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/vr/ - Retro Games


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File: 44 KB, 680x475, HahaStrifegoLeak.jpg [View same] [iqdb] [saucenao] [google]
6763327 No.6763327 [Reply] [Original]

I was tired of Nightdive withholding the release of this over the past two years so here's the 1995 prerelease demo of Rogue Entertainment's STRIFE. https://mega.nz/file/mwkFXAxK#oPpp83YaZPHBSuhayNHxoJFsu7OMCrKHn5QpIbDWfeg Complete with placeholder Graphics, Sounds, Level Differences, The first partially complete episode and Doom Music. Enjoy.

>> No.6763343
File: 13 KB, 236x317, nice.jpg [View same] [iqdb] [saucenao] [google]
6763343

>> No.6763349

>>6763327
Holy crap, this is historic. Thank you, Based Leakman!

>> No.6763356

>>6763327
strife sucked

>> No.6763369

>>6763327
You do not know the magnitude of the mistake you have made. People like that have spent thousands on their investment, and you selfishly and illegally steal it from them for the purpose of pirating? You're disgusting. You will be found and rest assured I will help make sure the fullest extent of the law is taken against you.

You've been warned... Child...

>> No.6763375

>>6763369
Ok Retard

>> No.6763425

>>6763369
Why do I picture this guy with a mustache and top-hat, wearing a cape and gesturing with his cane while reading this?

>> No.6763479

>>6763425
Because you're 10? He's right, this is stolen property. Nothing gives you the right to take this.

>> No.6763510

>>6763479
fuck yourself

>> No.6763512

>>6763327
Thanks Anon

>> No.6763524

>>6763479
I'm pretty sure they still have it, so nothing have been taken from them.

Please try to understand basic semantics before attempting to build any form of argument, especially when using it to lecture others, or else you'll just come across as a massive tool.

>> No.6763625

>>6763369
Is this some pasta I've missed? Rogue went out of business not very long after Strife bombed.

>> No.6763627

>>6763479
Rogue stopped existing over two decades ago, you fucking melvin.

>> No.6763640
File: 26 KB, 320x200, TITLEPICstrifebeta.png [View same] [iqdb] [saucenao] [google]
6763640

>> No.6763653
File: 2 KB, 24x80, LAMPA0strife.png [View same] [iqdb] [saucenao] [google]
6763653

Pouring through the .wad, it seems quite a lot of the assets were already done, or almost finished. I see some Doom graphics used as placeholders here and there (the Arch-Vile's fire follows the Programmer sprites, did they plain just plop his sprites onto the Vile as a placeholder or something?).

Here's one which isn't in the final game.

>> No.6763656
File: 2 KB, 51x77, TRE1A0strife.png [View same] [iqdb] [saucenao] [google]
6763656

Here's another one which isn't in there.

>> No.6763662

Download doesn't work, could use a mirror anyways.

>> No.6763667
File: 4 KB, 96x102, TREEB0strife.png [View same] [iqdb] [saucenao] [google]
6763667

>>6763656
One with leaves. It's been a while since I played it, but I think this one isn't in the final game either.

>> No.6763673

>>6763662
it worked for me
https://filebin.net/bkvd7fujb7xj4pyg

>> No.6763678

>>6763662
You Highlight the link, right click and then click Go to.

>> No.6763680

>>6763673
thanks

>> No.6763693
File: 2 KB, 32x112, P_CHAPBN.png [View same] [iqdb] [saucenao] [google]
6763693

This one wasn't in the final game, I know that.
Say, OP, were you someone who got this pre-release demo back in the day, or where you part of the later Nightdive stuff?

>> No.6763697

>>6763693
Those are details I cannot say.

>> No.6763702

>>6763327
>>6763375
based leaker

>> No.6763704

>>6763697
I suppose you would have signed some sort of NDA if that was the case, so I can't very well ask you to incriminate yourself (though I wonder who even would care at this point).

>> No.6763731

>>6763656
>>6763667
I'm stupid, those were totally in the finished game.

>> No.6763734

>>6763697
Probably a dumb question, but I suppose you don't have any other builds of Strife, or any other developmental content?

>> No.6763737

>>6763734
Not really, no. Although I used to have an old build of Half-Life years ago.

>> No.6763753

>>6763327

Like the comet, you have struck our planet without warning.

>> No.6763757

Anyone got it running and have any pics or footage? I figure this won't run natively on Windows 10, and I haven't touched a DOSBox in like a decade.

>> No.6763759

>>6763757
It will only run if you have Dosbox or an actual computer that runs windows 3.1, 95 or 98.

>> No.6763795
File: 2.93 MB, 640x476, 2020-08-26 05-35-00.webm [View same] [iqdb] [saucenao] [google]
6763795

>>6763757
Plays just fine on DOSBox.

>> No.6763852
File: 175 KB, 273x335, unknown-59.png [View same] [iqdb] [saucenao] [google]
6763852

>>6763759
Doubt.

>> No.6763868
File: 430 KB, 481x505, retard.png [View same] [iqdb] [saucenao] [google]
6763868

>>6763369

>> No.6764393

Can we just acknowledge how gorgeous Strife's spritework is? Like, the pre-rendered 3D stuff is kind of just ok, but if you look at stuff which was drawn manually (either from scratch, or painted over some borrowed Doom assets), it's all clean as fuck, the palette is used expertly, the animation frames are stupidly smooth, and the attention to detail with lighting is godly.

Doom is my favorite game, and I adore its aesthetics to no end, but with the graphics, they took a lot of shortcuts, like the gibbing animations is mostly the same for the zombies, imp, and player, and there's just bits altered and recoloring done, and that's what it is (if you look at each frame closely, they are sloppy), but then with Strife, every gib animation is unique to the character. I wish I had the talents of whoever did the sprites and textures of this game.
Also you can see some of this with the texture work for the Quake mission pack they did.

>> No.6764642

>>6763369
Based

>> No.6765501

>>6763759

I only have a dos 6.22 computer, guess I'm outa luck.

>> No.6765593
File: 17 KB, 466x191, snakeman.png [View same] [iqdb] [saucenao] [google]
6765593

>>6763327
holy shit, thanks op. heres the differences i could find from playing up to the part where you meet macil.
>episode selection that goes from 1-3
>the game starts off in the tavern and the little sewage facility you start off at in the final game has yet to be made
>the npc you spawn in front of basically just acts as rowan, giving you the same mission and telling you the same things more or less
>the item pickup noise is different
>map01's chalice room is missing, might be some other details that are different
>the guy you were sent to kill is just named "order informant" and all he says is "hey, get the hell away from me"
>geoff just says "hey, what are you doing"
>macil has new dialogue but basically just tells you what blackbird would
>rebels acolytes, and macil say "identified" as their alert sound
>rebels and macil say "oh shit" when killed
>lots of placeholder doom sounds and music
>the mauler is called the disruptor
>the priest character in pic related appears to be an early design of the lore master
>templars are called enforcers and have a more simple design
>no voice acting (unless you count death sounds) or cutscenes that i could find

>> No.6765603

>>6765593
The early loremaster feels like he fits more with the kind of Aztec/Toltec aesthetics you see in the ruins and shit.

>> No.6765610

>>6765593
I notice they sampled some Monty Python to use as placeholder sound effects, lol.

>> No.6765660
File: 206 KB, 805x461, unknown.png [View same] [iqdb] [saucenao] [google]
6765660

Here's a new link Just in case the one in the original post gets a C&D https://anon
files.com/r8h4sbP 2o1/STRIF E1995_7z
That is all.

>> No.6765679

>>6763327
Thank you!!!

>> No.6765681

>>6765660
I'll share the archive of it around on Discord for people who want it. Thanks for letting the cat out of the bag, this kind of shit is really fascinating.

I really wish I could see more of what Strife was like during development. Doom had so much of it documented, retold, and leaked out by the people who made it, that we really have a great picture how it looked at various times during development, and how things changed. For Strife, even a comparably modest morsel such as this is huge still.

>> No.6765710

Looking at Strife's assets, and all the old Aztec/Toltec imagery in parts of it, it really makes me want to make a mapset with aesthetics like that for Doom.

It'd be cool to make something like that for Strife, but Strife is regrettably rather clumsy to make mods/maps for.

>> No.6765969

Another mega link after the takedown.
https://mega.nz/file/LsV2TS7K#a4QzlfGK1I0EzLssVbaDGKaF2zPy2nNW-O-YDqthZ3I

>> No.6765993

>>6763795
Really digging that sky texture. Liked it way betrer than vanilla one

>> No.6766004

>>6763327
Doing gods work leakman!

>> No.6766210

>>6763479
It's not stealing, it's grave robbing.

>> No.6766217

>>6763479
>>6766210
It belongs in a museum.

>> No.6766243
File: 106 KB, 745x726, D8LCChuXoAAe79R.jpg [View same] [iqdb] [saucenao] [google]
6766243

>make at least 1 Strife thread a month in /v/ and /vr/ for the past 7 years
>not one reply
>not ONE, EVER
>suddenly 4chan pretends to care about Strife just because something leaked

o-okay

>> No.6766247

>>6766243
This isn't just something, It's history!

>> No.6766280
File: 341 KB, 882x594, strife.jpg [View same] [iqdb] [saucenao] [google]
6766280

>>6766243
I like Strife a lot, but I find that most people aren't interested in talking about it all that much. Also I've been venturing less outside of /doom/ this year, so I probably just didn't notice.

If you want to, I'd love to talk about it. For instance, the world of Strife, or, at least the region you're in, seems to be about at a Medieval Europe level, and then with a bunch of added futuristic technology brought on by The Entity and The Order. Then, however, you find a lot of Toltec/Aztec imagery in some parts, old temples and catacombs, and I really wonder what the connection is there.
Was this society once upon a time a lot like the old Mesoamerican ones, but then somehow shifted to an architectural style and aesthetic style more like what you'd find in Europe? Or were these ruins from a long gone indigenous people who lived there, before the current people got there and started building castles? Or outright, did they show and kill the indigenous people, and the following comet impact and Order shenanigans was some sort of ridiculous ironic fate?

I think the world of Strife is really fascinating with just its vague implications, and it'd be really cool if the game actually saw some sales and got a sequel, where things like these could have been expanded upon.

>> No.6766309

>>6766210
>grave robbing.

Strife isn't dead

>> No.6766312

>>6766280
I really like stuff like strife and the movie krull, that bizarre technology contrast + implied apocalypse is a bit of a rare trope

>> No.6766391

This stuff originates from a guy (don't want to write names) who got Joe Siegler's beta cd which contained strife, dnf and even prey materials. I just hope one day all of them will be released to public. Fuck hoarders. Also fuck all so called video game archivist, who beg content from companies in terms of preservation, but they only preserve for themselves.

Based "leaker/releaser". Thanks!

>> No.6766424

>>6766391
Joe Siegler is a cool guy.

>> No.6766651

>>6766424
Yes he is, and he likes to tease people with beta content, which they have no desire to release :)

>> No.6766665

>>6766217
So do you!

>> No.6766685

>>6763369
The investor cries out in pain as he sues you

>> No.6766706

>>6763327

Based

Nightdive makes crappy ports shilled by DIgital Cuckry.

Doom 64 remaster has a crappy 'fake' higher framerate mode. If you turn off 'Frame interpolation' you will see that the game runs at 30Hz again just like the N64 version. Ergo, they did nothing significant, it's still the same shitty code underneath where they are just 'faking' higher framerates with added motion blur.

Turok 1 remaster is based on the shitty PC port, has lower quality sound and music than the N64 version, stupid pozzed meme graphical features that don't actually make it look any better, and lower-res textures than the N64 version.

So much for this great legendary porting studio. John Shilleman at Digital Cuckry does a good job advertising this garbage.

>> No.6766710

>>6763327
>https://mega.nz/file/mwkFXAxK#oPpp83YaZPHBSuhayNHxoJFsu7OMCrKHn5QpIbDWfeg

Link is already down bro, upload this to anonfiles where Nightfaggots can't reach

>> No.6766714

>>6765969

Go get fucked Nightfaggot Studios. Profiteering off old retro games that none of you faggots wrote a single line of code on, faggotass bitches.

>> No.6766715

>>6766710
I posted an anonfiles link up a bit.

I had to space it out otherwise it would be marked as spam.

>> No.6766717

>>6766714
I don't like Nightdive. Why else would I leak this?

>> No.6766736

Did they nuke the Strife channel or wasn't there one in the first place on their Discord?

>> No.6766816

>>6766280
>>6766312
Supposedly it's implied that The Entity came from this world to begin with, and was expelled by the ancient civilization which once lived there, then one day comes back crashing with its spaceship.

>> No.6766909

>>6766714
>enhancing and making older game compatible on new systems is bad

Enjoy your 30 FPS port of Turok 2 then

>> No.6767002
File: 34 KB, 487x583, whocoulditbe.png [View same] [iqdb] [saucenao] [google]
6767002

>>6763327
>>6765593
i went digging through the wad file in slade and found a couple things. mostly just minor sprite differences but this caught my attention (pic related)
does anyone know who says this in the game? i don't think it was in the final but it has been awhile
i'll see if i can get to the programmer boss fight when i get some time

>> No.6767016
File: 466 KB, 640x480, godireallyneedotplaythisgameagain.png [View same] [iqdb] [saucenao] [google]
6767016

>>6767002
also, do any other betas/alphas/whateverthefuck of strife exist out there? i went on google because i needed to find the final game sprite of the crusader and found pic related on dos games archive
i'm bringing this up here since it uses the same dark sky and a different color (i'm pretty sure) for the sentinel laser. the map is from the second hub

>> No.6767019

>>6767016
and the same red and yellow codpiece thing on the crusader

>> No.6767083

>>6767002
That line is not spoken or printed in the game from what I remember.

>>6767016
There's the shareware demo, which differs a little bit from the final game. Otherwise, this is the only beta that's been leaked, to my knowledge, though Strife already has a number of unused assets in its commercial .wad as is.

On the Crusader, the little banner/loincloth piece is red and black in the final game, but looks like that in the beta demo. The lasers also changed colors, as you point out.

>> No.6767086

>>6767016
>filename
Y'know, Strife isn't a perfect game, there's things I could criticize about it, but it's a *very* charming and comfortable game, with some really cool aesthetics. I love the style, and the spritework really is absolutely exquisite, whoever did that stuff is genuinely on Adrian Carmack's level.

As soon as I'm done with my parts of the /vr/ 2048 megawad, I think I'll give Strife a roll, it's been ages, and I haven't actually tried out the new things added in Veteran Edition.

>> No.6767119

>>6766909

You might as well run Turok 2 on an N64 emulator with a 60fps hack and a draw distance hack for all the difference it makes.

It's a shit game anyway.

>> No.6767125

>>6766909

Not to mention, it's highly suspicious that Nightdive came out with a 'remaster' of Turok only after the Turok sources had leaked online.

Coincidence much?

>> No.6767132

>>6763369
think about your life hoarder

>> No.6767191

>>6767119
>It's a shit game anyway.
Post disregarded.

>> No.6767326

>>6763327
I know this is pedantic, but can you just post the original 1995 zip rather than this 7z repack?
https://twitter.com/Hendricks266/status/977347583415697409/photo/2

>> No.6767375

shit, y'all wild and get worked up over nothing
>gg virgins

>> No.6768160

>>6763693
Some unused dialogue with the oracle suggests that a dragon boss was going to be used in place of the bishop. Maybe this banner has something to do with that.

>> No.6768648
File: 37 KB, 512x384, 1573975192173.jpg [View same] [iqdb] [saucenao] [google]
6768648

>>6767375
>piece of history is revealed by a rogue nightfag or based hackerman who gave us what was being unfairly held back by a greedy retro cockblocker monopoly
>over nothing

>> No.6768718

>>6763737
hm, which build?

>> No.6768719 [DELETED] 

>>6763327
I hate Nightdive because they release source code under the GPL instead of a permissive license.
>inb4 hurr durr cuck license
Permissive licenses are compatible with the GPL.

>> No.6768785

>>6766909
on the remaster they changed some of the levels to make the game easier it is a bad thing

>> No.6768792
File: 54 KB, 598x579, Screenshot_2020-08-27 Stephen Kick on Twitter NigHTDiVE doeSN't CaRe ABoUt GaMe prESerVaTion https t co pKKEsNW6RJ Twitter.png [View same] [iqdb] [saucenao] [google]
6768792

https://twitter.com/pripyatbeast/status/1299128781446152192

>> No.6768964

>>6768792
From a dev:
https://twitter.com/AltazimuthEE/status/1299135298346143744

>> No.6768973

>>6768792
>https://twitter.com/AltazimuthEE/status/1299135298346143744

>drm aids
>preservation

lol

>> No.6768984

itt
>kys

>> No.6769069

>>6768964
>>6768792
I call bullshit. If the build wasn't leaked they wouldn't have done anything with it and it would be lost to time. Nightdive and everybody working for nightdive can go fuck 'emselves.

>> No.6769085

>>6768973
Their re-releases are usually available on gog though

>> No.6769087

>>6769069
Okay

>> No.6769106

>>6768973
I would double dip their releases if they also made DRM-free releases in Humble Store. But for some reason, they only offer Steam keys there.

>> No.6769463

>>6768718
I don't remember, It was lost in a flood years ago.

>> No.6769489

>>6769069
lol no, they released it early cause you tards

>> No.6769750
File: 347 KB, 1240x649, BIGUS_JOHNUS.png [View same] [iqdb] [saucenao] [google]
6769750

>>6763327
Fuck off Biggus Johnnus.
>>6763737
https://archive.is/LiVmu
>>6765660
https://archive.is/tmfvD

>> No.6769824

>>6769750
It's far too late dude.
just leave em alone.

>> No.6770080

>>6763375
based
lmao

>> No.6770085

>>6766391
So he was leaking gameplay webms of Duke forever on /v/

>> No.6770163

>>6768160
Really? That's neat, maybe that ties into those huge iron doors with embossed dragon motifs.
It's also interesting to me how The Order has this grip on Strife's world, yet also it seems divided up into subfactions, each lead by someone with their own piece of the Sigil, and who want the pieces the others have.

The allegiance of the Spectres is the fascinating point, they would appear to come from The Entity, but holds little loyalty to him, given the lack of full cooperation between them, each seeking the full Sigil for themselves, they unlikely cared little about freeing The Entity, likely wanting all the power for themselves (perhaps The Entity would absorb them when reaching his goal, something they understood and cared little for, having their own ambitions and drives).

Both the The Bishop and The Loremaster have a piece of their own, then The Oracle, The Programmer, and Macil. Macil wants you to kill all of them so you can gather the pieces for him, as does The Oracle. Macil's rant when exposed suggests he feels some sort of allegiance to The Entity, but that could just be his Spectre whispering sweet little lies to him to motivate him, never intending to unite him with The Entity.

I wonder how The Programmer got ahold of his Sigil piece, yet avoided being possessed by a Spectre (you in fact find a loose Spectre later in the game, who's attacks correspond with the Sigil blasts of the Programmer). Either he found a way to free himself, or a way to get it without being possessed.
The Oracle has a piece, as well as a Spectre of his own, YET, the Spectre is separate from him. The Oracle turning out to be nothing but a puppet, obviously means he was simply a mouthpiece for the Spectre, and you spoke to it all along.

>> No.6770168

>>6770085
Coulda been him, yes.

>> No.6770194 [DELETED] 

For The Bishop, we know little about him and his motivations, but we can infer some things from what we learn about The Loremaster. His base of operations is smack on the crash site, possibly this means that he has an allegiance to The Entity after all. Looking at his laboratory, in one of the tanks you can find a small creature which looks like it's a part from a Spectre, or maybe even some kind of infant or juvenile form of one, possibly The Loremaster has been cultivating Spectres and setting them out in the world all along, though given the lack of cooperation, either this isn't the case, or it didn't work as planned. Possibly, The Loremaster may even have learned a way to 'lobotomize' or otherwise cripple his Spectre, that what you see in the lab was cut out of his very own, lending him more free will and agency, and he's no more in allegiance with The Entity than his brethren.

The fact that The Programmer just shoved his Spectre away somewhere, and that with The Sigil, or at least knowing how it works, can allow you to more directly manipulate or even kill a Spectre, that suggests that The Loremaster doing such a thing isn't outside the realm of possibility. With all that, the Spectres and The Entity lost control of the situation, leading to this internal Strife (huhuhu).
You come into the picture, and they realize each that this is an opportunity to wrest control back, but for themselves individually.[/spoiler]

>> No.6770196

For The Bishop, we know little about him and his motivations, but we can infer some things from what we learn about The Loremaster. His base of operations is smack on the crash site, possibly this means that he has an allegiance to The Entity after all. Looking at his laboratory, in one of the tanks you can find a small creature which looks like it's a part from a Spectre, or maybe even some kind of infant or juvenile form of one, possibly The Loremaster has been cultivating Spectres and setting them out in the world all along, though given the lack of cooperation, either this isn't the case, or it didn't work as planned. Possibly, The Loremaster may even have learned a way to 'lobotomize' or otherwise cripple his Spectre, that what you see in the lab was cut out of his very own, lending him more free will and agency, and he's no more in allegiance with The Entity than his brethren.

The fact that The Programmer just shoved his Spectre away somewhere, and that with The Sigil, or at least knowing how it works, can allow you to more directly manipulate or even kill a Spectre, that suggests that The Loremaster doing such a thing isn't outside the realm of possibility. With all that, the Spectres and The Entity lost control of the situation, leading to this internal Strife (huhuhu).
You come into the picture, and they realize each that this is an opportunity to wrest control back, but for themselves individually.

>> No.6770212

>>6765710
I think that I'll actually have a go at trying to make this. It'll be for Doom, because I can map that, but when its's done, I'll gladly lend the assets and even level geometry to someone who wants to use that for a Strife singleplayer campaign.

>> No.6770470

>>6767326
>but can you just post the original 1995 zip rather than this 7z repack?
Seconding this if you can OP, I'm pretty autistic about original files, so if you're able to post that it'd make my week

>> No.6770496

>>6770470
>I'm pretty autistic about original files
On this note, here's what I guess is the original STRIFE.CFG, since the one in OPs ZIP was edited in 2017, taken from Nightdives steam release: https://anonymousfiles.io/YbVGajLX/

Only difference is snd_mport is -1 in Nightdive but 816 in OPs, so I'd guess that means Nightdives is the original (size matches the STRF1295.ZIP screenshot too while OPs is 1 byte larger), copied over the timestamp from that screenshot too.

>> No.6770505

>>6770496
Ah forgot about timezones, updated ZIP which hopefully has proper time now: https://anonymousfiles.io/jdsNwYRC/

>> No.6770540

ok, i've gotten a little further with the game and here's what else i could find different
>derwin (the guy you have to kill for govenor mourel) is named derin
>you have to cut his ear off to give to the govenor
>the front is called the movement
>the sound of a guy saying "wahoo!" is used when you free all the prisoners
>all of the prisoners except 2 at the end of the hallway say "get me out of here!"
>the two that say something else basically just say the same thing except longer
>from what i can tell the choice between which mission for mourel is totally missing
>>6770163
>>6770196
huh, just when you think you know everything to know about strife lore you find out about something else. you learn something new everyday i guess

>> No.6770607

>>6770540
Mind that those posts are just me speculating.

>> No.6773730

>>6770607
that's alright. i think strife's lore is pretty interesting because i don't know much about it and it's fun to speculate.
for example, what was the world supposed to be before the comet struck? what i thought had happened was their society was similar to ours until the plague began and killed all the smart people so humanity regressed into a medieval age. but the first frame of the intro basically throws that theory out since the design of clothing and houses already look like how they do after the comet struck