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/vr/ - Retro Games


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6817139 No.6817139 [Reply] [Original]

DOOM THREAD / 90s FPS THREAD - Last thread >>6806501


DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct (embed)

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
[YouTube] SO YOU WANT TO PLAY SOME DOOM (embed) [Embed]
[YouTube] SO YOU WANT TO PLAY SOME QUAKE (embed) [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0 (embed)

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7 (embed)

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS (embed)
https://pastebin.com/aiEgdB3K (embed)

>> No.6817147

=== UPCOMING PROJECT ===

450ml of /vr/ (for Blood)
Before the project officially begins, familiarize yourself with MAPEDIT:
https://archive.org/details/BloodMapedit
Optional discord for questions:
https://discord.gg/kNDW7m

=== NEWS ===

[8-29] Rtex.wad, a boom-compatible texture pack released
https://www.doomworld.com/forum/topic/116511-rtexwad-a-boom-compatible-texture-pack-made-using-house-items-as-inspiration/

[8-28] 2048 Units of /vr/ finally completed
Download: https://www.dropbox.com/s/j8yiuestrwfvmdh/2048unitsvr_v1.1.zip?dl=1
2048 Guns: https://www.dropbox.com/s/l51hgsqhcg2v99e/2048GUNS.zip?dl=1
DW Thread: https://www.doomworld.com/forum/topic/116497-2048-units-of-vr-boom-megawad-for-doom-ii/

[8-28] RAVEN Midi Pack II started
https://www.doomworld.com/forum/topic/116499-raven-midi-pack-ii-breathing-life-into-deathkings/

[8-27] The RAVEN Midi Pack project for Heretic has been finished, adds new music to replace reused songs in the later episodes
https://www.doomworld.com/forum/topic/114080-raven-midi-pack-project-complete/

[8-26] 1995 Pre-Release Beta of Strife has been leaked:
>>6763327 (Cross-thread)
https://mega.nz/file/LsV2TS7K#a4QzlfGK1I0EzLssVbaDGKaF2zPy2nNW-O-YDqthZ3I

[8-24] Solace Dreams is being remade
[YouTube] Solace Dreams Remake Trailer (embed)

[8-18] A small hotfix for GMOTA that fixes that issue of Zandronum crashing online when players take crushing damage
https://combine-kegan.itch.io/gmota

[8-17] NRFTL designer TheCastle will release the non-Brutal Doom version of Redemeption of the Slain on 21st August
https://discussions.app/tag/blog/yvnjcoyoas63/days-until-redemption-of-the-slain-doom-episode-release/yvnjcoyoas63

[8-17] Woof! 2.1.0 released
https://www.doomworld.com/forum/topic/112333-this-is-woof-210-aug-17-2020-updated-winmbf/?page=7&tab=comments#comment-2173929

=== PREVIOUS ===

https://pastebin.com/PZDkqABT (embed)

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6817219

>>6817139
what the fuck

>> No.6817460
File: 90 KB, 723x341, Снимок.png [View same] [iqdb] [saucenao] [google]
6817460

But why?

>> No.6817482

>>6817460
Fuck, I love the magnum pistol in Half Life 1. Thing is a goddamn railgun.

>> No.6817494

>>6817219
More like
"What i'd fuck"

>> No.6817495

>>6817139
Any steambros who own Ion Fury willing to float me a copy of v1.1? GOG is dragging ass getting the new release up.

>> No.6817496

>>6817460
The textures makes it look like a 2d sprite shoved into 3d hands

>> No.6817583

>>6817460
"How's your day been buddy?"
"Look I don't understand why you're fuckin laughing I'm just asking how was your fuckin day?"

>> No.6817624

>>6817460
what is this, a fucking cartoon?

>> No.6817642
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6817642

>>6817460

>> No.6817669

>>6817460
Your game will never be a classic.

>> No.6817678

>>6817669
Rent free

>> No.6817698
File: 422 KB, 3194x1246, Screen Shot 2020-09-01 at 4.41.51 PM.png [View same] [iqdb] [saucenao] [google]
6817698

finally fixed the two-sided linedef rendering, it was a simple typo

>> No.6817703

I always play through like 10 maps of a megawad and drop it, between july and now though I've powered through like 5 of my old favs, and some new shit. what the fuck is up with those last bunch of eviternity maps, i've never been trashed so hard than on that map with all the jump pads.

>> No.6817706

>>6817642
That is a pretty big iron

>> No.6817714

>>6817678
get better taste

>> No.6817734

>>6817714
Dilate

>> No.6817751

Remember to love and hug your demon/eldritch abomination ladies daily

>> No.6817764

>>6817751
sounds like a trap

>> No.6817778

>>6817764
Only if you cheat
cheating is lower then the devil

>> No.6817916

any good monster replacers/randomizers without too much bullshit?

>> No.6817920

>>6817139
Artist name?

>> No.6817941
File: 83 KB, 825x771, 8F86BEBD-9384-4435-B6EA-CA6D71CBF650.jpg [View same] [iqdb] [saucenao] [google]
6817941

what are some quintessential, entry-level mod campaigns for a zoomer who has only beaten the original ones and Plutonia (with free aim enabled)?

>> No.6817962

>>6817941
check the OP you fucking nonce

>> No.6817970
File: 84 KB, 1020x576, MV5BMmZhZmU4NjEtNzYyMi00Yjg4LWIwN2QtOWM2N2NiYTUzNTY0XkEyXkFqcGdeQXVyOTc5MDI5NjE@._V1_.jpg [View same] [iqdb] [saucenao] [google]
6817970

>>6817624
I'd play the fuck out of it, if it were.

>> No.6818016

>>6817970
>No fps weapons with over the top cartoony effects juxtaposed with realistic violence.
Just imagine firing one of those baseball sized bullets right through someones torso for a giant gaping wound and as they fall over and die the bullet comes back and laughs at their misfortune

>> No.6818019

>>6817941
hell on earth starter pack is nice and easy, better without brutal doom. my personal fav is icarus. the community chests are also really cozy if you play on HMP.

>> No.6818030
File: 68 KB, 1022x731, ff3.jpg [View same] [iqdb] [saucenao] [google]
6818030

>>6817941
The original ones and Plutonia (with free aim disabled).

>> No.6818032

>>6818016
just play XIII

>> No.6818048

>>6817495
https://pixeldrain com/u/padjyBrm
Link from csrin but I tested it and it's the latest v1.1.00.9239 build.

>> No.6818051

any maps or mapacks that take place in open spaces like NUTS?

>> No.6818056

>>6818051
deus vult II, not as crazy but has some beautiful maps.

>> No.6818086

>>6818056
ah was mostly asking because I found a wad that lets you play as a cyberdemon/spider mastermind etc and they are fuck huge,I don't think of many maps where they could be freely used

>> No.6818098

>>6818086
you mean that one that lets you possess monsters? I forget the name.

>> No.6818137

Downloaded epic 2, why are there two versions in the folder?

>> No.6818148

>>6818098
I am talking about "Empathy" here,but yours sounds way better if it works on anything

>> No.6818149

>>6818137
Try reading the text file that comes in the same folder.

>> No.6818173

>>6817714
Get better things to do than sperg about HL. Like playing the games you supposedly prefer.

>> No.6818174

>>6818148
so theres a really old one where you can fly around as a hexen wraith and posess stuff, and one with an edgy anime man and you absorb into their blood. This one looks cool too.

>> No.6818197

>>6818174
Name of the wraith if it's not too much trouble?

>> No.6818216

https://forum.zdoom.org/viewtopic.php?p=628059
I think this is the one, theres also master of puppets for skulltag/zandro but it requires players. couldn't locate the other one.

>> No.6818304
File: 2 KB, 492x25, thoik2N (1).png [View same] [iqdb] [saucenao] [google]
6818304

we play some epic 2?

>> No.6818323

>>6818032
Not really what he's describing. XIII is more comic book than hyper violent cartoon.

>> No.6818325

>>6818304
What map are you on?

>> No.6818328

>>6818304
https://allfearthesentinel.net/zandronum/download.php?file=deathcardv2test3.pk3
https://allfearthesentinel.net/zandronum/download.php?file=epic2.wad
https://allfearthesentinel.net/zandronum/download.php?file=newtextcolours_260.pk3

>> No.6818335

>>6818325
waiting on map01

>> No.6818365

>>6818216
I will check it out,thanks a bunch anon

>> No.6818368

>>6818304
for sure, i'm in

>> No.6818391

>>6818304
take the [tspg] off, ill host it myself.

>> No.6818395 [SPOILER] 
File: 634 KB, 1200x1600, 1599011318533.png [View same] [iqdb] [saucenao] [google]
6818395

>>6817764
did you say a trap?

>> No.6818448

Doom is a good videogame.

>> No.6818503 [SPOILER] 
File: 204 KB, 720x962, 1599012164728.png [View same] [iqdb] [saucenao] [google]
6818503

so I played the vr 2048 and must say, good work ya all. It was better than expected and kudos to the maker of map29, it was seriously memorable map

>> No.6818513

>>6818448
Doom II is good too imo

>> No.6818540
File: 13 KB, 282x353, 8FA3115A-C509-4C33-8B30-7AADE73363AE.jpg [View same] [iqdb] [saucenao] [google]
6818540

YOU WILL DIE A SLOW, SLOW DEATH

>> No.6818605

>>6818048
Thanks!

>> No.6818831

>>6818395
why
and can i have more

>> No.6818845

so follow me on this one
brutal doom 3

>> No.6818859

>>6818845
Come on, Doom 3 is not that bad.

>> No.6818887

EY
if yer in the game with us right now throw me a request or two
VA anon here

>> No.6818940
File: 994 KB, 888x499, duken.png [View same] [iqdb] [saucenao] [google]
6818940

>>6818887

>> No.6818948

>>6818845
I'm surprised nobody ever bothered trying to remake some classic Doom1 maps with Doom3. I just realized Doom3 zombiemen are significantly more dangerous so some tweaking might need to be in order.

>> No.6818958

Thoughts on UAC Military Nightmare?

>> No.6819029

>>6818948
i think theres a full remake of episode 1, e2 would look sick in doom 3 style.

>> No.6819039

>>6818940
duke would never use the word "appears"

>> No.6819101
File: 385 KB, 354x461, 1482782743771.png [View same] [iqdb] [saucenao] [google]
6819101

>>6817914
>Ok, Kegan.
That's not me, fartknocker.
I'm grateful for having Chopblock and Kodi here though

>> No.6819190
File: 76 KB, 1024x768, john_romeros_sigil.jpg [View same] [iqdb] [saucenao] [google]
6819190

>>6817862
>2. if often feels pretentious to publicly admit frequenting an anonymous imageboard where, you know, nobody is supposed to know who we are. (that being said, I'm glad we still have content creators like Kegan around)
No one you were talking to here,
If you aren't signing your name on every post who gives a damn?

>> No.6819198

>>6817460
kys

>> No.6819357

>>6817460

soul

>> No.6819490
File: 269 KB, 856x480, tub.png [View same] [iqdb] [saucenao] [google]
6819490

>> No.6819689

>>6815313
>Speed of Doom sucks dick, extremely monotonous slaughtershit levels.
Speed of Doom is one of my favourite megawads, personally.

>> No.6819697

If I want to add multiple texture packs to my WAD with SLADE, how do I do that? Like, can I just stick all textures between the respective markers and call it good? Do I need to do anything with PNAMES? Or can I just stick multiple PNAMES in?

>> No.6819815

>666 gazillions years later, I realise the menu theme in Doom 2 is actually THAT music from Psychose:
https://www.youtube.com/watch?v=gs96yAs9rvE
https://www.youtube.com/watch?v=Me-VhC9ieh0

>> No.6819854

>>6818540
sounds more like those guys say "YOU WILL DIE A SMOL SMOL DEATH"

>> No.6820004

>>6819697
You should be able to stick everything between the relevant markers if the packs are only single patches and there are no duplicate names. Then build your textures from the patches as normal.

Not sure how you'd do this if the packs already have the textures built and some textures need multiple patches.

>> No.6820061
File: 33 KB, 648x595, 1589566979911.png [View same] [iqdb] [saucenao] [google]
6820061

it's 3am /vr/ doom. what are you playing?
i'm going through Moonblood. reminds me of
Fava Beans but with more open and memorable level design. not too many tough fights but UV will still leave you hurting for hp if you make mistakes, it's pretty fun.

>> No.6820076

>>6819697
They need to be in texture1 or 2 too. If you click "add to texturex" in slade, it automatically adds them to pnames too.

>> No.6820093
File: 6 KB, 220x220, rats.jpg [View same] [iqdb] [saucenao] [google]
6820093

>>6820061
i got done playing through a roulette mod on epic 2
fuck whoever recommended epic 2 as a mega wad, that shit is AWFUL

>> No.6820163

>>6819815
thats a stretch if I ever heard one
those fiddle chords are very generic for suspense scenes in horrors, and other than that they are nothing alike.

>> No.6820185

>>6817642
>fuck you oklahoma ur next
i lost it

>> No.6820450

>>6820061
Playing 180 minutes pour vivre, how the fuck do those frenchies make those beautiful maps in a few hours is beyond my understanding.

>> No.6820465

what demon has the largest penis?

>> No.6820472

>>6820465
the answer is whichever one you hug the most

>> No.6820475

>>6820472
PElemental has no penis, anon

>> No.6820485
File: 905 KB, 1280x720, OK.png [View same] [iqdb] [saucenao] [google]
6820485

>>6820475
then that means you lack love in your relationship
true penises grow from the love in your heart

>> No.6820497

>>6818335
You we're supposed to say
Number 15

>> No.6820504

>>6819815
>Titlepic is doomguy catching cybie I. The shower
It all makes sense

>> No.6820508

Why does Half Life get the blame for killing classic FPS level design when it was clearly Quake 2? They introduced smaller more linear zone areas that you go back and forth in before Half Life ever did

>> No.6820520

>>6817460
Because of perspective.

>>6817482
IKR? I love the loud *BLAM* it makes too.

>> No.6820524

Who the fuck blames hl for the death of fps's level design?
Maze key hunts were on the way out even before hl was out

>> No.6820536

>>6820524
Literally everyone?

>Maze key hunts on the way out
>Quake, Turok 1+2, doom 64, Powerslave all going strong

>> No.6820538

>>6820061
Doom 64. It's alright, the first 6 maps were pretty fucking boring, but that was probably because I was playing on skill 2.
The Dead Simple-ish map was a huge step up in challenge, so I hope it holds up from there.

>> No.6820548

>>6820520
This is still noticeable in the game - less so, it doesn't looks like a cartoon blunderbuss, but I always thought something is fishy about this revolver. Anyway, from what I understand, the whole point of distorting the model in such a way is to remove perspective, and why would they need it is beyond me.

>> No.6820552

>>6820538
>Skill 2
What the fuck. You're supposed to play on the top difficulty.

>> No.6820556

>>6820524
Do not encourage our village idiot, you cretin.

>> No.6820565

>>6817920
oniontrain, he's done a shitload of Rule #63 of vidya and tabletop enemies, basically responsible for most of the furry art on 1d4chan

>> No.6820592

>>6820450
France is basically huge on speedmapping.
I also like that Darkwave0000 still makes maps.

>> No.6820605

>>6820552
I didn't know what they were changing in terms of difficulty, so I just picked something.

>> No.6820607
File: 302 KB, 1920x1080, doom11.png [View same] [iqdb] [saucenao] [google]
6820607

>>6820061
Japanese Community Project

It's wonderful so far. Wish we could see more from the japanese community.

>> No.6820610

>>6817460
Do you understand perspective?

>> No.6820613

>>6820061
Still playing Golden Souls 2.
The sunken ship stage is creepy as fuck.

>> No.6820617

>>6818540
Rather an instantaneous one by hitscanners and splash damage traveling trough walls.

>> No.6820623

>>6820605

skill 2 is the intended difficulty, the devs have confirmed this numerous times, but keep in mind that back then most people played without a mouse and it was probably their first fps

>> No.6820631

>>6820610
It's something 3D engine is supposed to do by default?

>> No.6820641

>>6820623
I'm not playing with a mouse either, I just grabbed it on PSN

>> No.6820653
File: 137 KB, 1280x720, koronedoom.jpg [View same] [iqdb] [saucenao] [google]
6820653

There are 2 types of doom players. Those who grew up on Doom 64, and the white man.

>> No.6820656

>>6820061
Community Chest 64
Whoever made map 12 should feel fucking embarrassed.

>> No.6820662

>>6820061
I'm trying to get through TNT for the first time.
Trying to make me shotgun a spider mastermind is not cool.
Dead Zone was a bit disorienting, but cool. I didn't find the secret exit, as always.
Deepest Reaches was a confusing slog.

>> No.6820675
File: 606 KB, 599x466, 943d8e0af7ffcac0381bdbe64f207b89bd8e42d4fe5e431cd0122e6d5847dc0b.png [View same] [iqdb] [saucenao] [google]
6820675

What's a good Boom-compatible multiplayer port? I usually play on Zandro but I'm not sure whether it's suitable for everything.

>> No.6820712

Does anyone know any good sprite packs for angled weapons, like from the Build trilogy?

>> No.6820715

>>6820508
Alf gonna Alf.

>> No.6820750

>>6820675
Zandro is fine
then there's Odamex and ZDaemon, which based on ZDoom 1.22 are still pretty vanilla (monsters and movement are old code, no Decorate shenanigans)

>> No.6820905

>>6820607
I fucking love playing this with High Noon Drifter. I don't know why, it just fits together so well.

>> No.6820924
File: 124 KB, 1600x1182, iu9has6rl6021.jpg [View same] [iqdb] [saucenao] [google]
6820924

https://doomwiki.org/wiki/Helper_dog
>After consulting Longplain Kennels on canine behavior, he learned that a shot dog would probably not attack a person who shot it.
"Hello, Longplain Kennels? I have a question - will my dog attack me if I shoot it? Mmm, no reason, it's for a game I'm working on."

>> No.6821017

>>6820061
Just finished Eviternity for the first time, really good

>> No.6821030

>>6820450
They're less strict with their speed mapping rules and only make the layouts in 180 minutes. They got as much time as they needed to spruce up the gameplay and visuals.

>> No.6821040

>>6820061
Doing "2048 units of /vr/" saveless. Accidentally played "Maniacal Menstruation" twice.

>> No.6821185

Just why the FUCK is there no undamaged version of BRICK3? It doesn't make any sense.

>> No.6821219

>>6820061
I'll probably finish Akeldama today, 2048 units is next. Moonblood is pretty good, don't skip the sequel either.

>> No.6821230

Any updates on 450ml of /vr/? Anyone try making a map yet?

>> No.6821347

>>6821230
Still in the learning stage, with people getting used to Blood's Build editor (Mapedit). The dude who made the Death Wish levels is answering questions in the Discord channel.

>> No.6821358

>>6821347
>The dude who made the Death Wish levels is answering questions in the Discord channel.
Oh shit, that's cool of him.

>> No.6821396

>>6821347
>Discord
It's a fucking travesty that even /vr/ sides with this malware over IRC.

>> No.6821460
File: 1.35 MB, 1137x1083, baron.png [View same] [iqdb] [saucenao] [google]
6821460

>>6820465
Baron of hell.

>> No.6821463

>>6818503
i'm glad someone else brought it up; i thought map29 was a masterpiece.

>> No.6821505

>>6821396
I don't miss IRC.

>> No.6821520
File: 1.61 MB, 1800x1200, dog barking (very mad).jpg [View same] [iqdb] [saucenao] [google]
6821520

>>6820924
>Helper dogs are incredibly resistant and cannot easily be killed by mistake. Also, because they are very short, most fireball-throwing enemies will direct their attacks over the dogs' heads. This means that three dogs can quickly dispatch even a cyberdemon with impunity.

>> No.6821624

>greater heights in Build are negative
>16384 is the equivalent of an 8-unit step in Doom
why does everything about this editor have to be weird and unintuitive. 16384 was not in my multiplication tables!

>> No.6821669

>>6821624
lol what
pg up or pg down will move surface heights in increments of 4. That value you're seeing in the upper right (while in 3D mode) is a map-wide measurement so you can see the height-value relative to surfaces elsewhere in the level. Having surfaces that go above floorz=0 be negative instead of the other way around is def confusing, though.

>> No.6821690

>>6821669
Im using Blood's mapedit and it says in the upper left thats the floor z-coordinates.

>> No.6821705

>>6818948
I'm not, and people asks for nudoom modding when they can't even handle idtech4

>> No.6821783

>>6820538
I played on WMD (skill 4) on PC and the only maps that stood out in difficulty were the Dead Simple one and the Pain Elemental tower. They certain made lost souls hella buff in 64.

>> No.6821806

>>6818016
treasuretech does this, the bullet is so big that you can actually pick it up and throw it again on your enemy, I can't wait for the maps to come out.

>> No.6821839

>>6821690
yeah I meant left. you can ignore that number unless you need to know the height relative to some other surface. You can also hit alt-pg up or alt-pg down (when your cursor is on a sector surface in 3D mode) to manually type in the space between ceiling and floor.

>> No.6821848
File: 3.17 MB, 1915x2833, GREMZONE.png [View same] [iqdb] [saucenao] [google]
6821848

>>6821230
I'm working on a demolition site, Ignore the awful texturing around the sides, its going to be carved into a city block eventually.

I think I'll have to reshade EVERYTHING because I wanted all the surfaces to be palette 5 (dark grey) and have palette 9 (orange / yellow) lights throughout the level. I was trying to do a film noire sort of look, but making it look good seems incredibly difficult.

>> No.6821890

How does buildmfx compare to bmouse for dosbox build games?

>> No.6821891

>>6820712
angled doom, nobody told me about id

>> No.6821962

>>6821891
Yeah I've tried ntmai and I'm kind of concerned about the Shotgun animation and how it looks like the pumping hand is getting closer to the face as it pumps. Is it supposed to do that?

>> No.6821986

Is Serious Shite worth my time, or is it another zoomer meme? Also yes I know the gameplay is not comparable.

>> No.6822023

Is Shotgun Symphony good?

>> No.6822031

>>6821986
it's fun with friends. i don't think it's that worth playing alone unless you really like slaughter. the weapons feel good so its fun for that too. skip SS2, just play first and second encounter

>> No.6822043

>>6821986
First Encounter and Second Encounter are very much worth a try, Serious Sam 2 is decent if you can get past the weird artstyle. 3 is boring shit though.

>> No.6822089

>>6822031
>>6822043
thanks, ill give them a shot

>> No.6822107 [DELETED] 

>>6820556
see>>6820524

>> No.6822112

>>6820556
newfag see>>6820536

>> No.6822113

>>6820508
Quake 2 is garbage too.

>> No.6822127

>>6821986
It's garbage like all post Blood fps.

>> No.6822176
File: 546 KB, 1280x720, Untitled.png [View same] [iqdb] [saucenao] [google]
6822176

>>6817642
It's the little things.

>> No.6822193

>>6822023
It's a good execution of the idea but expect death by RNG

>> No.6822197

Ok so how the fuck do I reach the secrets behind the crates in Retirement Grease? I swear, I unf'd every map unit, but still didn't find anything to make them vanish. And shooting them also didn't work.

>> No.6822202

The Abyss wad is so comfy

>> No.6822208

>>6822197
Look behind one of the crates near the red door

>> No.6822212

>>6822202
Which one?

>> No.6822216

>>6822212
https://doomwiki.org/wiki/The_Abyss

>> No.6822217

>>6817460
No one likes your game.
Go back.

>> No.6822226

>>6822208
I did and I can't reach that either, not even from the outside or by shooting it.

>> No.6822228

>>6822216
Thanks. It looks like there's at least 3 wads with this title.

>> No.6822238

>>6822226
Aw fuck it is, I am such a retard. I swear it didn't work when I tried it for the first time.

>> No.6822243

>>6817460
>Russians love Linear Life
Why do they have shit taste?.

>> No.6822254

>>6821848
seems comfy

>> No.6822284

F
R E N T
E
E

>> No.6822310

>>6822284
>too stupid for maze shooters

>> No.6822381

The endless amount of community content created for Doom suggests that Doom is not anywhere as good of a game as mainstream critics say. If Doom was truly a good game, it would not be necessary for thousands of people to attempt to improve on it with mods and mapsets. It's very strange that the Doom fanbase is so loyal when virtually all of them seem to have a problem with the series in some form or another.

>> No.6822387

>>6822381
You tried, I guess.

>> No.6822398

>>6822387
It was a really odd way to say,
> The community wants 10 trillion hours of Doom content.

>> No.6822405

>>6822381
HL sucks.

>> No.6822406

>>6822381
back in my day, trolling meant something

>> No.6822415

>>6822381
System Shock and Ultima Underworld are dated trash.

>> No.6822419

>>6822415
kys

>> No.6822454
File: 8 KB, 235x290, DB7EEFEB-F161-46C9-8896-BD7CFC00D63C.jpg [View same] [iqdb] [saucenao] [google]
6822454

Why yes, I do think slaughtermaps are shit, how could you tell?

>> No.6822459

I have a weird issue with chocolate doom - I got the minor sprite fixes and put the D1SPFX19.WAD in the commanline. Now it gives me the error
>R_InitSprites: No patches found for TROO frame

I am using the Doom Ultimate iwad from GOG.

>> No.6822503

why is there such a doom scene? how don't you guys get bored of this gameplay after a while? i don't find any wad that adds anything special to the main games.

>> No.6822534

>>6822503
i love kill brown imp

>> No.6822543
File: 166 KB, 384x256, 1572350387845.gif [View same] [iqdb] [saucenao] [google]
6822543

>>6822503
haha chainsaw go brrrrrrrrrr

>> No.6822597

Other fps fags an't cope over Doom being the best i see.

>> No.6822604

Asked already in the last thread, but without satisfying results:

What are some good food/nature themed substitutions for the shotgun/super shotgun?

So far I have the following ideas
>popping a zit/vomit
>small dog held ass first towards the enemy. lifting the tail will shoot diarrhea at them
>can of spaghetti-o's or something that either gets heated with a torch until the lid blows off or as some anon suggested, you squeeze it like Popeye
>something like a beehive/wasp nest that you somehow make a bunch of animals come out towards the enemy

>> No.6822616

>>6822604
All of those ideas are absolutely terrible except maybe the last one.

>> No.6822653

>>6822616
If I had good ideas, I wouldn't be asking, would I? Now contribute, asshole.

>> No.6822664

>>6821783
I'll have to give them kudos for making Pain Elementals the worst thing ever in the absence of Revenants and Archies.

>> No.6822667

>>6822604
Does it have to be organic? Maybe a salt or pepper shaker gun.

>> No.6822681

>>6822667
Hmmm, that sounds interesting. How are you imagining it? Like, just a regular salt/pepper shaker that salts/peppers the enemies? Or more like a regular shotgun loaded with that stuff?

>> No.6822689

>>6822238
That's alright, we're doing a v1.2, just upload a fix or send it to Repugnus.

>> No.6822693

Are there any retro fps with underwater enemies that werent just filler?

>> No.6822694

>>6822681
Somewhat of a shotgun/salt shaker hybrid which shoots salt at enemies. Maybe you could have the barrels themselves look like salt shakers.

>> No.6822698

>>6822694
lmao I like that, I'll think about it. I suck at spriting, though, but I think I can handle salt/pepper shakers. Could be primary/secondary fire even, combining both regular and supershotgun.

>> No.6822702

>>6822503
Core gameplay is fun, and the monster lineup is more flexible than iD Software probably realized at the time.

>> No.6822710

>>6822604
you could make a tub of thumb tacks that replaces the ssg. Just reach in, grab a handful and chuck it.

>> No.6822716

>>6822698
>>6822694
I'm picturing a metal peppershaker attached to a wooden shotgun stock, and instead of having a pump, Doomguy turns a crank on the back to load the next salvo.

>> No.6822735

>>6822716
damn that's funny, I like it

>>6822710
I like that too in principle, but I would like to have something food related. Is there food that stings like that?

>> No.6822745

Do you think it would make sense to have a button at the start that is only doing something after you pressed other buttons? I think key hunt is a bit tired at this point and want to try using lowering floors that also hide flames of different colour in the pedestal.

>> No.6822750

>>6822693
The blue yetis in Marathon hit like a truck but you can always avoid them, so I don't know if that counts

>> No.6822756

>>6822745
You can do that, but that requires some ACS scripting.

>> No.6822761

HL is as bad as Trashure games.

>> No.6822762

>>6822745
>>6822756
I'm thinking you could probably do something like that with just VooDoo dolls, if you really wanted to.

>> No.6822770

>>6822745
voodoo shenanigans can make this work

>> No.6822775

>>6822756
It doesn't. I can use "floor lowers to lowest floor" to lower control sectors (And torches into the floor) and "floor lowers to highest floor" to create actual opening once all the control sectors are retracted. I just wonder how confusing it would be.

>> No.6822802

>>6822775
>I just wonder how confusing it would be.
Fairly. Give 2048's Map 30 a look for it's VooDoo 'script', it's fairly straightforward, you just need a looping 'script' to control the following actions. The hard part was piecing together the logic of it in my head.

>> No.6822809

>>6822802
I mean for the player. For me it won't be confusing at all. I can easily make it in Doom 2 format. In fact, I'm doing it right now so I could demonstrate.

>> No.6822848

>>6822802
>>6822770
>>6822762
>>6822756
Here's a demonstration of the mechanics I want to use, they are fairly simple. In actual version switches would obviously not be in the same room. What I was asking is how clear it would be for the player.

http://www.mediafire.com/file/eqna8xsca0cf1h3/torch+test.wad/file

>> No.6822950

>>6822848
Oh, well, raise a switch with lights out of the ground or something?

>> No.6823076

what's your favourite alien mod for doom?

>> No.6823091

>>6822653
Cocaine. Your stash. You're just abusing it anyway.

>> No.6823094

>>6823076
This isn't a direct answer but Alien Trilogy on the PS1 is worth a play.

>> No.6823103

>>6823094
Yeah, good game. Disruptor was also pretty good for a Playstation FPS, released the same year I think.

>> No.6823119

>>6823103
>Disruptor was also pretty good for a Playstation FPS
Huh never played that one, will definitely check it out.

>> No.6823132

>>6820905
Not surprised to hear that. I'm already thinking of how well it might fit with certain gameplay mods as I'm going through it vanilla. It's just such a nice map pack.

>> No.6823226

Blood 2 is enjoyable

>> No.6823240

>>6821040
how in the fuck

>> No.6823252

>>6823103
>Disruptor
Looked it up, seems like a really fun game, should be ported to PC or made into a doom mod

>> No.6823471

>>6822415
get fucked

>> No.6823515
File: 168 KB, 300x456, 1598792985088.jpg [View same] [iqdb] [saucenao] [google]
6823515

>>6817139
How do I git gud at this game?
I manged to finish all of the official Doom maps on UV pistol start which is was fine and dandy. I tried playing some of the other mappacks like Valiant but I always fail miserably on UV. I cruise through hurt me plenty, but UV just completely decimates.
Is there a mappack designed to make you better at doom so I can get some real practice?

>> No.6823529

>>6823515
valiant is a big step up on uv. you could just step it down to learn the wad and then try again on uv

>> No.6823554

>>6823515
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
There's this list, one anon was making an expanded version of it but I don't have the link.
Basically, try Plutonia if you haven't already. Rush would be a great wad to check out too since it really does teach you how to deal with slaughtery fights. Preacher is also a great wad with difficulty somewhere above the vanilla Doom 2 and Plutonia but not too hard.

>> No.6823565
File: 566 KB, 469x163, 1462766733225.gif [View same] [iqdb] [saucenao] [google]
6823565

>>6823515
Watch and learn, this knowledge helped me a lot.
https://youtu.be/HJcf0aOwmiA

>> No.6823587

>>6823529
It's not as exciting when you do a UV run blind. Im playing it on hurt me plenty and I didnt die once and im always above 100 health, so its so boring I feel like im ruining the experience. I just dont want to ruin it so I'll probably come back to it when im better. I'll just look for an easier mappack to play on UV blind.

I also had another question. Does Smoothdoom make the demons move faster. Not sure if its my imagination or not. Do purists bother with using this mod?

>> No.6823596

>>6823554
>>6823565
Thank you, kind anons. This is exactly what I was looking for.

>> No.6823621

>>6822415
t. serious shit fan

>> No.6823663

>>6823554
>>6823515
https://pastebin.com/aCbw4N8X

>> No.6823970

>>6823565
Dang I actually like the two armed Baron throw. That could be a cool custom

>> No.6824283

>>6823587
>Do purists use a mod that makes the animations look like ass that only works with gzdoom?
No.

>> No.6824405

>>6823587
Smooth Doom is fine. it's included in Beautiful Doom which has compat options if you just want "enhanced vannila" only (sounds, lighting, anims)

>> No.6824410

so, there isn't any alternative to GZDoom? This shit runs so slow.

>> No.6824425
File: 152 KB, 437x708, d36d914606840d6aa5e029f32e895e45f596d300.png [View same] [iqdb] [saucenao] [google]
6824425

>>6823515
I asked a similar question in the last thread and both what >>6823565 and >>6823663 linked are very good resources.
Besides that, it's good to keep certain things in mind, like how skill options can vary wildly depending on the PWAD, that doing saveless/pistol start runs do take practice to pull off and that dying isn't necessarily something to be that afraid of. Especially going in blind.

Still, fuck Revenant swarms.

>> No.6824456

>>6824410
>so, there isn't any alternative to GZDoom?
???

>> No.6824470

>>6824410
LZDoom if you're on a potato.

>> No.6824480

>>6823515
Many people have that one wad that really changed their gameplay, forced them to learn it and where things really started to click. Mine was Going Down

>> No.6824497

>>6824470
last time I tried it actually ran slower than GZ, gonna try again later if I can find a newer version, but doesn't LZ break some mods?
>>6824456
!!!

>> No.6824563

>>6824497
try an earlier version 3.7/3.8

>> No.6824627

>>6823240
I usually take a break if I'm stuck on something, and since I was playing saveless, I wasn't keeping track where I left. So I open the game, warp to Map 24, think "that's a hard map, I think I got killed somewhere near the end", and then I beat it and realized that I did it already and I was stuck on the next level.

>> No.6824629 [DELETED] 
File: 193 KB, 828x581, 34344.jpg [View same] [iqdb] [saucenao] [google]
6824629

>Slaughter maps are shit

>> No.6824634

>>6824629
Wow, all those bald gay soi bois are right! Heh. Broken clocks, amirite?

>> No.6824719

>>6824410
The best option is simply not to play GZDoom-compatible wads. It's like quitting smoking, all benefits, no drawbacks.

>> No.6824724

>>6824719
Wish I had a cigarette rn.

>> No.6824731
File: 84 KB, 393x829, 1484431851192.jpg [View same] [iqdb] [saucenao] [google]
6824731

>million doom wads that are better than the base games
>can't play any of them because i don't have 25 years of constantly playing doom to hone skills to a razor edge and even if i did i'd probably still be bad at it

>> No.6824738

>>6824731
Have you tried playing on a lower difficulty?

>> No.6824740

>>6824731
i can play doom 1 (except for episode 4) and 2 on muscle memory alone but most wads are too fucking complicated

i like wads that don't have maps that take 30 minutes to get through

>> No.6824780

What's your favorite Doom mayor?.

>> No.6824793

>>6824731
i just started playing Doom less than 3 years ago and I'm already pretty proficient at mid tier slaughter

>> No.6824841
File: 190 KB, 720x719, le no chicken.png [View same] [iqdb] [saucenao] [google]
6824841

>>6824410
If you haven't turned off dynamic lighting yet, try that and see how performance goes. Besides that, ZDoom is an option if the mod is compatible, same with older versions of GZDoom that are compatible with the mod you wanna run. Usually something from around when the mod released works best. There's also GZDoom Vintage, which split off from the main build when it dropped support for OpenGL 2.x.

Good luck anon. GZ is a fucking rabbit hole and people often wind up with multiple versions just to run specific mods. I went through four alone before finding one that played nice with Pirate Doom.
If you're not playing something that specifically requires the engine, use pretty much anything else.

>> No.6824984

>>6824841
Forgot to mention Zandronum as another performance option for mods that support it.

>> No.6825029

>>6824634
not that guy but I don't like simplistic looking slaughtermaps like chillax, dib, or slaughterfest. cool looking and abstract stuff like swtw, deus vult 2, and new gothic is cool though.

>> No.6825038

>>6821460
hot

>> No.6825049

>>6822702
this is A PROBLEM i have with stock doom,monster variety

>> No.6825063
File: 13 KB, 307x205, 1326600597260.jpg [View same] [iqdb] [saucenao] [google]
6825063

>>6824740
fuck epic 2

>> No.6825073
File: 199 KB, 1331x1474, Doomack.jpg [View same] [iqdb] [saucenao] [google]
6825073

I'm gonna teach /vm/ how to Zandronum tomorrow.

>> No.6825075

>>6825063
I'm guessing it was a bit too confusing due to the Eternal Doom influence? You might still like Epic 1, it's simpler and only episode-length.

>> No.6825087

>>6825073
I downloaded zandronum but there's only like two people in every lobby and they're playing retarded game modes anyways

>> No.6825089

>>6825075
it was like trying to find piss in a lake

>> No.6825090

>>6825049
Monsters in Doom are like weapons in Doom. Sure, on the surface there's relatively few, but they're so versatile and so well suited to their wide arrays of niches that it doesn't really matter that there's only a handful.

>> No.6825129

>>6825087
I'm gonna teach them how to host their own servers with TSPG.

>> No.6825147

>>6825129
are you the epic 2 host bro

>> No.6825170

>>6825147
Nah. Last time I hosted a serber was when I hosted a really bad set of wild west deathmatch levels I made.

>> No.6825176
File: 22 KB, 120x69, file.png [View same] [iqdb] [saucenao] [google]
6825176

>>6825170
yee haw i want western fun with doom bros

>> No.6825209

Do you need to beat a level blind without saves to say you beat it? Or is practice with saves before the saveless run allowed too?

>> No.6825210

>>6825087
I use ZDaemon because unlike Zandronum it actually occasionally has populated unmodded (or at least close to vanilla) DM servers.

>> No.6825228

Is it wrong that I like playing TNT more than plutonia, even if I think plutonia looks nicer and is more fun the first time you play it.

>> No.6825231

>>6825209
Beating a level with saves and carrying weapons over master race checking in.

>> No.6825248

>>6825209
If you hit the exit switch I'd say you beat it.

>> No.6825284

what are some artsy doom wads

>> No.6825286

>>6825228
Well, it's not like TNT is completely bad. It's just very mixed like most of fanmade megawads at the time.

>> No.6825310

>>6825286
i thought you said tnt is completed bald and imagined a bald doom guy

>> No.6825313

>>6825284
lillth.pk3

>> No.6825327

>>6825310
>the boomer doom'er

>> No.6825332

>>6825313
seems ludographic

>> No.6825375

>>6817147
>>6801482

Are people really that mad about the map or is it just one guy in particular? On one hand I kind of really want the encounter to be a forced push, but I do kind of understand the argument of the boring nature of a zillion hell knights. I tried to make a infinite respawning enemies setup and adding a cyberdemon, but I just don't think I have to space to work with for those, so i scrapped the idea.

Anyway I made an update to the map using my last version, adding some more ammo and changing some encounters up (replaced the hellknights with cacos and lost souls, which does feel more interesting) though I remember seeing that the version of Tiny Fragments in the full wad is different? It might be too late to submit seeing as how the wad is posted up over on Doomworld but

https://files.catbox.moe/g1houj.wad

>> No.6825386

>>6825332
lewd n graphic demons

>> No.6825395
File: 704 KB, 1280x960, Screenshot_Doom_20130909_191405.png [View same] [iqdb] [saucenao] [google]
6825395

>>6825170
That was like 7 years ago holy shit. I thought those levels were pretty cool lookin.

>> No.6825396

>>6825395
that picture is a masterpiece

>> No.6825397

is there a doom wad set in a concentration camp?

>> No.6825402

>>6825397
thats a very odd request, got a fetish or something?

>> No.6825409

>>6825397
2048 Units of /vr/

>> No.6825417

>>6825409
you are a drunk loser and not the cool kind?

>> No.6825465

>>6825375
Anon who really didn't like that part here. My issue with it was while yes, it did force you to push, you were pushing straight into more enemies that could easily block you, forcing you to deal with them and letting the hell knights catch up. Cacos and Lost Souls certainly sound more interesting. I'll give both the update and the previous version another spin and report back.

Also mentioned before that one post in a previous thread and another post on the doomworld thread about it are cross-posts. So yeah, one guy here was just mad about it twice. Full disclosure there. Didn't mean to misrepresent the number of folks who had issues.

>> No.6825518

>>6825209
You're not allowed to use saves ever. No matter how hard or how long the level is, saving even once means you've scummed yourself from any satisfaction when reaching the exit. Also don't only play on UV. You need to beat a level saveless on each of the 5 difficulty settings to truly beat a level.

>> No.6825521
File: 852 KB, 500x375, yourgrave.gif [View same] [iqdb] [saucenao] [google]
6825521

>>6825518
this nigga

>> No.6825524

>>6825209
If you ever died, you're no longer doing a blind run and can never truly have beaten a map. Sorry, but you have to be a literal psychic in order to have truly completed some PWADs.

It's mostly single-player, anon. Play it however the fuck you want.

>> No.6825646

Is there some kind of hardcoded mouse acceleration or something in Half Life? I disabled smoothing/acceleration both ingame and in windows and enabled raw input but it still feels wonky

>> No.6825708

What's the minimum FPS required for you to enjoy dewm? For me, 120 is cool, but 160 is where it's at.

>> No.6825738

>>6825209
>blind
It's literally impossible to beat every level you play single segment blind unless you're a fucking god, it would be ridiculous to try to say you can't say you've "beaten" a level unless you beat it blind. Unless you're using "blind" to mean "without looking up demos/guides/etc" or something, but that's not how it is usually used. I wouldn't take issue with anyone claiming to have beaten a level as long as they got to the exit without using cheats, but I generally don't consider myself to have completed a level until I single segment pistol start it.

>> No.6825739

What are, in your opinion, acceptable backtracking?
I'm conceptualizing my next map and thinking on what trajectory to arrange.

>> No.6825746

>>6825739
As much as you want as long as it's not boring.

>> No.6825754 [DELETED] 
File: 241 KB, 809x375, tra.gif [View same] [iqdb] [saucenao] [google]
6825754

>Doom

>> No.6825757
File: 139 KB, 1300x822, auschwitz-concentration-camp-museum-map-site-july-th-auschwitz-concentration-camp-museum-map-site-july-103190359.jpg [View same] [iqdb] [saucenao] [google]
6825757

>>6825402
I want to make a level based off Auschwitz. I can get the basic layout down, but I don't know how to make a train. I'm just starting with this stuff. The level ends with you being trapped in a gas chamber full of slime.

>> No.6825767

>>6825397
Reminds me of that Wolf 3d mod that was supposed to be set in a concentration camp, but it got changed into some kind of mutant death camp due to the outrage.

>> No.6825780

>>6825397
Why not have a level based around something that actully happend?

>> No.6825791

>>6825780
Shame of you!

>> No.6825851

>>6825738
>It's literally impossible to beat every level you play single segment blind
You humor me greatly with your arrogance and contempt, a flood of accusations born from the poison of envy and smite of disrespect.

>> No.6825887

>>6825851
Here's your (You), now record your blind run of Sunder, faggot.

>> No.6825896

>>6825708
I only play DOOM at 35FPS

>> No.6825958

>>6825209
Learning the map and probably dying in the process is all a part of beating the level.

>>6825739
It's best if you put some new monsters in the area you're supposed to backtrack through.

>> No.6826005

>>6825757

edge aside, maps based on real world locations usually play very poorly. unless you were to take some liberties to make it flow better.
Just going from that map it looks like an awful key hunt map where any hitscanners would be hitting you from all over due to long open sight lines.

>> No.6826023

>>6825887
It's pasta you fool

>> No.6826029

>>6825708
Games logic is 35, so that.

>> No.6826076

>>6826029
35 if you had a baller computer. most people ran it at 15 fps in 1993

>> No.6826091

>>6826076
Right, but it's 27 years later.

>> No.6826097
File: 13 KB, 228x221, R-3396139-1328901414.jpeg.jpg [View same] [iqdb] [saucenao] [google]
6826097

>>6826091

>> No.6826107

Gaymers in their 20s who was the target audience for Doom are now 60

>> No.6826110

>>6826076
Is the game's physics tied to the framerate? Does it play in slowdown if you're below 35 or is it normal speed?

>> No.6826127

>>6826076
Yes, but 35 is ideal minimum, because that is the ticrate.

>> No.6826173

>>6826107
27+20 is 47
27+29 is 56

>> No.6826206
File: 2.29 MB, 202x358, tenor.gif [View same] [iqdb] [saucenao] [google]
6826206

>>6817139
Would unironically fuck this...

IF the grunts sound more lady-like
AND IF my nut makes the rocket impact sound.

>> No.6826214

There isnt a single good fps made after Blood

>> No.6826278

2048 units of /vr/ on idgames when?

>> No.6826315

>>6826278
Good question. I'll stop procrastinating and finish this BFG9000, then version 1.2 should be ready for package and release, we can upload that.

>> No.6826326

>>6825284
ALT

>> No.6826329

>>6825518
literally impossible with wads like Sunder

>> No.6826382

Boy, Doom 64/Playstation Doom's music is boring as shit. Like I get the intent of horror, but it just barely works, there's maybe two or three times in 9 maps where for a split second I thought the noise from the soundtrack was something happening. That reminds me of how Doom 3 thought it was doing horror by having no music and ambushing you until you got numb to it.

The level design is picking up some speed, but memes like "Doom 64 is a better Doom 3 than Doom 3" so far aren't ringing true at all, the one thing it does do better is the shotgun (because Doom 3's shotgun is inexcusably bad). I like the new look for the Pinkie, he looks proper menacing, and the Pain Elemntal is so far the biggest cunt ever, and actually looks cool as fuck, so that's nice. The chaingun being a tiny bit faster and more precise makes it more satisfying.

>> No.6826653
File: 102 KB, 1024x768, Screenshot_Doom_20200903_184807.jpg [View same] [iqdb] [saucenao] [google]
6826653

i'm really tempted to noclip through this bullshit puzzle

>> No.6826668

>>6825757
we got eric 2.0 here

>> No.6826684
File: 558 KB, 640x600, Screenshots.png [View same] [iqdb] [saucenao] [google]
6826684

>>6825395
No, different levels.

>> No.6826708

>>6825375
I also hate it but I've mentioned that before

>> No.6826718

>>6817139
The video links weren't properly copied.

>> No.6826720

>>6826206
I would unironically fuck a baron of hell. Id burn my dick off though

>> No.6826728

>>6826653
haha that fucking puzzle.

>> No.6826856
File: 1003 KB, 1800x1350, Screenshot_Doom_20200903_183748.png [View same] [iqdb] [saucenao] [google]
6826856

Here's some stuff I made over the past days. Thanks to VA anon for the
melon slurping. You will need at least GZDoom 4.4.2, since there's a lot
of ZScripting going on.


https://www.dropbox.com/s/or82d7zn3ilvteh/dogpoo.pk3?dl=0
https://youtu.be/7XPWXSz63b0

https://www.dropbox.com/s/1lm4gsb2c9jl9zy/melonBUDDA.pk3?dl=0
https://youtu.be/CICsyHXI474

https://www.dropbox.com/s/npuhrv9le4stisr/pumpupthejam.pk3?dl=0
https://youtu.be/rhuHfCUHxLg

>> No.6826906
File: 3 KB, 59x50, 1556815847976.gif [View same] [iqdb] [saucenao] [google]
6826906

>>6826856

>> No.6827041

What do spider monsterminds and their arachnotronic children has to do with demons and zombies? They belong to Douk.

>> No.6827050

>>6827041
What does "cyber" have to with demons?

>> No.6827083
File: 983 KB, 1256x673, isThisAMan.png [View same] [iqdb] [saucenao] [google]
6827083

>>6827050
What is a demon?

>> No.6827092

Invisible creatures... but you can see em

>> No.6827280

>>6826856
heavy scripting? for what?

>> No.6827297

>>6826382
Doom 64 is better than 1,2 and 3 second only to Eternal

>> No.6827312
File: 54 KB, 250x250, 1557708253646.png [View same] [iqdb] [saucenao] [google]
6827312

>>6827297
At least you tried

>> No.6827337

>>6827280
For not having to have a thousand states and jumps.

>> No.6827474
File: 20 KB, 656x481, doomseeker.png [View same] [iqdb] [saucenao] [google]
6827474

Is this a good post for teaching /vm/ how to Doom?
https://pastebin.com/mNqseqLn

>> No.6827487
File: 73 KB, 750x908, 1588701007692.jpg [View same] [iqdb] [saucenao] [google]
6827487

https://www.youtube.com/watch?v=fIrTwZjxcQ8

i just want to go back

>> No.6827490

>>6827297
Maybe you like it better than 3, 4, and Eternal, fine, I can see that, but I really don't understand how anyone can think it's better than Doom 2.

>> No.6827491

>>6825395
>>6825170
I was there... 7 years though?
I guess, looking at the file name.

>> No.6827526

Is there a "So you wanna play Blood?" image somewhere? I'd like to try the actual game before the /vr/ project is out

>> No.6827541

>>6827474
>https://pastebin.com/mNqseqLn
seems ok

>> No.6827562

>>6826856
lmao you actually used that shit. i thought it was a meme

>> No.6827671

>>6827526
I don't think one was ever made. Just find the download for the game in the OP, get nblood and if you want cutscenes, look at nblood's readme. Also once you're done and you still want to play more, look into Death Wish and French Meat.

>> No.6827691

>>6827671
>nblood
Thanks nigga, do you recommend using OPL3 emulation or some soundfont?(nblood site says it uses system midi so probably virualmidisynth handles it)

>> No.6827826

What is the key progression in the last map you made?
Mine is red-blue-yellow

>> No.6827834

>>6827826
None, my last map used no keys.

>> No.6827865

>>6827826
wanna know how i know you are gay?

>> No.6827870

https://www.gamefront.com/games/quake-2
https://www.gamefront.com/games/quake-3-arena

it seems that gamefront is restoring all of Planet Quake downloads back online with new ones.
Q2 and Q3 is getting updates.

>> No.6827882
File: 242 KB, 1920x1080, unknown (5).png [View same] [iqdb] [saucenao] [google]
6827882

>>6817147
Official Bethesda ports have been added to Steam, if you already own Doom you get it for free. You can still launch the DOS copy as well
This includes
>Added widescreen rendering support
>All new 16:9 versions of the titlescreen, intermission, and ending screens have been added
>DeHackEd support
>Deathmatch 3.0 in split-screen multiplayer
>Added optional crosshair
https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3

>> No.6827901

>>6827882
How long until Zenimax chase /vr/ and all communities into non existence along with graf and the community?
>Quakespasm, Yamagi/KMquake2, Ioquake3 and other quake ports will be deemed haram
>Quake 1, Quake 2 and 3 Mission packs and vanilla game fucked due to DMCA rights and incompetence
>community for all classic id fps games deemed toxic

>> No.6827909

>>6827870
RTCW is full of working shit again
https://www.gamefront.com/games/return-to-castle-wolfenstein
MOHAA too

>> No.6827923

>>6827901
Why would any of these three influence anyone?

>> No.6827932

>>6827901
Doom engine is opensource, there's not much they can do about them.

>> No.6827934

>>6827882
>DeHacked support
That's gonna be pretty vital for a lot of the classic megawads that's been made. I'm surprised they didn't have that done out the door, but then, their port was an unmitigated garbagefire on launch, so maybe it's not so surprising.

>>6827901
Never, if they know what's good for them, or me and Willy Pete will teach them why that is a mistake.

>> No.6827942

>>6827901
How long until we gut top Zenimax employees just for new sprite purposes?

>> No.6827959

>>6827901
How do you look at a thing and conclude the exact opposite? PWADs are officially distributed with the game across numerous platforms now, multiple community members were contracted to help with art and coding... I guess all that exposure detracts from the exclusive feeling of being a part of a super-secret no-normies allowed treehouse.

>> No.6827967

>>6827826
I used to always go yellow blue red
now I just pick whatever color fits best in the room with the door...

>> No.6827983

>>6827882
The widescreen stuff is cool.

>> No.6827990

>>6827882
>Added Ultra-Violence+ Skill Level
I wonder if a dutch inspired them to add it.
Still This will be problematic for dm stuff, but oh well.

>> No.6827991

>>6827882

Is it still an imitation made in Unity or a proper port?

>> No.6827997

>>6827990
its probably just uv-fast, nothing too crazy

>> No.6828000

>>6827882
>Indicator to when you find a secret
Finally

>> No.6828001

>>6827882
Wait, did they extend the sides of the mapscreens for the widescreen feature?

>>6827991
It's still running in Unity, and while it was completely garbage on launch, it's become a pretty good port after they fixed most of the problems with updates.

>> No.6828004

>>6827991
It was never made in unity, really. It just used unities ins and outs to pass information.
The engine calculations and rendering etc were all done in a normal doom port...
I phrased all of that stupidly, but I'm not going to fix it.

>> No.6828005

>>6827990
>>6827997
Actually it's UV-Fast with Dm spawns
>Intermission screen is now shown after boss levels, instead of cutting immediately to the ending screens in order to see level completion stats and time. Par times have been added to E1M8, E2M8, and E3M8.

It kinda nice but makes me wonder how demos will turn out with that.

>> No.6828007
File: 35 KB, 980x173, Kc83636.png [View same] [iqdb] [saucenao] [google]
6828007

>>6827997
>>6827990
yeah, its uv fast but gives you a bfg at the start of the game in doom 2, wierd.

>> No.6828023

What do we think of Jerry Ramone's Si6il?

>> No.6828026

>>6827990
>>6827997
It's solo-net + fast, an equivalent of what was called uv-fanet decades ago. It's a tweak of what btsx coined as uv+, because udoom has no extra coop monsters.

>> No.6828029

>>6827041
demons just come in different shapes and forms
all because hell "just is"
might as well ask why are there flesh walls with metal pipes in hell too

>> No.6828032

>>6828005
>It kinda nice but makes me wonder how demos will turn out with that.
Good question, maybe it detects the point and just slides in the result screen in a pause, before resuming?

I don't picture the typical userbase of these ports as being too concerned with Demo playback though, or, if they are, they'll probably look towards PrBoom+ just like they've always done.

>> No.6828039

>>6828007
fuck do you need a BFG and launcher in the beginning of Doom II for?

>> No.6828049

>>6828007
>>6828039
It also enables the co-op monsters, ergo you'll get that Cyberdemon in Donut Of Decimation, which you otherwise couldn't normally get in singleplayer.

>> No.6828083

>>6828001
>Wait, did they extend the sides of the mapscreens for the widescreen feature?
Yeah. P cool.

>> No.6828102

>>6828083
Damn, someone's gotta rip those. I really need to see the E3 one.

>> No.6828108

>>6828102
Wouldn't be hard. I'm sure they're just sitting in a wad or something.

>> No.6828119

>>6828039
most of the doom 2 maps spawn crazy stuff at the start if you have dm weapons enabled, every weapon is on map01 i believe so you would have a boring run unless you were pistol starting.

>> No.6828121

>>6827959
idk anon, doom is fine, but Quake is on a whole new level of problem
i still wish to see all 3 games receiving the same treatment, even RTCW.
I mean, imagine a RTCW update that adds the Exclusive stuff like the Prologue for PC?
Quake 1 with the Cut stuff, a non blurry filtering and No limits like quakespasm plus Quaddicted?
Quake 2 + Mission packs updated with the PSX exclusive stuff and N64 levels + the remade Ai from the original code with more tactical soldiers, ravaging berserkers and Surprise Flying tincans, supertanks with grenades, plus what anon posted above which is Gamefront Planet Quake archives? also new shit
Or Quake 3 with the PS2 and Dreamcast stuff in it and the high poly HD models from Arena XBLA Console release

>> No.6828128

>>6827882
>gyro aim on switch
That's pretty neat. I might have to downgrade my Switch's firmware so I can install all of the addons, though.

>> No.6828148

>>6828121
isn't quake 1 a bit more hardcoded or something?
i thought it was impossible to fix the rottfish not counting towards the kill count

>> No.6828184

>>6827901
there's literally nothing zenimax can do about the current ports.

however it's pretty funny that id stopped releasing source code after they were bought by zenimax. it really makes you think.

>> No.6828229

>>6826076
>most people ran it at 15 fps in 1993
Is that your memory or just conjecture? It was a really popular game, so it would be surprising if most people who bought it could only run it at less than half the intended speed.

>> No.6828234

>>6828184
That has mainly to do with the landscape of copyright and Carmack being an ideologue. If you look around, not a lot of big companies are willing to take the legal risk that publishing your source code entails.

>> No.6828265

Nothing like watching a Russian stream your map and only being able to understand a constant stream of "cyka" and "blyat".

>> No.6828269

>>6828229
Iirc it ran at 35 on a 486, and something like 20 on a 386. You could turn the quality down though with a toggle.
It's been like 27 years though... I'm sure some youtuber out there has a video showing me wrong.

>> No.6828282

>>6828265
What stream was it?

>> No.6828286

>>6828282
Not related to 2048 if thats what youre assuming.

>> No.6828307

>>6828269
https://youtu.be/9_2qGaIOvjs
Eh. Closer to 15 maybe. I'm not about to count.

>> No.6828315

>>6827882
Disgusting wannabes

>> No.6828335

>>6827882
Honestly, what else could they reasonably add to the port at this rate? Because it's damn solid and if you're not out for 100% purity probably the best way to play the classic with little bullshit after they fixed it post-launch.

>> No.6828352

>>6828335
More WaDs. Us consolebros are always hungry for more.

>> No.6828356

>>6827882
I definitely wont be using this since theres better free alternatives. But you have to admit that this isn't lazy like how they previously just packaged the files with DOSBOX.

>> No.6828357

>>6828335
Controller remapping on console.
Some deathmatch-specific wads.
Smooth weapons.
Online

>> No.6828363

>>6828357
>Online
Cross platform online would be pretty great.

>> No.6828390

>>6828335
Brutal Doom

>> No.6828429
File: 342 KB, 1280x720, 2020090317290100-2D2DD5427221CE0F9F97275FAAF2BD60.jpg [View same] [iqdb] [saucenao] [google]
6828429

>>6828102

>> No.6828432
File: 380 KB, 1280x720, 2020090317273900-2D2DD5427221CE0F9F97275FAAF2BD60.jpg [View same] [iqdb] [saucenao] [google]
6828432

>>6828102
And E3

>> No.6828487

>>6828335
Brightmaps maybe?

>> No.6828491

>>6828487
what's that?

>> No.6828494

does the dehacked patch mean d4v would work, kind of?
what about doom 64 for doom 2?

>> No.6828498

>>6828494
And D2TWID

>> No.6828517

>>6828491
Renders certain parts of a sprite or texture brighter in the dark, ergo the eyes of a pinky, or the eyes and mouth of a caco, they'll render brighter even if it's dark. Strife and Duke Nukem 3D have some similar effects, it actually looks pretty gnarly.

>> No.6828521
File: 34 KB, 400x527, doom.jpg [View same] [iqdb] [saucenao] [google]
6828521

Hello, I saw this picture and thought people here might find it funny. I hope you like it.

>> No.6828537

>>6828521
I didn't laugh. Never post again.

>> No.6828538

>>6828521
damn, no wonder the japanese fps community is so small.

>> No.6828547
File: 434 KB, 1920x1080, Screenshot_Doom_20200903_173345.png [View same] [iqdb] [saucenao] [google]
6828547

>>6828491
modded ceiling aside lighting, the glowy bits on the various sprites

>> No.6828551

>>6828521
The whole Aum Shiryiko story is a trip. Apparently they still exist to this day and people periodically protest their HQ.

>> No.6828559

>>6828521
The shit they got up to was ridiculously fucked up. I'm glad they executed him.

>> No.6828594

>doom4vanilla is technically playable on the bethesda port now
huh

>> No.6828615

>>6828594
Depends on how good the dehacked support is. iirc even in ports that support dehacked some things just don't work.
batman doom needed a zdoom derivative patch for that.

>> No.6828670

>>6828547
is there an option that enables them in gzdoom?

>> No.6828695

>>6828670
I use a custom brightmaps pack but GZDoom straight up has packed-in brightmaps you enable in the opening launcher.

>> No.6828697

>>6822243
buddy its just the question mark, you dont need the period.

>> No.6828698

>>6828695
I ticked load brightmaps but I'm not seeing any change.

>> No.6828732

>>6828698
anyway i reset to default and shit seems to be glowing now.

>> No.6828771

>Discovering the Hell: The 5 Worlds
Has anyone ever played this wad?

>> No.6828810

>>6828615
>batman doom needed a zdoom derivative patch for that.
Wasn't that because certain zdoom features broke certain dehacked features?

>> No.6828886

>>6828357
>Online
At the very least, if you have friends on steam you can Remote Play Together

>> No.6828928

>>6828594
has someone tested OG aliens doom?

>> No.6828931

>>6828594
https://www.doomworld.com/forum/topic/84859-black-ops-smooth-weapons-dehacked-mod/
post dehacked mods

>> No.6828970

>>6828698
>using autoload
Don't do that. Ever.

>> No.6828980

>>6828970
What is you're big damn beef with autoload feature?

>> No.6828981

>>6828931
All hell is breaking loose.

>> No.6828983

>>6828698
use zdl my man, load all your shit manually. I've been thinking for months that I should rip the glowy eyes out of beautiful doom for use with other shit, but can't bring myself to do it.

>> No.6828990

>>6827882
Ultra-Violence+ is only available in level select for anyone wondering where the fuck it is.

>> No.6828996

>>6828335
Online and SC-55 synth soundfont support for all wads.

>> No.6829016

>>6828996
SC-55 isn't hard to find.

>> No.6829021

>>6829016
Reading comprehension dummy. Only Doom1 and Doom2 have SC-55 audio in the Unity port. Makes the other midi music sound like shit in comparison.

>> No.6829046

>>6825887
I won't address the individual gameplay scenarios you've highlighted, as the foundation of your argument arises from jealously, this is clear when you contrast my success with your failure, being deluded into thinking you should have surpassed these trials yet cannot comprehend how someone else can claim victory consistently.

>> No.6829053

>>6827882
Neat. I dont care, and will never use these but its still neat that consolefriends and pcbrainlets can play a pretty decent port

>> No.6829068

>>6829053
>not wanting to support id
faggot

>> No.6829074 [DELETED] 

Your time is over doomcucks.

>> No.6829085 [DELETED] 

>>6828920

Discuss

>> No.6829090

>>6829053
I got the old-doom releases on steam in some pack forever ago. But I agree that it's mainly a release for console friends.
It might make it fun for people to download with cross plat multiplayer though.

>> No.6829094

>>6829085
That thread was played out last night. Don't make repeat threads with the same stupid conversation. At least wait a few weeks or something. There's nothing more to be said.

>> No.6829103

>>6829053
If you have a friend and a spare controller you could play together rather than needing separate computers, especially if you stream PC to your TV. Alternatively Steam Remote Play Together lets you stream play the splitscreen online with friends. So it's an option at least, next step would be proper online play integration.

>> No.6829117

So.. UV+ is basically fast monsters in easy mode, bravo bethesda.

>> No.6829127

>>6829117
UV+ is random mode ALF

>> No.6829158

>>6829068
>giving Bethesda a fraction of a cent

>> No.6829162
File: 187 KB, 1280x720, Eg5A2VLUcAEdc6l.jpg [View same] [iqdb] [saucenao] [google]
6829162

>>6817147
another reelism hotfix
https://forum.zdoom.org/viewtopic.php?f=19&t=68021&sid=ec89e909010e55642fa414584713b92c&start=210#p1164118

>> No.6829168

>>6829068
Most of the people who made Doom don't work there no more, and don't get no royalties for it. I think Kevin and Donna are still there, but who knows if they get any residuals on sales.

>>6829117
Fast monsters and it adds the co-op monster spawns, like the additional cyberdemons and what not. Odd idea, but I can also see the appeal, some people already were playing single player that way.

>> No.6829171

>>6829117
UV+ is fast monsters and multiplayer enemy spawns, meaning more enemies including a Cyberdemon at the start of Circle of Death and the like.

>> No.6829185

>>6829171
dm weapons = easy mode

>> No.6829223

>>6829053
nobody asked

>> No.6829240

>>6825375
>>6825465
Definitely a more interesting encounter now. Was even able to push my way out of the back corner after killing the chaingunners and mancubus. Still feels like you're pressured to act, what with two chaingunners in front and a mancubus behind, but also feels like you have more freedom to do so. Also a fan of the cacos and souls only spawning in after you've taken care of those turret monsters.

Didn't say much positive before as a result of salt, but I did enjoy the design of having only rockets and a pistol in fairly tight space. Makes it so you have to be real mindful of where you're shooting.

>> No.6829245

>>6829185
True.

>> No.6829253

>>6829158
>how to spot the RPG Codex Drone

>>6829185
Depends, early levels doesn't have too much ammo for plasma and BFG, even with dm drops.
I miss zand and skulltag co op plutonia madness, with everyone dying at the entrance

>> No.6829262

Play 2048 units with Lasting Light mod

>> No.6829274

>>6828980
>have issue
>it's fucking autoload related
Gee, I wonder.

>> No.6829285

>>6829274
Just disable autoload if you're playing something that conflicts.

>> No.6829297
File: 1.16 MB, 480x272, coops.webm [View same] [iqdb] [saucenao] [google]
6829297

>>6829253
me too

>> No.6829316

>>6829297
also i meant to say Zdaemon, i remember that there it was a 24 or 32 player server that always used Alien vendetta, UAC and Hell revealed which had a wad that added the rifle back a secondary for pistol.

shit was good

>> No.6829378

>Say to myself I'm going to do a 100% Nightmare run of a Quake SP mod that nobody has a record of having done yet
>Start my attempts, realize just how long it would take me to master 15 fucking maps of this calibre
I'll stick to playing casual Nightmare, fucking forget it.

>> No.6829386

>>6829253
I miss the dedicated /vr/ servers full stop. We had two 24/7 servers with Cyberrun, minigame shit, Maps of Chaos; I really miss that shit.

>> No.6829623

btsx is blowing me the fuck out on switch

>> No.6829648

>>6829623
I imagine BTSX E2 will especially prove challenging on console. Particularly Map31.

>> No.6829654

>>6825757
Don't try to recreate the original layout because your map would suck
Do a less open version where the important stuff is recognizable and there to be visited but it's not so repetitive and most paths are blocked
There's a train in Blood you can copy
Come to think of it Blood might be the best game for such a map to work

>> No.6829698

>>6828695
what's that pack?
where can I get it?

>> No.6829802

DOOM 2'S STEAM PORT GOT A 268MB UPDATE
>DOOM 2'S STEAM PORT GOT A 268MB UPDATE
DOOM 2'S STEAM PORT GOT A 268MB UPDATE
>DOOM 2'S STEAM PORT GOT A 268MB UPDATE
DOOM 2'S STEAM PORT GOT A 268MB UPDATE
>DOOM 2'S STEAM PORT GOT A 268MB UPDATE
DOOM 2'S STEAM PORT GOT A 268MB UPDATE
>DOOM 2'S STEAM PORT GOT A 268MB UPDATE

>> No.6829803

>>6829648
Probably won't be too bad with motion controls.

>> No.6829805

>>6829802
We know. Bethesda put their ports on Steam.

>> No.6829819

>>6829802
Bethesda Doom on Steam. Dehacked support, Addons, Split screen MP (though I don't seem to be able to use a keyboard and controller, they both just read as Player 1... maybe I'm missing something).
Pretty cool...

>> No.6829837

What the fuck this shit is so fun. I could take these mods to a desert island and never be bored

>> No.6829881

>>6829802
>has support for 16:10
>haha fuck you only 16:9 and 4:3
Well, shit. Better than DOSBox, but still fuck it.

>> No.6829969

I'm trying to run Oblige maps in Brutal Doom. I used to just drag the .wad on top of my GZDoom executable, but now it ignores Brutal Doom. I have Brutal Doom (aka the .pk3 file) associated with the GZDoom executable. I could swear I was running Oblige maps just by dropping it on the associated .pk3 file.

The fuck?

>> No.6829974

>>6829969
for multiple wads you have to use a .bat file, cmd, or a launcher

>> No.6829993

>>6829969
use zdl launcher

>> No.6830029

>>6829974
That worked. Thank you.

>> No.6830090

>>6828352
>https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
doom runs on anything. get a cheap fucking desktop to play it faggot.

>> No.6830386

>>6817941
Any of the classic 90s megawads will fit the bill. Requiem, Strain, and Memento Mori 1 + 2 are essentials.

>> No.6830423

>>6827826
Yellow Blue Red.
Except you can get the red key early from a secret. You can't exit the level yet but it opens a room with goodies.
And you can skip the blue key by going through another secret, but you still need to go to the blue key room to open it so there's not much point.

>> No.6830440

>>6830423
>put up pillars for one of the keys at the exit but if you try hard enough you can slip through them
truly devilish

>> No.6830449

>nightmare+ difficulty
They made it that it's fast monsters and no respawn but did they go into every map in the original episodes and tweak enemies and pickups for every map?

>> No.6830452
File: 24 KB, 640x504, IMG_20190921_002224.jpg [View same] [iqdb] [saucenao] [google]
6830452

It's Funky Monkebus Friday!

>> No.6830464

>>6830452
why is this funny to me?

>> No.6830506

>1 level = Single level wad
>2-7 levels = Mini-episode
>8-9 levels = Episode replacement
>10-14 levels = ???
>15+ levels = Megawad

>> No.6830532

>>6830506
What's a good single level wad that's huge and has a story?

>> No.6830619

>>6830532
>wad
wat?

>> No.6830647

>>6830619
a map, one big map with a story, like ghouls forest 3 but not shit

>> No.6830650

>>6830647
dunno lol

>> No.6830691

>>6830532
Moonlight

>> No.6830702

>>6830691
link please

>> No.6830739

>>6830702
are you retarded?

>> No.6830747

>>6830506
does this include episodes or not?

>> No.6830748
File: 473 KB, 2048x768, unfinished.png [View same] [iqdb] [saucenao] [google]
6830748

The first ten maps are fine, but it's very obvious they rushed the last ten maps. Unbalanced, unfun, unfinished.

>> No.6830750

Has anyone made a CYOA megawad where levels have multiple ways to exit with different levels afterwards so the player can choose their own levels and this own story?

>> No.6830763

>>6830739
Yes

>> No.6830812

>>6827959
Or the fact that Zenimax's other big IPs, Elder Scrolls and Fallout, are well known for their extensive modding communities.

If you seriously think that Zenimax of all fucking publishers would shutdown a modding community for their games, you're clinically braindead. In fact I'm pretty sure that's exactly why id chose Zenimax to buy them out. Just because Take Two tried to shut down OpenIV against Rockstar's wishes doesn't mean every fucking publisher is like that.

>> No.6830869
File: 25 KB, 225x225, cr.png [View same] [iqdb] [saucenao] [google]
6830869

>>6829285
I'm not even going to bother trying to explain this to you. Have this crayon.

>> No.6830873

>>6830506
>= 4^0 (1) levels = wad
>= 4^1 (4) levels = kilowad
>= 4^2 (16) levels = megawad
>= 4^3 (64) levels = gigawad
>= 4^4 (256) levels = terawad
...

>> No.6830882

>>6828007
This'll be cool for BTSX E1/E2, as Coop placements were actually balanced so that it was still doable for solo-net.

>> No.6830906

>>6830873
and then there's terrywads...

>> No.6830921
File: 50 KB, 258x234, 1571516031795.png [View same] [iqdb] [saucenao] [google]
6830921

>>6830747
Shit I meant secret levels

>> No.6830995
File: 666 KB, 724x1280, trollexploitable2.jpg [View same] [iqdb] [saucenao] [google]
6830995

>>6828390

>> No.6831006

>>6830869
So you have issues with autoload because you're a retard who doesn't take autload into account and have it cause you problems?

>> No.6831061
File: 1.26 MB, 1360x768, Screenshot_Doom_20200904_063001.png [View same] [iqdb] [saucenao] [google]
6831061

Finally getting around to finishing 2048 Units. Pretty fun so far! A2rob, I love you for making this reference.

>> No.6831062
File: 484 KB, 226x224, 1563639462758.gif [View same] [iqdb] [saucenao] [google]
6831062

>>6831006
Yes.

>> No.6831089

>>6831061
Damn, I'm still on Map28, and I had to use a save on Map27.

>> No.6831128

>2 revenants and a archvile in a tiny room as the first room of some map
>Room immediately proceeding it is some massive walkway slaughter room
>Fall into a pit
>No exit
>Console
>Map map*next*

Fuck you

>> No.6831139

>>6831089
>and I had to use a save on Map27.
As the author, I'm curious which part?

>> No.6831197

how to manage quake maps?

files go to /gfx and /music in addition to /maps and after a while I don't know what is what

I'm used to doom, keeping every wad in a properly named folder and using drag&drop on gzdoom to play.

>> No.6831203

>>6831139
Right before the blue button room. Archvile/revenant combo made things a bit too random, though I will probably come back to this level later, I think I have a better shot at doing it saveless than Caliginous Cauldron.

>> No.6831236

>>6831128
There's definitely teleporters down there, but yeah. Those first couple rooms are something.

>> No.6831257

>>6831203
Yeah the skeleton closet there was added a little last minute. I tested it in full runs a couple times and happened to beat it so I called it good. I figured the player could cheese it anyways by just opening the door and running out.
Watching my brother struggle with that part left me conflicted but it was already submitted and nobody complained so I figured that's that.

>> No.6831271

>>6831257
>>6831203
BTW my trick for beating it is rocketing the revenants as soon as the closet door opens, that way they're mostly confined to that cubby and then you block the archviles from running over there and mow the two down with the plasma gun.

>> No.6831282

>>6831271
Damn, can't remember exactly what was my winning move, but I think I killed skeletons early, then squeezed out past the viles and made a run for it. Those zombies guarding the exit almost got me, really hilarious moment.

>> No.6831327

Hexen.

>> No.6831365

>>6831197
make a separate named folder, put the files there, then either:
- launch as "quake.exe -game NAME" through a shortcut or a batch file
- launch, then type "game NAME" in console (some ports only, won't work in vanilla)

or give quakeinjector a try.

>> No.6831382
File: 136 KB, 891x689, hexen maniac.jpg [View same] [iqdb] [saucenao] [google]
6831382

>>6831327

>> No.6831413

https://github.com/IsahannHan/usdf-dialogue-generator

>> No.6831439

>>6831413
Frank what is this

>> No.6831447
File: 14 KB, 489x514, 1397797136578.png [View same] [iqdb] [saucenao] [google]
6831447

>>6831327

>> No.6831450
File: 1.50 MB, 1920x1080, doom14.png [View same] [iqdb] [saucenao] [google]
6831450

2048 FEEDBACK

Nothing too big, just looks like there's a HOM on this part of MAP27. Pretty sure I saw the same thing on the ceiling too.

>> No.6831467

>>6831450
If LunchLunch is still around, it'd be great if he could submit an update of the map for v1.2

>> No.6831512

Whoever makes the new thread pls add a big titty doom demon as the op, i wont be here to do it

>> No.6831514

>>6831382
Heh
Also, who's the artist?

>> No.6831560

>>6831514
No clue.

>>6831512
I could do that. It'll be a while until we hit like page 8 or so tho.

>> No.6831687

>>6831512
Why do people want to fuck the Doom demons anyways?

>> No.6831703

Best Doom1 map: Sigil E5M6
Best Doom2 map: Redemption of the Slain (vanilla version)

>> No.6831737

2048 FEEDBACK
all these maps seem weirdly small

>> No.6831739

>>6831687
Demons are horny

>> No.6831743

>>6831737
An unfortunate consequence of having to fit the playable area inside a 2048x2048 map unit envelope. We promise we will do better in the future.

>> No.6831757

>>6831743
that's all I ask, thank you
10/10 customer support

>> No.6831768

>>6831737
>>6831743
>>6831757
2048 units of /vr/ v1.2 changelog:
Map dimensions changed to 2049x2049

>> No.6831804

>>6829698
https://www.moddb.com/games/doom/addons/sbrightmaps

>> No.6831813

>>6831467
Even if not, I don't imagine it'd be an issue if someone else fixed a simple HOM. Obviously better to let the author try it first.
Trying to see what the cause might be, but I'm an amateur when it comes to using map editors. It looks fine in Slade visual mode right now. Gonna give it a look in other source ports and see if it could be an issue on my end.

>> No.6831885

>>6831450
>>6831813
Okay, might be a false alarm. It appears to have something to do with GLBoom+ specifically. The HOM is not present on PrBoom+, GZDoom, Zdoom, Zandronum and Eternity.
Even booted in Crispy for the hell of it, despite not being Boom compatible, and it showed up fine.

Can any other anons try booting it in GLBoom+? Wondering now if it's an issue with my settings or with GLBoom+ itself.

>> No.6831891

>>6817460
Because most FPS games use hacked perspectives that look odd without this correction.
>>6820610
Do you? It's not self-evident why it would appear warped IN PROFILE.

>> No.6831906

>>6828184
Can they even do that now? Most games these days are riddled with libraries that cannot be distributed freely. John could do what he did because he did all the dirty work himself.

>> No.6832052

do you gays autorun or press to run?

>> No.6832092

>>6832052
Hold to run for vanilla, analog stick for GzDoom

>> No.6832103

>>6832052
Why would I ever want to go slow?

>> No.6832117

>>6832103
it's a disadvantage in cramped quarters, but in large spaces i toggle autorun.

>> No.6832134

>>6832103
Tight spaces and finer movements, mostly. Easier to always autorun and toggle it off/hold shift for when you need finer control.

>> No.6832163

So, with 2048 having been made specifically in Boom, where are all the demos?

>> No.6832169 [DELETED] 
File: 372 KB, 1005x947, 405[1].png [View same] [iqdb] [saucenao] [google]
6832169

OLD GAME GOOD

NEW GAME BAD

>> No.6832173

>>6832103
The Chasm

>> No.6832174 [DELETED] 
File: 126 KB, 960x960, 888[1].jpg [View same] [iqdb] [saucenao] [google]
6832174

>LIKE DUDE DOOM IS LIKE, SO FUCKING METAL BRO IM SUCH A MASCULINE BADASS FOR PLAYING IT MY PEE PEE TOTALLY ISNT TINY

Eat shit and die /vr/.

>> No.6832175

>>6831327
So true.

>> No.6832184

>>6832174
that's nuDoom

>> No.6832187

>>6831203
Author here - the trick to Cauldron on UV (besides knowing the secrets) is to kill any pain elemental immediately but leave other monsters in the centre alone to infight. Infighting pain elementals + no lost soul limit = unwinnable very quickly. In one run I left one elemental alive in the centre without realising then came back out of a side room to 30+ lost souls.

>> No.6832271

Anyone have any experience contributing to DBP? I signed up there to check it out and this month's Doom 3 theme looms interesting. Are maps submitted on a first come first served basis like our projects? Couldn't see any slot reserving like on Doomworld.

>> No.6832293

>>6830747
Guys how do I make sure my wad is able to be played on multiplayer and/or Co op?

>> No.6832306

>>6831282
The winning move for me was backing up to the other side of the room and funneling them through both sides of the pillar before pressing the button that brings in the viles. Accidentally cheesed it on the first run and ran out of the room the moment I heard AAAAAAAAA.

>>6832187
Leaving those flying shitballs to in-fight turns them into the biggest hazard in the game. Thought it was relatively fine, but you've gotta take it slow and lure the Pain Elementals close to a door without having the Cacos hit them. That or dispatch them quick once the Cacos do wind up hitting them.

>> No.6832329

>>6825757
...why?

>> No.6832383
File: 510 KB, 760x3040, 14425910098650.jpg [View same] [iqdb] [saucenao] [google]
6832383

So, Turok is on sale, should I buy it? It's pretty cheap, but I also have a historical grudge against Turks. Is gameplay any good and does it involves enslaving Balkans, genociding Armenians and shooting down Russian planes for violating your borders by ten meters?

>> No.6832414

>>6832383
Actually you play as an Indian (feather not dot) who shoots dinosaurs with city destroying weapons across time. Also it's an N64 game.

>> No.6832430

>>6832414
>Also it's an N64 game.
So I would also need a fog light and third arm to play it?

>> No.6832437

>>6832383
go back to /gsg/

>> No.6832445

>>6832430
You could also get a rom and emulator online (I suggest finding that one N64 emulator that allows mouse control, I think it came with Goldeneye and Perfect Dark) but you do you

>> No.6832449

>>6832414
It is an N64 game originally but the Nightdive port has extended draw distance and modern controls.

>> No.6832453

>>6832430
Fog light, yes, third arm, no, because there's not a single game for the N64 which has a control scheme expecting you shift your grip between the prongs, the schemes are designed around using two of the three prongs (or in rare cases, the central prong on two separate controllers), and then you forget about the remaining one.

>> No.6832461

Making new thread.

>> No.6832484

>>6832461
Don't fuck it up

>> No.6832497

>>6832484
I won't, but the last guy donkey punched the pooch so I have to fix it up for a moment.

>> No.6832506

>>6832453
>there's not a single game for the N64 which has a control scheme expecting you shift your grip between the prongs
So you're saying we should make one?

>> No.6832509

>>6832293
Put in spawnpoints for additional players (at least 2, 3, and 4) and ensure that there's a way for players to get back into any arenas you might lock them into. Don't use any once-only teleports. That's the bare minimum. Add some extra supplies and monsters if you want to go the extra mile.

>> No.6832536

NEW THREAD

>>6832527
>>6832527
>>6832527

NEW THREAD