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/vr/ - Retro Games


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6705083 No.6705083 [Reply] [Original]

DOOM THREAD / RETRO FPS THREAD - Last thread >>6693668


DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0 [Embed] [Embed] [Embed] [Embed] [Embed] [Embed] [Embed]

IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6705084
File: 35 KB, 639x399, 1595475381009.png [View same] [iqdb] [saucenao] [google]
6705084

=== ONGOING PROJECT ===

2048 Units of /vr/
-New submissions are now closed, currently in beta phase.
Link to BETA: https://www.dropbox.com/s/cpupk5jc9intyu3/2048unitsvrBETA.zip?dl=1

=== NEWS ===

[7-31] E1M1 Multiverse released
https://www.doomworld.com/forum/topic/115093-e1m1-multiverse-release-24/

[7-30] /v/ anons released Unreal championship 2, UT 2004 and Unreal 2 The Awakening souce codes
>>>/v/519146380

[7-29] Bridgeburner releases Bastion of Chaos for GZDoom
https://www.doomworld.com/forum/topic/116003-bastion-of-chaos-public-beta-by-bridgeburner-a-gzdoom-map/

[7-22] Combined_Arms Gaiden mini weapons mod released
https://combine-kegan.itch.io/combined-arms-gaiden
https://www.youtube.com/watch?v=Egthd1EHvLE

[7-22] Coppertone Summer Jam for Quake Released
http://celephais.net/board/view_thread.php?id=61918

[7-16] Anon shares their 7-map wad, Hell Frontier Episode 1
https://www.doomworld.com/forum/topic/115739-hell-frontier-episode-1-7-maps-for-now-limit-removing-doom-ii-wad-official-pre-release-playtesters-wanted/

[7-15] Anon shares their 3-map project, Akoopasoup: Free Lyle
https://mega.nz/file/ysdgRCxQ#Y1jyG9hGGbi4LkCxP4_6qt4SKjfHfg66wsFWD3B89Qg

[7-14] SNES DOOM source code released:
https://github.com/RandalLinden/DOOM-FX

[7-13] Lost Frontier, a "realism" inspired gameplay mod for Strife, has been released
https://forum.zdoom.org/viewtopic.php?f=43&t=69291

[7-13] Anon shares two projects, a music randomizer featuring music from various megawads
http://www.mediafire.com/file/3rttokitvwh421b/TheUltimateFloppy.zip/file
And an edit of X-Weapons: Helstrum featuring only the weapons and slight control tweaks
http://www.mediafire.com/file/yn4pbiltjisq15o/HelsturmNMedit.zip/file

[7-11] Anon shares the first map for their megawad project, LoungeMEGA1.wad
https://www.mediafire.com/file/mfhmnkumtmcg31v/LoungeMEGA1.wad/file

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.6705094

>>6703442
>PE spawns in a little later
By how much?
I'll lessen the Revenant spawns on HMP, but I don't see a need to remove any on UV. That area is meant to seem like you have a good grasp on it before everything spirals out of control.

>> No.6705098
File: 73 KB, 594x334, cacosub.jpg [View same] [iqdb] [saucenao] [google]
6705098

>> No.6705113

>>6702835
Still looking for opinions on texture packs, not sure if CC4TEX or Gothic either have enough wood/miscellaneous household textures in them for the haunted house feel. Maybe a pack with some ripped BLOOD/other Build engine textures in it?

>> No.6705116

has decino made a video about how doom's movement works?
maybe it could go into how always_run was formed

>> No.6705125

>>6705083
PET THAT CACO RIGHT NOW

>> No.6705137
File: 61 KB, 567x563, 1592744705288.jpg [View same] [iqdb] [saucenao] [google]
6705137

Thoughts on Shrine 2?

>> No.6705141

>>6705098
I have a serious craving for a meatball sub now. Thanks.

>> No.6705151

Doom in Jabu Jabus belly.

Doon on a farm.

Doom on ice.

Doom kawaii

>> No.6705150
File: 237 KB, 500x400, caco cola.png [View same] [iqdb] [saucenao] [google]
6705150

>>6705141
You might want a drink, too, friend.

>> No.6705152

Is there any quick way to count all the living monsters on a map? Thingcount need type or TID, which fucks me over if I have several types and tids.

>> No.6705159

>>6705152
>Is there any quick way to count all the living monsters on a map?
The kill counter.

>> No.6705162
File: 401 KB, 1920x1080, menu.png [View same] [iqdb] [saucenao] [google]
6705162

Rank DOOM's episodes.

>> No.6705165

>>6705159
>kill counter
duhhh, thanksm I was retarded

>> No.6705172

>>6705162
They are already ranked anon, top to bottom

>> No.6705178

>>6705172
>Inferno over anything
I sure do love narrow hallways with billions of pinkies.

>> No.6705193

>>6705178
Pinkies are a free license to go nuts with a chainsaw, so that's always nice.

>> No.6705204

>>6705193
Narrow hallways are not. If this kind of architecture is on the levels, how will Doom be any different from Half-Life?

>> No.6705216

>>6705193
I've got bad luck and always get nipped by the pricks when using a chainsaw. A berserk pack would do wonders on E3M1.

>> No.6705217

>>6705204
Half-Life has plenty of pretty wide rooms actually.

>> No.6705224

>>6705204
Time to Half-Life: 17 posts.

>> No.6705259

anyone knows why the older versions of gzdoom sound so much better than the newer ones? I'm using the same configuration as far as I know

>> No.6705269

>>6705259
Might've still used fmod instead of OpenAL. They had to drop fmod for licensing issues. I still use ZDoom sometimes just for the better HRTF 3d sound.

>> No.6705270

>>6705217
Corridor shooters also have arenas between corridors.

>> No.6705314
File: 81 KB, 576x1024, doom difficulty names.jpg [View same] [iqdb] [saucenao] [google]
6705314

>>6705083

>> No.6705324

>>6705094
3-5 seconds

>> No.6705359

>>6705269
How can I make gzdoom sound the best?

>> No.6705369

>>6705151
Cyb's Freaky Colonoscopy

Dunno

Whitemare, Winter's Fury

HDoom, LTG, that one mod with slime girls and shit which name I forgot

>> No.6705376

>>6705359
Adding Per Kristian's hi-res doom sound effects to your autoload and using an SC-55 soundfont. I don't think there are any hidden settings that make GZDoom sound better but the settings menu is pretty fucking bloated so I might be missing something.

>> No.6705417

>retirement grease
Fuck you
>Cauldron
Fuck you
>30 days in the cooler
Fuck you

>> No.6705423
File: 419 KB, 1280x720, Screenshot_Doom_20200810_180020.png [View same] [iqdb] [saucenao] [google]
6705423

That's the launcher pretty much done, kinda wanna do something with the rockets too (cosmetically, I mean).

>> No.6705425

>>6705417
>Fuck you
No, you won't.
>Fuck you
No, you won't.
>Fuck you
No, you won't.

>> No.6705428
File: 426 KB, 1280x720, Screenshot_Doom_20200810_180016.png [View same] [iqdb] [saucenao] [google]
6705428

This is pretty much supposed to be a launcher you rest above your shoulder, but that's impossible to depict with centered weapons, so Doomguy is firing it from the hip, like a Chad.

>> No.6705429
File: 426 KB, 1280x720, Screenshot_Doom_20200810_180024.png [View same] [iqdb] [saucenao] [google]
6705429

*BOOM!*
*WEEEEOOOOOooo...!!!*
*BANG!*

>> No.6705432

The Rocket Launcher is made from the Drunk Missile Launcher from Rise Of The Triad (a game with a wonderful selection of Bazookas), the drum from Shadow Warrior's Riot Shotgun, and the scope comes from the Boss Rifle in Hideous Destructor.

>> No.6705484

>>6705417
Play on a lower difficulty.

>> No.6705485

>>6705359
Like the other anon said, use perk's hi-res sfx mod. Load it before any other mods or maps so that if the map has custom sounds, the map will override perks mod.

As for the music, download VirtualMIDISynth as your MIDI player. You also need to download CoolSoft MIDIMapper so that you can set VMS as your default Windows MIDI player so GZDoom can detect it. You can change your GZDoom MIDI player in the in-game options. You can change the soundfont for GZDoom's FluidSynth MIDI player in the in-game options. To change the VMS soundfont you open VMS; you can change it in real time while the music plays. Like the anon said, SC-55 soundfont is a must-have because that's the soundfont Bobby Prince used to compose the original Doom MIDIs. I use Mysung Kite most of the time because it's high quality but it's 1gig in size so that's 1 gig of RAM it uses up. Sometimes a wad will recommend a soundfont like Valiant recommends Arachno for its MIDIs.

Lastly, download the Roland Sc-55 music packs for the original Doom/Doom2/TNT MIDIs. I'm phone posting so I don't have the links, just so a search. Load the .zip files like you would any other mod

>> No.6705503

>>6705359
>>6705485
Even with identical soundfonts, FluidSynth and VMS will sound different so spend some time testing stuff out; like I said, most of the time I use Mysung Kite thru VMS. One important exception is, for Going Down, you wanna use FluidSynth with prboom+'s default soundfont, whatever it's called. It comes with prboom and has a .sf2 file extension, tim6-something.sf2.

Keep all your soundfonts in the gzdoom soundfonts folder to keep it organized

>> No.6705505

>>6705259
>>6705269
I think it's some config, when I put my .ini on the older gzdoom it sounds the same as the new one and if I do the oposite it sounds great on the new version, now I need to find what config it is.

>> No.6705531

>>6705162
5, 1, 2, 4, 3

>> No.6705543

>>6705428
>>6705429
If it's a shoulder-rested launcher, why does it have a scope?

>> No.6705551

>>6705543
Because I wanted it to look more advanced. Maybe the rear section is more round and you tilt it over to look through the scope.

I clearly put no thought into its design. If you look at the drum, it's tiny and would fit like, one of those rockets in there, if the drum was long enough to fit one lengthwise.

>> No.6705552

>>6705543
Perhaps it should have had the scope mounted to the side, in retrospect.

>> No.6705556

>>6705551
>>6705552
Not trying to be overly critical mind you, I do think it looks good.

>> No.6705563

>>6705556
That was the primary purpose. Perhaps one could fit some kind of angled periscope piece on the scope or something, though you wouldn't see the cool colored lens if you did that.

>> No.6705624

>>6705484
NEVER.

>> No.6705651

>>6701041
no anon i cant see shit in there
post a better shot

>> No.6705662

>>6705324
https://www.mediafire.com/file/z4d4flns06zwbsz/retirement_grease_v2.wad
I changed the PE to spawn ~3 seconds before the key lift stops.
And only 2 of the Revenants appear on HMP instead of the 4 I originally had.

>> No.6705683

>>6705423
apply a lens flare behind the rockets and a trail similar to Half-Life 1

>> No.6705689 [DELETED] 

>>6705683
What else? Lick a canine anus? Half-Life is the worst example to follow. Instead, you should make crunchy explosions likr Shadow Warrior instead.

>> No.6705791 [DELETED] 

>>6705689
Half Life sure lives in doomfags heads rent free.

>> No.6705821

>>6705683
>>6705689
>>6705791
And heeeeeeeere we go again

>> No.6705830

>>6705689
I used to be neutral on FPS games since I don't really care for them, but after your endless seething and shitposting I now love Half Life.

>> No.6705832

>>6705683
Rocket trails are great. Seconding this. Bonus points if you mess with the sound effects too.

>> No.6705924

>>6705683
I think it'd work better if they spewed a long jet of red/orange fire (and a faint smoke trail), mostly because that's resources I have lying around already.

>>6705791
Half-Life is varying degrees of liked on /v/ and /vr/, Alf is literally one person.

>>6705832
Already have the Quake/Deathmatch Classic *THUMP* noise for launching, was thinking of also using the Quake explosion noise for the rockets (and the barrels, but the Revenant gets to keep the regular sharp BANG noise, because it makes him a little more distinct).

>> No.6705937

Do bigtime modders usually get pissed when you bring small tweaks to their attention?

>> No.6705945

>>6705937
>caring what modders think
If they get pissed they're a little baby who can't take competition or criticism.
t. modder

>> No.6705948

>>6705937
Maybe some do.

>> No.6705956

>>6705505
I figured it out what it was, HRTF turned off, but turning it on on Reelism made the game run at 1 fps when monsters spawned

>> No.6705981

>>6705937
If they're like most people, they'd probably get annoyed if people keep suggesting changes like they need to change everything to their whim. There's definitely a time and a place to make suggestions, and the floor isn't always open to them. Just gauge the atmosphere. Maybe ask if they want suggestions

>> No.6706029

>>6705981
>m-mister modder? C-can you pwease accept my feedbacksies?
What a joke. Just tell them and be done with it. If they can't handle feedback they shouldn't be modding, and if they can't say "No" without being an asshole about it they shouldn't be modding.

>> No.6706042

>>6706029
Ability to say "no" nicely isn't really a prerequisite for modding. It's just, well, nice.
It's equally rude to keep telling them what they need to do.

>> No.6706048

>>6706042
>Ability to say "no" nicely isn't really a prerequisite for modding
It is if you want to not be the kind of modder who everyone hates, unless of course you join the popular modders clique for your preferred game. Then you can do whatever you want.
>It's equally rude to keep telling them what they need to do
There is absolutely nothing rude about giving feedback or suggestions, and there's nothing rude about saying "I'm not looking for feedback or suggestions at this time but thanks anyway". People are just too damned sensitive in 2020 and get butthurt over nothing.

>> No.6706058

>>6706048
>People are just too damned sensitive in 2020 and get butthurt over nothing.
It's odd you take this stance while simultaneously saying "Modders need to guard fan feelings." I just think courtesy goes both ways, and maybe modders aren't always interested in what every joe-shmoe says about every aspect of what they've done. If they say "What do you guys think?" Then yeah absolutely. But at some point the choices they've made need to be finalized.

>> No.6706074

>>6706058
>No no no you see you can't be nice but also have a skin thicker than a sheet of paper at the same time
Get over yourself. I also never said "Modders need to guard fan feelings.", I said they should know how not to be an asshole. Those are not the same thing.
>maybe modders aren't always interested in what every joe-shmoe says about every aspect of what they've done
Wow it sure does suck for them that they have no way of simply ignoring or filtering out that information since online messages are beamed directly into their skulls. If only they were somehow able to, I don't know, ignore things that they didn't care about? Those poor modders, having to constantly hear the babbling of the plebs and rabble...

>> No.6706084

>>6706074
>I also never said "Modders need to guard fan feelings."
You literally set it as a prereq for who should and shouldn't be modding.
>>6706029
>if they can't say "No" without being an asshole about it they shouldn't be modding.

>Wow it sure does suck for them that they have no way of simply ignoring or filtering out that information
Doubling down, huh. God forbid you give me an inch of ground and surrender the idea that maybe you shouldn't be needy motherfuckers to people who mod. Just mod yourself if you want to see something so bad. I've already dispelled your false notion you have to be a decent person. So nothing's stopping you anymore.

>> No.6706098

>>6706074
>>6706084
Get a room fags

>> No.6706103
File: 28 KB, 396x396, 1595819751471.jpg [View same] [iqdb] [saucenao] [google]
6706103

>>6706084
>You literally set it as a prereq for who should and shouldn't be modding
>"If they can't handle feedback they shouldn't be modding, and if they can't say "No" without being an asshole about it they shouldn't be modding"
In what way does this mean giving a shit about their feelings? You seem to be under the impression that you can, in fact, protect the feelings of another person. Not being an asshole is simply not doing anything to deliberately incite hostility. I know this distinction is probably difficult for someone who clearly doesn't talk to people, but try to understand it.
>God forbid you give me an inch of ground and surrender the idea that maybe you shouldn't be needy motherfuckers to people who mod
Man it's impressive that you can breathe on that mountainous pedestal you seem to be standing on. What made you think that modders need to be elevated to such a degree? Newsflash: They're just regular people and treating them like royalty by tiptoeing around their potentially-fragile egos does neither you nor them any favors.
>Just mod yourself if you want to see something so bad
I do and my opinions come from this experience. I am not >>6705937
>I've already dispelled your false notion you have to be a decent person
Oh no, it turns out I'm actually an asshole because of anon's FACTS and LOGIC! Agh! I am defeated!

>> No.6706121

>>6705981
I didn't mean feedback, but if you actually make a tweak and upload it

>> No.6706123

Is there any way to generate rain in GZDoom? Apart from doing improvised bullshit with calling a thousand projectiles per second. All I found was a thread on Doomworld with dead links.

>> No.6706125

Is there any way to stop aleph one from slowly centering my aim when I'm moving? It's fucking obnoxious.
And why doesn't disabling 'limit vertical aim" actually disable vertical aim?

>> No.6706126
File: 162 KB, 758x666, 1543958975637.png [View same] [iqdb] [saucenao] [google]
6706126

>>6706084
>maybe you shouldn't be needy motherfuckers
Great attitude there champ, you're sure to be a success when you view your audience like that.

>> No.6706127

>>6706103
>Not being an asshole is simply not doing anything to deliberately incite hostility.
Which you clearly know so much about.
From the beginning, all you had to acknowledge was "Yeah, maybe be courteous of modders too, since respect is a two-way street." but nope, you had to double down, double down, double down. Maybe learn those interpersonal skills you like to cite so much.

>> No.6706130

>>6705956
HRTF makes your CPU shit the bed due to how expensive it is to run for each sound, and there can be up to 256 playing simultaneously at any time, so it adds up.

>> No.6706131

>>6706123
you can optimize by only spawning those projectiles in a radius around the player to give it the illusion of it raining everywhere

>> No.6706132

>>6706123
You could probably write something that just renders it over the screen by pulling apart that one precise crosshair mod and using it to animate falling lines.

>> No.6706139

>>6706127
God your passive aggression is hilarious. Just say it, you think you're better than the people who use your mods because you're the one who made them. You want random people on the internet to respect you because you made a mod, and can't accept the reality that most of them probably won't. You also don't like getting feedback that might make you feel bad about your ability because you're a fragile little bitch. Actually, maybe you're just the kind of idiot who thinks that other people need to be as servile as them, but that's less likely.
>Maybe learn those interpersonal skills you like to cite so much
Oh jeez what a sharp jab. What makes you think you're worth using them on?

>> No.6706142

>>6706139
I'm not even a modder. I just have the decency not to tell people who make projects they want to make how to do what they clearly have a passion for. I'll make suggestions if the floor is open, but I won't lob requests or demands constantly. Not unless I'm a part of their team. The problem is you have this over-inflated view of your own opinions that you think they NEED to listen to you, or POLITELY shut you down. When you don't even feel the slightest need for courtesy yourself. Which is hilarious.

>> No.6706145

>>6706123
I would probably do that thing the first anon said, where you make the rain actors spawn just around the player. They may not even have to be a load of tiny raindrop actors, perhaps you could maybe have a set of really tall and narrow (maybe 16 pixels wide) pre-animated sprites with some rain animation in each, then apply appropriate billboarding.
Also apply a subtle fog effect in the level to make the fakery less obvious, maybe make the level a little dark too (not necessarily night time).

>> No.6706147

>>6706127
Which mods did you make? I want to know so I can remember not to ever try to give you any feedback.

>> No.6706160

>>6706145
>>6706132
>>6706131
Thanks, I'll try that. I really like the idea with the animated sprites.

>> No.6706165

I'm in the middle of Heretics 3rd episode; is this supposed to be this easy? I'm playing on the second hardest skill and only died thrice so far(by blowing myself up, explosive weapons are supposed to be on 5 not 6 goddamnit)

>> No.6706168

>>6706142
>I'm not even a modder
Wow, you really are one of those rare individuals who can't stand the idea of other people not being as much of a doormat as yourself.
>The problem is you have this over-inflated view of your own opinions that you think they NEED to listen to you, or POLITELY shut you down
>Somehow not declining to give feedback online if you don't have permission to do so indicates what can only be described as extreme egotism
Just fucking wow overall. I'm sorry that you have such an incredibly low self-esteem but please stop projecting it onto others. Also, if you're ever offered a position of power, reject it because you're only going to make life harder for everyone involved. Your view of human relationships is so incredibly fucked up that I honestly suggest that you see a therapist about it.
>When you don't even feel the slightest need for courtesy yourself
>literally just contradicts his previous post
Stop
tl;dr nigga you crazy

>> No.6706179

>>6705314
Kek

>> No.6706180

>>6706168
There's reasonable points in what I've said if you weren't intentionally boiling them into hyperbole just so you can attack it. But you've got to keep the wall up now because you felt personally insulted or need to keep up the act since it was so much more fun to you than a real discussion. You had to go full shitpost and you've committed to it, so I don't expect you to suddenly be reasonable. Keep throwing words like "doormat" around because you've got to pretend I'm groveling at anyone's shoes when all I said was "be respectful with your requests." Whatever. Have fun with the strawman.

>> No.6706183

>>6706180
>no no no you see I'm reasonable in saying you shouldn't give unsolicited feedback on the internet and that the desire to have your opinion heard is a character flaw
Get help.

>> No.6706187

>>6706183
>doubling down yet again
Impressive stuff. What effort.

>> No.6706192
File: 14 KB, 384x376, 1541571954541.png [View same] [iqdb] [saucenao] [google]
6706192

>>6705084
Alright, since the thread linking to the leaked unreal source codes' been removed, I've made a pastebin with all the links + files necessary for UC2 to work in win10.

https://pastebin.com/9EMtSPLd

>> No.6706194

>>6705150
Caco-cola seems like a great fake ad in Ashes 2063 (amazing mod BTW one of my favorites)

>> No.6706197
File: 14 KB, 310x163, 1540307985992.jpg [View same] [iqdb] [saucenao] [google]
6706197

>>6706180
>giving feedback is being needy
>implications that people who give feedback aren't worth listening to
>retarded woman-style argumentation methods where you attack people instead of points and pseudo-beg to be acknowledged
>reasonable

>> No.6706201

>>6706187
>summarizing the opposing poster's points is "doubling down" on god only knows what
Last reply. Get help.

>> No.6706214

>>6706192
Thanks matey
I love it

>> No.6706216

>>>6695371
>>>6695404

One of the level designers of Ion Fury made a tutorial on mapping for the game. in the video description there is a link to a Mapster32 ready to use with Ion.

https://www.youtube.com/watch?v=NZzVRKzNWGc

>> No.6706242

>>6705428
maybe raise the sprite, then change the hand positions having them sort of wrap around the top

>> No.6706256

Let's not shit up the thread, guys.
Where we at on 2048?

>> No.6706267

>>6706242
The sprite is only so large, I can't raise it any more.

>> No.6706278

>>6706256
Still waiting on some levels to get cleaned up, someone is working on an optional weapons pack for the wad, and the HUD got an edit last thread to make the info easier to read at a glance.

>> No.6706280

>>6706197
>"woman-style argumentation"
>JP image
You might have missed the turn-off, chud
>>>/r9k/

>> No.6706283

>>6706280
chapo check

>> No.6706307

Are you annoying faggots fucking done?

>> No.6706319
File: 227 KB, 1365x768, Screenshot_test_tc_20200811_033834.png [View same] [iqdb] [saucenao] [google]
6706319

I drew three textures for my project. What a workaholic I am.

>> No.6706357

I think I'm either retarded or not drunk enough. I am trying to have something spawn in one of three different versions, which one is supposed to be random. Since I am lazy, I wanted to do something like

Spawn:
TNT1A0 A_Jump(256,"Dick1","Dick2","Dick3")
Dick1:
DICK A -1
Stop

and so on, but it only ever spawns the first frame. What the fuck am I doing wrong?

>> No.6706427

>>6706319
Nice going, gives me windows 98 3D maze vibes

>> No.6706464
File: 406 KB, 1358x1378, our GOD.jpg [View same] [iqdb] [saucenao] [google]
6706464

Remember kids:
>Romero is a hack and ultra overrated, e1 is the only good thing from him and still lose to e2.
>Tom is the king and his maps with Sandy are godlike in both atmosphere and design.
>Unholy Cathedral is one of the best maps from e3, who speaks badly is because they are still lost in teleports.
>Unholy Temple from Doom 64 is a fucking masterpiece wich is better than anything from Doom 2.

>> No.6706482

>>6706464
This, but unironically.

>> No.6706506

>>6706319
dis i like

>> No.6706515

>>6706464
There's no need for that tone.

>> No.6706525

>>6706464
Thue

>> No.6706529
File: 424 KB, 514x836, 1515455113649.jpg [View same] [iqdb] [saucenao] [google]
6706529

>>6706319
>there's like 5-6 textures onscreen not counting the gun's
you fucking H A C K

>> No.6706537

>>6706357
not sure what you're trying to do but this might be a good start
https://zdoom.org/wiki/Classes:RandomSpawner

>> No.6706539
File: 87 KB, 512x512, mandrill.jpg [View same] [iqdb] [saucenao] [google]
6706539

has there been a mandrill maze wad yet?

>> No.6706546

>>6706529
There's four, actually, unless you count F_SKY1.

>> No.6706571

How do I become inspired with designing levels? I know Doombuilder well, but I just don't know what I want anything to look like.

>> No.6706596

>>6706571
Just draw squares. Works for me. Made about 10 maps by now, all rectangular.

>> No.6706598

>>6706571
A good place for a newbie to start out is:
>1; think of some of Doom's and Doom 2's levels you really like
>2; make a layout inspired by some encounters you really liked fighting, add some exploration based on what you thought was good, and style things visually after some areas you think look neat or cool

This isn't so much a recipe for making the best first level to publish, it's more a practice run where you figure out some basic concepts by just making things.

>> No.6706606

>>6706464
Don't forget:
Tricks and traps is a good map, you just need to vibe with the mischievous themes and save so the inescapable pit traps are avoidable and negatable

>> No.6706608
File: 58 KB, 640x480, Screenshot_Doom_20200810_234733.png [View same] [iqdb] [saucenao] [google]
6706608

Just got done playing through LOSTEPIS and had a lot of fun. I'm glad that I have decided to give this wad another go after my initial bad experience with it. E5M1 is pure cancer, what an utterly shit map.

>> No.6706614

>>6706571
Try watching this. I know he's talking about quake, but there are some good tips that are also relevant for doom mapping.
https://youtu.be/ljkv3R3P0pA

>> No.6706634

>>6706539
I hope not. Why ruin one of the most iconic test images in computer graphics history.

>> No.6706658

>>6706634
I personally feel like it would be a great thing to honor it in a way. Surprised there hasn't been one yet.

>> No.6706664

>>6706606
Tricks and traps is unironically good, even with it gimmicks

>> No.6706673

>>6706664
Glad that you like it as well!

>> No.6706701

Posting again from last thread; this is not a 2048 map.

I made a testing map that kinda got out of control when I started trying techniques and adding more stuff. It is finishable and exitable.

https://www.dropbox.com/s/ehkggu5q3p4n8jp/TESTINGGROUND.wad?dl=0

Feedback appreciated.

>> No.6706705
File: 546 KB, 1000x762, hawkprey-10.jpg [View same] [iqdb] [saucenao] [google]
6706705

>>6706192
Neat. I haven't found everything in first thread.

>> No.6706708

>>6705937
Small tweaks are the ones that often drive me crazy and the ones I sometimes miss, so when I get feedback about that shit. I'm grateful for it. It's how we got shit like Doomslayer's Sunder gauntlet being prioritized over the sword altfire in GMOTA.

>> No.6706715

>>6705084
Here's yet another update to Maniacal Menstruation.
https://cdn.discordapp.com/attachments/707375141297848396/742508796932522035/Maniacal_Menstruation.wad
I'm also debating on renaming it to Menstrual Cup Overflow. It depends on which one sounds funnier or stupider. Any input?

>> No.6706718

>>6706715
The map name is already gross enough, I'd leave it as is

>> No.6706723
File: 375 KB, 420x420, 942e2eeb4a84a0a9334b8909be82d469.png [View same] [iqdb] [saucenao] [google]
6706723

>>6706715
>Maniacal Menstruation
wait what the fuck

>> No.6706724

>>6706715
Menstrual Cup Overflow sounds like a funny grindcore song title.

>> No.6706824
File: 691 KB, 1920x1080, mapinprogress.png [View same] [iqdb] [saucenao] [google]
6706824

>>6706596
>>6706598
>>6706614
These have already given me some ideas for something like E1M7. I'm thinking a flooded server room with malfunctioning equipment and electronic panels that damage the player. Thanks, anons! I'll post the map when I'm done.

>> No.6706828

I just rewatched Mars Attacks! and I wonder, are there any martian skeletonize rayguns for Doom?

>> No.6706850

Is there any way to make the skybox prettier that doesn't entail making my own? That foggy blob straight up is ugly as fuck. inb4 vertical mouselook

P.S.: It won't let me post the picture, but you know what I mean

>> No.6706902

>>6706539
https://youtu.be/fQtqWFmBoPI

>> No.6706905

>>6706701
I can't give feedback on a map that clearly doesn't attempt anything like conventional level design, but I'll say this: I tried running it in prboom and it didn't work, when I ran it gzdoom I abruptly drowned because I couldn't swim. You should be more direct about what you need to play your levels properly. I have other criticisms, but I won't make them unless you ask me to.

>> No.6706906

>>6706828
wouldn't that require unique death animations?

>> No.6706932

https://forum.zdoom.org/viewtopic.php?f=19&t=68021&start=135#p1161904
>The mod support that Reelism X3 introduced was awesome, and it enabled some pretty awesome stuff. I love mods-of-mods, and wanted to make this easier, better and more "solid" for Reelism 2. I was planning on saving this for a future 1.0 release, reading up on how to do file I/O in ZScript, etc. etc... but then Shadsy went and did it all without any prompting like a couple of days before we finished this version. This happens more often than you'd think, but not normally with such a huge feature.
>So, yeah! Mod support!
>You'll be able to define new slots and bosses, and whether or not those slots should appear during Round 1 or during the Tank reel (or other future morph reels). All slots are handled as ZScript actors, giving you plenty of tools to do all sorts of horrible and wonderful things. And of course, custom maps are fully supported as well.
>We're looking forward to seeing what fresh hells people cook up!

>> No.6706939

>>6706905
Ah shit sorry. Yeah, I build my stuff in UDMF exclusively. I have no problems with the map in GZDoom 3.4 and later.
But sure, go ahead and criticize. As I said, this wasn't even devised as a "regular" level, more like a "let's try this out and put it somewhere", but I would still like to know what kind of things people complain about or what else you noticed/think.

>> No.6706969

>>6706715
I prefer the alliteration of the first name, but it's your map, call it whatever you want.

>> No.6707170

>>6706939
The only thing challenging about this map is the lack of ammo, this is surprising considering there are so few enemies. Navigation and combat is easy, you almost only fight one enemy at a time and finding the enemies is trivial because nearly all the walls are transparent. The secrets are quite literally right next to each other and they aren't hidden at all. Deep water and swinging doors on their own aren't engaging, everybody's already seen that. The map itself is ugly looking too, why would you use a flat for a waterfall? Unless you're making an art project, understand that the conventions for structuring a map exist for a reason, you need to surprise, challenge or engage with the player somehow. If you're interested a better example of nonlinear, sandbox-like levels in doom look at the Golden Souls.

>> No.6707204

>>6706715
>>6706718
>>6706969
Maniacal Menstruation it is, thanks anons.
>>6706723
Just wait until you see what I named the sequel.

>> No.6707224

>>6707170
I see, thanks for your feedback. As I said, it was originally just a testing map for mods and such, so I had laid it out as an arena with basically nothing in it. That was too boring so I added stuff to run and jump and the dudes standing around the barrel and the torture cave and the Cyberdemon platform and the monster spawner and then thought maybe someone will get a kick out of it. But I will take a look at Golden Souls.

Also, I used the flat for the waterfall because the only waterfall textures Doom has are blood and toxic and I wanted water, so I thought whatever.

>> No.6707297
File: 31 KB, 460x215, Citadel.jpg [View same] [iqdb] [saucenao] [google]
6707297

>>6705083
So what's the verdict on Citadel? I started playing it and it's pretty fun. Level design is kinda lackluster for now (hopefully it gets better) but I like the gameplay being reminiscent of Marathon
Also why does it feel like the dev has a fucking guro fetish?

>> No.6707335

>>6707297
Bland eroge that got on steam, pass.

>> No.6707362

>>6707297
it has potential, but it is very early.

>> No.6707521

>>6706932
oh god, pls I want it!

>> No.6707562
File: 107 KB, 805x540, confused HUH.png [View same] [iqdb] [saucenao] [google]
6707562

Did the new Windows update mess up anyone else's MIDI drivers?

>> No.6707640

>>6707562
10? A few updates ago mine messed up whatever drivers are responsible for Unity stuff, so I have to restart them before I have sound in Unity applications.

>> No.6707652

>>6707562
I've had issues with native MIDI playback in W10 since I first got it back in 2015. I recommend using VirtualMIDISynth along with Coolsoft's MIDI Mapper instead.

>> No.6707657

>>6707297
>Also why does it feel like the dev has a fucking guro fetish?
Because he does? It's damn obvious

>> No.6707662

>>6707562
Yeah, ever since I updated, I have to fix the MIDI driver installation every reboot.
>>6707652
That's what I use. I've even completely reinstalled the driver, but it still has to be repaired whenever the system is restarted.

>> No.6707678

>>6707297
Level design starts to pick up near the end of Episode/start of Episode 3. Supposedly the creator was learning as they were going, so the early stuff is a bit rough.
It is a bit crash prone (though starting the .exe directly in administrator mode helps with that quite a bit) and the performance seems to skip a bit. Just a consequence of being a newbie with UE4, I suppose.
I do wish the map acted more like a radar, rather than always actively showing the enemies, but on the highest difficulty, you can get fucked up in like a second if you're not careful, so I suppose anything that helps you out is good.

>> No.6707680

>>6707662
>it still has to be repaired whenever the system is restarted.
Oh yeah, I've been getting that issue too. Not sure what could be causing it and I doubt Microsoft cares either.

>> No.6707681

>>6707652
>>6707662
I also use VMS and MIDIMapper. MIDIMapper seems to get uninstalled/removed everytime I restart the computer. Luckily GZDoom can still detect it now but it wasn't doing so at first; I dunno what I did to fix it desu
>>6707640
>A few updates ago
Maybe it was a few updates ago but I didn't notice it 'til now because I rarely use GZDoom. I only noticed it because GZDoom was not letting me select VMS as a MIDI player. Chocolate/Crispy/etc. would still use VMS without me having to do anything so I didn't notice it for a while

>> No.6707685
File: 4 KB, 123x123, XkY31Ii__01__01.png [View same] [iqdb] [saucenao] [google]
6707685

>>6707657
>hear about so called guro game
>there's two sprite frames in the entire game that could be considered guro
>mfw

>> No.6707689

>>6707681
>Luckily GZDoom can still detect it now
I meant to say, GZDoom can still detect VMS* now. MIDIMapper still gets uninstalled
>Unity stuff
what's that

>> No.6707709
File: 350 KB, 1920x1080, 20200807210353_1.jpg [View same] [iqdb] [saucenao] [google]
6707709

>>6707685
Wouldn't really place it in the guro territory, but it's clear that the developer must be into guro. There's also like very little blood splatter, and no blood decals for the floors and walls, which is odd for how gory the sprites get.

>> No.6707748

Anons, please give me ideas for hell/purgatory structures. The more satanic, the better. Should be something simple, so far I only have a blood altar, blood pillars with impaled people on top with blood running through gutters towards a huge black monolith and a black gate with some tortured corpses. And a bench with trees.

>> No.6707756

Anybody end up fixing up the pepperoni nips fat guy sprite yet?

>> No.6707765

>>6707709
>but it's clear that the developer must be into guro
>I have extensive knowledge on the developers' sexual fetishes because the game he put out is gory
It's just gore lmao.

>> No.6707771

>>6707748
Structures made of skulls.

>> No.6707774

>>6707765
You're too innocent.

>> No.6707776

>>6707689
Daggerfall unity detects soundfonts too

>> No.6707778

>>6707774
I've seen guro you retard. People used to post the one b& gif on /b/ all the time. You don't know what guro is.

>> No.6707780

>>6707778
No need to get so defensive over being exposed like this, anon.

>> No.6707781
File: 445 KB, 1000x562, Alf.png [View same] [iqdb] [saucenao] [google]
6707781

Do you guys remember this crazy dude that used to post here criticizing half-life religiously? We name-called him Alf-Life and irked his guts out.

Well, I recently played Half-Life 2 for the first time, not a mod, not a total conversion, the og stuff. WELP, I think this alf-life dude was into something, Half Life maps sucks, they trick you into believing they are good maps, but they are just convoluted linear shit with scripted stuff as you walk by. Alf was right, HL is the cancer that brought us the triple A linear shitty map for the normies.

Source engine is great for an ass-old engine to run in my potato computers, but valve's mapping style is just a one pony trick thing, no real substance, and it really infected the whole mapping scene with it's cancer.

-t old ass 40 something boomer
>TL;DR Alf-Life did nothing wrong

>> No.6707783

>>6707781
Cool, take it to /v/.

>> No.6707784

>>6707780
>and it's nothing
Wow what a surprise.

>> No.6707785

>>6707781
He never cared about Half Life, he's just a shitposter who likes derailing threads. Nice blog post though gramps.

>> No.6707792

>>6707781
>Half Life maps sucks

>I recently played Half-Life 2
baka
get out of my thread.

>> No.6707793

>>6707781
Hi alf.
Evading bans?

>> No.6707798

>>6707781
first half of life 2 good, second half of life 2 (after nova prospekt) genuinely dogshit awful

>> No.6707809

>>6707783
>>6707785
>>6707792
>>6707793
>>6707798
>another inevitably derailed thread because anons couldn't just hold their tongue and ignore this faggot
Stop replying to this retard. Plain and simple. Fucking easy. Don't even reply to me neither, just move on.

>> No.6707878

>>6707809
No.

>> No.6707929
File: 18 KB, 252x264, 1471820000630.png [View same] [iqdb] [saucenao] [google]
6707929

>>6707809
I'm replying to you hehe

>> No.6708034
File: 28 KB, 320x200, TITLEPICplut.png [View same] [iqdb] [saucenao] [google]
6708034

Does anyone know how to get the Plutmidi SC-D70 music pack to work with Chocolate/Crispy Doom?
> http://sc-d70.retrohost.net/musicpacks.html#plutpack
I have all the original SC-55 music packs working. So far the only thing I can think of is renaming each of the SC-D70 files back to their Doom1/etc. counterparts but it gives me a headache.
I know I can use the music packs through GZDoom but I'd rather play the IWADs through Chocolate/Crispy. I reluctantly agreed to use GZDoom to play Plutonia for the sake of this music pack but I can't get the music pack .zip file to run through Doom Launcher, so I have to use a command line instead and I miss out on the comfy Doom Launcher stats.

>> No.6708082

>>6707781
Holy based halfzoomers seething.
Their game will be forever the halo/cod of it's time.

>> No.6708115

>>6705116
lrn2code

>> No.6708125

>>6705423
Small launcher. Small rockets.

>> No.6708161

>>6705937
>play Doom mods
>refuse to learn a damn thing about modding
>ask to get spoonfed over 9000 times
That's a problem and it happens often. It really doesn't take a lot of time to get into tweaking the small stuff yourself but people refuse to learn things even though the info is readily available.

>> No.6708229

not exactly /vr/ but thought I'd just let it out here, 3D Realms is holding a big event today. expect a lot of retro inspired shooters related announcements and trailers

>> No.6708234
File: 60 KB, 500x384, a spider with a big nose wears spectacles.jpg [View same] [iqdb] [saucenao] [google]
6708234

>>6708229
it's not exactly retro but something neat might come of it.

>> No.6708247
File: 559 KB, 661x656, Annotation 2020-08-11 014947.png [View same] [iqdb] [saucenao] [google]
6708247

>>6705084
I've finished Inner Cloister.

UV is balanced around finding most secrets/continuous play.
HMP is balanced around 0% secrets.
HNTR is babby mode.

I'm eager to hear some feedback.
https://www.mediafire.com/file/0xzs7l3jm46dydd/2048InnerCloister.wad/file

>> No.6708340

Is there a version of Hideous Destructor that works with Zandronum, so that I can play with friends without dealing with gzDOOM?

>> No.6708348

>>6708247
Was this one of the extras? Why is it extra?
t. Haven't played it yet

>> No.6708349

>>6708340
It's like 8 years old and barely even resembles the current mod. And from what I recall trying it, it's only playable in the technical sense. You're honestly better off using GZDoom netplay.

>> No.6708426

>>6708349
GZDoom has been getting better, seemed to just have a really rocky start in regards to lag for some reason today. Thanks.

>> No.6708442

>>6708234
No, we will get shitty corridor-arena-corridor shooters that try to repeat the old shooters' success and fail like crap. You shouldn't hope for Twitter zoomers to make a good game.

>> No.6708609
File: 636 KB, 1920x1080, gate.png [View same] [iqdb] [saucenao] [google]
6708609

>>6708247
I Think this map is really good, better than most of the other 2048 maps. The rising elevator room in particular is a great, tense encounter. The secrets were all easy to find, but maybe this is for the better since I had to use saves for the last room where I counted six archviles and was fully expecting a cyberdemon.
You could leave it as is and still succeed, but I assume this teleport flat was not intentional. I'm not sure if the lower bound door track scrolling was intentional or not.

>> No.6708621
File: 336 KB, 807x695, 4.png [View same] [iqdb] [saucenao] [google]
6708621

>>6708609
Additional tip: You can use the curve lindens tool in doom builder to make effectively perfect pentagrams.

>> No.6708767 [DELETED] 
File: 443 KB, 1080x1605, Screenshot_20200810-163850__01.jpg [View same] [iqdb] [saucenao] [google]
6708767

Why didn't we make a IF map pack for its anniversary instead of Doom wad #5829474925?

>> No.6708770

>>6708767
I haven't played it, but the impression I get is that Ion Fury is kind of a middling game. Also, FUCK Mapster32.

>> No.6708783
File: 363 KB, 551x638, CockLife.png [View same] [iqdb] [saucenao] [google]
6708783

>>6705083
To the halfzoomers: let me tell you about every flaw of the game.
>Enemies
The enemies are very overspecialized and weak. 80% of the bestiary consists of little 30 HP critters. The rest of bestiary is flawed too, both grunts are sponges and unfun to fight. Unlike Doom, which has monsters for every niche and size.
>Bosses
The bosses are prop setpieces not able to be customized in fanmade maps, which proves how close Half-Life is to Halo and not just namewise. Tentacles are a stupid switchhunt, whereas Blood has interesting bosses with creative attacks and actual place in the little story.
>Weapons
A lot of farts and whistles used only in 2% of the game. They tried to turn every gimmick into weapon and, let's be honest, it failed. They should have done it like in Quake, which had only 4 weapons in essence, but all of them had clear-cut uses and didn't bite off more than necessary.
>Items
It's surely a downgrade from shooters like Strife and Hexen. There are absolutely NO powerups, which reduces a dimension from the combat. Not even an inventory! Here, have one kind of healthpack, one kind of armorpack and you're good to go! You can clearly see the developers were lazy and tried to pass off shit as a game.
>Levels
Unfun levels with no gimmicks or details, they ignored Duke Nukem 3D's example of good level design. They are not replayable and once you play them, you'll never play them again. Kinda like Call of Duty, don't you think? Not to mention the progression is basically just "corridor>arena>corridor>arena", FUCKING RAW! Level design is certainly horrible and no amount of """""programming details""""" will save it.
>

>> No.6708786

>>6708783
>Story
Stolen from Doom and Quake. Their stories were meant to be an excuse, but Half-Life tried to extrapolate it into something cool. They failed. AGAIN. No characterization at all. G-Man is the only character beside Gordon and he has no personality. They tried to excuse his lack of flair as "he is mYsTeRiOuS and sTrAnGe", but he is just used as an asspull to everything.
>Graphics
Bland, most of the time the palette is either green alien world or grey labs or yellow deserts. They are horrible and very undetailed. Shadow Warrior handled the color palette design better. Hell, EVERY other game handled it better.
>Fanbase
There are 2 prominent ecelebs in Half-Life community. VNN and Marphy Black. There is nothing regarding Marphy, a good guy who likes making informative researchful videos about shooters. But VNN... What a handful of faggots they are. They never bother to look in the code or scour the Internet and instead they just regurgitate mainstream crap.
>Mods
Custom mappacks (not mods, MAPPACKS) are difficult to make and even then they are shitty to play because the game itself is. There is no point in refining shit if it's still shit. To fix every flaw of Half-Life, you would need to write a new engine and make every asset from scratch, proving just how BAD the game is. Fuck, even TekWar was better! It had a nice story with a little subpar execution.
>

>> No.6708789

>>6708786
>/vr/dict
Half-Life is a poorly designed, poorly executed, poorly conceived game and it cannot be changed. The fact it took me THREE WHOLE POSTS to tell about every flaw proves that. And that's not talking about 2 and Alyx, which somehow break the crappiness barrier and manage to be even fucking worse. It impacted the society by giving rise to linear shooters like Halo and Call of Duty, forsaking the nice games we had. Forget the frantic gameplay of Quake, forget the details of Build games, forget the balanced arsenal and bestiary of Doom, it's all lost because there is Half-Life, """""""the most innovative shooter I've played in years""""""". It took away everything we loved. It even corrupted the image of old shooters by inspiring Dusk, Gloomwood, Ultrakill and other pseudo-retro shit that will always fail to catch the soul because they're made by 17yo cyan-haired trannies. I sincerely hope coronavirus will get Gabe Newell and we will finally have a good life with shooters we actually like.
Fuck Half-Life.

>> No.6708804
File: 402 KB, 588x598, 1530685534147.png [View same] [iqdb] [saucenao] [google]
6708804

Will this fuckin nigga ever stop his autistic crusade?

>> No.6708812

Doom II really grows on ya with each playthrough

>> No.6708907

>>6708783
>>6708786
>>6708789
didn't read lol

>> No.6708912
File: 701 KB, 220x143, asd.gif [View same] [iqdb] [saucenao] [google]
6708912

>>6708907

>> No.6708918

>>6707678
I'll keep that in mind, so far Act 1 is kinda bland, but it picks up a few points. Hopefully it does get better by Episode 3
>Supposedly the creator was learning as they were going, so the early stuff is a bit rough.
I wouldn't be surprised if he was.

>>6707657
>>6707685
>>6707709
>>6707765
It's not 100% clear if he is into Guro. His twitter shows that he used guro pictures as reference images on how to draw the gibs in the game. But the actual porn he draws doesn't seem to have guro (for now, I haven't checked his pixiv), it could be some Jap artist who didn't know how to draw gore and wanted it to be authentic to the 90s FPS feel (he's clearly a Westaboo when it comes to FPS) so he tried to use detailed guro as a reference for drawing gore.

>> No.6708923

>>6708783
>The bosses are prop setpieces not able to be customized in fanmade maps, which proves how close Half-Life is to Halo and not just namewise.
What does that have to do with Halo? Most of the Halo games don't even have boss battles, and those that do are very simple enemies rather than props. the hell are you talking about?
>>6708786
>Story stolen from Doom and Quake.
Nah it's stolen from X-Files, just like Deus Ex.
>>mods
Have you tried Gunman Chronicles?

>> No.6708926

>>6708923
why the fuck would you answer those posts

hl1's bosses at least are bosses unlike quake though lmao

>> No.6708927

>>6708804
Anon you know that answer.

>> No.6708930 [DELETED] 

>>6708923
t. multicolor-haired obese african-american aromantic homosexual FtM transgender

>> No.6708954 [SPOILER] 
File: 318 KB, 1103x1111, 1597142688387.jpg [View same] [iqdb] [saucenao] [google]
6708954

>>6708930
I am actually a Brown-Haired Heterosexual Slav Monarchist Hussite

>>6708926
>why the fuck would you answer those posts
Because I like pointing out flaws in his hilariously flawed posts. Especially when he unironically thinks that HL1's story is based off of Doom when it's really closer to X-Files.
>hl1's bosses at least are bosses unlike quake though lmao
True.

>> No.6708961
File: 17 KB, 720x405, eternal carl.jpg [View same] [iqdb] [saucenao] [google]
6708961

>>6708954
All you do is fuel his fire. Though it doesn't matter, if no one replies to him, he'll just samefag eternally.

>> No.6708979

>>6708961
Yeah that's the problem, that's why I didn't hesitate to reply. it's inconsequential. He's a schizo and he'll same-fag anyways. He's not like KCDFag who'll quit in a few weeks. This guy has been doing it for years at this point.

>> No.6708980

>>6708954
>pointing out flaws in his hilariously flawed posts
First, tautology. Second, I am a she. Three, X-Files is a shitty show. Four, Quake had bad bosses but that's because id didn't have time.

>> No.6708996

>>6708980
>First, tautology.
Repetition is necessary when one is ignoring that specific point
>Second, I am a she.
Tits or gtfo
>Three, X-Files is a shitty show.
Fuck you it wasn't (until the last seasons anyways) And you can't deny that HL1 and DX1 were based on X-Files
>Four, Quake had bad bosses but that's because id didn't have time.
Bullshit. It's because Carmack was autistic with this game and couldn't manage shit decently. He kicked out Romero because Romero asked him to take a break and then went on a full-on purge because of his autism, demoralizing literally everyone in the team. Read Masters of Doom, it goes in-depth with this.

>> No.6709010 [DELETED] 

>>6708996
>1
You are being redundant and grammatically incorrect.
>2
Send me your kik and maybe I'll send my tits.
>3
Do I look like I care about shitti that are TV shows?
>4
Masters of Doom is a lie created to pander to aspiring transgenders. Romero is an egoistic faggot and there is no way to omit that.

>> No.6709014

The rules very simple.

If enemies in an FPS don't react to getting shot the game is shit.

>> No.6709016

Aw yeah, 3/5 of my way through Valiant on HNTR with plenty of saves and reloads. Two more episodes, and then I'll be able to play something that doesn't murder me every 30 seconds.

>> No.6709017

>>6709014
t. "wwah fake difficulty!"

>> No.6709023

>>6709016
If you don't want to play, don't. Don't eat the whole turd.

>> No.6709025

>>6709017
Feedback is important, anon. There's one spectrum of retards that get filtered, but there's also the other end of that where people are so defensive of things like this they're willing to eat shit.

>> No.6709026

>>6709017
Shooting an enemy in the chest with a shotgun and have them not react is retarded.

Even in Doom and Duke Nukem enemies flinch from your fire

>> No.6709034

Imagine being the Casali brothers and genuinely thinking that the way you make the game difficult is by making Chaingunners the most common enemy

>> No.6709039

>>6709034
Isn't it true though? Also chaingunners are Casali's style. If you don't like it, then go play Jimmy's babby maps some more

>> No.6709040 [DELETED] 
File: 55 KB, 1080x467, Screenshot_20200811-120841__01.jpg [View same] [iqdb] [saucenao] [google]
6709040

>> No.6709041

>>6709023
The maps are cool, but the traps are devastating to me. It's not so bad with saves and reloading. I'm picking it up for 30 minutes a few times a week.

>> No.6709045

>>6709040
>Twitter
>dark theme
>overhyped event
>phoneposter
You're better off in Doomworld, anon. Don't forget pronouns in your bio too.

>> No.6709048

>>6709045
Wait, what the fuck is wrong with dark themes?

>> No.6709052

>>6709026
So what? Stop excusing yourself with "wwah not like popular shuter" and learn to play. Games are things to conquer and dedicate to, just like women.

>> No.6709056

>>6709048
He's trying to be as contrarian as possible.

Anyway, IF is 1 year old on 15th. Could this be an expansion?

"2020" also suggests it's something already done before that's getting a new game.

>> No.6709057

>>6709048
Sorry. I was warned in Bridgeburner's Discord yesterday. The staff there is idiotic. I just got angry...

>> No.6709058

>>6709041
But... I think I'm going to drop down to ITYTD.

>> No.6709062

>>6709052
What the fuck are you talking about? Enemies not reacting to being shot is atrocious. Goldeneye even did it. Keep eating shit faggot.

>> No.6709067

>>6709040
Redneck? Another retrofps on Quake engine that is actually more faithful than NewShit games?

>> No.6709068

>>6709057
This seems like a falseflag. But if it isn't, why the fuck are you bringing that kinda shit here then? Don't let shit like that hang on you, it's not healthy.

>> No.6709073

>>6708767
Its mapping tools suck.

>> No.6709074 [DELETED] 

>>6709062
People irl don't react to bullet shots and you should know that since you are a BLM americuck. Also, it's still "wwah not like popular shuter". When I make my game eventually, it will have painless enemies.

>> No.6709075
File: 317 KB, 1500x1000, john-carmack-oculus-vr.jpg [View same] [iqdb] [saucenao] [google]
6709075

>>6708767
Build is shit engine.

>> No.6709079

>>6709039
Everybody knows that the way you actually make map difficult is by filling every inch of it with revenants.

>> No.6709080 [DELETED] 

>>6708767
Ion Fury is shit and not retro. Take this to /v/, maybe you'll meet "creative" trannies who make ""nice"" levels with """beautiful""" architecture (actually curve tool spammed).

>> No.6709082

>>6709010
>You are being redundant and grammatically incorrect.
Whatever you say.
>Send me your kik and maybe I'll send my tits.
You could just make an imgur link. I don't have kik, but I can make one.
>Masters of Doom is a lie created to pander to aspiring transgenders.
Where's your proof of that? What fucking trannies? The book barely references anything about fags or trannies
>Romero is an egoistic faggot and there is no way to omit that.
There's no way to omit that Carmack is an autist either, plenty of other people vouched for this and the proof can be seen in Doom 3's development.

>> No.6709084

>>6709074
Played (you)r hand too soon, dummy.

>> No.6709089 [DELETED] 

>>6709080
It literally is retro. Cope.

That's like saying 2048 isn't retro becusse its brand new maps made in 2020. Again, COPE

>> No.6709095

>>6709089
They weren't made in 2048? What the fuck, why call them that, then?

>> No.6709097

What gzdoom settings will give me the closest visual experience as playing Doom in March 1993 on a NeXT workstation?

>> No.6709101
File: 520 KB, 559x414, 1589393412653.png [View same] [iqdb] [saucenao] [google]
6709101

>Petersen finishes 19 maps in 10 weeks
>anons in /vr/ can't finish one map in two months

>> No.6709109

>>6709082
>1
So you finally admitted your incorrect position? You could have just not wasted my time so I could develop my mappack for Doom 1.
>2
I'd rather not give you fuel for spankbank, dirty male.
>3
There is no proof because the government is actively hiding that, duh.
>4
Carmack is a revolutional person who shaped gaming into the way it is. Romero is a homosexual excuse of a developer and he is better off making deathmatch demos.

>> No.6709113

>>6709097
Chocolate Doom. Open the .cfg file and set integer scaling to 1

>> No.6709115

>>6709101
Petersen made shitty maps, half of which are based off of Tom's. Anons actually have a life and girlfriend, so mapping is more of a hobby than a job to them.

>> No.6709120

>>6709115
And some anon's "girlfriends" are sick dogs, so cut the guy some fucking slack

>> No.6709129
File: 5 KB, 259x194, 1589474704328.jpg [View same] [iqdb] [saucenao] [google]
6709129

>>6709115
You got filtered by The Sandman's maps, didn't you, pleb?

>> No.6709134

>>6709113
I'd really prefer to play in 1920x1080 though. I just want to get the lighting and contrast authentic.

>> No.6709137

>>6709134
Crispy Doom, widescreen resolution, high-resolution off.

>> No.6709138

>>6709115
t. got tricked and/or trapped

>> No.6709141

>>6709129
No. I avoided playing Peetersen's maps. They are bad like Half-Life and they should have hired someone else like Dragonfly, Jimmy and Doomguy to make maps.

>> No.6709143

>>6709109
>So you finally admitted your incorrect position?
No, I admitted that maybe I did fuck up with my grammar, but that does not dismiss my main point. Unless you're insinuating that my main point had to do with the intricacies of the English language?
>I'd rather not give you fuel for spankbank, dirty male.
So you're admitting that you're a tranny feminist LARPing as a woman? Nice. No wonder you got so concerned over pronouns.
>There is no proof because the government is actively hiding that, duh.
So you call X-Files stupid for exposing the military-industrial complex yet you believe that the Government has manufactured an obscure biography that literally barely anyone read except autistic IDFags? Man. Even /x/ will think you're insane.
>Carmack is a revolutional person who shaped gaming into the way it is.
Lol no. Not even he views himself as such, No one has shaped gaming as much as the superior Slavic race. Carmack is just an Amerimutt sociopath who cannot compete
> Romero is a homosexual excuse of a developer and he is better off making deathmatch demos.
Who cares about him. They are both equally Amerimutt.

>> No.6709147

>>6709120
zoophilia is love too

>> No.6709158 [DELETED] 

>>6709143
>1
You already admitted you lost, no need to try breaking out.
>2
I am not the type to send tits to random fat guys, sorry. I have dignity.
>3
The government puppets everything you see. Keep trying to convince yourself of purity of the Chinese government, the red pill is hard to digest, so I understand.
>4
Slavic race is full of homophobic swearing drunks.
>5
Don't avoid discussion.

>> No.6709179 [DELETED] 
File: 140 KB, 743x980, 1476449123033.jpg [View same] [iqdb] [saucenao] [google]
6709179

>>6709158
>unironically using the term homophobic
back to plebbit, nigger faggot

>> No.6709181 [DELETED] 

>>6709158
>You already admitted you lost, no need to try breaking out.
I accept your concession and delusion.
>I am not the type to send tits to random fat guys, sorry. I have dignity.
So you finally admit you're a tranny? I accept your concession. You've lost.
>The government puppets everything you see.
Your existence is an Government puppet. You exist to serve your American masters. I tell you to keep reply and you will obey, that's how brainwashed you are. So please, keep replying.
>Keep trying to convince yourself of purity of the Chinese government,
Nah I am not a Chink shill nor am I an Amerimutt, we beat the shit out of chinks in my home country.
>the red pill is hard to digest, so I understand.
I am more redpilled than you, tranny. Considering you think Homophobia is a bad thing.
>Slavic race is full of homophobic swearing drunks.
Good. Fags and trannies should both hang.
>Don't avoid discussion.
I am not, I think Romero is shite. And so do you. There is nothing to discuss about that.

>> No.6709183

>>6708996
Masters Of Doom makes it pretty clear that both Carmack and Romero were faltering in their own ways; Carmack was really struggling to develop the renderer in question, and Romero was outright slacking off a lot, not engaging in making the game he supposedly wanted to do.
Quake is a giant pile of compromises with a disjointed development cycle, and still it's a good game because the people involved were all very talented, and pulled through a miserable mess which none of them enjoyed. They objectively turned shit into gold.

>>6709014
That depends, if we're talking about some kind of tough as balls giganigga enemy like a Baron Of Hell, Shambler, or Cyberdemon, I think it's fine if he's just not phased by seven pellets of 00 buck flattening out against his sternum.

>> No.6709191

>>6709134
Try Crispy Doom with Perk's Hi-Res SFX / Doom Sprite Fix / Vanilla Smooth Weapons

>> No.6709204

>>6709101
I finished multiple maps in that timeframe.

>>6709097
Vanilla Essence

>> No.6709216

>>6709143
>>6709181
Both of you fuck off you goddamn idiots. You both need a hard flogging.

>> No.6709232

>>6709183
>Masters Of Doom makes it pretty clear that both Carmack and Romero were faltering in their own ways; Carmack was really struggling to develop the renderer in question, and Romero was outright slacking off a lot, not engaging in making the game he supposedly wanted to do.
I never said they didn't both fuck up. But his reasoning for kicking out Romero was petty as fuck. A good manager would've kicked out Romero for his over-ambition and his laziness. However instead it's downright stated he kicked him out because he was butthurt that Romero bothered him because he cared for his health. That's a retard tier reason for kicking him out and it's a problem with American Capitalism as a whole too.
>Quake is a giant pile of compromises with a disjointed development cycle,
Precisely, it only turned out to be good because of talent and luck. If it were any other game studio it would've crashed and burned. The problem is Carmack thought he could repeat the same painful type of development with other games and that's why future ID games started sucking and just being a complete repetition of previous games and how we got disasters like Quake 4 and Doom 3 I also find it ironic the other anon I am replying to keeps hero-worshipping Carmack whilst also ignoring the fact he got influenced by Half-Life's zoomer style of story with Doom 3 /spoiler]

>>6709216
No (you). Also you replied to both of my posts, not to the other anon.

>> No.6709238
File: 49 KB, 600x472, casali (2).jpg [View same] [iqdb] [saucenao] [google]
6709238

>>6709034
Maybe "I'm Too Young To Die!" is more your speed, kid.

>> No.6709241

>>6709181
>1
>2
Concession? What else will you pull out of your analbrain dictionary?
>3
I will reply, but on my own volition. Government holds control over everything including your desktop porn.
>4
>5
>6
Bla bla bla
>7
Yes there is. Romero is good at making and implementing his ideas straight. It's because of Romero we have a nice first episode. It's because of Romero we have Heretic and Hexen as able shooters and not as showelvare.

>> No.6709242

>>6709216
>>6709232
I fucked up the spoiler tag, but you get my point.

>> No.6709245

>>6709232
I'm tired and irritable, seeing this stupid sissy slapfighting here is tiresome. My feels are the same. Fuck off with this shit. But let me make this fair then.

>>6709241
You fuck off too. You little toesucking cousinfucker.

>> No.6709258

>>6709232
You can't even spoiler normally, phoneposter. Also scifi stories are not same as Half-Life story. Carmack took Half-Life's plot and rehashed it into a better thing. I bet you don't like Ion Fury too.

>> No.6709271

I wish these two faggots would fuck off and fall feet first into respective woodchippers.

>> No.6709275 [DELETED] 

>>6709241
>Concession? What else will you pull out of your analbrain dictionary?
I cachinnate vociferiously at your poor knowledge of the Anglo-Saxon dictionary whilst attempting to claim your victory over me based on a few mere errors within my post
>I will reply, but on my own volition.
Look at this good PUP! Obeying his slaves and masters! Keep on replying, pup.
>Bla bla bla
I accept your need to KNEEL and DILATE. I can hear you prostrate from the other side of the continent. Your divisiveness proves your insecurity.
> Romero is good at making and implementing his ideas straight.
HAH no
>It's because of Romero we have a nice first episode.
Wrong. It's because of the rest of ID that the first episode is good. It's mere luck that Romero designed a good mapset
>It's because of Romero we have Heretic and Hexen as able shooters and not as showelvare.
Disregarded as irrelevant.

>>6709258
>You can't even spoiler normally, phoneposter.
Actually, I am using a UMPC because my Thinkpad is broken, plain and simple.
>Carmack took Half-Life's plot and rehashed it into a better thing.
Lol no. It's shit either way. He took everything that was garbage about Half-Life and it just translated to garbage. Zoomer puzzles, platforming, shit gun design. Everything bad from HL1 is present in Doom 3. It's only good thing is the atmospheres and visuals. That's it.
>I bet you don't like Ion Fury too.
Yes.

>>6709245
>I'm tired and irritable, seeing this stupid sissy slapfighting here is tiresome.
Alright, I'll stop here. It was fun whilst it lasted.
>But let me make this fair then.
Good.

>> No.6709281

>>6709271
That's not good enough for me. I'd sooner have the honors of beating them senseless myself.

>> No.6709285

>>6709275
>UMPC
>Thinkpad
Go back to /g/, faggot.
>cachinnate vociferiously
On second thought, go back to /dbs/ with the rest of your fucking kind. Holy fucking shit. This is why crossboarding should be a bannable offense.

>> No.6709287

>>6709281
Whichever works, such as a crane over a vat of hydrochloric acid.

>> No.6709292

>>6709285
>>6709275
You have to leave.

>> No.6709294

>>6709275
>>6709285
Ok, now kiss.

>> No.6709304

>>6709292
>>6709294
I am not the HLfag that was arguing with him. I am a completely different anon that was lurking. I just happened to notice he was using /dbs/ and /g/ jargon and I told him to go back. Simple as that.

>> No.6709307

>>6708609
Thanks! Also that misaligned teleporter was my attempt at using boom scrollers to manually align flats, seems to have not worked out too well.

>>6708348
It wasn't finished past the due date, but made the list still somehow.

>> No.6709315

>>6709275
>1
It's not a mere few errors. You are just swinging around words without knowing what they mean. Be a nerd somewhere else, like >>>/lgbt/.
>2
Everything is controlled nowadays, so it doesn't matter. We all will be puppetted no matter what. We all will be manipulated into believing in our masters, some sooner, some later.
>3
Dilate? What else, seethe? Cope? I'll set up a filter to exclude these three cursed words.
>4
Proof in form of approved text and image or cancel.
>5
Luck, luck. There is no luck, everything is predetermined result. Romero made a good mapset because he is good at mapping.
>6
Relevant. Heretic and Hexen are subpar shooters that stood up from their knees because of Romero.

>7
Aww let me hug you with my tits.
>8
The puzzles and platforming aren't garbage. They are creative and cool, the only good part of Half-Life.
>9
Don't think you can avoid discussion by forcing a zoomer reddit pseudowojak pseudo""chad"" meme you cykablyatian.

>> No.6709321

I had to activate mouselook in gzmood so the stupid but fun "every weapon is a rat"" wad could work and I feel dirty doing so

>> No.6709335

>>6709321
Holy shit, how can someone be so autistic? "All weapons = rats" wad is stupid. They should have spent time on creating a good mapset instead of a glorified techdemo like every ZDoom mod is.

>> No.6709338

>>6709335
Complaining about stupid shit like this instead of making stupid shit for other people to bitch about is infinitely more autistic, anon. But the biggest autist is the idiot who replies to your dumbass post mocking you for it. So how about I go to bed, and you shut up and make some worthwhile content rather than wiping your ass on the keyboard?

>> No.6709341

>>6709338
but my butt poopy :(

>> No.6709346

>>6707778
So you've seen one gif and is now an specialist on the subject
Or is the game not enough to satiate your need for guts you sick fuck?

>> No.6709351

>She's still arguing
Holy shit at least one of them stopped when someone asked him to, the other one is still going.

>> No.6709353

>>6709335
>NOOOOOOO DON'T JUST DO SOME GOOFY THING FOR FUN!!!

>> No.6709374 [DELETED] 
File: 76 KB, 960x720, FFADD147-3F62-4058-B05D-67991F38F9B1.jpg [View same] [iqdb] [saucenao] [google]
6709374

>>6709179
t. Slav mongol mutt
Calls others mutts

>> No.6709379

>>6709045
>hating on dark theme
You must enjoy putting bleach into your eyes.

>> No.6709382
File: 206 KB, 1040x1172, Frieza disgusted.png [View same] [iqdb] [saucenao] [google]
6709382

>>6709374
>that filename

>> No.6709383

>>6709101
Half his Doom 1 maps were already started by Tom Hall.
And I'd say his Doom 2 maps were very hit or miss.

>> No.6709392

>>6709034
I wouldn't be surprised if about half the chaingunners in Plutonia were a case of the Casali's replacing zombiemen they originally put in because they felt the maps weren't hard enough. Especially considering the amount of zombiemen in the entire megawad is 2 digits in number.

>> No.6709393

>>6709101
Dude, I made one of my maps, in, like, 2 hours.

>> No.6709407

>>6709393
Nobody cares. Get a girlfriend and stop mapping.

>> No.6709408

>>6709407
or a dog

>> No.6709409

Sandy Petersen is quintessential Doom
Any player will spend more time playing his maps than any other authors, because he wasn't fooling around
You may not like his abstract style compared to the others but none of his maps are bad

>> No.6709415

>>6709409
what the point of making levels when even levels from the past decade will always be 100 times better than yours

>> No.6709424

>>6709415
It's not a matter of better and worse but different styles, different experiences.
The tools are now easier and better than ever so you have no excuse

>> No.6709458

>>6709080
It's made on a very popular engine used in some of the most iconic retro FPSes. I can see why you're hating on it though, since the devs hate literal faggots like you.

>> No.6709464

>>6709409
well sorry, actually >>6709415 was meant for >>6709101

>> No.6709471

>>6709101
Odd looking duck. Something about his eyes... hypnotic.
Wait a minute, hold the fort!
He was responsible for MAP13

>> No.6709478

>>6709471
he also made... THE CHASM...

>> No.6709487
File: 1.44 MB, 1008x566, Hell-O.webm [View same] [iqdb] [saucenao] [google]
6709487

>> No.6709490

>>6709487
how

>> No.6709492
File: 2.32 MB, 1064x768, 1531683445183.webm [View same] [iqdb] [saucenao] [google]
6709492

>>6709490
sectors

>> No.6709498

>>6709492
The illusion works pretty well.

Good stuff.

>> No.6709506

>>6709487
>>6709492
pretty clever I must admit

>> No.6709508

>>6709487
Align your textures.

>> No.6709520

>>6709506
>>6709508
I just found that in my Doom folder, I don't know who made it.

>> No.6709529

>>6705084
Update for MAPS15, 31 and 32 of 2048 units of /vr/. Includes the previous fix to MAP31.

https://drive.google.com/file/d/1u3X5zEn9lns5zRlZuARWz5EnGSLz1J11/view

Changes:
>changed lighting to make exits more obvious
>a few more rockets on MAP15
>few texturing mistakes fixed

>> No.6709550

>>6709492
The archvile cures all forms of scoliosis

>> No.6709564

BOOMER CON!

>> No.6709570
File: 916 KB, 900x675, unknown-32.png [View same] [iqdb] [saucenao] [google]
6709570

>>6709508
No.

>> No.6709607
File: 50 KB, 740x370, Doom95-Launcher-e1583268150289[1].jpg [View same] [iqdb] [saucenao] [google]
6709607

I finally got to install Doom95 onto a native OS. I've always wanted to see this port in action.

The controls are AAAAAAASS, though. Surely there's a strafe command, right? Playing without being able to shuffle left or right is an absolute chore (you just take it up the ass).

>> No.6709615

>>6709607
Oh no, I said something zoomer-ish.

>> No.6709617
File: 349 KB, 695x600, Caleb.png [View same] [iqdb] [saucenao] [google]
6709617

>>6709607
I copied a bunch of retro FPS games on a cd a few years back and played them on my family's old Windows 98 PC, can confirm that shit was so cash

>> No.6709619

>>6709607
>The controls are AAAAAAASS, though. Surely there's a strafe command, right? Playing without being able to shuffle left or right is an absolute chore (you just take it up the ass).
Isn't there a setup.exe still? Otherwise holding alt should still work.

>> No.6709620
File: 2 KB, 148x125, 24477.png [View same] [iqdb] [saucenao] [google]
6709620

>>6709617
>Edgy long haired Blood 2 Caleb.
No thanks, we want the REAL Caleb

>> No.6709628
File: 1.52 MB, 3264x2448, fnrn45afnxi01[1].jpg [View same] [iqdb] [saucenao] [google]
6709628

>>6709617
I picked it up years ago at a Goodwill. I was able to play it by running the WADs through Chocolate Doom and whatnot but that's just taking files and moving them elsewhere (I could have gotten those files anywhere), it's not playing the game as it was meant to be played. This is the first time with just the game files that came on the disc and with the Doom95 launcher and executable that was supplied that I got to play the game I originally bought.

>> No.6709634
File: 14 KB, 230x219, images[1].jpg [View same] [iqdb] [saucenao] [google]
6709634

I guess DN3D:AE is next (same story as >>6709628).

>> No.6709637

>>6709607
Doom95 is such an old hunk of shit, lol. There's a few people out there who still stick to it because it's all they know.

>> No.6709642

>>6709619
Yeah, sorry, my Doom naivete is shining through.

>> No.6709649

>>6709607
>Doom95
That brings me back. Really bad port, in all honesty. I remember it hated Alien Vendetta because it doesn't support .mid files in wads (even though actual vanilla does).

>> No.6709656

>>6705084
Realms Deep 2020 Announced

https://youtu.be/7S71Gib5Hdo

>> No.6709676

>>6709656
So its like Convention but for FPS?
>Cliff Cuckzinga
Lol.

Tell me when Tim Sweeney announces sngle player Unreal. Never.

>> No.6709680

>>6709656
>announcement for announcements
anything concrete?

>> No.6709704

>>6709656
>NightDive Studios

No thank you. They don't deserve to be in this with their hacky "remasters" on their janky engine that barely works.

>> No.6709705

>>6709346
If you don't even know what gif I'm referencing you aren't fit to comment on the subject newfag.

>> No.6709706

>>6709656
Fuck, I've seen a glimpse of Adventures of Square in there.

>> No.6709715

>>6709656
>Timmy Wallets
Is he at least going to present a nice coffin for the Quake franchise?

>> No.6709725
File: 82 KB, 703x439, 0d8d0a49466e734e3f75a30bbd7a048d30f4518d7eaf3c102d609b06b210c55e.png [View same] [iqdb] [saucenao] [google]
6709725

>>6709656
Yikes, there's 1C and RWS present. We should cancel this whole thing immediately.

>> No.6709734

>>6709725
1ASS

>> No.6709745
File: 61 KB, 620x349, Jerry, ya gotta believe me, 'I' was the first person to think of multiplayer-based maps!.jpg [View same] [iqdb] [saucenao] [google]
6709745

>>6709715

>> No.6709768

>>6709734
not him but what does 1ASS mean?

>> No.6709773

>>6709656
And why should I care?

>> No.6709778

>>6709768
Play on 1C studios

>> No.6709779

>>6709656
k

>> No.6709781

>>6709768
Its how its spelled in russian.

>> No.6709784

>>6709706
Shrine too.
Or Shrine... 2.

[s]I never played the first one.

>> No.6709805

>>6709704
But Turok and doom 64 was great.

>> No.6709812

>>6709805
He's a baiting faggot.

>> No.6709845

>keeper of the 7 keys
holy shit, this is pure sex

>> No.6709853

According to Trannieworld, Romero said he is working on a new Doom 2 mapset.

>> No.6709857

>>6705084
Reelism 2 v0.5 Early Excess available now at reelism.dog (yes that's the actual URL).
https://www.youtube.com/watch?v=sKynvrDxqmk

>> No.6709872

>>6708426
Remember to turn on extratic and latency balancing to help smooth things out.

>> No.6709875

>>6709853
That's old news, also please stop injecting politics into this thread like you're 15 years old.

>> No.6709901
File: 134 KB, 1195x603, newlauncher.png [View same] [iqdb] [saucenao] [google]
6709901

I had a fucking dream where I had to use rocket launcher I put together, and I needed to aim the rockets with the scope, but the scope was impossible to use because it was on top of the launcher, so now I just WANT to redo it.

What should I put on top of the thing to get rid of this unsightly bar running across the top of it?

>> No.6709928
File: 87 KB, 600x550, 2eaf36586e3e7e5a924aa27e2383b35b4477521d.png [View same] [iqdb] [saucenao] [google]
6709928

Is there any way to get Doom Builder (or its forks) to get software-like sector lighting? The lighting is way too bright by default.

>> No.6709938

>>6709901
Maybe add some satanic/gothic detail (skulls, upsidedown crossses) to the top since it's meant for 2048, unless you're going for more grounded weapons.

>> No.6709959

>>6709938
I was thinking the guns would be mostly UAC stuff, but I've been considering putting some gothic embellishments on the SSG (that other world or whatever probably developed stuff like blackpowder and mercury fulminate through alchemy or whatever).

As for grounded, it'll not be all that much more grounded than stock Doom.

>> No.6709973
File: 36 KB, 648x408, msdos_Dangerous_Daves_Risky_Rescue_1993.gif [View same] [iqdb] [saucenao] [google]
6709973

Dangerous Dave > Snake Logan > Duke Nukem > BJ > Doom guy > Commander Cunny.

>> No.6710016

>>6709857
OH GOD YES.
I thought that they would release this tomorrow, BASED.

>> No.6710092

>>6709973
Why was that particular shade of blue so popular back then?

>> No.6710118

>>6709901
Show a loading system like the Quake 4 RL

>> No.6710138

>>6710092
Real old display standards had limited amounts of shades and colors.
https://www.youtube.com/watch?v=niKblgZupOc

>> No.6710149

>>6710118
I never played Quake 4, do you mean a reload animation, or just a cycling animation for each shot?

>> No.6710175

>>6709857
>Bits of Doom Eternal in Reelism 2
>JPF had a slow down ability before the Artifact in MetaDoom

>> No.6710191
File: 709 KB, 1920x1080, Screenshot_Doom_20200811_142905.png [View same] [iqdb] [saucenao] [google]
6710191

>>6709857
man, this version is hard as fuck.

>> No.6710210

>>6709745
it pisses me off that Q2XP went the way of every single Slav mod project... MUH VISION!

Fortunately, since no one posted the news >>6705084
Knightmare is back and is updating KMQuake2, he's releasing Nightly builds of late.
http://www.markshan.com/knightmare/
Bitbucket Repo
https://bitbucket.org/Knightmare66/kmquake2_stable/downloads/

>> No.6710214

Just finished playing Going Down, recommend me a new megawad to play.

>> No.6710215

>>6710214
Tell us what you think about it.

>> No.6710216

>>6709492
Nice. Still doesn't beat optical illusion BFGs.

>> No.6710220

>>6710214
>>6710215
It was pretty fun! got rather slaughtery near the end. Mind you I was playing it with high noon drifter and pistol starts, because I love high noon drifter too much, and consider it "balanced enough". Still, the concept was certainly fun, going back to the elevator and further down, down, down was neat.

>> No.6710232

>>6710220
It really is something. I guess uh, try out Alfonzone? Not even close to the same mindbender, and it's ZDoom instead of Boom format, but it's pretty enjoyable at places.

>> No.6710243

I guess it looks a little better, but the front still looks a little bare, so I should put something there. I was thinking almost a piece of picatinny rail, but it wouldn't really make any sense to put one there (like, put an optic in the same stupid top spot as before?).

>> No.6710246

>>6710232
Oooo, that looks pretty nice.
And 50 maps?!? I'll take it.

>> No.6710248
File: 123 KB, 974x496, betterlauncher.png [View same] [iqdb] [saucenao] [google]
6710248

>>6710243
Once again, I fail to post the image.

>> No.6710372
File: 12 KB, 133x67, file.png [View same] [iqdb] [saucenao] [google]
6710372

>>6710248
Anon question with the lighting
I've tried to give it a slight pimp up, but the way you have done the lighting being slight up there kinda makes me wonder if it was meant or not.

>> No.6710409
File: 15 KB, 400x200, rockets10.png [View same] [iqdb] [saucenao] [google]
6710409

>>6710372
It's not really on purpose, no. You seem good with shading, would you be up for shading this doodad I put on the top of the barrel to look more like it's actually part of it?

>> No.6710483

>>6710210
>it pisses me off that Q2XP went the way of every single Slav mod project... MUH VISION!
It did what it's supposed to do, be Quake 2 but with fancy graphics. There's a reason Nvidia used it as the base for Quake 2 RTX.

>> No.6710514

>>6710483
And yet the RTX port is garbage, it doesn't even work with mods, the rtx lightning is shit and they didn't even cared for using gameworks to upscale and update the monster textures.
Q2XP dev decided that "all other dll's that aren't mine are evil" which is Reshade, mostly because it fixed some stuff that the port couldn't do.

Also music and messages are still fucked, and kirk instead of posting the nightly updates somewhere else, is forcing everyone to sub to his private only discord group on Moddb.

>> No.6710532
File: 597 KB, 1920x1080, problem1.jpg [View same] [iqdb] [saucenao] [google]
6710532

I'm trying to save screenshots and Zandronum acknowledges that by telling me it saved them to the same folder where Zandronum is located, but there's nothing.
Also, I always get pic related as an output when I paste the taken screenshot in Paint / GIMP, even when I'm already playing and shooting stuff / exploring the map.

Why is that?
Sorry, I'm not that tech-savy with Win10.

>> No.6710558
File: 11 KB, 133x67, file.png [View same] [iqdb] [saucenao] [google]
6710558

>>6710409
Sure i tried somewhat, i hope it looks good.

>> No.6710605

>>6710214
Playtest 2048 units of /vr/ beta

>> No.6710608

Which Shadow Warrior port is better, BuildGDX or VoidSW?

>> No.6710630

>>6710149
between each shot. maybe have part of the rocket launcher's midsection slide back to show a rocket get loaded

>> No.6710661

>>6710558
That looks amazing! Thank you very much, what name can I credit you with?

>>6710630
Well, that's an idea. Maybe I could turn that area between those two tubes/pneumatics into an ejection port (even though it doesn't actually eject anything?)

>> No.6710663

>>6710661
The name would be Redead-ITA if you want to put in the credits, glad i was able to help.

>> No.6710668

>>6710663
I sure will. Thanks, friend.

>> No.6710691

I know I'll get flak for asking but whatever; anyone know where I can get something with comical gore like Brutal Doom but vanilla everything else? I want to be able to strafe though

>> No.6710697

>>6710691
nashore or ketchup?

>> No.6710710

>>6710691
Bolognese is SgtMarkIV's updated version of ketchup and it works with other mods including enemies. Nashgore fits doom's art style a bit better though.

>> No.6710754

>>6710691
I'm using nashgore, seems to work with 99% of things.

>> No.6710772

Should I always use the lights.pk3 in gzdoom?

>> No.6710781

I have Hexen: Beyond Heretic on Steam. What should I do to play it?

>> No.6710794
File: 1 KB, 128x128, texture.png [View same] [iqdb] [saucenao] [google]
6710794

>>6710781
If you want big pixels and authentic experience, use Chocolate Hexen.
If you want mouse aim and mod support, use GZDoom.

>> No.6710912

>>6710794
that's a lot of texture space occupied by solid colors

>> No.6710917
File: 34 KB, 817x357, howto.png [View same] [iqdb] [saucenao] [google]
6710917

>>6710781
Does the Steam version not come with DOSBox?

Here is a version of DOSBox that I like; it comes with integer scaling.
https://github.com/bladeSk/DOSBox-pixel-perfect/releases/tag/r4019.3
You can also use integer scaling with Chocolate Hexen but for some reason the screen is significantly smaller with Chocolate Hexen's integer scaling.

If you do decide to go with Chocolate Hexen or GZDoom, here is a music pack that works with those ports; I love these music packs, they sound great.
http://sc-d70.retrohost.net/musicpacks.html#hexen
I'd recommend you use the SC-55 music packs wherever possible as most of these games were designed with the SC-55 music packs
http://sc55.duke4.net/games.php#doom
And only use the SC-D70 ones where there isn't an SC-55 one available. You will need to use the .cfg file from the above link.

Pic related is how you set it up. Put the music packs in a folder like C:\Games\Doom\Music-Packs, place the music-packs-master config files in there as well, and open your Chocolate Doom .cfg file and edit the path to the music packs.

Don't delete the .zip after unzipping it to your music packs folder. GZDoom can load the .zip file itself as a mod if you drag-and-drop, however, if you want to use more than one mod, you will need to learn to use command lines; it's fairly easy.

>>6710691
I was gonna post you a link, but I was surprised to find that you can no longer download Bolognese Gore Mod with the colored blood for cacodemons add-on.
Here is the official version just in case you want that
https://www.moddb.com/mods/brutal-doom/downloads/bolognese-gore-mod-v20
For some reasom this versopm removes the optional add-on that gives cacos blue blood and gives barons/hellknights green blood to match their corpse sprites.

Here is the old version; it's no longer available on Moddb so I uploaded it to anonfiles. It comes with the additional optional colored blood add-on
https://anonfiles com/Rcsbc1M4o3/bbgore_zip

>> No.6710932

>>6710912
>>6710794
Wait, why the fuck did I posted this.

>> No.6710934
File: 227 KB, 620x349, tubeguy.png [View same] [iqdb] [saucenao] [google]
6710934

>> No.6710936
File: 6 KB, 420x648, tubeguy1.png [View same] [iqdb] [saucenao] [google]
6710936

>> No.6710940
File: 90 KB, 1920x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
6710940

>>6710772
Yes, I think so. Lights.pk3 is simply bright maps, pic related. If you're gonna play with GZDoom anyway, you'll want bright maps.

>> No.6710960

Poison of envy.

>> No.6710971
File: 282 KB, 1920x1080, Screenshot_20200811-223424.jpg [View same] [iqdb] [saucenao] [google]
6710971

>>6710138
That's a good video.

Im so happy I grew up on the 90's

>> No.6710975

>>6710608
Try both, anon. I think BuildGDX is better because the sound effects sound slightly better IMO. Something sounds off/lo-fi about VoidSW, but it's still in beta. Maybe I just had to turn the sound speed up to 44000Hz and I forgot; I can't test it out as I don't have EDuke32/VoidSW installed anymore (I prefer Rednukem/WangGDX). Also the HUD in WangGDX looks a lot better I think, too. My only gripe is I can't bind strafe to right mouse button in WangGDX like I can in VoidSW

>>6709928
AFAIK you just gotta test the map repeatedly in PrBoom or whatever as you build it

>> No.6710983

>>6710960
Smite of disrespect.

>> No.6710997

https://www.youtube.com/watch?v=Xx7RS_EpI98

>> No.6711014

Is there any ACS special to change the floor/ceiling brightness in addition to the sector's brightness?

>> No.6711019
File: 10 KB, 100x100, synkardis.gif [View same] [iqdb] [saucenao] [google]
6711019

>>6710983
You humour me with your arrogance and contempt.

>> No.6711043

>>6710971
Of all the colors to pick, they picked the absolutely ugliest ones.

>> No.6711092
File: 38 KB, 500x385, tumblr_5f2fad7d2eb163ae99d0af0c8e7fb543_d9eea07c_500.jpg [View same] [iqdb] [saucenao] [google]
6711092

>>6711043
It was 80s.

>> No.6711101

>>6709607
Use the alt key to strafe, zoomer

>> No.6711160

2048 PROJECT
SEEMINGLY UNFINISHED/PROBLEMATIC MAPS!
>6691708
Would the author of Suspiral please correct or address these issues, at the very least stick another box of shells and a box of ammo in there.
>6691953
Precipice HQ - Is anon still sprucing up this map? If not, lower unpeg the DOORTRAKs and let's be done with it
>6692065
SOFTLOCK in Straight Walled Rooms
>6692268
Tiny Fragments Hell Knight section is unbearable, I know at least one other anon has expressed so. Delete seriously like five hell knights or place a couple rocket boxes.
Good Boy's Club might need more health put in it

>> No.6711167

>>6711160
Damn it
>6691708
>>6691708
>6691953
>>6691953
>6692065
>>6692065
>6692268
>>6692268

>> No.6711187

>>6711160
I posted an updated version of Suspiral last thread with more ammo and tweaked enemy placement based on that same post.
https://www.mediafire.com/file/mwszumzzweshwtg/file

>> No.6711221

>>6711160

>SOFTLOCK in Straight Walled Rooms

Softlock + texture aligns

https://files.catbox.moe/3mr9pb.zip

>> No.6711226

>>6711160
>PROBLEMATIC MAPS
Some maps were made by a transphobe. Unfortunately we need to cancel the entire project.

>> No.6711227

>>6711226
All of my monster teleporters use the hitler texture.

>> No.6711229

>>6711226
I got news for ya buddy.

>> No.6711250
File: 10 KB, 128x128, WOLF4.png [View same] [iqdb] [saucenao] [google]
6711250

>>6711227
Joke's on you, I use Freedoom as IWAD.

>> No.6711306

>>6711250
that guy looks like

"GIMME A DRINK, BAR TEN DER!"

>> No.6711345

>>6711250
Holy shit, I need this texture.
Is there a limit to the textures I can add to a WAD? For example, can I add both GOTHIC and FREEDOOM to a WAD?

>> No.6711378

https://www.youtube.com/watch?v=6ZzYO3CfK1w

Are there any wads / mods that would go with goa trance.

>> No.6711380

why did civvie say TNT is boring
im playing through it right now and its fine

>> No.6711441

>>6711380
Better question is - why Civvie's opinion matters to you? I mean, he's not a complete coprophage like IcarusSh1ts, but he's still a dude from youtube making stupid videos.

>> No.6711469

>>6711345
I don't think there's a limit on the number of static textures. Without hacking there is a limit on the number of animated textures.

>> No.6711512

>>6711160
This shit shouldn't have taken 3 weeks past deadline to finish.

It's just a bunch of anons slapping maps together. LITERALLY everyone will play it once and move on. This is just silly.

>> No.6711575

>>6711512
You don't get it, we're having masterpiece in the making. It's a shoe-in for the next year's Cacowards. It will define the mapping for the next decade at least. 10 years from now, future mappers will learn from Gatehouse. Roundabout Cliffside will become a perennial classic. We will surpass Espi, Skillsaw, Casali Brothers and Casali Sisters and take our rightful places on top of the Mount Olympus, where we will be sticking our dicks into various funny places while Romero will be our hairdresser and Carmack will reinstall Windows for us.

>> No.6711581

>>6711575
We will MAKE Romero talk about those holes.

>> No.6711616

GmanLives? More like ShillmanLives. Is there a more useless, annoying Aussie cunt in existence than this colossal faggot?

>> No.6711628

>>6710936
He see good

>> No.6711647

>>6707297
Atrocious looking and quality-wise wildly inconstant sprite and texture work, questionable artistic merit due to what >>6707335 already stated, bland and often downright boring maps. Pirated it, won't finish it.

>> No.6711653

>>6707709
Clearly a sick freak.

>> No.6711664

>>6709487
>>6709492
Lame. I did that in BUILD 24 years ago.

>> No.6711679

>>6710092
>what is CGA
zoomer retard

>> No.6711686

>>6709857
Eh, no thanks. Not wasting my time until its done.

>> No.6711702

>>6711512
>LITERALLY everyone will play it once and move o

Then why do you care?

>> No.6711703

>>6711043
Shut up retard

>> No.6711712

>>6711092
If my kids turn out like you I will beat them daily.

>> No.6711713

>>6711512
If that's true, then LITERALLY everyone will play it.

>> No.6711715

>>6711575
Unironically this.
Really though, that anon clearly didn't make a map and is jealous that others can take pride in a thing and have the integrity to make sure the project they release at least functions well for the one time players play it.

>> No.6711741

>>6711512
There's a million other wads you can play while you wait anon.

>> No.6711747

>>6711575
I'm just gonna keep this simple and tell you to neck yourself.

>> No.6711852

>>6711747
t. Author of Gatehouse

>> No.6711863
File: 4 KB, 127x170, nightmar.jpg [View same] [iqdb] [saucenao] [google]
6711863

Which difficulty do you usually play on?

>> No.6711881

>>6711852
nah that would be me. and I know it's shit, it's my first map.

>> No.6711928

quick question, what are the good and bad maps in the 2048 wad?

>> No.6711962

>>6711928
Why don't you just play them and come to your own conclusions?

>> No.6711967

>>6711581
We will MAKE Romero our bitch

>> No.6712045

>>6709147
Zoophilia is not necessarily love. Love comes in different forms. Nice bait

>> No.6712067
File: 101 KB, 500x596, 33798925_p0_master1200.jpg [View same] [iqdb] [saucenao] [google]
6712067

Are there any mods compatible with PrBoom+ that fix blood colours? Google only brought up G/ZDoom stuff.

>> No.6712071

>>6711928
So far (up to 23) I only didn't like 02 and 14 for unclear progression, 19 for excessive platforming and 22 for both. Everything else is at least decent.

>> No.6712078

>>6712067
Not sure if you can define custom blood for specific enemies in Boom. Doom Retro has that feature and it's Boom compatible.

>> No.6712080

>>6711881
It's not bad for a first map. It has good progression with the bridges and the prison escape was a nice theme
>>6711928
>>6711962
Yeah bitch

>> No.6712086

>>6711160
Did Shipwreck Cavern get an update to remove invisible walls and make progression more clear? It's still a little janky

>> No.6712181

>>6712078
>Not sure if you can define custom blood for specific enemies in Boom. Doom Retro has that feature and it's Boom compatible.

Ah, fair. Still rather unfamiliar with which source ports are capable of what. Never got autistic about them until recently.

Doom Retro sounds like it's got a couple of quirks, but it might just take some configuring. Thanks Anon, I'll give it a shot.

>> No.6712237

>>6712086
Apparently someone did something to it, I wasn't aware they had posted that version, and if they did it probably needs play testing/revisions.

>> No.6712262
File: 16 KB, 528x350, 00_screenshot.png [View same] [iqdb] [saucenao] [google]
6712262

>>6711043
>>6711703
I kind of have to agree, with four completely disparate bright colors like that, visual display was kind of hideous. I always thought the complete monochrome like you'd see with classic Macs looked much better, and that had no shading at all (literally only black and white), people just dithered the fuck out of things if they wanted to do shading.

You could dither with black/cyan/purple/white or red/yellow/green/black, sure, but it'll never look as good.

>>6711380
TNT is a divisive megawad, some love it, some hate it. I actually quite love it for its atmosphere and style, and its music (which is part of its atmosphere), and I think it has a lot of good levels, but at the same time I have to be honest and admit it has a lot of flawed levels too, some are outright terrible.

Mind, I enjoy fighting lots of zombie hitscanners, but a lot of people are a lot less gung ho about that.

>> No.6712272

>>6711928
I like For They Defiled Our Waters and Welcome To The Peanut Gallery
Spoiler alert: I made them ;)

My favorite maps are Lobachevsky, Forsaken Stockades, Balial Bachelor Pad, Caligula Cauldron, 30 Days, Balls Coliseum, Dark Sanctuary, Maniacal Menstruation, and Tyrants Starless Realm

>> No.6712279

>>6709141
>>6709014
>>6708789
>>6708786
>>6708783
>>6707781
>>6677841
Why are you like this /v/?

>> No.6712283

>>6712272
Obviously I have a bias for arenas

>> No.6712284

>>6711306
We don't approve, you know.

>> No.6712287

>>6712279
>>6711549

>> No.6712296
File: 1.59 MB, 900x1200, EeyM0gFWsAArc0T.png [View same] [iqdb] [saucenao] [google]
6712296

>>6709656
Holy shit, they actually got Stephan Weyte on board? Boomer Con sounds great and all, but I'm still disappointed at the lack of a Wrath update like there was supposed to be.

>> No.6712349

>>6712071
>19 for excessive platforming
What do you call platforming?

>> No.6712358

>>6711227
I don't know why I laughed at that, but thank you.

>> No.6712378

Does original Quake have more arena style gameplay, a la Doom 2016, or does it basically feel just like classic Doom? I have never played Quake but kind of compelled if it has more arena style fights

>> No.6712393

>>6711512
Based on the maps I've played, I'll probably play this multiple times. Levels are short enough that it's easy to just drop in for one or two for some brief fun, then leave to come back later.

>> No.6712408

>>6712378
Uh, kind of both almost, yet not really? Honestly, give it a try, it's real fun. Mind just that the base shotgun isn't really a shotgun tier weapon, it's more your pistol tier weapon, the super shotgun is more your shotgun tier weapon, and mind that the shotguns will not generously overpenetrate dying enemies like it does in Doom when you hit them for more health than they have.

Also, the key to using Quad Damage is to rush into unexplored territory to lay utter waste to everything you can find. Also the Shamblers take half damage from explosions.

>> No.6712480

>>6712349
I hope I got the right map. The room you keep returning to where you run from platform to platform but it's dark and it's not immediately obvious which path is the right one. I fell down and had to reset many times.

>> No.6712528

>>6712480
haha its ok. 19 is my map and there are no platforms

>> No.6712530
File: 34 KB, 1111x509, guys.png [View same] [iqdb] [saucenao] [google]
6712530

Why is Doomguy such a fucking Doomguy?

>> No.6712659

>>6711647
Anon could you tell me where you pirated it from? I kind of want to play it but don't want to spend the money for it.

>> No.6712680

>>6712528
13! I meant 13.

But I also thought 19 was too Wolfenstein-ish. But it's in the title, so you are warned.

>> No.6712902

>>6707297
I haven't played it, but I know someone who did, he says the first episode is pretty bland, but that it does kind of pick up and get better with each following episode.

He didn't really say if it was overall good or not though.

>> No.6713015

yo, so PLUTONIA

somehow i've never tried it. i was thinking "how hard can it be"? plan was to single-segment all maps...

...i just started and am getting my ass kicked. is it actually hard, or am i retarded?

for reference, i just beat eviternity single segment, seemed trivial by comparison...

>> No.6713074
File: 364 KB, 1024x614, deluge.jpg [View same] [iqdb] [saucenao] [google]
6713074

There any maps for doom or quake that have pic related's aesthetic? I love dirty, grungey sci-fi stuff like that.

>> No.6713167

>>6713015
Most of Plutonia's difficulty comes from the traps not being telegraphed, which can make for a difficult time with blind players. With map knowledge, the actual fights are very tame compared to modern wads.

>> No.6713207

>>6713074
For Doom, look up Putrefier. For Quake, check out Rubicon.

>> No.6713219

>>6713074
What game/mod is this?

>> No.6713238

>>6713219
It's Deluge. They're maps made for Sven Coop.

>> No.6713240

>>6700915
It uses C-style syntax, but you're confined to a sandbox. The only types are entity (actors in the game), float, string, and function. String support is limited to comparing & printing, no concatenation. Actors run on a state machine system, by giving them a "think" function that the engine runs at certain intervals (usually every 1/10th second). Global variables are everywhere, with many automatically set by the engine at certain points. For example, the "self" entity that's typically the entity running a function is just a global variable of type entity. You can change a lot, but things like physics, the HUD, and saving/loading are handled by the engine. Certain customizable QuakeC functions are called automatically, like initializing the map or spawning in monsters placed in it.

>> No.6713243
File: 52 KB, 197x190, 1562719975827.png [View same] [iqdb] [saucenao] [google]
6713243

>>6713207
Thanks friend

>> No.6713263
File: 1.83 MB, 1920x1080, xmas2017_bal.png [View same] [iqdb] [saucenao] [google]
6713263

>>6713074
your screenshot doesn't look THAT grungey. kinda looks similar to the fresh Q1 Doom3-themed jam in fact.
Rubicon1/2 are classic, but what you really want is Rubicon Rumble Pack. other than that, there are a bunch of separate maps like pic related or xmas2018_strideh2, also possibly the newer "Dismal Signal" and "Lima Project"

>> No.6713303

Someone said earlier Romero is working on a new DOOM episode, I tried googling but only results for Sigil showed up. Was this just bullshit?

>> No.6713310

>>6711712
You seem to be awful person.

>> No.6713353

>>6712067
I saw this once but never got it myself

Would be cool

>> No.6713401

>>6712067
crispy doom has a colored blood for cacos/hellknights/barons

>> No.6713461
File: 436 KB, 958x1080, Untitled.png [View same] [iqdb] [saucenao] [google]
6713461

Techlet here. What's the difference between PrBoom's 8-bit and 32-bit video modes?

Also, why does Crispy Doom mess up the Doom 2 sky textures? Pic related.

>> No.6713478

>>6713461
Never mind; I was using one of the "daily" builds of Crispy Doom ("20200810"). In Crispy Doom 5.8.0 the sky appears as it should.

>> No.6713479
File: 60 KB, 285x422, B2_Gabriella.jpg [View same] [iqdb] [saucenao] [google]
6713479

>>6705083
Funfact: Gabriella is the first transgender character in shooters.

>> No.6713484

Another small tweak to Ghoul Grotto to further address the issue of unclear progression, now there's a light next to those doors which aren't able to be opened at first to indicate when you can open them. Plus a few texture alignment fixes.

Ghoul Grotto:
https://www.dropbox.com/s/hsxa6lib0bulp78/Brxyz%20-%20Ghoul%20Grotto%20hotfix%203.wad?dl=0

>> No.6713505

>>6713479
Does Blood 2 ever explain why Gabriel turned into a girl?

>> No.6713514

>>6713479
Is it a man that cut its dick off to become a "woman" or is it some kind of magic where they literally became a biological woman because that's not being trans.

>> No.6713517

>>6713505
No. Gabriel was arbitrarily turned into a woman because the developers thought they needed gender balance in Caleb's team. Turns out SJWs existed back then.

>> No.6713539

>>6711715
>that anon clearly didn't make a map
>tfw came back to the Doom thread only after the 2048 was already over
I would have participated ;_;

>> No.6713541
File: 503 KB, 1013x1072, 1595548366453.png [View same] [iqdb] [saucenao] [google]
6713541

>tfw you will never be good enough to complete sunder

>> No.6713593

>>6709315
>Aww let me hug you with my tits.
No thanks, I don't like getting hugged by glorified man boobs, tranny. I prefer real boobs.

>> No.6713598

Both Action Dooms tasted like fine milk.

>> No.6713612

Is there a way to have a monster have a continuous animation "behind" the regular walking/attacking/etc. animation? Like if I wanted to make a Cacodemon that smokes from its hole and I want smoke to come out from behind it wherever it moves.

I thought I was smart by using A_GunFlash, but it OVERLAYS the sprite instead of the sprite overlaying the flash.

>> No.6713617

>>6709656
I wonder if Sergeant Cuck IV's Store Brand Doom is going to attend.

>> No.6713710

>>6713479
Nonsense.

>> No.6713713

>>6713310
You need to mind your own business, pisshead.

>> No.6713716

>>6712262
Nobody cares retard

>> No.6713720

>>6713074
Looks boring and generic as fuck.

>> No.6713732

>>6713074
Maybe you are looking for Quake 2? It has a few recently released maps like so.

>> No.6713737

>>6713598
you mean aged?

>> No.6713742

>>6713598
I wonder why Scuba never came back to them. It would take a few hours to update each mod to take advantage of modern GZDoom.

>> No.6713743

>>6713617
Yes, it is on the poster.

>> No.6713763

>>6713479
Blood 2 is one of the worst first person shooters ever made, in both concept and execution, even worse than Duke Nukem Forever, and just like Duke Nukem Forever, is not canon to the game it's supposed to be a sequel to.

>> No.6713765

>>6713505
>>6713514
He kind of just does... for no actually explained reason in the game. The story and setup for Blood 2 really is absolutely fucking awful and has zero redeeming qualities, much like its gameplay and level design.

>> No.6713774

>>6713716
I care a lot about TNT.

>> No.6713776

>>6713774
t. Ty Halderman

>> No.6713813

>>6713612
bumping for knowledge. The thing is, right now I have six sprites for everything, the monster and the "overlay", if I had to make a sprite for every single possible frame, I'd have 20 and I want to save me that work.

>> No.6713817

>>6713479
Ironically the game that ended the franchise for good.

So, trannies = revenue killers

>> No.6713828

>>6713774
They should have replaced all lower hitscanners with chaingunners like Plutonia did

>>6713479
I thought the dude died (and Caleb ate his heart) and he was reborn as a woman?
I played 2 before 1 and it's been decades so memory is failing

>>6713817
>The franchise commited 42%

>> No.6713835

>>6713742
Action Doom 1 is not worth salvaging and Action Doom 2 was called "oof yikes problematic ugh" by Kotaku, so someone as woke as Scuba Steve is not going to touch it with a ten-foot pole.
Though to be fair, the plot in AD2 is extremely cringey regardless of your political views.

>> No.6713840

>>6713835
Isn't Action Doom 2's plot just a Sin City plot with Final Fight? It's fine if it's retarded.
Kind of a shame to see where Scuba Steve went though.

>> No.6713841

>>6713835
>Kotaku said
who gives af

>> No.6713843

>>6713841
This.

>> No.6713851

>>6713841
>who gives af
Person who had a meltdown over someone making reference to MAGA in a name of community project?

>>6713840
Thing is, the game is Final Fight and the plot is Sin City. It's dark and edgy in a bad way, and does not fits the campy aesthetic of the game. If would've been just fine if it was just "your daughter was kidnapped, kick the evil CEO's ass" without the whole subplot of your daughter hating you and you getting cucked by said CEO.

>> No.6713856

>>6713841
>>6713843
Not that guy but if any of these blogs is triggered by something, it piques my interest like a seal of recommendation.
I know that one of the Monty Python movies was advertised as "A movie so funny it was banned in Norway"
Same idea

>> No.6713864

>>6713851
>reference to MAGA
That was a thing in 2008?
Or are schizos just retroactively pretending to be offended?

>> No.6713869

>>6713864
What is wrong with your reading comprehension? The original question was "Why Scuba Steve is not fixing AD2 today", what does it have to do with 2008?

>> No.6713874

>>6713869
I'm not a native speaker.
So it's just more drama crated by tech trannies and self proclaimed "gaming journalists". Got it.

>> No.6713890
File: 30 KB, 124x135, notcoolbro.png [View same] [iqdb] [saucenao] [google]
6713890

Holy shit Doom general turned into a festering shitpile since I was last on. 80% of this thread looks like 3 people slinging shit at eachother.

>> No.6713893

>>6713874
No, it's my theory on why Scuba Steve is not working on AD2 now. But most likely he's not working on it because he doesn't feels like it, or he has better things to do.

>> No.6713920

>>6713851
>without the whole subplot of your daughter hating you and you getting cucked by said CEO.
That's literally only one of the endings if you fucked up earlier. I literally got the good ending on my first run, I have no idea what you're talking about. You still got cucked, but it doesn't change the fact that the daughter hate thing only happens in one of the endings.

>>6713835
>Though to be fair, the plot in AD2 is extremely cringey regardless of your political views.
The plot was kinda barebones, agreed. But I liked the noir style narration, it was just a campy edgy 2000s mod, and that's the way I like it.

>>6713598
AD1 was kinda ass but AD2 remains one of my favorite TCs. The art-style and music alone makes it worth playing the mod.

>>6713890
Autists. The anti-HL shitposters leaked in from regular /vr/. Not only that but the Doomworld dramaa from a few threads back might have had a hand in this autism.

>> No.6713924

>>6713851
>Person who had a meltdown over someone making reference to MAGA in a name of community project?
When did this happen. I haven't followed Doom community drama.

>> No.6713943

>>6713851
>It's dark and edgy in a bad way,
Why?

>and does not fits the campy aesthetic of the game
It's called juxtaposition.

>> No.6713946

>>6713890
Mods don't care very much anymore.

>> No.6713953
File: 251 KB, 419x604, 1596669539548.png [View same] [iqdb] [saucenao] [google]
6713953

I tried to play Chillax and can't beat any of the maps on regular settings because I always run out of ammo or because of bullshit like spawning 100 Archviles all around me with nowhere to hide.

Am I supposed to play this in coop mode with infinite ammo or respawning items?
Please enlighten me.

>> No.6713972

>>6713953
You're not supposed to play Chillax. The maps are ridiculously hard and only possible in TAS or with some overpowered weapons mod. Newgothic Movement 1/2 felt similar but more fair if you want slaughter.

>> No.6713979

>>6713893
>it was just a campy edgy 2000s mod, and that's the way I like it
Same. I don't think edge has to be bad.

>anti-half-life shitposters
It's a single person who always ban evades. Never reply to him, always report him.

>> No.6713992

>>6713972
>You're not supposed to play Chillax. The maps are ridiculously hard and only possible in TAS or with some overpowered weapons mod.
Bummer.
I managed to beat the first map with infinite ammo enabled, but the second map has 10 Archviles at the exit, which opens when you hit a switch behind some fences.
You can't hide anywhere from their attacks and it's impossible to get past.
Made me wonder what I was doing wrong.

>Newgothic Movement 1/2 felt similar but more fair if you want slaughter.
I'll try them out, thanks anon.
Any other slaughtermap wads (or difficult wads with large maps in general) that you'd recommend?

>> No.6714003

About to start my first ever run of plutonia. Why does this wad get shit on? Was it the chaingunners?

>> No.6714009

>>6714003
It gets shit on by casuals who refuse to git gud. It's challenging, and doesn't particularly telegraph its traps and ambushes, but it's quite playable.

If you're really green and unused to challenge, start at HMP, but if you've got some experience under your belt, give it a go on UV.

>> No.6714021

>>6714009
I just wrapped another wad that was beyond my skill level. I think I'll stick with HMP.

>> No.6714035

>>6714021
>>6714003
It's not that bad on UV, but you'll probably have to try to beat most of the levels a few times if you're playing blind, once you know the level it's fine. I'd say it's the next step after Doom 2 on UV if you want to git gud at Doom.

>> No.6714038

>>6713992
sunder. scythe 2's later episodes, especially 5 and 6. scythe 1 map 30

i haven't played any of these but i've heard of them: combat shock 2, deus vult 1, sunlust, valiant, ancient ayys, slaughterfest 2012

pretty much any ribbiks maps, like swim with the whales, magnolia. italo doom but that's like chillax.

>> No.6714046

>>6713992
>>6714038
I just finished Valiant. I managed HNTR for three episodes, then tried dropping down to ITYTD for the next one. My patience broke, and I just IDDQD'd it so I could experience the maps and layout. I'm good enough, but there are a ton of traps that are near insta death if you miss the new threat. Lot of tight spaces where you're flanked by a large group of enemies, with no where really to hide.

>> No.6714065

>>6713992
sunder map 11 is one of my favorite maps ever. there are no difficulty settings in sunder so you can play it on skill1 for double health and ammo without reducing monsters.

scythe 2 map 25 is one of the most memorable maps i ever played but i played it a long time ago doing a continuous playthrough with saves. i tried it again just now just to see which map it was and i can't even get past the first evil marine with the starting weapons you get on that map, so just do a regular continuous playthrough with saves and start on map 20 (start of episode 5). you might need to watch a playthru of the map to see how to beat it, that's how i originally beat it. same with sunder map 11; the starting room has like 1000 monsters and 4 invincibility spheres that you have to use wisely

>> No.6714070

Did ZScript abolish Spawn Numbers? At least it doesn't work as in DECORATE anymore that I can just slap a number behind the class.

>> No.6714071

>>6714065
oh yea, play scythe 2 on crispy doom or prboom.

play sunder on prboom since it's boom compatible and might run slow on gzdoom

>> No.6714085

>>6713992
and how could i forget going down. play it on glboom with the default fluidsynth

>> No.6714093
File: 73 KB, 218x225, teeth.png [View same] [iqdb] [saucenao] [google]
6714093

You will know what to do when the time comes.

>> No.6714120

>>6714093
Would it have been possible to make it so the symbol for whatever door that was the exit in that level was different every time you played? If so I think that woulda been cool and added to the overall horror vibe to Blood as a whole.

>> No.6714150

>>6713979
You replied to the wrong guy.

>> No.6714154

>>6713979
>Same. I don't think edge has to be bad.
Yeah, it's dated but it works because it's dated. It's not hilariously bad like Shadow the Hedgehog. It's fun and the campy edginess is a nice early 2000s time capsule back when vidya didn't take itself too seriously.
>It's a single person who always ban evades. Never reply to him, always report him.
Gotcha.

>> No.6714202

>>6714150
I sure did!

>> No.6714287

I compiled a folder that contains Quake, its expansion packs, the corresponding soundtracks, a launcher, instructions on how to launch it from Steam, and two graphics settings to choose from. Anyone know how could I get it to be included in the MEGA links?

>> No.6714289

>seething eye

>> No.6714293

>>6714287
desu ditch the steam setup and instead pack it with Quakespasm

>> No.6714296

>>6714293
I packed it with Quakespasm-spiked, I forgot to include that.

>> No.6714324
File: 47 KB, 217x190, approval.png [View same] [iqdb] [saucenao] [google]
6714324

>>6714296

>> No.6714341

>>6714296
latest QSS still spawns you in lava on E3M3. between this and some performance problems reported before, I consider it a completely unsuitable recommendation to newbies. just pack the regular QS, or vkQuake if you must (even though it's less flexible)

>> No.6714351

>>6714341
Sure, okay. I'll pack QS, QSS and VK because I feel like the uncapped framerate QSS offers easily outweighs all the negatives.

>> No.6714352

>>6713890
Playtest 2048 units of /vr/ beta

>> No.6714376

>>6714341
I think I've devised an alternate solution. I'll see about editing E3M3 to change the spawn point location around so I can still get away with using QSS.

>> No.6714408

>>6714376
eh? who knows what other maps it bricks? the "solution" could be just using an older QSS instead.

also, vkQ has uncapped (decoupled, rather) framerate as well.

>> No.6714424

>>6714408
VK has messed up item pick-up screen flash speeds when you go over the 72FPS limit but screw it, I'll just include all 3 and point out the differences between them.

>> No.6714443
File: 4 KB, 428x136, based op.png [View same] [iqdb] [saucenao] [google]
6714443

>>6714424
gotta love some of the op pastebins btw

>> No.6714456
File: 22 KB, 330x381, 1472776210186.jpg [View same] [iqdb] [saucenao] [google]
6714456

>>6714443
>Dorkplaces
I think there's some room for improvements here. That hunk of shit can't even run Arcane Dimensions, can it?

>> No.6714461

>>6714443
I thought people played on QuakeSpasm these days

>> No.6714471

>>6714461
They do. DarkPlaces seems to get universally hated on nowadays, OP should be updated.

>> No.6714483

>>6714471
I'd be fine with it if it worked with AD, then that would actually be a selling point; "You can play this gorgeous (and really fun) mapset with this port which is designed for a bunch of modern fancy lighting effects!"
But you can't, so fuck it. There may be compat and even small gameplay differences when playing with GzDoom, but it'll goddamn boot up Valiant, Alien Vendetta, etc, etc

>> No.6714489

>>6714456
>>6714483
Well, WRATH runs on DP if that means anything. Heavily modified DP, but still DP.

>> No.6714615
File: 184 KB, 330x381, whydidievenmakethis.png [View same] [iqdb] [saucenao] [google]
6714615

>>6714456

>> No.6714645

>>6714615
congratulations that is terrifying

>> No.6714646
File: 79 KB, 1101x813, temp.png [View same] [iqdb] [saucenao] [google]
6714646

just more stuff

>> No.6714668

>>6714645
Not as terrifying as cheese sandwich he cooked yesterday.

>> No.6714687

DANNY WON
HEYYY

>> No.6714694

>>6714687
PLIK

>> No.6714725
File: 194 KB, 1224x308, lotsaframes.png [View same] [iqdb] [saucenao] [google]
6714725

Alright, that's a lot of frames for the better rocketlauncher, but hopefully it'll look good ingame.

>> No.6714734

>>6714646
NICE

>> No.6714805

>>6714725
Looks pretty good, good job anon!

>> No.6714835

>>6714725
Let's get a webm of it in action.
Is this a reskin for 2048? How does that work BTW? Is it a .pk3 you load before the WAD?

>> No.6714948

>>6713920
>Doomworld drama
Could you give me a quick rundown?

>> No.6714967

>>6714948
>once upon a time in Doomworld everyone were dysfunctional liberal tron-loving weirdos
>somebody said something that made someone butthurt
>the loop persists everyday to this day, and shall forever
>the end(?)

>> No.6714975

>>6714443
>LordHavoc changes their name all over the website to LadyHavoc but never manages the fix the fucking sourceport

>> No.6715015

>>6714967
>once upon a time in Doomworld
once upon a time in any internet community

>> No.6715047

>>6714835
I don't know how to record video, also I haven't put the frames in the game yet. And yeah, it's for the 2048 weapon set, you just load it with the 2048 .wad (or whatever .wad you want)

>> No.6715091
File: 128 KB, 1500x600, the sourceport of the devil.gif [View same] [iqdb] [saucenao] [google]
6715091

>>6714443

>> No.6715123
File: 113 KB, 960x540, a.jpg [View same] [iqdb] [saucenao] [google]
6715123

Have you seen He Came From Beyond ?

it's a GZDoom mod where al textures are hand drawn on post-its. I think the dude aims to a Lovecraftian vibe.

>> No.6715138

>>6715123
I'll admit that's a pretty unique aesthetic.

>> No.6715146

What's that recent doom (might be duke) mod set in a post apocalyptic western town?

>> No.6715162

>>6715146
ashes.

>> No.6715170

>>6715123
Looks nice and all but I hope it isn't just a walking simulator with text prompts

>> No.6715172

My computer is so shitty I can only really run PrBoom+ without an unreasonable amount of lag. Are there any good mods out there that are compatible? Looking for weapons / monsters / game play WADs as I have enough maps.

>> No.6715175

>>6715172
Have you tried LzDoom? It's a more lightweight version of GzDoom with a software renderer.

>> No.6715193

>>6715175
Yep, that's the port I was referring to when I mentioned the lagging. I'm using a twelve-year-old Thinkpad, too much of a poorfag to replace.

>> No.6715230

>>6715193
Oof. Well, there's still some stuff which is Vanilla compatible, there's a Dehacked version of Smooth Doom's weapons, and there's that Doom 4 Vanilla mod, which even has a trick for using brightmaps.

Also, there's of course .BEX format, which PrBoom+ supports, it's kind of like DeHacked but without a lot of its limitations. Some people used it for *some* modding in the past (and I believe Valiant uses it some), though it's not used very much these days, with Decorate and ZScript around.

>> No.6715273

>>6715193
Well, that sucks, but at least Doom is still really fun without mods.

>> No.6715324
File: 116 KB, 1250x867, beforeandafterlauncher.png [View same] [iqdb] [saucenao] [google]
6715324

Old and new pickup sprites.

>> No.6715360

>>6715170
From the screenshot there's a high chance it won't be
Either that or the creator is stupid because there's no other reason to show the fists than to have it be the first weapon that you use on enemies

>> No.6715362
File: 439 KB, 726x812, Baal'sColiseum.png [View same] [iqdb] [saucenao] [google]
6715362

>>6705084
Baal's Coliseum update
https://drive.google.com/file/d/1QvUuz0vvTJJArSrSIHzL3i-ZO7lViBup/view?usp=sharing
I finally got around to fix my map a bit, sorry for the delay but I had some shit to deal with in real life
-The elevator encounter got halved in duration
-I decided to make the first arena even less spongier, and I left a little gift for all those who don't like spamming the shotgun/chaingun
-The crushers are completely revamped(smaller in size and number), stopped earlier for less noise and much more noticable for all those playing on Prboom+ who are not able to look up at a sharper degree than 45(lmao wtf)
-Few anons said they found no secrets at all so I made the hardest secret now blatantly visible
-Some more plasma ammo
-Exit area is now prettier(purely cosmetic change)
-Map still changes only a little when changing difficulty, so far I got little ideas for this
I'll be thankful for any feedback and testing, hope I didn't fuck up the map in the process

>> No.6715373

>>6714725
>>6715324
I appreciate the amount of effort you’re putting into these. Well done anon!

>> No.6715396

>>6715162
Thanks, I'll try it out

>> No.6715426
File: 20 KB, 360x352, compacted.png [View same] [iqdb] [saucenao] [google]
6715426

>>6715373
Probably too much, lol.

Idea I have for a rocket a bit more consistent with the launcher is that it's a smaller one (same explosive effect), and also it's some kind of telescoping design which de-collapses and sprouts out the fins as it's launched, to justify fitting them in that tiny drum. That leaves the pickup for the individual rockets kind of super tiny though, I think these would be too small to be as easily visible as normal rockets at a distance/glance.

Not sure what I should do about that.

>> No.6715510
File: 173 KB, 1135x851, 1597266109924.jpg [View same] [iqdb] [saucenao] [google]
6715510

I need more RLM edits
I do wonder why its all Doom 3 tho

>> No.6715514

>>6715426
maybe a bit of the nose peeking out?
yeah it would make it larger but could make it much easier to realise, and I doubt the ability of a rocket that (it looks like at least) compacts to the size of a soup can anyway.
It does look like it would stand out against its surroundings, so it probably would be fine as either form

>> No.6715516
File: 51 KB, 680x382, EbSM8kuXYAEZL7y.jpg [View same] [iqdb] [saucenao] [google]
6715516

>>6715510
Because Mike very vaguely looks like the Doom 3 Guy I guess?

>> No.6715519

>>6715510
what's rlm?

>> No.6715526

>>6715514
You could pack some pretty potent shit in a rocket the size of a soup can, or, at least a warhead the size of a soup can, propulsion may be an issue and require something larger.

>> No.6715527

>>6715138
Has been done before, commercially and indie

>> No.6715529
File: 92 KB, 900x1059, 1590655824641.jpg [View same] [iqdb] [saucenao] [google]
6715529

stargate wad when?
i've only found a multiplayer mod with shit compressed textures and half-assed maps

>> No.6715534

>>6715529
There's Anubis TC and Osiris TC, they were definitely influenced by the Stargate movie.

>> No.6715535

>>6715519
real life manchildren

>> No.6715543

>>6715526
Yeah I was mainly thinking about propulsion too
Most grenades I've seen are actually around the size of a soup can, but they don't expand before detonating, with the only example being the detonation, and and the only propulsion is at launch, which could even be just a guy throwing it.
Thing is, rockets propel themselves, and from the rockets I've seen, the warhead alone is usually a soup can plus some some.
>>6715535
thanks for the info

>> No.6715554
File: 109 KB, 1433x393, drumdrum.png [View same] [iqdb] [saucenao] [google]
6715554

>>6715543
That's what I meant. I drew the drum larger to fit a longer projectile, but it would kind of have to be even bigger to fit the expanded one, it's already a ridiculously huge weapon (which granted, is part of the fun).

I could maybe draw it out a little longer still, after all it does protrude out the side sort of, rather than straight down.

>> No.6715574

>>6715554
That is a sexy death machine

>> No.6715614

>>6715554
Those rockets look good dude. What do you use for making your sprites? Do you work with references or do you just draw something? My sprites always look like cartoons with simplest shading and all that.

>> No.6715646
File: 78 KB, 988x882, wm_13254681.jpg [View same] [iqdb] [saucenao] [google]
6715646

>>6715574
Thank you. I figure even for a ridiculous weapon which can fire about two rocket propelled grenades a second, from a 100 round magazine of holding, it should kind of look like it's working and functional somehow.

>>6715614
Adobe Photoshop CS3, which is just barely supported by Windows 10. I haven't moved on to something else because I'm just really comfortable with this software and know what I can do with it.

For references, if I want to draw something specific (such as a Smith & Wesson 5906), I'll get reference pics of it (it's good to have a bunch of pics of the behind of something), then I'll transform parts and hand draw things to make them look appropriate. I frankensprite a lot too, cutting things up for parts and assembling them into other things.
I tend to just kind of wing it, a LOT, this includes shading and what not, which particularly with frankenspriting, can have odd results, as you saw earlier.

>> No.6715651

>>6715646
Do you use the mouse for drawing or do you have a tablet? I always have difficulties using the mouse and admire people who can do that.

>> No.6715652
File: 808 KB, 1280x720, Screenshot_Doom_20190422_010336.png [View same] [iqdb] [saucenao] [google]
6715652

The resulting 5906 pistol. I could probably stand to touch it up a little.

>> No.6715657

>>6715651
Mouse, then lots of use of the undo button, and lots of use of the Rectangular Marquee Tool, to ensure I edit the exact pixels I want (and for cutting and pasting).

>> No.6715659

>>6715657
So I just need to git gud. Thanks m80.

>> No.6715660

>>6715652
is that ashes?

>> No.6715714

>>6715660
Yeah, there's a 'Vaccinated' edition of it.

>> No.6715754

Does DoomLauncher's creation and deletion of temporary files lead to disk fragmentation?

>> No.6715796

>>6713167
okay i've started playing through levels (no saves, pistol start, etc.)

seems waaay harder than eviternity, at least. not sure how it'll develop but i'd expect it based on what i've tried to at least be harder than valiant?

if by "modern wads" you mean something like sunlust, then well lol

>> No.6715845

>>6715172
Vanilla Doom smooth weapons
Batman Doom
Rekkr
>>6715754
I'm not sure, but modern Windows (at least 7 I think?) regularly defrags by default so it shouldn't be an issue anyway.

>> No.6715856

What makes Ribbiks think he can upload his maps onto his website instead of idgames? Who the fuck does he think he is?

>> No.6715926
File: 1.24 MB, 1701x956, DarkSanctuary.png [View same] [iqdb] [saucenao] [google]
6715926

>>6705084
Here's another 'Dark Sanctuary' Update:
I made some minor changes and improvements to my map.
the music is different too, I used "The Gatehouse/E1M3" track from Heretic.

https://drive.google.com/file/d/1TXp6uo9lnEGw4s5S3hZ4fri8iY9NcN_l/view?usp=sharing

>> No.6715931

new thread?

>> No.6715949
File: 1.19 MB, 1908x1876, rasterizer_and_texture_mapper.png [View same] [iqdb] [saucenao] [google]
6715949

decided to work on my bsp engine rewrite again
pretty much just wrote 68000 asm code all day

got a new texture mapper that should be a little faster, and more accurate

and a new wall rasterizing routine which is much faster than before

next i gotta redo the span buffer and 3d transformation+clipping (these are gonna be much more complicated)

>> No.6715950

what's a wad with just endless fucking zombiemen?

i dont want to shoot damage sponge demons
i just want to unload on lots and lots of zombiemen

>> No.6715963

>>6715950
map01 of going down
map01 of 1 monster

>> No.6715993

>>6711863
underrated

>> No.6716002

>>6715950
TNT Map09

>> No.6716016
File: 151 KB, 1100x824, d.jpg [View same] [iqdb] [saucenao] [google]
6716016

>>6715949
>assembly

>> No.6716034

>>6716016
its a pain but fun when you get it working

>> No.6716080

This thread is doomed

>> No.6716136

>>6705084
>>6715926
I have also tried to make a chronological order of the 2048 maps. project lead, if you read this I would like you to take a look my proposal if it makes any sense to you:

https://drive.google.com/drive/folders/1R-kQMBkCFC9v3e8bEtv1n-cOt9LkcjCn?usp=sharing

>> No.6716148

>>6716136
This makes a lot more sense than the current map order. There's way too much jumping from easy to difficult maps in the current beta. Grouping together the themes is a good idea too.

>> No.6716156

Does anyone have a link to that list of WADs sorted by difficulty that someone here was working on awhile back?

>> No.6716165
File: 13 KB, 600x600, PIA00353.jpg [View same] [iqdb] [saucenao] [google]
6716165

>>6716156
https://www.doomworld.com/forum/topic/107015-wad-progression-for-skill-improvement/
I discovered Base Ganymede from this list. I had a lot of fun speedrunning this, going for deathless full episode runs

>> No.6716181
File: 459 KB, 3440x1440, blud0005.png [View same] [iqdb] [saucenao] [google]
6716181

I made it to this outdoor area, but what do I do here? It seems to be secret, but no secret items?

>> No.6716186
File: 702 KB, 3440x1440, blud0003.png [View same] [iqdb] [saucenao] [google]
6716186

This would make a cool Gzdoom map.

>> No.6716191

>>6715949
the mad lad

>> No.6716194

>>6716165
Sorry, I should have been more clear. There was a guy who took this list and made an expanded version that he was posting here. That's what I'm looking for. Thanks, though.

>> No.6716217

Quake 1 and 2 are already free. Get them before the time is over-
And soon Quake 3 will also be free.
I wonder if they'll announce something about the Quake franchise

>> No.6716221

>>6716217
>Install the Bethesda launcher for a free copy of a game you probably already own and that if you don't you should be pirating anyway
No thank you.

>> No.6716239

>>6713074
>if only Q2 had community maps like this
>only reckoning has that

we need a 24 hours of /Q2/vr/

>> No.6716246

>>6716136
>>6716148
I generally agree, but you can't move MAP07 or MAP15 from their current position. Stockades needs the Dead Simple triggers and Cauldron is the only map with a secret exit.

>> No.6716252

>>6716239
It would take me that long just to figure out Trenchbroom.

>> No.6716256

>>6716136
Forsaken stockades has to be MAP07, it uses 666 and 667 which only work in that slot.
This current setup has our first six maps being mediocre maps, no one will stick it out to see the better maps. Barge In and Lobachevsky being in those earlier slots before showcases a quality above the mediocre and hints at what's to come

>> No.6716284
File: 3.31 MB, 1920x1080, yquake2 2020-08-01 20-34-24.png [View same] [iqdb] [saucenao] [google]
6716284

>>6715091
i find it interesting how Q1 looks good with AI upscaling but bad with filtering
While Q2 needs only a good port, and a texture update a la "carmack if id updated the low res pcx textures using the updated ones in Quake 3 Arena"

which is the old upscaled pack used by Q2xp and now the retexturing project

>> No.6716310

>>6714443
A lot of those are seriously outdated and are well overdue for replacement

>> No.6716318

>>6716284
Q1's textures were still at the same texel density as Doom weren't they? Quake 2's must've been at least twice that.

>> No.6716319
File: 36 KB, 778x512, gib.png [View same] [iqdb] [saucenao] [google]
6716319

>>6714646

>> No.6716347

>>6716319
I'd love to, but I have to finish it first. Shit takes time. Working on it now ;-)

>> No.6716353
File: 267 KB, 552x390, skin.png [View same] [iqdb] [saucenao] [google]
6716353

>>6716318
nope
all textures were pcx and used the same resolution, q2 monsters themselves uses low res pcx,
Q2 never had TGA high res due to the retarded compression that carmack had to shove into the game to run in most machines.
The Blurry shit that the original exe has even up to 3.20 was the forced compression in action, which could be fixedwith a dll patch but still looked blurry.

modern source ports doesn't have that anymore since Quake 2 evolved but it doesn't change that much.
Even the X360 remaster looks better.
also evolved was updating the monster textures with proper shading, the only thing done back then was the berserker

>> No.6716380

>>6715324
Pretty big for such small rockets. Try a more revolver looking drum or cylinder with the rockets peeking out of the chambers. Half belt, half drum. Some such thing. And open up the side of the launcher a bit so the rockets fit.

>> No.6716390
File: 98 KB, 612x491, 1490135436892.png [View same] [iqdb] [saucenao] [google]
6716390

>>6716347
Dumb question: I tried loading the REKKR PWAD in Chocolate Doom and DOSBox but it crashes on the first map, but I know the IWAD runs in Chocolate Doom. Why it do this?
Not that it matters anyway since I play it in GZDoom for gore mods and bright maps

>> No.6716394

>>6716246
>>6716256
Oh shit, I didn't know about that detail. Thanks for let me know... I will think on something.

>> No.6716395

>>6716390
What's your command line look like? Should read:
>...\chocolate-doom.exe" -iwad Doom.wad -merge REKKR.WAD -deh REKKR.deh
doom.wad could also be freedoom.wad
Also, did you use the standalone version from the site? That one should be set up and ready to go.

>> No.6716401

>>6716256
Agreed: MAP01 needs to be a really good map. People drop WADs after the first map if it isn't a good one. I'm not saying gatehouse is bad, but it doesn't even show off the texture pack. Barge In doesn't either but it looks damn good anyway. Gatehouse looks generic, as do all of the tech maps really.

>> No.6716402

>>6716194
Here it is:
https://pastebin.com/W0fLEbz3

>> No.6716406

>>6716402
Thanks lad

>> No.6716423

>>6716395
Yes the standalone works flawlessly.

I see; for DOSBox I used the PWAD and
>doom -file rekkr.wad -deh rekkr.deh
(only iwad in that folder is doom.wad; it's the GOG Doom.exe)
And for Chocolate Doom I used Doom Launcher (and the PWAD version). It works as intended using Crispy ofc.

BTW I don't think DOSBox Doom can read deh files. I tried using DOSBox for BTSX + Doom Sprite Fix's dehacked file (makes the zombie firing frame bright), and the map names didn't change and the zombie firing frame didn't change; they work in Chocolate Doom ofc. Not that it matters, I'm just tinkering with stuff

Are there any differences between the IWAD and PWAD version? I noticed one is like 30 bytes larger

>> No.6716428

>>6716423
wait nvm for dosbox i used
>doom -iwad rekkrsa.wad -deh rekkr.wad
using the rekkrsa IWAD

>> No.6716439

>>6716423
>>6716428
You can't use -deh with (vanilla) DOS Doom. You need to actually patch the executable.

>> No.6716441

>>6716428
-deh rekkr.deh ***

>> No.6716445
File: 46 KB, 502x474, chomp.jpg [View same] [iqdb] [saucenao] [google]
6716445

>>6711160
FINALLY UPDATED GOOD BOY'S CLUB ONCE AGAIN!!! MORE HEALTH AND A ROCKET LAUNCHER TO MAKE THE STUPID NUKAGE STAIRS ROOM MUCH EASY!!!

Enjoy: https://files.catbox.moe/ckv0lj.wad

>> No.6716450

Admit it, HL1 got btfo pretty hard ITT.

>> No.6716453
File: 1.48 MB, 575x538, AAAAAAAHHHHHHH.gif [View same] [iqdb] [saucenao] [google]
6716453

>>6716428
Ah. The standalone iwad (rekkrsa.wad) doesn't work in dosbox or the original hardware because the original exe won't see rekkr as a standalone wad. It might still work as a pwad (not sure), but you'd still need to run it through dehacked to patch the .deh file onto the exe.

This is what I do using the last version of dehacked (i can't remember the version number... might be 3.0 I think) - In a batch file:

mount c .\base
c:

dehacked -save current.deh -reload -load rekkr.deh
doom -file rekkr.wad -config MOUSE.CFG
dehacked -reload -load current.deh
del current.deh

I have never used a launcher for Doom so... I dunno about the chocolate one. But if you make a shortcut using the command line I posted it should work.

There are slight differences to the iwad and pwad version, and I can't remember why I have a pwad version anymore. IIRC some engine wouldn't treat the iwad as a pwad properly or something but... Yeah. I dunno.

pic unrelated. just got caught up browsing my pictures folder

>> No.6716458

>>6716453
oh. this is all for dosbox, but you can erase -config MOUSE.CFG
Also on original hardware you wouldn't need to mount anything. So just:
dehacked -save current.deh -reload -load rekkr.deh
doom -file rekkr.wad
dehacked -reload -load current.deh
del current.deh

>> No.6716471
File: 1.67 MB, 800x1797, (You).png [View same] [iqdb] [saucenao] [google]
6716471

>>6716458
Based. So it does work in vanilla DOS.
I don't understand any of the DOS commands, but thanks for your response; have a (You)

>> No.6716480

>>6716471
>So it does work in vanilla DOS.
Should. I can't only test in dosbox, but iirc some people out there have played on DOS.
It even has PC Squeaker noises if you don't have speakers for some reason... I spent 2 nights fucking around with a hex editor to make them... No one will ever hear them.

>> No.6716484

>>6716480
>No one will ever hear them.
I'm sure there's some mad lad out there playing Chocolate Doom in DOS speaker mode.

>> No.6716495

RIP bread

>> No.6716504

>>6716495
fuck
we
dead

>> No.6716510
File: 1 KB, 145x62, NANI.png [View same] [iqdb] [saucenao] [google]
6716510

>>6716504
Undead

>> No.6716530

HL sucks.