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/vr/ - Retro Games


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6724640 No.6724640 [Reply] [Original]

Explain the concept of "soul" and how it relates to use of low-poly graphics in older video games.

I've been reading through older /vr/ threads on the topic and I want to explore the topic beyond old=good/new=bad. There are newer games that arguably have soul and for so many people to vouch for such an element it has to have some measure of truth. One comment that stood out to me was that chasing hyper-realism is ugly because the depiction of life through more simplistic means (in the quote's context for film/painting but can be applied to low poly) inspires us. What do you think?

>> No.6724649

>>6724640
i dont think you understand soul from an intuition level.

>> No.6724690

it's hard to quantify it, because it's subjective
from what i've seen, examples where they've clearly put effort into the graphics is an indication of 'soul', also a certain comfiness/charm seems to help
also things which are or come off as labours of love rather than low effort cash grabs can qualify

>> No.6724730

Something genuine and unspoiled
something that draws from traditions whilist creating a new enhanched experience without imitating or betraying its roots
something that is balanced without artifacts or gimmicks made to appear pretty and marketable
something made with intentions of entertaining in mind without spoiling the experience
something that isn't made to accomodate majority or trends
something that is fun
something that has a relation with its authors without them being talkative or pushy about it
something that is classic in today's scope, but modern in today's standards
something that might've been ditched in order to pursuit corporate moves
something created by people who put artistic value and fun over money
etc

>> No.6724742
File: 66 KB, 1280x972, oui-cest-moi-ME0000047629_2__w1280.jpg [View same] [iqdb] [saucenao] [google]
6724742

is there anything good about the 3d megaman games except the soul?

>> No.6724754

>>6724640
"Soul" is ultimately a code word for "nostalgia", but attempting to remove the negative connotations of the word. The game isn't making you nostalgic, no, it MUST be because it has some quantifiable amount of "soul" in it. It has to be. This is the mentality that drives the person who says "soul". Modern video games to them are product, churned out to make a buck. Designed by committee, altered to suit what will make the most money. Retro games, the games they love, they would have never done such things. THEY could only be made by developers with love of craft.

It's all very shallow if serious, and a forced meme if not.

>> No.6724757

>>6724649
Well I'm trying to put into words something that is largely evoked emotion.

>>6724690
I think the labor of love shines through like you said, Yoshi's Island compared to Wooly World for instance.

>>6724730
Really well put, it rings true when you look at other classics or cult hits.

>> No.6724759

>>6724754
i wouldn't say so
i can see why people call megaman legends soulful, even though i never played any megaman game as a kid (first console i owed was a playstation, but i wasn't familiar with the megaman series)

>> No.6724764

>>6724640
It's a retarded meme that needs to die already.

>> No.6724772
File: 779 KB, 737x1007, 1507583468_hat kid.png [View same] [iqdb] [saucenao] [google]
6724772

>>6724754
>>6724759
-- also, i don't think new automatically means soulless
idk about others, but i'd say A Hat in Time is pretty soulful

>> No.6724773

>>6724640
Soullessness indicates that something was made by rote, likely motivated primarily by business interests. Soul can be a manifestation of many things: passion, extreme circumstances, ambition, etc.

>> No.6724775

>>6724773
you can generall tell when something is made for others or oneself

>> No.6724778

>>6724640
A good creative project tends to have a super objective, the reason why so much money and resources and man-hours are being used to make this product.
If a team clearly defines their super objective and communicates it with everyone involved, it can be much easier to achieve soul. The graphic design, color design, level layouts, character models, sound, controls, all of it can support the same vision and make an overall product better.

Many indie developers just want to make a game for the sake of making a game, and when... Schim Taffer doesn't put enough thought into what he wants his game to be, you get a clumsy mess of strategy combat, driving, and open world exploration with controls that don't suite any of it, tutorials that feel contridicting and ruin the pace of a story that's hard to care about because the world just feels lumped together.

>> No.6724780

>>6724742
The tank controls are sometimes annoying, but otherwise I like everything about the Legends games.

>> No.6724819

The concept of "product" existed for videogame consoles only back in the days. And they had videogames
The same concept today gets applied to console, videogames and services. That's why it's soulless today.
No games to play, they're not even fun in company anymore. There's no fun therefore no soul
By playing classics there's fun, therefore soul

>> No.6724847

Anyone find some soul in modern vidya??
I like to jump to the current gen in between super nintendo games, and ive got to say, mario odyssey had so much fucking soul

>> No.6724970

>>6724640
>Explain the concept of "soul"
Anything pre-6th gen

>> No.6725009

>>6724754
How can I be nostalgic about games I've never played?

>> No.6725027

>>6724640
>>I want to explore the topic beyond old=good/new=bad.

This is most of it. A lot of people experience emotional dimming as they age - and they aren't as open to new experiences.

People don't want to believe that they're the variable though, so they credit the media they consumed in the before-time for the depth of the experiences they remember.

Its a sense of nostalgia combined with a bitter contempt for the modern. Really sad imo. I think it's meant to be a comfort to the truly elderly... an internal glow saved for people too frail to go outside.

Now we're mainlining it as soon as we turn 25.

>> No.6725051

>>6725027
Do you have ANY substance to this claim other than your words? I've enjoyed several new games immensely, none (or very few) of them have been mainstream triple A releases though

>> No.6725054
File: 331 KB, 936x1436, Eds-_aVXsAAYpQD.jpg [View same] [iqdb] [saucenao] [google]
6725054

Soul exists
Good artists sprinkle soul in their works
A good music producer can feel when a artist composes a hit
You can train you ears and eyes to sense works that will perpetuate through the Zeitgeist
Dark SOULS

But retards call it a meme, lol

>> No.6725083

>>6724778
>super objective
This term doesn't apply to video games, you pretentious fuck.

>> No.6725180

If we had to boil it down to an explanation that doesn't envolve personal feelings, nostalgia or anything like that, I'd say that shaders are to blame.

When you draw the light and shadows on the texture, depth and whatnot on sprites, it's almost a hand drawn model. You can give the lights and shadows the colors you want.
When you make the models and apply shaders to everything, hoping for the machine to add the lights and shadows for you, it makes things land in this weird place between something made by an artist and something expected to work as it would in real life. And that's the problem. That's where the uncanny valley lies.

>> No.6725194

>>6725180
the post that saved /vr/

>> No.6725214

>>6725180
That's a really interesting take.

>> No.6725225

>>6724754
there is nothing wrong with nostalgia

>> No.6725326

>>6724640
>Explain the concept of "soul"
It is a buzzword---a thought terminating cliche.

>> No.6725330

>>6725180
>uncanny valley
Yet another underaged faggot who utterly misunderstands what this term means.

>> No.6725692

>>6725326
t. 18 or less year old

>> No.6725795

>>6724640
its literally /v/ rhetoric that means nothing. Don't try to decipher it because its just /v/tards trying to make a case against anything they don't like. /v/ is fucking retarded and /vr/ should stop parroting what that shit board says

>> No.6725806

>>6725795
Except people have explained what it means and properly. You just didn't read and since you are probably 18 or less, pretending to be boom, you obviously try and pose as your opinion which is full of shit matters.

>> No.6725820

>>6725806
It means "nostalgia" but safe to say for little kids who post on /v/.

>> No.6725836

>>6725820
Not really. Show me agame that isn't plastic and has the effort of let's say, tiny toons for the SNES.
Companies now simply play it safe and reduced the detail amount to rush every game out the window, you can't refute this. Games are expelled of their anus every year instead of being given proper development of at least 3 or more years for the sake of quick money.

>> No.6725848
File: 279 KB, 1363x949, soul.png [View same] [iqdb] [saucenao] [google]
6725848

>> No.6725871

>>6725806
why would I read what /v/tards think? It literally is /v/ slang shut the fuck up. go back to /v/

>> No.6725881

>>6725871
I won't go back to /v/ because I am not less than 30. And no posing kid like you is gonna boss me around. I'll do whatever the hell I want, and you can throw all your motherfucking tantrums you wish. stupid kid.

>> No.6725928

>>6725871
They explained it.
>>6724690
>>6724730
>>6724773
>>6724778
>>6724819
>>6724970
>>6725054
Read these posts. As >>6725806 already stated, you're either underage, or a pretentious fuck yourself (like you've been calling others) who conforms in anti-conformism.
Soul is a word used to describe something unspoiled even by time

>> No.6725993

>>6725928
ie nostalgia.

>> No.6726004

>>6725993
Nostalgia is definitely part of the formula.
But I'm sure most people who play these games for the first time and are into retrogames would be shocked and define them as soul
Many stated it before. I'm not denying the nostalgia thing. That applies to many of us still

>> No.6726007

>>6725993
Then why I enjoy hollow knight better than most AAA diahrrea? le nostalgia as well?

>> No.6726015

>>6726007
Yep.

>> No.6726019

>>6726015
I'm losing you here. Explain

>> No.6726032

>>6726019
Nothing to explain, he is a baiting zoomer. Just stop replying to him.

>> No.6726046

>>6726032
I'm genuinely interested in understanding how nostalgia applies to new games, according to this anon. Unless someone's samefagging

>> No.6726049

>>6725180
what has this got to do with soul?
basically none of the games allowed on /vr/ even use shaders

>> No.6726051

>>6725928
No, >>6725795
explained it

>> No.6726053

>>6726051
And he keeps going now

>> No.6726056
File: 560 KB, 1327x953, nostalsoul.png [View same] [iqdb] [saucenao] [google]
6726056

Here son. Have a taste of soul, see how bountiful it is

>> No.6726058
File: 37 KB, 434x327, 015.png [View same] [iqdb] [saucenao] [google]
6726058

>>6726056

>> No.6726064

to me I believe soul is attempting to achieve something outside your limits, it's mostly noticed in smaller indie games or the homebrew scene as devs with a lack of experience tend to find roundabout ways of doing such things

>> No.6726067

>>6726053
the way people use the word soul literally came from /v/ freaking the fuck out over a Spyro leak. Not long after /vr/ shitposters added it to their annoying vocabulary like zoom or seeth or dialate or whatever. People here literally say it just like a /v/ user would being all like "game i dont like is le soulless, game I do like is le soul" Its /v/ slang and you can't admit it. /v/ shit doesnt belong here

>> No.6726076

>>6726067
Ok now prove to me you aren't less than 30. If you don't, then I won't care about what you just said. And don't strawman or derail or shitpost. Either post proof or fuck off.

>> No.6726085

>>6725692
How come a child can figure it out but you can't

>> No.6726087

>>6726076
>Ok now prove to me you aren't less than 30
How the fuck is that a good thing

>> No.6726092

>>6726067
The word goes ages back from the spyro leaks. It's not that recent
Also, it's not even about disliking new games. If you see carefully, in this thread specially, nobody is talking shit about any game they don't like. All they do is talking about the games they enjoy and think the visuals are good and genuine.
I agree about /v/ using buzzword to trigger and bait.
But I disagree about people here speaking like them. Even if you lurk other threads you'll notice people here discuss videogames, not e-celebs or memes. To be honest, you've posted the first wojak I see since the board was created
You disagreeing with "soul" is cool for many. There's no need to be arguing over a word. Goodspeed anon

>> No.6726101

>>6726076
Missing the point. Look around you, people aren't using soul to discuss anything in depth, its just people putting one thing over another. For example, literally any thread about a 16 bit remake of a 8 bit nintendo game is filled with /v/tards foaming at the mouth over comparisons. It was never about low poly at all, its just /v/ spreading their contrarianism

>> No.6726102

>>6726087
Ok zoomer
>>6726085
Ok baiter

>> No.6726104

>>6726101
Not missing anything. You are a kid. I do not care what you say. While /v/ got infested of kids that use the words bad and wrong like you, here it is different.

>> No.6726109

>>6726092
/vr/ was almost never using the phrase before the spyro leaks. yeah sure maybe once a month someone said it but not in the /v/ context

>> No.6726117

>>6726101
>its just /v/ spreading their contrariarism
Because you're not doing the same?
Even though most respect your point of view tho.
If we were "/v/", people would've been more eager to call you names or start posting wojaks instead of simply replying

>> No.6726127

>>6726102
The baiting boomer

>> No.6726136

>Yes Soul exists
Soul
>No it doesn't
Soulless

>> No.6726141

>>6726127
>I AM NOT THE BAIT, YOU ARE!
Last reply

>> No.6726142

>>6724754
go back to plebbit asshole, admit that vydia is fucking trash right now, you think just like one of my friends, i stopped buying videogames in the 7th gen

>> No.6726145

>>6725848
What game is this?

>> No.6726146

>>6726141
I was saying that I was the baiting boomer

>> No.6726156

>>6724754
good to see sane posters

>> No.6726163

>>6726146
So you are baiting and you are boomer? wew

>> No.6726176

>>6726163
Precisely.

>> No.6726185

>>6726145
The smurfs ps1
I used to play it when I was a kid, back in 99
Yeah I know I'm a zoomer, but at least I recognize and respect soul

>> No.6726190

>>6726156
Glad to see it's a samefag after all

>> No.6726194

>>6726190
believe it or not, theres more than one poster in the thread that doesnt buy into /v/ slang

>> No.6726204

>>6726185
no, it's cool. thanks - i'm always looking for new games i'd never heard of - and his is one of them. thanks-

>> No.6726205

>>6726194
believe it or not there is more than one poster that has no brain.

>> No.6726210

>>6726205
but >>6724754 was telling the truth

>> No.6726215

>>6726210
Somebody has already admitted most of the thread is bait, stop already.

>> No.6726253

>>6726215
Show me who.

>> No.6726258

>>6724640
>>6724690
Soul is not subjective it's objective. People will generally agree on what has soul, just because you see a few people think incorrectly on soul doesn't mean it's subjective.

For example, someone might say x game has soul but if it truly doesn't, you will see a lot of posts saying they are wrong. You can see it's objective based on the perception of the community agreeing on this quality.

Then there are people who say soul is just a buzzword for nostalgia. These are people who for whatever reason genuinely dislike the word and the current meme and therefor attempt to discredit it. This is possibly due to their aversion to anything associated with religion or spirituality, so the word soul triggers them.

Overall it's difficult to easily show soul because it's more of the feeling of a labor of love and uniqueness to a game. It's like trying to explain the flavor of a certain food to someone, you just need to experience it.

>> No.6726279

>>6726253
>>6726176
>>6726146
>>6726127

>> No.6726303

>>6726258
Right. Game I like = soul. Game I don't like = Soulless

>> No.6726305

>>6726258
>People will generally agree on what is part of the Mandela effect, just because you see a few people think incorrectly on the Mandela effect doesn't mean it's subjective.

>> No.6726321

>>6724640
if the game still looks good after 20 years or more, it has a very good art style aka "soul" as the /v/irgins say

>> No.6726405
File: 10 KB, 224x224, 1597537948532.jpg [View same] [iqdb] [saucenao] [google]
6726405

>>6724754
>>6724764
>>6725027
>>6725326
>>6725795
>>6726067
>>6726303

>> No.6726413

>>6726405
Ok heretic

>> No.6726418

>>6724640
Soul is my childhood. Soulless is your childhood.

>> No.6726487 [DELETED] 

>>6725027
This is actually a new breed cope. "All of you dont have the scope, nor the grasp to like something new!" kek. The reality is, ingenuity and the love of making games get stripped away when big wigs decide that they cant take a risk; ie. budgets for new games are yay high and middle management has the job of sucking the life out of ideas. They want you to make what their study groups told his bosses what they want. But the audience isnt always aware of what artists are capable of, and what new standards could be achieved if they walked out of their sandbox. so all we get are constricting companies who are thirsty for their 30 seconds in the spotlight by miming the biggest genres out there just so they can be compared next to the big boys. But here's the kicker: the big names that you all drool over, haven't changed with the times. The truth is, a lot of new games come out stale and we all know this on some level. Zoomies get the gift of being ignorant and not knowing better. We lost something due to the expensiveness of modern games, only for us to have products that are "immersive" and like each other. Gameplay of today's top games mirror the gameplay of the past few generations, for those who were paying attention. And we're all tired of the same old, same old. That's why we have to go even further back to find a time when games weren't so vapid and AAA boring.
-muh graphics!
-muh esports!
-the golden era is now because young people can understand history and objectivity better!

>> No.6726498

>>6724754
This is actually a new breed cope. "All of you dont have the scope, nor the grasp to like something new!" kek. The reality is, ingenuity and the love of making games get stripped away when big wigs decide that they cant take a risk; ie. budgets for new games are yay high and middle management has the job of sucking the life out of ideas. They want you to make what their study groups told his bosses what they want. But the audience isnt always aware of what artists are capable of, and what new standards could be achieved if they walked out of their sandbox. so all we get are constricting companies who are thirsty for their 30 seconds in the spotlight by miming the biggest genres out there just so they can be compared next to the big boys. But here's the kicker: the big names that you all drool over, haven't changed with the times. The truth is, a lot of new games come out stale and we all know this on some level. Zoomies get the gift of being ignorant and not knowing better. We lost something due to the expensiveness of modern games, only for us to have products that are "immersive" and like each other. Gameplay of today's top games mirror the gameplay of the past few generations, for those who were paying attention. And we're all tired of the same old, same old. That's why we have to go even further back to find a time when games weren't so vapid and AAA boring.
>muh graphics!
>muh esports!
>the golden era is now because young people can understand history and objectivity better!

>> No.6726531

>>6724640
I think that's an interesting explanation and in fact the example you posted is positively oozing soul.
I think this is part of why 5th gen 3D is far more soulful than 5th gen 2D. The latter got a bit too refined and in the process lost part of its charm.

>> No.6726564

>>6726487
>>6726498
Not a single zoomer that reads your post is ever gonna concede. I know bwecause when I was 18-25 I was always a spoiled cunt that thought he could fight and argue people of 30+, like they are. And nothing to say about the ungrateful bastards that aren't even 18, ugh. But don't worry, when they grow up and become 30 like us, they will be hated and memed or whatever is trendy with the new trash generation that shits on them.

>> No.6726665

>>6726258
Its absolutely not objective, it doesn't even have a coherent definition

>> No.6726726

>>6724640
Why wasn't part 2 on 64?

>> No.6726735

There's already a megaman legends thread and according to you 4fuckers Megaman Legends is a synonym for soul

>> No.6726874

>>6724640
I like it = BRIMMING WITH SOUL
I dislike it = SOULLESS CASHGRAB

>> No.6727278
File: 3 KB, 256x232, ds.gif [View same] [iqdb] [saucenao] [google]
6727278

>>6724640
>>6724772
I actually accidentally answered this question on another thread already, so I'll just post the relevant parts form that:

>Soul is conveying the purest form of an idea with as little means as possible.

This doesn't mean that non-retro games -can't- have soul, just that it's not baked into a modern game's design since the only bottleneck to how things look and function these days is man-hours; we now have the ability to render pretty much anything. Back when retro games were being developed, the designers and artists were forced to work within limitation which made conveying complex artistic ideas with a few squares or polygons an exercise in creativity and ingenuity. In order to portray a character, background, etc. in a way that was an honest representation of your own ideas, every pixel had to be placed manually and attention to detail was key. The process inherently had more "soul" than stretching a texture across a pre-gen wire model that was probably mo-capped like most stuff is today.

>> No.6727370 [DELETED] 

>>6724640
What smoothbrains call "soul" is really just artistic integrity, a director/designer with a well-focused vision, and developed by a team that works well together. There's no need to obsess over it. Good games made by talented people are good.

>> No.6727808

>>6726726
by the time MML2 came to existence, the N64 was already regarded as a commercial failure.

>> No.6727821

>>6726726
it barely got 1, mm64 came out 3 years later, and the english version in 2001, right at the end of the n64's lifespan, you should be lucky you got 1 at all

>> No.6727889

>>6726874
I've seen plenty of people on this board say certain games suck but still have "soul".

>> No.6728565

>all these butthurt zoomies seething over the usage of the word "soul"
I'm sorry your games aren't as soulful as ours

>> No.6728648

>>6727889
I hate SOTN, can't deny it's souls.

Good project direction? Can be, but 4 letters are faster and delivers the same message

NPCs dont understand SOUL

>> No.6728659

>>6725993
Nope. Soulless insectoids like yourself try to twist the narrative of what soul is by strawmanning it as this, but no, soul =/= nostalgia.

>> No.6728812

>>6728565
I ain't seething but feeling proud of being 40 and still playing children's games is exactly the reason why America is wide open for a stronger culture to walk in and take over.

>> No.6728816

>>6724640
"Soul" is simply memorability as a unique experience within the context of surrounding products.

Old games didn't use middleware or stock assets. Everything had to be built from scratch so games tended toward having their own specific "personality." In the world of modern gaming its easy for shit to all blend together because they're all made essentially the same way.

>> No.6728818

>>6728812
lol what's the difference between that and being 20 and thinking we should make it easier for immigrants to come in and push their culture everywhere.

>> No.6728820

>>6728816
They also weren't focused group to death and back, so more experimental titles could be made and survive.

>> No.6728830

>>6728820
True. I think genres were also more clearly defined so games tended to feel different from each other. Today almost everything is some variety of Platformer Shooter RPG Adventure rather than boxed in to fulfill a handful of specific goals. You had some genre blending back then too but nothing like today where the difference between a platformer and an RPG is largely academic.

>> No.6728949

>>6728812
I'm the PS2chad, what children's games are you talking about?

>> No.6728952

>>6728816
This. So much this. AAA games nowadays feel much more similar and thus interchangeable and a big part is because almost all of them use Unreal or Unity.

>> No.6728958

>>6728816
>Everything had to be built from scratch
[laughs in Megaman and Castlevania]

>> No.6728992

>>6728958
So did they borrow miyamoto's mario assembly code?

>> No.6729014

>>6724640
>I want to explore the topic beyond old=good/new=bad. There are newer games that arguably have soul and for so many people to vouch for such an element it has to have some measure of truth
Indeed. However it's hard to explore because so many people want to twist it to their generational arguments beyond the value of its truth. I recommend starting with the concepts of divine beauty from your culture's spiritual traditions and then thinking how that might apply to different games.

>> No.6729037

>>6728952
Games being made from scratch is a lost form. AAAs are trying to shit out games that appeal to the bottom line as fast as possible and a lot of indie games are just trying to copy already popular games as quickly as possible to have their own get-rich-quick scheme. No one wants to take the time to make something original. I think what a lot of indie devs don't realize is that all the extra time it takes to make your game gives you the time to completely refine your game concept into something actually original and cool.

>> No.6729083

Examples of soulful games that are bad and soulless games that are good?

>> No.6729097
File: 772 KB, 1200x500, 1567027754932.jpg [View same] [iqdb] [saucenao] [google]
6729097

>>6724640
INTJ's and autists can't grasp soul like just as they can't grasp Romanticism and Walt Whitman's poetry. You can't explain something that can only be felt.

>> No.6729139
File: 703 KB, 645x639, 1586659990017.png [View same] [iqdb] [saucenao] [google]
6729139

>>6729097
>That image
>Remember all the posts around 2011 of "games aren't getting worse, you're just getting older"
No. Things have certainly gotten worse. The industry is doing everything they can to nickle and dime you to death.

>> No.6729170

>>6729097
Gamefan. Man those days were great. I think what "soul" hits on is the pioneering spirit. A lot of the time games would be built entirely on "wouldn't it be cool if...?" You don't even have to go way back to the 80s. GTA and Devil May Cry both came out of that phenomenon. Publishers were more willing to let that happen because budgets were reasonable and the staff was smaller. Ed Boon could think up the idea for Reptile at lunch and he'd be in the game that day. No paperwork, no meetings, no bean counters. Now everything has to go through the machine no matter how small. You want to add a chair and you have to bring in the art department and discuss collision and consider if it needs separate textures and so on.

>> No.6729183

>>6729139
The one improvement from the old days is you can buy a random game and trust that it will actually work right. A lot of us got burned by random NES games that barely functioned and that's less of an issue today. But everything else stands.

>> No.6729228

>>6729183
>trust that it will actually work right
Do you mean like scratched/dirty pins on a cartridge? That's just as likely to happen today with scratched discs if you're not going digital only. I'd say it's even worse these days considering some games are online only and some of those games that were online only have their servers completely shut down so you can't even play them.

>> No.6729236

>>6729228
No I mean games that were unplayable garbage because a lot of devs back then didn't understand a lot of fundamentals like collision and hitstun.

>> No.6729242

>>6729236
Well, the only thing that saves us on that aspect is day one patches. Or in the case of some games, a couple of months of patches...

>> No.6729346

>>6729097
>Romanticism
muh feelings
>Walt Whitman
pedophile and sexual deviant

>> No.6729372 [DELETED] 
File: 210 KB, 857x867, trysoy.png [View same] [iqdb] [saucenao] [google]
6729372

>SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS SOUL/SOULLESS

>> No.6729376

>>6724754
>It's all very shallow if serious, and a forced meme if not.
/thread

>> No.6729386

>>6729346
What's so bad about pedophiles, other than that they have good taste in kids?

>> No.6729387

>>6729014
>expecting a serious deep discussion on 4chan
>I shiggidy diggity

>> No.6729410

>>6724640
The imaginative and lively graphical style reminds us of a time when simplistic, yet intuitive and fun gameplay was more common. It was deep and detailed, but still left enough for the imagination so that a person coudl be "transported" to a new world, thus more easily escaping their own. This happened the most with games mad in the 16 and 32 bit eras (but started w/ancient PC gaming and included some 8 bit games). These days games have no "soul" because either the graphics or the gameplay take you out of the immersive experience (i.e., the graphics are too "uncanny valley" like or the gameplay is more of a chore or too technical, making it too life like or like a job). In essence, 80s and 90s games (that were good) were made for fun and were deep because they were designed to worked with your brain to create an imaginary world so that you participated WITHIN that world. Today's games lack "soul" because they try to hard to put you in it or just make you an active specator.

>> No.6729568

>>6729083
>soulful games that are bad
Most first-party Nintendo games. Well, not bad per se but often mediocre compared to others in their genre.
>soulless games that are good
The most recent installment of whatever major FPS or fighting game series managed to survive into this generation, etc

>> No.6729573 [DELETED] 

>>6729372
t. butthurt zoomie salty that his beloved Vorenite will never have one hundredth the soul of Unreal Tournament

>> No.6729583

>>6729372
t. seething, spammy zoomie butthurt that his beloved ARMs will never have even a hundredth of the soul of Punch-Out!!

>> No.6729604
File: 7 KB, 512x448, ng-Irene Time flies nigger Ryu Bitch I am da pilot.png [View same] [iqdb] [saucenao] [google]
6729604

You had to be there

>> No.6729909

>>6729410
I think its an example of "the book was better" phenomenon in video game space.

The dialogue in 16 and 32 bit RPGs was often retarded but when it's mostly all text with colorful characters flailing their arms around your brain does a lot of the heavy lifting to fill in the blanks.

Same with graphics. With technical limitations the artists had to focus their efforts on the shit they wanted the player to focus on most. Today publishers spend a million dollars on every individual leaf of a tree which makes the entire world look wonderful but also not especially focused. The player's attention can figuratively and sometimes literally lose the forest for the trees.

https://www.ideatovalue.com/curi/nickskillicorn/2016/05/this-illusion-shows-how-your-brain-ignores-most-of-what-you-show-it/

Our brains like to see things it understands. It likes to see what it's interested in and filter out the junk. Most games today are loaded with junk that have little importance other than to just fill the space. The sensory overload means that we don't really feel fulfilled by the imagery. Sure, each individual element is well made but the composition doesn't serve a pointed purpose. We then walk away knowing that the graphics are objectively good but not especially impactful. We've colloquially come to call this phenomenon "soul vs soulless."

>> No.6729954

>>6729139

I remember that too. I can count on one hand the new "good" games I've played in that time.

>> No.6730020

>>6724690
There is no such thing as subjectivity on 4chan newfag

>> No.6730101

>>6730020
Kill yourself with great prejudice, astroturfer.

>> No.6730134

>>6725054
The old fat guy is talking but his mouth doesn’t open. How?

>> No.6730137

Platonic dialogue when?

>> No.6730142

>>6725330
You’re not too retarded to get his point, are you? Poor guy.

>> No.6730153

>>6724754
False. There were plenty of shit games back in the day too, but only the good games are remembered as having soul now a days.

>> No.6730162

>>6730142
>Poor guy.
Nice English, you brown-skinned subhuman pile of shit.

>> No.6730180

>>6724640
another form of like/dislike, upvote/downvote.
>my thing is for chads, yours is for virgins
>my thing is soulfull, yours is soulless
>my thing is based, yours is cringe
just newfag lingo.

>> No.6730193

>>6730180
The jews murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.

>> No.6730205

>>6730193
wtf i love jews now

>> No.6730206

>>6730205
You would revel in goyim suffering, jew. The normalfags are waking up, and 110 is about to happen.

>> No.6730267

>>6724640
it's the new buzzword for Charm

>> No.6730274

>>6730267
You have to be 18 to legally use this website.

>> No.6730282

>>6730274
maybe you should take your own advice, we used to use charm to describe games that people say soul for now

>> No.6730292

>>6730153
So nostalgia then.

>> No.6730306

>>6724640
Is soul a synonym for personality/character or is there more to distinguish it from the term?

>> No.6730960

>>6729346
Thanks for proving my point.

>> No.6730969

>>6729236
I would say it is worse now considering how half-assed game developers commit to fixing bugs.
>ah we can always patch it in the future

>> No.6730980

>>6726405
This/these explained it.

>> No.6731005

We should replace soul and soulless with boom and zoom, respectively

>> No.6732769

>>6724640
Back then devs did whatever they considered fancy, now there are ready formulas, good practices, companies like to minimise risk and put more money into marketing and visuals than anything else, meanwhile gamers are getting older and want deeper, more meaningful experiences, instead they get at best what they had already and at worst, braindead shit. That's all there is to it, soul or whatever other term you come up with is just a way to describe that

>> No.6732780

>>6724640
>Explain the concept of "soul"
Good thing or thing i like = soul
bad thing or thing i don't like = soulless

Seriously I can't believe this board has niggers actually thinking this has meaning. This place really is reddit.

>> No.6732783

>>6732780
Only correct post.

>> No.6733842

>>6724772
>a hat in time
>soul
fuck those nigger devs for changing the wall climbing and umbrella floating mechanics.. Also, fuck them for saying "if it's no longer in the game, nobody should care".

>> No.6733859

soulless = games made with the intent of cashing in on trends instead of something original and fun. soul = games that play well, were memorable, and created a unique experience for the players.

>> No.6733881

>>6733859
>soulless = games made with the intent of cashing in on trends instead of something original and fun.
As we all know, no retro games ever did this.

>> No.6733887

>>6733881
nobody is saying all retro games had soul.

>> No.6733916

>>6733842
Ironic weebs are wastes of skin. AHIT will always be shit.

>> No.6734149

>>6733842
i'm not familiar with this, i've only played the original release

>> No.6734615
File: 86 KB, 1230x244, soul definition.png [View same] [iqdb] [saucenao] [google]
6734615

>>6724640
this guy explains it well

>> No.6734994
File: 1.20 MB, 2300x2000, remake mario 64 2.jpg [View same] [iqdb] [saucenao] [google]
6734994

this image teaches you everything you need to know about SOUL

>> No.6735452

>>6734994
DS version looks better

>> No.6735471

>>6735452
Seems there is a polycount boost, better texture work, plus the enemies and side characters are on-model, hell, even the bricks are.
The more experimental nature of the original is a lot more charming in my eyes, however.

>> No.6735478

>>6724640
soul is usually something along the lines of "imperfections that improve rather than detracting from the thing in question"
sometimes those are technical imperfections, sometimes it's gaudy or unfashonable styling, sometimes it's just a sort of rough appearance that came from how it was created (i.e. imagine a painting vs a photograph. the painting has soul even though the photograph is more accurate to reality.)
in exceptional cases (/where flaws aren't really apparent) it can also simply be very apparent that the thing was a labour of love, without there being many obvious exceptions, but that's harder to pin down.

it's also sometimes just a generic buzzword for "I like this", because humans can't resist conceptual stretching.

>> No.6735491
File: 118 KB, 600x282, gay dude.png [View same] [iqdb] [saucenao] [google]
6735491

>>6724640
it's very simple
when people chase the dollar it becomes soulless

>> No.6735493

>>6735491
Forcing yourself to work is the only way to deliver and not be a lazy shithole. As always, gays give false advice.

>> No.6735502

>>6726049
>basically none of the games allowed on /vr/ even use shaders
that's his point

>> No.6735509

>>6735502
reading it again i can see that, my mistake

>> No.6735524
File: 49 KB, 540x356, repent zoomer.jpg [View same] [iqdb] [saucenao] [google]
6735524

>>6724754
your only proving people right by displaying your lack of background knowledge
if your looking for the concept of soul you won't find it in the plane of video games obviously

>> No.6735616

>>6735524
Sounds like you're making excuses for why all your video games suck, Jesus.

>> No.6735751
File: 687 KB, 2896x2896, 20200818_080633.jpg [View same] [iqdb] [saucenao] [google]
6735751

The word I like to use is sterile. Think back to the art for Red from Pokemon. He had tons of attitude and looked pretty fucking rad. Nowadays I bet the main character looks really clean and plastic looking. Like they were mass created in a factory or something.
Or the Pokemon themselves. The new Pikachu doesn't look half as good as the chubby watercolor version from the 90s.

>> No.6735772

>>6735751
Yeah I think you're on to something with this. The lower McDonalds looks far more "corporate" than the top one, but it's still more soulful

>> No.6735785

You know when you see a beautifully hand crafted item, and it's like a piece of the artist has been put into it? Old games were more like that. Smaller development teams, leading to more personal projects. Less out of the box engines, meaning things had more of an individual touch. A Sega game didn't feel exactly like a Nintendo game, and an Id game didn't feel exactly like a 3D Realms game.

>> No.6735790

>>6735471
I agree. When 64 came out there was nothing to be "on model" for. Each Mario game up to that point had its own unique style that helped give it personality within the larger Mario franchise. Now everything is stock so the games all run together, being visually similar which is better for consistency I guess but worse for individual game identity.

>> No.6735802

>>6735790
i think that's at least partly due to technology, that is, both renders and in-game models got sufficiently detailed in the early 2000's that they were able to do what they really wanted with them, no compromises
unlike with things like nes > snes > n64 > gamecube, which had large leaps in tech, and it would not make sense at all to reuse sprites/models or even touch them up, they were each a product of their time
each required a reinterpretation of the source artwork to suit the systems
since the gamecube, systems have been powerful enough to basically just match the source artwork as is, you can barely tell the difference between a gamecube, wii, wii-u, or switch model besides just counting triangles

>> No.6739029

>>6730134
Soul. Duh.

>> No.6739728

>>6735493
Don't be stupid, it's obvious when he says sacrifice for your art that it's not saying you should be lazy about art.