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/vr/ - Retro Games


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6855086 No.6855086 [Reply] [Original]

I don't understand what was so groundbreaking about it. I mean it's fun, but there's nothing that really screams revolutionary to me

>> No.6855105

I remember there was a giant thread on /v/ in like 2008... and they concluded that the only unique things were:
>flippable vehicles
>dedicated button to kill someone from behind

>> No.6855107

Console fps were unplayable before halo

>> No.6855115

FPS with controllable vehicles in semi open world. I don't think it had been done before. The multiplayer was also very fun.

>> No.6855117

>>6855086
high budget and high profile, good enough to set the new standard.

>> No.6855124

>>6855107
>perfect dark
Nice try, zoomer
>>6855086
It gave console players a taste of arena fps games.

>> No.6855131

>>6855107
Nah. First 6th gen FPS that was properly built for consoles and did everything right was Timesplitters.

>> No.6855141

>>6855086
Normalfaggots are all about mmo's. Halo let them play a pretty fps, they love those by default, especially when code of honor tier or similar, but they also love star wars tier shit so there's this plus military plus mmo's so that's why. It's the mmo part basically.

>> No.6855159

>>6855141
???????????????????????

>> No.6855164

>>6855086
It was the most tryhard system seller ever, everything about it felt forced. It's like MS needed a strong game brand so they just artificially created it.

>> No.6855171

>>6855124
n64 fps are fucking garbage. 1 stick? lol. one rung up from a rail shooter

>> No.6855178

>>6855141
Aside from Runescape which came out earlier this same year, what other MMOs were normies playing? Dialup Phantasy Star Online?

>> No.6855180

>>6855178
eq

>> No.6855181

>>6855171
t. zoomie

>> No.6855183

>>6855141
Did WoW kill Halo?

>> No.6855184

>>6855115
Red Faction

>> No.6855187

>>6855183
no but it did kill my social life

>> No.6855190

>>6855171
2/10

>> No.6855206

>>6855180
I forget about Evercrack. I don't think many normies were playing it back then desu.

>> No.6855210

>>6855206
"normies" don't play computer games at all

>> No.6855232

>>6855086
Zoomers think it was goundbreaking because it was babbys first fps

>> No.6855238

>>6855086
Maybe you should look at it from the perspective of the time, dingus.

>> No.6855240

>>6855210
Since WOW they do.

>> No.6855243

>>6855238
See >>6855232

>> No.6855325

>HI I'M FUCKING RETARDED ANY OTHER PEOPLE WITH BRAIN DAMAGE ON THIS BOARD WANNA POST IN A THREAD WITH ME AND MAYBE SUCK EACH OTHER'S ASSHOLES BECAUSE P.S. I'M ALSO A FUCKING FAGGOT
>t. OP

excellent thread here guys keep up the good work

>> No.6855326

>>6855086
The protagonist is called Master Chief which is like two badass words but its actually his name, and he wears a helmet and in fact the character is the helmet, really. Doom Guy is left in the dust since he only has one badass word as his name and the series doesn't try to claim his born name was Doom Guy.
Master Chief Helmet took things to the next level
the only thing more awesomely generic i could imagine would be a something called like Epic X, or X One or just insanely cool stuff like that,t that has no specifics you know, it's just pure concept, pure label.
Master X. Box helmet X.
Fffuck yeah i'm gettting worked up here with the levels of nextness.
Chief X Boss. Box Master X
hnnng

>> No.6855465

>>6855181
He's right. The best gen 5 console FPS is Medal of Honor, which allows the player to use a modern, proper dual stick control scheme, and is just overall a great game.

>> No.6855771
File: 19 KB, 291x350, Blood_logo.jpg [View same] [iqdb] [saucenao] [google]
6855771

>>6855086
Console normies never seen anything like it.

Meanwhile on PC...

>> No.6855775

FPS on console without garbage controls

>> No.6855781

>>6855232
No, that's Doom. Everyone had it and the Shareware version back in the day

>> No.6855801

>>6855465
>every person playing and loving Goldeneye was wrong because my little zoomie brain can't adjust to something I'm not used to

>> No.6855827

There were other shooters that existed that did some of the things Halo did on console but Halo was a huge title that popularized all of it and really nailed all of said aspects. It wasn't revolutionary per se, but it was the game to show all of it off at the same time to a huge audience with a lot of polish behind it.

>> No.6855829

>>6855801
We enjoyed it because it was a fun party game, not because it was a good fps. Sorry anon, you had to be there.

>> No.6855842

>>6855086
games generally had dogshit controls, tmk halo introduced the same fps controls games still use today
just play mgs 1-3 you'll hate life and the shitty controls it cursed you with

>> No.6855853

>>6855086
Controls, fun gameplay with small learning curve that enabled both hardcore and casual players to enjoy playing against one another on a (mostly) level playing field for the first time ever in the history of gaming (save for Super Mario Kart 64 perhaps).

>> No.6855863

>>6855801
there's a reason why console fps took after halo but not goldeneye

>> No.6856041

>>6855326
They changed the name to doom slayer.

>> No.6856070

Weapon Sandboxing, seamless vehicle integration, giving your enemies real reactive AI (arguably existed in HL but very primitive), deathmatch gameplay that works on a console

>> No.6856078

>>6855326
Master Chief is just his rank. Master Chief Petty Officer is a real naval rank.

>> No.6856090

>>6856078
it's pretty sad after all this time he never got promoted

>> No.6856104
File: 34 KB, 365x280, david chapele.jpg [View same] [iqdb] [saucenao] [google]
6856104

>this shit
>retro

>> No.6856159

>>6856104
>2001 FPS that started development in '97
>not retro
Hmmm

>> No.6856227

>>6855105
>dedicated button to kill someone from behind

That's both wrong and not unique though. That button didn't exist until Halo REACH, and it was present in Splinter Cell before that.

The real reason for it's success is that it was just a really good FPS. The sense of scale was also really incredible.

>> No.6856310

>>6855086
Really I don't think it's groundbreaking in any way, it just does a lot of things really well. It's a solid FPS, has good levels for the most part, good vehicle sections for the most part, really great music. It's extremely generic but it was definitely a top of the line FPS at the time of release.

>> No.6856343

Hijacking this thread to post
>people itt actually think Rare FPS are playable
AHAHAHAHAHAHAHAHAHA

>> No.6856347

>>6855086
Regenerating health system, big budget with large scale linear levels that had impressive set pieces, AI teammates that actually helped somewhat or at least weren't required to progress.
And the big one, actual fun vehicle segments with controls that aren't pure cancer. To this day Halo is one of the only franchises I can think of where the vehicle parts are actually enjoyable and not pure dogshit.

that being said it's less that the game was groundbreaking and more that it was just really fucking fun and good and well made. You can't boot up that title screen and hear that choir without being impressed immediately.

>> No.6856354

>>6855771
as a Quake, Doom, and Dukefag I'm sick of seeing boomers sperg on and on about this subpar shlock.
Nobody cares about your grandpa game that's designed around walkthroughs and demands that you know ALL the secrets in every level or you run out of ammo. fuck off with this hipster ass no ammo shit already.

>> No.6856362

>>6856343
Play Goldeneye and Perfect Dark on this: http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7045 at 60fps with mouse/keyboard and tell me they don't hold up great against other PC FPS from that era.

>> No.6856368

>>6856343
Perfect Dark both design and content wise is the greatest objective based FPS ever made by a country mile, literally only held back by the hardware.

>> No.6856392

>>6856354
Bro its okay to turn the difficulty down

>>6856362
>>6856368
>play this heavily modified version of the game, this surely indicates the original design is fine

>> No.6856405

>>6856392
>play this heavily modified version of the game, this surely indicates the original design is fine
Yes, of course. The version I linked does nothing but remove the shitty hardware from the equation. If they games themselves were flawed from a design perspective, they wouldn't hold up, regardless of the circumstances.

>> No.6856410

>>6856392
>Bro its okay to turn the difficulty down
I've literally never played Quake on anything but Nightmare, and only play Duke and Doom on the second highest difficulty. Never had ammo problems outside of the obvious M1 pistol starts in any. Blood is just unfun and designed specifically around you knowing all the secrets. This would be fine if it were like Hexen and melee was actually fun, or if the main enemy in the game wasn't the most annoying of the era.

Also I did not recommend a mod for Perfect Dark in my post. in every aspect its original design is immaculate, objectives change and are added with difficulty, objectives change if you play co-op, there is a counter-op mode where you try to stop the other player from completing the story mission, there's an absurd amount of unlockables, there is honest to god post-game content that unlocks, it has loads of creative weapons, god tier sound design and music, and visuals that are about as impressive as they could make them on an N64.

>> No.6856447

>>6856410
He's right though.
>I've literally never played Quake on anything but Nightmare, and only play Duke and Doom on the second highest difficulty. Never had ammo problems outside of the obvious M1 pistol starts in any.
I don't see what that has to do with Blood.
>Blood is just unfun and designed specifically around you knowing all the secrets.
What you're missing is that Blood's base difficulty is much higher than the other games, so if you're comfortable with Duke on Come Get Some, maybe start Blood on Lightly Broiled. There's no shame in lowering the difficulty to get it to where it feels fun for you. It just seems like you're stuck in this mindset that if you aren't playing it on hard, it's not worth playing.

>> No.6856491

>>6855171
I grew up with Atari and I completely agree. FPSs were okay on PC from the early 90s, but shit on console until the XBOX/PS2/nintendo never got it right

>> No.6856506

Not retro

>> No.6856539

>>6855086
It was fun. That's it. I had a raging hateboner for the fanbase back then but, I'll admit it. It was fun as all hell.

>> No.6856651

>>6855086
babbys first fps and only worthwhile xbox exclusive

>> No.6856810

>>6856651
>what is Ninja Gaiden Black
>what is Jet Set Radio Future
>what is Phantom Dust
>what is Otogi
>what is Otogi 2
at least Kingdom Under Fire and Metal Wolf Chaos finally got PC ports

>> No.6856908

>>6856810
nigga don't you forget about project gotham racing 1 and 2 on me

>> No.6856912

>>6856908
There are few things more boring than racecar games.

>> No.6856935 [DELETED] 
File: 1.07 MB, 850x1945, 3d44e48583eecaac6eaccb180dace6ed.png [View same] [iqdb] [saucenao] [google]
6856935

>>6855086
not retro

>> No.6856959

>>6856810
yeah but halo was normie magnet, big difference

>> No.6857030

>>6855086
The revolutionary one is halo 2 multiplayer

>> No.6857031

>>6855842
2/3 have way better controls than 4/pw/5

>> No.6857039

>>6855086
First fps that used two analogs to move

>> No.6857058

>>6855086
It was a first good console FPS. Not "good for the consoles and their controllers", not "good enough to qualify as an FPS", just good. That's it.
Also, regeneration system, limited number of weapon slots and hotkeys for grenades instead of them being a separate weapon in the rooster, and IIRC melee instakill become industry standard.

>> No.6857071

>>6855232
>babbys first fps
that would be goldeneye but youre not allowed to say that because its nintendo

>> No.6857082
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6857082

>>6857039

>> No.6857083

Was just forced marketing that the babies are up, nothing revolutionary about it. Even today they are playing the 6th or 7th sequel, now with black female generals and fucking trannies. Retards

>> No.6857114

It was the appeal of network play. The FPS craze in the 90s didn't start with Catacombs3D or Wolfenstein3D, but with Doom and its LAN and modem play. A similar FPS boom was started once you could take Halo online, or to LAN parties. Also this was aggressively marketed towards a new audience that didn't necessarily game before, so that must have helped.
So the truly groundbreaking thing about Halo was actually XBox Live, as online play for the masses, not just for the nerds who were into fiddling with PCs.

>> No.6857119

>>6857039
>First fps that used two analogs to move
Not even close.

>> No.6857161

>>6856908
Aside from Burnout 3 and Revenge I don't think I've ever cared about a racing game with realistic cars. give me F-Zero X or Sega All Stars Transformed any day.

>> No.6857165
File: 3.05 MB, 1920x1080, Screenshot at 2020-09-10 22:11:25.png [View same] [iqdb] [saucenao] [google]
6857165

>>6857082
even Medal of Honor (1999, PSX) uses two sticks in this way (not by default, but it has a profile which is the typical modern setup)
this became a thing almost as soon as the first two-stick controllers became available, which happened years before the xbox came along

halo was probably just the first good FPS on the xbox, which if you only own an xbox, is all that matters to you

>> No.6857169

it took a broad spattering of ideas that other fpses were doing in more primitive ways at the time, massively streamlined them and combined them all into one focused and polished package

basically it did the same thing that most nintendo games do

>> No.6857214

>>6855086
it didnt run at 12fps

>> No.6857221

>>6857114
Halo 2 is the first modern online FPS with ranking and party matchmaking. PC mp games all use that shit nowadays

Also the maps and game balance are still the best and most competitive in the series to this day, and of course by default every single call of duty

>> No.6858169

>>6855771
Blood is fun, but I don't understand the comparison

>> No.6858173

Marketing.
Simple as.

>> No.6858182

>>6855086
the groundbreaking feature was a cheap box for the average knucklehead to play the best genre ever in online multiplayer

>> No.6858529
File: 51 KB, 429x410, 1370305103323.png [View same] [iqdb] [saucenao] [google]
6858529

>>6855086
It wasn't groundbreaking for being an FPS on a console. I don't get why folks on here always believe that. There have been hundreds of FPS games for consoles before Halo.
Halo was groundbreaking for mixing good FPS qualities with a compelling story.

>> No.6858545

>>6855086
Zoom Zoom Zoom... Thanks Admins.

>> No.6858546

>>6855117
yeah this is about right

>>6855131
TS should have been the big game but it didn't have the marketing budget

>> No.6858587

>>6855086
Halo wasn't groundbreaking. It was just a solid game with good online support for consoles.

>> No.6858670

>>6855086
It had the Warthog jump which was a lot of fun.

>> No.6858756

>>6855131
>Timesplitters
floating crosshair makes 1 $ 2 unplayable. future perfect is the only good timepslitters game.

>> No.6858761

>>6858587
>Halo 1
>good online support for consoles.
So, zoomer or just dumb?

>> No.6858762

>>6858756
I think they're all really great. I do enjoy FP the most, but my favorite level is the first one (goldeneye-esque snow level) in 2.

>> No.6858764

>>6855171
goldeneye and perfect dark both allowed dual analog controls with the use of 2 controllers.

>> No.6858781

>>6855086
If you were a PC gamer at the time like i was, nothing, it's a very avarage FPS. Not bad, but there were loads more interesting games to play on the PC.

For a console gamer, it was one of the first games where you had the first taste of what us PC Master Race were playing for years.

>> No.6858862

>>6856090
E-9 is the highest enlisted can go... and he refused a become an Officer.

>> No.6858892

>>6858862
missed chance by microsoft to do a slice of life game with admiral halo behind a desk in his mjolnir armor

>> No.6858992

>>6855086
Way better gameplay than other console FPS.

>> No.6858996

>>6858781
PC FPS were just strafe and shoot. Who do you think you're fooling? Most I'd guess.

>> No.6860008
File: 23 KB, 294x340, Rb6box.jpg [View same] [iqdb] [saucenao] [google]
6860008

>>6858996
uhuh.

>> No.6861159

>>6858996
There was much variation in gameplay available in FPS around 2000. Definitely not just strafe and shoot.
We played stuff like Starsiege Tribes (speed, jetpacks, vehicles), Aliens VS Predator (asymmetrical mp), DeltaForce (huge maps, sniper focused), Operation Flashpoint (milsim), Counterstrike ("realistic", team based), Team Fortress (class based), all in addition to the standard arena variations, like Quake, Unreal, whatever else.

>> No.6861207
File: 7 KB, 106x118, 1599729068099.gif [View same] [iqdb] [saucenao] [google]
6861207

>>6858996
The level of projection in this post.

>> No.6861210

>>6855105
Reductionist nonsense lol. Halo is not revolutionary because of any particular feature but because of the overall package and presentation.

>> No.6861246

>>6855086
the AI was really good, the sandbox is really well-balanced, the art style is beautiful, and the story is pretty cool.

>> No.6862017

>>6858996
>pc shooters were just doom, quake, and half-life, right?
we had a bit of everything before even the 5th gen took off
>consoles
>having more variance than pc
>literally ever

>> No.6862948

>>6855086
Here's the scoop: It's an okay FPS-game by PC-standards. Fairly enjoyable, probably worth a playthrough, pretty fun multiplayer. However, that's something the consoles didn't have. By console standards it was like FPS-jesus just arrived to absolve all of them of their past FPS sins.

>> No.6862960

The AI and situation generation (levels aren't exactly the same when you reload) is still good to this day.

>> No.6863097

Halo revolutionized "large scale" battlefield combat. Prior to Halo, there was not a single game out there that created the "epic" feeling of pushing through waves upon waves of enemies like Halo did. Everything prior to Halo were basically corridor shooters.

>> No.6863102

Hey haloniggers see >>6861228

>> No.6863172

>>6855107
They weren't unplayable, but Halo was the logical step forward. Goldeneye was a landmark title too, but Halo was simply much better than Goldeneye was. It was the next landmark title, following in the chain of evolution.

>> No.6864369
File: 117 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
6864369

Accessibility, presentation, and most importantly marketing. Halo wasn't the first successful console FPS, nor was it even the first console FPS with a dual analog stick control scheme, but it sure as hell was the first console FPS to really dumb everything down to a level where any fratbro could pick it up and play it.

It had a 2 weapon limit like Counter Strike, which already gets a lot of shit for being comparatively slower and simpler than its contemporaries but at the very least it had tactical aspects and the in-game economy backing it, while Halo has none of that and instead presents itself as a slow, low gravity version of the AFPS genre. The single player campaign took heavy inspiration from Half-Life by focusing on more linear, set-piece oriented design, but took it several steps further by practically removing any possibility of the player getting lost in the levels or stuck on any sort of puzzle. Halo also popularized regenerating health with its half health/half shields system, later expanded into a full fledged regenerating health system in 2. All this combined with a flashy, Hollywood-esque story with an "epic" score and better voice acting than other games like Half-Life or System Shock 2 created the perfect gateway into 2000's era shooters, where gameplay was pushed aside in favor of flashy cinematics and appealing to the lowest common denominator.