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/vr/ - Retro Games


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6732719 No.6732719 [Reply] [Original]

Imagine what could have been if they didn't got themselves on shiggy's bad side

>> No.6732728
File: 96 KB, 518x563, D0C30987-95E4-459F-BFF1-1268DCA91D48.jpg [View same] [iqdb] [saucenao] [google]
6732728

>The fact that so many gamers still name Donkey Kong Country as "the greatest or most significant or most influential" video game ever only tells you how far video games still are from becoming a serious art. Video game developers have long recognized that the greatest video games of all times are The Legend of Zelda and Super Mario Bros., which were not the most graphically advanced or acclaimed or best sellers of their times, let alone of all times. I myself rank the highly controversial Super Mario U.S.A. over video games that were highly popular in arcades around Japan. Gamers are still blinded by good graphics. Donkey Kong Country had better graphics than anyone else (not true, by the way), therefore it must have been the greatest. Music enthusiasts grow up listening to a lot of music of the past, film enthusiasts grow up watching a lot of films of the past. Gamers are often totally ignorant of the video games of the past, they barely know gameplay mechanics. No wonder they will think that Donkey Kong Country is anything worthy of being played.
– Shigeru Miyamoto (1995)

>> No.6732734

>his meme pasta stopped getting (you)s
>gets desperate and makes a thread for it

>> No.6732737
File: 83 KB, 640x480, AMWb779ENGARDM.jpg [View same] [iqdb] [saucenao] [google]
6732737

>>6732728
He is right but DkC doesn't even has good graphics, the pseudo 3d looks like shit, maybe it had more to do with boomers eating shit if it looked a little 3d

>> No.6732741

>>6732737
>640x480
Also that quote is fake.

>> No.6732743

>>6732737
He was still pretty salty about Super Donkey, to be fair.

>> No.6732754

By the time Rare split with Nintendo, their best days were already far behind them. And frankly their games were never that great to begin with, DKC was an outlier.

>> No.6732805

>>6732754
i had a lot of fun in multiplayer with conker.

>> No.6732834

>>6732737
This still looks awesome man. It's got SOUL. Rare artists should have spent more time cleaning up the stray pixels around Diddy, though. That shit has always bothered me and they didn't even bother to fix it in the sequel

>> No.6732860

>unsourced unproven gossip
>people still fall for it
This is why social media was a mistake and we should return to monke

>> No.6732923

>>6732719
Everyone should read this what happened to rare is what happened to many devs transitioning to triple a https://www.eurogamer.net/articles/2012-02-08-who-killed-rare

>> No.6732959

Battletoads: Great nes beat em up
Rc pro am: fun early isometric racer
DKC 1 and 2: Some of the best 2d platformers ever, especially 2
Killer Instinct: A solid fighting game for the time
DKC3: step down from earlier titles. Done by a different team.
Blast Corps: Great early 3d and concept
Diddy Kong Racing: kart racer that competed with Mario kart and arguably outdid it with thing like bosses, planes, story mode.
Banjo Kazooie: Competes with SM64 for best early 3d platformer
Goldeneye: Revolutionary console FPS
DK64: Good 3d platformer for its day. Largest platformer of its time. Rushed production and collectathon design philosophy can be criticized.
Jet force Gemini: Underrated 3ps, on a console that lacked good ones. Collectathon elements can be criticized. Long game for its day.
Banjo Tooie: Expanded on Bk with good results. Better than dk64.
Perfect Dark: Expanded on Goldeneye with great results.
Conkers BFD: Unique 3d platformer that went through many iterations prerelease.Polarizing among fans bit I think its great.
Starfox Adventures: unfinished rework of earlier Dinosaur Planet zelda type game. Feels off in parts glimpses of greatness but never properly made. Its a real shame they didnt finish it properly as it would have been a great sendoff

I felt like Rare basically made a living taking nintendo ideas and trying to improve or upon them, or making fps. Occasionally doing something a bit unique like blast corps. 2d mario-dkc, 3d mario-bk,dk64,bt,conker(at first)
Mario kart-diddy racing and planned dk racing
All Fighting games-KI
Zelda-dp/sfa
Jet force always put me in mind of what a n64 metroid might be, before prime. After the split things got shitty quick, microsoft destroyed everything until all rare had left was gardening with pinatas.

>> No.6733158
File: 476 KB, 634x642, 1508443774932.png [View same] [iqdb] [saucenao] [google]
6733158

Handu over yourr Donki Kongu Cantri cartridge nicu and slowly

>> No.6733165
File: 13 KB, 225x225, B5585922-1B1F-42BE-B322-AD4A87A56605.jpg [View same] [iqdb] [saucenao] [google]
6733165

>>6733158
>we do not berieve in guns, miyamoto-kun... traffic accident gives us purausibu deniabirity...

>> No.6733290

>>6732754
heck off Jet Force Gemini is stellar

>> No.6733294 [DELETED] 

>>6733290
too much autistic collectan bullshit for me

>> No.6734414

>>6732959
The linked article above mentions how rares games were always in cooperation with nintendo and when they were bought by microsoft they no longer had the input from veteran game devs to help them out

>> No.6735687

>>6732719
I do imagine and I picture a lot of Battletoads games.

>> No.6737237

>>6732834
The CRT sure hides a little of stray pixels. Emulated DKC always will look worse.

>> No.6737242

>shiggy's bad side
nice meme.
Anyway, Rare did the best western platformer (DKC) and the best western fighting game (Killer Instinct), so props to them.

>> No.6737378

>>6732737
Zoom away you damn dirty zoomer.

>> No.6737557

>>6732719
They're british, there's nothing they could've done.

>> No.6739291

Isn't this a newer version of an older pasta about rock music?

>> No.6739297

>>6737242
> did the best western platformer (DKC)
Laughs in Crash Bandicoot
>best western fighting game (Killer Instinct),
Laughs in Mortal Kombat

>> No.6739318

>>6732737
Looks fine on a crt

>> No.6740926

>>6732728
>I think that with an RPG you are completely bound hand and foot, and can't move. But gradually you become able to move your hands and legs... you become slightly untied. And in the end, you feel powerful. So what you get out of an RPG is a feeling of happiness. But I don't think they're something that's fundamentally fun to play. With a game like that, anyone can become really good at it. With Mario though, if you're not good at it, you may never get good.

>> No.6742246

>>6732728
>gamers
>1995

>> No.6742253

>>6739297
Low res bait

>> No.6742381

Why did Nintendo never really invest in a replacement for Rare? Having a western studio under their wing who can crank out games appealing to western sensibilities, while still having that Nintendo quality control clearly did a lot of good for them during those years.
Retro Studios make one game every five years. They're not the same thing.

>> No.6742432

>>6742381
Western piggu bad

>> No.6742439
File: 248 KB, 980x684, 18723-banjokazooie-nuts-bolts-full.jpg [View same] [iqdb] [saucenao] [google]
6742439

Quality-wise, their Pre-Kinect Xbox/360 games weren't that much different than their titles released during their later years with Nintendo
I'm sure that we missed out on some DK games, but Grabbed by the Ghoulies, Perfect Dark Zero, Viva Piñata and B-K Nuts and Bolts most likely still would've existed, just on the GameCube/Wii instead

>> No.6742471

>>6742439
I think the reason the true Banjo Threeie never happened is that Microsoft just weren't convinced of the marketability of platformers on their system. Perfect Dark Zero seemed to have the same issues as Sonic 06, where it was rushed out to meet the 360 launch window. Development might have gotten more of a hand from Nintendo on the GC, in the era when everyone was trying to secure their Halo killer.
It's kind of hard to say how things would have gone, because working under Nintendo was clearly such a different environment than working under MS.