[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 138 KB, 220x219, file.png [View same] [iqdb] [saucenao] [google]
6841121 No.6841121 [Reply] [Original]

This is the peak of cart racing games. There is nowhere for the genre to go from here. Every cart racer past this point will just attempt to be CTR with better graphics.

>> No.6841130

My god Playstation fanbous are delusional

>> No.6841142

>>6841130
name 3 better games

>> No.6841149

>>6841121
Not enough black cock in this thread for this mod's taste. NOT RETRO.
YER BANNED

>> No.6841154

>>6841130
It's true though. By combining the playability of Mario Kart with the adventure mode of Diddy Kong Racing, CTR achieved genre perfection.

>> No.6841180

>>6841154
Yea but Nintendo didn't make it, so how can it possibly be the best?

>> No.6841183

>>6841142
Diddy Kong Racing
Mario Kart 64
Mario Kart Double Dash
EZ

>> No.6841189
File: 236 KB, 340x339, file.png [View same] [iqdb] [saucenao] [google]
6841189

step aside

>> No.6841190

>>6841183
>Diddy Kong Racing
>Mario Kart Double Dash
This better be a joke.

>> No.6841194

>>6841142
Mario Kart: Double Dash
Sega Allstars Racing Transformed
Super Tux Kart

>> No.6841420

>>6841183
>Diddy Kong Racing

I can't even

>> No.6841440
File: 2.66 MB, 300x196, homer laugh.gif [View same] [iqdb] [saucenao] [google]
6841440

>>6841183
>Mario Kart for babbies
>Stiff Kart 63 1/2
>A gamecube game

>> No.6841551

>>6841190
You actually thinking Crash Racing is the best better be a joke. Double Dash and diddy king racing are better the reviews agree with this statment.

>> No.6841557

>>6841440
>>6841420
>>6841190
Dude was so triggered he had to reply three times

>> No.6841562

>>6841190
>>6841420
>>6841440
>that time between posts
samefag

>> No.6841563

>>6841440
Wrong argument for each game. If anything DKR is stiff as fuck. MK64 is pretty bare bones from a content perspective but in terms of actual mehanics and fun factor, it takes a hot dump on just about every other kart racer ever made. 4 player battles on Block Fort are legendary.

>> No.6841564

>>6841551
No, the reviews disagree with you this time nincel. You can't use that delusion.

>> No.6841574

>>6841563
Hardly CTRs got way more mechanical depth

>> No.6841606

>>6841574
"Depth" doesn't really mean much in a game about literally driving in circles and throwing slapstick comedy props at your opponents. MK64 is tighter, smoother and the multiplayer blows CTR out of the water. For the record I think the entire genre is overrated and CTR is not a bad game in any way, but from a purely hedonistic perspective I would rather play MK64 than CTR any day.

>> No.6841614

>>6841606
Depth means literally everything in simple mechanics/gameplay driven games are you fucking retarded? Depth is what lets one player dab on the rest, depth is what makes each lap feel different from the last, depth is what makes you concentrate on doing well during races

>> No.6841681

>>6841614
Not him but how do you reckon CTR has more mechanical depth? MK64 miniturbos are incredibly difficult to pull off well, to try to fit as many as possible in on a narrow track.

>> No.6841761

>>6841681
The basic drifting mechanic had more layers to it, in MK you just want to get a ton of mini turbos as often as you can while in CTR each boost requires precise timing to hit the max boost and high commitment because you want to chain several boosts (though even this isnt always true, you dont always want max boosts since it fucks up your line, more variety). Since boosts affect your line and you are committed, there's a high amount of subtle racing line variations based on your exact boost timing that snowballs. On top of that you have a bunch more mechanics that are in regular use like hopping to keep speed, drifting after landing, getting higher hops for a boost on landing & more

>> No.6841769

>>6841614
Bro, if you're worried about "depth" in a game with plumbers and dinosaurs throwing bananas at each other, get your priorities checked.

>> No.6841780
File: 46 KB, 340x476, Hugo_Bukkazoom_PS2.jpg [View same] [iqdb] [saucenao] [google]
6841780

Crashfags are so desperate it's sad at this point.

>> No.6841787

>>6841769
If Im playing a racer it better be good otherwise whats the point? All that plumber shit is just a coat of paint, it's all about how the games play

>> No.6841793

>>6841761
MK64 requires precise timing and has all of those extra mechanics and more. You can have your opinion but I'm not persuaded it has more depth.

>> No.6841818

SMK takes the most skill at pro level

>> No.6841831
File: 42 KB, 662x509, homer laugh.jpg [View same] [iqdb] [saucenao] [google]
6841831

>>6841562
>3 people disagreed with me, they must be the same person

>> No.6841835

>>6841787
Not all games are made equal. If you want to prove your mental and reflexive merit, go play Quake 3. These games were made for literal fucking children, dude. Sometimes a game is just a game, and MK64 is the one that provided the most fun and social interaction.

>> No.6841837

>>6841780
Crashfags will never understand based Hugo.

>> No.6841845

>>6841793
No it doesnt, the fuck are you talking about? You dont chain the drifts together, you dont build reserves, you dont use the numerous bumps on the road for big hops, you dont hop to preserve speed or quick turn, games barebones as fuck with the only depth coming from glitches and rng

>> No.6841851

>>6841787
They are good. They do what they set out to do. They're basically glorified party games. If you're looking to really put your skills to the test, play games like F-Zero. Kart racers, even CTR, are relatively mild by comparison. Not knocking CTR, but it's part of a genre that's relatively casual. Nothing wrong with that, but those are just the facts. I feel like Crash fans are just in denial about this.

Besides that, MKDS has very good drift mechanics, rivaling CTR.

>> No.6841859

>>6841835
Is your argument really that it was meant to be shit? Fact is I can get more fun out of CTR because its got better deeper mechanics while offering a very similar experience to MK. On the other hand you sound like you think MK is shit but just have fond memories of playing it as a kid which is fine and all but why even defend it then

>> No.6841895

>>6841845
Ah well you obviously have no fucking clue what you're talking about because all of those are just the most basic strategies for babbies in Mario Kart 64, it gets a lot more in-depth than that including theoretical-only mechanics that even world record holders can't fully pull off. Try looking up a website about it some time and stop wasting other people's time.

>> No.6841929

>>6841895
Most of those mechanics literally don't exist in MK you troglodyte and the ones that have equivalents are heavily neutered like hopping, you're talking out of your ass and it's obvious

>> No.6841972

>>6841929
Holy shit, what the fuck is wrong with you? I never even said MK64 is more in-depth, I only stated you didn't convince me. After you just betrayed how you didn't have a fucking clue about MK64 it's obvious that there is zero merit to your claim whatsoever, and it's much more like MK64 has more depth, but I wouldn't trust you to point out CTR's depth properly either.

They not only exist but in basic, intermediate and advanced forms:
https://www.mariokart64.com/mk64/mt.shtml

That's just a basic general guide, it gets a lot more complicated if you're actually trying to get a good time trial:
https://shadow.redbrick.dcu.ie/strat/first.html

>> No.6842032

>>6841121
It's not retro, but I feel that Sega Racing Transformed is a kart racer that can stand up to this. Took fuckin' decades, but we got there.

>> No.6842041

>>6841972
>They not only exist but in basic, intermediate and advanced forms
You're literally just reading off the list without even reading the descriptions or comparing them to anything I said, you absolute dipshit. Ok let's take hops as an example, what do the hops do in CTR? They let you keep speed after boosts after you filled your reserve (do the opposite in MK making them unviable, along with it not having a boost reserve mechanic), they let you quick turn (exists in MK but lacks the radius and air braking), they let you get boosts off various ramps built into the tracks based off of when in the ramp you jumped (non-existent in MK), they let you get some speed when jumping off bumps/hills which is distinct from the boost (THIS exists in MK, but again it's simpler there). Also a lot of advanced tech in MK is exploiting glitches, CTR has a ton of that too but that stuff is extremely situational and I wouldn't call it a mechanic

>> No.6842069

>>6841793
lol no it doesn't.

>> No.6842120

>>6842041
>They let you keep speed after boosts after you filled your reserve (do the opposite in MK making them unviable, along with it not having a boost reserve mechanic),
You mean you gain speed in CTR if you just start hopping for no reason like an idiot? Yeah that's a retarded mechanic if that works in CTR.
>they let you quick turn (exists in MK but lacks the radius and air braking),
There are plenty of situations where you hop in MK64 to assist you in turning sharply.

Did you say air braking? Racers with depth don't just add bizarre mechanics for the sake of it, that's not depth at all it's the opposite.

>they let you get boosts off various ramps built into the tracks based off of when in the ramp you jumped (non-existent in MK), they let you get some speed when jumping off bumps/hills which is distinct from the boost (THIS exists in MK, but again it's simpler there).

You jump as late as possible on the ramp or polygon to gain the longest distance in the air. There are no artificial gimmick mechanics in MK64.

Quake 3 has a handful of clear mechanics, it doesn't have unnatural inventions like air braking or boosting off ramps. That doesn't make a game in-depth, it makes it gimmicky.

>> No.6842127

>>6842120
boosting off ramps depending on the part you jump on it*
Not to be confused with the boost on the red and yellow ramps in MK64 or jumping longer off the ramp obviously.

>> No.6842143

>>6842120
>Quake 3 has a handful of clear mechanics, it doesn't have unnatural inventions like air braking or boosting off ramps.
Quake 3 a game known for such straightforward mechanics like strafe jumping where you have to hold strafe while hopping, and moving the mouse within a certain area which changes size based on your current speed to accelerate which also leads to all kinds of other weird shit like circle jumps and sharp mid air turning. Even more straightforward in CPMA!

>> No.6842159

>>6842120
The rest of your post is cope btw especially after talking about all those theoretical mechanics, which are literal weird one-off glitches

>> No.6842181

>>6842143
>Quake 3 a game known for such straightforward mechanics like strafe jumping where you have to hold strafe while hopping, and moving the mouse within a certain area which changes size based on your current speed to accelerate which also leads to all kinds of other weird shit like circle jumps and sharp mid air turning. Even more straightforward in CPMA!
Right - strafe jumping is a straightforward mechanic and yet very hard to pull off well, like chaining multiple miniturbos in MK64. Circle jumps and mid-air turning in Q3 are all based off the exact same mechanics.

>>6842159
>literal weird one-off glitches
Totally false, they are mostly a natural extension of the in-built mechanics of the game.

>> No.6842195

>>6842181
(continued)
I'm tired and done with this shit, don't expect me to reply back no matter what gish gallop you come up with in future.

>> No.6842212

>>6842181
>Right - strafe jumping is a straightforward mechanic and yet very hard to pull off well
There's nothing straightforward about it, people discover it from having it directly explained to them, it's not something you just stumble into in your first hour of playing outside of blind luck. Some stuff like the exact range of motion you need with the mouse is better off understood by using external tools. CTR mechanics have layers, the more obscure stuff is less obscure than strafe jumping since it's easier to notice quick turns when you're braking mid air than figuring out the exact combo of inputs and mouse motions required for strafe jumping. If you just want a simple to learn hard to master mechanic that's CTR's basic boost system, there's just way more to it than that.

>> No.6842604

>>6841859
Is your argument that you've played a children's game for 20 years? Does that make you qualified to speak rationally?

>> No.6843312

>>6842181
>Mario Kart 64 requires the same skill as Quake 3
What the fuck am I reading

>> No.6843325
File: 64 KB, 500x496, 51K4YKGEN3L.jpg [View same] [iqdb] [saucenao] [google]
6843325

ITT:people with ZERO skill and taste.

>> No.6843343

>>6841154
>playability of Mario Kart
MK has incredibly boring and slow gameplay with static courses.

>> No.6843349

>>6841835
Based imbecile.

>> No.6843353

>>6841835
>MK64 is the one that provided the most fun and social interaction.
If you had to escape to games for "social interactions" you never were a normal person but a sick autist if not worse.

>> No.6843358

>>6843353
That's a lot to gleam from a post about a children's game. Are you perhaps, projecting?

>> No.6843384
File: 64 KB, 510x1499, B140E8D6-849D-4E8E-956F-11AD96F5B4CD.jpg [View same] [iqdb] [saucenao] [google]
6843384

>>6841557
>>6841562

>> No.6843407

>>6843358
When the whole post reads like autistic ramblings it's not that farfetched to assume a autist is behind it.

>> No.6843415

>>6843407
lol, you're mad.

>> No.6843420

>>6843415
>lol, you're mad.
I struck a nerve, did I?

>> No.6843421

>>6843420
You're the one deeming a generic opinion on Mario Kart 64 to be "autistic ramblings", so if anything I'd say you're a bit pooper-pained, my dude.

>> No.6843426

>>6843421
Still seething?

>> No.6843430

>>6843426
I guess.

>> No.6843847

>>6842604
You are a fucking moron. You haven't played the game much and you don't know what you're talking about, go away?

If you want to regard it as "a children's game" that's fine but then you don't get to talk about or understand the intricacies of it. It's one or the other. You can insult people all you like in your imaginary delusions of the world but you should know you would suck dick if you ever tried properly at the game.

>> No.6843861

>>6843847
I play Quake 3 competitively and I'm consistently ranked in the top 10 on CROM FFA so I'm pretty sure I wouldn't get filtered by a children's go-kart game, but if believing otherwise makes you feel better, then you just keep on doing you.

>> No.6843863
File: 124 KB, 600x843, cover_large.jpg [View same] [iqdb] [saucenao] [google]
6843863

This thread requires more Nitro Kart

>> No.6843895

>>6843861
You are so retarded it's kind of eerie. I didn't expect much from someone calling games like this "a children's go-kart game" but wow. .

There is nothing competitive about a pub FFA game in Quake 3, never mind being "consistently ranked in the top 10" on a server. The fact you would think that is somehow impressive shows what a complete joke you are and any shred of doubt I had that you might actually not be complete crap at MK64 has been nuked from existence. You couldn't get in the top 200 at any course.

>> No.6843897

>>6843895
>There is nothing competitive about a pub FFA game in Quake 3
There's not much competitive about playing a 23 year old kart racing game made for 7 year old children either, lol.

>> No.6843918

>>6843897
Top players often stream for 5 hours at a time trying to get a single course record and have for years so - even though it might not be healthy or a good idea there is no way you can say it's not competitive. It would be physically impossible to touch them by now even if you tried for the rest of your life, it's like how you couldn't become a competitive football player.

You seem to have a psychological complex about something being made "for children", well I'm not sure what mental problems or maybe childhood trauma you experienced, I think you should just relax and talk about games if you care about them and forget about them if you don't.

>> No.6844120

>>6843918
Not him but what you described is autism and goes against the suppsed superior social element that MK64 is said to have. Grinding tack records and thinking it somehow takes more skill than getting top places in live deathmatch is retarded to say the least.

>> No.6844152

>>6843918
You're playing a go-kart racing game with plumbers, dinosaurs and gorillas throwing bananas at each other. You are playing a game made for children. I don't care how much "skill" it takes to autistically play the same shit for hundreds of hours to make incremental improvements in a game with rubber banding AI and RNG item pickups, you are retarded and your parents are disappointed in you.

>> No.6844162

>>6841121
HOLLY MOTHER OF BASED!
Mario Kart is shit compared to this!

>> No.6844228

>>6841121
Sleep tight dead franchise.

>> No.6844243

>>6844228
you don't need to make more games when the first was already perfect

>> No.6844286
File: 682 KB, 740x740, doki doki literally disgusting.png [View same] [iqdb] [saucenao] [google]
6844286

>>6843863

>> No.6844980

>>6844152
And youre playing a pewpew game with soldiers robots and aliens jumping around silly maps picking up glowing colorful items. Nigger shut up this is essentially "I play mature games for mature gamers such as myself" except you aren't even being ironic

>> No.6845850
File: 1.92 MB, 720x1080, file.png [View same] [iqdb] [saucenao] [google]
6845850

>>6844228
it was so good all they could do was do it again with better graphics

>> No.6845912
File: 119 KB, 1080x1246, gigachad.jpg [View same] [iqdb] [saucenao] [google]
6845912

>Crash Team Racing? Haha, surely you jest good friend! For me, it's Mario Kart 64. I just love playing with 3 of my friends! It's a blast and the N64 controller is perfect for our giant hands!

>> No.6846000
File: 1.90 MB, 3988x3988, 4chan kart karting games.jpg [View same] [iqdb] [saucenao] [google]
6846000