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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


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6758149 No.6758149 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6749636

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6758152

=== ONGOING PROJECT ===

2048 Units of /vr/
-New submissions are now closed, currently in second beta phase.
Link to BETA: https://www.dropbox.com/s/q7sv89hpzasmrnj/2048unitsvrBETA2.zip?dl=1
2048GUNS.wad v2: https://files.catbox.moe/lobpqv.wad

=== NEWS ===

[8-24] Solace Dreams is being remade
https://www.youtube.com/watch?v=2GAN18GNyNk&feature=youtu.be

[8-18] A small hotfix for GMOTA that fixes that issue of Zandronum crashing online when players take crushing damage
https://combine-kegan.itch.io/gmota

[8-17] NRFTL designer TheCastle will release the non-Brutal Doom version of Redemeption of the Slain on 21st August
https://discussions.app/tag/blog/yvnjcoyoas63/days-until-redemption-of-the-slain-doom-episode-release/yvnjcoyoas63

[8-17] Woof! 2.1.0 released
https://www.doomworld.com/forum/topic/112333-this-is-woof-210-aug-17-2020-updated-winmbf/?page=7&tab=comments#comment-2173929

[8-16] Astrostein Death Before Dishonor & Macenwolf update
https://www.moddb.com/mods/macenwolf/news/macenwolf-103-astrostein-death-before-dishonor

[8-16] Arcade version of Quake is playable on PC
http://quakearcadetournament.blogspot.com/

[8-15] DOOM II: Resurrected - A DOOM II Remake
https://www.doomworld.com/forum/topic/116075-doom-ii-resurrected-a-doom-ii-remake/

[8-15] ROTTEXPR, a source port for Rise of the Triad was released
https://github.com/LTCHIPS/rottexpr

[8-13] BTSX E2 no longer in beta; available for bethesda/console ports
https://www.doomworld.com/forum/post/2172295
https://twitter.com/bethesda/status/1293934149628289027?s=20

[8-11] Boomer Con
https://www.youtube.com/watch?v=7S71Gib5Hdo [Embed]

[8-11] KMQuake gets updates
http://www.markshan.com/knightmare/

[8-11] Reelism 2 v0.5 Early Excess
https://www.youtube.com/watch?v=sKynvrDxqmk [Embed]

[7-31] E1M1 Multiverse released
https://www.doomworld.com/forum/topic/115093-e1m1-multiverse-release-24/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6758208
File: 173 KB, 1152x864, missing staff.jpg [View same] [iqdb] [saucenao] [google]
6758208

Is there a Doom 3-themed WAD?

>> No.6758212

>>6758208
probably but they might be unfinished or abandoned

>> No.6758216

https://pastebin.com/LKRNB8fH
Should have brought up shells spawning near the HPW/Fire Extinguisher and maybe the cell ammo near the BFG

>> No.6758237

>>6758208
Legacy of Suffering maybe, although it's a Zdoom wad and it feels more like a combination of Doom 3 and Serious Sam gameplay-wise

>> No.6758361

>>6758237
The BR Doom wad is shit along with Neodoom

>> No.6758370 [DELETED] 

>>6758208
Yeah actually there is It's not properly named. Try Googling Doom 2 "Doom 3 E1M1" Its has great tech base style textures (I think ripped from the game and scaled). Problem is, it's not optimized well and has shitty Spanish or Italian radio transmissions. You reminded me of a map I was dicking around with using those textures. Might dig it back out and fuck with it

>> No.6758389
File: 2.70 MB, 720x405, output.webm [View same] [iqdb] [saucenao] [google]
6758389

>Hurt Me Plenty

>> No.6758396
File: 3 KB, 233x222, HeaeH.png [View same] [iqdb] [saucenao] [google]
6758396

>>6758389
Fights where you can FEEL the time and ammo investment needed.

>> No.6758397

>>6758389
Seems like you were hurt plenty in that video, what's the issue?

>> No.6758406

>>6758397
I was just filming the 2000 hell knights coming through. No issue, this shit rules.

>> No.6758417

>>6758406
Which wad is that? I'm in the mood for some slaughter.

>> No.6758429

>>6758417
Bastion of Chaos

>> No.6758450
File: 360 KB, 3204x1444, Screen Shot 2020-08-24 at 3.59.50 PM.png [View same] [iqdb] [saucenao] [google]
6758450

i should stop working on this and get back to the actual real engine

>> No.6758452
File: 297 KB, 3210x1448, 1598139303720.png [View same] [iqdb] [saucenao] [google]
6758452

>>6758149
So Genesis anon, do you have any sort of game in mind or is this purely engine building at this point?
And can I play with it when you're done?

>> No.6758456

>>6758450
>>6758452
speak of the devil

>> No.6758459

>>6758452

i didn't play on making a game, but once i get wads loading in the real engine, it should be feasible for people to design levels for it. there's no real gameplay yet aside from walking around, i never progressed beyond the "try to render 3d on genesis" part of the design.

>> No.6758461

>>6758452
and for your second question, yes
i've already passed around builds to people, it's not exactly private.

>> No.6758476

>>6758459
Well hell dude. I think it's cool as fuck. If you do end up with a game plan keep us in the loop.

>> No.6758542

https://twitter.com/Shtovladya/status/1298035645206671363

>> No.6758553
File: 1.99 MB, 480x853, 1597678712783.webm [View same] [iqdb] [saucenao] [google]
6758553

>>6758149
Mod specific question:
It's a minor annoyance but why doesn't Trailblazer override the weapons in Valiant?
Loading tb first, and yet the original weapons are used alongside the new ones from tb. Kinda annoying to press a weapon key 2+ times to equip the weapon. Anything I could change in the files or am I missing an option somewhere?

>> No.6758568
File: 92 KB, 961x723, Screenshot_20200825_014457.png [View same] [iqdb] [saucenao] [google]
6758568

>>6758553
*Loading Valiant first, then Trailblazer
Fug it's late

>> No.6758580

>>6758553
>>6758568
https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/valve

>> No.6758602
File: 637 KB, 1071x1068, 1507059020368.jpg [View same] [iqdb] [saucenao] [google]
6758602

I love joining random co op zandronum servers and killing demons with my fellow marines. Any of you got any favorite co op wads/mods?

>> No.6758636

>>6758553
You could probably open valiant in SLADE and just delete any decorate associated with weapons

>> No.6758653
File: 876 KB, 1737x652, thingyou.png [View same] [iqdb] [saucenao] [google]
6758653

Small text error on second splash screen

>> No.6758657
File: 494 KB, 1098x878, 1522531401658.png [View same] [iqdb] [saucenao] [google]
6758657

Here's a thought: has anyone tried to make a map for Doom or something by generating a relatively simplistic one in OBLIGE, taking a screencap of the layout and using that as a guide for their own handmade level? Not to the point of copying the OBLIGE map 1:1 obviously, but more so using it as a skeleton of sorts.

>> No.6758658

>>6758657
Oblige levels tend to be incredibly uninsteresting in my opiinon. I can't imagine that actually working out well.

>> No.6758661

>>6758657
You could do that, but I don't see why you'd bother, Oblige maps aren't really very good.

>> No.6758668

>>6758152

2048 FEEDBACK

I've now completed all maps and I think this is a phenomenal wad. I especially liked 25-30, though there were many other excellent ones too.

(all maps pistol start, no saves, ~uv-max (i don't get all secrets, except when needed for all kills). my guess is that's intended.)

maps 1-10:
>>6742180

maps 11-15,31,32,16-18:
>>6746925

maps 19-24:
>>6752317

maps 25-28:
>>6757821

maps 29-30:

29. black crest
hardest map in the wad. absolutely phenomenal in every way, it's even beautiful. i'm so impressed and enjoyed playing it so much, even with all the deaths; it was just so well-constructed. i had to make strategies for every single fight and memorize all enemy locations. difficulty felt sunlust-tier. hats off to whomever made this map.

30. tyrant's starless realms
beautiful and fun map, and absolutely amazing icon of sin, maybe my favorite ever.

>> No.6758719

Playthrough video of map28 of 300 minutes of /vr/ is up. A breather, especially compared to map27. Nice automap.
https://www.youtube.com/watch?v=aG8cGtWb4wM

>> No.6758792

>>6758653
Nice catch.

>> No.6758793

>>6758553
Stop being a faggot and play it without gameplay mods. Valiant have it own weapons and monsters.

>> No.6758797 [DELETED] 

>>6758793
it's*

>> No.6758803

>>6758793
Not him, but I remember trying it a bunch of years ago, and I distinctly recall absolutely hating the imp replacements for some reason. I wasn't as advanced of a player back then, mind.

>> No.6758812

>>6758568
pretty sure the crosshair mods need to be on top of load orders

>> No.6758853

>>6758553
Why people insists on playing wads like Valiant with gameplay mods if they are not even made for that? You are shitting on the authors just by doing this.

>> No.6758870

>>6758853
>You are shitting on the authors just by doing this
I don't think he is.

>> No.6758876

>>6757821
>bug(?): revenant is stuck inside red key door?
The revenant isn't supposed to notice the player until he opens the red door, I don't know why he keeps waking up. I'm thinking he should just be deleted entirely

>> No.6758881

>>6758870
Valiant have custom weapons and demons, you are tossing everything away (or potentially screwing all over) with gameplay mods

>> No.6758885

Yeah, ok, I figured I could do a crude workaround for the thing about being able to possibly waste ammo when picking up a 'clip' and maxing your bullet stockpile, but your pistol magazine is partially loaded.
Whether you get 5rds or 10rds from a 'clip' ammo item depends on whether or not it was placed into the map, or dropped by a zombieman, and the method I was going to do has no way of applying the +DROPPED flag to account for this.
The way the actor would work wouldn't differentiate between them, so you would always get 10rds from a clip pickup no matter what, even if dropped by a zombieman, which obviously would change the gameplay balance pretty considerably, giving you twice the ammo from those drops.

There's probably other ways to do this, but I don't know them off hand, and the pistol actor is already the most complex weapon in terms of code in the set. Anon is just gonna have to cope with the possibility of maybe losing a bullet here or there if he isn't careful. Sorry :(

>> No.6758906

>>6758853
Anon, skillsaw himself made a compatible version of Valiant because he wanted to play it with Demonsteele.

>> No.6758909

>>6758881
That's simply the consequences of gameplay mods, Doom 2 wasn't designed with the idea of whatever it is that people do with mods, but people still play that with mods. When playing with a gameplay mod, you tacitly admit that you're not playing it as originally intended. Some gameplay mods even have explicit warnings that they will not be realistically playable on some kinds of levels.

If people wanna play my maps with mods, they're free to do so. There's many mods out there, and some mods suit some maps better than others, if someone finds that my map suits a mod in particular, then I'm glad that they're having a good time with it. Perhaps Skillsaw feels differently about it than I do, and he doesn't like people playing his maps with mods (didn't he create the 'Vaccinated' version of Valiant himself?), but I don't think he should take it as a personal thing, most people, when they play a Doom map with mods, *usually* they aren't doing so because they think the map wouldn't be enjoyable without it.

>> No.6758914

>>6758906
Oh, there we go, he was even motivated by wanting to play mods himself.

>> No.6758925

>>6758906
>>6758914
So why the faggot don't play with the vaccinated edtion instead? No, he want to fuck it with the version that have custom monsters in it.

>> No.6758930

>>6758906
Skillsaw made that version so people could stop doing that kind of shit

>> No.6758932
File: 2.35 MB, 2560x1440, 20200824_183756.jpg [View same] [iqdb] [saucenao] [google]
6758932

Doom in 240p is pretty nice

>> No.6758935

>>6758925
Chill out autist. Guy probably didn't even know there was a vaccinated edition.

>> No.6758938

>>6758909
>I don't think he should take it as a personal thing, most people, when they play a Doom map with mods, *usually* they aren't doing so because they think the map wouldn't be enjoyable without it.
How this is not insulting at all?

>> No.6758940

>>6758925
Probably because he is the one who made it? And that is what that anon meant by he made a compatible version? Fucking retard.

>> No.6758943

>>6758935
But he knows this version have custom weapons in it.

>Chill out
I'm not mad, just pointing it out

>> No.6758947

>>6758938
*How* is it insulting?

>> No.6758951

>>6758940
???
Did you answered the wrong post or what?

>> No.6758952

>>6758938
Games aren't movies, or books, or paintings, or songs. A key aspect of a game is the agency of the player, and modifying the gameplay is just another aspect of that agency.

>> No.6758954

>>6758938
>they aren't doing so because they think the map wouldn't be enjoyable without it.
So don't play it.

>> No.6758957
File: 7 KB, 1057x74, firefox_Z78lR4ZSYv.png [View same] [iqdb] [saucenao] [google]
6758957

>>6758930

>> No.6758960

>>6758952
And being an asshole is also part of that agency. If the author balanced carefully his work with these specific weapons, monsters and level design, you should at least respect that at some degree. He is already doing all of that for free after all.

>> No.6758967

>>6758957
That doesn't change what I said.

>> No.6758969

>>6758960
How is it being an asshole?!

>> No.6758972

>>6758853
That's why I will make sure to break my mod on purpose if any faggot try to load it with extra crap

>> No.6758983

>>6758969
I answered it already, but whatever

>> No.6758986

>>6758960
>you should at least respect that at some degree
Like you should respect the level design of the original game and not play it with a gameplay mod? Look, when you make levels for a moddable game like Doom, (where the source code was published by the devs so that people could do whatever the hell they wanted with the game) something that you MUST accept is that someone WILL modify the intended experience.
Whether they modify it for the better, or for the worse, that doesn't matter, if you think they're missing out on what the intended experience is supposed to be, then that penalty would obviously be on them, not you.

If you cannot cope with that fact, then I don't know what to tell you, you're probably too thin skinned to be making and releasing maps if that is the case.

>> No.6758990

Being against modding mods is the most hypocritical thing you can be.

>> No.6758994

>>6758990
Unless it's HDoom and Brutal Doom

>> No.6758995

>>6758972
And determined players will just remove your breaking scripts. There's no winning that battle. You're just wasting effort and being a petty dick in the process.

>> No.6758996

>>6758986
>Like you should respect the level design of the original game and not play it with a gameplay mod?
They not made it for free.

>something that you MUST accept is that someone WILL modify the intended experience.
And I will call you a fucking asshole

>> No.6758998
File: 52 KB, 900x506, 1235342153.jpg [View same] [iqdb] [saucenao] [google]
6758998

>>6758990
>creator says do whatever you want with his mod in the credits file

>> No.6759002

>>6758995
Don't care. I will diffucult the process the most as I can.

>> No.6759003

>>6758990
Unironically this.

>>6758996
>They not made it for free.
Relevance?

>And I will call you a fucking asshole
That seems like a personal problem to me.

>> No.6759004

>>6758990
It's not being against mods, but respecting the authors of that mod. The same way you can't rip off the resources or maps if he doesn't giving permission for that. It's an ethical issue.

>> No.6759005

>>6759002
You could put that effort into further polishing your actual work instead.

>> No.6759006

>>6759002
>esl
>making mods
hi doomero, take your jank back to moddb

>> No.6759007

>>6758951
Stupid ESL poster.

>> No.6759008

>>6759003
>That seems like a personal problem to me.
As you said: cope with that, thin skinned faggot

>> No.6759012

>>6758658
>>6758661
I guess it'd depend on how skilled the mapper was. You could either make something look vaguely like an OBLIGE map but not enough to have it really stand out, or something that was really intricate and only rebuilding most of the original foundation and using it as inspiration for the final product rather than a crutch.

>> No.6759014

>>6758972
>boot up SLADE.exe
>go into .wad/.pk3
>delete script
>play with mod
Ta-dah. You're just going to cripple your mapping efforts with shit like that, and it'll be for nothing. Focus on making the map that you think will be good, and then if some people don't play it like you intended it, then that's just how it will be, focus on the people who will play it as is, that's all that's important to you, so that's all you SHOULD care about.

>> No.6759017

>>6759004
>It's an ethical issue
The issue is that it seems that it's only you who thinks that is the case.

>> No.6759019
File: 59 KB, 490x519, 1596150317485.jpg [View same] [iqdb] [saucenao] [google]
6759019

>>6759006
>>6759007
Cope, I know more languages than you

>>6759014
I don't care. Will do it anyway

>> No.6759020

>>6759008
>NOOOOOOOOOOOOOOOOOOOO YOU CAN'T JUST PLAY SOMEONE'S LEVEL WITH A MOD!!!!

>> No.6759023

>>6759019
>Cope, I know more languages than you
Hope you know the rest of them better than you know English.

>> No.6759025

>>6759017
Me and most of the mapper community actually. You can find tons of users on Doomworld complaining about that.

>> No.6759027

>>6759019
I don't like Brutal Doom, but I will play your levels with it and give you critique based on it, just because it gets under your skin.

>> No.6759029

>>6759020
Nice shitpost, but I'm talking about mods that already have custom content on it blockhead

>> No.6759030
File: 875 KB, 1920x1080, Screenshot_Doom_20200824_220201.png [View same] [iqdb] [saucenao] [google]
6759030

Sounds to me someone has a bad case of little bitch syndrome

>> No.6759038

"You don't have permission to mod my mod" has always been the gayest fucking shit ever.

>> No.6759041

>>6759027
I think I strike a nerve huh?

>> No.6759046

>>6759038
He have a good point though

>> No.6759052

>>6759006
>>6759007
>>6759020
>>6759030
Wtf happened with this thread? Fuck off to /v/ you bunch of crybabies. Speak like a gentleman or get the fuck out of here

>> No.6759072
File: 79 KB, 543x600, waistcoat deep in the dead.jpg [View same] [iqdb] [saucenao] [google]
6759072

>>6759052
>Speak like a gentleman or get the fuck out of here

>> No.6759074

Brazillians were always the butt jokes of the doom community.
Doomero, LoganMTM, Daniel, Mark, Fabio, Juliano Du0 and Imp Hunter.

all of their creations are nothing but overrated pieces of shit.

>> No.6759078

>>6759074
its not because of that its because they make something mediocre/good then start acting like the retard in this thread every time.

>> No.6759080

>>6759078
Anon, BrDoom was the most toxic community in doom history.

>> No.6759081

>>6758853
Based anon making all the gzdoomers seethe

>> No.6759082

>>6759004
You absolutely can, just be prepared for somebody to whine.

>> No.6759087

>>6758853
I play valiant with metroid dread wit no problems at all, only the fucking nigger space pirate monster that is op is what gives me the nerves.

>> No.6759091

>You can't just alter the intended experience that I made by altering someone else's intended experience!
I don't understand this line of thinking.

>> No.6759092

>>6759087
I think the pistol is the only thing changed in valiant, no reason its not "made for weapon mods", deus vult 2 also has a modified pistol just for fun.

>> No.6759094

>>6759092
3057 locks you out of the mod because of the pistol pick

>> No.6759097
File: 47 KB, 968x681, alex-jones.jpg [View same] [iqdb] [saucenao] [google]
6759097

>>6758853
>paid mods
>bots
>anti-cheat in a single player game
>online drm

botgate

>> No.6759103

>>6759082
As I said, it's an ethical issue. You can do it, but it's fucked up.

>>6759091
That's not the case here.

>> No.6759109

>>6759092
No, the chaingun is also very different

>> No.6759112

>>6759103
It's exactly the case here. Valiant is a mod.

>> No.6759116

>>6759103
>That's not the case here.
It... it is though?

>> No.6759118

>>6759081
Why gzdoom users act like faggots btw? I mean jesus christ look at this thread

>> No.6759126

>>6759112
>>6759116
It's not. Valiant doesn't "alter someone else's intended experience" because the mod is already the intended experience. It's a full mapset with his own monsters and weapons, not a gameplay mod over other gameplay mod.

>> No.6759127
File: 89 KB, 420x490, sdfsdfsdf.jpg [View same] [iqdb] [saucenao] [google]
6759127

Is picrelated welcome here? Is there an active online community? Been feeling like I wanna play this pretty badly recently. Am I just a nostalgia retard? Did this game age poorly? (dat soundtrack tho)

>> No.6759128

>>6759118
5 posts below that post, even the creator of the fucking map pack disagrees with you, you drooling retard. The only faggots here are you and your other esl friend.

>> No.6759130

>>6759127
Unreal was always bad.

>> No.6759132

>>6759118
>playing Valiant with a gameplay mod is morally wrong
>why?
>because it's not the intended experience
>but Valiant isn't the intended experience for Doom
>THAT'S NOT THE SAME THING
>why?
>FUCKING ZDOOM FAGGOTS! REEEEEEEE

>> No.6759134

>>6759128
See >>6759025

>> No.6759137

>>6759134
>claims to be a mapper
>that doesn't happen on the doomworld forums
they need to bring post hell back and send you there.

>> No.6759139

>>6759132
Are you illiterate anon? Your answer is here: >>6759126

>> No.6759140

>>6759134
>most of the mapper community
Who?

>> No.6759145

>>6759137
Lurk more newfag

>> No.6759148

>>6759126
This is quite possibly the most retarded post I've seen all day. Congratulations!

>> No.6759149

>>6759127
it is, but ignore the quake1 community fags and alf shitposting against it
also we need a central to discuss thew advances with the source code

>> No.6759151

>>6759148
Great argument.

>> No.6759153
File: 85 KB, 600x893, escape from doomworld.jpg [View same] [iqdb] [saucenao] [google]
6759153

>>6759025
>>6759134
If that's something people on Doomworld actually get seriously worked up and heated over, then frankly I don't know if should pity them for taking such a ridiculously insignificant thing so personally, or envy them for not having to worry about something that's actually a real problem that can affect their lives.

You're really not making yourself or Doomworld look like anything but a bunch of clowns.

>> No.6759158

>>6759126
You're arguing in circles. There's literally no functional difference between modding Doom and modding Valiant. Valiant being free doesn't change this at all.

>> No.6759159

>>6759153
they don't and they obviously aren't from doomworld, you get banned pretty quick if you are that aggressively retarded.

>> No.6759160

>>6759149
I have no idea what you're talking about... what source code? Should I just join a pisscord

>> No.6759162

>>6759153
You can think whatever you want mate, for real.

>I don't know if should pity them for taking such a ridiculously insignificant thing so personally, or envy them for not having to worry about something that's actually a real problem that can affect their lives.
And you are doing exactly that as well.

>> No.6759164

>>6759025
Proofs?

>> No.6759167

>>6759162
>no u

>> No.6759172
File: 24 KB, 474x315, 1568831112074.jpg [View same] [iqdb] [saucenao] [google]
6759172

>>6759130
>UNREAL was bad, Epic was always bad

>> No.6759176
File: 1.42 MB, 1280x720, 2048.webm [View same] [iqdb] [saucenao] [google]
6759176

>>6758152
First release of 2048GUNS.wad: DeHackEd edition.
https://mega.nz/file/KqwgQajQ#CWgJrZs7Vtl2z8Yj9JKq2CWqXhAmJc9BQ6j5o6ZqdVw
This is based off the original 2048GUNS, but with with alterations to accommodate the limitations of dehacked. This mod was designed for and tested in PrBoom+ Complevel 11. The specific changes can be read in the about file.
Unfortunately, I was unable to convert the original sounds to doom format with acceptable quality. I don't know much about audio editing, so until someone who does is kind enough to help, a few sounds have been replaced with ones from quake as placeholders.
This took about two days to make but it's unlikely I will be able to update it for a while.

>> No.6759179

>>6759158
No, I'm not. I will try to explain it again: Valiant doesn't "alter someone else's intended experience" because it's already made that way since the beginning. Specific weapons and enemies for an specific mapset. You got it?

>> No.6759185

>>6759179
>because it's already made that way since the beginning
Just like Doom.

>> No.6759189

>>6759160
last month /v/ leaked UC2, UT2004 and Unreal 2 source codes, also UT was leaked too
https://arch.b4k.co/v/thread/519146380/

>> No.6759193

>>6759159
>you get banned pretty quick if you are that aggressively retarded
You are just showing that you are a newfag dude. Doomworld was not like that on the past. Google is your friend.

>> No.6759195

>>6759179
>it's already made that way since the beginning. Specific weapons and enemies for an specific mapset
Wow just like Doom itself!

>> No.6759203

>>6759189
Yeah I remember that thread but ... who cares? Are people interested in using the source code for heavily modifying the game? It's not like the code is blessed by Id for distro like the shit they release, so it might be C&D'd by epic depending on how sweeny is feelin/;

>> No.6759204

>>6759185
>>6759195
So? It's not unethical to mod a game that you bought. What's the point here?

>> No.6759209

>>6759204
It's not unethical to make a mod targetting another mod, either.

>> No.6759210

>>6759204
Why is it different when Doom is bought, and Valiant is free?

>> No.6759213

>>6759159
I'm not trying to be agressive. You must be confusing me with another anon (I'm not the only one replying you guys)

>> No.6759219

>>6759176
Fantastic work, I'll give it a go in the morning. Did you want to be credited?

>> No.6759226

>>6759210
The difference is that we expect to respect each others as modders. One anon said that skillsaw was alright with it, so it's alright (I think he said that to the vaccined edition though, but whatever).

>> No.6759228

>>6759219
Anonymous is fine. The original author is credited in the about file since he did most the work.

>> No.6759232

>>6759176
>>6759219
I would suggest sacrificing one of the extra recoil frames on the plasma rifle, and instead using that for another muzzleflash frame for it instead, otherwise you have literally just one muzzle flash frame rendering for every tic you fire, looking static.

>> No.6759235

>>6759226
>The difference is that we expect to respect each others as modders.
There is literally nothing disrepectful about modding something. Do you think it's disrepectful to the id guys to mod Doom?

>> No.6759251

>>6759235
Why working hard on balancing, basically creating a new game with new weapons, monsters and such... if people will screw all over it (possibly glitching it out since gameplay mods are not made for this type of wad)? It's frustrating and understandable if the author gets mad with that. Mods like Valiant are not like your regular vanilla mod, just to be clear.

>Do you think it's disrepectful to the id guys to mod Doom?
No, because:
1. You bought the game, so you do whatever you want with it
2. They are the ones who released the source-code on the first place

>> No.6759267

>>6759251
You've still done absolutely nothing that makes an actual distinction between modding Doom and modding a mod for Doom.

>> No.6759270

>>6759267
I literally did, but whatever you say

>> No.6759273
File: 768 KB, 1280x720, pls.webm [View same] [iqdb] [saucenao] [google]
6759273

>>6759232
That's strange, the muzzleflash looks fine for me, I will look into it but it may take some time.

>> No.6759283

>>6759270
Oh right, so modders put in hard work in to their mods which means it is immoral to mod their work. It's ok to mod the id work though, because they didn't put any hard work into making the base game. Ok, great logic.

>> No.6759291

>>6759283
Literally not what I said.

>> No.6759296

>>6759291
>Why working hard on balancing, basically creating a new game with new weapons, monsters and such... if people will screw all over it (possibly glitching it out since gameplay mods are not made for this type of wad)?

>> No.6759297

>>6759296
Keep reading the post.

>> No.6759308

>>6759297
>Why working hard on balancing, basically creating a new game with new weapons, monsters and such... if people will screw all over it (possibly glitching it out since gameplay mods are not made for this type of wad)?
Well this argument is obviously retarded.

>1. You bought the game, so you do whatever you want with it
This one makes no sense. Nobody thinks its "unethical" to mod any other freeware, people do it all the time. If Doom was suddenly made free would it become unethical to mod it in your opinion? Because that's pretty much what you're arguing here.

>2. They are the ones who released the source-code on the first place
Doom modding predates the source code release by half a decade. So this doesn't hold any water either.

>> No.6759332

>>6759308
>Well this argument is obviously retarded.
Nice argument.

>If Doom was suddenly made free would it become unethical to mod it in your opinion?
No because they don't mind it as you can see with the source code release (and that predates the release as well).

>> No.6759337

>>6759332
>Nice argument.
See: >>6759283
Amount of effort obviously doesn't matter to how "ethical" it is to mod something.

>No because they don't mind it as you can see with the source code release (and that predates the release as well).
????

>> No.6759343

>>6759283
>it is immoral to(...)
Not him, but If the modder don't give you permission for that, yes it is.

>> No.6759351

>>6759343
Well my argument has been that it's fucking stupid for modders to deny other people the ability to mod their work from the beginning.

>> No.6759363

Nobody should try to safeguard their mod assets from reuse. Including the BTSX team. That goes against the spirit that made the entire Doom modding community possible.

>> No.6759367

>>6759337
>Amount of effort obviously doesn't matter to how "ethical" it is to mod something.
That's not my point. It's the intention that matters. There is no point to work hard on something unique and complex with new weapons and stuff if people will break all over it. it's understandable if the authors get mad with that (and I'm just repeating myself at this point)

>> No.6759373

>>6759367
Your "point" is retarded because it applies equally to the base game.

>> No.6759375

>>6759363
Try to reuse their textures then lazyass faggot. They made the resources, they have the right to give permission or not.

>> No.6759382

>>6759373
You are just going around circles here. I already explained the difference and I will not do it again.

>> No.6759390

>>6759382
There is no difference. You're the one going around in circles because your entire viewpoint requires making a distinction where none exists.

>> No.6759392
File: 36 KB, 429x595, John_Carmack_at_GDCA_2017_--_1_March_2017_(cropped).jpg [View same] [iqdb] [saucenao] [google]
6759392

>It's December 23rd, 1997
>John Carmack releases the source code for Doom, he tells the world, go nuts with it
>I do
>over a couple of months, I add slopes and mouselook to the game, headshot mechanics, jumping, ducking, smudge filters, support for .mp3 playback, make the Icon Of Sin shoot lasers with his eyes
>show it all to Carmack
>he congratulates me on my effort, encourages me to keep hacking and modding
>feel guilty about pirating Doom
>he tells me that's ok, he's set for life anyway, says I should come to Quakecon this year, to bring my mod and show it to people
>absolutely star struck, make plans for travel, take out vacation days
>a few weeks later I'm digging around on some old bulletin boards
>find an old hack that John Carmack made for an RPG on the Apple II in the 1980s
>it's a simple game, but he's done a lot to it, and it's really cool
>get pretty into it, play it all the way
>figure, maybe I can do my own hacks to it
>I tune some of the values to balance the gameplay better, fix a bug, etc
>as soon as I boot the game up to test the changes, someone crashes through my window and puts me in a headlock
>I try to resist, but my assailant is too strong, I can't breathe
>the last thing I hear before I die is "You shouldn't have modded my mod, mmm."

>> No.6759396

>>6759363
The "spirit that made the entire Doom modding community possible" was respecting each other and work together to do better stuff. If you can't simply do that, your community will fall apart very quickly.

>> No.6759401

>>6759396
Remember when I played Valiant with Brutal Doom once and everyone on Doomworld started violently killing each other?

>> No.6759409

>>6759396
It's a good think modding someone else's work isn't disrepectful.

>> No.6759412

>>6759409
>It's a good think modding someone else's work isn't disrepectful.
If they don't give you permission for that, yes it is.

>> No.6759414

>>6759273
2048Guns: DeHackEd Edition version 2 ?
I did a quick edit of the plasma gun, someone tell me if it works on their end.
https://mega.nz/file/SqpSVYYQ#0I6hdNjmt2vphHIHxR4tabiPCKwC3bW_rqVWZfbjYG8

>> No.6759416

>>6759412
And not giving permission is retarded, glad we agree.

>> No.6759417

>>6759416
Still disrepectful.

>> No.6759419

>>6759417
Guess we should all go home guys, modding Doom is disrespectful to the id boys. Wouldn't want do be doing that! Disrespect is going to inevitably make this entire community fall apart.

>> No.6759423

Wouldn't want someone to disrespect me by liking my mod enough that they want to use it as the base for their own mod.

>> No.6759424

>>6759419
>moving goalposts

>> No.6759425

>>6759417
Just a smite of disrespect.

>> No.6759428

>>6759414
Works great!

>> No.6759429

>>6759396
>The "spirit that made the entire Doom modding community possible" was respecting each other and work together to do better stuff.
No, not really. Most modders are individuals. The spirit I was referring to was Id making their game with modding in mind and eventually open-sourcing the engine.

>> No.6759432

>>6759429
>Most modders are individuals
https://doomwiki.org/wiki/Back_to_Saturn_X_Team

>> No.6759435

Anyone who thinks people shouldn't be allowed to mod their mod deserves to be disrepected.

>> No.6759439

>>6759435
You humor me with your arrogance and contempt.

>> No.6759443

>>6759435
You can think whatever you want. You will never be part of any community that way.

>> No.6759453

>>6759428
Thank god. Everyone be sure to use the updated version.

>> No.6759461

>The entire, thriving open source software community is based around anyone being able to make basically whatever changes they want to anything
>But the Doom mapping community could never survive if people let other modders use their mods as a base
Compelling theory.

>> No.6759471

>>6758389
hold M1 to win

>> No.6759487

>>6759432
...you know I literally referenced them like 2 posts back right? Of course I know of them. I said "most" modders work individually.

>> No.6759501

>>6759363
BTSX team is only doing that because they'd prefer people wait for the complete btsxtex.wad that'll come out after E3 releases.

>> No.6759507 [DELETED] 

>>6759501
And because they don't want to see anyone using these textures before them. And they have their right to do that or to never release them whatsoever.

>> No.6759512

>>6759501
I wholly respect that, I want to see what they're doing with it for their full vision. I want to play with those cool as fuck techbase textures too, I bet I could build cool as fuck levels with them, but I can wait.

Also the thing with buttsex textures which is neat is that they all have this visual style to them that means that a lot of them will really not fit aesthetically with anything that's not made in the same style. I predict that the best looking mapsets that you'll see using those textures after buttsex is finished will be the ones which are conscious of that.

>> No.6759518

>>6758960
Based doomworlder, making gzfags seethe since 2005

>> No.6759526

>>6759461
Assets/levels made by the modding community aren't inherently open-source just because the doom engine is.

>> No.6759534

>>6759526
You completely missed the point of the post, but ok.

>> No.6759541

>>6759534
Ah, my bad. I misunderstood.

>> No.6759545

What's the best way to play Rise of the Triad? There a sourceport or anything?

>> No.6759550

>>6759518
He's not even a Doomworlder though.

>> No.6759556

>>6759550
I bet he is newfag

>> No.6759565

>>6759159
>>6759556

>> No.6759567

>>6759565
>>6759193

>> No.6759574

>>6758853
>>6758960
I actually agree with that, but I don't want to start another flamewar so... ¯\_(ツ)_/¯.

>>6759565
He was not agressive though. People here are just retarded for some reason.

>> No.6759580

>>6759567
So you're saying you're the obstinate aspie that they can't be bothered to tolerate anymore, hence you fled here? You're a refugee, aren't you?

>> No.6759584

>>6759401
Didn't Skillsaw make a vaccinated edition for the specific purpose of letting people play it with gameplay mods?
I wish Eviternity did this.

>> No.6759589

>>6759518
Why would you want to adhere to such a ridiculously pointless "Us Vs. Them" mindset?

>> No.6759590

Can someone please help me out here?
When I tried playing Duke3D through EDuke, my computer's CPU spiked while I was playing the game, and when I closed the program, my computer was frozen, forcing me to restart. I'm using a shitty toaster laptop, but I doubt a game from '96 would cause problems like that, especially since I downloaded the files needed to play the game through the OP, so I'm just wondering what I did wrong.

>> No.6759595
File: 13 KB, 429x595, carjack.png [View same] [iqdb] [saucenao] [google]
6759595

>>6759392
>It's January 20th, 2001
>John "Carjack" Carmack shows up at my driveway in the middle of the night
>he's driving a Ferrari concept car
>can't possibly be his
>I watch him from my bedroom window as he dislodges his side window and climbs out of the car
>go to and open front door of house
>I see him running at me as soon as the door is open
>he grabs the door out of my hand and flings it open
>slams against the wall, probably waking up the entire neighborhood
>asks me if I want to go grab a couple of pizzas
>answer no but he insists
>say no again and then he asks me if he can have my truck, says he will leave the Ferrari
>say no and goodbye
>forces his way inside before I can close the door, grabs the keys to my truck and then sprints to truck and starts it
>peels off over my lawn in reverse and then disappears
>Ferrari is still in my garage
I don't care if people pirate his game, mod it or whatever. Just don't open the door if he shows up at your house. He's WEIRD.

>> No.6759598 [DELETED] 

>>6759589
Because I'm tired of gameplay faggots destroying maps that already have their own quirks like Valiant and then complaining about it on reddit. Only gzfags do that.

>> No.6759603

>>6759595
>Not going out for pizza with Carmack
Could listen to Carmack talk to me about literally anything for hours on end and not get tired of it.

>> No.6759605

>>6759598
I see, that must be something that concerns you a lot as a Redditor.

>> No.6759613

Think we can all agree that Doom 2's map29 is the best vanilla level.

>> No.6759615

>>6759598
Can I ask you, did you make any levels for 2048?

>> No.6759632

>>6759419
>modding Doom is disrespectful to the id boys
id gave explicit permission to mod their games.

>> No.6759634

>>6759613
It's definitely one of the very best iD levels for classic Doom. As much as I think Romero is overrated in a way, and that Sandy deserves more recognition overall, The Living End is a prime example of why Romero actually is such a revered level designer.

>> No.6759640
File: 73 KB, 1080x1114, 1594383437755.jpg [View same] [iqdb] [saucenao] [google]
6759640

this is by far the dumbest shit you are arguing about in a good long while

>> No.6759646
File: 35 KB, 1760x1856, hidsgan.png [View same] [iqdb] [saucenao] [google]
6759646

taputaputaputaputaputaputapu :::DD

>> No.6759734

I'm not gonna reply to people specifically because I don't want to spam but if I were to make a mappack and release it then I probably wouldn't mind people using gameplay mods on the levelset. I'd probably be annoyed if I got bug reports and complaints that whatever I made doesn't work or that it is too easy / hard when the person submitting it is using mods that affect that kind of stuff, but I wouldn't go full autist and try to add some stupid DRM to prevent people from doing what they want.
It's a single player game. Let people have their fun.

>> No.6759762

>>6759734
Pretty much. If I get complaints about a mod not working on my maps, obviously the person complaining is an idiot, at best, the complaint should be directed towards the author of the mod instead, but even then there may be obvious compatibility issues which the complainer is ignorant of.

>> No.6759765

>>6759734
I really want to see what kind of different mods people will play my maps with. I understand that Map 30 is supposed to be hard, so I wonder if someone has what it takes to beat it with Hideous Destructor, that would impress me.

>> No.6759769

>>6759501
>after E3 releases
Good news everybody, only 10 more years until you can use textures from a free mod!

>> No.6759772

>>6759734
only brutal doom/pb retards do this, I can understand the anger but why take it out on everyone else.

>> No.6759787

I think Doom is great!

>> No.6759790

>>6758450
can you add fake contrast to the angled walls? Similar to Doom - walls at different angles get brightness altered slightly depending on angle. so even solid color walls are distinct when they form a geometric object.

>> No.6759791
File: 153 KB, 620x535, shot6.png [View same] [iqdb] [saucenao] [google]
6759791

https://www.moddb.com/mods/chillos-blood-voxel-project/addons/chillo-zombie-voxel-pack

>> No.6759794

I thought general threads went to /vg/

>> No.6759802

>>6759794
This thread is a very long standing exception to the rule.

>> No.6759808

>>6759802
>>6759794
There's no exception to the rule, these are retro games, that is why.

>> No.6759832

>>6759769
Considering both E1 and recently E2 are no longer in beta, I'd imagine they now can focus most of their time on E3 now.

>> No.6759838

>>6759794
As far as I'm aware, /vr/ doesnt actually ban generals. Likely because things that are relevant to /vr/ most definitely wouldn't last long on /vg/.

>> No.6759845

>>6759613
Yeah, it's pretty great. I kinda wish Romero made the Cyberdemon fight more meaningful, though.

>> No.6759853
File: 401 KB, 3204x1242, Screen Shot 2020-08-24 at 11.24.22 PM.png [View same] [iqdb] [saucenao] [google]
6759853

damn this is cool

>>6759790
this is just a quick visualization and wad conversion tool, nothing fancy. the filled wall mode is definitely hard to read

now that this is basically done, i'm going to start converting wad data

>> No.6759861

>>6759845
i sort of want to remake Living End for my map pack (Not remake, but do the roughly the same structure) but release cyberdemon much earlier to take potshots at you.

>> No.6759892

Ok maybe it happened..... But it wasn't six million.

DUN NUN NUN DUN NUN NUN LETS ROCK

>> No.6759930
File: 70 KB, 1500x500, doom-simulation-political-cartoon.png [View same] [iqdb] [saucenao] [google]
6759930

>> No.6759938

>>6759853
I think you can get away with black and white/grayscale game if sacrificing colors means it would run faster and play well.

>> No.6759949

>>6759794
I find it amusing how newer /v/ spinoffs made generals verboten considering all but /vm/ are all otherwise terrible choices.

>> No.6759990

>>6759938
oh, this isn't running on a genesis emulator or anything, it's a tool i threw together in python

>> No.6760029 [DELETED] 

>>6759632
No one said that retard

>> No.6760035
File: 1.63 MB, 1280x1024, hud0.png [View same] [iqdb] [saucenao] [google]
6760035

how do i fix this shite?

>> No.6760076

>>6760035
By not using shit fullscreen huds that use a solid mask rather than separately aligned elements like good huds do

>> No.6760083

>>6760076
it's the default brutal doom hud... what hud mod do you suggest?

>> No.6760094
File: 331 KB, 1920x1080, b3gaVxL.jpg [View same] [iqdb] [saucenao] [google]
6760094

>>6760083
Fullscreen Statusbar is one of the best - has both old SBARINFO version for compatibility and new ZScript version for a lot of features.
Since it operates with TEXTURES lump cutting, it will preserve most of the custom status bar graphics if mods have it, like REKKR for example.
https://forum.zdoom.org/viewtopic.php?f=46&t=63863

There's also classics like NC Hud
https://forum.zdoom.org/viewtopic.php?t=33079

and HXRTC Hud was made as a separate addon somewhere with different compat patches
https://forum.zdoom.org/viewtopic.php?f=46&t=47539

>> No.6760106

Anybody have a link to that script that would make a .pk3 music mod with stuff you passed into it? I remember someone using it to add the Quake 2 soundtrack into doom.

>> No.6760112

Map recommendation to practice against revenants?

>> No.6760115

>>6758952
A key part of every product and artform is the agency of the consumer. Thus I smear chili mayo over all paintings in art gallery, so they smell better and modify my experience to a better one. I also add beatboxing to old Black Sabbath albums, to enjoy them more.

>> No.6760123

is project brutality the most r*ddit mod?

>> No.6760127

>>6760112
Map29 of 200 minutes of /vr/.

>> No.6760132

>>6760127
Thanks, I'm practicing against archvilles right now using Plutonia's Map11-Hunted. Definitely learning a lot about their mechanics.

>> No.6760135

>>6760112
Haven't played it myself, but you might want to look at map 20 from the 1 monster megawad, since it's a map using only skellies.

>> No.6760136

>>6760123
BD is still relevant? It's nearly a decade old

>> No.6760149

>>6760136
there's something about PB/BD that turns me off so much. I imagine some bald redditor with a goatee in cargo shorts playing it while nodding his head to djent

>> No.6760169
File: 1.67 MB, 320x320, 1597207612468.gif [View same] [iqdb] [saucenao] [google]
6760169

>>6758580
Many thanks anon, I didn't know this was even a thing.

>> No.6760253

>>6759832
That is the plan indeed. Dragging E2 from beta to 1.0 was a perpetual moodkiller that kept vital team members from doing much for E3 for years, but it's getting some traction now. A 2020 release is most likely too optimistic though.

As for the assets, btsxtex is massive, perhaps on par with otex. The pack is continuously expanded and updated and will be released to public with e3. You'll have an entire library to choose from for every theme, that's why essel asked everyone to hold off using btsx assets for now. Imagine looting 32in24-17 for resources instead of using full otex. It's about artistic integrity, not jealous hoarding.

>> No.6760437
File: 4 KB, 364x135, error.png [View same] [iqdb] [saucenao] [google]
6760437

Why cant i load my saves in NBlood without this happening?

>> No.6760452

>>6760437
maybe too many sprites on screen/map

>> No.6760454

>>6760437
you failed the assertion

>> No.6760458
File: 272 KB, 1920x1080, cobes2.png [View same] [iqdb] [saucenao] [google]
6760458

>>6760454
What?

>> No.6760498
File: 958 KB, 800x847, best friend.png [View same] [iqdb] [saucenao] [google]
6760498

Is Golden Souls 3 out yet?

>> No.6760532

>>6760498
First 2 hubs.

>> No.6760562

I can't do it, men. I tried Blood twice now, and it always, always loses me at The Coldrush. The Haunting, the level previous, isn't exactly my favorite either since it highlights just how small the enemy roster is and how few interesting scenarios they can be placed without cultists, but The Coldrush is so fucking boring. We're in this giant ice canyon, and the cultists have an operation here? Why? I find myself enjoying Ion Fury far more.

>> No.6760575

>>6760562
Use custom difficulty and lower enemy damage quite a bit. See if you enjoy it more.

>> No.6760582

>>6760575
Nah that ain't it. Well Done is groovy, it's just Coldrush is this really weird, almost Mario 64-like level. Feels like some afterthought shit, and I read all the time that Blood falls off after the first two episodes, so I'm not too interested if the rest of the game is going to be like this map.

>> No.6760585

Quake on hard or nightmare?

>> No.6760586

>>6760575
>>6760582
And besides I have a napalm launcher with 70 rockets.

>> No.6760591

>>6760585
Nightmare. You'll get squares tell you
>Oh, it makes ogres into turrets
But it's a hat and a half better than the stupid "fire, stop firing and walk toward the player so we can give them a chance to kill us" patronising AI.

>> No.6760630

>>6760591
The split grenade ogres in dissolution are pretty aids on nightmare though

>> No.6760639

>>6760630
The dragon is aids on nightmare, the split grenades are just grenades.

>> No.6760648

>>6760639
Yeah just beat him yesterday
He's weirdly out of place, I expected some alien horror thing but just a bog standard dragon, what the shit?

>> No.6760664
File: 730 KB, 1920x1080, vkQuake 2020-05-21 23-57-38-305.png [View same] [iqdb] [saucenao] [google]
6760664

>>6760648
My sentiment exactly. Points for trying though. You should absolutely check out Travail. It was a mod billed as a sequel to the Mission Packs released in 2007, and holy fuck it's so good. Easily holds its own against Scourge and Dissolution. Has my favorite shotgun in all of vidya. Be wary of Nightmaring it. Some really bad "fuck you" rooms.

>> No.6760672

>>6760664
Thanks will do, been binging all of Quake lately, I think I found my new favourite game

>> No.6760683

>>6760591
Gunners would like to have a talk with you
Fuck Xatrix, seriously. At Least Xatrix didnt shoved a Beta Class Gunner or Berserker using the Unused animations from the original AI.

>> No.6760685

Any mappacks for Rise of the Triad?

>> No.6760705
File: 44 KB, 483x487, 1553326624308.jpg [View same] [iqdb] [saucenao] [google]
6760705

Why does Blood feel so good to play?

>> No.6760708

>>6760705
Movement that finesses into one another with total grace. Crouch, slide, leap, toss dynamite.

>> No.6760730

>>6760705
>>6760708
Plus everything just looks and feels smooth and fluid, I legit had problems getting used back to Doom's choppier animations after playing Blood.

>> No.6760757

>>6760253
>A 2020 release is most likely too optimistic though.
Thats a shame, though understandable. Fingers crossed for 2021.

>> No.6760771

FUCK SPEED OF DOOM's MAP21!!!!

>> No.6760785

>>6760771
IIRC, Even Joshy himself has admitted that he may have made SoD map21 a little too crazy for a tyson map.

>> No.6760794

>>6760112
Scythe Map22

>> No.6760797

>>6760785
If you don't find the secret super shotgun (I didn't) the map is a pure nightmare.

>> No.6760841

>>6758149
https://www.youtube.com/watch?v=TR4OlySEupY

>> No.6760947

>>6760683
>Gunners with Rockets and Hyperblasters instead of machinegun

>> No.6760951

>>6759176
Looks decent but... It is just me or the regular shotgun has a slower reload animation? also, I would suggest to remove Q1 ranger's grunts

>> No.6760970

im not trying to incite drama but fuck Kirk and Q2Xp project
https://www.moddb.com/mods/quake-2-xp

>how do i make Q2 Compatible with X
>"Debug the source code and do by Yourself"
Yamagi and KMQ2 are the best ports, and aren't led by literal russian nigger who cries all time about "alien dll's" like reshade having better options than his crap.

>> No.6761016

What is the best way to experience Blood?

>> No.6761028

>>6760708
It's just Duke 3D movement, isn't it? Just replace dynamite with pipe bomb.

>> No.6761059

>>6761016
NBlood or buildGDX.

>> No.6761083

>>6759501
member when tormentor remade an old map of his with shit with The Shores of ZDoom resources, and people went apeshit over it, even though it's basically self-evident that it is never going to come out? Do you really think we're getting future updates to RTC-3057, even though it took Team Future over a decade to make Phobos for Doom 3, and you might as well remake it with all the advances in ZDoom modding and mapping over the last fifteen years or so?

Shit happens, plans change, people straight up die. What's the point of waiting nearly a decade for someone's permission to use resources when its not even a guarantee that they'll still be in the community at that point.

>> No.6761102

>>6759613
>anon forgot Map27

>> No.6761117

>>6760705
Satisfying tactical weapon options. The basic pistol isn't a pistol, it's a DoT. You can empty both barrels of the shotgun for quick huge damage.
You can detonate TNT on impact or bounce it around corners. You can dump ammo with alt fires or play it safe and ration it.

Also the enemy deaths are always satisfying, so there's that too.

>> No.6761138

>taking damage out of nowhere when I play Vailant with Brutal Doom
dafuq? Anyone know how to fix this shit?

>> No.6761176

>>6761138
it's a feature

>> No.6761194

check this out https://forum.zdoom.org/viewtopic.php?f=43&t=69668
>This GZDoom mod slightly adjusts gameplay to deal with my most major peeves about vanilla. It makes weapons more powerful and some enemies less competent but more devastating in their attacks, while others are either more aggressive or harder to hit in exchange for fewer hitpoints.

>> No.6761201
File: 2.85 MB, 1920x1080, image.webm [View same] [iqdb] [saucenao] [google]
6761201

>>6758152
Updated Roundabout Cliffside to 2.3. Short version is that I've made some minor adjustments to difficulty (particularly UV) and made some other fixes. If you're curious, the changelog is in the wad itself.
Download (requires gothictx.wad): https://www.dropbox.com/s/ba56yjr0cvxbcfa/SandSculker%20-%20Roundabout%20Cliffside%20V2-3.wad?dl=1

>> No.6761204
File: 75 KB, 3200x3168, Sunder_MAP05_map.png [View same] [iqdb] [saucenao] [google]
6761204

Fuck any map that makes platforming its main gimmick

>> No.6761207

>>6761194
This looks fucking terrible.

>> No.6761214

>>6759080
>most toxic community in doom history

You should check up Twitter and the retards of the Nu-Doom community more often.

>> No.6761217

>>6761204
What main gimmicks do you like though?

>> No.6761220

>>6758208
https://www.moddb.com/games/doom/addons/e1m1-remake-doom-3-style
https://www.doomworld.com/forum/topic/100142-d3-gzdoom-mod-tba/

>> No.6761223

>>6761214
or Realm667.
BRDoom might be shit, but at least they have loyalty and never shit on each other.

>> No.6761230

>>6761223
>and never shit on each other.
That's a bad thing.

>> No.6761242

>>6761138
valve. read the thread.
weak bait if that's what this is

>> No.6761243

>>6759176
this is some good shit, thanks anon

>> No.6761289

>>6759938

also, I have textures working in my current (old) build, but it's not running nearly as fast as it can, so I see no reason to downgrade.

With all the tricks i've come up with, i've gotten it down to 13 cycles per pair of textured pixels, and 6 cycles per pair of untextured pixels

Based on rough calcs (7.67MHz cpu), If there was no bsp traversal , 3d transformations, or visibility information to calculate, filling the screen with textured pixels could be doable at almost 30fps. But those things exist and are pretty heavy, so I'll probably use a mix of textured walls and flat colored walls for performance, with textures being rendered with doubled pixels.

I've also looked into textured floors/ceilings, but even my most optimized loop could barely hit 25 cycles per pair of pixels, so I think the only reason to add that would be to one up snes doom (it would be a lot slower though, no superfx here).

>> No.6761296

Is he right Doombros?
>>6760638

>> No.6761304

>>6761296
No

>> No.6761306

>>6761304
How?

>> No.6761310

>>6761296
>dis i like
>dis i no like
>i am right u wrong
>everyone else is retard

>> No.6761315

>>6761296
I see your newest strategy is to pit the Doom community against Ultima Underworld instead of Half Life. Let's see where this goes, have a (You) to get started.

>> No.6761339

>>6761296
no.

>> No.6761360

>>6761315
take your meds

>> No.6761391

>>6761296
>some rpg grognard is butthurt that fun games became the norm instead of slogs through endless dungeons

lol

>> No.6761442

>>6760951
The shotgun animation may appear faster, but the duration and spacing of the sounds, firing and reloading action should be the exact same. These things are somewhat finicky in dehacked. Also the ranger sounds were included because they were present in the original wad, but I still may remove them.
>>6761243
Thank's for the feedback. I'm currently working on some minor fixes on what will likely be the final release, so sit tight. If anyone else has any minor gripes or suggestions now would be the time to speak up.

>> No.6761483
File: 73 KB, 266x176, 1552451023569.gif [View same] [iqdb] [saucenao] [google]
6761483

>>6761296
no
1. they're different genres.
2. rpgs continued to exist after doom was released, they didn't stop making them.
3. arguably, doom is the smarter game if you chose to engage in the modding community back then, because those people learned skills that would allow them to make their own games. (but of course i don't have the raw numbers of games "Inspired by doom" VS "inspired by ultima")

>> No.6761504

>>6760970
Dude amateur programmers releasing mods/ports for free dont owe you jack shit.

>> No.6761513

>>6761504
Fuck you Kirk.

>> No.6761554

>>6761513
QUIT CRYING YOU ENTITLED BABBY

>> No.6761558

Why are most of the russian projects and modders doomed to be faggots?

>> No.6761573

>>6761558
It's what communism does to people.

>> No.6761595

>>6759127
UT still has servers up online and a guy from /v/ named Big Speck used to host well-populated UT99 and 2004 servers on Fridays I think.

>> No.6761605

Is anyone else having problems running BuildGDX games on classic render (as opposed to Polymost) and 20th anniversary? I get like 8 fps on the former and the latter gets stuck at loading files screen.

>> No.6761628

>>6761605
That's the point, older monitors couldn't go over 30FPS

>> No.6761649

>>6761628
Anon I played these games on real DOS on Win95 back in the 90's
I get literally 7-8 frames per second with BuildGDX classic mode, that's not the intended behavior

>> No.6761758

>>6761628
wat

>> No.6761761

>>6761442
Actually I miscounted, the normal shotgun does fire slightly slower, thanks for pointing this out, I'll be sure to fix it with the update. Additionally, it appears the original 2048Guns super shotgun fires slightly slower than the original, which is an aspect I am reluctant to recreate.

>> No.6761774

>>6761761
Can you add a windup frame to the rocket launcher? Right no there's no visual indication that your input registered before it fires.

>> No.6761779

>>6759132
the real problem here is informing the author and trying to force them to make an edit for you

anyone with a brain would have just removed the weapons from the wad themselves and never interacted with the authors in the first place

this conversation should have never even happened

>> No.6761801

>>6760035
have you tried increasing the hud size

>> No.6761812

I think SIGIL is great!

>> No.6761817
File: 59 KB, 645x397, rokfa0.gif [View same] [iqdb] [saucenao] [google]
6761817

>>6761774
The original doom had 8 tics of windup with 3 frames, my edit has 8 tics with 1 frame. This is because the original 2048guns does not include windup frames at all as far as i can tell, it plays these images at a rate of one frame per per tic as soon as you pull the trigger, which seems a bit sudden. I can try and fit in one or two more, but it might look worse since I'm not actually creating new sprites. Basically, I'll look into it

>> No.6761885

Lead, status report? I think I just need to tighten a few textures, I'll submit those soon.

>>6761761
I'm pretty sure that the 2048 SSG is supposed to be exactly 57 tics in its animation, but I'll go double check. I'll probably release an update soon.

>> No.6761917

>>6761812
I think it's alright. Some good designs there.

That level with 2 cyberdemons can fuck right off though. And not because of cyberdemons.

>> No.6762009

>>6761801
I don't give a shite anymore. Brutal Doom got boring in half an hour.

>> No.6762025
File: 877 KB, 1920x1080, boomershooter.png [View same] [iqdb] [saucenao] [google]
6762025

good lookin' radio.

>> No.6762101
File: 410 KB, 800x600, TDS.png [View same] [iqdb] [saucenao] [google]
6762101

>>6758152
-Dark Sanctuary V8 Update:

I fixed a monster teleport that didn't work on HMP and I change a few minor details of the map. Enjoy

https://drive.google.com/file/d/1GPp2lOYdd2OT_DsxH0wMmde1YOq61n_u/view?usp=sharing

>> No.6762330

Things royally hated in Classic id fps games

>Hitler Ghosts
>Archviles
>Chaingunners
>Pain Elementals and Lost Souls
>Vores
>Multi Grenade Ogres
>Wraiths
>Mummy Boss
>Spawns
>Gunners
>Parasites
>Beta Class Iron Maidens
>Fixed Berserker AI
>Well Positioned Gladiator Snipers
>Turrets
>SS Zombies
>Ubersoldats
>Fucking Heinrich

>> No.6762338

>>6762330
anything here depends on level design and placement

>> No.6762358

>>6762330
Basically enemies which make the games fun.

>> No.6762363

>>6762358
when the pain elemental is on the screen i am having fun

>> No.6762367

>>6762363
Me too, I love that big meatball bastard.

>> No.6762374
File: 2 KB, 108x119, Major Asshole.png [View same] [iqdb] [saucenao] [google]
6762374

>>6758152
Little bit of polish on Forsaken Stockades and Bleak Cinders.
https://files.catbox.moe/7nph94.wad

>> No.6762384

>>6762330
Archvile and Revenant are hands down the best monsters in Doom 2 bestiary, and one of the best monsters in classic FPS games in general.

>> No.6762390

Playthrough video of map29 of 300 minutes of /vr/ is up. The final third of the map is ass.
https://www.youtube.com/watch?v=lxOyQ8T6Utc

>> No.6762395
File: 36 KB, 620x355, 24350697.jpg [View same] [iqdb] [saucenao] [google]
6762395

So what're you guys' opinions on pic related, if it can be talked about on this board? Just finished it and Xen was fucking hype for me.

>> No.6762397

>>6762330
I only hate most of these if they're not used well. Vores are the only ones I really dislike in general, and they would be fine if their rockets didn't have such aggressive tracking and were more like revenant missiles, sometimes they can get pretty bullshit hits.

>> No.6762412

>>6762397
With vores, what I do is to not dive into nearby cover, because their missiles track you so well, as you say, but instead I just try to run away and cut a bunch of corners, make as much distance as I can in a short time, increasing the chance that the projectile hits a wall.

>> No.6762420

>>6762330
Gunners are those assholes who were used right in a few maps in Q2 and abused a lot by rogue and xatrix and all other maps and mods, in groups they fuck you up faster than Rogue Multi spam Ogres or wraiths.
Parasites were heavily underused, and could had been used better, dealing with those faggots early on without SSG was ass, and they simply disappear in Q2 after Unit 2, Xatrix used those fuckers well in traps and community maps too.
Berserkers suffered from unused animations and AI, but still are dangerous in 4 or 5 if used in tight rooms. Tanks has Melee Stomp animations but is rare for them to use and if hits it takes a good chink of armor and hp, if you have no armor is instagib, again a Misstep in Q2 when they show up for the 1st time
Gladiator snipers were assholes in Xatrix and Rogue, and even other maps, its a enemy used right, and hard to deal without rockets or railgun The fucking final escape corridor in xatrix. In Vanilla Q2 they were bad
Beta maidens in xatrix were dangerous because they had vore guided rockets, and the game introduces them to you in the most asinine way possible.

>> No.6762459

>>6762384
arch vile is absolutely brilliant, everything about it. i was thinking about how heretic/hexen fall flat due to missing stuff like that

>> No.6762464

>>6762009
we tried telling you

>> No.6762491

>>6762330
Vores are a fine enemy. Ive actually grown to hate Revenants more because unlike Vores, mappers love to make you fight 20 Revenants at a time.

>> No.6762496

>>6762395
no comment

>> No.6762583

>>6762395
I think it's unavoidable to discuss a remake or even fan remake in some capacity of a pre-2000 game. But hopefully I'm not struck down for it.

It did some things I really like. Some re-imagined rooms are much cooler. But they messed with the pacing and when it's time to reach Xen, you better be in the mood to play a whole different game for hours longer than you were planning.

It is a mixed bag and will, of course, never replace the original. It is nice to have another way to play it though. Because I fucking love Half-Life 1.

>> No.6762669

why did it take me this long to try Hexen, this is the most fun I've had with a game in recent memory. I'm almost scared to finish it because I'm having such a blast

>> No.6762729

>>6759127
there are players but most servers are heavily modded and not really fun
game has pretty good bots so there's that

>> No.6762769

>>6762459
>doom 2 gets archvile, someone you have to be ready to immediately deal with unlike the other monsters
>hexen gets fucking slaughtaurs
I hate slaughtaurs so much, they are such a pain to fight and get spammed like hell early in death kings

>> No.6762818

ideas guy tier post but has there ever been an enemy in a mod with the ability to teleport the player to anywhere?
like to any random spot, no matter how map breaking it can be
or at least it only does that through some avoidable projectile
and before that, it summons some thing in the same room/area that is where you'd teleport to if you're hit, so you know your possible future location
like it was marking the spot

>> No.6762839
File: 83 KB, 812x517, 871bO.png [View same] [iqdb] [saucenao] [google]
6762839

>Armor bra

>> No.6762865

>>6762839
>medkit purse

>> No.6762894

>>6762839
>healing rockets

>> No.6763021
File: 31 KB, 320x200, final intermission.png [View same] [iqdb] [saucenao] [google]
6763021

Exploit it.

>> No.6763034

>>6762839
> half a berserk pack

>> No.6763043

>>6762491
Revenants get used a lot because their threat level combined with their relatively low health makes them highly versatile monsters.
Also, at least revenant homing missiles aren't too difficult to dodge. Vore missiles turn much too precisely for my liking.

>> No.6763053
File: 55 KB, 320x200, 4335354353.png [View same] [iqdb] [saucenao] [google]
6763053

>>6763021

>> No.6763073
File: 28 KB, 320x200, file.png [View same] [iqdb] [saucenao] [google]
6763073

>>6763021

>> No.6763113

FIREBLU is a good texture and I demand the people in this thread stop bullying it.

>> No.6763132

>>6762374
What's new?

>> No.6763146

>>6758208
Metadoom features a lot of doom 3 weapons and enemies, it blends them in with the combined bestiary pretty well.

>> No.6763159

>>6762839
hideous destructor would use the crumpled shit, imagine accidentally stepping on the shells or medkit and ruining it.

>> No.6763174
File: 22 KB, 320x200, exploited.png [View same] [iqdb] [saucenao] [google]
6763174

>>6763021

>> No.6763191

>>6763132
Pretty much just some texture alignment stuff, some detailing, etc. Small things that don't actually matter, but they'll bother me, so I fixed them.

>> No.6763240

How do I restore subtitle placement (top centre) in GZDoom for Hexen?

>> No.6763254
File: 171 KB, 640x400, HEH-HEEEEH.png [View same] [iqdb] [saucenao] [google]
6763254

>>6763021
I haven't seen this template in a while.

>> No.6763280
File: 49 KB, 320x200, 1598412226080.png [View same] [iqdb] [saucenao] [google]
6763280

>>6763021

>> No.6763329

>>6763159
And then you limp because you hurt your foot then refuse to lift your gun because your day is ruined

>> No.6763435

>>6761083
Because at the end of the day, it's about respecting people. Doesn't matter if something might never come out, or if someone died. If someone explicitly doesn't want you to use the resources they made however you like, then don't act surprised if people get angry that you did.
And it's not like the only good resources out there for doom are tied to unfinished projects that forbid their usage. With stuff like OTEX, CC4tex, Gothictx, realm667 etc, theres plenty of resources for Doom that won't cause drama for using them.

>> No.6763471

>>6761296
I don't see its source code being open in the 90's, and hundreds of custom campaigns made for it so there's that

>> No.6763527

Who's still testing 2048 units and are there any fixes still needed? I know some maps are still missing difficulty levels but I can't think what else.

It would be great if we could knock this out by the end of the month.

>> No.6763534

>>6763327

Interesting thread. Its only 4 mb, so probably not dolphin porn.

>> No.6763542

>>6762025
Couldn't make this game to work on Win10.

>> No.6763558

>>6762025
>>6763542
What game is this?

>> No.6763565

>>6763558
Boomer Shooter

>> No.6763570

>>6763558
Kiss Psycho Circuis
It's a Lith Tech game and it runs at like 10-15 frames on my i7 with GTX 1080. Haven't figured out how to run it proper on Win 10 or 7, and can't install XP on my system because no drivers for some things.

>> No.6763602

>>6763329
>slip on the scattered shells and go into bleedout

>> No.6763624

>>6763570
Interesting. Doesnt look bad visually, I've only seen the intro level thats dark and cramped.
Have you tried using the DGVoodoo wrapper?

>> No.6763679 [SPOILER] 
File: 1.71 MB, 1920x1080, 1598428501098.png [View same] [iqdb] [saucenao] [google]
6763679

>>6760035
you git gud

>> No.6763720

>>6763679
I don't give a shite about your dumb cowadoody mod

>> No.6763728
File: 41 KB, 320x200, file.png [View same] [iqdb] [saucenao] [google]
6763728

>>6763021

>> No.6763773

So is there a way to personalize secret sounds for different secrets? I wanted to make one secret from a Quake themed area the Quake secret sound clip.

>> No.6763779

>>6763773
In vanilla or boom, no. Maybe with some sort of dehacked trick where you turn the nazi into a dummy actor or something.

For something like UDMF, there's no direct function for that, but you could easily rig something up to play a special sound effect and give the player a HUD message for an area.

>> No.6763782

>>6763779
Excellent, I was planning on abusing as many UDMF functions as I can.

>> No.6763939

>>6763527
Most of the necessary fixes have been dealt with. I've decided to work on adding difficulty options to maps without them. I think it would be safe to say that we're out of the beta phase now. Expect a final version of the wad sometime this afternoon.

>> No.6763951

>>6759791
He cute

>> No.6763958

>>6761204
>pitfall so deep, can't get out with guncaster's maxed flight

>> No.6763969
File: 24 KB, 320x200, imb.png [View same] [iqdb] [saucenao] [google]
6763969

>>6763021

>> No.6763974
File: 221 KB, 1920x1080, YeBk3ul.jpg [View same] [iqdb] [saucenao] [google]
6763974

>>6758149
I like this mod a lot. Just the right amount of difficulty and the changes to the enemies and weapons makes it a very fast-paced experience.

>> No.6763989

>>6763958
>pitfall so deep that you die in real life before ever coming close to hitting the bottom

>> No.6763991

How do you make GZDoom perform better?

>> No.6764007

>>6763991
Don't have linear or bilinear filtering on, don't have ambient occlusion on.

>> No.6764075

>>6762384
>>6762459
This, Revenant(powerful homing attack but not as spongy as barons) and Archvile(nice miniboss, as the level creator you can manipulate covers to force the player to be more mindful) are such simple implementations and they really add a lot of variation to the game
>>6762412
Either that or I try to make the missile hit other enemies to incite some infighting
>>6762491
Hate the mapper, not the game, but I understand you Anon

>> No.6764080
File: 16 KB, 225x225, spoon of fireblu.jpg [View same] [iqdb] [saucenao] [google]
6764080

>>6763073
>>6763113

>> No.6764125

>>6764007
Barely even scratching the surface.

>> No.6764134

>>6763974
link?

>> No.6764182
File: 312 KB, 500x382, fireblu.png [View same] [iqdb] [saucenao] [google]
6764182

>>6764080

>> No.6764201

Imagine you spend hundreds of hours making a map, playtesting it and painstakingly balancing monsters and items only to have some shitter play it with Brutal Doom.

>> No.6764208

>>6764201
pretty cool, right?

>> No.6764221

>>6764201
brutal doom is the superior doom experience.

>> No.6764226

>>6764201
Imagine you spend hundreds of hours making a map, playtesting it and painstakingly balancing monsters and items only to have some shitter call it a lazy slaughtermap

>> No.6764232

>>6764226
Slaughtermaps should be abolished

>> No.6764235

>>6763939
glorious!

maybe check the few bugs i pointed out in
>>6758668
? eg, map 27 has a missing texture i haven't seen reported elsewhere.

>> No.6764237

>>6764232
no one agrees on what slaughtermap means

just play what you like and make what you like

>> No.6764251

>>6764235
Will do, thanks for playtesting!

>> No.6764261
File: 23 KB, 601x483, closeshotgun2.png [View same] [iqdb] [saucenao] [google]
6764261

>>6761885
I discovered something that appears to be very poorly documented. I actually tested your Super shotgun timings with a stopwatch, and found that it took 1:20 to fire 100 shells, while the original and mine took only 1:11. I also found that my shotgun animation seemed oddly choppy during refires. It turns out these things are related. The "CloseShotgun2" action of the SS plays a sound AND a refire action, meaning the actual "refire" action is never used and more importantly: a constantly shooting SS actually fires every 51 frames, not 57. I tested it in prboom and chocolate, and they both clock to 1:11. Once I removed 6 frames from your SS it fired at the same rate. I think we'll both have to adjust our mods for this, It may even be some kind of oversight with gzdoom.

>> No.6764289

>>6764201
I don't see how it affects me.

>> No.6764304

>>6764201
Happened to me right in this thread. The shitter even had the nerve to call me a purist, despite the fact that the wad only worked in GZDoom and had a built-in Decorate pistol replacement.

>> No.6764305
File: 37 KB, 601x483, closeshotgun2.png [View same] [iqdb] [saucenao] [google]
6764305

>>6764261

>> No.6764315

While it's on my mind, did anyone ever figure out what the issue was with the 2048 brightmaps?

>> No.6764328

>>6764261
Huh. That's unpleasantly tight, now I have to cut 6 tics from that animation.

>> No.6764339

>>6764201
>imagine someone enjoying your creation
god i wish that were me

>> No.6764416

>>6764315
This should fix them, some textures were incorrectly named and they all had an erroneous iwad keyword.
https://anonymousfiles.io/7c31e2zc/

>> No.6764448
File: 87 KB, 1000x1000, 1-pc-Countbass-Hard-Bait-65mm-Minnow-Wobblers-Bass-Walleye-Crappie-bait-Freshwater-Fishing-Lure-Free.jpg [View same] [iqdb] [saucenao] [google]
6764448

>>6764304
I rember some /vr/ halloween project that was completely derailed by one single faggot complaining about random stuff, inventing these stupid rules, distributing meme insults like "purist", and samefagging until everyone else gave up
Don't fall into that trap

>> No.6764462

>>6764416
Am I supposed to be loading this with something else or is there something I need enabled in the settings? Because it's still not working for me.

>> No.6764468
File: 51 KB, 378x423, 1581780801887.gif [View same] [iqdb] [saucenao] [google]
6764468

What are some of the best early custom wads that have the same feel as and/or made around the time of TNT and Plutonian?

>> No.6764482

>>6764468
Check out Perdition's Gate, Memento Mori, and Requiem.

>> No.6764503
File: 40 KB, 700x744, IMG_20191108_135839.png [View same] [iqdb] [saucenao] [google]
6764503

https://www.youtube.com/watch?v=rmMSvdtML_4

>> No.6764517

What maps/mapsets or authors managed to capture Romero's hellish essence in Doom? That are similar to Map11, 29, e4m6 or Sigil?

I'm not interested in generic E1 remakes, and gladly play the original instead.

>> No.6764529
File: 1.59 MB, 1920x1080, Screenshot_Doom_20200826_124533.png [View same] [iqdb] [saucenao] [google]
6764529

Map05 Arrogance and Contempt has a missing fence texture in GZDoom. Something to do with this particular fence texture always has incorrect offsets in GZDoom, just replace it with another

>> No.6764538
File: 19 KB, 352x444, 1598190751751[1].png [View same] [iqdb] [saucenao] [google]
6764538

>>6764462
Do you have 'load brightmaps' checked off in the GZDoom launcher?

>> No.6764543

>>6764468
Icarus: Alien Vanguard
Hell Revealed
Serenity-Eternity-Infinity
Memento Mori I and III

>> No.6764547

>>6764543
*MM I and II

>> No.6764549

>>6764517
IIRC, 3/4 of Orin Flaharty's maps in both Memento Mori's were circle of death and living end inspired.

>> No.6764603

>>6764543
Hell Revealed fucking blows.

>> No.6764609

>>6763991
HRTF kills FPS for me

>> No.6764610
File: 1.19 MB, 1280x720, 000.png [View same] [iqdb] [saucenao] [google]
6764610

Playing through Doom II for the first time. Tricks and Traps can go fuck itself. After dying like 20 times, I finally get both keys and enter the orange door to the exit, and the fucking platforms fall beneath me and I gotta do it all over again.
Great game, though. It makes you want to keep playing so you can finally beat it. They don't make em like they used to.

>> No.6764615
File: 621 KB, 688x800, 1576365755757.png [View same] [iqdb] [saucenao] [google]
6764615

>>6764610

>> No.6764624

I'm just here to shill Keeper of the seven keys 3: disc one, it's fucking brilliant

>> No.6764627

>>6764529
I also noticed that issue in Welcome to the Peanut Gallery. I wonder what's up with that texture in general, it has given a number of people trouble.

>> No.6764646

Quake>Doom

>> No.6764649

>>6764134
https://www.doomworld.com/forum/topic/106058-paradise-v2-multiplayer-beta-on-page-3-4122020/

>> No.6764670

>>6764649
thanks mate

>> No.6764679

>>6764201
For me? It's Project Brutality.

>> No.6764695

>>6764221
>>>/v/

>> No.6764728

>>6764603
It's better than Evilution

>> No.6764732

>>6764679
I played that for a while but couldn't get into it because it's not as polished as BD.

>>6764695
no

>> No.6764743

>>6764732
>because it's not as polished as BD.
When was the last time you played it, because I would wager my left nut it's 100% more polished than BD considering how much it adds.

>> No.6764751

>>6764743
what I mean by polished is there's no noticable bugs in BD. like, at all. everything runs smoothly.

I used to obsessively play PB day in day out for months. the latest version directly from github. and there's a ton of bugs that ruin it for me. couldn't tell you even half of them now because I've not touched it for a while. but that general theme really put me off it and sent me back to BD.

I'll probably try it out again when there's a new version, but BD is my go-to.

>> No.6764793

>>6764679
Project Brutality is a fucking mess,

>> No.6764795

>>6764743
>considering how much it adds
bloat is the exact opposite of polish

>> No.6764801

>>6764751
The last bug I encountered was being unable to use dual-wielded anti-matter rifles, but I feel you.
>>6764793
>>6764795
That's thing thing, I wouldn't call it bloated, or a mess. Things aren't added willy nilly, it's all rather sound and balanced.

>> No.6764836

>>6764801
for me brutal doom stays truer to the original content. project brutality adds layers upon layers of new stuff to the point where it almost makes it entirely new game

you could argue the same about BD to a degree, but like I said, it remains true to a large degree to the source content, just tries to make it slightly more modern and up-to-date.

>> No.6764850

>>6764801
also little things bug me about PB like, play E1M1 on doom, with brutal doom, then again with project brutality. you'll notice that the toxic sludge has no glow effect in PB as it does in BD. that really adds to the atmosphere overall. and imo is a necessity.

>> No.6764853

kys yourself tripfaggot

>> No.6764882

>>6764853
no u

>> No.6764891

>>6764836
>slightly more modern
>slightly
Ahh yes I remember when Doomguy did a barrel roll towards the barons in E1M8, yelled "FUCK YOURSELF!", and bisected them over his head.

>> No.6764907

>>6764891
yeah I disabled both

>> No.6764917
File: 309 KB, 1260x824, before this there was the i think halo a pretty cool guy eh kills aliens and doesnt afraid of anything meme.jpg [View same] [iqdb] [saucenao] [google]
6764917

>>6764836
BD is like one of the main sources of a misportrayal of Doom that was bigger than just drawing Hex Maniax with massive fucking milkers

>> No.6764921

>>6764917
can u elaborate on that a bit please?

>> No.6764947

>>6764921
The "mispotrayal" part?
It could either be BD, Doom 3's reception to some people, the comic or even pic related, which was like an inside joke at first until it was taken seriously
And probably Death Battle
But then Doom became "just speed/run and gun" to most people
Like anything can be flanderized and simplified to some degree and most id devs probably had their own views on Doom (which may have also changed over time)
But it feels like Doom is kind of a shapeless blog to everyone except more dedicated fans, so it's like a barrier between more hardcore or obsessed Doom fans vs everyone else
The reboot games sort of base themselves off this but not always, because nobody would try to redesign Doomguy to look closer to MC, so i assume the Praetor Suit's look in 2016 was some coked up Zenimax exec's idea

>> No.6764948

>>6764917
This retard probably thinks icon of sin is supposed to be satan

>> No.6764953

>>6764947
yeah thats a good point about the speed / run and gun thing.

but the reason I like BD so much is because it brings a bit more realism into the game. I play it mainly for the horrorish atmosphere. so the sudden / faster gameplay, with the gore, the sounds (mixed in with psx sounds), fog, and the screen effects of UDV really add to the whole atmosphere to me.

its especially interesting if you use pro doom I think its called, and modify the enemy hp + dmg levels, making each individual monster you come across a worthy opponent. gives the whole game more of a horror vibe because a single imp if he sees you before you see him and gets the jump on you can end you in seconds. especially in PB where they climb ceilings.

>> No.6764975

>>6764836
I can see that. Fair enough anon.

>> No.6764983
File: 1.19 MB, 1920x1080, jazzhands.png [View same] [iqdb] [saucenao] [google]
6764983

give 'em the ol Razzle-Dazzle, that'll teach 'em.

>> No.6764985

Project Brutality has a better supre shotgun sprite

>> No.6765018

shut up about brutal doom and go play 2048

>> No.6765021

>>6765018
I will soon, with BD

>> No.6765040
File: 822 KB, 854x480, terrain hideously destructed.webm [View same] [iqdb] [saucenao] [google]
6765040

>>6764953
>but the reason I like BD so much is because it brings a bit more realism into the game. I play it mainly for the horrorish atmosphere. so the sudden / faster gameplay, with the gore, the sounds (mixed in with psx sounds), fog, and the screen effects of UDV really add to the whole atmosphere to me.
I think this more accurately describes my experience with Hideous Destructor more than it ever did with Brutal Doom or any other similar gameplay modification.

>> No.6765051

>>6765040
playing HD with the brutal doom monsters wad used to break it and make health work vanilla style, you could still get burnt. worked great with the added headshots and crippling from the bd monsters.

>> No.6765061
File: 1.14 MB, 1440x810, brutal doom silliness.webm [View same] [iqdb] [saucenao] [google]
6765061

>>6765051
That sounds weird, I could've sworn they added specific hit areas in one of HD's updates but I think it's just something I heard from another anon. Did it make them behave and operate like BD monsters?

>> No.6765072

>>6765021
You are a real piece of work

>> No.6765086

>>6764891
fucking kek

>> No.6765094
File: 3 KB, 300x116, PIRAA7A3.png [View same] [iqdb] [saucenao] [google]
6765094

I am currently updating and improving old mods of mine.
Left is what I made this week, from scratch after a picture. Right is what I made a few years ago.

>> No.6765098

>>6765061
no, they didn't change from the bd monsters, the hd weapons actually do a fuckton of damage compared to vanilla/brutal ones, so it was like normal HD but the imps could crawl on ceilings and would leap around. you could also blast stuff in half with the shotguns and grenade launcher projectiles.

>> No.6765105

>>6765094
it looked better before

>> No.6765110

>>6765094
right looks like some sort of half submarine half shark yugioh monster, left looks delicious.

>> No.6765153

>>6765098
That’s a bummer. The way enemies function in HD is one of my favorite things about it.
>you could also blast stuff in half with the shotguns and grenade launcher projectiles.
I’ve always found BD most fun as a gore mod, fwiw. For HD, I’ve only ever needed droplets.

>> No.6765201

>>6764743
PB was never more polished than BD. PB is based off v19, didn't even completely catch up with all of v20's improvements, let alone v21. Mark stated that current PB 3.0 features bugs from stolen BD code from 2018.

Load both mods with any map with more than 1000 enemies and compare framerates.

>> No.6765228
File: 1.55 MB, 1440x810, the kenosha quad-grabber.png [View same] [iqdb] [saucenao] [google]
6765228

This isn't the Kickflip Quake I remember.

>> No.6765237
File: 286 KB, 1280x844, tarbaby.jpg [View same] [iqdb] [saucenao] [google]
6765237

>>6765228
>not putting on a biosuit when you enter a new slipgate

>> No.6765264

https://www.youtube.com/watch?v=X3mI9mmWTQQ

>> No.6765294
File: 398 KB, 997x1584, 1506996087941.jpg [View same] [iqdb] [saucenao] [google]
6765294

Map 20 - Baal's Coliseum - final? update
https://drive.google.com/file/d/1gAvR2Nh7oJxVonbA_fYzhXmQyjHn--eo/view?usp=sharing
I only changed one ammo placement between normal and hard, all other changes are cosmetic:
-Fixed the shadow of the window in starting room(behind the player)
-Moved blue key to the switch blocked area to make sure all players switch the crushers correctly
-Since the text crawl after my level mentions how the next level looks(map 21), I finessed the level exit area, taking some inspiration from charcola's map and giving you a little preview
Sorry in advance to lead anon if I fucked anything up in the process

>> No.6765331

>>6758152
Fuck, forgot to tag lead anon, update for map20 of 2048:
>>6765294

>> No.6765384

>>6765294
>Sorry in advance to lead anon if I fucked anything up in the process
Nah, you're good. Just fixing up some of the CWILV graphics right now because I noticed some of them weren't centered properly, apologies for the delay.

>> No.6765456
File: 41 KB, 325x445, 61TNLl0mPcL._SY445_.jpg [View same] [iqdb] [saucenao] [google]
6765456

Is there such thing as parody wads?
Like, wads that exist solely to make fun of other wads even if they're shit?
I assume Mock 2 and most Terrywads are like that.

>> No.6765459

Quake looks like it got a movie grain filter when I move fast, how do I get rid of it.
Got Quakespasm spiked and added:
gl_texture_anisotropy "16"
vid_fsaa "8"
gl_texturemode "gl_nearest_mipmap_linear"
host_maxfps 0
These are all the graphical settings I use.

>> No.6765463

>>6765456
Well I just played the Community is Falling series when I asked for comedy wads and that seemed to be a parody on the state of the doom community when Quake 3, Half Life 2, and Knee Deep in ZDoom ruled the Doom timeline

>> No.6765471

>>6765456
The Rootpain sequels, Deus Vult Zero

>> No.6765472

>>6765459
Can you be more specific regarding what a movie grain filter effect looks like? A screenshot, maybe?

>> No.6765483

>>6764728
It's really not.

>> No.6765486
File: 2.00 MB, 1920x1080, spasm0000.png [View same] [iqdb] [saucenao] [google]
6765486

>>6765472
You can't see it on a screenshot, too dumb to record but like the walls for example get this fuzzy effect when I walk back and forth.
Could be some texture loading shit, could be some default filter or maybe that is how shit works, I dunno

>> No.6765487

Playthrough video of map30 of 300 minutes of /vr/ is up. A neat IoS map with a quite difficult fight at the start. Based Repugnus.
https://www.youtube.com/watch?v=B49OefKWAho

>> No.6765493

>>6765486
What is your gl_texturemode set to?

>> No.6765497 [DELETED] 
File: 89 KB, 483x717, 1598485743651.jpg [View same] [iqdb] [saucenao] [google]
6765497

Sorry, I had to

https://youtu.be/otGP6_jfY6o

>> No.6765503

>>6765497
Fuck off back to /pol/, retard.

>> No.6765504
File: 17 KB, 556x848, file.png [View same] [iqdb] [saucenao] [google]
6765504

>>6765493
>>6765459
There's no on the fly texture loading or filtering, but it's possible something's going weird. Try either disabling anisotropic filtering, or set gl_texturemode to gl_nearest. Or disable anti-aliasing (vid_fsaa) as it doesn't seem to be doing much for geometry edges anyway.

>> No.6765505
File: 314 KB, 1687x2086, hex maniac is cute.jpg [View same] [iqdb] [saucenao] [google]
6765505

>>6764917
>that was bigger than just drawing Hex Maniax with massive fucking milkers
People draw her with huge titties because that's what they like, what's a misportrayal about that?

>> No.6765507

>>6765497
low effort

>>6765228
medium effort

>> No.6765512

>>6765497
Lol.

>>6765228
Ok, that's much funnier, and much better made.

>> No.6765515

>>6765505
I just used it as an example of something that just isn't an accurate version of the character
But at least most people are aware of it and i'm not even against it
Point is, Doomguy had this fan portrayal that was too big on its own, causing it some sort of Touhou-ish effect except people actually play Doom in the west which made it weirder

>> No.6765519

>>6765515
True.

>> No.6765524

>>6764917
>So you fight your way through the SERIOUS part of hell, then kill SATAN.
What the fuck? When do you kill Satan in Doom?

>> No.6765530

>>6765524
You don't

>> No.6765531

Is pistol start, ultra violence, and fast monsters the most kino way to play through Doom/Doom 2?

>> No.6765543
File: 2.03 MB, 1920x1080, vkQuake 2020-08-26 12-47-17-288.png [View same] [iqdb] [saucenao] [google]
6765543

Holy shit, finally. Took me too long to find those tomes. Does Arcane Dimensions have its own OST? Feels like it would be missing that. I don't mind Quake's OST, obviously.

>> No.6765546

>>6765524
I guess you could look at Icon Of Sin, the biggest demon and the final boss, and then kind of construe him to be Satan, though the game doesn't really make that clear, and that's just making an assumption, there's no real reason to think that Oremor Nojh is the biggest fish.

>> No.6765548
File: 3 KB, 128x158, temp2.png [View same] [iqdb] [saucenao] [google]
6765548

>>6765505
This reminded me to make pokemon trainer outfit variants

>> No.6765551

>>6765543
I don't think it has its own soundtrack, no. It's almost a bit weird, in one way you can say that cooking up an entire soundtrack for a campaign is no small feat, but at the same time, they've REALLY put a lot of effort and artistic endeavor into Arcane Dimensions, so getting some music done would really make it complete.

It'd be really cool if they could get someone like Paddock to do a dozen tracks, I'd love to see him do something that's like a halfway between his usual fare, and the kind of dark and creepy ambient music that Trent Reznor did for the original game.

>> No.6765553
File: 27 KB, 303x303, thumbs-up.jpg [View same] [iqdb] [saucenao] [google]
6765553

>>6765548

>> No.6765556

>>6765543
>Does Arcane Dimensions have its own OST?
if it did, wouldn't you have heard it while playing?

>>6765551
>but at the same time, they've REALLY put a lot of effort and artistic endeavor into Arcane Dimensions,
most of the maps are rehashes of past releases

>> No.6765558

>>6765556
Many mods have their OSTs separated, like Abyss of Pandemonium, or Travail.

>> No.6765559

A few imps are trying to infight in my game; they're just sitting there ineffectively throwing fireballs at each other. What made them start going at each other?

>> No.6765565

>>6765559
Believe if a monster blows up a barrel and it damages another monster it will make them in-fight even if they can't damage each other directly.

>> No.6765567

>>6765504
>>6765493
Thanks a lot dude but nothing fixed the weird issue.
Did try regular quakespasm and vkquake and they run without any problems so I'll just use that.
Wasn't such a big deal, I did beat the game and the expansions without any headaches in the end.
But now it's time for user content, Doom will have to take a backseat now.

>> No.6765568

>>6765543
Also, I don't think I ever found all the tomes. I both love Foggy Bottom for how sprawling it is, the fun combat, the excellent exploration, the incredible visual fidelity and attention to detail, yet in a small way, I almost kind of resent it a little for how absolutely huge it is, and how much time it takes.

It's like I'm being made to eat a pizza, it's an amazing pizza, and I enjoy it immensely, but at the same time it's too large, and I'm really struggling to finish it.

>>6765556
You mean existing stuff put into AD, or redoing a concept they already did? Either would still mean having to put the entire levels together.

>> No.6765573
File: 637 KB, 883x768, file.png [View same] [iqdb] [saucenao] [google]
6765573

>>6765568

>> No.6765575

>>6765487
Respect + for you anon for playing all community proyects and upload it to youtube

>> No.6765579

>>6765543
If you want alternate music, you can download Trent Reznor's Ghosts (free album), name your favorite pieces track02-track11, and put them in ad\music.

>> No.6765582

>>6762583
>>6762395
Why are you defending movies games?

>> No.6765590

>>6765582
This

>> No.6765638

>>6765582
goldeneye is fun

>> No.6765667

>>6765638
kys

>> No.6765671

>>6765582
Perfect Dark > System Shit

>> No.6765680

>>6765667
no

>> No.6765740

>>6764517
I feel Sigil kind of looks like Memento Mori II

>> No.6765742

>>6764953
>tripfag that makes no content
>shitty hot takes
no surprises there

>> No.6765750 [DELETED] 
File: 305 KB, 587x371, killgodslol.png [View same] [iqdb] [saucenao] [google]
6765750

I guess we Kratos now

>> No.6765762

>>6764627
The fence texture up top? Is this the missing texture the other anon referred to?
I'm not sure what to do, the other fence textures did this weird thing in BOOM where you could see them like reflecting in the floor, it was a very aggravating effect.

>> No.6765765

>>6765750
Not retro. Not even retro-styled.

>> No.6765768
File: 75 KB, 710x832, IMG_20200201_154857.jpg [View same] [iqdb] [saucenao] [google]
6765768

>>6765750
>part one
Where the hell do you go after you kill God?

>> No.6765771

>>6765750
Really not the direction I would have wanted to see Doom going.

>> No.6765772

>>6765765
The same could be said of HL, MGS and Shenmue.

>> No.6765773

>>6765768
Therte are a lot of ancient gods
Enough for at least 40-50 DLCs

>> No.6765780

>>6765773
>the DLCs just end up turning into vid related except it's doomguy
https://www.youtube.com/watch?v=RBPo9lXud8M

>> No.6765783

>>6765772
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other games on platforms launched in 1999 or earlier. Sixth generation and later consoles are not considered retro.
Shenmue is the only game of the 3 you listed that doesn't meet these requirements, and there is an official exception for Dreamcast games. Doom Eternal came out this year, and that DLC isn't even out yet. Nice try, though.

>> No.6765793

>>6765783
They are movie games that ruined gaming not retro.

>> No.6765798

>>6765783
Don't respond, he's a notorious shitposter

>> No.6765803

>>6765771
nuDoom is not Doom

>> No.6765804

>>6765762
Yeah, it's not missing per se, but the software renderer likes to raise certain midtextures up higher than intended, so when the author tries to fix it by simply raising the texture in the editor, it gets lost in hardware rendering. Not really sure what causes some textures to raise up while others stay where they're supposed to. It's annoying.

>> No.6765806
File: 64 KB, 438x547, jpcp08.png [View same] [iqdb] [saucenao] [google]
6765806

JPCP Map 08 is probably the most enjoyable mas i played.

it's not hard and the encounters are simple, but it has an amaizing layout and the tension mantains its level all the time.

i wish i could map like this japs. one day i will.

>> No.6765856

>>6765806
I wish they'd make a JPCP2, there's something about how they approach mapping which is just different from the western scenes, kind of like how Russian mappers approach things differently from the rest of European mappers, or mappers from the Americas.

>> No.6765867

>>6765856
Most maps have some kind of pattern: most of the layout is inside a big box but inside is full of compartments, or little inside boxes that you unlock as you explore the map.

This forces you to explore most if not all the map but at the same time it does not force you to follow one fixed path.

This is not new, lots of original doom maps offer this kind of experience, but in JPCP it just "unbox" in a speciall way.

>> No.6765874

>>6765750
Corporate Doom still sucks.

>> No.6765890

>>6764603
Hell Revealed does have a few influential maps in the later half that are worth playing. But it definitely had a lot of really bad maps that are products of the 90's too, which is why you don't see many people talk about it anymore.

>> No.6765894
File: 50 KB, 742x652, 15816280718510.jpg [View same] [iqdb] [saucenao] [google]
6765894

>>6765856
>kind of like how Russian mappers approach things differently from the rest of European mappers
When I started mapping, I wanted to subvert this whole "Russian realism" thing and instead make something lighthearted and tongue-in-cheek. Couple of months later I found myself trying to recreate this scene in my TC:
https://www.youtube.com/watch?v=bwzEcJqyIHU

>> No.6766050
File: 60 KB, 488x388, skin.jpg [View same] [iqdb] [saucenao] [google]
6766050

does someone knows who made this UT99-Q3Aish skin edit for Quake 2 berserker?
because im sure that i saw this many many years ago

>> No.6766090

>>6765804
OK thanks. Do you have a suggestion for how to best fix it?

>> No.6766130

>>6766090
MAP05 had a similar issue, so I simply changed the texture and it worked in both software and hardware renderers. I wish I knew enough to say why it only affects certain midtextures and give you a proper fix. I'll give your map a look in a bit (I'll make sure choose something similar if I have to make a change too).

>> No.6766145

>>6762583
>>6762395
Fuck off to /v/.

>> No.6766157
File: 1.01 MB, 1366x768, Screenshot_Doom_20200826_230505.png [View same] [iqdb] [saucenao] [google]
6766157

>>6766090
>>6765804
>>6765762
>>6764627
I'm having difficulty trying to replicate what people are seeing. Here are what I believe to be the midtextures in question for Welcome To The Peanut Gallery. This screenshot was taken in GZDoom with video mode set to Doom Software. The bars here seem fine no matter what render mode I use, or whether I use PrBoom+ or GZDoom.
I want to fix the issue, I just can't seem to replicate it, and I'm also unsure what the best way to fix it is. Just change the texture I guess?

>> No.6766172

>>6760582
Episode 2 got kind of shitty towards the end. People told me Episode 3 was worse but I'm enjoying it more than 2 so far. I'm only playing on Broiled though because I'm a pleb.

>> No.6766181
File: 293 KB, 389x394, dumb.png [View same] [iqdb] [saucenao] [google]
6766181

>>6766157
Actually nevermind, just tested in both hardware and software, and it seems to be a false alarm. Looks like the author intended for those textures to look like that from the start. I think I saw them while playtesting and assumed they were lower because of the previously mentioned bug when in reality there was nothing wrong to begin with.

>> No.6766241

>>6766240
Because he has literally nothing else in his life. This is all that Alf has.

>> No.6766275

where do i get blood and how do i play it as a dude who has about a buck in his bank and no job

>> No.6766278

>>6766275
Can you afford to be spending that time playing Blood, brah?

>> No.6766279

>>6766275
well instead of barging into a thread and immediately dropping a deuce on the floor you could try reading the OP.

>> No.6766285

>>6766279
oh i suck dick, thanks chief
>>6766278
i'm a useless neet piece of shit but thanks for the concern

>> No.6766303

>>6766275
get a job ya bum

>> No.6766395

>>6766275
>play blood
>start posting literally everywhere about it calling every other game shit because its the most recent build game you've tried
welcome to the retro fps thread, im glad the blood phase only lasted like 6 months.

>> No.6766402

>>6765573
Remaking e1m1 from doom is like making a whole new map, there are some repurposed maps but I'd say its still a shitload of new content

>> No.6766441

pill me on the best blood fan maps, barring the expected "Death Wish" and "French Meat"

>> No.6766503
File: 211 KB, 800x480, veni02.gif [View same] [iqdb] [saucenao] [google]
6766503

What do you think about Qbism Super8 engine?

>> No.6766556

>>6766503
I looked upon this HUD and realised I like it way more than Quake's default one.

I've looked it up and it appears that Quakespasm has its HUD hardcoded, while QS Spiked has limited support of something called "CSQC" specifically for HUD mods.

However I can't find any CSQC HUD mods, can anyone link some to me? Preferable the ones like in pic above, with elements shoved to the corners of the screen instead of centre.

>> No.6766590

I'm gonna bake a new thread, boys.

>> No.6766636

FRESH LOAF

>>6766632
>>6766632
>>6766632

FRESH LOAF