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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6843535 No.6843535 [Reply] [Original]

DOOM THREAD / 90s FPS THREAD


DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA [Embed]
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed]


IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

last time>>6832527

>> No.6843546
File: 13 KB, 420x420, Png.png [View same] [iqdb] [saucenao] [google]
6843546

=== UPCOMING PROJECT ===

450ml of /vr/ (for Blood)
Before the project officially begins, familiarize yourself with MAPEDIT:
https://archive.org/details/BloodMapedit
Optional discord for questions:
https://discord.gg/kNDW7m

=== NEWS ===

[6-9] ROTT is getting an official source port for PC & consoles.
https://www.youtube.com/watch?v=QPFS99n4X2I

[6-9] La Tailor Girl got updated to 1.76b:
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1164495#p1164495

[6-9] anon's latest weapon mods, with contribution from VA anon. Developed and tested on GZD 4.4.2.
https://forum.zdoom.org/viewtopic.php?f=43&t=69764

[4-9] another reelism hotfix
https://forum.zdoom.org/viewtopic.php?f=19&t=68021&sid=ec89e909010e55642fa414584713b92c&start=210#p1164118

[3-9] Official Bethesda ports have been added to Steam, if you already own Doom you get it for free. You can still launch the DOS copy as well. Including many features, like DeHacked support:
https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3

[8-29] Rtex.wad, a boom-compatible texture pack released
https://www.doomworld.com/forum/topic/116511-rtexwad-a-boom-compatible-texture-pack-made-using-house-items-as-inspiration/

[8-28] 2048 Units of /vr/ finally completed
Download: https://www.dropbox.com/s/j8yiuestrwfvmdh/2048unitsvr_v1.1.zip?dl=1
2048 Guns: https://www.dropbox.com/s/l51hgsqhcg2v99e/2048GUNS.zip?dl=1
DW Thread: https://www.doomworld.com/forum/topic/116497-2048-units-of-vr-boom-megawad-for-doom-ii/

[8-28] RAVEN Midi Pack II started
https://www.doomworld.com/forum/topic/116499-raven-midi-pack-ii-breathing-life-into-deathkings/

[8-27] The RAVEN Midi Pack project for Heretic has been finished, adds new music to replace reused songs in the later episodes
https://www.doomworld.com/forum/topic/114080-raven-midi-pack-project-complete/


=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6843565

first

>> No.6843568
File: 201 KB, 800x600, DOOM0020.png [View same] [iqdb] [saucenao] [google]
6843568

I hate sky so much you have no idea.

>> No.6843579

>tried making doom clone from scratch
>finally shows some maze-like thing in "3d"
>it barely runs on my macbook

How did they do it with 1/10th the cpu speed and ancient gpus?

>> No.6843584

>>6843579
Carmack space magic. And binary space partitioning.

>> No.6843586

>>6843579
>3D
there's your problem, use 2.5D

>> No.6843629

https://youtu.be/NysJBmCVNJw

>> No.6843641

>>6843535
Fuck off

>> No.6843649

>>6843579
By omitting contrived things like good gameplay, art design and a quality soundtrack. Turns out that school shooters and edgy faggots don't care about those things.

>> No.6843658

>>6843641
Or else what?

>> No.6843663

Nice to see that Alf is broadening his horizons or should I say "dilating?". Now he is going to sperg about any FPS game.

>>6843579
What language did you wrote it on?

>> No.6843670

>>6843663
>What language did you wrote it on?
Rust

>> No.6843676 [SPOILER] 
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6843676

>>6843670
Seems to me that your optimization skills are a bit rusty.

>> No.6843761

>>6843579
>Macbook
Everything is supposed to barely run in macs anon

>> No.6843817
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6843817

>>6843229
>it was autistically led
Care to explain?

>> No.6843835

Is it possible to run eduke on android?

>> No.6843882

>>6843817
Apparently delaying a release to fix issues is autism. And then anons wonder why people outside /vr/ assume a /vr/ project would be bad.

>> No.6843920

What is better for a Blood-esque flame spray - making it actual projectiles (think gravity-affected plasma balls) or making it basically a longer range melee attack in order to simulate the pat where no gas or napalm or anything is actually thrown?

>> No.6843925
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6843925

>> No.6843929

>>6843925
That's what brookal shitposters actually believe.

>> No.6843985

Romero is awesome. Fuck haters.

>> No.6843989

>>6843546
Here's the rules for the Blood project in case anyone missed them last thread: >>6837387

>> No.6843992

>>6843579
Good optimization. If you look at Ultima Underworld, which came a year earlier, it had fuckall for that, and it ran slow as shit. Binary Space Partitioning made it possible, and iD Software were the first people to ever use that for a videogame.
Looking at Quake, it used similarly good optimization, with BSP, which is why it could get a nominal 20fps doing software 3D on average computers in 1996, something you would really be struggling with if you didn't optimize hard like that. Games like Terminator Future Shock from 1995 have good graphics, but it also has ludicrously short draw distance hidden by darkness, it couldn't be rendering shit like Quake would.

If you're getting awful FPS on a modern machine, you need to look at how things are being rendered and what kind of overhead you have in your engine. Also maybe look at how many polygons your assets are using, and how high resolution their textures are.

>> No.6844003

>>6843882
Dragged out by a month at worst, for a total of like 3 months of working, and I think we have something pretty damn good to show for it.

>> No.6844006 [DELETED] 
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6844006

(Using a picture of this post cus thread's dead)
This reminded me, it's really weird how Far Cry started off with this science fiction twist with the giant Serious Sam tier mutants in the first game, only to immediately drop it with future installments with more "realistic" settings and backstories. >Not retro, but it's similar to how Uncharted kinda started off with paranormal shit with the weird zombie things in 1, and the superhuman guardian dudes at the end of Shambhala in 2, only for the rest of the games to have a more, again, "realistic" approach.

>> No.6844010
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6844010

(Using a picture of this post cus thread's dead)
This reminded me, it's really weird how Far Cry started off with this science fiction twist with the giant Serious Sam tier mutants in the first game, only to immediately drop it with future installments with more "realistic" settings and backstories. >Not retro, but it's similar to how Uncharted kinda started off with paranormal shit with the weird zombie things in 1, and the superhuman guardian dudes at the end of Shambhala in 2, only for the rest of the games to have a more, again, "realistic" approach.

>> No.6844019

SiN reloaded is using Q2XP as its main source
https://www.youtube.com/watch?v=qYjwgAu380A
i simply hope 3dR is smart and tell kirk to eat a dick and keep reshade support for True uncompressed screenshots

>> No.6844042

>>6844003
That's not even that bad for a community megawad. Switcheroom 2 for example has been in development for like, 5 years.

>> No.6844054

Whoever put in the .midi version of the fight theme from Teenage Mutant Ninja Turtles, bless you.

>> No.6844074
File: 986 KB, 1025x1025, gotta rip fast.png [View same] [iqdb] [saucenao] [google]
6844074

I'm wonder if I can get some help here

I'm trying to play Doom RPG RLA but the launcher for Doom RPG crashes every time I try to update it, and the manual downloads seem to not be available anymore (nor is the compatibility patch)

Anyone got Doom RPG uploaded elsewhere?

Also I hear there's something called Doom RPG SE, which is supposed to be a fixed version of RPG and compatible with current G/ZDoom versions, but that also doesn't seem to be downloadable anymore?

>> No.6844081

>>6844074
DooMRpg and SE are kinda discontinued
The former cuz of graf, the second cuz of The dev wanting to rebuild it, and so far there is now news about it, so you are kinda stuck with just drla or any other rpg mods.

>> No.6844093

>>6844081
no news*

>> No.6844145
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6844145

>>6844081
Well fuck, I don't suppose anyone here has a working version of RPG RLA that they could upload until we get more updates, if ever?

>> No.6844147

>Graven looks amazing
>You play as a faggy priest

So did they gave up on wrath? It was really boring.

>> No.6844247

>>6843535
where is link to previous thread, faget?

>> No.6844258

>>6844247
At the bottom of OP, he's a retard, but so are you.

>> No.6844260
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6844260

>>6844147
>Graven looks amazing
I don't know about that chief. Hint: the low res texture is not the main issue here.

>> No.6844276

Any way to play duke on linux? I'm looking at eduke32 right now. I see the installation page on the wiki only lists windows and mac. I've downloaded the tar ball, but I don't have a lot of experience compiling packages from source.

>> No.6844305

Anybody have a link to doom 3? Don't have my pc copy anymore...

>> No.6844396

>>6844276
you can try the one i did the other day after you put the game files in the folder open the terminal and type ./eduke32

https://gofile.io/d/8bJiWa

>> No.6844408
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6844408

you need to open the terminal inside the folder location too i forgot to say that part

>> No.6844424

Doom 64 is so fucking good, guys.

>> No.6844427

>>6844396
Thanks. I'll look into this tomorrow. Gettin' kinda sleepy.

>> No.6844450

>>6844424
It actually is pretty fun. I wish the techbase levels were better, but once you get to the hell parts, the level design is inventive and enjoyable.

>> No.6844458

>>6844260
I mean everything else looks like it has more love than other stuff they tried. Nice intro, trying to have npcs. You know. Dark messiah.


I am kind hurting for a decent melee fps.

>> No.6844463

>>6844458
Ah I see what you mean. Thought you were talking about visuals.

>> No.6844492

is there an iceberg tierlist about doom?

>> No.6844496

Quake 2 was not a bad game why are faggots whores cunts bitches shits here pretending it was?

>> No.6844503

>>6844496
huh

>> No.6844507

Quake 2 > Quake 1
Q2
>railgun
>maps are a bit more distinct and colorful
>more interesting enemy designs
Q1
>no iconic weapons
>every level is a brown dungeon
>enemies are brown humanoids and a shambler

>> No.6844515

doom aged like shit Blood is better

>> No.6844518

>>6844507
they are both shite for single player m8

>> No.6844528

>>6844518
fuck you

>> No.6844537

Name a single good video game.

>> No.6844540

>>6844537
half life

>> No.6844541

cacowards are shit, the megawads they shill are all the same
>20 tech base levels
>10 slaughter hell levels
>maps are just square rooms with megasphere and 50 revenants
doom map community is a bunch of sad cunts

>> No.6844545

>>6844537
Duke Nukem is nice.

>> No.6844546

>>6844496
It was not a bad game, but it marked a point when id started going downhill. They made an okay game, while their competitors made Unreal and fucking Half-Life.

>> No.6844553

>>6844537
Blood

>> No.6844554
File: 236 KB, 1200x798, A_large_coprolite_(fossilized_feces_or_dinosaur_poop)_from_South_Carolina,_USA..jpg [View same] [iqdb] [saucenao] [google]
6844554

>>6844515
But shit ages extremely well. It either becomes a useful fertilizer, or a cool stone.

>> No.6844559

>>6844496
Alf and the toxic fags at celephais.
recently some anons found tons of SP and MP stuff deemed lost for Q2, Q3 and RTCW after Planet Quake died.

the Q2 Stuff is hard as fuck and well made.
>waterworks puts you with tons of hitscanners and gunners, and is a endurance run til the end.
>railway is fun as fuck

>>6844546
which is mostly Tim Wallets fault for fucking with the development, Q2 Mission packs and community maps are better than the vanilla single player due to better usage of monsters.

>> No.6844560

>>6844554
looks like a wind instrument made out of shit
i want a dinosaur shit ocarina

>> No.6844568

>>6844546
>>6844559
What happened to the good games?

>> No.6844570

>>6844568
Sturgeon's law, like with everything else.

>> No.6844583

>>6844496
I've always said that it's a pretty decent game.

>> No.6844585

>>6844568
FPS Games as it is died in 2007
even OG halo(non 313 sabeur shit) is still well tailored and better than most modern shit of late.

also companies embracing Unreal Engine, therefore killing modding because Swiney always hated it, even on the days of UT99.

>> No.6844609

why no one ever talks about turok 2?

>> No.6844618

>>6844609
Because it always leads to fags coming out of their woodwork complaining and saying Turok 1 was better and so on.

I personally enjoyed Turok 2 on the N64 when it came out, got the Remaster in 2017 and thoroughly enjoyed it. Best shooter of 2017 and probably of the decade.

>> No.6844623
File: 823 KB, 1440x1165, quake is just brown.png [View same] [iqdb] [saucenao] [google]
6844623

>>6844507
>>6844518
Quake 1 has memorable weapons, memorable monsters, and is far more than brown dungeons.

>> No.6844630

>>6844623
okay it's also grey churches

>> No.6844636

>>6844630
You should consider doing a colorblind test, you may also need new glasses.

>> No.6844643

>>6844623
I actually wanted to play the game quake 1 wanted to be more than 2.

>> No.6844653
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6844653

>tfw zoomers want boomers to keep their hands off of their belowed Eternal

>> No.6844656

>>6844560
dinosaur shit ocarina of time fucking when

>> No.6844657

>>6844554
>>6844560
Why would you want to play with shit? Even if it is fossilized, it's still disgusting.

>> No.6844659

>>6844656
Ocarina of Time is already dinosaur shit
sorry couldn't resist

>> No.6844660

>>6844653
Who is this person, and why is he having imaginary arguments with imaginary people?

>> No.6844662

>>6844653
They can keep Eternal. Its such a shitty forgettable tame game. It has nothing behind it.

>> No.6844664

>>6844643
there is a Quake 2 mod that involves time traveling and a game made as a Q2 mod with is kinda rpgish on moddb

>> No.6844668

>>6844657
Kind of gross for its origin, but fact is that it's a rock which formed into the shape of that turd.

>> No.6844697
File: 352 KB, 256x256, 1517971603328.gif [View same] [iqdb] [saucenao] [google]
6844697

>>6844507
>complains about quakes brown castles
>when Quake 2 is literally 99% grey techbases

>> No.6844698

>>6844653
>this is why the people behind most wads, mods and source ports that even made the classics still available in this day and age shouldn't be in the community they built from the start
for fuck's sake, "doomguy" as a term was fanmade from like 1994
i swear bethesda's slayers club marketing tricked people into thinking doom was carried by fans because of mcu style of consooming

>> No.6844703

>>6844507
every level in quake 2 is a brown/orange techbase.

>> No.6844716

>>6844653
eternal fanboys are the fucking worst

up there with the tlou2 fags in worst fanbases of 2020

>> No.6844720

>>6844653
>twitter screencap

>> No.6844735

>>6844541
Which wads are you talking about?

>> No.6844752

>>6844653
I liked eternal a lot but people like this need to drink piss

>> No.6844770
File: 1.28 MB, 1920x1080, q2_0020.jpg [View same] [iqdb] [saucenao] [google]
6844770

>>6844623
>>6844630
>>6844636
>>6844643
>>6844703
use a modern port like yamagi or KMQ2 opengl and or play on software mode
one of the best things that Q1 came to get years after its release it was Quake 2's Lightmap technology
shit is still the best looking lightmaps ever made in late 90's games

>> No.6844778

>>6844260
The textures are good, and the weapon models are good, but what bothers me is the resolution mismatch between the two. The NPC models feel out of place too.

>> No.6844780
File: 952 KB, 1920x1080, q2_0021.jpg [View same] [iqdb] [saucenao] [google]
6844780

>>6844770
Also Particles, it was ahead of its time compared to other releases around its release and later on.
https://www.youtube.com/watch?v=2Ro_SqyEqK4

>> No.6844785

>>6844697
Dude, at least call it orange techbases.

>> No.6844805
File: 1.08 MB, 1920x1080, q2_0022.jpg [View same] [iqdb] [saucenao] [google]
6844805

>>6844780
also the AI upscaled textures are great but i wish the guy had done for the expansion packs too

>> No.6844846

>>6844537
the sky may be

>> No.6844858

>>6844657
dinosaur shit is metal as fuck
i would suck a dino turd i dont give a shit

>> No.6844869

>>6842974
t-thanks

>> No.6844874

>>6844869
NOVA 3 or JPCP

>> No.6844887

>>6843535
I hope Brutal Fate ends being a containment game.

>> No.6844897
File: 3.12 MB, 3264x2448, 1585787245021.jpg [View same] [iqdb] [saucenao] [google]
6844897

>>6844874
thanks, have a picture of my cat

>> No.6844938

>>6843579
https://www.youtube.com/watch?v=JPYEiDwZbRc
step up

>> No.6844960

>>>/f/3438806
DOOM

>> No.6844974

>>6844938
schweet

>> No.6845021

>>6844147
It's an Unreal Engine 4 game, does it really qualify as /vr/?

>> No.6845058

>>6845021
Yes.

>> No.6845179

>>6843817
Projection
He's the autist anon still butthurt about absolutely perfect texture alignment and at the same time butthurt that small delays happened to fix the maps.

>> No.6845183

>>6845179
Maybe make it right the first time by knowing how to use an automatic feature in Doom Builder and then it won't be a fucking issue in the first place.

>> No.6845193

dues Quaddicted has Q2 maps in it?
this guy's video has a neat level and ended up finding that they have
https://www.youtube.com/watch?v=w7SiL1m7p_w

>> No.6845312
File: 2.79 MB, 638x480, abagofcarolinareapers.webm [View same] [iqdb] [saucenao] [google]
6845312

>tfw eating a bunch of peppers so you shoot hot plasma out of your mouth (and later ass)

>> No.6845386
File: 497 KB, 1920x1080, black parade1.jpg [View same] [iqdb] [saucenao] [google]
6845386

The Black Parade (Thief: Gold fan campaign) just posted an update on it's progress and it's looking fucking sweet

https://www.ttlg.com/forums/showthread.php?t=146501&page=9&p=2456245&viewfull=1#post2456245

Y-you guys do care about Thief, right?

>> No.6845394

>>6845179
>>6845183
I don't recall anyone having great issues with texture alignment, I fixed a little bit here and there in one of my maps, but that's it. In the first phase we tore the maps apart to make the gameplay work, then the second phase was testing for all kinds of bugs and possible issues, looking for softlocks and what not.

>> No.6845461

>>6845058
No.

>> No.6845463
File: 36 KB, 480x388, 699321277.jpg [View same] [iqdb] [saucenao] [google]
6845463

>>6845312
I half expected sprites of Doomguy's ass to show up half way though

>> No.6845471

>>6845461
Пидopa oтвeт.

>> No.6845478

>>6845463
I had considered that, but I have no idea how to properly convey flames shooting out of one's ass.

>> No.6845509

>>6845312
>peppers
they are called chillies

>> No.6845512
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6845512

>Map project corrupts near completion
>I don't have a backup

>> No.6845528

>>6845512
I know Doom Builder makes backups automatically. But I don't know what you use and was it even doom.

>> No.6845530
File: 118 KB, 1000x719, Doom64.jpg [View same] [iqdb] [saucenao] [google]
6845530

Alright, I beat Doom 64. The Motherdemon is actually pretty damn tough, but not super tough, though I found the Unmaker (with the one upgrade I had for it) to be too weak to be worthwhile using. Her missiles are good at tracking you, and I feel the movement is somewhat limited playing with a DS4, so I opted to just do the ol' Dis Maneuver and kamikaze her with the BFG9000, which actually worked pretty well.

Now, I want to criticize the changed roster:
>Zombiemen/Shotgunners
I couldn't tell these fucking guys apart, maybe there was a slight palette difference or something, but I didn't notice it, certainly not with how this game plays with darkness and colored lighting. I think this was pretty shitty, they should have at least made the shirt a palettable color and then make it a visibly different.

>Imps
Basically same as always. Nightmare Imps are a decent upgrade to them. Cool design.

>Knight/Baron
Difficult to tell apart at a glance, also has kind of awkward animation. I was almost going to critique the game for using them too often, but you get showered in ammunition, so it was never a problem.

>Caco
Looks like a really shitty interpretation of the original Pain Elemental. Does his job though.

>Pain Elemental
Novel redesign on him that looks really cool and nightmarish, also the worst assholes ever to fight, with explosive and much more aggressive Lost Souls, who he spits two of at a time. I said it before, and I'll say it again, making him such a hard bastard is a great way to make up for the lack of the Arch-Vile. Always made me go "Oh no!"

>Arachnotron
Looks pretty cool, also I appreciate the far less loud and grating movement noise. Death animation seems like it's facing me backwards though.

>Mancubus
Ugly as fuck redesign, by far the worst in the game. Does his job as well as always, however.

>Cyberdemon
Ridiculously gimped, he moves much slower now. Also he seems oddly rare, they could have used him more often. Should have had different sounds.

>> No.6845546

>>6845528
Yes, but the backups are fucked too so i'm left with nothing, but dammit, I've been working on this for too long and i'm not giving up now.

>> No.6845553

>>6845512
Build, huh
Honestly. Mapedit makes it too easy to make a map-breaking mistake and doesn't even have an undo function. It's like Ken wants every human on the planet to suffer

>> No.6845572

>>6845530
tldr fuck you

>> No.6845619

>>6843989
I'm too lazdy to learn yet another engine mapping tools, but I'll gladly help with testing, good to see another /vr/ retro FPS project

>> No.6845625

>>6844938
looks amazing

>> No.6845629

>>6845546
>>6845512
For further clarification, it was for strife.

>> No.6845638

Where in One Unit Whole Blood are the FMVs? With DOSBOX they play no problem, but with BuildGDX they don't. In the main folder, there are only the publisher/studio videos, but not the actual cutscenes.
Also, how can I extract the assets (sprites etc.)? Does something like SLADE exist for Blood or Build engine games?

>> No.6845646

>>6845638
>fmv's
Sooo, are the 450 ml anons using this opportunity to make some custom movies for their project?

>> No.6845657

Tell me about some secrets you made or encountered that you think are particularly interesting.

>> No.6845659

>>6845530
Wow you actually blogged your entire experience on 4chin. Congrats nobody gives a fuck

>> No.6845687

Josh Romano is going to make you his bitch!

>> No.6845689

>>6845659
Yes, let's not talk about the retro shooters that we play when we post in the retro shooter thread.

>> No.6845691

>>6845687
He can't make me his bitch without his buddy Carmack.

>> No.6845695

>>6845689
Doom 64 is only retro if you are zoom zoom

>> No.6845706

>>6844662
okay boomer

>> No.6845712

>>6845706
you must be 18 or older to access this website

>> No.6845720

>>6845659
I did give a fuck about his opinion, what now?

>> No.6845728

>>6845720
he is just trying to start shit by criticizing every single thing about a game twice as old as him

>> No.6845735

>>6845553
Mapedit has an autosave feature (I think it triggers once every minute or so). The autosaved (backup) map is called [mapname].BAK. If something breaks you should immediately load autosave.map. If it crashed the program, go to [mapname].bak and rename it to [mapname].map then load that instead. If it's an error that predates those save files you should load your daily backup from google drive or whatever. If you haven't been doing that you're fucked should start making your own backups next time.

>> No.6845761

>>6845530
Animations in Doom 64 really could have used more work.

>> No.6845778

>>6845728
how is critique trying to start up shit

>> No.6845783

>>6844507
Q2
>Atrocious gameplay
Q1
>Amazing gameplay

I just played Q2 for like 6 hours yesterday too. Rogue expansion. I play it like once a year hoping and trying to convince myself I like it and it's a good game. For some weird reason I WANT to like it but Q2 just fucking sucks man.

>> No.6845787

>>6845638
You have to follow a very specific set of rules for those to videos to play on both DOSBox and the ports (sample rate, sound, etc), as well as use the old Smacker video converter tools. Fresh Supply requires you to go further, converting the completed .smk video to .ogv.

>> No.6845789

>>6845778
fuck you

>> No.6845806

>>6845761
>no reload or "cocking" animations for gun
My biggest gripe stopping me from buying it. That and having PEs over Revenants.

>> No.6845810

>>6845657
I really like hidden switches, honestly. tiny ones that are obvious once you know where to look, but are totally concealed to someone running by. it's really satisfying to hear that *click* and go looking for what opened up.

>> No.6845820

>>6845783
>atrocious gameplay
Q1 is the same

>> No.6845830

>>6845806
Doom 64 shotguns are ugly as fuck, obviously they wanted to make them more like quake. The other guns are all improvement over Doom.

>> No.6845834

>>6845530
I really don't understand why they couldn't have made shotgunners more obviously distinguishable.

Is wanting to be different from original doom to the point you don't make shotgunners black shirts such a good idea?

>> No.6845840

>>6845820
Nope. Q1 is fast as fuck and fluid. Q2 is slow and sluggish. They're not even comparable in my opinion.

>> No.6845847

>>6845810
What about invisible walls? With no clues. Those are bullshit

>> No.6845849

>>6845840
Q1 is Slow and sluggish and all modern ports uses Quakeworld code to make it faster
Winquake and Dosquake are slow as fuck
Quake 2 is fast, but retards always forget to turn on Always run.

shall i even post the thresh deathmatch videos or decino's stuff to to fuck you over beep?

>> No.6845864

>>6845657
My favorite kind of secret to make is a two-sided button that lowers once its used. The front side does the thing you expect (like open a door to progression), but the back side opens a secret. Although of course in vanilla Doom you can still use either side even when its sunken into the floor.

>> No.6845873

>>6845849
Cope, pal.

>> No.6845879
File: 50 KB, 550x543, 1557250913244.png [View same] [iqdb] [saucenao] [google]
6845879

for me its duumb

>> No.6845893
File: 98 KB, 1224x300, larpers quake.png [View same] [iqdb] [saucenao] [google]
6845893

>>6845873
>obvious zoom claiming to be an oldfag from the days of server hosts
if i was a janny i would be tracking down all of alf's gang

>> No.6845913

DÜM

>> No.6845916

>>6845646
Can't wait to hear a badly spliced Caleb mumble incoherently along with the monkey head from Blender aggressively rotating for the duration of the FMV.
It would be the greatest mod intro of all time.
>>6844653
Enable ClearType you dolt. Unless you're on Linux in which case may god help you.

>> No.6845926

>>6845761
Yeah. Like, most of the models they made range from decent to good, but they didn't show them off as well as they could.
Someone has made the missing animation frames for the guns by this point, which is great, but they really ought to have been there to begin with.

I wonder if those models still exist on some hard drive or disc in some file cabinet somewhere?

>> No.6845927

>>6845847
true. passable walls with no "tell" are pretty annoying. they don't bother me as much as missable secrets, though.

>> No.6845954

>>6845806
It's still worth playing, just grab the old EX port for free. It's not a perfect game, and I think some aspects of it aren't at all as good as some people say it is (like the soundtrack), but there's many parts of it overall which are pretty damn good.

Lack of Revenants and Arch-Viles is a minus, but I really think the upgrades done to the Lost Souls and Pain Elementals is decent compensation. I've never dreaded Pain Elementals as much as I've done while playing Doom 64, he's such a bastard.

>> No.6846024

>>6845689
You've been updating your blog with feels every five stages for a week or more. Could've been one post after you actually finished the fucking game first. Your "critique" is very basic bitch. Thanks for your input newfriend

>>6845720
k

>> No.6846045

>>6845657
Ashes 2063 has a bunch of great ones

>> No.6846046

64 imp > og imp
64 caco > og caco
64 pain > og pain

>> No.6846074
File: 366 KB, 730x753, Ls6Z6Nq.png [View same] [iqdb] [saucenao] [google]
6846074

>>6846046

>> No.6846081
File: 39 KB, 542x483, 1568607754996.jpg [View same] [iqdb] [saucenao] [google]
6846081

brutal dumb is a badarse!

>> No.6846159

>>6845954
64 bits of /vr/ when?

>> No.6846165

>>6843284 BTFO

>> No.6846179

>>6843670
this is probably part of the reason it's not running well lmao

>> No.6846216

>>6846159
Whenever someone decides to lead one. Be the change you want to see, anon.

>> No.6846231
File: 96 KB, 475x258, 1590692633405.png [View same] [iqdb] [saucenao] [google]
6846231

>>6845879

>> No.6846262

>>6846159
That's actually something I've been wanting to do for a while.

>> No.6846264

Playthrough video of E1M2 of Illicit Engineering is up.
https://www.youtube.com/watch?v=4kf6WedOJdA

>> No.6846275
File: 334 KB, 630x630, EbTigW1XYAYOsG6.png [View same] [iqdb] [saucenao] [google]
6846275

https://twitter.com/SandyofCthulhu/status/1275893647993602048
what mods have enemies that look like this?

>> No.6846292

Just beat hell revealed for the first time and thoroughly got my ass kicked.

>> No.6846315

>there will never be an actual sequel to Quake

>> No.6846316

>>6846264
My god that is a lot of STARTAN

>> No.6846359

>>6845394
Before the first beta was released one anon was bitching constantly about texture alignment and how inexcusable it would be to see any mistakes in 2020
I suspect the same guy was the one bitching constantly about delays and how it was supposedly taking forever, and is probably the same person saying that project leader was autist.

>> No.6846365

>>6846275
Is that Evillaak

>> No.6846375

>>6846359
I mean, its not that much to expect decent alignment considering how easy it is these days. It wasnt a speedmapping event.

>> No.6846394

>>6846359
No, that was me suggesting people should press A every now and then so that textures mostly tile properly, because we don't need our maps to look like 1994 era amateur hour.

>> No.6846401

>>6846264
You really need a better mic, there's a lot of weird sounds in the background that are hard to detail, sounds like some sort of pulse, and it's extremely irritating. You also need to speak louder and clearer and you're good to go. Fix your sourceport's gamma and aspect ratio too, it's wrong.

>> No.6846417

>>6846401
I'll try to do things better. However, I already recorded the rest of the wad, so any changes will become apparent only if/when I decide to record something else.
>Fix your sourceport's gamma and aspect ratio too, it's wrong.
I used the default values.

>> No.6846425

>>6846417
prboom+'s default gamma value is 1 or 2 iirc, which I'm fairly sure wasn't the original game's default (F11 changes it, I recommend OFF, looks best). It also has a stretched HUD by default for some gay reason.

>> No.6846432

>>6846425
Didn't know that, thanks.

>> No.6846438
File: 77 KB, 210x206, 1582338924439.png [View same] [iqdb] [saucenao] [google]
6846438

>>6846165

>> No.6846442

>>6846216
I like that attitude
>>6846262
A proper D64 megawad could be legendary. I'll poke around the various remakes in SLADE. What about a catchy title? 64-bits is serviceable but there may be something else that really sticks.

>> No.6846443
File: 254 KB, 1191x895, aa.jpg [View same] [iqdb] [saucenao] [google]
6846443

>> No.6846453
File: 305 KB, 1193x899, aa4.jpg [View same] [iqdb] [saucenao] [google]
6846453

>> No.6846521

>>6846442
Doom 69

>> No.6846583
File: 2 KB, 360x293, doom sweat.png [View same] [iqdb] [saucenao] [google]
6846583

>>6846521
HDoom-style mod for Doom 64, fucking when? I need lewd Mother Demon in my life.

>> No.6846595
File: 630 KB, 800x900, 1598999613996.jpg [View same] [iqdb] [saucenao] [google]
6846595

>>6846521
>Don't worry hon i'll be gentle

>> No.6846610

>>6845478
Fast propulsion forward and slightly up, with constant explosion sfx.

>> No.6846630

>>6846443
>>6846453
Though some of Q2PRO'1s builds are kinda stupid, i kinda wish we had a party van for Weekend DM for quake games
i kinda made a /vm/ thread about this idea.

mainly with the recent stuff posted here

>> No.6846637

>>6845916
I hate clear type with passion.
I have very good attention to detail and even in the absolutely best setup you can't turn it grayscale - it always put in a few colored pixels and it's instantly noticeable and irks me.
That's why I always disable it system-wide.

>> No.6846642

Just stopping by to ask if this is the stinky boomer diaper baby general?

>> No.6846647

>tfw the most popular QuakeWorld client is bloated
quakeworldspasm when

>> No.6846652

>>6846642
No, you'll have to keep looking elsewhere to get yourself changed.

>> No.6846663
File: 100 KB, 250x250, doomguy sweating.png [View same] [iqdb] [saucenao] [google]
6846663

>>6846595
Such huge guts...

>> No.6846672

>>6846401
I tried to rearrange my recording setup and got significantly better results. No background noise at all and barely any keyboard clicks. The setup is a bit uncomfortable, but it's worth it. Maybe I'll record 2048minvr.wad or something else that way. Fixed gamma too.

>> No.6846689

>>6846652
But anon I got a stinky boom boom with your name on it

>> No.6846743

>>6844643
So play Daikatana with the AI partners modded out

>> No.6846785

>>6846046
I like the 64 Imp. The camel sounds of the original is always distracting to me. I could never take the OG imps seriously

>> No.6846807

Speaking of which, I see a bunch of 3D floor stuff in Doom 64, are these real 3D floors, or is this just clever trickery?

>> No.6846812

>>6846642
yes it is but fuck off, we're full, it's like 15 pounds of shit in a 5 pound shitbag.

>> No.6846813

>>6846807
They're silent lifts.

>> No.6846815

>>6846807
Its rendering trickery, you couldnt actually walk over them.

>> No.6846835

>>6846813
>>6846815
I almost kind of figured, as I saw bodies and stuff in places they wouldn't have been, but then I look at some detailing in places where there's a sector above a sector, seemingly. I guess they must be using something akin to the fake 3D floor which Boom can do?

It's actually kind of impressive.

>> No.6846843
File: 399 KB, 1440x1080, DOOM0000.png [View same] [iqdb] [saucenao] [google]
6846843

>>6846835
Those bridges can be done in vanilla Doom (here's an example from Hell Revealed Map32). Like the other anon said, they're just lifts that raise/lower depending on where you approach them from.

>> No.6846853

>>6846843
Have you played the game? Do you know what hes talking about? Doom 64 has decorative 3d floors made with a rendering trick they added.

>> No.6846860

>>6846672
Look into RTX Voice if you haven't. It's really useful for getting rid of background noise and is completely free. I think you do need an Nvidia GPU but it doesn't have to be an RTX, despite the name.

>> No.6846876

>>6846860
I have a Radeon, unfortunately.

>> No.6846894

>>6846835
>>6846843
>>6846853
Small thread about the topic, people seem to disagree on what it actually is
https://www.doomworld.com/forum/topic/92919-is-doom-64-true-3d-in-terms-of-3d-structures/

Apparently there is something called the Doom 64 tech Bible by the creator D64 ex. Sounds like an interesting read

>> No.6846902

Honey, I'm pregnant
https://twitter.com/Foone/status/1302820468819288066

>> No.6846909

>>6846853
I have played the game and know what he's talking about. The bridges like in Doom 64 Map11 use the same trick as in the example I posted but are able to render as a solid bridge instead of a thin texture.

>> No.6846946

>>6846909
>but are able to render as a solid bridge instead of a thin texture
Then it's clearly not the same trick.

>> No.6846951

Is "Doom Quickstart Archive" guy still posting here? Thanks for posting that all those months ago. Really got me into playing Doom for real this time, I've been completing a wad a week. Should really be in the OP if it isn't already.

>> No.6846959

>>6846946
How so? It's just a set of textures that are able to stay in the same place while the walkable surface changes, I don't know how Doom 64's engine works but it has to be the same trick.

>> No.6846965

>>6846894
Shame the link to that .pdf is dead.

>> No.6846972

>>6846959
>I don't know how Doom 64's engine works but it has to be the same trick
maybe a sign that you dont actually know what you're talking about?

>> No.6846989

>>6846972
I concede. How would you explain it Mr. Smartypants?

>> No.6846992

>>6846959
It's goddamn rendering a flat above a flat, you can see both flats render at the same time, how the shit would it be the same thing? This is not something that Vanilla Doom can do.

>> No.6846993

>>6846989
i wouldn't, because i don't know shit about it. let the people who do explain instead of spreading your guesswork as fact

>> No.6846994

>>6846965
how new to the internet are you people?
https://sourceforge.net/projects/doom64ex/files/docs/doom64_techbible.pdf/download

>> No.6847000

Playing 2048 Units of /vr/ right now, pretty fun until MAP11.

>> No.6847010

>>6846992
>>6846993
Watch the first level of this playthrough and you'll plainly see that it's the same trick that can be done in vanilla Doom. The imp corpses at ~2:16 raise to the bridge when they were killed at the ground level. I'm not sure why you feel so vehement about arguing a point that you yourselves don't understand.
https://www.youtube.com/watch?v=h21h4nqpwZM

>> No.6847034

>>6844585
Why the fuck would he let it have the mutator system and mod tools then?

>> No.6847037
File: 77 KB, 960x720, void1.jpg [View same] [iqdb] [saucenao] [google]
6847037

>>6847010
That's not the part we're talking about, we're talking about shit like pic related

>> No.6847065

>>6846992
In fact you CANT see both flats at the same time on OG hardware, and it CANT render 2 flats on same position - it renders transparent hole on one of them.
However levels are set up in such a way that you will never see both flats at the same time.
On another level there's a corridor that supposed to be sudo-ROR, but if you noclip off of it and walk around (noclipping prevents the triggers so the elevation switch won't happen) you'll see a solid wall where corridor should be - because it's actually just an elevator.

>> No.6847068

>>6847034
Possibly CliffyB Back when he was still Sane and not brainwashed, plus the fact of HOW BIG quake 2 modding scene was.

>> No.6847076
File: 1.18 MB, 1360x768, Screenshot_Doom_20200906_133834.png [View same] [iqdb] [saucenao] [google]
6847076

>> No.6847084

>>6847037
Note how you can only ever see either top or bottom of those beams
The trick here is that Doom64 is able to render geometry behind sky linedef, thus allowing to create a better illusion of 3D with some midtexture trickery far better than Doom 1 and 2 did. It is STILL trickery however, and similar effect can be achieved in Doom 2, just without extra geometry visible behind the beams

>> No.6847089

>>6847076
turn off that filtering brother, custom sprites and textures don't need it

>> No.6847093

>>6844496
It's not bad, but it's boring and bland and environments aren't varied enough.

>> No.6847112

>>6846994
nice!
>>6847000
Keep playing most people agree the later maps are excellent (I personally like all of them)

>> No.6847117

>>6847112
MAP11 is not that bad, I'm just not a big fan of hitscanners on dark areas and tedious platforming.

>> No.6847183
File: 1.02 MB, 1360x768, Screenshot_Doom_20200907_222712.png [View same] [iqdb] [saucenao] [google]
6847183

>>6847089
Ahh snap, that looks way crispier. Thanks!

>> No.6847205
File: 658 KB, 1440x810, Screenshot_Doom_20200907_203549.png [View same] [iqdb] [saucenao] [google]
6847205

>>6847183
you can get it even crispier by bumping the other stuff up, just leave texture filtering mode off and high res filtering alone. looking great though.

>> No.6847348

AAAAAAAAAHHHHH
HELP ME DUKE

>> No.6847361

>go to retropew to see what the list is for throwback shooters
>most of them are highly identical, with uninspired demonic themes, generic weapons, and art styles that range from "looking like Dusk" to "looking like a senior citizen's interpretation of Minecraft"
>a game called Viscerafest was about a weird Pixar alien woman which seemed like a funny idea, but the game itself looked like a slightly more cohesive Gzdoom mod
>one game called HROT was so close to aping Quake that it could pass as a libre project
>Postal spinoff calling itself a "boomer shooter"
The ROTT announcement was nice though.


>>6846647
Are you talking about ezquake? It's just a package of nquake but with "HD" addons, I don't think nquake itself is too bloated.

>> No.6847428

>>6846595
Now that's a butterface if I ever saw one.

>> No.6847431
File: 89 KB, 323x148, stxsBHW.png [View same] [iqdb] [saucenao] [google]
6847431

>>6847361
take the wrackpill

>> No.6847437

>>6847361
(not an FPS but that War Mongrels thing looked very interesting)
It's very nice to see people using gzdoom to make their own commercial games... It just makes me wish it was legal to use Zandronum for a multiplayer focused one, though.

>> No.6847442

>>6847431
>Skulltag died for this

Also when is Zandybam gonna update?

>> No.6847446

>>6847361
You may be shocked to learn not every actual 90s FPS was a masterpiece on the level of Doom.

>> No.6847449
File: 52 KB, 1280x720, somemong.jpg [View same] [iqdb] [saucenao] [google]
6847449

>>6847442
if he had released this now instead of back in the day I think it would be way more popular, its not a bad game at all, he just abandoned it. I remember the skulltag irc being super active because he was letting them name enemies and shit.

>> No.6847515
File: 903 KB, 595x878, file.png [View same] [iqdb] [saucenao] [google]
6847515

>>6844653
the Doom Eternal elitism is strong on twitter
about as strong as purist elitism on DW

>> No.6847517

>>6847428
Weak.

>> No.6847573

>>6846046
The only things I like from Doom 64 are monster sounds and Pain Elemental sprite.

Someone really should redraw D64 Pelemental to be more in line with Doom art style so it does not look as model-ish.

>> No.6847606

>>6845787
Well, OUWB with Dosbox works out of the, err, box, no need for editing the paths in the blood.ini, however, the files themselves are nowhere to be found. There is one ominous "game.gog" file, but I can't open it with 7zip.
Fresh Supply's videos, at least in the version I tried, are already in .ogv format.

>> No.6847614

>>6847606
game.gog is a CD image with files that a game would read from emulated drive. The rest of th game files are as-is.
You can in fact see it if you look into the DosBOX config provided with the game.

>> No.6847617 [DELETED] 

Is this the retard man child general? Can’t really tell but it seems to be.

>> No.6847621

>>6847614
Ah, thanks.

>> No.6847628

What is better:

>Lots of enemies, lots of ammo
OR
>Less enemies, just enough ammo

>> No.6847716

>>6847628
Depends.

>> No.6847717

>>6847628
Just enough ammo

>> No.6847736

>>6845834
probably has something to do with memory limitations on the N64

>> No.6847752
File: 112 KB, 1104x611, temp.png [View same] [iqdb] [saucenao] [google]
6847752

>> No.6847764

>>6847752
alleycat blues

>> No.6847793

>>6847752
V I B E
how do I sky

>> No.6847815

>>6847628
the latter, but the superior option is more enemies, not enough ammo, have to rely on infighting and melee once in a while.

>> No.6847839

>>6847815
on the contrary dooms melee options are ass or a berserk gimmick start, which is fine. on fast monsters especially, melee can become a chore imo

>> No.6847843

>>6847815
infights are a chore

>> No.6847846

>>6847815
remind me not to play your shite map

>> No.6847859

>>6847628
Moderate amount of enemies, enough ammo to kill them all at good pace - i.e. 4 rockets per hell knight, 5 rockets per Baron, some chaingun and rocket for Caco etc. Unless you want to create an encounter wheere player is supposed to use an unoptimal weapon.

THEN add extra ammo to secrets.

>> No.6847881

>>6847628
fastweapons, infinite ammo, cyberdemon rockets are hitscans.

>> No.6847887

Is this the schizophrenic boomer spam general?

>> No.6847941

>>6847815
Vanilla doom melee sucks.

>> No.6847949

>>6847887
why, trying to fit in?

>> No.6847963

>>6847949
Yes I’m trying to figure out where all the boomer schizos congregate haha

>> No.6847965

>>6847839
>>6847843
>>6847846
>>6847941
Scrubs.

>> No.6847968

>>6847965
I stand by it. Vanilla melee doesn't feel good. Slow animation, bad feedback. If you got berserk it's a little more satisfying because you can splatter dudes. But an unpowered fist is miserable.

>> No.6847970

>>6847963
Plenty of boomers and zdoomers here!

>> No.6847979

>>6847968
There's a bit of satisfaction in compensating for its weaknesses while on Berserk, weaving around imp and baron projectiles while pummeling them.

>> No.6847980

>>6847965
spic

>> No.6847983

>>6847979
I won't deny that, when you're zerked up, it's satisfying to juke monsters and beat the shit out of them, and bullying pinkies is always fun.
That animation still drives me apeshit though.

>> No.6847987

>>6847980
simp

>> No.6847991

>>6847839
>>6847941
What? People don't like the chainsaw nowadays?
>>6847843
YOU are a chore

>> No.6847997

>>6847968
>>6847983
It annoys me when custom WAD's bring all sorts of neat new weapon sprites but keep the clunky fist animation. Looking at you 2048 Units of /vr/.

>> No.6848002

>>6847991
Chainsaw is okay for pinkies or getting the drop on former humans but the viewpull thing bothers me. Plus seeing as flinch is a diceroll it gets really sketchy when you're trying chainsaw most monsters.

>>6847997
That irritates me too. I always make damn sure to have unique and interesting starting weapons with all of the bullshit I make.

>> No.6848006
File: 53 KB, 550x627, sam.png [View same] [iqdb] [saucenao] [google]
6848006

we're back sambros

>> No.6848020

>>6847991
Berserk fist > chainsaw.

>> No.6848042

When is Adrian Romero going to reveal himself?

>> No.6848076

>>6847997
2048 doesn't have new weapon sprites

>> No.6848113

>>6843535
https://www.youtube.com/watch?v=CdbOqjB4Z_o

>> No.6848118

>>6847752
vaporwave feel

>> No.6848140

>>6848076
The 2048 weapons have (some)

>> No.6848150

People who work at id lurk here.
Say something nice about them.

>> No.6848180

>>6848150
What the fuck were you thinking with that Keen revival? Did Zenimax have you at gunpoint?

>> No.6848183

What is Wolf3D's Chocolate Doom analog?

>> No.6848186
File: 82 KB, 1011x1084, 1595509668604.jpg [View same] [iqdb] [saucenao] [google]
6848186

>try and make a small "first map" map
>get demotivated after the first room, or even during
I wish I knew how to stop doing this

>> No.6848187
File: 20 KB, 519x714, halfpint.png [View same] [iqdb] [saucenao] [google]
6848187

Every bullet weapon sans SSG is a horizontal buzzsaw and the custom cut in half death sprites make way too much sense.

>> No.6848212

>>6847628
I like it when theres variety. Some levels that keep monsters and resources to a minimum, some levels that go nuts with the monsters and resources, and some that are somewhere inbetween.

>> No.6848263

>>6848186
>set out to make first map
>two months later i have 300 monsters and unreasonably sprawling path

>> No.6848267

>>6848150
vkQuake is alright I guess.

>> No.6848268

>>6848263
But are the fights good?

>> No.6848297

>>6848187
>5 pellets out of 7 hit
that imp's gonna live

>> No.6848303
File: 554 KB, 657x456, file.png [View same] [iqdb] [saucenao] [google]
6848303

>>6848186
Don't worry anon I'll take the bullet here and finally create ORIGWAD2: Revenge of the STARTAN
Just put it in whatever collab you have next I'm sure its quality supercedes whatever limitation it has
This is a shitpost but making this was actually a lot of fun and now I want to make a real map

>> No.6848312

I love the water and greenery of unreal. may be in the minority here but I wish there was more story around helping the nali and finding survivors and friendly NPC's. the alien world was way cool

are there any games with a similar look to unreal's planet?

>> No.6848326
File: 10 KB, 294x597, snipers a good job mate.png [View same] [iqdb] [saucenao] [google]
6848326

>>6848297
Maybe.

>> No.6848329

>>6848326
Are you drawing these? Got a Pinkie or Chaingunner?

>> No.6848343

>>6848150
Someone said back in id heyday that if Carmack takes his ball and goes home, then the company is over. Thing is, he dropped the ball with id Tech 5 and went home without picking it up, and from then on the id existed as some kind of unholy corporate undead stuck between worlds.

>> No.6848379

Is there a way in ZScript of replacing more than one actor at once? I want to replace both shotguns and the only way I can think of is making the first weapon replace the shotgun and then make a new class inheriting from the first that replaces the ssg.

>> No.6848415
File: 697 KB, 1280x960, Htic2-11.png [View same] [iqdb] [saucenao] [google]
6848415

>>6848312
Heretic 2 maybe, kinda? Soul Reaver? McGee's Alice? all of these seem to be third person, not really the same feeling either.
actually, the only game I can think of with a vibe similar to Unreal is Morrowind

>> No.6848426

>>6847348
You're ruining my vacation!

>> No.6848431

>>6847628
Going back and forth between each four points at different levels.

>> No.6848443

>>6848379
that's precisely what I wrote CheckReplacement for

>> No.6848445

>>6848329
Sure. Too many files in those folders though so that's not gonna happen. I'll post some more eventually.

>> No.6848461

>>6847843
Infighting is one of Doom's most fun features.

>> No.6848473

>>6848443
Damn I still have so fucking much to learn about that shit.... Thanks, Marisa-kun

>> No.6848474

>>6847997
>>6848076
>>6848140
The 2048GUNS fist has smoother animations and swings a little bit faster with Berserk, combine that with GzDoom having way better hit detection for melee by default (ergo, you won't miss an Arachnotron in vanilla due to the size of his hitbox), and it should be a better experience punching dudes.

>> No.6848476

>>6848415
it's a damn shame that unreal seems to be such an anomaly.

thanks for the recomendations though, will definately pick up heretic 2. looks right up my alley

>> No.6848489

>>6848474
is this anecdotal evidence?

>> No.6848502

>>6848489
What part? The 2048 fist or GzDoom's better hit detection?
You can boot up vanilla Doom and go IDCLEV07 to see how well your punches connect to Mancubodes and Arachnotrons, this is a known issue with the original game, their larger hitboxes make the fist and chainsaw struggle to connect hits.
GzDoom does hit detection in a different way and thus fixes the issue, meaning you don't miss 9 out of 10 punches.

>> No.6848506

>>6848502
where in slade are the hit detection settings?

>> No.6848510

>>6848506
That's not in Slade, that's in the source code of Doom and GzDoom

>> No.6848534

>>6843579
Maybe look into how not to use LINQ for everytyting.

>> No.6848561

So, did they patch the Steam-versions of D1+2 to the same versions they have up on the Bethesda-store? And you can still select the regular DosBox-version?

>> No.6848562

>>6848510
is it related to the autoaim in gzdoom?

>> No.6848582

>>6848561
Yes I believe so.

>> No.6848586

I want to implement an alternate bad (or good depending how you look at it) ending where the protagonist would get defeated by the final boss, but I don't want it to be where you die once and you get it. How many times should you die before you get this ending? Also this boss is a hitscanner just to set the picture how hard this one is.

>> No.6848587

>>6848562
No, it has nothing to do with auto-aim, it has everything to do with how Doom handles hit detection, which is somewhat flawed in the original game.

>> No.6848609

>>6848586
>Also this boss is a hitscanner
Spider Mastermind is the third worst enemy in Doom, right after Door With Health and Caca-demon.

>> No.6848617
File: 145 KB, 1920x1080, 2300.png [View same] [iqdb] [saucenao] [google]
6848617

>>6848561
don't have beth launcher versions to compare to, but seems so.
DOS versions are intact, new Doom 2 includes Master Levels but no NERVE. Final Doom and standalone Master Levels are still DOS-only.

>> No.6848619

>>6848617
I just booted both up, you can add a couple off "Addon" packs in the game, like Sigil and Plutonia, and activate them in-game.

>> No.6848623

>>6848619
yeah, I just meant versions of TNT etc as downloaded straight from Steam

>> No.6848647

>>6847793
MSPaint
They sky will change eventually though. Not sure exactly to what

>> No.6848660

>>6847752
What is this?

>> No.6848678

>>6848660
anon is mapping for blood, I think.
you should, too.

>> No.6848681

>>6848609
>cacodemon
>bad
Die in a fire.

>> No.6848707

>>6848343
>id Tech 5
Everyone at id, both old and new, numbers them differently
Just say which game

>> No.6848753

>>6848707
He means the Rage engine

>> No.6848761
File: 165 KB, 487x410, thomas tank angry.png [View same] [iqdb] [saucenao] [google]
6848761

>try to copy some points I made using the Alt+LMB shit in mapedit
>it corrupts the map and crashes now when I go into 3d mode

this shit is going to get a 450ml boot up its ass if it keeps this up

>> No.6848769

>>6848660
>>6848678
Those are REKKR textures. Some customs are mixed in, but I recognize those bricks and that sky for sure.

>> No.6848796

>>6848769
could be. I just got the blood vibe from the previous shot >>6842852

>> No.6848808
File: 4 KB, 250x140, file.png [View same] [iqdb] [saucenao] [google]
6848808

Is it worth getting into doom modding if I have no real programming experience? Or should I just become a mapper?

>> No.6848848

>>6848415
Quake 2 Engine lightmaps were too advanced and simple to work it for its time and it always looked great

anon posted it above, its great.

>> No.6848856

>>6848808

its a hobby, if you enjoy it, you'll do it

>> No.6848862

>>6848808
Sure. Decorate is mostly straightforward for anything that's basic, and not TOO complicated for anything more advanced, it's also well documented on the ZDoom wiki.
ZScript can do really almost anything you could ever want, if you're creative, but it's poorly documented still.

Mapping is also good.

>> No.6848870
File: 2.36 MB, 3840x2160, q2xp0026.jpg [View same] [iqdb] [saucenao] [google]
6848870

>>6848848
also id wish to see a Source port for Heretic 2 on the lines of Yamagi, KMQ2 and Q2XP

this is a game that would look great with soulful mods

>> No.6848884

>>6848848
you're like clockwork aren't you. about 11AM, there you go again barging into people's conversations unprovoked. with your weird capitalization and samefagging to boot.
Q2 is exactly the opposite of Unreal's organic, exotic world. now fuck off.

>> No.6848885

>>6848769
It is REKKR.
For the expansion: Rekk it Up in NYC.
The caribbean expansion, Life's a Rekk will be fun...

>> No.6848901

>>6848884
Alf eat a dick, also i saw yours and your fellating circlejerking friends baits by miles, and they are the ones trying to kill this board due to anal butthurt as yours.

>> No.6848906

>>6848901
Also if i had replaced Q2 with HL or RTCW, you would repeat the same post.

>> No.6848907

>>6848848
I have no fucking clue what you're trying to say here.

>> No.6848951
File: 51 KB, 1411x1080, Wolfenstein 3D-200908.png [View same] [iqdb] [saucenao] [google]
6848951

That sneaky bitch!

>> No.6848996
File: 86 KB, 759x811, 1491391629172.jpg [View same] [iqdb] [saucenao] [google]
6848996

>try doom on easy because i'm completely new to boomer shooters
>zooming through early levels no problem
>decide fuck it, start over on normal
>getting my shit stomped
am i retarded

>> No.6849003

>>6848996
What is easy? What it normal? HMP is still perfectly doable with keyboard only, with mouse even easier.

>> No.6849007

>>6848996
NEVER play a boomer shooter on easy. They're too easy to the point that they're detrimental as tools to actually teach you how to play the game. Always go with Normal difficulty, or Hurt Me Plenty for Doom.

>> No.6849025

>>6848996
How far are you getting, and which of the games are you playing?
Are you using a mouse? Doom didn't let you look up and down, but it did allow you to use a mouse for turning, you should use that.
Do you make the effort to sidestep when enemies are shooting at you?

>> No.6849026

>>6848006
context?

>> No.6849047

>>6843817
texture alignment anon is still at it, huh?

>> No.6849049

>>6849007
Really depends on the game. Blood and Shadow Warrior are harder than most 'boomer shooters'

>> No.6849063

>>6849047
If you mean the guy who argued you should be aligning your textures, because you can do it with just an occasional button press, it isn't 1994, and we weren't speedmapping, no, that is not me.

>> No.6849072

Doom 64 is actually way more fun on skill 4, the levels are even less barren than on skill 3, and you aren't showered with so much ammo, you can't just always fall back on the massive arsenal you accrue, because you'll occasionally start running dry on shells and bullets.

>> No.6849084

>>6844938
How the hell is this running so good on a Saturn?

>> No.6849092

>>6849026
Serious Sam games no longer need to worry about the /vr/ cutoff unless SS4 is too good.

>> No.6849128

Any megawads that start in Hell and conclude in techbases?

>> No.6849132

>>6849084
The guy presumably knows what the Saturn can and cannot do, and works around it. Compare the Saturn port of Doom, which ran like dogshit because it wasn't done in a way optimal for the hardware, then compare the Saturn port of Quake, which was straight up all the assets and levels ported to an engine custom made for running on the Saturn, and which ran at a regular 20fps (which is what you could expect from a middle of the road PC at the time).

>> No.6849136

>>6848506
>>6848562
Melee collision is based on the monster's cross-section rather than their bounding box, so for monsters where the latter is larger than their former it's hard (not impossible) to hit them and punches will often whiff even if you're right up on their ass.
https://doomwiki.org/wiki/Flawed_collision_detection

>> No.6849140

>>6849049
Haven't played Blood but Shadow Warrior I still feel shouldn't be played on anything easier than IHNF.

>> No.6849163

>>6843649
Art design was wonderful, there are still many high quality mods out there with vanilla textures, the level designs by Hall, Petersen and McGee was shit though.

>> No.6849168

>>6848681
>damage sponge with boring attack
>good

>> No.6849170

I just killed the spider queen of Blood's second episode.
I still can't get into the game. Something about it just doesn't grip me like Doom does.

>> No.6849173

>>6849170
Are you throwing enough dynamite?

>> No.6849175

>>6847515
>midnight
why are you surprised?

>> No.6849180

>>6849132
>then compare the Saturn port of Quake, which was straight up all the assets and levels ported to an engine custom made for running on the Saturn, and which ran at a regular 20fps
That's what's surprising me about this. The Saturn port of Quake itself is a technical marvel yet this homebrew has more going on AND runs at a smoother framerate than it.

>> No.6849181

>>6849173
Probably not, I always have plenty.

>> No.6849193
File: 108 KB, 1045x690, copying101.png [View same] [iqdb] [saucenao] [google]
6849193

>>6848761
Did you try to copy red lines? That's a swift and easy way to fuck your map up. You can only copy entire parent sectors unless you do something like this https://www.youtube.com/watch?v=a_eTSzK6W88

Check if your autosave.map or .bak file is still corrupted, there's a chance it's not.

>> No.6849217

>>6849181
>I always have plenty.
That doesn't says anything. It's like judging how much you use SSG in Doom by how many spare shells you have. Basically, if you see more than one enemy, apply TNT. If you suspect that there may be an enemy behind the corner - throw TNT. Of course, TNT is far from being a cure-all, as there are many enemies that require specific weapon to be dispatched, but for rank-and-file rabble - TNT the fuck out of everything. Even if it's some bats or rats or spiders, blow them the fuck up.

>> No.6849231

>>6849168
You hate barons too, you're scrub incarnate.

>> No.6849237

2048GUNS feels like cheating

>> No.6849238

>>6849180
20+ years of hindsight and experimentation.

>> No.6849240

>>6849237
How so?

>> No.6849242

>>6849217
Okay, thanks for the advice, but I don't see how throwing more TNT would make the game more enjoyable. Don't get me wrong, I like explosions, but more explosion would probably not change anything. In fact, I like almost all weapons, but as I said, there is something else, that makes me go "ehhhh" the whole time that I can't quite put my finger on.

>> No.6849247

>>6849240
Everything is faster

>> No.6849256

>>6849231
Again, a damage sponge with boring attack. How I am a scrub for hating them? They provide no challenge, they just waste your time and ammo. But at very least they are recognized as absolute trash they are, and not shoehorned into maps by thousands, unlike poopoodemons.

>> No.6849257

>>6849237
>>6849247
use the dehacked version

>> No.6849275

>>6849257
what's the difference?

>> No.6849353

>>6849168
Cacodemons are dead with two-three ssg shots or rockets.

>> No.6849368

>>6849193
Yep, I was copying the red lines only. So I guess I have to set each pillar up manually. Still want to shove a boot up its ass.

>> No.6849369

>>6849247
The Pistol is a lot faster, but at the drawback of having to reload every 10rds, Duke Nukem style. Otherwise, the Shotgun, Super Shotgun, Chaingun, Rocket Launcher, Plasma Rifle, BFG, and Chainsaw should all fire as fast as normal.

Uh, well I guess the Plasma Rifle can let you skip the cooldown animation if you only fire a couple of shots, and the Fist can punch very slightly faster with Berserk. I figure I could make a variant of 2048GUNS without those advantages, if you'd like that.

>> No.6849376

>>6849275
Dehacked version should run in vanilla I think, or at he least run in Boom. It basically just uses the new sprites and adds some of the extra animation frames to make it look a little smoother.

>> No.6849384

>>6849369
the weapons also switch faster

>> No.6849391

>>6849256
Barons work as area denial because you can't just give them a blast or two from the shotguns, or just one or two rockets, and then they're out of your hair, combine with them hitting hard, and they can be a real menace as part of a fight, because you need to focus on them or keep them in mind, but without getting stuck in things or be unable to traverse more narrow paths, like a Mancubus would.

Cacodemons to an extent work as area denial too, but they don't take nearly as much firepower, plus they can fly, which adds a lot to their ability to move around levels and maneuver towards you.

You suck, you have no talent.

>> No.6849396

>>6849384
Oh, right. Honestly that's something I put in because I like that better, also because I remember someone on here once complained about how weapon switching in Doom was slow, and not instant like it was in Quake.

Again, would you like a simplified version?

>> No.6849406

>>6849396
i'll just use the other version, thanks

>> No.6849424

>>6849396
Any ETA on that updated version with the BFG and such? If I missed it in the last few days, my bad.

>> No.6849432

>>6849424
It's done, it should be in the v1.2 package of 2048 Minutes Of /vr/, I don't know why Repugnus isn't posting that already.

>> No.6849437

>>6849432
Word. I'll keep an eye out, hope it gets posted soon. Clean spritework.

>> No.6849447

>>6849432
You should change the plasmagun too. Default is whack. And maybe the Doom64 double chainsaw instead of default.

>> No.6849465

>>6849447
I like the appearance of the classic plasmagun, I just wanted to change its animations and muzzleflashes.
For the double chainsaw, I never liked that one.

>> No.6849496

>>6849465
fair enough, shouldn't muzzle flash have more than one sprite though?

>> No.6849508

Why are rooms over rooms not possible?

>> No.6849524

>>6849391
>Barons work as area denial
So, door with health.
>because you need to focus on them
Not really. They're so low on priority list it's not even funny. They can't hitscan you, they can't flood the area with projectiles, they don't revive or spawn monsters, even demons are higher priority. As far as priorities go, they're on the same level as imps, which is what they are - glorified fucking imp. In fact, killing them first is counterproductive - they are big enough that they can shield you from projectiles from better monsters, and then they're pretty much on your side.
>Cacodemons to an extent work as area denial too, but they don't take nearly as much firepower
And what's fun about it? They're just flying around getting in everyone's way, like a living wall that everyone on the battlefield has to gnaw through to actually get to fight.

There's so much more interesting that could be done with both of those monsters, modding-wise, but in their vanilla form they suck, and not me.

>> No.6849532

>>6849508
Because that's how the engine works.

>> No.6849534

>>6849508
missing a 0.5D

>> No.6849538

>>6848343
Idtech5 was better than people give it credit for. From an art perspective it could've been used for a bunch of fun styles. But unfortunately they only ever licensed it once iirc, and that game never came out.
>muh blurry textures
Were a console limitation. I assume the reason they never offered the high res versions like they planned was that the game was mediocre and demand wasn't really there.

It's not a bad game though. Just suffers from a lack of focus. I really liked the style of the world and such. Rage 2 kinda looks shit tho, chasing the borderlands crowd.

>> No.6849541

>>6849496
With the DeHacked version? Only if you find a place to pull more frames from.

>> No.6849545
File: 31 KB, 1398x314, mapedit-copy.gif [View same] [iqdb] [saucenao] [google]
6849545

>>6849368
You can copy red sectors, but they have to be placed on white sectors of the same shape that are already inside a playable area. It will copy the floor/ceiling height, the sector properties, inner-wall textures, and any sprites.

>> No.6849546

>>6849524
>door with health
Yes. This is not a bad thing.

>> No.6849554

>>6849546
Too bad it's the only thing they are good for.

>> No.6849561

>>6849508
It is in Marathon

>> No.6849585
File: 39 KB, 1313x314, mapedit-copy-2.gif [View same] [iqdb] [saucenao] [google]
6849585

>>6849545
Also, the complexity inside doesn't matter. Just keep in mind that the only lines that will become red after pasting are the ones that line up with the vertices of other white borders.

>> No.6849657

>>6847515
something to do with the "nerdy" aspect of eternal and slayer's club
zenimax looked at what's happening with disney star wars/mcu and wanted to apply that to doom, even if it contradicts shit like the history of mods and source ports

>> No.6849698

>>6844662
I'm playing through it now. It's okay so far. Doom 2016 was better imo, but the boss fights on this one are good.

>> No.6849714 [DELETED] 

>>6843535
where my stinky boomer diaper babies at?

>> No.6849729

>>6849698
NuDoom as a whole is honestly a lot better than most modern shooters, the games just lose replayability super fast compared to the originals due to meta weapon mod loadouts forcing your enemy approach to be a fixed way in addition to the unskippable cinematic bloat; they really should have listened to Carmack on how to construct the narrative of a conventional FPS.
Oh, and no modding support. What the fuck was Betheshit thinking? It's a huge draw for one of their biggest IPs (TES).

>> No.6849734 [DELETED] 
File: 14 KB, 381x306, 1599326420277.jpg [View same] [iqdb] [saucenao] [google]
6849734

>>6849714
right here nigga u found de right thread, ur with friends here

>> No.6849749

>>6849729
Sure.

Is till dont like the stupid embrace the memes feel they gave it.

>> No.6849770

>>6849749
if they don't get a modding scene, memes are all they have
also because of marketing, so in some way, memes help to make fans behave like living ads

>> No.6849823

>>6849749
Doom was already memeing in january 1993 when id was joking it will be the number one cause for decreased productivity in offices

>> No.6849857

>>6847515
>>6849657
I really hate the crossover bullshit, I don't need Doomguy and BJ to meet up for some generic as fuck event copied from capeshit movies.
Just do it like the old days and just have a few small hints/easter eggs, then leave it all ambiguous.

>> No.6849923

>>6847736
Do you need memory to do a palette swap? What are you talking about? Shotgunners are in the game. But they're almost identical to riflemen. They should have black shirts and bald. Just change the sprite colour

>> No.6849936

>>6849857
the "idverse" works when it's just easter eggs, some reused stuff and whatever that just made you think about it
qc didn't even give doomguy his proper trailer
id fanservice stops being cool when samsara exists because anything that could be cool is always done better in fanmade material

>> No.6849962

>>6849923
The memory limitations would come in with having a separate sprite, I imagine. The shotgunners actually do get their pants palette-swapped to gray/brown (i forget which is which), but its goddamn impossible to see.

>> No.6849964

>>6849508
They are if you're able to manipulate using portals, silent teleports, and 3D floors.

>> No.6849978

>>6849823
Yeah but the bullshit "lore", and and just the demon design feels like a crappy forgettable darksiders spinoff.

Its a good game dont get me wrong. But no.

>> No.6850001
File: 5 KB, 112x144, DoorWithHealth.gif [View same] [iqdb] [saucenao] [google]
6850001

>>6849524
>>6849546
>>6849554

>> No.6850008
File: 65 KB, 475x561, source is sgt shivers.png [View same] [iqdb] [saucenao] [google]
6850008

>>6849978
The problem with the art style is that the game tries to be full of references like the Build trio
But it goes like "remember 1984's Ghostbusters" when the visuals/tone is 2010's as fuck, like a fusion of Destiny and Dota
The Build trio, from protagonists to setting, actually feel 90/80's and you get the idea of the genres/themes/decades thrown it with occasional exceptions
Even OG Doom nails the 80's look if that was the intention, which might have been
Eternal feels like it has a scope too wide for its own good, i expect a Harry Potter nod somewhere in the DLC
They bring back old designs but not the art style behind it or even some gameplay elements
It thinks it's an old Marvel comic book yet feels more like an MCU adaption of one instead, so it still thinks some things in OG Doom might as well be a liability
They could have used a cel-shaded style with simpler models for the sake of actual throwback/comic nature and maybe allow the engine to do something better than show off 8000 polygons like any "realistic" game
Even Quake style models would've been a better attempt at retro gaming nostalgia than a giant 1 up that never existed in Doom, if they made the models look good, of course

>> No.6850015

>>6849936
>anything that could be cool is always done better in fanmade material
Well, by fans who are really competent and really care, anyway.

>> No.6850025

>>6850008
They saw the criticisms of 2016 being overly serious and drab looking, and then they went the complete opposite direction for Eternal, which solved a few things but then introduced even more problems, you're right about the scope of things being too large
I hope that after Eternal's second DLC, they lay the series to rest instead of trying to milk it even further, but you can't expect too much from the modern game industry

>> No.6850097

>>6850025
Maybe they can give the original Quake a try, with some of the lessons (hopefully) learned from Doom 4 and 5?

>> No.6850113

>>6848297
Yeah, but will it be a life worth living?

>> No.6850124

>>6850113
>Imp
>Life

>> No.6850134

>>6848996
>zooming
>not booming
There's your problem.

>> No.6850135

>>6850113
>>6850124
With those pellets in him, he'll stop being an Imp and he'll become a Limp.

>> No.6850136

>>6849168
Flying changes everything.

>> No.6850159

>>6849376
Nope, tried it on GLBoom+ and the machine gun is still super fast.

>> No.6850174

>>6849391
>but without getting stuck in things or be unable to traverse more narrow paths, like a Mancubus would.
Also it's a lot easier to immobilize a Mancubus with gunfire in a pinch.

>> No.6850181

>>6849749
>Is till dont like the stupid embrace the memes feel they gave it.
Fucking this.

>> No.6850217

>>6847515
>purist elitism
>DW
I've been there for a few years and those guys are irrationally angry about "purists". Yet, I've seen maybe one or two, in the time I've been there. "Purists" are just an imaginary enemy.

>> No.6850289
File: 93 KB, 1360x756, EhbH_92UMAARRjK.jpg [View same] [iqdb] [saucenao] [google]
6850289

>>6843535

>> No.6850316

>>6850289
this looks cool as fuck. wad name?

>> No.6850321

>>6850181
I dont mind levity in a game, but if their idea is either 2016 boring or Eternal memes. I dont want neither.
Fuck triple A seriously.

>> No.6850375

>>6850289
I sure hope this runs on GLBoom :)

>> No.6850376

>>6849964
Out of all the things Boom added I wish it had a silent teleport when you reached the floor of a sector. Then at least you could have a nifty fake room-over-room effect with duplicated sectors. I know there is something similar is in Eternity Engine but I might as well get better alignment tools in UDMF.
>>6846637
I guess I'm blessed by not being able to see that shit then.

>> No.6850462
File: 56 KB, 408x491, 1521310455105.jpg [View same] [iqdb] [saucenao] [google]
6850462

>>6850289
>a beautifully crafted, highly detailed map that looks nothing like something from a Doom engine game
>has a dinky-ass Doomguy sprite on the bottom left

Not to rag on it or anything, but that's really funny for some reason

>> No.6850465

>>6844653
It's just not fucking fun. I loved Doom 2016 and its direct sequel manages to feel literally nothing like it somehow.

>> No.6850491
File: 497 KB, 1024x768, I want to live in the timeline that game came out.png [View same] [iqdb] [saucenao] [google]
6850491

>>6844010
Imagine playing through Farcry 2 like
>15 hours of playtime through a shitty malaria ridden country
>Suddenly Trigen show up
>They've been sent by the Alt-Right to reclaim Africa
It all makes sense now

>> No.6850504

>>6850289
this looks rad
>>6850465
i felt the complete opposite; i.e hated 2016, and loved eternal. that being said the twitter zoomer is a complete faggot

>> No.6850507

>>6850025
>I hope that after Eternal's second DLC, they lay the series to rest instead of trying to milk it even further
I believe the devs have said that they're treating Eternal's two-part dlc essentially as the third entry in their modern Doom trilogy. They probably want to move on to something else after spending so many years on Doom.

They'll probably do a Quake reboot after all the little references they've thrown towards it in Eternal.

>> No.6850516

>>6850507
>They'll probably do a Quake reboot
based on the first game or the garbage ones?

>> No.6850520

Hahaha, I never get tired of monster infighting, makes me chuckle like a doofus every time.

>> No.6850548

>>6850507
>They probably want to move on to something else after spending so many years on Doom
Yeah, good luck with that. Real id was never able to move past Doom after they blew their only chance to do so with Quake. Doom modding community was unable to move past Doom for 27 years and counting. And these guys, who belong to the corporation that is known for selling same game twenty times, I don't think even they believe that they will be able to move past it.

>> No.6850559

>>6850507
>>6850548
It is kind of funny that after only 2 titles, the series feel more oversatured than ever. Maybe it only feels that due to the more vocal parts of the newer fanbase, but holy shit can they just lay it to rest before we get Doom 3 2.0

>> No.6850587

Playthrough video of E1M3 of Illicit Engineering is up.
https://www.youtube.com/watch?v=F5ULfsigojs
In addition, I recorded a playthrough of a shovelware wad 21hex_pn.wad, using a new recording setup. The resulting audio seems to be much better, but I have to turn the game volume up a bit. Maybe I'll record another one.
https://www.youtube.com/watch?v=BfebtOoo6P0

>> No.6850590

What are some good Quake maps/mappacks that make use of Quoth besides 1.5? It seems like there's a LOT of untapped potential here, but over on quaddicted only 6 or so maps are made per month.

>> No.6850686
File: 32 KB, 617x437, 2020-09-08 16_59_23-Window.png [View same] [iqdb] [saucenao] [google]
6850686

>>6850590
According to my map folder, all these quoth maps are "great".

>> No.6850708

>>6850686
Found all of them on Quake Injector except Egypt and Breakfast. Which are those?

>> No.6850715

>>6850686
Also, holy shit "Back To Gloom Keep" is awesome. Thanks.

>> No.6850719

>>6850708
Egypt is from the 2006 winter pack, and breakfast is hrim_sp3.

>> No.6850730
File: 10 KB, 369x300, 1381579575807.png [View same] [iqdb] [saucenao] [google]
6850730

>>6850719
Thanks very much man.

>> No.6850734

>>6850730
You can just search "quoth" on quaddicted.com and sort by rating for more.

>> No.6850735

>>6850587
The new setup is much better. Props to you for taking anon's advice.

>> No.6850771
File: 2.68 MB, 1920x1080, vkQuake 2020-09-08 17-22-11-200.png [View same] [iqdb] [saucenao] [google]
6850771

That was fun, hot damn. God I love Quake.

>> No.6850821

>>6848996
Ultraviolence is how Doom is meant to be played, Nightmare adds a mechanic (respawning) that just.... well for the most part unfair and unfun.

Start on Hurt Me Plenty, though. Speak specifically of what you're having trouble with and maybe we can help.

>make sure autorun is on

>> No.6851000

What are some wads with lots of alternate paths and optional areas like Doom 1 E2?

>> No.6851021

>>6851000
No Rest for the Living

>> No.6851105

>>6849541
>With the DeHacked version? Only if you find a place to pull more frames from.
Then why fuck with it?

>> No.6851119

>>6850771
are you playing on Dosbox? damn that looks crusty

>> No.6851163

>>6851119
lmao

>> No.6851198

>>6851119
vkQuake, Vulkan branch of Quakespasm.
https://github.com/Novum/vkQuake
Run by one of the current dudes at id software.

>> No.6851214

>>6851105
What?

>> No.6851271

>>6850771
is this some sort of a mod

>> No.6851285

>>6849524
>they suck, and not me

>> No.6851368

>>6851119
>1080
>crusty
literally what did he mean by this

>> No.6851462
File: 1.74 MB, 1920x1080, vkQuake 2020-09-08 20-09-56-027.png [View same] [iqdb] [saucenao] [google]
6851462

>>6851271
Quoth is a set of resources for Quake to be used by mappers for use in their practices. All resources are made specifically to be in line with Quake's vision, so nothing is too out there. All information and included resources are in this link:
https://www.quaddicted.com/webarchive/kell.quaddicted.com/quoth/quoth2.html
The screenshot is from Back To Gloom Keep, a remix of Gloom Keep with Quoth enemies.
https://www.quaddicted.com/reviews/e1m5quoth.html

>> No.6851484

>>6851462
And there's also Gloomier Keep, made by the Quoth author himself:
https://www.quaddicted.com/reviews/e1m5quotha.html
I find Gloomier to be a fair bit harder. Both are really fun to dive in and see how fast you can complete it in, or how long you can stay alive on Nightmare.

>> No.6851507

>>6850289
inb4 the interior is a rectangle filled indiscriminately with barons

>> No.6851512

HEY, guys, I know random requests with no other input are fucking annoying, but, does anyone have the gif/webm of Doomguy walking toward the camera kinda dance-like holding a bfg, kicking his feet left and right? Was the thread starter image a few hundred times, I need it, for reasons.

>> No.6851516

Thoughts on Quake 1.5? Is it too Brutal Quake 4u?

>> No.6851523

>>6850516
the 1st SP game was a mumbo jumbo garbage
only MP and 1st known Machinimas sold the game, the sequels were better.

but then you zoomer niggers love to rewrite history for your own depraved designs

>> No.6851528
File: 348 KB, 300x188, giphy.gif [View same] [iqdb] [saucenao] [google]
6851528

>>6851512
Are you talking about this one?

>> No.6851530
File: 100 KB, 805x540, HUUH6.gif [View same] [iqdb] [saucenao] [google]
6851530

>>6851523
>the 1st SP game was a mumbo jumbo garbage
>but then you zoomer niggers love to rewrite history for your own depraved designs
What did he mean by any of this? Mumbo jumbo? Rewrite what history? Are you trying to say things cannot be appreciated properly years after?

>> No.6851543

>>6851528
Old but gold.

>> No.6851581

>>6851530
a clustefuck of rushed ideas made out of carmack and romero's bickering caused by tim willits whispering at their ears.
again none of the idiots here lived back then to see it, and how Q1 was carried because of MP and Obviously machinimas, since mapping for Q1 back then was ass even for single player, and carmack took notes for Q2 and later RTCW maps to make it easier

Same willits who ruined Q2's SP AI and Q3 netcode development and created the garbage that is Team Arena, fucked over doom 3 development to make id and trent reznor fight over Q1 soundtrack because of Tweaker hired to make doom 3's ost. Same Willits who greenlighted Q1 Mission packs to be clusterfucks, with DoE being the biggest rushed victim of his designs due to everyone back them pointing him stealing community assets so rogue could use like multi grenades and so on.
and went on to fuck with Wolfenstein for some stupid reason. like the console port having the RTCW Egypt Prologue unlike the PC version, and PS2 Q3A having more shit than PC Q3A like the single player campaign with the vadrigar boss.

All of Quake IP is founded over hatred and bickering, caused only to make everyone hate each other over retarded bullshit, all because of one incestuous guy who id Hired to be their fucking beta tester and somehow fucked and backstabed everyone of them to the top.

>> No.6851591

>>6851581
>Same willits who ruined Q2's SP AI and Q3 netcode development and created the garbage that is Team Arena, fucked over doom 3 development to make id and trent reznor fight over Q1 soundtrack because of Tweaker hired to make doom 3's ost. Same Willits who greenlighted Q1 Mission packs to be clusterfucks, with DoE being the biggest rushed victim of his designs due to everyone back them pointing him stealing community assets so rogue could use like multi grenades and so on.
Are you ESL or just so filled with rage you cant type a comprehensible sentence?

>> No.6851592
File: 684 KB, 1350x898, Timmy the Destroyer of Companies.jpg [View same] [iqdb] [saucenao] [google]
6851592

>>6851581
also its incredible how this asshole's face is punchable

>> No.6851602

>>6851581
>a clustefuck of rushed ideas
The only part that really feels rushed are parts of the last episode with the spawn spam, and Shub-Niggurath. And even then, they managed to put together absolutely quality maps.
>Same Willits who greenlighted Q1 Mission packs to be clusterfucks, with DoE being the biggest rushed victim
What's wrong with Scourge of Armagon? DoE I'll give you since it has an incredibly weak first half, but they really picked it up by the end that it ends up matching Scourge, dragon notwithstanding.
>All of Quake IP is founded over hatred and bickering, caused only to make everyone hate each other over retarded bullshit, all because of one incestuous guy who id Hired to be their fucking beta tester and somehow fucked and backstabed everyone of them to the top.
I don't actually give a fuck about any of this. I just know Quake's a great game. Thanks for the history lesson I suppose.

>> No.6851610
File: 247 KB, 693x601, lolicon.png [View same] [iqdb] [saucenao] [google]
6851610

>>6851581
>hehe rocket jump go weeee

>> No.6851660
File: 97 KB, 1106x798, temp.png [View same] [iqdb] [saucenao] [google]
6851660

all of this is kinda a waste of time, but I'm having fun.

>> No.6851693

>>6849541
You could try DEH9000 for reclaiming frames. Some frames are never used in game (e.g. pain elemental resurrected).

>> No.6851698

>>6851693
You can also do shit like steal 4 of the walking frames from a monster... remove the twitching body frames... things that people *probably* won't notice... Commander Keen... Etc.

>> No.6851701

>>6851660
what game

>> No.6851710

>>6851701
It's for an expansion to REKKR.

>> No.6851753

>>6851660
Why rekkrguy in NYC and not valhalla

>> No.6851764

does steve's flashlight work with d4t?

>> No.6851770

>>6851764
or d4t with immerse

>> No.6851775

>>6851753
Reasons.
It's not *really* NYC. It's like alternative universe rekkr world future.
we'll see if the story comes across in the environments and text blurbs.
if not hopefully it's at least fun.

>> No.6851807

>>6851660
REKKR: World Tour

>> No.6851836

>>6850587
audio sounds a lot better, good job man.

>> No.6851857

>>6851836
>>6850735
Glad to hear that, thank you.
The rest of Illicit Engineering will be uploaded with the old setup though, but the next wad/wads should be better.

>> No.6852008

>>6851528
Yessir I am - and you are a hero, thank you

>> No.6852013

>>6851528
had a BFG in the version I was looking for, but, that's irrelevant to my purposes, and, you're a hero

>> No.6852017

>>6852013
I don't recall ever seeing a BFG version.

>> No.6852036

>>6852017
I could be completely making that up, well, not making it up, I guess misremembering.

Back to Doom discussion, anything new and good drop? I've been out of the discussion for ~4 months, been working remote in a place that barely has functional internet.

>> No.6852037
File: 57 KB, 430x475, 1506563750334.jpg [View same] [iqdb] [saucenao] [google]
6852037

>playing doom for the first time
>actually kinda getting a little spooked at times whenever there's no enemies around

>> No.6852058
File: 504 KB, 640x480, file.png [View same] [iqdb] [saucenao] [google]
6852058

Just played Eviternity and digged it. What are some other WADs with good custom monsters that still feel very much like Doom.

>> No.6852082

>>6852058
Valiant is probably a good bet.

>> No.6852083
File: 263 KB, 476x383, hellektronic.png [View same] [iqdb] [saucenao] [google]
6852083

Let me start off with a warning to the public: I'm a strange creature of counter-culture and taboo... pop culture is obscure to me, a lot of references to popular people or things go straight over my head. I'm out of touch when it comes to memes, buzzwords, hip phrases and societal trends. I exist in a different world- one where obscurity is normality, strangeness is commonness, and defiance is acceptance. I don't think the same way as most people, most of my opinions are slightly if not very controversial, and I'm a man of general extremes- you either love or hate me. And that's not going to change anytime soon. I promote obscure industrial music, associate heavily with the goth scene, and generally exist in a culture that worships everything and anything taboo to greater society.

With that in mind, let's get started: how do I relate to Doom?

Well- I'm a huge fan of horror themes and grittiness... a hardcore oldschool id fanatic. My computer is like an altar to 90's FPS gaming, from which I worship the inter-dimensional gods. Doom and Quake are my favorite games, the sequels perhaps as much as the originals, until the big change after Zenimax Media got bought by Bethesda. I still enjoy the games and the defiant spirit, just not as much, I admit.

>> No.6852087

>>6852083
Doom and Quake to me have a fantastic theme... they're simple yet artful, uncomplicated but complicated, violent but sophisticated. A complex style and attitude that perhaps only ever existed when gaming was still young, and hasn't translated into the modern gaming industry clearly. They're dinosaurs, fossils of a different time, but universally appealing even in modern times. Their style is incomparable, unique, and pretty much impossible to imitate. They gave birth to a still thriving community of misfits and freaks, people who don't operate with the status quo. When the public moved on to newer games and shrugged off the doom craze, we stayed. I find that to be pretty powerful.
We stayed because we appreciated the spirit of the old code, not the new code. So, we choose to remain dinosaurs by appreciating something that has long since become ignored and forgotten. I'm fine with that. Like magic or wisdom, some things are better off preserved and taught to new generations... not changed, destroyed or forgotten.

>> No.6852147

My little brother just told me his gf is pregnant. They've been together for barely 9 months. He asked me to not tell any family or acquaintances, so I'll just tell you internet strangers lest I burst.
Thanks for reading my blog, also what are some wads for that feel?

>> No.6852148
File: 2.13 MB, 1025x797, Pls.gif [View same] [iqdb] [saucenao] [google]
6852148

>>6849447
>>6849496
I swear to god I cannot recreate this plasmagun problem. Since the muzzle flash of the pg changes based on rng, you can't actually specify what frames to loop through like other things. It's supposed to default to the muzzle flash state and the next state sequentially, though whacked doesn't tell you this. Apparently this doesn't work for everyone. I'm gonna reorder the states so it certainly uses the only original plasmagun muzzle flash states, and if it doesn't work then then I'm out of ideas. I'm also thinking of writing a preliminary tutorial on dehacked because there's basically no good documentation on anything.
>>6849376
The dehacked version was designed with complevel 11 in mind, meaning it should work with prboom+, but it will not work in vanilla. It's a boom mapset after all.

>> No.6852150

>>6852147
https://www.youtube.com/watch?v=E86yF9-8k7Y

>> No.6852183

>>6852147
Marry early, marry often should be one's motto.

>> No.6852206

>>6852147
https://www.youtube.com/watch?v=wxpIisRivaE

>> No.6852226

>>6852148
on my end the gun and the muzzle flash are just static in dehacked

>> No.6852249

>>6852226
You're using Version 3 right? Other people have had this problem before but I thought I fixed it.

>> No.6852251

>>6852249
yeah the version from OP in gzdoom 4.4.2

>> No.6852258

>>6852037
Hell yeah, bredda
http://youtu.be/gKHOiTE_2sM

>> No.6852271

>>6852251
Oh...I just assumed anyone using gzdoom would use the decorate version, that was the whole reason I made it with dehacked. I only tested it in gzdoom enough to make sure it didn't crash or something. Sorry but I don't think I can make changes to accommodate zdoom now, you should try the original mod, it's pretty good. Or perhaps switch to prboom+ I guess.

>> No.6852279

>>6852037
>No enemies around
>level low on ammo and health kits
>sudden Archivleish "Ahahrhr" in the distance
instaspook recipe

>> No.6852294

>>6852279
There ought to be a linedef that triggers when you walk over it that plays a sound and does nothing else. Hearing that laugh when going down a long hallway, getting jumpscared by a baron roar that turns out to just be a wall texture, that would be really unsettling especially if you use it sparingly and smartly

>> No.6852297

>>6843920
Blood's was projectiles and most games use projectiles, even newer ones like TF2. With flamethrowers the weapon itself doesn't matter as much as the enemies you use it on. The reason the blood flamespray works is because it has a niche. It lets you crowd control enemies point blank when using explosives is too dangerous and also lets you save shotgun ammo against trash enemies that are still kinda tanky. It's the perfect weapon for zombies and butchers (even does bonus damage to butchers), but it's crap against anything else. If you use it on a cultist you're giving them time to shoot you and everything else is too tanky for it to be effective.

The balance between weapons and enemies in Blood really is astounding.

>> No.6852459
File: 314 KB, 800x600, DOOM0024.png [View same] [iqdb] [saucenao] [google]
6852459

What do I put in this room to break up geometry a bit? I tried nothing and all out of ideas.

>> No.6852478

>>6852459
anime sluts

>> No.6852486

>>6852478
Go away Lo Wang.

>> No.6852490

Is there a mod that makes the chainsaw not lock the camera?

>> No.6852574

>>6843920
Check how DAKKA chaingun altfire works.
It has the best flamethrower of any mods
Looks amazing with 2 different styles toggleable in options
even accounts for player movement so you don't choke on your own fumes if you run forward while shooting it

>> No.6852627

>>6851507
Why is /doom/ so dickish and mean? It's like I'm on /v/.

>> No.6852630

>>6852490
What do you mean? The automatic turn-to-target? That's a part of the chainsaw attack function, you'd have to change that one.

>> No.6852632

>>6852459
Sector toilet

>> No.6852645

>>6852490
what's your issue with it? people with such specific requests really should learn how to do it themselves

>> No.6852656

>>6852490
standard melee attack function re-aims you at the center of the target
you need to use another function for attack instead
Just make it launch invisible fast projectile with 32 units of speed that exists for 1 tick
thats it, just change 1 line

>> No.6852657

>>6843546
Hideous destructor got updated: https://github.com/MatthewTheGlutton/HideousDestructor/releases/tag/v4.4.2b
So as Ugly as sin: https://github.com/caligari87/Ugly-as-Sin/releases/tag/v4.4.2b-1
and there is now a site to see all the addons done for Hideous destructor: https://accensi.gitlab.io/hdportal/index.html

>> No.6852750
File: 249 KB, 1130x900, 1597536335943.png [View same] [iqdb] [saucenao] [google]
6852750

>>6852657
Thanks pal. I love playing HD. I remember a friend and I tried playing Hideous Destructor co-op. We managed to get it to work for a few minutes but it would always crash.

I just wanna lean around corners with my best bud.

>> No.6852759
File: 118 KB, 510x798, HDest perks 2.png [View same] [iqdb] [saucenao] [google]
6852759

>>6852750
It's more than possible, I've been playing a lot of co-op with my buddies. It's great.

Though leaning is actually kinda useless seeing as your entire hitbox pokes out so you're still fully exposing yourself the same way if you were sidestep out. You can still use leaning to power crawl when you're incapped, which is VERY useful

>> No.6852772
File: 38 KB, 600x404, 12524823_hbrq8-m-1.jpg [View same] [iqdb] [saucenao] [google]
6852772

https://youtu.be/HpEBUV_g9vU?t=1620

Watch Jahn Romero drop the faggot word at 27:05. Is he, dare I say, our guy?

>> No.6852775

>>6851581
You're right about Willits, but Quake 1 is still a good singleplayer game.

>> No.6852784

>>6851693
>>6851698
The DeHacked version is made by Hackfraud, so ask him about that. I would have said to cut up the SS Nazi for frames, but apparently he's actually used in one level.

>> No.6852817

>>6849007
I'm playing Blood on Lightly Broiled and I am not having fun.

>> No.6852823

>>6852817
Blood isn't about having fun

>> No.6852843

>>6852817
Really? I think Lightly Broiled is the game's sweet spot in terms of difficulty- just hard enough to the point where I don't want to tear my hair out. Went through the entire game and its expansions last week for the first time last week and had the time of my life. I decided to play through the first episode again on Well Done and died more times than I did my entire LB playthrough.

>> No.6852850

>>6849541
https://github.com/fragglet/deh9000/blob/master/deh9000/reclaim.py

>> No.6852873

>>6852817
that's the secret to Blood. It's a game for elitists to brag about liking for hipster street cred.
It's aesthetically gorgeous but is pants on head retarded design wise. The game is honestly designed around you knowing ALL the secrets, the levels are only balanced for you collecting every possible tiny scrap of ammo from every retarded hidden breakable and searchable or invisible wall possible.

>> No.6852879

>>6844653
this board should automatically ban anyone who says "zoomers" and "boomers" in the same post

>> No.6852883

>>6852772
>He had a macro to easily call other people faggots in deathmatch
>So did the Argonaut guys

>> No.6852886

>>6852879
Zoomer is the new faggot

>> No.6852914

Anyone playing Diabotical? It's basically the spiritual successor to Quake 3 (the best Quake by far)

>> No.6852939

>>6852817
Use your mobility.

>>6852873
This poster is a scrub.

>> No.6852948
File: 392 KB, 1284x996, 12727136.23_cultoid.png [View same] [iqdb] [saucenao] [google]
6852948

>>6852873
Throw more dynamite you dork

>> No.6852954
File: 283 B, 120x50, ding.png [View same] [iqdb] [saucenao] [google]
6852954

Let's say I want to write "MAC" on the rocket crate, how would I properly convey the "M" in the three pixel space of the label? I came up with pic related (A and C are original UAC letters) but it looks like an "H" too often.

>> No.6852962

>>6852954
>AAC
Honestly, just make the font bigger, the rocketbox has plenty of space on it.

>> No.6852995
File: 14 KB, 596x448, 352b22bd8d585fa25308d6da3fa051f6099bc632.gif [View same] [iqdb] [saucenao] [google]
6852995

>>6852948

>> No.6853078
File: 1.48 MB, 1008x1200, 1590505255473.png [View same] [iqdb] [saucenao] [google]
6853078

>>6852817
It takes a while to get use to. It's one of those games with a learning curve so steep it's basically a wall, but once you get past it it's amazing. You gotta learn how to use what weapons in what situations. Here are some tips:
>Shotguns/Tommyguns should always be used against cultists, everything else gives them an opportunity to attack you
>Only exception is TNT around corners or rocket launcher/flare alt-fire from far away/against a huge crowd
>If cultists get shot their AI forces them to stop shooting and run around (which is why the tommygun alt fire is what it is), they also have a hard time hitting you while moving/ducking
>You can kite literally every single enemy and but the cultists, kill them first
>The grey robbed cultists will shred you to pieces and will damage you way more reliably than the shotgun cultists, kill them first
>Flare/Hairspray is only good against zombies/butchers/anything you don't want to waste shotgun ammo
>Hellhounds will shred you to pieces.
The game is totally playable but you have to learn the weapons and enemies. I just beat the game and moved onto the fan mods. In the final few missions and almost the entire duration of the fan mod I have been able to fly through levels on my first try. Either get good or get filtered like these faggots >>6852823>>6852873

>> No.6853087

Just got gzdoom 4.4.2 and what the hell is with the font in the menus? Can I switch it back to the old font?

>> No.6853090

What's happened with Satanic Infestation? i haven't heard anything about it here in a while.

>> No.6853104

>>6853087
Actually, what's up with the menus, why are controls separated into catagories now?

>> No.6853147
File: 291 KB, 1280x1600, gitgudscrub.jpg [View same] [iqdb] [saucenao] [google]
6853147

>>6852873

>> No.6853186

>>6853090
I fucking told you day one that it is a talkie-talkie project by some underage Russian idea guy who will abandon it as soon as he realizes he has to draw hundred sprites for each enemy and no one is willing to do this job for him. But no, you had to be contrarian morons.

>> No.6853191

>>6852817
Dynamite is your primary weapon.

>> No.6853207
File: 11 KB, 250x250, 1544402242600.jpg [View same] [iqdb] [saucenao] [google]
6853207

>>6852258
was on that map when i posted, yeah. i kept getting spooked when i thought i'd cleared out all the imps and pinkies in the little maze and then one'd punch me in the ass

>> No.6853238

>>6852873
This post is almost as bad as the faggots who shit on Thief for not being 3rd person.

>> No.6853252

>>6853207
That makes me think, back when Doom was new did everyone play it like a run n gun arcade shooter as intended, or were there some that saw it more as a survival horror type of deal before it was an actual genre?

>> No.6853278

>>6853252
I imagine everyone quickly caught up on it. It is obvious that the original enemy roster was not made with circle-strafing in mind, yet Doom II, released less than a year later, introduces new enemies that were specifically designed to make life harder for circle-strafers.

>> No.6853318

>>6853252
>>6853278
It can kinda do both.

>> No.6853372

>>6853278
Doom II hits a keen mix of the two, and it's quite beautiful. It honestly makes me wish Quake's shambler didn't instantly lock onto you with 100% accuracy with its lightning. Their use becomes limited in that regard - you can't have 3 shamblers in front of you and 3 vores up on platforms the same way you can have 3 barons of hell in front of you and 3 revenants up on high. Always grinds my shit.

>> No.6853389

>>6853372
The Shambler is more comparable to an Archvile.

>> No.6853395

>>6853372
It's almost like Quake isn't Doom.

>> No.6853404

What do I need to turn off to make zdaemon and zandro look vanilla? I don't want the eyecandy. Except for framerate I want to keep that uncapped instead of 35 FPS.

>> No.6853405

>>6853389
I can definitely see that, but its use is still limited in that regard. Plutonia will just drop archviles in the middle of firefights because they'll either be distracted with reviving demons, or you have ample time to get out of the way. Can't do with a shamby.
>>6853395
You card, you. I was expressing my dislike that the enemy roster of Quake isn't quite as versatile as Doom's. That they're different is intrinsic to my post. We can't all be smart, bbcakes.

>> No.6853430

>>6853252
When Doom first came out, most people probably played without always run, as while it technically was possible in vanilla, it was not an official feature, and required setting the joyb_speed to 31 (later 29, as 31 didn't work in Final Doom's version of the .exe for whatever reason). But even with that in mind, I don't think it was ever seen as a slow-paced survival horror.

>> No.6853474
File: 145 KB, 1200x1200, imp.png [View same] [iqdb] [saucenao] [google]
6853474

>>6853186
I just glanced at the forum. How did Abby of you fuckers take this seriously?
>Yeah I'm going to change every single asset from DOOM, please help me. Oh, you want a proof of concept? Here's the imp replacement
HAHAHAHAHAH
Oh my God, guys, nooooooo

>> No.6853483
File: 78 KB, 675x477, tchernobyl.jpg [View same] [iqdb] [saucenao] [google]
6853483

>>6852873
And this is why the original source code was scrubbed from existence. "THIS GAME IS FOR SMUG NERDS" was commented in between every single line.
Source: Pic related

>> No.6853491

>>6852873
Anon the game gets ridiculous easy after the first few levels. And on the second chapter its easy.

>> No.6853516

>>6853483
Blood's source code isn't lost, Jace Hall has it. Atari just has guns to his family's heads should he ever do anything with it.

>> No.6853540

>>6853516
Atari was bough by frog cunts
thats why

>> No.6853563
File: 52 KB, 710x444, Aquanox.jpg [View same] [iqdb] [saucenao] [google]
6853563

Does Aquanox counts as a retro shooter now?
I always felt it was a perfect middle ground between claustrophobic corridors of Descent 1/2 and complete Open Space
Everyone seemed to absolutely adore it from 2001 to 2004. People and even reputable magazines were using it for benchmarking so often, devs even made special themed benchmark - Aquamark. Aquamark 3 was still relevant in 2004

And then everyone just forgot about it completely, after measuring their PCs against it for 3 whole years.

>> No.6853570

>>6853563
literally who?

>> No.6853581

>>6853570
not a who tho

>> No.6853583

>>6853581
not retro

>> No.6853606

>>6853563
Aquanox and its predecessor Archimedean Dynasty are more of sumarine space sim than shooter

>> No.6853607

>>6853491
>And on the second chapter its easy.
You mean the train station or the second episode? Because fuck the second episode. Some of the ugliest levels I have ever seen in shooters and the boss was laughable.

>> No.6853621
File: 886 KB, 1280x1024, aquanox.png [View same] [iqdb] [saucenao] [google]
6853621

>>6853563
I only remember thinking the sequel was trash in every regard. Escort missions, enemies teleporting in, bosses teleporting out, opaque sidequests, dumb story, no level design or encounters to speak of...
I think I didn't mind the original, but felt it could benefit from leaning more heavily on sim aspects.

>> No.6853639

>>6853606
It does not have full 6DOF - it controls exactly as if you are flying around using fly cheat in Doom/Quake - you can't continue looking up and go looking backwards while upside down, and the vessels control exactly like FPS characters with WASD+space+C controls - that pretty much puts the cap on any "space sim" feels you could have.

>> No.6853642

>>6853252
>back when Doom was new did everyone play it like a run n gun arcade shooter as intended
i mean, knowing the original controls, running might as well be meant as an option
otherwise, always_run could have been a feature then

>> No.6853650

So 3d realms like 4 maybe more fps, that cyberpunk one and countless retro inspired ones.
We have multiple remaster like sin and maybe kingpin.

Where did this all focus on classic fps come from? All of a sudden.

>> No.6853656

>>6853650
Simple: Nobody's making them. They're filling that hole.

>> No.6853662

>>6853656
Well I hope it has an audience.
Ion Fury was boring but it does look pretty.

That coupled with decent doom mods and other fps shit like HL or Thief fan missions these games really endured the test of time.

I am kinda pumped for Gloomwood it just keeps getting better. Those two creators are full of energy.

>> No.6853679

>>6853662
Hey I really like Fury eat shid.

>> No.6853705
File: 456 KB, 600x900, EN_WRATH_ROADMAP3.png [View same] [iqdb] [saucenao] [google]
6853705

>>6853662
>Well I hope it has an audience.
To be desu I'm worried about Wrath. They're being very ambitious for a team of 4. It has five maps right now, and they're promising 15? Of the same quality of those current five maps? I just don't see it happening unless they're on coke and adderall.

>> No.6853710

>>6853705
I dont care for Wrath. I played the demo and its really boring as well.

The core decay one and Graven look more promising.

>> No.6853779
File: 2.40 MB, 1920x1080, wrath 2020-09-09 02-58-01-229.png [View same] [iqdb] [saucenao] [google]
6853779

>>6853710
I can see that. It's a slower paced Quake, but it's lovely for me.

>> No.6853780

>>6853430
>But even with that in mind, I don't think it was ever seen as a slow-paced survival horror.
I can't imagine looking at any of the classic Doom games as slow paced or survival horror. You can take parts of the games at slower paces of your own volition, but it'll eventually force you to haul ass no matter what.

They're fast action game cakes with thin layers of horror frosting, to use a shitty food analogy.

>> No.6853784

>>6853779
Its not bad. I just think it lacks something.

>> No.6853785

>>6853705
It's definitely getting more delays. They had 0 to show for Realms Deep, after already missing their last scheduled update by an entire month.

>> No.6853794

>>6853650
They realized there was a market demand for more fun shooters.

We can argue back and forth about how if any of these throwback games are actually good or not, or if they capture the essence of these older eras of FPS at all, but they see that this is something a decent chunk of the market is calling for, and that's what they're aiming at.

>> No.6853795

>>6852873
The first couple levels are kinda like that but once you get to Dark Carnival they give you plenty of ammo and it gets way more fun. Did you even play that far?

>> No.6853801

>>6853794
I never expected this. Seriously.

That and stuff like crpgs being made again. I might have underestimated the love they got. Games are so fickle.

>> No.6853817

>>6853780
The horror aspect of it comes from startling monster closets, and that for the first run through you're unsure what new monsters might pop out. Doom was seen as scary for new players back then. But that's not a feeling that sticks.

>> No.6853848

>>6853817
It was say tense. I do remember playing as a little kid. Never felt fear but it was tense especially with no mouse control trying to dodge a cyberdemon or some shit. SHit felt hard and tense.

The only game where I actually felt unease was more like Thief. Would not say fear.

>> No.6853853

>>6853817
I mean more that it leans a lot on 'horror aesthetics' with the occasional dark environments with lurking monsters, some of the spookier music tracks, and the heavy emphasis on gore.

The original levels aren't spooky after you've played them a few times, but I think that a new level set can sometimes be a little spooky, depending on how it is made.

>> No.6853862

>>6853186
It was silly for people on DW to get super serious about how bad and copyright-infringing it is, but on the other hand it was pretty silly for people here to pretend its actually cool and try to help.

>> No.6853871

>>6853705
>It has five maps right now, and they're promising 15?
Five maps released. And one was released like months ago. They could very well have 5 more done by now.
And is it really a team of 4? I heard they hired a bunch of Quake modders/mappers to help.

>> No.6853913

>>6853871
One of the many Arcane Dimensions mappers was onboard a while, but I think he left. Pretty sure it's back to 4. Maybe that's why quaddicted has been quiet of late.

>> No.6853951

I'm baking a new thread.

>> No.6853952

>>6853951
use a lewd image

>> No.6853953

>>6853951
Use a Blood image since the project officially begins tomorrow.

>> No.6853964

>>6853952
>>6853953
I'll dig something up for the newspost.

>> No.6853969

>>6853951
use a hl pic

>> No.6854003

>>6853953
Elaborate, vile fiend.

>> No.6854005

NEW THREAD

>>6853996
>>6853996
>>6853996

NEW THREAD