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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6830142 No.6830142 [Reply] [Original]

Last thread: >>6788774
Main Gigaleaks doc: https://docs.google.com/document/d/176d5yx2GtWDudFNQW4mJC8QYE1B4uJdhk0HD45nandU/preview?pru=AAABc6glni8*Nod1apmLlYQx_yaFwqa_nA
Gigaleak stuff that's been processed and put together to make it easier for people to look through and use.
https://pastebin.com/sYb8g2uE
Some Anon's collab playlist
https://www.youtube.com/playlist?list=PLIAgrXNG-KQ6Cjf7dHpzXCQo4GlU2Z7Jm
Gigaleak's PLY and textures
https://drive.google.com/drive/u/0/folders/1GCGLh8SeFB6PxB7AkBHhitabx2urMHeo
Uncle Cucko's Gigaleaks Discovery MegaDoc (fuck the one that was ruined): https://docs.google.com/document/d/1jgFww7DE3lwVeZ3THkt7PI-Ci4Tm-sgjcQ1F-ENqR1I/edit?usp=sharing
Rundowns, Thread links, and (Broken) Download links: https://pastebin.com/XyRs7Qkf
New finding drive https://drive.google.com/drive/folders/1odcOwqYIn8JoWXsuM_oGNaTeiMbRVQD7?usp=sharing | https://drive.google.com/drive/folders/1Qb9FEWnDNmDlwYfAKwO7V_U0tJ8Ko7l-?usp=sharing
Filthy, filthy Argonaut e-mails: https://pastebin.com/0m0Fs0Xw
Star Fox leaks rundown w/downloads: https://pastebin.com/DetbmHRx
Booru: https://superdonkey.booru.org
.sou Anon’s (currently unfinished) “Prerelease Asset Insertion ROM hack" for Super Mario 64: https://anonfiles()com/Rcq01cP4oe/Super_Mario_64_Prerelease_zip
Link to Pokemon Emerald source code + Wii & Gamecube stuff: https://anonfiles()com/Tfy4KdQ5oe

>> No.6830160

>>6830142
What take you so long?

>> No.6830173

>>6830160
Jacking off.

>> No.6830334

>>6830142
https://anonfiles( )com/d2r7e8Q1o9/bbgames-attic-checkout_7z

>> No.6830338

>>6830334
Someone pls fix the files named "rom" and "demo"

>> No.6830465

>

>
.
(*˘︶˘*).。*

>> No.6830503

Why so many stupid tech illiterates and literal children in ssnc

>> No.6831418

I miss when we were an alive thread, and hope this is a good Friday filled with leaks.

>> No.6831462 [DELETED] 

>>6830503
Because they end up harassing people who actually have any small semblance of an idea on what they are doing

>> No.6831683

>>6830142
Wait, what is earthbound?

>> No.6832096

>>6831683
ALTTP

>> No.6832104

>>6832096
Good morning!

>> No.6832108

>>6832104
Hola!

>> No.6832326
File: 52 KB, 512x512, EfV7G-qX0AA5QVP.webm [View same] [iqdb] [saucenao] [google]
6832326

>> No.6832361

I haven't been paying attention to this. What's the coolsest stuff found so far?

>> No.6832390

>>6832326
Why is Mario so fat?

>> No.6832394

>>6832390
he eats the pasta

>> No.6832416

>>6832361
Super Donkey and the Yoshi's Island beta probably.
Super early alpha game that eventually evolved in to be Yoshi's Island.
And the Yoshi's Island beta has a few notable things different from the final release like a totally different UI when playing, map screen is completely different, some stages are fairly different, and some bosses are changed.

>> No.6832420

>>6832416
I mean what's new in the last 3 weeks

>> No.6832426
File: 317 KB, 703x571, 1599116912403.png [View same] [iqdb] [saucenao] [google]
6832426

>>6832420
Behold

>> No.6832435

>>6832420
Ah, if recently then, check the "Main Gigaleaks doc" on the OP, a bunch of stuff got just added on the bottom for 9/2. Tons of development assets for the Wii including the verilog source for the GPU (which who knows, might prove handy for PC emulation since it was based on the Radion 7600). With the verilog source someone could theoretically reimplement it on a FPGA.

>> No.6832440

>>6832426
Those are fan recreations.

>> No.6832457
File: 2.94 MB, 4305x1837, 1596287146459.jpg [View same] [iqdb] [saucenao] [google]
6832457

>>6832440
Wrong

>> No.6832470

new discovery:

lethal lava land uses beta textures from whomp's fortress.

>> No.6832476
File: 22 KB, 737x160, confusion.png [View same] [iqdb] [saucenao] [google]
6832476

what does this mean

>> No.6832560
File: 76 KB, 698x658, bwahahaha.png [View same] [iqdb] [saucenao] [google]
6832560

>>6832440
>Those are fan recreations.

>> No.6832573

>>6832457
What are you using to view the termina and hyrule field maps like that?

>> No.6832623

>>6832573
I dunno, I just found those images browsing this thread and twitter from people involved in the Ocarina of Time decomp project.

>> No.6832692

>>6832476
Stop reading cringe reddit tier garbage. "Gigaleak" is the dumbest fucking name in history. And there were multiple massive leaks before the first one named "gigaleak". It's so fucking cringe.

>> No.6832758

>>6832390
lotsa spaghetti

>> No.6833243

anyways, as we speak i'm currently altering the sm64 prerelease hack to fix some bugs and add a couple new things. stay tuned

>> No.6833249

>>6830142
Never looked at one of these threads, what's OP's image from?

>> No.6833258

>>6833249
Early prototype map of Hyrule from A Link to the Past. Itoi worked on an earlier version, and the map just reeks of EarthBound's artstyle.

>> No.6833346

>>6832692
>Calling something Reddit
>Using the term cringe
What a dweeb.

>> No.6833546

>>6833258
That it does, lots of straight line long roads and 45 degree hills. Its funny how you can see his style from a mile away.

>> No.6833593

>>6833346
Reddit's existence makes them shit themselves in sheer anger.

>> No.6833612

>>6832390
where do you think baby marios come from

>> No.6833635
File: 5 KB, 60x60, 13.png [View same] [iqdb] [saucenao] [google]
6833635

>>6833612

>> No.6833754

fuck yes, got the beta ground pound in

now all my work will be focused on getting beta levels imported, editing some models, and generally cleaning up the game

>> No.6834146

>>6832426
This is an important discovery

>> No.6834514
File: 63 KB, 669x452, 1596233913812.png [View same] [iqdb] [saucenao] [google]
6834514

>>6834146
it really is. we have a general grasp of the field now. and at least that that the first 2 phases used this map system

>> No.6834528

>>6834514
the A+B and A+C phases

>> No.6834606

>>6833612
Storks, see smw2

>> No.6834624

>>6834606
Storks deliver babies. Like fedex. Nobody thinks storks *make* babies. C'mon anon.

>> No.6834626

Anything cutting edge and interesting dug out of the Alttp data recently?

>> No.6835092

Storks are more like Amazon drone delivery

>> No.6835149

Eh what's everyone's favorite top3 files / finds / mockups / whatever from this year's leaks!?

>> No.6835161
File: 218 KB, 1024x768, 1597259734909.jpg [View same] [iqdb] [saucenao] [google]
6835161

>>6834624
But where do baby storks come from?

>> No.6835178

>>6835161
Here
> unzips

>> No.6835186
File: 1.00 MB, 269x205, 1570871162558.gif [View same] [iqdb] [saucenao] [google]
6835186

>>6835178

>> No.6835292

So whys there so many literal children and tech illiterates allowed on ssnc discord? It's brutal

>> No.6835305

>>6835161
pregnant Wario i guess

>> No.6835358

>>6830334
What is this?

>> No.6835362

>>6832416
>some stages are fairly different
All the stages are fairly different. As far as I can tell, not a single one survived to the final.

>> No.6835365

>>6832470
Pic?

>> No.6835402

>>6832470
Beytah lahvuh
That's hot

>> No.6835407

>>6835292
Discord is for children.

>> No.6836009

>>6835407
By the shrouds of minas tirith, discord has been uncovering more data than this

>> No.6836047

>>6832426
>>6830142
*crunching noises*
*gulp*
*reaches for more chips*
*crunching noises*
yeah so uh
mmm
*crunching noises*

did they they ever
you know
mmm
they ever find that triforce in uh
that zelda game
with the flute

>> No.6836049
File: 3.34 MB, 368x368, 1597088315333.gif [View same] [iqdb] [saucenao] [google]
6836049

>>6836047
dangerously based and redpilled, anon

>> No.6836079

>>6835407
See>>6836009

>> No.6836102 [DELETED] 

she thinks this is too much panicking and wants me to sleep in her for comfort i cant be focusing on this because what is there when seeing is already happen when combine its just all there which is why being her is what is happy at times because learning like we are both

>> No.6836114

>>6836047
Yes it was found dumbass

>> No.6836296
File: 370 KB, 500x286, 1518055024986.gif [View same] [iqdb] [saucenao] [google]
6836296

>>6836114
y u do this

>> No.6836486

>>6836102
>its just all there which is why being her is what is happy at times because learning like we are both

Yes, SOME of this has been confirmed but the rest probably never will be. But maybe a future distribution of the leaked data will provide a better answer to your question. We can all keep hoping!

>> No.6837191

Ever been ambushed by Starwolf on Venom before?
https://www.youtube.com/watch?v=Y7MIHX_Q7JM

>> No.6837230

>>6837191
Yeah.

>> No.6837250

anonfiles link is being shit, anyone got a mirror?

>> No.6837347
File: 21 KB, 707x221, unknown (3).png [View same] [iqdb] [saucenao] [google]
6837347

>>6837191
Anyway I found the flag for battle mode in SF2's source code, it will probably take alot more work to actually get it to compile without errors

>> No.6837806

>>6837347
oh cool

>> No.6838367

I wonder if anyone was as excited for the Wii startup disc as people were for Mayro 64, OoT and SNES game data

>> No.6838370

oh SHIT guys
there's files for the shoshinkai '95 build's title screen in the gigaleak i think

>> No.6838708

>>6838370
Show me

>> No.6838715

>>6838370
The real Shoshinkai 95 was inside us all along

>> No.6838732
File: 1.03 MB, 1568x1179, star fax 2.jpg [View same] [iqdb] [saucenao] [google]
6838732

>>6837347
i wonder if the coop code is in there somewhere. it was apparently dropped when they left alpha phase

speaking of which since we have so many builds of the game im gonna give each build a substantial playaround in order. made a list along with bookmarks of all KNOWN builds we DONT have- which seems to be 2: nintendo power and "pre-wces". theres a massive 6 month gap so a "post-wces" build is likely but never seen correct?

im using my best judgement to title by each phase of development. let me know if im wrong.

>> No.6838751

Not been following any of this. Have there been any interesting pokemon revelations?

>> No.6839102
File: 781 KB, 1568x1179, car fox 2.jpg [View same] [iqdb] [saucenao] [google]
6839102

>>6838732
oh yeah and i did map progression in the background. last 2 on the right are barely noticeable but the blues greens and whites in space are brighter

>> No.6839530

>>6838732
So realistically coop mode probably wouldnt be able to bring back without proper access to a alpha source code. I know people do have them but just wont share them but there isnt even a flag for coop in any of the source builds we have which makes it a bit harder to find a way to implement back in

>> No.6839685

>>6838751
For as long as I've been following these threads Pokemon was rarely talked about after the beginning. Maybe the /vp/ threads will have more info, but all I remember is beta pokemon:

https://arch.b4k.co/vp/thread/44305551
https://arch.b4k.co/vp/thread/44311463
https://arch.b4k.co/vp/thread/44315186
https://arch.b4k.co/vp/thread/44323623
https://arch.b4k.co/vp/thread/44327305
https://arch.b4k.co/vp/thread/44343771

>> No.6839695

https://youtu.be/gkyu4f5vtP0

>> No.6839731

>>6839695
He can't keep getting away with it

>> No.6839745

>>6839695
Wasn't the girl's model already found long ago?

>> No.6839805

>>6839745
Aria's model was found and restored years ago. That's a completely different one in the video

>> No.6840057

>>6839695
The fuck is up with the Ironknuckle fighting with two shields??

I would love to play a version of the game with those beta octoroks populating Hyrule Field (probably in the past, with the Perhats moved to the future as they always seemed a poor fit to me).
I'm glad to see they can hop. I'd guessed they would do so before shooting rocks so they could line up with Link's shield and not his shins, much like in AoL.

>> No.6840067

>>6839695
I've always fucking hated the 3D octoroks. Really wish we got that version instead.

>> No.6840070

new trailer for the super mario 64 prerelease asset project

https://youtu.be/iiOP92CnB9g

>> No.6840086

Question where can I get the yoshi Island level edit tools?

>> No.6840103

>>6840067
Agreed.

>>6839695
I like the last music track he has playing over these. Anyone knows where it's from? (I know the first two were used over videos of early Z64 game footage, I'm assuming it's true of that one too?)

>> No.6840113

>>6839695
https://www.youtube.com/watch?v=W2iZK3OhrGU
https://www.youtube.com/watch?v=ihj_beFNyw4
I was able to find YouTube links for the first two songs, but not the third.

>> No.6840206

>>6840113
It's this one: https://www.youtube.com/watch?v=BA-0tjFz014
Here's the montage where it originally played: https://www.youtube.com/watch?v=cLQi2y43NAA&t=2m11s

>> No.6840245

>>6840113
>>6840206
Nice! Thank you anons!

Now if only this one could be found in full...
https://www.youtube.com/watch?v=Fwt_vN8mx0M
always been one of my favorite trailer tracks.

>> No.6840407
File: 251 KB, 413x422, Untitled.png [View same] [iqdb] [saucenao] [google]
6840407

>>6840206
Have any older sounds like the voice Link uses in that preview been found yet?
Also, I don't remember ever seeing Link making this face in the final game.

>> No.6840454

>>6840407
>Also, I don't remember ever seeing Link making this face in the final game.
Twinrova fight, lad.

>> No.6840461
File: 215 KB, 378x393, Untitled.png [View same] [iqdb] [saucenao] [google]
6840461

>>6840454
>Twinrova fight, lad.
It isn't the same, lad.

>> No.6840471

>>6840461
Everything else about it is pretty spot on, though. Most likely it was just a different face he made in an earlier version of the cutscene.

>> No.6840476

>>6840461
Nearly exactly the same except for his mouth, lad. Must be the beta fight.

>> No.6840652

>>6840471
>>6840476
I might have wrote stuff wrong, and I'm sorry for it.
I knew it was the Twinrova fight, the screenshot I took was from it.
What I was trying to say was that the FACE wasn't the same.

>> No.6840840

So what is new/what was done?

>> No.6840843

>>6840840
we found mother 64

>> No.6840979

>>6840840
Most likely info discovered on a game you dont care about. List games you care about and then we'll let you know which got new info

>> No.6840980

>>6840979
I care about all of the games, so let me know, brah

>> No.6841367
File: 10 KB, 261x533, mo tileset extras.png [View same] [iqdb] [saucenao] [google]
6841367

>>6840980
Hidden terrors are still being discovered in Zelda 3

>> No.6841404

>>6841367
man that dungeon entrance sure went through a lot of revision

>> No.6841412

>>6841404
Its really a shame that the previous revisions weren't (and many still aren't) available to the public. Nintendo isn't really collating this data that I can see, it was just left to rot on tape backups for 22+ years until they did something to retrieve what was left

>> No.6841526
File: 458 KB, 1005x927, skull duggery.jpg [View same] [iqdb] [saucenao] [google]
6841526

>>6841412
been wondering if this skull and the skull woods head are the same. they are both located in the lost forest

>> No.6841531

>>6841367
Nice!

>>6841412
Can you guys imagine how much more the NES or SNES Mini (I'm honestly not sure what console the game was being developed for, I think NES) would have sold if, similarly to StarFox2, Nintendo put the supposedly all but finished, allegedly Itoi written, Zelda game with a party of three characters in it?
Sometimes one has to wonder if they don't hate making money in easy ways that don't anger the userbase but rather make it happy.

>> No.6841532

>>6839102
I've come to realize I like the build when meteor with intro was in the game still the most

>> No.6841542

>>6841526
One is in the dark world and the other in the light from a much earlier revision of the game. It may be it inspired their later work to go in the direction it went though

>> No.6841556

>>6841526
>>6841542
I feel like that giant skull entrance may have led them in the direction they went with making a whole screwed up dark world when it wasn't guaranteed they were going to have a light/dark world mechanic. But it's hard to say.

>> No.6841567

>>6841531
The only reason SF2 got in is because it was basically finished already when it was cancelled
I doubt the more traditional RPG Zelda 3 ever got past prototyping though one of the earlier overworld layouts that really resembles something out of Earthbound might have been used for it

>> No.6841679

https://www.siliconera.com/origins-of-the-legend-of-zelda-a-link-to-the-past-and-dragon-quest-iv/

So many things in this interview go against the grain of other 'documented' sources we have

>> No.6841891

seems before chargin chuck charged he just... walked really fast
https://tcrf.net/File:SMW_shoulder-attack-bul_CharginChuck.gif

>> No.6842035

>>6841567
I'm just going off that interview in which Miyamoto apparently said they were just waiting to start printing.
Either way, yes I know Nintendo wouldn't put in the effort to complete a nearly finished prototype. That's kind of the point I meant to make: with the resources they have today, would it take them much? Yet they can't be bothered. Heck, I'd buy a Zelda game re-release if it so much as came with an -incomplete- prototype as a bonus feature. They just don't seem to grasp how much we care to peek at the road not taken.

>> No.6842174

>>6841891
brisk joggin' chuck

>> No.6842528

so while working on fixing up some code i learned that front flips are technically a thing in mario 64

>> No.6842549
File: 15 KB, 512x448, 21-021.png [View same] [iqdb] [saucenao] [google]
6842549

>>6841526
wasn't the t-rex skull originally used for desert palace? also, it reminds me of the skull doors in Tyrano Lair from Chrono Trigger.

>> No.6842656

[Win]+[X], then quickly press [U] twice
>brings up windows beytah debug menu

>> No.6842698
File: 14 KB, 300x225, 46b237024dc28b2a88ce39079e7cac1b.jpg [View same] [iqdb] [saucenao] [google]
6842698

>>6842656
buh-beytah???
did you say.. beytah???

>> No.6842756

>>6842656
Spooky

>> No.6842760

>>6842035
Has any interview with itoi ever had him referring to working on zelda or just the miyamoto one

>> No.6842776

>>6842656
>2020
>using windows

>> No.6842804

There are ancient tree drawings in zelda3

>> No.6842896

>>6842549
no it was used as a dungeon entrance on some of the older world layouts near the woods

>> No.6843237

>>6842896
oh. I guess that kinda makes sense given the skull woods connection, even though it was LW.

>> No.6844894

>>6842528
Go on?

>> No.6845015

is there a chance to have a pc port of oot ?

>> No.6845025

>>6845015
Why not? There's an ongoing de-compilation project.

>> No.6845074

>>6845015
Decomp project will make it happen, not these leaks.

>> No.6845449

>>6845074
They say we don't need the energy of this tired old planet anymore.

>> No.6845774
File: 58 KB, 1002x677, unknown.png [View same] [iqdb] [saucenao] [google]
6845774

Hey look I found a ROM for Argonaut's debug development cartridges

>> No.6846110

>>6845774
relevant to my interests, please go on

>> No.6846112

>>6842776
what's wrong with using windows?

>> No.6846139

>>6846110
we need a device or an emulator of the device to make something out of this rom

>> No.6846162
File: 6 KB, 259x194, download (2).jpg [View same] [iqdb] [saucenao] [google]
6846162

>>6846110
Need to be able to emulate the connection between a ramboy Cart and a dos pc but in theory if you can it should be a debug tool for starfox 2

>> No.6846167

>>6846162
Works with the ARGBUG.exe found in the SF2 source

>> No.6846187

>>6830334
I realized, I fucked up when making my script to recover these attic files. Fixed things, and got a much more complete extraction/recovery this time around


Latest results here:

anonfiles()com/t60aK4Sao9/bbgames-attic_7z

anonfiles()com/R6f4KdSbo0/pokemon-attic_7z

>> No.6846204

>>6846187
thank you kind person, stay cheeki breeki

>> No.6846330

>>6844894
if you push the stick upwards while doing the input for a backflip, mario apparently flips forward. it's pretty cool, might be of use for romhackers who want to add new moves to mario

>> No.6846420

Is it just me or are Zelda lost assets always seemingly a lot more interesting than Mario's?

>> No.6846747

new things:
made it so that the ground pound doesn't affect mario's vertical speed. pretty good for platforming imo

>> No.6846823

Only Link can defeat Ganon

>> No.6846892

>>6846420
Yeah, it makes sense though.
Mario is the super broad mass appeal character (they literally just gave Mickey Mouse a human head) and they've decided at some point that his games should be the platonic quintessential platformers that are polished but intentionally "pure".

Meanwhile Zelda games have a tradition of almost always being co-developed with a Mario game, so they end up being a kind of catch-all for their... impure ideas.
So they try more stuff and throw out more.
(And don't even necessarily fucking finish em.)

>> No.6846906

>>6846892
>(they literally just gave Mickey Mouse a human head)
Holy shit how did I not notice that before

>> No.6846931
File: 27 KB, 725x538, Pluto's Dream House 2.jpg [View same] [iqdb] [saucenao] [google]
6846931

>>6846906
That's normal. All you foreign monkeys are kinds slow imo.

Back through the 60-70s Nintendo had a license from Disney to make cards with their characters, and if you look up the sets (there's a bunch) they illustrated them in every variant costume they could find. So that's the shit Nintendo's artists had spent a lot of time drawing.

Here's the rat dressed as a carpenter in the 40s.

>> No.6846947

>>6846931
>foreign
But I'm not.

>> No.6846963
File: 54 KB, 725x538, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
6846963

You are all very stupid.

>> No.6846968

>>6846931
>>6846963
DEEPEST LORE

>> No.6846980

>>6846963
I don't see it.

>> No.6847114
File: 19 KB, 655x2294, chr-stock-F.png [View same] [iqdb] [saucenao] [google]
6847114

Really want to know what this was like in game. Shame we may never know

>> No.6847131

>>6840843
actually? where

>> No.6847146

>>6845774
Everyone needs to search the leak for weird ROMs all over again and run em, using bsnes+ sfxdos fork this time, NOW

>> No.6847153
File: 119 KB, 550x364, protorok.png [View same] [iqdb] [saucenao] [google]
6847153

>>6832361
these early cartoony octoroks are back

>> No.6847161

Easy 1click SGI Indy name setup:

https://sites.google..()com/view/scratchware/software/indyemu

Anyone tried this for running shit??

>> No.6847315
File: 2 KB, 370x142, bbgames-unable-to-open.png [View same] [iqdb] [saucenao] [google]
6847315

anyone else having this problem?

>> No.6847320
File: 1 KB, 138x63, size.png [View same] [iqdb] [saucenao] [google]
6847320

>>6847315
did my download just fuck up?

>> No.6847326

>>6847161
/watanabe/INDY/ has a bunch of files named "g" in a bunch of folders, ELF 32-bit MSB executable, MIPS, can I use this indy mame emu to run them?

>> No.6847378
File: 11 KB, 3392x432, 8-tank1.png [View same] [iqdb] [saucenao] [google]
6847378

>>6847114
well remember world started as a port of 3 then so begun the *gradual* process of deviation. the wacky cars could have belonged to a tank level

>> No.6847389

>>6840070
i am surprised it wasnt a jumpscare personilized forced meme

>> No.6847401

>>6847378
that would make sense, itd be very cool if a working early build of the game comes out of this

>> No.6847418

>>6847320
it's just really compressed

>> No.6847650
File: 9 KB, 128x208, SMW_chr-stock-L-kuppa.CGX.png [View same] [iqdb] [saucenao] [google]
6847650

>>6847378
whats great about this gigaleak is that this stuff can be hacked back in to create an enhanced/"+" version of the vanilla game. imagine before bowser castle theres a "koopa parade" stage where you would see those cars in action. even the fight with bowser himself can extend by having him jump out of the clown car and fighting 1 on 1.
a lot of this stuff was removed to save space like cut animations but this day and age we are able to optimize the rom further. especially with knowing the source codes.

fucking fuck i wish i was more technical minded and could comprehend hacking better.

>> No.6847674

Anyone have any progress using WLA, SNASM, or WDC tools to compile stuff yet?? Is it even possible?

>> No.6847703

>>6847378
When you look at the entire level all at once like that, that second tank looks a hell of a lot more ridiculous than it felt in-game.

>> No.6847775

>>6841556
Fairly sure the reason why they went with the light/dark world was because it's easier to have a dark pallet, and feels overall better for what it should be

>> No.6847781

>>6847650
A sort of "sequel" hack featuring cut content from the gigaleak is an amazing idea, i wish i had the know how to do something like that well.

>> No.6847827

>>6846112
nothing, if you don't mind having your data harvested. also, it's bloated and generally shit.

if you're underageb& or in your 60s, don't worry. that's the target demographic.

>> No.6848163

>>6842776
>2020
>namefagging

>> No.6848167

>>6840070
Does this have the mario 64 spaceworld coin sound effect?
which is located at coin.n.32.c4.aiff in the SF64 source for some reason

>> No.6848940

>>6846931
It's-a me, Mickey!

>> No.6848947

>>6847153
I prefer them to the deku scrubs that they likely became. Deeper integration into the Zelda series as a whole.

>> No.6849065
File: 26 KB, 800x600, SMS-test11-height-render.png [View same] [iqdb] [saucenao] [google]
6849065

Will we ever find the unused levels for Sunshine?

>> No.6849265

>>6847781
Oh shit, I could do this with Super Mario 64.

Any ideas on a name? Super Mario 65? Super Mario 128? Super Mario 64 2?

>> No.6849269

>>6848167
Wait, holy shit, that's THERE??
OH MY GOD. I HAD NO IDEA.

>> No.6849319

>>6849269
https://twitter.com/forestillusion/status/1303251964285730821?s=20

Apparently it was in with the StarFox 64 stuff for some reason

>> No.6849590
File: 32 KB, 237x307, test02.jpg [View same] [iqdb] [saucenao] [google]
6849590

found this guy at home\nogami\yoshi\test02

>> No.6849601

>>6849590
what a funny little creature

>> No.6849707
File: 42 KB, 587x446, demo2.hex.jpg [View same] [iqdb] [saucenao] [google]
6849707

>> No.6849725

>>6849707
How do you get it to run?

>> No.6849798
File: 169 KB, 1524x1002, shitlogomockup.png [View same] [iqdb] [saucenao] [google]
6849798

>>6849265
Super Mario SpaceWorld?
Giga Mario 64?
Super Mario 64++?
Super Mario 128 could be a good name, I think a fairly large hack already uses Super Mario 65 tho.

>> No.6849835

>>6849707
using this:
gitlab()com/ssnc-research/leak-research/-/blob/master/tools/hex2bin_fixed.py

dunno why but it only works right using WSL for me, not using cmd or powershell.
Probably the > in the command

./hex2bin_fixed.py demo2.hex > demo2.sfc

>> No.6849870

>>6849835
Any other interesting results of converting hex files yet?

>> No.6849904

>>6849265
This reminds me of when Zeth Alkar decided his project to recreate Ura Zelda as closely as he could to what we knew the game was supposed to be like, should instead be turned into an all new game, that while using those never realized concepts from Ura Zelda, would be a sequel with a story of his own making and a ton of all new content.
Needless to say, the project self destructed shortly thereafter.

>> No.6849907

>>6847114
The lost Mario World shit has been among the most fascinating for me as well. It’s all so much more wacky and creative than what we ended up with.

>> No.6849926

>>6849904
I agree, I think it should be a new game, that incorperates assests and concepts uncovered from this leak, while not being limited to them

>> No.6849932

>>6849904
Now we know conclusively that “Ura” was just a amalgamation of Master Quest, ideas that got cut from N64 Zelda entirely, and Majora’s Mask, so whatever lol

I’m surprised no one’s made a “proper” sequel hack to Mario 64 yet, seems like such a no-brainer.

>> No.6849938

>>6849907
There are definitely some very interesting concepts, Super Mario World is one of my favorite Mario games so I would love to be able to see what it was like at different stages, and what some of these assets wouldve looked like

>> No.6850009

>>6849870
Mario.hex, Mario2.hex in the same folder appear to be something but wont boot. demo.hex also in the same folder, boots but doesnt do much, just shows the numbers on bottom right like in demo2.hex

Other than that, no

>> No.6850029

>>6849926
I was actually saying the opposite. That when Zeth decided to abandon his original goal of recreating the never finished expansion (with some concepts from early OoT development, like expanding the Ice Cave into a full dungeon), everything fell apart.
Speaking as someone who was following that project, I was not happy with the shift in direction.
What we had been promised was a recreation of cut content from Nintendo (even if with considerable liberties being taken due to the lack of knowledge about said content). Then it became this "super awesome sequel featuring an all new Dark World with edgy- I mean, twisted versions of the races from OoT and starring the Hero from BS Zelda, now in full adult form, which is totally not my OC but still pls do not steal".

>> No.6850061

anyone think they can help me figure out what the fuck these files are?

bbgames\sm64\sm64\sm_logo\multigen\mario\ninten\display\nintendo_logo

>> No.6850139

>>6850009
Someone in a Discord server Im in has found what looks to be a 1991 build of mario kart from one of the hex files

>> No.6850162

>>6850139
Discord makes so many of the discoveries now ;_;

>> No.6850171

>>6850162
for all we know its people that also use threads like these, but communicate discoveries in a discord

>> No.6850225

>>6850162
I tend to share my discoveries here and with Discord however I have grown frustrated with trying to restore parts of sf2s code and am looking into a way of getting argbug to actually work.

>> No.6850235
File: 58 KB, 504x477, unknown-10.png [View same] [iqdb] [saucenao] [google]
6850235

>>6850162
I mean it's a buggy mess thanks to reinserted graphics
>>6850009
Also I should ask is it possible that after being converted from hex to bin some of them may need to be merged to work properly?

>> No.6850243

>>6850162
I really miss IRC.

>> No.6850251
File: 816 KB, 800x500, 1556301456902.png [View same] [iqdb] [saucenao] [google]
6850251

>>6850243
This one's on me, lad

>> No.6850269

>>6850235
>I mean it's a buggy mess thanks to reinserted graphics
Why would a build be made with incorrect graphics--if its a build shouldn't it just be a rom file in a hex file? Or was it more like source that the discoverer had to build into a rom and use their own graphics assets from the final game/etc?

>> No.6850314
File: 24 KB, 871x668, readm.png [View same] [iqdb] [saucenao] [google]
6850314

Anyone know where "NINTEDO64 OS2.0I" is and how to install it? The pictured readme was in "\bbgames\depot\yoshi"

>> No.6850336

>>6850139
Whats the path?

ystool.hex is Yoshi's island level editor tool
But this is old news

>> No.6850341

>>6850314
wtf lol, Why are you using the CVS version and not the non-CVS'd bbgames, if youre opening shit up??

>> No.6850351

>>6850314
https://archive()org/details/n64sdk

Took me literally 5 seconds to find using google
You know what google is??

>> No.6850398

>>6850225
i had discord, but after a rather traumatic event i don't use it anymore because it brings back bad memories

>> No.6850405

>>6850398
Did you fall in love with a girl that ended up having a penis?

>> No.6850423

>>6850405
that sounds more like an awesome event and good memories

>> No.6850425

I have built marioAGB from bbgames. It's Super Mario Advance iQue Chinese version based on US version. It has a debug mode that you push SELECT to move freely in the maps.

>> No.6850432

>>6850425
does it include the e-reader levels?

>> No.6850437

>>6850425
BTW anyone has AGB SDK 4.0? Pokemon Emerald source needs it's agbcomp.exe to build.

>> No.6850442

>>6850432
Nobody should expect such levels from the Super Mario Advance 1 (SMB2).

>> No.6850447

>>6850442
You're right, I'm a retard.

>> No.6850454

>>6850437
Theres one in the netcard / gba files somewhere

>> No.6850467

Wario land 4 also had a debug mode with free movement using Select button. However I had to remove all CHINA shit from its makefiles and source files to build as Chinese localized assets require an unleaked tool to build.

>> No.6850501

Debug build of Super Mario Advance (iQue) and Wario Land 4, built from bbgames partial source code

anonfiles()com/91JardT8o5/agb_bbgames_sma1_wario4_zip

>> No.6850528
File: 482 KB, 585x386, l is real 2401.png [View same] [iqdb] [saucenao] [google]
6850528

it's him, boys!

>> No.6850539

>>6850528
Boo boo be ba baba

>> No.6850550

>>6850162
Do you want to get on the train ?

>> No.6850557

>>6850501
thanks anon, gonna mess around with these tonight

>> No.6850560

also, i've been thinking over what a sequel hack to super mario 64 would be like, gameplay-wise:
(a question mark means "maybe")
- reimplement the cut content from Super Mario 64 (luigi, rideable yoshi, blaarg, splitscreen multiplayer)
- add some things from future mario titles (sunshine's dive physics, galaxy's spin jump)
- hard mode?
- new levels
- new powerups?

any other ideas?

>> No.6850575

>>6850560
Its extremely difficult to make a hack feel 'legitimately' like it could be a sequel, any new stuff will usually feel forced or weird.

>> No.6850579
File: 50 KB, 220x149, tenor.gif [View same] [iqdb] [saucenao] [google]
6850579

>>6850528
He's too green.

>> No.6850585

>>6850575
well, it's worth a shot. there's a lot of things i don't know how to implement so i'll probably have to get people to help me out

>> No.6850592

>>6850579
welp, that's how he appeared in the leak. sucks, doesn't it?

>> No.6850610

>>6850560
Hard mode probably wouldn't feel like a legit sequel as Nintendo didn't often have a hard mode in those days. If the game was easy it was easy and if it was hard (Lost levels/smb2j) then it was just hard

>> No.6850617

>>6850341
I was using the link off the gigaleak doc

>> No.6850642

>>6850610
didn't super mario bros. have a hard mode? well, hard mode in that it was mostly enemy swaps and speed changes.

>> No.6850648

Whats with these folders:
AAfundoshi/CAD
FUNDOSHI
util/fundoshi

AAfundoshi/CAD in particular, apparently MIPSEB ECOFF executable called "3dcad"

>> No.6850654

>>6850617
do you realize you can CVS checkout the leak files?? Fuckin tourists


cvs -d "[path]\d1\routefree\bbgames\depot" checkout -kb .

for the full thing, or replace the dot in the end with the folder you want.

>> No.6850658

>>6850642
It was a loop2 but wasn't called "hard mode." If you completed the game it restarted with faster enemies and some upgrades like Buzzy beetles instead of Goombas. If you could find an equivalent on an N64 game I guess that'd work. But just selecting "Hard mode" from a menu would feel 'wrong'

>> No.6850664

>>6850654
Not him but that only works on W10 or Unix-based OSes

>> No.6850667

I ran a bunch of interesting looking .hex files thru 5 different "hex2bin" tools.
Some tools gave different results for certain files
heres the results and tools i used:
anonfiles()com/J080s1Tco0/hex_7z

>> No.6850671

>>6850560
Maybe not new powerups, but fire flower and tanooki leaves would be quite cool. Implementing cut content from other mario games could also be cool, as long as they dont feel too out of place.

>> No.6850678

>>6850664
What OSes would it NOT work on, then?

>> No.6850680

>>6850678
Every Windows before 10

>> No.6850683 [SPOILER] 
File: 153 KB, 800x479, 1599609532034.png [View same] [iqdb] [saucenao] [google]
6850683

>>6850528
>>6850579
>>6850592

>> No.6850692

i'm a fucking loser who's only looked at super mario 64 files, link's awakening, and sometimes the gba files, what are these ".hex" files you guys are mentioning? where are they located?

>> No.6850694

>>6850692
in the SFC / NEWS folders from other.7z, just trying stuff out
just searching for *.hex basically

>> No.6850697

>>6850671
>tanooki leaves
Why does everyone call it this now?

https://mkfusion.fandom.com/wiki/Raccoon_Leaf

Is this some Mayro maker name for it?

>> No.6850698

>>6850694
so they're snes roms for the most part?

>> No.6850706
File: 9 KB, 276x368, tanooki.png [View same] [iqdb] [saucenao] [google]
6850706

>>6850697
I like how you linked a wiki for a fangame like it would help your argument in any way.

https://www.mariowiki.com/Super_Leaf

>A Super Leaf (also known as the Raccoon Leaf[citation needed] or Tanooki Leaf[citation needed]) is one of the many power-up items in the Mario franchise. Super Leaves originated in the game Super Mario Bros. 3, where they turn Mario or Luigi into Raccoon Mario or Raccoon Luigi, respectively. As such, they grow raccoon ears and a raccoon tail, the latter of which lets them glide, fly after a running start, and tail whip.
>Turns Mario into Tanooki Mario in 3D Land and 3D World

There you have it.

>> No.6850716

>>6850706
I linked to it because it was the first search result ;^)

Anyway looks like its a new way to tell Mario newfags who think more of 3D World and 3D Land than SMB3

>> No.6850718

>>6850716
I've called it the Tanooki Leaf way before 3DL and 3DW were released

>> No.6850727

>>6850718
That's due to a misconception because the Tanooki suit in SMB3 grants a similar tail, but additional abilities.

>> No.6850736

>>6850698
Not him but anything in SFC or NEWS is going to be pre-N64. Could be NES

>> No.6850739

okay, so how exactly do i open .bin files? snes9x and bsnes won't open them.

>> No.6850756

>>6850739
.bin just means .binary. Could be anything.

>> No.6850758

>>6850739
Some need header fixes, some need to be combined with other bins, some are just random data

>> No.6850765

>>6850667
I tar'd it because case sensitive names
Lots of those in these leaks
If using windows id recommend setting up a case sensitive enabled directory

>> No.6850772

>>6850680
But why? I'm curious

>> No.6850783

>>6850772
Because Windows 10 added a weird "Unix on Windows" feature semi-recently (like the past few years). If they hadn't it wouldn't be able to check out the files either

>> No.6850819

The Triforce, development-wise, did not start with three pieces. The first game only featured the Triforce of Power and the Triforce of Wisdom. The Triforce of Courage was added to the group in its sequel. This implies that the name "Triforce" initially referred to the shape of the pieces, instead of the number of pieces as is commonly believed.

>> No.6850823

>>6850314
unsorted.7z>depot.tar>rf>sw>n64os2.0l

>> No.6850838

>>6841367
That head looks almost mechanic with all the tubes coming out if it.

Could it be that Alttp was going to have a dark future setting like Chrono Trigger?

>> No.6850856
File: 185 KB, 463x536, zelda-past-future.png [View same] [iqdb] [saucenao] [google]
6850856

>>6850838
They could also be tusks and bones but there are rumors of a possible "Future" parallel world conceived early on

>> No.6850891

>>6850819
I doubt it. The Triforce is based on a crest from Japanese nobility symbolizing three dragon scales. Considering the game concludes with the words "End of The Legend of Zelda 1" I think it likely they simply decided to leave one of them out so there would be more to the plot of the sequel (and developer interviews do state that they had every intention to make a sequel from relatively early on in development).

>> No.6850938

okay, it's done. the prerelease asset project is done.

onto super mario 128.

>> No.6850967

>>6850938
does it have the coin sound from the starfox folder ?

>> No.6850976

>>6850501
wario land rom doesn't work. mgba just complains that it's not a valid rom.

>> No.6851007

>>6850976
it works with retroarch cores

>> No.6851010

>>6851007
(not only with them)

>> No.6851032

I would pay money to have either the Ricoh sfx assembler/linker as65c SNES SDK tools or to know how to use WDC or WLA or something in place of it

Please Mr leaker

>> No.6851056

Can someone tell me if there's been any significant finds within the last month? Music, sprites, etc.?

>> No.6851063

>>6851007
What cores? "Retroarch" isn't an emulator. You're going to have to be more specific.

>> No.6851068

>>6850501
>>6850976
The wario rom is missing a header.

>> No.6851081

>>6850967
yup.

>> No.6851116

>>6851063
beetle gba can run it

>> No.6851390

>>6851068

Forgot to include original crt0Include.s in crt0.s. This is the updated one.
anonfiles()com/DcR2u2T9oc/agb_bbgames_sma1_wario4_-_updated_zip

>> No.6851391

http://www.mediafire.com/folder/cbyjkx9l4vex2

here you guys go

>> No.6851408

>>6851391
mega link:
https://mega.nz/folder/CO4EWQ7L#R5DpfZPO0wJoC1Kp5lN-Tg

>> No.6851607

>>6851390
Thanks. That one works fine. Wonder what all the debug commands are. Here's what I've found.
>Select in level - noclip mode
>R while in noclip - 2x speed
>L+Up while in noclip - finish level 100%

>> No.6851629

>>6851607
nvm, it's all documented on tcrf
https://tcrf.net/Wario_Land_4#Debug_Mode

>> No.6851634

>>6851607
It's a pity that the main game logic is in prebuilt .a files.
Nintendo obviously didn't trust the Chinese staff of iQue very much then.

>> No.6851640

>>6849798
>Super Mario 128 could be a good name
was used for a dolphin (gamecube) tech demo
https://www.youtube.com/watch?v=FkjEfKaoJXM

>> No.6851737

>>6846112
Linux Mint respects your privacy :)

>> No.6851747

>>6851391
>http://www.mediafire.com/folder/cbyjkx9l4vex2
Thanks for giving us alternative downloads!
Anonfiles only works for me something like 20% of the times.

>> No.6851793
File: 3.21 MB, 240x186, mds.gif [View same] [iqdb] [saucenao] [google]
6851793

>> No.6851812

>>6851737
Fuck off

>> No.6851909

>>6851737
Just what are you hiding I wonder...?

>> No.6851967

Anyone actually know how to load mpdt files in ysm_rom / ysm_rom_0 (yoshis island island editor)? Like this, but actually explained would be nice: https://twitter()com/furious_/status/1293193699841708032

>> No.6852002

>>6850819
whoever thought of putting courage along with WISDOM and POWER was a friggen moron.

"would you rather have infinite wisdom, challenging even the greatest gurus? perhaps awesome power, able to level the highest mountain? no? how about being able to belch REALLY loud? i mean really REALLY loud?"

>> No.6852085

>>6851634
>Nintendo obviously didn't trust the Chinese staff of iQue very much then.
Or... any of the other regular reasons, like them obviously not needing it or it actually being beneficial to a simpler workflow for them.
Not that Nintendo is ever anything but pragmatic but it's a dumb conclusion to jump to.

>>6852002
Maybe if you just look at it on the surface level, but there's obviously some deep metamyth shit going on in that series. Link and Zelda aren't just characters; they're the eternal boy/hero and eternal girl/princess archetypes because of how they're bound together narratively... that's why his design is literally Disney's Peter Pan.

I know, hasn't this thread been mind-blowing?

Anyway, the Triforce is more of a metaphor for that than it is really meant to be some magical gewgaw.

>> No.6852659

new leak in town GUYS

https://twitter.com/LuigiBlood/status/1303637999561965568

>> No.6852698
File: 17 KB, 484x373, 1599649098911.png [View same] [iqdb] [saucenao] [google]
6852698

>>/vp/thread/44775066
b-b-buh beytuh

>> No.6852719
File: 49 KB, 514x501, unknown.png [View same] [iqdb] [saucenao] [google]
6852719

this sure is interesting (GB Sutte Hakkun)

>> No.6852848

could someone link all the new leaks that happened today pls? id appreciate it

>> No.6852858

>>6830142
Any Twelve Tales Conker? Long shot and unlikely but would be a dream come true.

Also, I have found / seen like three separate links / websites linking a download to a supposed ROM of Twelve Tales Conker 64, all using an image of that developer's cart that was found a while ago, but I'm not sure if these downloads are legit. They were all posted recently though. Does anybody know about that? I would download them but one that I did try had some "Free VPN" in the winRAR zip file so I was like never mind.

>> No.6852878

>>6852698
Is this the full game?

>> No.6852880

>>6852858
No Rare stuff has leaked. I wish it would, though.

The only non pokemon prototypes we got were snes games, for n64 all we got were asset files, but nothing playable.

>> No.6852894

>>6852880
It's too bad.

I know gen 4 Pokemon was leaked, any gen 1 or 3 beta stuff with beta Pokemon?

>> No.6852901

>>6852894
......first day in the thread?

>> No.6852929

>>6852878
yep.

>> No.6852990

>>6852929
Any more images from the English X?

>> No.6853081

>>6852848
>/vp/thread/44775066


anonfiles()com/ LbI9xeT0ob (mega mirror file/nAo3ETyT#zVGct09tKhvi2MVATDkI9NzyFJ-sq5sGjPWUj99x3OM)
anonfiles()com/ t7A3y5Teo2 (no know mirror yet)

>> No.6853091

>>6853081
anonfiles()com/ tcWey4Tao7

>> No.6853110

>>6841412
Art in general is like this, but this is as if it was driven to its logical conclusion.

>> No.6853141

>>6851640
isn't really a game though so it doesn't count

I mean sure it turned into pikmin but not before shedding any relation to mario

>> No.6853284

https://twitter.com/toruzz/status/1303709388222484481

>> No.6853295

>>>/vp/44775066
anonfiles()com/LbI9xeT0ob
https://mega.nz/file/nAo3ETyT#zVGct09tKhvi2MVATDkI9NzyFJ-sq5sGjPWUj99x3OM
>>>/vp/44775476
anonfiles()com/t7A3y5Teo2
>>>/vp/44775618
anonfiles()com/tcWey4Tao7

>> No.6853380 [DELETED] 

>>>/vp/thread/44775066

>> No.6853385

>>>/vp/44775066

>> No.6853393
File: 216 KB, 660x720, 1598037609006.jpg [View same] [iqdb] [saucenao] [google]
6853393

I thought everything was found and leaks were over and these threads were a waste of time???

>> No.6853397

>>6853393
Just when we were drying up, another batch came through.

>> No.6853410

>>6853393
you just didn't read enough it seems, there's supposedly at least 2TB of leaks, we're merely at 10-15GB publicly released

>> No.6853416

>>6853393
No because we've been getting more leaks for one and two we've been finding ways to make previously thought useless files usable

>> No.6853618

>pokémon picross was found

oh shit

>> No.6853651

>Pokemon picross found
I hope we can find mean girls ds someday

>> No.6853658

>>6853393
dumbass

>> No.6853670

>>6853393
The leaks were always a waste of time whether or not anything was found, but don’t tell a certain poster ITT that.

>> No.6853683

>>6853670
Why?

>> No.6853769

>>6852002
>>6852085
I'm pretty sure the idea is that wisdom, power and courage are what you need to make your desires come true. You need to know how (wisdom), the means (power) and the will to do it (courage).

>> No.6853793

Could someone please upload the standalone Rockboard GB rom, don't wanna spend hours downloading tons of random shit just for one game

>> No.6853797

G I G A L E A K 3
G I G A L E A K 3
G I G A L E A K 3
G I G A L E A K 3
G I G A L E A K 3
G I G A L E A K 3
G I G A L E A K 3

>> No.6853807

>>6852719
holy fuck

>> No.6853907
File: 38 KB, 417x375, sM0MC4F.png [View same] [iqdb] [saucenao] [google]
6853907

>>6853618
It's beautiful...

>> No.6853961

>>6853769
wow thanks anon, very insightful

>> No.6853985

>>6852719
>GB Sutte Hakkun
Was this even announced? The Super Famicom game was so hard, but rewarding to play.

>> No.6854025

>>6853393
Dumb bratposter.

>> No.6854035

>>6853907
>>6852719

>Sutte Hakkun portable
>Pokemon Picross

Ok, how is this even remotely possible, why making this games if nintendo wasnt gonna release them? were those games even announced in japan at some point?

>> No.6854048
File: 3 KB, 125x112, 1599658806135s.jpg [View same] [iqdb] [saucenao] [google]
6854048

>CGBBJVJ0.0: Game Boy ROM image: "KIRBY" (Rev.00) [CGB ONLY] [MBC5+RAM+BATT], ROM: 16Mbit, RAM: 64Kbit
It's a Kirby themed pattern set for the Jaguar JN-100 sewing machine. Fucking ridiculous.

>> No.6854062

>>6832426
filepath, please.

>> No.6854080

>>6854048
What tool are you using to read this info?

>> No.6854083
File: 514 KB, 1671x1221, 1599676498726.jpg [View same] [iqdb] [saucenao] [google]
6854083

>>6854035
>were those games even announced in japan at some point?
Yes.

>> No.6854087

>>6854080
Ask /vp/, I just copy pasted.

>> No.6854104

>>6854087
I found something https://www.romhacking.net/utilities/1343/

>> No.6854136

>>6853393
>>6853295

>> No.6854142

Has anyone made a standalone download for Picross?

>> No.6854145

>>6854142
>>>/vp/44776901

>> No.6854148

>>6854145
Ah, thank you very much!

>> No.6854163

I put together a tiny zip archive of some of the unreleased Gameboy games for those interested. Nowhere near complete, but likely has what you're interested in (unreleased games, X localization, etc).

anonfiles()com/ j6p76eT1o0/SOME_Gigaleak_3_GB_GBC_Roms_zip

>> No.6854169

where are these gen 3 midi files the google doc speaks of?

>> No.6854185
File: 553 KB, 1217x1397, graphic_design_is_my_passion.png [View same] [iqdb] [saucenao] [google]
6854185

>>6851640
exactly, a tech demo that never came to be a full mario game, and this hack is inspired by assets that never made it into the final game

>> No.6854215

This is like Christmas. Hope some more discoveries are made, I love Gameboy stuff.

>> No.6854221

>>6854215
No the Christmas leaks are still a few months off

>> No.6854241

>>6854185
yeah, but... it was for a DIFFERENT game

plus when someone says "mario 128" they're referring to that demo, not some faggotly unrelated romhack.
don't be parasitic like that, it weird language.
just think of something unique for your projects, that way people can actually talk about it and google it

naming stuff is fun anyway. employ your brain tubes

>> No.6854256
File: 1.50 MB, 1300x1080, 2020-09-09 13-15-27.webm [View same] [iqdb] [saucenao] [google]
6854256

sfx-exp.hex
converted to bin
Looks like a mario kart fragment

>> No.6854267

>>6854163
Stop calling this shit "gigaleak" ffs.

>> No.6854272

>>6854163
Thanks, you might want to include the Game Boy Sutte Hakkun that has Super Gameboy border (There's actually two of them in there)

>> No.6854281

>>6854185
I think Super Mario 65 is funnier and is better on the grounds that it's not the same name as something else official already.

>> No.6854289

>>6854241
>>6854241
aaah, you make a very good point.

>> No.6854291
File: 459 KB, 1000x1100, photo_2020-09-09_21-52-35.jpg [View same] [iqdb] [saucenao] [google]
6854291

>>6830142
i can't believe one of the games i predicted would leak did leak. i had to substitute picross for kimba for my NEW AND IMPROVED BINGO CHART
it's officially my good luck charm now for any future leaks

>> No.6854295

>>6854281
Pretty sure a "Super Mario 65" hack already exists

>> No.6854297

>>6854295
Well, shit, you're right. I have no idea then.

>> No.6854314

>>6854291
Just so you know that Pokemon picture next to bob ross is completely faked.

>> No.6854325
File: 1.21 MB, 756x1008, joshi.png [View same] [iqdb] [saucenao] [google]
6854325

There was a guy in the very first gigaleak threads that converted the prototype 3D Yoshi into a printable file. I just recently got my printer to work and I decided to test it with that file. Don't know if that guy is still around, but if you are, thanks. He still needs some cleanup, but he'll make a nice addition to my desk.

>> No.6854326

>>6854314
when no screenshots exist i don't mind using mockups

>> No.6854340

>>6854326
Oh, okay. Makes sense.

>> No.6854436
File: 452 KB, 2541x1800, myshitteirdesign.png [View same] [iqdb] [saucenao] [google]
6854436

>>6854297
Super Mario 32?
Giga Mario 64?
Super Mario Spaceworld?

>> No.6854443

>>6854436
Holy shit dude, did you make these yourself?

>> No.6854447

I kinda like the name "Super Mario 64 2: The Lost Stars" but that sounds too much like a Kaze hack name.

>> No.6854503

name idea:
super mario 66.
this is a sequel hack.
a sequel is the second entry in a series.
64 + 2 = 66
super mario 66.

>> No.6854519
File: 121 KB, 1540x745, lostlevelsagain.png [View same] [iqdb] [saucenao] [google]
6854519

>>6854443
yes
>>6854447
it has a nice ring but it definitely does sound like a kaze hack. Adding "Lost" could be good since its based off "lost" assets. Maybe "Lost Levels 64"?

>> No.6854525

>>6854503
that makes sense. sounds good too

>> No.6854526

did anyone find any earthbound 64 stuff yet?

>> No.6854528

Was there a new gigaleak today?

>> No.6854532

>>6854528
kinda, yeah. bunch of unreleased GBC games (including pokemon picross) and more.

>> No.6854538

>>6854519
I like this one.

>> No.6854539

>>6854532
Thanks! Just found the links. Pretty cool!

>> No.6854551
File: 19 KB, 480x360, 1598091708400.jpg [View same] [iqdb] [saucenao] [google]
6854551

>>6854526
5 minutes, bro.

>> No.6854554

>>6854538
As do I. I think we found our name!

>> No.6854572
File: 49 KB, 214x357, fire mario.png [View same] [iqdb] [saucenao] [google]
6854572

here's a glimpse at fire mario. right now i'm just working on animations and palettes for the powerups and then getting towards figuring out how exactly to program a fire flower.

i'm thinking the cap blocks should instead have certain powerups in them - red for the fire flower, blue for the super leaf, and green for yoshi eggs?

>> No.6854578

This guy was digging through roms. He found the workboy

https://www.twitter.com/lombTV/status/1303727759655669766

>> No.6854590

>>6832426
>>6834146
I don't understand the significance of this. And why does it say "collision"?

>> No.6854593

>>6854578
OH SHIT

>> No.6854602

>>6854590
those are the collision maps for early levels.

>> No.6854606

>>6854590
https://twitter.com/MrTalida/status/1289060700552339456

Behold

>> No.6854619

>>6854163
Can you make a .zip with all of the GB games?

>> No.6854621

>>6854578
>>6854593


If you scroll down to related tweets there is this and X in english


https://mobile.twitter.com/toruzz/status/1303678395990056960

>> No.6854623

>>6854602
Is there a difference between a collision map and just the 3D data for the game environment? I've never heard this term before?

>> No.6854638
File: 6 KB, 492x164, resizingisforfags.png [View same] [iqdb] [saucenao] [google]
6854638

>>6854572
Id say leave cap blocks in if you can, and make more blocks for the traditional power ups, maybe have the power up icon cycle on it instead of a question mark

>> No.6854652

here's my current todo list for this:
- Add Luigi
- Beta model of Luigi tweaked to look more like the final Mario model in order to fit better in the atmosphere of the game
- Physics based on past/future Mario games
- Jump cycle goes flutter jump, low-gravity double jump, a high triple jump
- Backflip from Super Mario 64 DS
- Faster swimming speed compared to Mario, but oxygen loss is faster
- Slower acceleration compared to Mario, but higher top speed
- Runs on water for a few seconds
- Add a rideable Yoshi
- Implement Yoshi eating enemies
- New levels
- Include levels from Super Mario 64 DS and the leak
- Make brand new levels
- Maybe have level paths specific to a character?
- New music?
- "New" powerups
- Fire Flower and Super Leaf
- work on animations and sprites for the powerups

>> No.6854665

>>6854623
yeah, the game has to know what type of terrain is what, so that's what the collision map is for. you don't want a character walking on water like it's solid ground.

>> No.6854691
File: 34 KB, 518x567, __primm_seiken_densetsu_and_1_more_drawn_by_mokyusuke__fd05008bbaa904d61254d35aff6fa6eb.jpg [View same] [iqdb] [saucenao] [google]
6854691

can the shitty zoomer revisionist history fake beta modders get their own thread already. it has nothing to do with the leaks

>> No.6854693

>>6854623
Oh right, so it knows to make a different sound when walking on stone and to slow you down in long grass, etc?

>> No.6854694

>>6854652
im not sure how well itd work, but a smw style spin jump instead of a smg one could be cool.

>> No.6854697

>>6854693
Meant for >>6854665

>> No.6854703

List of unreleased GB games found in recent leak. Does not include unreleased localisations of games released in other regions.
Towers II, Kirby Family, Gimmick Land, Pokémon Picross, Runelords Bounced, Carnivale, Jibaku-Kun: Rei no Itsuki no Kajitsu, Grand Casino, Max Steel: Covert Missions, Carmageddon TDR 2000, Sea-Doo Hydro Cross.

>> No.6854706

>>6854436
all hail for the mighty Nintendo32 console

>> No.6854715

going to bed, can't wait for tomorrow's thread #18

>> No.6854725

>>6854715
it is CHRISTMAS

>> No.6854731

>>6846330
How is this logically possible? Surely the machine will read that the stick's Y value is either positive or negative - not both.

Or do you mean you press up just after pressing down + jump? In which case it should be possible in the released version. Or was it commented out or something?

And what about when you're facing the camera, so backwards is up?

>> No.6854734
File: 6 KB, 480x432, Ehe7n4NXkAECp9j.png [View same] [iqdb] [saucenao] [google]
6854734

I know nobody cares, but I've been wanting to play this in english forever.

>> No.6854746
File: 7 KB, 480x432, Ehe0UJsWsAAPGHs.png [View same] [iqdb] [saucenao] [google]
6854746

>>6854734
I do care, that's amazing.

Also, Hajimari no Mori.
Pretty damn impressive.

>> No.6854749

>>6854691
Restoration bad?

>> No.6854753

>>6854734
God damnit what the fuck Natsume

>> No.6854770

>>6854325

He is cute and strange.

>> No.6854771

>>6854734
was it part of the leaks?
>>6854746
what is this

>> No.6854790

>>6852002
>how about being able to belch REALLY loud? i mean really REALLY loud?"
Is that your concept of courage?

>> No.6854797

>>6854790
He's very likely never had to deal with any real danger

>> No.6854798

What was leaked today lads?
Any news on Wing Commander and mechwarrior Snes ports?

>> No.6854825

>>6854798
Try reading a little instead of asking to be spoonfed.

>> No.6854876

>>>/vg/306505818
>>>/vg/306513973
>>>/vg/306531963

>> No.6854938

>>6854734
I NEED THIS IN MY LIFE

>> No.6854951

>>6854703
Carmageddon !!

>> No.6854956

>>6830142
guns dont work in space
stupid fucking picture

>> No.6855008

>>6854956
Why would a gun magically stop working in space, dingus?

>> No.6855016

>>6855008
Assuming the vacuum didn't pull the bullet (and the powder) out of the cartridge, then surely the oxidiser in the primer cap and the powder would allow the ignition to take place.

>> No.6855026

>>6854623
>>6854693
Ah, not just that, although terrain type effect data would (usually but not always) be in the collision map, sure.

Basically it's a practice that goes back to tile-based games, where since you might use the same tile for different things (depending on where/how it's used the same object might be walkable, or an obstacle, or in the foreground or under a background or walkway--or you might have multiple layers of tile data that perhaps move differently or for some other reason don't relate 1:1 to the walkable area), it's a lot simpler to have a separate collision map separate from the visible level.
Which might seem like extra work, but it's more versatile and can be pretty lightweight (since it's often just a 1-bit grid).

So that was continued into 3D games for a couple of reasons. Firstly the exact same purpose: a 3D environment might be made up of things besides terrain geometry like billboarded sprites or other effect decorations, and also include open space you're not allowed to walk into (invisible walls in the sky), so using terrain for collision doesn't always make sense.
Secondly, processing collision testing can be expensive, so often the collision geometry is much lower-poly than the visible environment so there are fewer planes to test and less shit to get stuck on.
That last part is important for design reasons. Invisible collision geometry lets you streamline gameplay by rounding out obstacles, making platforms more forgiving, and ignoring other little annoyances.

>> No.6855032

Anon who updates the Gigaleaks doc, please add the sha256 for all the files (and add the links for the new ones as well), otherwise it's hard to know if the mirrors are legit.
Also does anyone have the sha256 of all the leaks until now?

>> No.6855043
File: 13 KB, 317x349, 54B5o.jpg [View same] [iqdb] [saucenao] [google]
6855043

>>6830142
BBBB.pdf has been updated to include stuff from today
https://mega.nz/folder/8JgBwTRQ#BIDJth5QQsRrPvzbKMgdhA

>https://pastebin.com/sYb8g2uE
ALL THESE LINKS ARE DEAD, NEXT OP USE THE BBBB.PDF LINK. THIS IS LIKE THE 10TH TIME I'VE POSTED THIS

>> No.6855045

>>6855016
Are you legitimately retarded

>> No.6855049

>>6855043
tl;dr don't care lol

>> No.6855052

>>6855026
>Invisible collision geometry lets you streamline gameplay by rounding out obstacles
I wish they'd done that on those pillar things along the corridors in Goldeneye's Facility - the amount of times I'd get stuck walking past one of those and get shot to shit.

>> No.6855061

>>6855045
So explain why it wouldn't work. Propellants in bullets contain oxidising agents that will produce oxygen when thermally decomposing - this is what causes the chain reaction we call an explosion.

I don't know if the stuff in the primer cap (or whatever it's called - the thing the firing pin strikes) works this way, but - again, presuming the bullet isn't pulled apart in the vacuum of space - there should be a small amount of air inside the bullet case, which may allow the bullet to be fired.

That's just me trying to think it through. A theory, if you like. You've yet to provide a reasonable explanation as to why it wouldn't work.

So why don't you?

>> No.6855064

>>6854691
shut the fuck up

>> No.6855071

>>6855061
Why exactly would the bullet be pulled apart?

>> No.6855072
File: 40 KB, 824x112, oof.jpg [View same] [iqdb] [saucenao] [google]
6855072

I have no idea what I'm doing
But I think ToolBox.a has objects compiled for MIPS or NEWS or whatever
so close to compiling 3dcad in AAfundoshi/CAD

>> No.6855079

>>6849065
i wish man i really want to see what the fuck was going on with the early sunshine builds, it looked like a different game

>> No.6855081

>>6854956
>>6855008
>>6855016
>>6855045
>>6855061
Guns work fine in space. Propellant compositions do indeed contain their own oxidiser (yep, primers too) and are sealed. Explosive bolts are the same concept and are very commonly used in spacecraft design for stage separation.

>>6855071
Presumably he means because there's atmosphere in the casing that. While that's true, and bullets unseating from catridges is a real consideration with loading systems (it has been an issue in the past with the way certain designs pull a bullet out of a magazine), because of this fact they're generally in there pretty tight.
It'd almost never be a problem. Certain ammunition types could be vulnerable but it'd be rare.

Hope that answers all your idiot questions, now quit shitting up the thread with this dumb tangent, you jerks.

>> No.6855097

>>6855071
Because there would be (presumably) 1 atm of pressure inside the bullet, assuming it was manufactured on earth under normal conditions - and 0 pressure in the surrounding environment (the vacuum of space).

So the difference in pressure inside and outside the bullet will try to push the bullet out of the case, no?

It might be wedged in there tight enough to withstand this, in which case I see no obstacle to guns working in space - they have a small air supply inside the bullet (otherwise they wouldn't even work on earth), enough to kickstart the chain reaction that results in the explosion that ejects the bullet.

>> No.6855103

>>6855097
What an idiot.

>> No.6855110

>>6830142
Anything about that Triforce item slot in Ocarina of Time?

>> No.6855113

>>6855103
>>6855045
Instead of playground insults (conspicuously evading the discussion you, yourself, started) campaign, why don't you just provide your insight as to why a bullet wouldn't work in space?

What do you think would be the thing that prevents it?

>> No.6855126

>>6855097
>they have a small air supply inside the bullet (otherwise they wouldn't even work on earth)
Holy shit, no.
The oxidiser is part of the chemical composition of the propellant itself. You don't need any fucking air in the cartridge.
You just need oxygen in the reaction as part of the compound. This is why there are flares that work underwater.

>there would be (presumably) 1 atm of pressure inside the bullet
Although yes, that's true, because gunpowders (generally) work better in grains so they aren't tightly packed. There's a little bit of air in there. It's not relevant to the reaction, though. Think about how fast a candle would go out if you put it under a shot glass: there's not enough oxygen in the tiny fraction of a bullet cartridge filled by air to drive such an energetic reaction.

>So the difference in pressure inside and outside the bullet will try to push the bullet out of the case, no?
I already answered this but yes, it'd be a concern particularly with older types of ammo that isn't seated tightly. But they're usually pretty tight. 1 atmosphere isn't that much versus an elastic metal seal and we're talking about a tiny volume of air. 95% of the time it'd be fine, except it'd be 100% since you wouldn't take the wrong ammo into space in the first place just like you wouldn't put weakly-seated ammo into a gun that yanks on them weirdly when it feeds.

>>6855103
>>6855113
It's time to shut up now. You are both very dumb. Surely you've known this about yourselves for a long time, and are aware that you should never post.

>> No.6855127

>>6855110
Its gameboy stuff and you know it, don't ask for shit.

>> No.6855128

>>6855113
I didn't start anything. I'm just telling you you're an idiot. Because you are.

>> No.6855134

>>6855072
I found another ToolBox.a in the INDY files
Gave me a "not right format" error
Seems like its so close yet so far

>> No.6855140

>>6855126
Make me.

>> No.6855149

>>6855126
>The oxidiser is part of the chemical composition of the propellant itself. You don't need any fucking air in the cartridge.
Don't you need some oxygen to start it off? As in it starts to burn in this small supply of oxygen, but by the time that's depleted the oxidising agent has begun to decompose, releasing more oxygen,thus beginning the chain reaction.

Bullets are sealed up so if the small amount of oxygen inside wasn't enough to let it fire in space then it wouldn't be enough to let it fire on earth either.

>> No.6855150

>>6854731
nope. if you just press z to crouch and press a, you flip. so pushing the stick upwards during this causes mario to frontflip.

>> No.6855153

>>6855149
BWAHAHAHA

>> No.6855156

>>6854694
oh that'd be neat! i like that idea. i'll add it to the list.

>> No.6855158

>>6855150
Oh right I thought you meant when you are running, suddenly pull the stick in the other direction, then jump.

>> No.6855167

>>6855158
no, but that is a thing in mario 64

>> No.6855168

>>6855032
I updated
>>6855043
to include the hashes, see "Original Hashes"

>> No.6855170

>>6850783
If you're talking about symlinks they've been supported since XP. You just need permissions to create them while in 10 you don't. Running the cvs command as admin would resolve that on former versions.

>> No.6855172

>>6855126
>There's a little bit of air in there. It's not relevant to the reaction,
Then there's even less reason for a bullet not to work in space. That was the only conceivable obstacle I could see.

So take me through it:
>be in space
>have gun
>pull trigger
>firing pin hits primer
>???
>???
>???

Please fill in the blanks.

>> No.6855174

>>6854163
Workboy.gb is actually robopon star

>> No.6855182

>>6855167
Yeah I forgot there were 2 kinds of backflip. In fact it took me ages to do that one star in Wet/Dry Land because I was doing the crouching backflip, not the other one (which was the only one fast enough to get you onto the lift before it rose again.

>> No.6855189

>>6855052
It tends to be a little harder to take advantage of in multiplayer shooters because the collision mesh is generally also used for bullets (which work in space) so you can't be as loose with it.
Like say if you made the collisions for a column smaller or rounded the corners off: now you can shoot through those edges that you can't see through.

I won't defend those games since there are solutions they could have used, but on the other hand the genre as a whole had serious difficulty not fucking that stuff up until just a couple years ago.

>>6855149
Nope. That's the reason you have a primer compound. The primer is typically an impact explosive which detonates from shock, with its own source of oxygen. Then that in turn ignites the primary propellant, which again contains its own concentrated source of oxygen. Air is never relevant in typical modern firearms.

>>6855153
Don't pretend you're any less dumb just because this guy is kinda slow.

>>6855172
Right, I'm saying they work. That was the whole point of my posts.

I really wish you'd stop shitting up the thread with shit a kindergarten teacher could explain to you on youtube. We're approaching the post limit.

>> No.6855198

>>6855189
Go be smug somewhere else, loser

>> No.6855203

>>6855189
>Right, I'm saying they work. That was the whole point of my posts.
Oh right, we agree then? Sorry I thought you were the one saying they wouldn't work. I'll shut up about it now.

>> No.6855205

>>6854163
>no Legend of the Sea King

>> No.6855209

i've got the super mario 64 pc port source, so i'm gonna be using that to build mario 64 2.

now i need anyone who's good with c to help me out with this project, as well as people who are good at composing music or art-related jobs.

>> No.6855214

and speak of the fucking devil, the sm64pcbuilder2 just released an update that adds a multiplayer option.

luigi will be much easier than i thought.

>> No.6855218

can all the gunfaggots go back to /k/

>> No.6855223

>>6855198
It's not so much that I'm smug as you are blindingly retarded.
There's very little accomplishment in being less dumb than a bar set that low.

>>6855189
>Air is never relevant in typical modern firearms.
Although just to preempt some idiot starting this dumb tangent up again: apart from cooling. Air is very important for cooling. You could make a space-gun that compensates for this, but many conventional firearms would probably get dangerously hot after a few shots. Even with brass sinking. We tend to underestimate how helpful the atmosphere is with that compared to the infinite thermos of space.

>> No.6855224

>>6855218
second.

>> No.6855227

>>6855203
>I'll shut up about it now.
>>6855189
Except to say that I don't think I needed anything explaining to me (apart from you helpfully clarifying the role of residual air inside the case, which turned out to be something of a red herring) - I reasoned that a bullet would indeed work in space. It's the other guy who obviously needed an explanation.

Anyway, let's talk about leak shit.

>> No.6855230

>>6855189
Why would a kindergarten teacher explain to kids why guns work in space? That's retarded.

>> No.6855239

>>6855227
You quite literally started out by saying that guns wouldn't work in space you colossal retard.

>> No.6855252

>>6855230
I'm just assuming that's the day job of the friendly clowns who run zoomer science channels. They aren't acting in their official capacity.

>>6855239
I think that was the other moron who kept trying to save face by acting superior to someone almost as dumb. But this is an anonymous imageboard so save time by assuming everybody is colossal retards.

>> No.6855254

>>6855239

This was my first post on the matter >>6855016 You're confusing me with someone else.

>> No.6855262

>>6855209
not going to be a hack of the original sm64?

>> No.6855272

so, luigi's accomplished - i know how to add all his special physics.

>>6855262
no, it will. the pc port's based upon the decomp, which i used to create the prerelease asset project. i just need to remove all references to pc port-related enhancements or whatever to make it an actual n64 rom.

>> No.6855301
File: 138 KB, 600x731, damn.jpg [View same] [iqdb] [saucenao] [google]
6855301

Everyone's tried running all these .srl files, right?
Lots of weird shit

>> No.6855335
File: 59 KB, 391x584, wut.jpg [View same] [iqdb] [saucenao] [google]
6855335

nitromiw_cnD.srl
boots into a debug menu

>> No.6855352

https://anonfiles()com/J2c2DbTao4/Legend_of_the_Sea_King_GB_zip

>> No.6855354
File: 4 KB, 244x91, ique ds.jpg [View same] [iqdb] [saucenao] [google]
6855354

well shit

Pyoro_NITRO and Plane_NITRO

>> No.6855361

>>6855352
Fuck yeah Sea King

>> No.6855393

alright, i think i figured out what i want to do for accessing luigi:

he's accessible by plugging in a second controller, which allows for splitscreen multiplayer - like sonic 2.
you can also play as him by yourself by holding L while selecting a save file.

>> No.6855406

>>6846187
Oh interesting, it looks like it matches up fairly well to the git version I made but I haven't checked everything. For some of the files in the Attic you can see them being deleted in the git history, but you can't actually view them, which of course is exactly what you recovered lol. The revisions also seem to match up with git and those are still diffable

>> No.6855409

>>6855352
>22b
This bitch empty.

>> No.6855435

>>6855352
original uploader to that zip
I forgot to add the rom, my bad anons
https://anonfiles()com/14x5D5T7o0/Legend_of_the_Sea_King_GB_zip

>> No.6855437

>>6855406
To roughly explain what I did:
For each file I used a regex pattern to grab all "version numbers" + dates, then another regex to grab the log message and data for each version number. I didn't thoroughly check the results tho, some of it is probably a little messed up.

>> No.6855470
File: 121 KB, 908x438, tad to srl.jpg [View same] [iqdb] [saucenao] [google]
6855470

so, are these .tad files actually just .srl roms but encrypted for the ique DS?? These files are real similar size and same name but only srl will run

>> No.6855497

well, first roadblock - the pc port mod is ONLINE multiplayer.

we don't have the source code for kaze's multiplayer hack, so i don't know what to do.

>> No.6855519

Disregard that, I suck cocks

>> No.6855563

>>6855519
you failed to impersonate me.
you managed to be a bigger fag than an actual fag.

>> No.6855571

>>6855354
https://tcrf.net/Nintendo_DS#iQue_DS

this tells you literally how to run ique ds roms

>> No.6855617

>>6855571
>https://tcrf.net/Nintendo_DS#iQue_DS
Thanks
I was searching for all the wrong terms

>> No.6855742

>>6854436
Super Mario 40 (64 in hexadecimal)
Super Mario 63⅓

>> No.6855749
File: 9 KB, 317x286, third version.png [View same] [iqdb] [saucenao] [google]
6855749

A cancelled third version to the Space Net games on GBC

>> No.6855759

>>6855749
>Cosmo Neo
Would had been called Cosmo Green instead.

>> No.6855862

>>6854048
Has anyone with the actual sewing machine tried to use this with it yet?

>> No.6855893

>>6855749
Can't believe there's never even been an attempt at fan translation. You'd think Pokemon meets Mass Effect would be a huge priority, yet instead it's been over two decades and it barely gets mentio even on niche communities like here

>> No.6855918
File: 8 KB, 321x286, Kevin's Dream.png [View same] [iqdb] [saucenao] [google]
6855918

>> No.6855929

>>6832390
That sprite was appealling to the american audience.

>> No.6855938

>>6854325
I'm actually proud of you for printing this out.

>> No.6855954

enjoyed playing with hello kitty's camera wtf

is there any way to force this game into a real gameboy camera?

>> No.6855961

>>6854325
Croc?

>> No.6855962

>>6855954
Replacing the rom of an original cart with an eeprom may be your only choice

>> No.6855978

>>6855563
Disregard that, I suck cocks.

>> No.6855994

>>6855961
The prototype 3D Yoshi that was found in the previous major leak.

>> No.6856038
File: 5 KB, 160x144, Sutte Hakkun-0.png [View same] [iqdb] [saucenao] [google]
6856038

Sutte Hakkun GB is my favorite part of this leak as I loved the original SFC version.

There's an older version and a newer version in the leak. That might mean it was originally going to release on Game Boy, but then was moved back to release on Game Boy Color, then it never released at all.

The GBC version seems to be superior, with additional story, cutscenes, and tutorials. It also still supports playing on monochrome Game Boy, with both versions having additional indicators on bottles as well as HUD arrows to denote what type of ink you inhaled. The earlier version has all menus in English, while the later version has some Japanese menus as well as extra Japanese text for the story.

>> No.6856073

>>6855749
is it complete?

>> No.6856074

>>6856038
Its crazy how much stuff was buried in the leak. I was following it from day 2 and didn't even hear about that

>> No.6856106
File: 216 KB, 1340x667, SutteHakkun2P2.png [View same] [iqdb] [saucenao] [google]
6856106

>>6856038
There's a two-player option that acts as a race mode for normal game stages. The earlier and later version have very different menus, but both at least ask for 1, 3, or 5 wins per game. The earlier one seems to have an option to disable viewing the other player on your screen when you're close with selectable distances, but I can't figure out which option does that on the newer version and mGBA freezes at random times when I select some options.

Both versions allow you select which stages to play. The stages seem to all be from the single player game. I was able to select from 30 of them, which might mean that both games have 30 stages in single player mode. Skimming the multiplayer stage select in both versions, some stages later on seem to be different, which may make it worthwhile to play both versions.

In 2 player mode, each player has their own screen with their own blocks, but there is a shared block between both screens labelled with "P" that share position and color. There may be other differences but I haven't finished the single player mode yet so I couldn't tell.

>> No.6856143

>>6856074
it was leaked today/night

>> No.6856150 [DELETED] 

https://twitter.com/RellikSB/status/1303912228073041924

>> No.6856202

This is all awesome. I'm so glad this stuff is being unearthed - I've always wanted to play Pokemon Picross, for example, and now I can.

>> No.6856208

I found rap quest in that DMG archive. It's some game staring vanilla ice that was unreleased. Saw a video about the rom but they weren't releasing it. I have no idea if it's out there or not

anonfiles()com/FaeeFfT6o4/

>> No.6856225

You guys think the N64 can play FMVs? I have some ideas for Super Mario 64 2's cutscenes.

>> No.6856231

>>6856225
Why not. RE2 did it.

>> No.6856238

>>6856225
The main reason it didn't have them aminstream was memory limitations on the cartridge

>> No.6856239

>>6856208
oooh I remember watching the same video, thanks anon.

>> No.6856240

>>6856231
DIdn't pokemon puzzle league have an FMV intro too?

>> No.6856252
File: 38 KB, 480x480, d8a3bfc89b0b02423b9ab2ebecdd1952.jpg [View same] [iqdb] [saucenao] [google]
6856252

>>6851909
>Just what are you hiding
Praxis.

>> No.6856263

>>6856239
No problem. I almost tossed it aside as some random garbage game, but thankfully I decided to google it.

>> No.6856370

>>6854325
itty bitty baby. itty bitty boat. calibrate your printer goddamn it

>> No.6856385

whos working on cracking or converting the .tad files back to srl? theres tons of references to "tad" stuff in source and makefiles
I dont know DS stuff enough to try myself

>> No.6856469

https://mega.nz/file/JhdAxaRY#jv8g5bITVb0kpSdrxl2ZcKdpmK8Z18e9jRx1xRTeaZg

>> No.6856586
File: 488 KB, 1034x753, retro.png [View same] [iqdb] [saucenao] [google]
6856586

>>6856208
Oh my fucking god I'm cumming

>> No.6856607

>>6854703
Towers II already got dumped and released by one of the original devs either this year or last

>> No.6856626
File: 15 KB, 105x182, yes and.jpg [View same] [iqdb] [saucenao] [google]
6856626

>>6856607
That doesn't mean it was released.

>> No.6856639

In the end it is all retro

https://www.youtube.com/watch?v=_YsrLQyFpvo

>> No.6856654

>>6856626
yes it does the rom was released online therefore it is technically released
what you're talking about is whether it was released during the console's lifespan, which is entirely different
tl;dr I am using the term "released" to mean whether it was something we could already play or not, not what you're talking about, I see how the word overlap could get confusing though

>> No.6856661

>>6856654
I'm about to release
On ur mom

>> No.6856662
File: 147 KB, 474x446, dspdeathbed.jpg [View same] [iqdb] [saucenao] [google]
6856662

>>6855354
Pyoro_NITRO...huh
Pyoro and Paper Plane were released as standalone games for DSiWare, which used the "TWL" product code, or "twilight" hence TWiLight Menu
But Nitro is the original DS codename, or "NTR", not to be confused with netorare
Basically what I'm saying is that these could be versions of Pyoro and Paper Plane standalones that could run on a regular DS with a flashcart, not needing DSi hardware
that would be nice

>> No.6856670

>>6832326
I'm out of the loop a little bit, but is this subhuman filth beta content for SMW or unused sprites for All-Stars? Regardless, I'm forever grateful that whomever was in charge of finalizing art realized their mistake before cursing the world with this garbage.

>> No.6856676

>>6856670
SMW, it's just one of many styles that were used through development.

>> No.6856713

>>6855043
most excellent

>> No.6856717

>>6855064
no actually s-he's right, such works could be valuable but they need to have their own thread in order to not pollute this one

>> No.6856726

>>6855149
just get a room you three we don't care about guns in space

>> No.6856737

>>6855954
I'm just trying this, I hope there's no HW diference and that the ROM will play nice

>> No.6856738

>>6856670
Nooo it's a work of art
Just look at his chompers

>> No.6856741
File: 176 KB, 536x442, game boy sedate.jpg [View same] [iqdb] [saucenao] [google]
6856741

Found a new game in the GB files

DMGLAE-0.473: Game Boy ROM image: "DOOMSAYER" (Rev.00) [MBC2+BATTERY], ROM: 1Mbit
Doomsayer: A Hero's Crusade, a never-before-seen English version of Little Master, a fantasy-themed turn-based strategy game
Enjoy
God there are so many fucking games in here that are just "well a magazine mentioned it 20 years ago as upcoming but it never came out", Doomsayer falls under that category if looked up on Google

>> No.6856768

>>6856741
Use the excel sheet

>> No.6856771

>>6856768
which one

>> No.6856772

>>6856768
where

>> No.6856789

>>6856772
There's apparently 2 but I didn't copy the links

>> No.6856801
File: 13 KB, 481x433, triple a.png [View same] [iqdb] [saucenao] [google]
6856801

Triple A (or Ace in the rom header) is a cancelled localization of Vattle Giuce

>> No.6856830
File: 13 KB, 482x433, Rockman Board game.png [View same] [iqdb] [saucenao] [google]
6856830

DMGVOJ-0 contains a unreleased gameboy port of Wily & Right no RockBoard: That's Paradise

>> No.6856948

>>6856801
file name?

>> No.6856993

>>6856948
DMGVGE-0.524

>> No.6856997

>>6856993
thanks

>> No.6857014

I scanned all the DMG ROMs found in Gigaeak III for their titles as found in the ROM header.

Here is a list of all the titles and where they are relative to the DMG folder.

https://pastebin.com/208VtRi8

Note that these are just the title fields from the ROM headers so they may not necessarily be the title and may be a shortened version of the title or not a title at all.

If people want this in a spreadsheet I can do that at some point.

also For the love of god if someone has the source to X (Ekkusu) please share it. The GB homebrew community is dying to see it.

>> No.6857190

>>6856726
He says eight hours after it's died down.

>> No.6857210

>>6857014
can't gb games be reverse engineered?

>> No.6857217

>>6857210
You vastly underestimate the amount of effort that takes.

>> No.6857236

>>6857217
but they're such tiny cartridges

>> No.6857251

>>6857236
Pokemon alone took many years.

>> No.6857254

>>6857236
A metric fuckton of code to comb through and document regardless. Modern games have similar amounts of code, discounting libraries. What inflates filesisze tends to be data, not code.

>> No.6857257

>>6839685
As far as the sauce is concerned, the pokemon releases have been useless up until picross. The disassemblies are easier to work with.

Beta sprites were fun though.

>> No.6857262

Heh, if we ever get the snes lotcheck luigiblood might get his Sound Fantasy final build after all.
Oh crap, this is amazing, unreleased but finished games are more exciting to me than unused assets or barely playable prototypes.
Gimmick Land deserves to be translated someday, it looks amazing.

>> No.6857271

>>6857257
>pokemon releases have been useless up until picross
What? All of the gen1 and gen2 code releases gave us better insight into the development process and a lot of scrapped material, and to a lesser extent the gen3 leaks clarified some things and gave us debug roms. And that's still ignoring the elephant in the room that's the gen4 leaks, pret won't get anywhere close to finishing pokediamond, let alone pokeplatinum in the next at least 4 years.

>> No.6857284

>>6857251
but that game has at least twice as many cartridges as usual.

>>6857254
i've never understood this fetish
but look, I've got donkey kong land right here. apart from being small the plastic is super thick. i bet you could hardly fit much in there at all

>> No.6857293

>>6857210
>>6857254
>A metric fuckton of code to comb through and document regardless
So we're actually talking decompilation, not reverse engineering?

>> No.6857297

>>6857293
Decompilation is part of reverse engineering, anon. But these games are written in assembly so you don't need to decompile and disassembling is enough to read and understand the code.
This doesn't take away the step where you actually read, document and name the code, however.

>> No.6857313

>>6857297
>This doesn't take away the step where you actually read, document and name the code, however.
Yes, and I suppose all the variable and subroutine names will be nothing more than raw addresses now. Sounds like a mindfuck.

>> No.6857336

>>6857313
I like to think of it as a puzzle where the more small pieces you document, the more necessary knowledge you "unlock" to understand bigger chunks (usually because these use the small pieces), and so on until you've fully understood a specific portion of the game, which you may be able to use to understand something else.
It can be very fun like this, but it can also be a massive chore, and it's definitely not something you'd just do on a whim.

>> No.6857339

>>6856225
Off the top of my head, Pokemon Puzzle League plays FMVs.

>> No.6857341

>>6857336
Just figuring out what a bit of code does, so you can name the routine, must be challenging too. I did some x86 assembly in uni about 20 years ago, I got quite good at it.

This kind of thing does fascinate me.

>> No.6857379

is there a list of which ones are the new GB games?

I grabbed the roms but there's stuff like catwoman and a bunch of racing games and stuff we've seen before

>> No.6857390
File: 109 KB, 623x933, unknown (2).png [View same] [iqdb] [saucenao] [google]
6857390

>>6857297
The other really hard part is knowing what is code and what is raw data. The dissembler can't tell the difference so you have to figure it out as you step through the code. Most large chunks of Data are in their own switched banks in ROM for Game Boy stuff but it's still common to find stuff in between code. Just ask any .gbs/.nsf ripper about their struggles with this. Pic related is a disassembly of X that I've been slowly working on. Everything pictured is what the dissassembler spat out. It's all raw data and not code but the disassembler can't tell so it just interpreted the data as instructions and spat this out.
>>6857341
Figuring out what an individual bit of code isn't the worst if you're used to ASM programming. What's a pain is trying to figure out what it does in context of other subroutines.

>> No.6857395

>>6857379
Here's a doc with all the new stuff so far
https://docs()google()com/spreadsheets/d/1Ay20atcx39ytrM1YOhC0aST5t7M_JZegdOrbUyYc6_I/edit?usp=sharing

>> No.6857402

>>6857390
Distinguishing data from code isn't the worst thing ever, as you'll quickly learn to spot the patterns that signify code, and the nonsensical patterns that are data, and like you mentioned, most of it is compartmentized. Of course you'll have false positives but if you're making a "real" disassembly effort, tearing a bank apart into code and data shouldn't take you more than an hour per bank, which is significantly less than it takes to actually understand said code and data.

>> No.6857409

>>6857402
agreed. I've just run into issues where the programmer dumps a bunch of Data in between subroutines and a few min of suffering ensues. You still can generally tell this because of return instructions or in other architectures a bunch of swapping in between the stack and registers but still lol it's not always obvious.

disassembly is suffering regardless. Rewarding suffering, but still suffering.

>> No.6857412

>>6857402
to do anything useful with that data, however, you do need a complete picture, especially when dealing with these very old machines. the leaked .sym files are a godsend

>> No.6857419

>>6857390
>It's all raw data and not code but the disassembler can't tell so it just interpreted the data as instructions and spat this out.

I did wonder about the two nops at the start. Do they just put chunks of data in the middle of code in the form of a big array, like I've seen in C?

>> No.6857420

So there's a Donkey Kong Land III Prototype in the lotcheck, neat.
Rareware n64 games in a hypothetical n64 lotcheck?
Shame that a more complete Resident Evil GBC isn't in there, it probably never made it far enough to be sent to nintendo. I would've loved that.

>> No.6857474

>>6857420
>Shame that a more complete Resident Evil GBC isn't in there, it probably never made it far enough to be sent to nintendo. I would've loved that.
Nintendo requests milestones at an estimated 50% completion and beta for the final game. There's no way Resident Evil GBC got close to 50%, so the best anyone can hope for is Resident Evil Zero.

>> No.6857487

>>6857419
>Do they just put chunks of data in the middle of code
Generally no, code and data tend to be separated. It does happen sometimes though.

In this specific case this image is showing the contents of an entire ROM bank that is all data.

>I did wonder about the two nops at the start
In the image I expect those nops to just be entries in an array containing the value 0. You can see the raw values on the right side of the image as comments.

Like I said since the disassembler can't tell the difference between data and code it just prints them out all as code. The entire bank is just data here.

>> No.6857508

so dmg\sgb is just a bunch of snes roms? can someone tell me which ones if that's the case?

>> No.6857513 [DELETED] 

>>6857395
sigh i didnt save it

>> No.6857512

>>6857487
>In the image I expect those nops to just be entries in an array containing the value 0
That was my thinking.

>> No.6857528

Stupid question but is everything in the leak only unreleased stuff? Or only in certain folders like kensha and pool.

>> No.6857563

>>6857262
What's so special about Sound Fantasy anyways lol

>> No.6857570
File: 25 KB, 375x500, 1441139307034.jpg [View same] [iqdb] [saucenao] [google]
6857570

>retro

>> No.6857573

>>6857563
LuigiBlood is obsessed with it for some reason.

>> No.6857579

>>6857570
We're talking about Gameboy Color games nerd

>> No.6857583

>>6857570
It's about the gameboy color, of course its retro you fucking retard

>> No.6857615

>>6857573
>For some reason
I wish I knew

>> No.6857619

>>6857570
>Ur mom gey

>> No.6857676
File: 27 KB, 1196x896, Oli and Meowth vs Hello Kitty ALL KAIJU ATTACK.png [View same] [iqdb] [saucenao] [google]
6857676

>>6855954
I knew that you can freely swap srm between the Japanese and US Pocket Cameras, along with the Gold Zelda Camera. So I tried loading my Camera's srm into Hello Kitty and hey, it worked!

>> No.6857741

for the next OP, please replace the link to my romhack with this one, it's the current final build

https://mega.nz/folder/CO4EWQ7L#R5DpfZPO0wJoC1Kp5lN-Tg

>> No.6857771

Has anyone even kept a record of all the leaks so far? (Date/name/type of files inside) Kinda like that Bowsers Big Bean Burrito PDF document, but without all the leaks files being "organized" (aka fucked with)

>> No.6857813
File: 361 KB, 512x512, 1598838504557.png [View same] [iqdb] [saucenao] [google]
6857813

so why does this thread include rom hacks now?
Thought we we're talkin about leaks n content with in these leaks.

>> No.6857818

>>6857771
>Bowsers Big Bean Burrito PDF document,
??

>> No.6857834

>>6857813
Because they're restoration works anon.

>> No.6857857

>>6857834
Ehhhh thats a hot take. When it comes to calling a romhack and then giving it a special title and then adding the mario 64 ds levels into the mix. That changes it from restoration to a romhack.

Not saying that it isn't cool. It's neat. But I don't think it really belongs here

>> No.6857863

>>6857818
https://drive.google.com/file/d/1xGMh7PgSjDxjWXUUHjut4thMhs94RVUU/view?usp=sharing

There's a v7 version of the doc somewhere
Its a good idea
But I hate how they moved files around, and even "deleted some unrelated files to try to clean things up"

>> No.6857872

>>6857857
That's a fair point

>> No.6857907

>>6846187
>>6855406
Here's another one, unsorted.7z, it didnt have as many attics to explore tho.

anonfiles()com/har1X5Taob/unsorted-attic_7z

>> No.6857927

anyone with a debug emerald link?

>> No.6857942

>>6857857
the one i linked was my prerelease asset hack.

i think the other thing is "trying to make super mario 64 2 with stuff we got in the leaks that went unused + some of our own touches"

>> No.6857990

urrngh cunny!

>> No.6857994

so i think i figured out how the title for sm64 progressed:

Ultra 64 Mario Bros., back when the N64 was called the Ultra 64

Mario Bros. 64, when it changed to the Nintendo 64 (check out debug.h in the 2nd leak folder's sm64 directory for this)

and finally, Super Mario 64

>> No.6858016

>>6857771
Yes in the name of preservation we should also preserve the format of these leaks because they are historical artifacts themselves

>> No.6858110

>>6857942
Oh, so you're keeping them separate into two distinct projects? That's good. Should make people who want just the missing content and those who want it used to make an all new game both happy.

I personally don't mind at all if you want to post about your 64-2 project in these threads, since it also contains unused beta stuff, but you may want to consider making a separate thread for it so people won't keep complaining that it doesn't belong.

>> No.6858118

>>6857994
>not calling it Super Mario Bros. 64
>not calling it Ultra Mario 64, Featuring Luigi from Discord May Leak

>> No.6858371

is it time for a new thread?

>> No.6858384

>>6858371
>page 10
yup

>> No.6858415

fresh bread plx

>> No.6858439

>>6858415
Nope. This is the last one.

>> No.6858476

posting an updated/organized version of this

anonfiles()com/p4HbZ3T6o4/hex-files_7z

I used various hex2bin tools to convert .hex files in the SFC/NEWS files
In the hex-neat folder are the results i got from each tool that did... things...

Make sure to use the sfx-dos fork of bsnes+ for some of them to boot

>> No.6858489

>>6850856
Maybe at some point the dark world was the future.

>> No.6858505
File: 259 KB, 1706x756, B5252148-82C8-4B3F-9AFD-7ADF53BA4C6E.jpg [View same] [iqdb] [saucenao] [google]
6858505

Oh shit, new idea.

What if instead of a whole sequel to Super Mario 64, it's Super Mario 64 with aspects that were cut/aspects that were gonna be in 64 2 before it was cancelled?

We'll call it..

>> No.6858537

>>6858505
bruh

>> No.6858631

>>6857813
I mean I wouldnt neccisarly call my stuff rom hacks as its
1. Built from Source
2. Just restoring stuff into the game
also an update on my progress with hacking back in one of SF2's cut bosses
https://www.youtube.com/watch?v=_VU3esSKuyY&feature=youtu.be
I actually manage to get the bastard to spawn

>> No.6858635

>>6858505
I like this much better.
I'd like it even more if it incorporated stuff from the DS version. I mean, you put Luigi in the game, so additional characters aren't off the table, are they?

>> No.6858643

>>6858635
I was thinking just Luigi and Yoshi, but it wouldn't be super crazy to have Wario playable as well.

>> No.6858649
File: 57 KB, 1088x859, what.png [View same] [iqdb] [saucenao] [google]
6858649

Also: uh.. guys?

You might want to check this out..

>> No.6858676

>>6858649
DEBUGSW: Debug/Spaceworld?
DEVELOP: Self-explanatory.
E3: Also self-explanatory.

There might be some assets from Spaceworld and E3, as well as from early developer versions of Super Mario 64 in here. Gonna have to look deeper.

>> No.6858692

>>6858676
Is this the Ique Source files or Decomp ones?
If the former you could always try setting the values to 1 and seeing if it will build?

>> No.6858696

>>6858643
Awesome!

And some extra purple maybe? Perhaps just to annoy Sakurai?

>> No.6858706

>>6858692
iQue source files. There's also a makefile here, so maybe I can see what happens.

>> No.6858720

>>6858676
Space World was called Shoshinkai until 1997, so I doubt that debug flag builds the Shoshinkai version.

>> No.6858724

>>6858720
It was also called Famicom Spaceworld for a while before then, so who knows?

>> No.6858731

>>6858676
a quick case sensitive, whole word only search for DEBUGSW, DEVELOP and VERSION_E3 should show if these are referenced elsewhere, otherwise they're most likely leftovers.

>> No.6858737

>>6858731
oh, i checked. they are referenced in other places.

>> No.6858740

>>6857676
Love how you got Meowth with the kitties

>> No.6858742

>>6858737
can you post code snippets for DEBUGSW and VERSION_E3? i really don't want to checkout the entire bbgames repo.

>> No.6858750
File: 60 KB, 1075x709, DEBUGSW.png [View same] [iqdb] [saucenao] [google]
6858750

>> No.6858753

>>6858737
nvm just checked. they enable some debug functions, includes some extra text strings and it also does something to Koopa the Quick's path, apparently..

>> No.6858754

>>6858750
looks like if you were to exit the game in this build it would reset entirely?? really does sound like an early demo..

>> No.6858758

>>6858753
>extra text strings
do you know which ones?

>> No.6858778

>>6858754
you raise the debug flag with a button on controller 1, then when exiting if the flag is raised the game goes back to the level select menu.

>>6858758
the file is missing.

>> No.6858785

>>6858649
How could it take so long to find hidden assets? Why isnt pannen on the case?

>> No.6858853

>>6858785
Considering a lot of files are missing? Might take a bit.

>> No.6858867

I'm trying to build the ROM by replacing files that are missing with the same files from the decomp. Let's see how this goes, huh?

>> No.6858884

it's missing ultra64.h, for example. what needs to happen is a reinsertion of that file and all the files it needs.

>> No.6858902

>>6857563
It's a fun toy, like Electroplankton.