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/vr/ - Retro Games


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File: 21 KB, 300x220, Little-Samson-NES-Limits-Screen.gif [View same] [iqdb] [saucenao] [google]
6748267 No.6748267 [Reply] [Original]

What are some other examples like this that came out right at the end of a consoles generation when the developers had figured out how to push the limits and every single bit of power they could out of it

>> No.6748416

Thought this was a Mega Man 6 screenshot at first. So... Mega Man 6.

>> No.6748471
File: 657 KB, 248x224, Batman_Return_of_the_Joker_(NES)_10.gif [View same] [iqdb] [saucenao] [google]
6748471

>>6748267
Batman: Return of the Joker.

I think it's a Sunsoft thing.

>> No.6748497
File: 3.72 MB, 356x311, kirbysdreamland3sfc.gif [View same] [iqdb] [saucenao] [google]
6748497

>>6748267
Check out Racketboy's articles. Games that pushed the _____ to its limits.

>> No.6748505

>>6748497
I know this is supposed to be technically impressive but it still looks more rudimentary and worse to me than Kirby Super Star.

>> No.6748506

>>6748497
>>6748267
>>6748471
nes and snes games are hard to factor cuz they often have additional processors/controllers on board. I don't think I've ever seen anyone call virtua racing the most impressive Genesis game.

>> No.6748510

>>6748471
ROTJ has a Sunsoft mapper that gives you scanline IRQs, something the basic NES hardware can't do.

>> No.6748512

I have a soft spot for games running on systems that are punching way above their weight class. So even though Doom and Street Fighter Alpha 2 are technically shitty on SNES, they're legit marvels.

>> No.6748517

The NES did punch far above its weight class considering just how limiting it actually is.

>> No.6748519

>>6748506
>>6748510
That's true but if that's the case then the NES tops out somewhere around Super Mario Bros. and the SNES caps at somewhere around Donkey Kong Country.

>> No.6748528

>>6748517
Right. The NES's internal hardware is barely better than a Colecovision. It's amazing just how much mileage they got out of that thing by offloading a lot of the lifting to the cartridges themselves. The Genesis had the advantage of a rocket fast CPU for the time so there's not much benefit in sticking shit in the cartridge like there was on the SNES.

>> No.6748532

>>6748519
It depends. Many NES mappers were nothing more than switching logic that lets you swap different pieces of ROM and add no additional hardware capabilities. The later mappers like MMC3 and the Konami VRC series extend the console with more RAM, IRQ timers, etc.

>> No.6748539

>>6748528
It has more colors than the Colecovision, more RAM, more vertical resolution, smooth scrolling, more sprites, and can flip sprites in the H or V axis which saves memory from not needing sprite patterns for each direction something is facing in. It also has far better sound than the Colecovision's crude 3-voice square wave generator.

>> No.6748543

>>6748519
The NES and SNES are really built around hardware compensating their shortcomings and allowing devs to do new things. At a baseline the consoles just aren't very powerful.

>> No.6748545
File: 49 KB, 640x480, 13-refuse23.jpg [View same] [iqdb] [saucenao] [google]
6748545

This was a pretty spectacular looking game for the PS1.

>> No.6748549

Resident Evil 2 on N64 is pretty damn impressive.

>> No.6748553

>>6748471
>Sunsoft's Superman NEVER EVER
JUST

>> No.6748560

>>6748506
Problem with the Genesis is that a lot of the games that do neat things are games nobody gives a shit about. Like Sonic 3D Blast.

>> No.6748562
File: 2.87 MB, 516x360, panorama cotton.webm [View same] [iqdb] [saucenao] [google]
6748562

>>6748560
That's actually a game which is impressive. When you see something like the PCE or MD do something impressive it really is something wild that the hardware's doing, and not some pentium 4 the developer stapled onto snake rattle and roll 2.

>> No.6748564

>>6748562
Then Mickey Mania probably counts, even the SNES version.

>> No.6748571

The NES's dual bus architecture is unique to it. Most cartridge-based consoles store the graphics data in the main ROM and copy it to VRAM as needed. The NES had the graphics stored in CHR ROM which maps directly into the PPU address space so they're instantly available on power-on and can also be banked instantly. In any other cartridge based console, there's always a noticeable pause when you go to a different level of a game and it has to reload the tile and sprite data. Of course many NES games did do things that way by having a CHR RAM and copying the graphics over from the main ROM (usually for animated tiles). Aside from the performance boost that CHR ROM had, it was also cheaper to manufacture as the console itself only needed a small amount of video RAM (the NES has 2k of VRAM while the Master System has 16k) and ROMs were cheaper than SRAM.

>> No.6748914

>>6748267
>Majora's Mask on the N64
>Spyro 3 on the PS1

Both games are really good, but back then almost no one had played either, because the new console gen just arrived.
Now that both have gotten remakes they have entered the normiesphere, of course, but they used to be surprisingly unknown for being such huge titles.

>> No.6748943

>>6748505
because it is

>> No.6749483

>>6748571
neat if true. thanks for the info anon

>> No.6749493

>>6748545
it certainly had more charming sprites than the ugly shit in FF7, but pre-rendered backgrounds were old hat at that point and never really pushed the system to its limits.

>> No.6749506

>>6748914
Majora's Mask was not unknown LMFAO

>> No.6749532

>>6748267
ok so i thought little sampson was cute
but it really isnt that great
moon crystal was a more beautiful art direction and objectively better in my opinion

>> No.6749548

can't think of any

>> No.6749957

>>6748519
There is an alternate timeline out there where the SNES lasted another year or two and had tons of gorgeous pre-rendered sprite games like DKC.

>> No.6750020

Street Fighter Alpha 3 on PS1 was a ground up build specifically for that potato hardware and it turned out surprisingly solid.

>> No.6750036

>>6750020
After Capcom churned out almost a dozen dud ports onto the thing. Made the Saturn look like solid gold.

>> No.6751471

>>6749532
holy fucking shit lmfao
Moon Crystal's art direction and visuals suck balls
The only good part was the well-animated sprites. The backgrounds and cutscenes looked like shit

>> No.6752865

>>6748267
Pretty much every post-SMB1 NES / Famicom game uses memory mappers, some are just for bank switching to allow better memory usage without the need for larger ROMs, but some others increase the power of the stock system, so it's hard to describe it as pushing the limits and every single bit of power out of the hardware, it's like saying Virtua Racing pushes the limit of the Mega Drive when it's the SVP doing the magic.

>SNES
DKC trilogy, Seiken Densetsu 3, Rendering Ranger R2, Super Turrican 2, Street Racer. IIRC, none of them use extra chips
>Genesis
Batman & Robin, The Lost World, Toy Story, Red Zone, Ecco 2, The Lawnmower Man
>N64
Conker, World Driver Championship, Turok 2 / 3, Star Wars: Battle for Naboo. IIRC all run without the Expansion Pak requirement

>> No.6752914
File: 25 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
6752914

They should have ditched Sonic for Ristar desu.

>> No.6752949

>>6752914
Yeah, ditch a wildly successful series that effortlessly established it's own identity and despite missteps is still an icon today in favor of a super generic platformer who's only defining feature has only one or two uses.

That's about as retarded as the people who suggest turning Mario Kart into Smash Kart.

>> No.6752980

>>6752949

the last 20+ years is a bit more than a misstep lmao. Ristar would have translated way better to 3D than Sonic; I can imagine you swinging around, Umihara Kawase style in a fully 3D world with Ristar, or maybe something kinda like the Spider-man Dreamcast game. Sonic could still be kept around but more as a legacy character, kinda like Alex Kidd, or better yet just continue to keep making 2D Sonic games and move other characters into 3D as that's really where he belongs. Sonic is style iconic but he's also kind of a laughing stock.

>> No.6753238

>>6748267
Hardware? It was just bigger cartridges that's it. Same with the Genesis and Snes.

>> No.6753287
File: 994 KB, 1280x1120, 1560881602248.png [View same] [iqdb] [saucenao] [google]
6753287

>>6753238
>It was just bigger cartridges that's it.
not necessarily, Flink is one of prettiest genesis games (overall art, zoom effects, sprite rotation) and it's just a 8 Mbit cartridge

>> No.6753339

Mr Gimmick (NES)
The graphics, sound and definitely the animation is so good it feels more like a homebrew, SNES title or even a modern retro title :o

https://youtu.be/O71__ki3rYw

>> No.6753352

>>6753339
wtf is this the same Mr. Gimmick as I remember from my childhood?

>> No.6753365

>>6753339
I was thinking Gimmick myself. Also, dem physics.

>>6753352
The very one.

>> No.6753376

Shantae on GBC is gorgeous and with great music.

>> No.6753405
File: 18 KB, 320x288, GBC.png [View same] [iqdb] [saucenao] [google]
6753405

>>6753376
>Shantae on GBC
nice one

Fish Files and Addams Family on the GBC use static screens to push ~1000 colors on screen with the hi-color mode

>> No.6753536

>>6753352
most likely. It released in Japan in 92 and in Scandinavia in 93.
I actually own a sample copy of the NES cartridge.

>>6753365
Yes, the physics of course, and the AI. Some enemies are incredibly near sentient :)

>> No.6753750

Metal Slater Glory for both the NES and SNES pushed both systems to their respective.

>> No.6753764
File: 75 KB, 634x438, 1.jpg [View same] [iqdb] [saucenao] [google]
6753764

>> No.6754050

>>6748564
Snes version of Mickey Mania has loading times before the levels

>> No.6754103

>>6752865
>Turdcock 2 / 3
If you like FOGFOGFOG I guess

>> No.6754205

What was the swan song of the MS-DOS era? I think the most sophisticated game would be Wing Commander 3.

>> No.6754256

>>6753339
Weird. Looks exactly in between an NES and SNES game.

>> No.6754261

>>6753750
Oh god, that uguu~ face:
https://youtu.be/DYpPc1hWVz0?t=8

>> No.6754727

>>6748267
what is this

>> No.6754826
File: 109 KB, 1200x790, mayhem-header.png [View same] [iqdb] [saucenao] [google]
6754826

Technically not a console, but Mayhem in Monsterland was pretty impressive for a c64 game, and the Lemmings port is a technical marvel as well.