.6890180

>>6887245
Ironic how Data East stole the code from SNK to make arcade Heavy Barrel and ended up making the NES version essentially a better NES Ikari Warriors game, all because DECO made the port from ground up themselves while SNK outsorced all the work to Micronics or whatever shitty developer.

>> No.6890184

Well of course the C64 wasn't as good at isometric games as the Spectrum but it could still do them good enough. The thing you consistently notice with NES games, even the top AAA releases, is very frequent occurrences of slowdown, flicker, and scroll artifacts. Now a Spectrum could not do Mega Man 3, but then the NES would be rather poor at doing isometric games or free form polys. So you figure different systems have different game types they're good at and others they're not so good at.

>> No.6890198

>>6890180
In the early days of the Famicom, arcade manufacturers generally dismissed it. The first Data East games on the Famicom like Burger Time were outsourced to Namco who at least knew what they were doing, but Capcom outsourced their early ones like 1942 to Micronics and...yeah.

Commando was brought up in here and it was Capcom's first in-house Famicom game which is why it's programmed so poorly. And from what you said, SNK never even bothered with in-house Famicom development at all.

>> No.6890216

>>6890165
Many RPGs made in Japan do not reflect their origins in Wizardry and Ultima. CYOARPGs from the West weren't really a thing until the mid 90s. They basically started as imitation table top and quickly devolved into first person shooters. I'm not sure why you're pretending CYOARPGs are remotely inventive.

>> No.6890221

arcade to console ports were typically done in Japan by the original developer while computer ports were done in Europe or the US. I'd say it's a combination of work culture*, hardware capabilities, and severely limited development time. Potentially also the teams having different access to assets from the arcade original. Due to any or all of these reasons, the computer version would take significant freedoms, usually for the worse.

*Japanese coders will often work 16 hour days and sleep in the office--when Nintendo first began working with Rare they were surprised that the Rare guys were like "Yeah I did my 8 hour shift. Time to go home for the day."

and then there were times like with Commando where the C64 port came out really well and the NES port was dog poop

>> No.6890231

>>6890221
>Due to any or all of these reasons, the computer version would take significant freedoms, usually for the worse

well then again lots of NES arcade ports also took significant liberties and changed around or added extra silly content. I find NES arcade ports a very mixed bag for the most part and even the best ones like TMNT 2 are still missing significant content due to technical limitations.

>> No.6890246

>>6890221
A big problem is that software houses like US Gold would just try to port anything to home systems even when the hardware clearly was not up to it. The NES actually didn't get ports of quite a few games (eg. Street Fighter) because the developer just didn't think it could do it.

>Sega Super Scaler games on a 7-8 year old home computer? What's the worst that could happen?

>> No.6890256

I mean, yeah, there's some minor flicker due to the 8 sprites per line limit; this is also a factor on the C64, it's just a bit less of an issue in some cases because C64 sprites are wider. But then, the NES has way more than 8 sprites total, so sprite multiplexing to manage the issue is less demanding of CPU time.

>> No.6890262

>>6890256
NES has 8x8 or 8x16 sprites while C64 has 24x21 sprites. If you went for the former, then you've actually got not much more actual sprite coverage in size terms compared to the C64. What you did get was flexibility, so you could have all your bullets as sprites not chars.

>> No.6890270
File: 119 KB, 320x222, sonic1cope.jpg [View same] [iqdb] [saucenao] [google]
6890270

The amount of unadulterated COPE by some old britshits in this thread is astronomical. Why did they even felt attacked by OP's post? It doesn't even mention them.

>> No.6890275

>>6890262
the 64 sprites without needing to code a multiplexer is nice but the tiny size of them is also a huge limitation. the NES is good at having lots of small sprites moving around, which mainly translates into it's good at shmups but not so good at anything else. as we've seen with Recca Summer Carnival, Konami just decided to accept the sprite flicker as an unavoidable hardware limitation.

>> No.6890281

>>6890270
see >>6890082

>> No.6890290

Green Beret and many other "full contact" fight games have everlasting issue on providing good leg kicking, or hand punching to the opponent. It's usually lame, because nobody wanted to waste additional sprites to do good looking kick - but then again, there are only possible 8 sprites per line, so it's understandable. It is kind of frustrating, nothing like a good kick. and that's why as someone else in here said, beat em ups just didn't work until the Mega Drive.

>> No.6890294

>>6890275
what? are you saying Castlevania 3 and Kirby are proof the NES is only good at shmups?

>> No.6890301

>>6890294
So you don't mind how NES platformers are all filled with horrible flicker and slowdown? Or that CV3 can't even draw the whip without glitching? or maybe an overhead racing game where you can't see where you are when you reach a corner because all the cars pile up and glitch out. or a beat em up where you get hit by something and it turns out the enemy had a weapon you just couldn't see it because the sprites glitched out.

>> No.6890331

>>6890231
found the larping zoomer. nes tmnt2 had to be padded out with literal extra stages because the arcade original was so short.

>> No.6890437
File: 2.63 MB, 1152x720, Oh no no no.webm [View same] [iqdb] [saucenao] [google]
6890437

>>6890301
The only reason C64 games generally don't slow down is because any speed slower would be inert.

>> No.6890449

>>6890281
see: >>6890270
>>6890301
Do you also complain when arcade games had slowdown? You sound like a modern zoomer who watches Digital Foundry videos and look for any tiny framedrop dip to use as console war ammo on /v/.
You don't like video games, that is why you get triggered by the Famicom and defend microcomputers with 0 good games.

>> No.6890451

There's several reasons why NES games get lots of slowdown.

>lots of small sprites means more CPU time is spent updating their screen positions each frame
>the NES can have up to 64 on screen so trying to move all those around is often too much for the CPU to keep up with

>> No.6890456

>>6890281
That post didn't explain why brits started feeling like they needed to defend their computers when OP never mentioned them.

>> No.6890459

>>6890451
>muh slowdown
Every single time with the resident microlover

>> No.6890465

>>6890437
that running on PAL or NTSC? NTSC is a lot faster. in fact if you're used to PAL C64s, playing the same game on an NTSC machine feels like it's on amphetamines.

>> No.6890470
File: 2.70 MB, 800x600, How do I scrolling.webm [View same] [iqdb] [saucenao] [google]
6890470

>>6890465
That was recorded on PAL.

>> No.6890479

>>6890459
That, and sprite flicker. And mappers and IRQ. He loves to follow his very rigid script when defending his sad micro childhood against strangers on the internet.

>> No.6890483

>ctrl+f "vocaroo"
>0 results
how the fuck was this not posted yet
https://vocaroo.com/ficl4O040If

>> No.6890493

https://www.youtube.com/watch?v=IkIsCn5dJSM

1:19

TMNT has lots of issues with the status bar breaking up when there's too much stuff happening. there's not really actual slowdown here though. it mainly depends on how the game is coded. Games like SMB and LOZ that put the main code loop in the NMI tend to have slowdown. I think TMNT has the main code loop in the primary CPU thread and not the NMI.

https://wiki.nesdev.com/w/index.php/NMI_thread

Is explained in more detail here.

>> No.6890503

>>6890479
>>6890437
>>6890270
>>6872118
>>6872065
>>6872325
>>6872339
>>6888087
>>6890060
not even him but this entire thread you've not contributed any useful discussion but screech about imaginary Britbongs in your head. if you have no interest in anything but /int/ country wars, then please go to /int/.

>> No.6890507

>simple, innocent thread to celebrate the Famicom makes an actual british sperg go out of his way and spend several days of his life researching small technical details about the Famicom in an attempt to convince people that the Famicom is not a good system by cherrypicking this or that tech limitation
Amazing to witness, really.

>> No.6890512

>>6890503
This thread has almost 400 posts and less than 70 IPs. Is it really just 3 guys arguing with each other for the last several days?

>> No.6890516

>>6890503
Only the first post you replied to is me, the rest are other anons.
Stop being a schizo. People in the world (not just USA) remember Famicom games more fondly than speccy games. It's about time you get over it, man.

>> No.6890543

>>6890470
https://www.youtube.com/watch?v=nNAkBxNt0Dc

errmmm just what's the problem with the scrolling in Turrican?

>> No.6890558

>>6890543
I've never seen it running on a real machine, though I distrust gameplay vids of any system on Youtube because they're often at lowered framerates. Even Mega Drive games often look choppy on Youtube vids when you know from actually playing them on a real MD with a CRT TV that it's not like that.

>> No.6890581

https://www.youtube.com/watch?v=d72tJ9vm28g

The Famicom had plenty of shitty games on par with Euro shovelware, but we never got most of them in the US. This is pretty bad, it looks like some of those Mastertronic budget titles like Bionic Granny.

>> No.6890591

>>6890586
>>6890586
>>6890586
>>6890586
>>6890586

>> No.6890593

>>6890581
>The Famicom had plenty of shitty games
Yes
>on par with Euro shovelware
I dunno if THAT bad, though.
The thing with eurocomputers is that they didn't get as many quality titles as the Famicom got. Not even close.

>> No.6890601

Actually, check out Color Dreams or AVE titles. That's what happens if you make an NES game on the budget of the typical Spectrum game. It's not pretty.

>> No.6890604

>>6890593
In terms of japanese games, they got 0 good titles on computers.

>> No.6890617

>>6890593
Many of the the best C64 and Amiga titles were made in NTSC land anyway by proper professional studios with more than a $30 budget. The habit of Euro demosceners of putting down NTSC stuff is pretty sad.

>>6890604
I agree JPCs are pretty lame and actually have far more boring, repetitive stuff than even Eurocomputers.

>what do you want to play? Choose one: Wizardry, porn game, or dating sim

>> No.6890624

>>6890617
I dunno but I really liked some of the Konami games I played on MSX. Much better than anything else I've played by western developers (US or UK).

>> No.6890641

We got most of the NES games worth having anyway. Looking at the Famicom library, I can't say there's a whole lot of stuff I feel we missed. Ok so we didn't get Mr. Gimmick or Final Fantasy 3, but I don't think we needed B-Wings or Hello Kitty World all that badly.

>> No.6890643

Americans literally didn't made decent games until the DOOM-Mortal Kombat era

>> No.6890645

>>6851458
C64 and VIC-20 has the shittiest graphics ever, the pixels look chunky as fuck for no reason at all. MSX >>>>>

>> No.6890648

>>6890641
Nah there's a lot of great Famicom-exclusive games still. Just because you know Hello Kitty doesn't mean that's all Famicom has to offer.
Also, the west missed on some of the best early Famicom titles like Battle City (although some westerners were able to still enjoy it thanks to famiclones)

>> No.6890651

>>6890645
>C64 and VIC-20 has the shittiest graphics ever, the pixels look chunky as fuck for no reason at all

the VIC-20 was based around a chip that came out in 1978, it's almost an Atari 2600 contemporary. Commodore wanted to offer it for arcades but nobody took it so they built a computer around the thing. so beating up on that is a little unfair.

>> No.6890652

>>6890643
>Mortal Kombat
>good
MK is not a good game, it has good shock value and good lore, but Killer Instinct was the only time westerners got fighting games right.

>> No.6890660

>>6890641
>Ok so we didn't get Mr. Gimmick or Final Fantasy 3
we almost did but NOA cancelled them because they were douchebags. please drink battery acid, Howard Lincoln.

>> No.6890698

>>6890648
There are a lot of good RPGs which Westerners couldn't play until recent translations.

>> No.6890705

>>6890651
>>6890645

>>6890215
On that point I agree. Back in the day it wouldn't have mattered much, a NES wasn't going to look appreciably better graphically than a C64 over a shitty 80s TV with RF.

>> No.6890773

>>6871076
Should have ended the thread here. A game as simple as this would be a huge problem to pull off on the NES.

>> No.6890832

>>6890773
Why would the thread end there? This thread was never about british eurocomputers, that's just the insecure "ate nintender" posters with their usual stunts.
And nobody would think that a game like Shamus would have saved the industry.

>> No.6890856

>>6890705
> a NES wasn't going to look appreciably better graphically than a C64 over a shitty 80s TV with RF.
Those Commodore TV / monitors are sharp AF, even with composite

>> No.6890864

>>6890856
IDK, my dad never used anything with his C64 but TVs over RF. One of the TVs we used was also black and white.

>> No.6890895

>>6890832
>And nobody would think that a game like Shamus would have saved the industry.
No. I was just using it as an example of a game that looks really simple but the NES would have a difficult time trying to implement it.

>> No.6890991

>>6851540
>>6851501
>this shitpost
>eight days

And meanwhile redditors ban me for being OPENLY racist. Lol banned words lol

niggerdick landfill

>> No.6891024

>>6890507
The best part is nobody will ever be convinced of his bullshit since it outright requires nostalgia to even begin to think Speccy crap is playable at all.

>> No.6891047

>>6890991
it's great, isn't it?

>> No.6891049

I think you're all pretty dumb if you believe Brits or any Euros for that matter actually think most of the computer arcade ports they had were any good. I've seen plenty of British Youtubers making AVGN-tier videos where they curse out US Gold games and admit most of them were just cheap cash grabs.

>> No.6891150

>>6890895
And what exactly are you trying to convey? That because of that, the Famicom isn't a good console? Because it hypothetically can't run some eurocomputer game well? Yeah we've seen all the countless posts in all the previous brits vs NES threads where they mention that this or that Spectrum or C64 game that uses more memory to store numerical data would not be as easy to adapt on the NES or whatever, but ultimately, none of these games are games people cared for. Not in its day, not today.
Anyway, I don't even feel like shitting on the Spectrum or C64, they have their place in history as well, I just don't see why you guys would waste so much time trying to convince everyone else that they're more important than the Famicom was. It was not.
There's a reason why people still want to play Famicom games today, andnot Spectrum or C64. And no, the answer is not "muh burgers", I'm from France and I grew up with PC gaming in the 90s. Famicom just has a lot of good games.

>> No.6891168

>>6891049
I don't think all the brits are that dumb, I think a majority of the sperging out in this thread is just 1 guy. All these posts talking about NES flicker and posting comparisons of NES vs C64 ports is likely the same guy.
Some people have a personal vendetta against certain things, in this case it's the NES. The same way there's the guy who has the vendetta against the Sega Saturn, etc.

>> No.6891221

>>6891168
>I don't think all the brits are that dumb,
you'd be surprised...

>> No.6891258

>>6891150
>Because it hypothetically can't run some eurocomputer game well?
Shamus is an American game though, it wasn't even European. It was originally written for the Atari 800.

>> No.6891262

>>6891258
At this point europuter is used because the guys defending retro computers/shitting against the NES are euros (mostly brits).
The Amiga is american, but it's mostly always referred to as an europuter because that's where it was popular.

>> No.6891286

>>6890512
most country v country threads are just two sockpuppets talking to eachother.
the thread makes no sense anyways, since video games were alive and well in the PC market, even in north america.

>> No.6891287

>>6891150
>where they mention that this or that Spectrum or C64 game that uses more memory to store numerical data would not be as easy to adapt on the NES or whatever, but ultimately, none of these games are games people cared for. Not in its day, not today.
>Anyway, I don't even feel like shitting on the Spectrum or C64, they have their place in history as well, I just don't see why you guys would waste so much time trying to convince everyone else that they're more important than the Famicom was. It was not.

I agree the Spectrum was pretty irrelevant in the greater scheme of things. Claiming the C64 wasn't relevant to anything though is just silly. It's pretty essential to the history of computer gaming...but not for its PAL library. No, all the C64 essentials like Maniac Mansion and The Law of the West (both important in shaping the adventure game genre) were NTSC.

>>6888159
As they even admit here.

>> No.6891306
File: 112 KB, 840x523, MS DOS.jpg [View same] [iqdb] [saucenao] [google]
6891306

hello.

>> No.6891351

Big deal. We even beat the Japanese at their own game. Konami and Capcom couldn't get free form polygons out of a NES but we could. And they couldn't get the sounds out of the thing that Tim Follins managed.

https://www.youtube.com/watch?v=jN-LRRdUU9Y
https://www.youtube.com/watch?v=52IzfiXafDY

And Battletoads was too hard for them, when they released it in Japan they had to significantly lower the difficulty.

>> No.6891358

>>6891287
Stuff like Creatures and Turrican are cool and I agree the NES can't do some of the graphics effects in the former, but I can't say they're essential games you need to play like Ultima or Wasteland would be and it's easier to draw an evolutionary line from Ultima to modern PC gaming than it is to draw one from Europlatformers which are kind of an extinct lineage.

>> No.6891367

>>6891358
>>6891150
of course, hell, the NES has tons of trash you can skip over like Yo Noid and all LJN games. for every SMB3 there was a Rocky & Bullwinkle or a Transformers Comvoy no Nazo.

>> No.6891371

>>6891168
>Some people have a personal vendetta against certain things, in this case it's the NES. The same way there's the guy who has the vendetta against the Sega Saturn, etc.

>>6872548
what about this obsessed schizo who may in fact be the assembly language LARPer guy? he's more annoying than the Euro anons discussing NES sprite flicker.

>> No.6891393

>>6891371
That ASM poser must of really rattled you. This is the third time you've called me that.

>> No.6891403

>>6891351
This level of cope is amazing. This isn't even about Famicom vs Computers anymore, it's about a brit schizo trying to "win" some imaginary developer war based on nationality.

>> No.6891421

>>6891393
>>6891403
Cripes, take your anti-psychotic meds already and quit projecting your own schizophrenia onto others.

>> No.6891424

>>6891421
You first.

>> No.6891436

>>6891421
What about >>6891403 makes you think there's schizophrenia there?
This thread started as a simple Famicom thread, then some brit got suddenly defensive for 0 reason, and then he (You, likely) started wasting entire days of his life by trying to find a way to cope about the fact people don't remember the Spectrum as fondly as the NES, and it's not even close.
Now the funny thing is that it's not even about NES vs Spectrum anymore, now it's about japanese developers vs brit developers within NES, like at this point you already lost your argument, you're already admitting that it has to be on the NES in order to be relevant.
You lost, schizo.

>> No.6891451

>>6891436
See >>6891421

>> No.6891520

lyl idk about you guys but I've found many NES games to have aged very poorly and often reliant on artificial cheap difficulty. i don't feel that console gaming actually became good until the 4th gen.

>> No.6891542

>>6891451
k

>> No.6891582 [DELETED] 

https://www.youtube.com/watch?v=P0HVdVIQY0c
https://www.youtube.com/watch?v=P0HVdVIQY0c

Archon. The NES version has a lot more audiovisual tinsel, but I don't mind it. The game's otherwise pretty much the same and maybe you don't go for the C64's minimalism but whatever (also keeping in mind we're comparing a game developed in 1983 with one developed in 89). The NES port was developed by Bullet Proof Software which was apparently a joint US-Japanese developer. Good thing about this is they didn't cutesify it for Japanese 6 year olds like they did with Lode Runner and Boulder Dash.

The NES version is hard as hell because it's really fucking fast. In particular the Basilisk's shots are so fast you can barely react in time. Also moving and shooting diagonally with the D-pad really sucks, it is a fuckload easier on the C64 or Atari 800 with their 8 directional joysticks.

>> No.6891589

>>6891582
https://www.youtube.com/watch?v=P0HVdVIQY0c
https://www.youtube.com/watch?v=1aJYm4mJZSg
Archon. The NES version has a lot more audiovisual tinsel, but I don't mind it. The game's otherwise pretty much the same and maybe you don't go for the C64's minimalism but whatever (also keeping in mind we're comparing a game developed in 1983 with one developed in 89). The NES port was developed by Bullet Proof Software which was apparently a joint US-Japanese developer. Good thing about this is they didn't cutesify it for Japanese 6 year olds like they did with Lode Runner and Boulder Dash.

The NES version is hard as hell because it's so fucking fast. In particular the Basilisk's shots are so fast you can barely react in time. Also moving and shooting diagonally with the D-pad really sucks, it is a fuckload easier on the C64 or Atari 800 with their 8 directional joysticks.

>> No.6891623

https://www.youtube.com/watch?v=mLQzL8vsNVM
https://www.youtube.com/watch?v=fKo_HH6sswQ

To illustrate what I mean. Jesus, what did they do to you, Rockford? Bunch of weeb cutesy garbage that totally misses the entire point/atmosphere of the game. Also tbqh the Atari 8-bit original (shown here) is the best version, none of the others are up to it. The C64 port for instant doesn't have as good sfx (I love that sound when the boulders fall)

>> No.6891628

>>6886990
i always thought doing arcade comparisons on retro systems was stupid because you could always just play the original on MAME

>> No.6891691

>>6891623
http://www.boulderdash.nl/forum/viewtopic.php?p=5378&sid=f032eb81ae51cc2ae997aff2bf4e4136

also the NES BD considerably nerfed the difficulty of the game so it would be easier for children to play

>> No.6891743

>>6891623
You posted this same thing back in february:
>>/vr/thread/S5389159#p5389282
even the exact 2 same videos lol.

>> No.6891752

>>6891743
This guy just kinda does this, for days on end at a time.

>> No.6891758

>>6891752
It's kinda nice to know a simple post of the Famicom logo can trigger certain posters this much. Will have it into account.

>> No.6891760
File: 29 KB, 567x425, D34tprsX4AAL3Kk.jpg [View same] [iqdb] [saucenao] [google]
6891760

>>6891752
>>6891743
>>6891691
>>6891628
>>6891623
>>6891589
I was watching this thread and I couldn't help but notice several new posts and the IP count is still exactly the same and hasn't increased.

>> No.6891774

>>6891760
genius observation, Sherlock. it's the same 3 or so posters shit flinging for hundreds of posts. they're likely not going to stop until the bump limit is reached.

>guy who hates ZX Spectrums
>guy or guys who post Spectrum vs NES comparison videos
>Princess Sevenleaf

>> No.6891775

>>6891760
There aren't that many people interested in defending the fucking Spectrum. It's mostly just 1 guy, and the other 69 people who post here are either laughing at him, or trying to understand what's going on.

>> No.6891782

also...

>almost 450 posts
>still only 70 IPs

>> No.6891787

>>6891775
>>6891774
Me, I'm more worried about >>6891743

>spending enough time on here that you could recognize repeat posts let alone from 7 months ago

>> No.6891796

>>6891774
i thought it was mostly C64 comparison videos?

>> No.6891798

>>6891787
Lurk this board long enough and you'll find that not many people post here. You start to recognize certain poster's routines. Routine posters on faster boards often go unnoticed unless they're particularly heinous in their spamming due to the higher poster number and constant influx of newfags.

>> No.6891803

>>6891798
the board was a lot slower before the rule "change"

>> No.6891805

>>6891803
True but it seems to be rapidly going back to the old speed.

>> No.6891812

>>6891787

>>6872118
This is a known repeat spammer if you look in the archive. Same images and filenames, he doesn't even change them to try and hide it.

>> No.6891819

>>6873075
lol implying your shitty island isn't full of fat fucks

>> No.6891821
File: 1.30 MB, 1770x870, This isn't even comparing the speed and audio difference.png [View same] [iqdb] [saucenao] [google]
6891821

>>6891812
>he doesn't even change them to try and hide it
Why bother?

>> No.6891830

>>6891821
I don't know even what those games are anyway since I don't know much about racing stuff.

>> No.6891838

>>6891830
The one on the left is Rad Racer, the other one is some piece of crap I found on a list of top 10 ZX Spectrum games.

>> No.6891841

>>6891830
Rad Racer and some Spectrum game I don't recognize. I don't know why that would be used as a comparison since RR was an NES exclusive and there wasn't a Spectrum or any other port of it.

>> No.6891867

>460 posts
>71 IPs

>> No.6891869

>Rad Racer
it's really strange to boot up a racing game and see Square mentioned on the title screen

>> No.6891882

https://www.youtube.com/watch?v=JHGkHlmebbo

Honestly it was damn heroic to attempt porting a full 3D racer from a $10k arcade machine that used the most cutting edge technology of the time.

>> No.6891885

>>6891882
the arcade Hard Drivin' had no less than 6 CPUs in it (four main and two sound)

https://www.youtube.com/watch?v=JHGkHlmebbo

even the Mega Drive port can't get near the framerate of the arcade.

>> No.6891895

https://www.youtube.com/watch?v=_kwO5HLvwEA

They worked on an NES port but it was cancelled and what we have of it is essentially a beta version.

>> No.6891932

>>6872350
From a purely objective standpoint, I'd say the C64 can do about 80% of what the NES can do. Most MMC3 stuff isn't really possible on the C64 (or heck, the Master System) because MMC3 games can insta-bank things from the cartridge. In Kirby's Adventure, whenever you grab a power up, it switches in the graphics and program code for that power up (MMC3 banking is 1k CHR and 8k PRG segments). But then the NES also can't do a lot of what the C64 can do, particularly when a keyboard and lots of rewritable RAM is needed. So in the end it balances out and neither system has an obvious advantage over the other.

So if you said well the C64 can't really do Kirby, then ok the NES can't really do Wasteland.

>> No.6891948

>>6891932
>So if you said well the C64 can't really do Kirby, then ok the NES can't really do Wasteland.
lyl imagine trying to do Neuromancer on the NES and having to explain to NOA censors that you can sell your own body parts for cash

>> No.6891963

>>6891948
Yeah Neuromancer is pretty twisted shit. Also it was not made by Euros. Too bad you guys were futilely trying to port 68000 arcade games to an Amstrad CPC when we were making cutting edge adventure games.

>> No.6891979

>>6891787
You sound like you're >>6891623

>> No.6892012

>>6876973
>He does have a point about the lack of a keyboard or more than 2k of RAM being an issue with a lot of game genres.
The 2k of RAM on the Famicom is very limiting and results in stuff like unfair enemy spawns and whatnot. if I were doing homebrew I'd rather stick to the Gameboy or Mega Drive.

>> No.6892016

comfy thread

>> No.6892020

>>6891787
>>6891798
it's not that hard to recognize this spammer, as >>6891812 said he's done it many times and you can find more of the same identical or near identical posts if you look up the archive.

>> No.6892045

>>6892020
>>/vr/image/ngBU3zg1saqwZka-vTf3dw
>>/vr/image/-vPhVbDn0PAR9CTfZu3Y4g
>>/vr/image/-vPhVbDn0PAR9CTfZu3Y4g
>>/vr/image/oeSo-j_AMbDKRI6xl0P-ZA
>>/vr/image/vxkFHZMduO27owt_hxi-lw

>> No.6892081

>>6892045
Yeah that guy would spam anti-C64 stuff too, but the anti-NES guy does it more often.
Basically if you search in the archive any of these C64 game titles, all the results are from NES vs C64 war threads.

>> No.6893023

>>6851358
All computers are calculators though you spastic lmao

>> No.6893115

>>6883813
>Bongs weren't arcade players.
But I can tell you first hand we were, arcades were practically on evey highstreet in the 80's and 90's and it was common for groups of kids to to spend the entire weekend going to the larger arcades.

it's one thing to be ignorant of somethng and another to broadcast it to the world, you think you know things but you're just a clueless moron with no realworld exerience outside of your bubble

>>6883829
He genuinely doesn't know what he's talkng about

>> No.6893221
File: 520 KB, 1103x367, how to do a giant bird.png [View same] [iqdb] [saucenao] [google]
6893221

Oh boy, this thread again. I'll just leave this here...

>> No.6893238

>>6889772

>>6893221
And Zelda II is the epitome of great graphics? (^:

>> No.6893246

>>6893238
nobody's saying it is. First party NES games never looked good, they always just had programmer art. also unfair to compare it with the Rowlands Brothers who had some of the best looking C64 games.

>> No.6893271

yeah Konami, Capcom, and Data East had great NES graphics but Nintendo themselves were always pretty meh

>> No.6893310

>>6893271
Too bad Data East was always a B-tier company whose arcade titles were the epitome of mediocrity. Back in the early 80s, in fact, Mattel secured the license for home system conversions of Burger Time because all the big arcade licenses (Namco, Nintendo, Williams, etc) had already been taken.

>> No.6893331

>>6891932
maybe the C128 could do it. idk.

>> No.6893337
File: 35 KB, 571x214, wheel of fortune.png [View same] [iqdb] [saucenao] [google]
6893337

Come on, maaaannnn.

>> No.6893349

>>6893337
>beating up on literal shovelware made for people's parents

>> No.6893365

>>6889662
>>6890108
That's also unfair. The Famicom was a game console that they originally wanted to sell for only 66 USD while the C64 was 600 USD at launch.

>> No.6893537

>>6893115
Of course we were. That's why trash heap publishers like US Gold cranked out so many awful home system arcade ports. They knew they could fool you into thinking you were getting Outrun on your Amstrad CPC.

>> No.6893569

>>6893221
lyl also when Link jumps up, the game engine makes sure to not put him higher than Thunderbird's mid-section so as to not go over the scanline limit

>> No.6893604

On most NES games they make giant enemies by simply blanking the background and using tiles. The Master System was better at char sprites because it didn't have the same color restrictions as the NES and it could also use as many as 512 tiles at once. I think the bird boss in Creatures 2 would probably be doable on a Master System with tiles.

>> No.6893612

>>6893537
Stop reminding me, I was young ok.

>> No.6893617 [DELETED] 

The Master System committed two deadly sins.

>rubbish sound
>can't flip tiles in hardware

>> No.6893628

The Master System committed two deadly sins.

>rubbish sound
>can't flip sprites in hardware

The better colour attribute system and 512 tiles was nice but those two other things are hard to overlook.

>> No.6893648

>>6893628
There's a lot of NES games that just aren't possible on a Master System mainly because they're later MMC3 stuff that spools graphics out of the cartridge.

>> No.6893667

but then the Master System can do large char sprites easily which the NES cannot

>> No.6893672

>>6893628
>rubbish sound
FM synth module says hello.

Yeah, it wasn't supported outside of Japan, but it was there. Some US/EU exclusive games even supported it.

>> No.6893678

>>6893648
The Master System works by having compressed tile data and copying it into the video RAM. The NES's separate CHR ROM let you spool stuff on the fly. It was a unique and very flexible architecture without which a lot of NES games just wouldn't have been possible.

>> No.6893685

>>6893628
Instead you get the slightly less useful feature of being able to flip background tiles in hardware.

>> No.6893694

>>6893628
It's the same old TMS9919 sound chip, but they made the duty cycle slightly longer to lower the pitch.

>> No.6893718

>>6893246
The Rowlands Brothers were really, really good at getting the maximum out of the C64's resources. They even had a special program to sort through char sets and make sure there were no duplicate characters in there that would waste space.

>> No.6893740

>>6893628
You can't really fit in 512 tiles in many cases because of having to eat up a large amount of VDP RAM with separate sprites for every direction something is facing in.

>> No.6893779

Almost at the bump limit.

>> No.6893796

And we did it. Thank God.

>> No.6893813

Time for new thread?

>> No.6894698

>>6893813
Yep. Unironically this thread was great, I learned a bunch. I was aware of how Nintendo changed the landscape, but I was not aware of how actually importaqnt the Famicom was. Used to think it was a USA-only thing, but when you actually see what other gaming systems were doing in 1983, then yeah, Famicom was a game changer.