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/vr/ - Retro Games


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File: 80 KB, 768x720, REM_2020_SNES.png [View same] [iqdb] [saucenao] [google]
6649575 No.6649575 [Reply] [Original]

This is definitely an interesting demo of a new SNES homebrew called REM. The atmosphere and the graphical style is somewhat special, not the typical homebrew shit in my eyes.

https://www.youtube.com/watch?v=8LPThv9SAI0

https://github.com/rmn0/rem/blob/master/rem.sfc

>> No.6649579

it looks like it sucks

>> No.6649609

The scenery looks cool. The character should be more detailed in my opinion, looks unfinished. And it's hard to say without playing it, but the controls look janky. Cool to see people making new games for old hardware.

>> No.6649617
File: 110 KB, 1280x989, cel.jpg [View same] [iqdb] [saucenao] [google]
6649617

Looks like jank, wish there was a game about her instead

>> No.6649637
File: 44 KB, 500x334, 1437249296746.jpg [View same] [iqdb] [saucenao] [google]
6649637

>>6649575
Looks interesting. Nice graphics and atmosphere.
Why there isnt more snes homebrews?

>> No.6649679

>>6649575
Nothing about this looks like a game you'd actually see back in the 90's. What's the point of SNES homebrew if your game is just going to look like all the other indie games you can find on Steam or GOG?
This just screams pretentious hipster bullshit. Like they knew putting it on the usual sites would just make them another indie pixel game so they thought going homebrew would give them some bonus points to "set them apart" or some shit.

>> No.6649696 [DELETED] 
File: 94 KB, 380x339, not_retro.jpg [View same] [iqdb] [saucenao] [google]
6649696

>>6649575
MODS

>> No.6649697

>>6649679
I agree 100% with you. Obviously, they are trying to stand out by making a snes game, even when it is totally unnecessary in this case.

>> No.6649706

>>6649575
The tile-based lighting is kinda nicely done. Unfortunately it suffers massively from that dreaded indie look of the 2010s.
Probably a lot of work to code but not my type of game.

>> No.6649731

>>6649575
It hasn't called me out yet for being a straight, white male. That's already a 5/10.

>> No.6649741

is this that game where you stand in the place that you are?

>> No.6649772

>>6649575
Oh good god that's terrible. I can't believe someone spent that much time making maps when the fundamentals of the game are so shit. It literally made me cringe. I understand what he (You?) are going for "artistically" and that's not a bad look and feel but damn. Basic shit like sprites, animation, and physics are so bad it hurts to watch.

>> No.6649775

>>6649731
rent-free

>> No.6649794

>>6649775
cry, seethe, DIL8

>> No.6650118

>>6649679
Who cares what it looks like? It runs on a SNES.

and you guys need to not pretend like all SNES games looked like Seiken Densetsu 3.

>> No.6650238

>>6649575
looks like you took Prince of Persia, removed all the colors, movement mechanics, and combat. Exhilarating.

>> No.6650281

>>6649575
This just looks a pixelshit indie game, I admire the effort that went into the environmental detail though.

>> No.6651262

>>6649679
>all the other indie games you can find on Steam

100% what i thought when I clicked the video, i've seen sooo many of these games with this exact same style that it sickens me.
and they all have the same story "in a dark blabla world blabla with murder and blabla killers only blabla in the dark"

>> No.6651303

>>6649575
whats it all the fucking dithering? the snes can actually do transparencies

>> No.6651380

>>6649679
>Nothing about this looks like a game you'd actually see back in the 90's. What's the point of SNES homebrew if your game is just going to look like all the other indie games you can find on Steam or GOG?

This is fucking dumb as shit. The SNES is a computer platform - people should do NEW things with it.
The original games for the platform weren't good because they were similar to one another, that's insane.
New software for a beloved platform is rare, and should be encouraged.

>> No.6651425

>>6651380
Is this the equivalent of "they told me I was special when I was young"?

>> No.6653205

>>6649696
The cutting line is hardware-based bro

>> No.6653226

>>6649679
>This just screams pretentious hipster bullshit
Came to post this.

>> No.6653303

>>6649637
>Why there isnt more snes homebrews?
cold facts:
>4bpp graphics mean you can't get away with le 8bit pixelshit grafix anymore
>Modes (0 to 7) are a bit more complex than the NES's "BG and OBJ only" approach
>you can't just offload beeps and boops to the APU, you gotta tame the SPC700 beast and by all accounts it's not very fun. thankfully there's open source music engines made by smart people
>there are much more NES tools than SNES tools

glimmers of hope:
>SRCad got leaked which should streamline the process a lot
>smw hacking scene is huge so maybe that'll make people more interested in 65c816
>retro game mechanics explained did that SNES series which is actually pretty fucking good
I think a lot of homebrew starts off as an idea for SNES but once the dev understands the scope they scale it back to NES (or hey, Genesis) and maybe get something done actually

>> No.6653924

Hi, I am the developer of this game. Thank you for having a look at it / playing to those who tried it out. And thanks for the praise.

I have dropped the project some time ago but seeing the video renewed my interest and I have picked it up again now.

Keep in mind that this is a demo, and more of a tech demo. I know the actual gameplay itself is very unfinished / boring. Graphical style is already quite near how it is supposed to be, however.

I'll try to answer to some of your comments here.

>>6649679
I am doing this mostly for the fun of making it. While I do appreciate some attention of course, that is not the priority. SNES is a fun platform to code for, getting stuff working is strangely rewarding. The limitations enforce a consistent style and kept me from going overboard with ambition.

>>6649772
Actually, not that much time went into making the map. It is mainly there in order to have some space to test some things.
Most of the time I spent went into getting the basics working, stuff like the tool chain, scrolling, sprite animations, camera code, the technical stuff.
I am not the OP.

>>6651303
The dithering has performance reasons. The tile layer for the lighting is in fact using the transparency, but it only has 2bpp color.

>>6653303
You're right, the tools available all aren't that great. Also some of the open source / example code is kind of lacking.
I have made a custom tool chain for most of the stuff, that has a bit more features like importing animated gifs as sprite animations, for example. If people are interested, I will release the source of the project in the future.
I hope SNES will get a larger homebrew scene, although I doubt it. I have heard of the leak, but have not yet looked into it in detail. What is the SRCad? Do you know where you can find information about it?

I will look into this thread again later, so please ask here if you have questions, I like talking about the technical aspects.

>> No.6653973

>>6653924
Thanks for the answers, really cool to have you here. Keep up the good work!
>open source / example code is kind of lacking.
>the tools available all aren't that great
>If people are interested, I will release the source of the project in the future
Be the change you wanna see in the world. I'd appreciate some SNESdev tutorials for noobs and novices or at least some getting started stuff. A full source code release is great but idk how complex it is to grasp in its entirety.

>I hope SNES will get a larger homebrew scene, although I doubt it
have you seen Nekotako?

>importing animated gifs as sprite animations
very cool! how does it optimise the tile size/amount?

>SRCad
It's the official tool Nintendo used to do tilemaps/graphics/palettes/OAM groups etc.
If you've ever seen NAK1989 residue in some retail game, this tool was used. The exe is in the leaks but here's some screenshots (it's good)
https://twitter.com/brunovalads_/status/1287454580662509570

Don't be let down by the negative comments, the world needs much more SNES homebrew and it's very cool to see it being done.

>> No.6654030

>>6653924

>have you seen Nekotako?
Yes, it looks very polished and also the style is faithfully 90ies.

>how does it optimise the tile size/amount?
it's using a heuristic to try to put as few tiles over the non-transparent areas of each image as possible. the tiles are positioned freely (not grid-aligned). its not perfect, it sometimes uses 1 or 2 more tiles than if you would do it by hand. the resulting tiles are then saved in a continous region suitable for sprite pumping.

>SRCad
thanks, looks really intresting.

>> No.6654043

>>6654030
Very cool! I hope you continue making more homebrew in the future, I'd love to do some myself too one day.
Also that sprite tool sounds dope, drop it into github if you get the chance

>> No.6654058

Can't see myself playing it for more than a couple minutes other than just to give it a try since the author put so much work into it.

>> No.6654175

>>6653924
Graphical style looks nice, worry not about these morons, as you know, most of them are retards if they can't even spit outa proper sentence/argument.
I was skeptical too, but 2min into the clip I stopped not to spoil it. Wanna try it myself. Went from 0 to 10 in interest.
I hope you get to finish it, would love to have a run at the final version. But I'll try thedemo too.
It looks like Blackthorne/Another world(wtv it's called) type of game but , for me,at least with a nicer setting, because of the darkness, pj-ish girl makes you want to go on and see what the deal is.
Also, it has a sort of Super Metroid look which adds to the mistery type.
There are probably other stuff too, but idk atm, bottomline love it.
And it does look like a tech demo, I saw that in the first minute and didn't need a clarification, ffs, like these dumbass "gamers" need. They probably need a "beat game" button too.
Goodluck with it and most, have fun.

>> No.6654242
File: 33 KB, 658x384, 21f32add34e14e1829e03e869f61086fe74ae7e4f80039069fa1a93796f48659.jpg [View same] [iqdb] [saucenao] [google]
6654242

>>6649575
They have to redo that character. It screams indie pixelshit.

>> No.6654284

>>6654242
Yeah, why the fuck do those lazy indie cocksuckers think they can get away with such shitty graphics? if Doom can modernize their designs they've got no excuses, clearly the tools are there and the tech is capable. Lazy fucks just trying to make a buck off their fuckin middle school MS paint projects.

>> No.6654337

>>6654242
>>6654284
(2014) in that image , I agrre screams of indie garbage.
But this char has a sprite similar to Another World guy.
You both are imbecils withless than 2 brain cells.

>> No.6654350

>>6654242
>>6654284
Sonething that runs on an SNES emulator gets a pass.

Also indie titles have less good graphics usually because it's one guy making the game. If you feel a game is lacking why don't you volunteer to do art?

>> No.6654594

>>6654242
reminds me a bit of another world (note: have only seen op's picture) with the flat, featureless colours
another world has a technical reason for it though, like all good pixel art, the game runs on a unique 2D polygonal engine, so it's not really traditional pixel art

>> No.6654602

>>6654337
>>6654594
another world looks better than this

>> No.6654676

>>6654594
>>6654602
They did a polygonal platformer based on the soap opera?

>> No.6654697

>>6654676
It may look polygonal, but it's all rotoscoped 2D

>> No.6654721

>>6653924
Damn, based SNES homebrew dev.

How'd you get into the hobby? And do you think huge SNES homebrew projects like RPGs (like Pier Solar on Genesis) are possible?

>> No.6654728

>>6649575
Planing any good games in the future?

>> No.6654749
File: 28 KB, 463x403, 4793124f16e43c9a58cf44b6121a666d132c26789b5388859aa1d1a816df3c95.jpg [View same] [iqdb] [saucenao] [google]
6654749

>>6654350
>If you feel a game is lacking why don't you volunteer to do art?
Why would anyone want to volunteer for indie sidescroller #10,000. It being on SNES doesn't automatically make it better than the other ones.

>> No.6654795

>>6654721
Seconding this question

>> No.6654802

>>6654749
why would anyone want to complain about something they didn't pay for but aren't willing to help fix

>> No.6654842

>>6654749
>>6654242
>>6654284
Go play Super Mario World again, you aren't interested in the efforts of other people trying to put something out into the world. I have never seen anyone who actually made something of their own complain about "pixelshit" or make commentary on the supposed effort by developers. Do you walk into a painting class and tell them they're low effort shit because it isn't van Gogh? You're trashing the efforts of hobbyists like they're the latest game of a console you don't own profiled in a 90s gaming magazine, get the fuck over yourself. More than anything, I don't know how people who supposedly likes games makes every effort to express hatred towards those who make them.

>> No.6654843

>>6649696
Dumb animeposter.
>Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier
>games on platforms launched in 1999 and earlier
>>1392415

>> No.6654852

>>6654843
What part of NOT RETRO do you not understand

>> No.6654872

>>6654842
Found the lazy indie dev.

So why not just get with the times and embrace modern tech? Afraid people will spot the mechanical problems with your gameplay when your not milking that nostalgia boner?

>> No.6654887

>>6649575
>faceless Superbrothers looking shit
>not typical homebrew shit
Whatever you say. I dunno, could still be neat I guess.

>> No.6654924

>>6654852
The part where it applies to this thread

>> No.6654938

>>6654924
>>>/v/

>> No.6654949

>>6654872
>So why not just get with the times and embrace modern tech?
I hope you realize the absolute irony of posting this on /vr/

>> No.6654950

>>6654872
Why don't you get with modern times and get off /vr/ and play new games?

>> No.6654959

>>6654938
That's for non-retro game friend-o.

You can find a boards description at the top of each page.

>> No.6654967

>>6654950
Its always interesting to see how previous generations pushed the artform.

Unlike you lazy indies.

>> No.6654972

Whta does it look like with CRT and NTSC shaders?

>> No.6654974

>>6654967
Yes. The only games we ever discuss are those that push the artform. That's why there's an LJN thread on this board right now.

Fuck off.

>> No.6654983

>>6654974
LJN established the outsourcing and movie tie in l business model

>> No.6655005

>>6654983
literally set the artform back about a century or two

>> No.6655008

>>6654967
I am not the OP but I have spent thousands of hours of my free time making indie games I release for free on itch.io. They look the way they do because I like the look, because it is conducive to communicating my ideas, and because learning C#, how to draw, how to model, how to compose music, etc. is so time intensive that I don't have the time to become a pixel artist who can put stuff out that looks as good as Metal Slug, or a 3D modeller that can produce things as good as a AAA title. I think you are a bad person, and someone who doesn't make things. It's easy to think the Internet is a separate place than the real world and "isn't real", but I want you to imagine what a piece of shit you'd have to be to go into an art class of people struggling to learn and who share their creations hoping it would mean something to someone and then call them lazy. You might think you're not that shitty of a person for doing the same online so it doesn't count, but my work only happens to be online, it doesn't have the benefit of existing physically like a painting or pottery or whatever, and so consequently it gets evaluated online and treated differently because people act differently online. I'm not interested in having a discussion with you, I have very thick skin from putting things into the world and reading comments afterwards, I just want you to reflect on why you are this way, to maybe realize you aren't someone a person should be proud of being.

>> No.6655015

>>6654967
>games
>art
lol no. Even the designers and programmers of your beloved retro games saw them as throwaway entertainment and as a means to earn money.

>> No.6655060

>>6655008
>They look the way they do because I like the look
I can accept this, anon. I hate, however, when those indie devs says they are doing 8/16 bits retro art when it has nothing to do with those old games and feel more like shitty pixel art from someone that has never drawn in his life.

>> No.6655084

>>6655008
I guarantee you're responding to a basement dweller.

>>6655060
I rarely see an indie game with pixel graphics that tries to pass off the look as retro. Most of the graphics are just pixelated without them making mention of it.

And again, a title that runs on an SNES does not count because it's literally an SNES game at that point. They're not "trying to make it look like an SNES" game--it is one.

>> No.6655098

SNES walking simulator?

>> No.6655101

>>6655060
> I do not like when the game looks bad
Groundbreaking stuff anon really opening my eyes to the possibilities

>> No.6655126

>>6649575
Is this what they call 'programmer art' ?

>> No.6655139
File: 7 KB, 256x224, D81241C7-61B0-4FEA-9588-6E501FDF187E.png [View same] [iqdb] [saucenao] [google]
6655139

>>6655126
No that's Bonk

>> No.6655165

>>6655126
No, this is a "I've played Another World, but I completely failed to recognise what makes that game look and play as good as it does. Still, reddit will like it regardless" project

>> No.6655187
File: 32 KB, 450x450, sminem.jpg [View same] [iqdb] [saucenao] [google]
6655187

>>6653924
>I am not the OP.
(X), also not retro

>> No.6655191

>>6653924
Thank you for doing the work, im looking forward to seeing more. Please don't get discouraged by the idiots who post here, they have nothing but horrible things to say about everything.

>> No.6655201

>>6655191
Honestly I just chaulk their behaviour up to crab mentality

>> No.6655206

>>6649575
>>6653924
This looks very good. I wouldn't pay attention to the people on this board, a lot of people spend most of their time saying how much retro games suck on a retro board. I really love the lighting effect and mood. Besides just being a great effort it's genuinely cool to see this sort of game on an SNES and I look forward to playing it

>> No.6655216
File: 432 KB, 700x700, 1559617356247.png [View same] [iqdb] [saucenao] [google]
6655216

>>6655139
t. assblasted untalented indie dev

"b-buy my zelda clone on itch.io"

>> No.6655227

>>6655216
Pft, zelda clone? Why bother? Just make a text adventure and trade blowjobs for positive reviews

>> No.6655245
File: 145 KB, 1024x1024, D45A99D2-9F49-4885-A01D-5185AA038D8C.jpg [View same] [iqdb] [saucenao] [google]
6655245

>>6655216
>programmer art
You need to see a therapist. You have lots of bizarre feelings towards indies that has deprived you of critical faculties.

>> No.6655250

>>6653924
Of course you spent a lot of time figuring out how to download zip files, getting shit to compile, making bad shit, etc. What I'm saying is that all the horribly broken shit that needs to be fixed should have been sorted out long before you made much more than the minimum needed to test it.
>sprite animations
This is one of your biggest epic fails. If I were you I wouldn't claim to have spent any time on it. It's seriously embarrassing. I understand how/why you ended up with that shit. But read a fucking blog dude. Cringe doesn't even being to describe it.

>> No.6655254

>>6655250
You sir have clearly never animated a sprite before.

>> No.6655258
File: 29 KB, 463x430, 29bmak.jpg [View same] [iqdb] [saucenao] [google]
6655258

>>6655245
Your art is shit m8, stick with what you're good at and hire a real artist next time.

>> No.6655269

>>6655258
Literally what I assume you look like.

>> No.6655289

>>6655258
> hurr hire an artist for your spare time hobbyist project

>> No.6655290

>>6655289
>posting your spare time amateur shit on 4chan, reddit, and god knows where else

>> No.6655293

>>6655289
Why would you bother posting your unfinished projects anywhere?

>> No.6655313

>>6655290
>>6655293
Are you both honestly this retarded? Clearly you've never worked on anything worth a damn in your life, so let me spell it out for you:

Feedback

>> No.6655319

>>6655313
See >>6649579

>> No.6655334

>>6655313
I'm a 3D artist, not a game developer. Your half assed approach isn't very appealing is what I was trying to say.

>> No.6655346

>>6654175
Thank you, Super Metroid is actually one of my favourite games and I am thinking about making a metroidvania game out of this.
I'd like to ask, what kind of features would you like to see in this kind of game? I am not trying to make something "different", really the plan is to make a more "generic" but well executed thing that's just fun to play and looks nice. Apart from the obvious like good controls, what do you think is important?

>>6654721
Its just more fun for me than coding for modern systems. I've had the idea to make an SNES game for quite some time but never got around to actually do it.
>do you think huge SNES homebrew projects like RPGs (like Pier Solar on Genesis) are possible?
I don't know why that should not be possible, however JRPGs are not really my favourite genre. If someone had a project with a reasonable chance of success I would probably help out a bit though.

>>6654972
Its a PAL game however color curve is quite similar. Aspect ratio is wrong in the image / video, it should be 3:2. It looks darker and more washed out on real hardware. The dithering is not as obvious.

>> No.6655359

>>6655290
The demographic that frequents this board is not the intended audience for this game. It is a sad accident of the world that of all the sorts of people who could play video games, it's gamers who game developers are saddled with. There really is no more wretched group as a whole. I envy the people who work in other mediums. When people here are done trashing this genuine and impressive effort, they will go back to arguing about how Yoshi's Island and Sonic CD suck, or why FFVI is better than FFVII. That's not pathetic at all.

>> No.6655368

>>6655346
Are there any horror elements planned? The lighting visual element seems conducive to that.

>> No.6655373

>>6655334
> I'm a 3d artist, not a game dev
> thats why my criticism of the art is simply 'lol sucks bruh'

Also, not my approach/work, just pointing out how the people chiming in with 'hurr it sucks' contribute nothing. At least try to give some kind of critique, this is honestly the only OC I've ever seen on this shit stain of a board

>> No.6655380

>>6655359
>the intended audience for this game
Who is it then? People on horse tranquilizers?!

>> No.6655390

>>6655373
Ah, so you're just simping for others here. That's really pathetic.

>> No.6655392
File: 646 KB, 711x776, cTWGFZL.png [View same] [iqdb] [saucenao] [google]
6655392

The rocks and the birds look nice. Character needs detail (faceless is OK, look at SOTN). Also the bricks look very NES-y

>> No.6655396

>>6655346
If you're aiming for metroidvania i'd say level design, environment and world building through the former two are critical. Moreso than even good controls if super Metroid is any.thing to go by

>> No.6655413

>>6655392
The larger bird has got some legit creep factor

>> No.6655436

>>6655392
Those birds are great

>> No.6655732

>>6655380
Normies

>> No.6655751

>>6655732
Yeah it's niche to like Super Mario World or Final Fantasy VI, it's the normies who are into homebrew SNES games. Real connoisseurs of the medium on this board.

>> No.6655762

>>6655101
Not really. I don't like when dev is lying saying they are trying to do retro art when it is not. I have played and liked many shitty pixel art games, but hated any dev that tried to sell it as a retro game.

>> No.6655790

>>6655762
Why do you care so much about what they label it as? And do you even know what retro means?
https://en.m.wikipedia.org/wiki/Retro_style
> Retro style is a style that is imitative or consciously derivative of lifestyles, trends, or art forms from the historical past, including in music, modes, fashions, or attitudes.
It's not something identical to the past. It is imitative or derivative of earlier style.

>> No.6655794

>>6655762
I dont think anyone here presented this as anything besides a homebrew SNES game.

>> No.6655803
File: 369 KB, 704x522, butsomehowshechangescostumesinthecar.png [View same] [iqdb] [saucenao] [google]
6655803

>>6649617
Same. Rem a cute.

>> No.6655912

>>6649575
This game looks neat.
Author: Do seriously consider changing the character art though. She's plain and ugly. Make her look iconic and your game will stand out more.

>> No.6655918

>>6649575
What's up with the dark and depressing stuff? Where's the positive, energetic platforming?

>> No.6655985

>>6655008
Post itch links.

>> No.6655993

>>6655008
>he does it for free

>> No.6656282

>>6655368
Well, yes, but no jumpscare stuff / body horror type monsters, rather the psychological / disorienting kind. But I also do not want the game to be too confusing. The lighting is there because the game has portals, and the shadows are used to hide the fact from the player that the environment is swapped out. The demo fails a bit in this regard, the map doesn't use it very well, to be honest.

>>6655392
>>6655912
I'll think about, I must admit that the character turned out a bit cheesy.
It is really hard to get both lots of detail and lots of frames / fluid animation right though, it can also look crappy that way. SOTN is a good example, while in general the sprites are detailed and done well, for example the running animation is somehow kind of awkward.

>> No.6656290

>>6656282
>SOTN
Don't you even mention that game in context of your own you amateur.

>> No.6656295
File: 42 KB, 334x506, pepecheers.jpg [View same] [iqdb] [saucenao] [google]
6656295

>>6656282
I like the character, but that's because I'm a feetchad.

>> No.6656302

>>6656290
The only work you'll ever be judged for is your performance flipping burgers.

>> No.6656337
File: 261 KB, 800x725, 1582749768831.jpg [View same] [iqdb] [saucenao] [google]
6656337

>>6655346
While playing the demo my first impression was that i wanted to find stuff and get to know the world, it has a certain mystery. It was fun to move, and thats important.
Keep it up, i will be waiting for more :)

>> No.6656345

>>6656302
I'm not in the food business anon. Try graphics and illustration.

>> No.6656353

>>6656345
Post your work

>> No.6656358

>>6656353
I could give you my ArtStation link, conveniently doxing myself. My recent commercial work is NDA.

>> No.6656372

>>6656358
It's just weirdly inappropriate to say it is an amateur work compared to SOTN when obviously it IS an amateur work and they were only citing that game as reference. It's not helpful critique. What would make it closer to your ideal of SOTN besides hiring a team of a dozen people?

>> No.6656420
File: 3.46 MB, 500x303, 1571663356162.gif [View same] [iqdb] [saucenao] [google]
6656420

>>6656345
>graphics and illustration

Surely an expert such as you can do a decent doodle in one minute

>> No.6657371

>>6654697
>>6654697
not exclusive, it's polygonal and rotoscoped

>> No.6657445

>>6656358
So you don't want to subject yourself to the judgement of people like you? Gotcha, coward.

>> No.6657552

>>6655346
Hey! Just wanted to say this is really cool, I love the aesthetic and mood, just an incredible job. Congrats on figuring out how to do this on the SNES and I'll be following your stuff going into the future (assuming you post it under the same name).

>> No.6657585

>>6657445
There's two types of artists: talented professionals and those who do it for free.
Going for the "What are ya? Chicken?" approach isn't baiting anyone.

>> No.6657591

>>6649579
Well, that's only because it does.

>> No.6657625

>>6655346
I mentioned Super Metroid because it made me think of it when I saw the OP screenshot. Like one of those rooms with a secret,or with one of those statues with new abilities(forgetting their names, guradians or such), or a closed passage that can only be later got back to.
A nice addition, but not crucial, would probably be 2-3 different endings, as it already looks like a dark universe, as some sort of story unravels/you could have the girl have different outcomes on her journey.
But when mentioning story I mean more of S.Metroid's kind, not much words, and just small "cutscenes" like finding that 4monster statue that changes when you defeat them, esrthquakes that lock a certain area or unlock it/some sort of unknown helper that leaves hints/arrows/etc on the walls; and on this helper idea the villain could interfere with the hints that could maybe trap the player innsome sort or enemyrush room or puzzle room or such.
Sorry if I'm not clear enough, pretty late, might be better ideas, but all I could think of atm.

>> No.6657715

>>6655346
>>6657625
P.s.
I just saw this screen>>6655392 and your response>>6656282 and it sounds great, exactly what I had in the back of my mind, eerie atmosfere. Psychological is the perfect way to go.
Also maybe at some point, some enemy running shadowed in the background for some sort of well placed, but not massive jumpscare- twitchscare. As they did in Metroid Fusion on the GBA withthe flying one's shadows on the walls,ground would tremble when it went by and glass cracked, yours could be some sort of hiss or just its stepping sounds.(sry to link another Metroid game,but that was the best example with background play)
Maybe we'll see you again sometime here on another thread with updates of this dies too soon.
Good luck again.

>> No.6657787

>>6655254
>You sir
cringe
>have clearly never
kids. lol

>> No.6658129

>>6649575
the characters size is ill-suited for the background elements and the physics presented

>> No.6659229

>>6658129
This is good advice. It reminds me of Game Boy platformers with their oversized characters. I like the look but shrink the protagonist just a bit.

>> No.6659490

>>6658129
Stop giving shill OP good advice. He's never going to fix his shit game. All you're doing is enabling him.

>> No.6659496

>>6653973
>tutorials
I have thought about making some tutorials as others have asked me as well. The problem is that the starting hurdle is quite high, you need to get a lot of tools to even get started so I have thought about making a "mini devkit" / kickstart project to go along with it. Its a lot of work though, don't know when I'll get around to it. Same goes for the sprite tool as a standalone release.

>>6657625
I agree with you, too much story interrupts the gameplay to much.

>>6658129
>>6659229
You are right, I noticed that myself. When more features are added, I will probably need to make the scrolling speed a bit slower for performance reasons anyways. I will change the physics around a bit then, if that still doesn't help I'll shrink the sprites a bit.

>> No.6660312

>>6657371
Idiot.

>> No.6660316

>>6659490
Enabling him to what? Change his game? Oh, the horror!

>> No.6660332

>>6655762
you're autistic as fuck

>> No.6660348

>>6660312
please point out where i'm wrong

>> No.6660359

>>6649575
Dear OP, people who play actual SNES games are the diametral fucking opposite of your target audience.

>> No.6660384

>>6660348
It has nothing to do with 3D polygon graphics.

>> No.6660389

>>6660384
i specifically said 2D polygonal graphics

>> No.6660406

>>6651380
Yes, but only if the games themselves are good and unique. The Atari consoles have great homebrew.

>> No.6660462

Thread needs to die already

>> No.6660464

>>6660462
new games on old consoles is an allowed topic

>> No.6660478

>>6660462
Yeah why talk to the developer of a new game on an old console when we can have another thread about classic Sonic vs Sonic Adventure, I love to talk about that

>> No.6661235

>>6660316
We all know this isn't going to end well. Better OP, or whoever, learns to pump gas and make an honest living than deluding him/her/it/s self. Get a grip on reality, child.

>> No.6662198
File: 22 KB, 256x224, indie hipster shit.png [View same] [iqdb] [saucenao] [google]
6662198

>>6649679
Nothing about this looks like a game you'd actually see back in the 90's. What's the point of SNES games if your game is just going to look like all the claymation shit you can find in Pingu or Gumby?
This just screams pretentious hipster bullshit. Like they knew putting it into usual media would just make them another claymation so they thought going SNES would give them some bonus points to "set them apart" or some shit.

>> No.6663941 [DELETED] 

>>6649579
Is that why your brain and eye not developed?

>> No.6663971

>>6660359
You do not own the platform. The SNES has interesting constraints that force certain developer choices. It would be stupid to say a filmmaker can't use an old lens because fans of classic cinema aren't their target audience. No one cares what you think. If you disappeared the only difference it would make to gaming would be one less autist talking about Donkey Kong

>> No.6663986

>>6649575
>female protag
Yep, it’s indieshit

>> No.6663990

>>6649575
>>6649617
>>6653924
>>6654242
>>6654721
>>6654749
>>6655008
>>6655139
>>6655803
>>6656420
>>6662198
Had someone discussing about Alisha’s Adventure?

>> No.6664017 [SPOILER] 
File: 204 KB, 1024x768, 1596170729965.jpg [View same] [iqdb] [saucenao] [google]
6664017

>>6653924
Do PC-FX homebrew next.

>> No.6664025 [DELETED] 

>>6660359
>>6660462
>>6663986
>>6654852
>>6654843
>Cringed dliate

>> No.6664028 [DELETED] 

>>6654843
Ok salted cunt.

>> No.6664045

aren't you supposed to put source code to your stuff on github if it's a public repo?

>> No.6664046

>>6649575
I kinda like the look... Ive never played an indie game so its new to me.

>> No.6664153

>>6649617
>>6655803
>Rem Ayanokōji appears as a playable character in the PlayStation 3 and PlayStation Vita simulation RPG, Super Heroine Chronicle.

>> No.6664360
File: 102 KB, 297x199, C15853B6-A216-40F6-BF29-FFB07E8F4779.jpg [View same] [iqdb] [saucenao] [google]
6664360

>>6653924
Please give new sixteenth bit sequel for Layla or Cyberteam in Akihabara fan game.

>> No.6664597
File: 210 KB, 810x986, download (2).jpg [View same] [iqdb] [saucenao] [google]
6664597

>>6664046
>Ive never played an indie game
i bet you have and just wasn't aware of it

>> No.6664739

>>6649575
Looks really fucking boring.

>> No.6664938

>>6660389
there is a very interesting site on the topic here, in case you're interested. https://fabiensanglard.net/another_world_polygons_SNES/
I disagree with the opinion that flat colored animation needs to be polygonal per se, seems a bit arbitrary to me, however I'm interested in the reasoning behind that and seeing other examples of games that use AWs approach.

>>6664045
For all that I know, it is fine to use github for general file hosting. Source will be released later if enough interest exists, I still need to tidy it up a bit.

>>6663990
I respect that the dev has worked on this for so long. The sprite rotation coding seems to be done very well.

Thanks again to everyone posting constructive feedback and criticism, I appreciate it and it is insanely valuable in making decisions on how to continue with the project.

>> No.6664964

>>6649575
dem 2010 indie graphics

>> No.6665732

>>6664597
Possible, I just mean the ones with the fake retro thing going on.

>> No.6666470

>>6664597
Probably work on PCE/SFC/X68k.

>> No.6666505

>>6663990
>>6664938
It so impressive tech demonstrations. No mode 7 used.
https://www.youtube.com/watch?v=jJPImKH_scE

>> No.6666518

>>6666505

How is it achieving sprite scaling+transforms? (Mode 7 can't even do that w/ sprites)

>> No.6666678

>>6666505
Those bosses are the dumbest thing I've ever seen.

>> No.6666715

>>6666505
Gunstar Heroes bootleg?

>> No.6666803

>>6653924
Did you use rotoscoping or a similar method for the character animation or was it done by hand?

>> No.6666880

>>6666518
I once did the math on how fast you can get sprite rotations if you apply the usual tricks like loop unrolling and luts. If I remember correctly you can get away with rotating around a 64x64 pixel area that way, while still maintaining 50fps, if you are doing nothing else with the cpu (for PAL, NTSC is slightly different). You can get a bit more probably if you resort to some more intelligent trickery, but you also need to DMA all the stuff to VRAM, which also gets expensive very fast.
I did not look at the Alishas Adventure sources (did he release them somewhere?), but from what I get what the dev said somewhere, it is not realtime but it is prerendering all the rotation angles into RAM before the enemies scroll into view. With the bridge thingy in the boss battle, he probably gets away with just tiling a tiny portion of the thing.

I haven't implemented a similar thing in Rem however, it just takes away too much frame time. The lighting is already eating up quite a bite of it. You're really on a tight budget on the SNES. It would look out of place in this kind of game anyways, I guess.

>> No.6666887

>>6666803
No, it was done by hand.

>> No.6666897

>>6666666

>> No.6667040

>>6666715
Nope.

>> No.6667045 [DELETED] 

>>6666678
Ok brainlet

>> No.6667075

>>6667045
>>6667040
If you think this looks good or even aesthetically pleasing then get your head checked.

>> No.6667078 [DELETED] 

>>6667075
>head checked
Y
I
K
E
S

>> No.6667091
File: 1.01 MB, 400x400, yikes.gif [View same] [iqdb] [saucenao] [google]
6667091

>>6667078
the eternal zoomer

>> No.6667101 [DELETED] 
File: 9 KB, 224x260, A32F80F9-0791-43EF-B0F5-60A1AC576DCA.jpg [View same] [iqdb] [saucenao] [google]
6667101

>>6667091
>>6667075
Seethe loser.

>> No.6667149

>>6656420
N64 source code?

>> No.6667152

>>6666505
OK what is this?

>> No.6667179

>>6667152
Action scroll run n gun shooters.

>> No.6667205

>>6664360
>Cyberteam in Akihabara
Based Otaku

>> No.6667215

>>6666678
Isn’t that mini-boss battle?

>> No.6667246

>>6659496
Tutorials on SNES CD?

>> No.6667410

>>6667075
>>6667091
>wut

>> No.6667441

>>6666505
Beauty of mastering old hardware.

>> No.6667462
File: 305 KB, 408x347, Untitled.png [View same] [iqdb] [saucenao] [google]
6667462

>>6666505
>please kill me already

>> No.6667549

>>6667246
I'm sorry, I have no experience with it.

>>6667462
At least the guy is trying, I guess. He wrote in one of the videos in his channel that he is typing in all the animation frame data by hand. If I were him, I would just use a run of the mill 2d skeletal animation tool and export data from that, his stuff could be much better with better workflows.

>> No.6667675

>>6667075
>>6666678
>>6667462
Far superior than trash fire known as yandork shitmulator.

>> No.6667690

>>6667152
Miku’s long lost twin.

>> No.6667727
File: 26 KB, 600x400, cheers.jpg [View same] [iqdb] [saucenao] [google]
6667727

>>6667675
How much does your ass hurt, m8?

>> No.6667846 [DELETED] 
File: 58 KB, 500x426, 264568EE-03A1-4C4D-8DB7-7471664265AC.jpg [View same] [iqdb] [saucenao] [google]
6667846

>>6667727
>How much does your söy taste, m8?

>> No.6667936

>>6667205
>>6649617
Definitely a game about Cyberteam.

>> No.6668185 [DELETED] 

>>6667727
So much cringe.

>> No.6668205

Another good thread destroyed by retards, congratulations everyone

>> No.6668228

>>6667846
>>6668185
samefag

>> No.6668253

>>6668228
samefag calling himself out

>> No.6668259

>>6668205
Maybe not post your half finished indie stuff then?

>> No.6668395

>>6668228
Like you.
>>6668205

Here retard >>6668253

>> No.6668401

>>6668395
>going thread to thread looking for a fight
i cant believe youre this upset about your tantrum thread getting moved to /qa/

>> No.6668425

>>6664597
have never seen someone even mention cavestory being good or fun, its just 'an' indie game

>> No.6668431 [DELETED] 

>>6668401
Move your face to /v/

>> No.6668436 [SPOILER] 
File: 40 KB, 300x250, 1596243534909.png [View same] [iqdb] [saucenao] [google]
6668436

>>6668431
>mario wept

>> No.6668445 [SPOILER]  [DELETED] 
File: 168 KB, 607x608, 1596243652278.jpg [View same] [iqdb] [saucenao] [google]
6668445

>>6668436
>murr autism

>> No.6668449

>>6649575
It's impressive for snes, but if it were a steam game, I'd ignore it immediately as another badly done crappy pixel indie game.

>> No.6668461 [SPOILER] 
File: 152 KB, 879x1190, 1596243808410.jpg [View same] [iqdb] [saucenao] [google]
6668461

>>6668445

>> No.6668472

>>6666505
Most impressive spritework but need extra improved.
>>6667549
If so. There Korean made a PS1 add on SNES.

>> No.6668484

>>6654842
You're talking absolute shit.

I'm not sure what groups you run in, but people making this type of thing aren't complaining, because they're in a giant hugbox.
They don't want to hear the cold hard truth that their game didn't sell well, and they're poor, because they'd rather hear nice things about their half-assed project.

Thank you, I would genuinely play Super Mario World. A 30 year old game made with much more limitations back in the day, is much more enjoyable than this garbage.

>> No.6668508

>>6668425
>have never seen someone even mention cavestory being good or fun
then i guess you've never seen someone mention cave story

>> No.6668525
File: 13 KB, 162x166, 1mul6k.jpg [View same] [iqdb] [saucenao] [google]
6668525

>>6668472
>Most impressive spritework
said no one ever. what kind of standards do you have?

>> No.6668538
File: 69 KB, 512x404, CS.jpg [View same] [iqdb] [saucenao] [google]
6668538

>>6668425
Nah son, all those reviews over the years are clearly bought or written by the dev himself.

>> No.6668572 [DELETED] 

>>6668525
Seek help

>> No.6668603

>>6664938
>>6666880
Wonder something?

>> No.6668608
File: 137 KB, 583x640, 1584951918227.png [View same] [iqdb] [saucenao] [google]
6668608

>>6653924
Keep it up. There should be more encouragement for demos and such for these systems. People who are bitching are retarded consoomers who only know how to intake content and can't appreciate the knowloge and effort it takes to create.

>> No.6668609

>>6668572
No you, tasteless cretin.

>> No.6668645

>>6666470
it's been ported to sega megadrive
https://www.youtube.com/watch?v=aZU133ekDVk

>> No.6668891

>>6668645
Fake new.
>>6668525
>>6668609
Who this brainlet?

>> No.6668902

>>6668436
>>6668401
Dumb samefag

>> No.6668903

>>6668902
I posted, he replied to me, I replied back. That's not what samefagging is.

>> No.6668921 [DELETED] 
File: 10 KB, 125x99, 0B8A1359-07C2-4C21-9F9E-33C0E31C6B2F.jpg [View same] [iqdb] [saucenao] [google]
6668921

>>6668903
Pathetic.

>> No.6668929

>>6668891
it's not fake
https://github.com/andwn/cave-story-md

>> No.6668936

>>6668929
A lot downgrade.

>> No.6668937

>>6668936
such as?

>> No.6668938
File: 33 KB, 600x565, 1463685458340.jpg [View same] [iqdb] [saucenao] [google]
6668938

>>6668921

>> No.6668941

>>6668937
SFA2 SFC level.

>> No.6668958

>>6668941
?

>> No.6668961

>>6668937
>>6668929
It belong in the trashcan

>> No.6668965

>>6668961
why? its an extremely faithful port of the game, as close to identical as one could hope

>> No.6669002

>>6668965
>extremely faithful port
Said no ever. What kind of imbecile standard do you zoomer have?

>> No.6669046

>>6669002
https://github.com/andwn/cave-story-md/blob/master/doc/DIFFERENCES.md
where's the big differences you're alluding to? it looks looks pretty minor to me, and only different due to hardware limitations (not enough colours, slightly different resolution, condensed tileset due to lower vram, etc)

>> No.6669058 [SPOILER] 
File: 59 KB, 512x448, 1596252171392.gif [View same] [iqdb] [saucenao] [google]
6669058

>>6668436

>> No.6670891

>>6669046
>>6668938
Move along dipshit

>> No.6670928

>>6655392
Something to behold.

>> No.6670937
File: 197 KB, 960x959, 1560084749242.jpg [View same] [iqdb] [saucenao] [google]
6670937

>>6668936
>>6668961
Seething Nintoddlers

>> No.6670964
File: 109 KB, 774x1032, 5E824085-38A6-4EBD-9DB3-9617A71CDE93.jpg [View same] [iqdb] [saucenao] [google]
6670964

>>6670937
>Nintendo power play with power
Seethe salty boi

>> No.6670976

>>6649575
I'm not overly interested in modern homebrew, but I'll just chime in to say that, based on that screenshot, the art looks perfectly fine. Reminds me of the game Another World. People shitting on it are just trying to go at you for advertising on here.

>> No.6670981

>>6667936
>>6668472
RP&Based
>>6667549
More info?

>> No.6671005
File: 369 KB, 200x301, dip.gif [View same] [iqdb] [saucenao] [google]
6671005

>>6670964
expectations vs reality

>> No.6671021 [DELETED] 
File: 78 KB, 500x317, A878BB2D-DCAD-42FD-8D61-C739A19AD4B5.jpg [View same] [iqdb] [saucenao] [google]
6671021

>>6671005
>pic of you?
Sure thing redditor.

>> No.6671031
File: 29 KB, 128x128, 1567026240204.png [View same] [iqdb] [saucenao] [google]
6671031

>>6671021
anus status: shredded

seethe and cope, nintoddler

>> No.6671037 [DELETED] 

>>6671031
>>6671005
Gay meme.

>> No.6671063 [DELETED] 

>>6671031
Neck beard can’t meme right.

>> No.6671124

>>6653924
How can I make music for SNES? Do I need to learn assembler or something?

>> No.6671143

>>6671124
There some way.
https://m.youtube.com/watch?v=QrZEzPlOm50

https://m.youtube.com/watch?v=kMYUW4MAnOw

This German composer making new SPC player. https://m.youtube.com/user/BinaryCounter

>> No.6671503

>>6671124
There new SNES tracker format development & already out by Buzz.

>> No.6671521

>>6649575
Looks like garbage OP

>> No.6671536

>>6670937
>>6671005
>>6671031
Ultimate ragged faggot

>> No.6671724

>>6671124
I have used a modified version of SNESMOD, if you just want to make music you can use their stuff without coding skills. http://snes.mukunda.com/

It can convert Impulse Tracker modules. You can use Schism Tracker to create those, its a modern port of Impulse Tracker.

You need to keep sample sizes very small.

>> No.6671757

>>6671724
Have you use XMSNES too? Pretty rad conversion.

>> No.6671767

>>6649575
boring, where are the guns? code some contra you nerd. contra is awesome.

>> No.6671815

>>6671767
Here cool link, mate >>6666505

>> No.6672042

Oh yeah!

>> No.6672139

>>6671815
horrible, do something like this
https://www.youtube.com/watch?v=WzR7ldgPDro

>> No.6672176

>>6672139
Not enough blast processing to do this.

>> No.6672203
File: 2 KB, 125x125, 1596310466509s.jpg [View same] [iqdb] [saucenao] [google]
6672203

>>6649575
OMYGOSH I LOVE QUIRKY INDIE GAMES

>> No.6672210 [DELETED] 

>>6672139
Söy game for feminists male or special kid

>> No.6672216

OP here, just to make it clear...the developer is a good friend of mine and he showed me his work. After that I shared it here and sent him the thread. So cut the crap with the samefag shit.

>> No.6672220

>>6672216
>>6649575
Tell your friend (you) it looks like shit and that would sell 20 copies on Steam.

>> No.6672224

>>6672210
You fit right in kid

>> No.6672230
File: 536 KB, 100x160, 1596030057217.gif [View same] [iqdb] [saucenao] [google]
6672230

>>6672216
How bout you suck the shit out of my asshole, hm?

>> No.6672232

>>6672224
No, you.

>> No.6672235

>>6672176
based

>> No.6672237

>>6672139
>already now release
It incomplete beta.

>> No.6672238

>>6672232
Eat shit onions

>> No.6672240

>>6672235
>>6672176
It can. SA-1 chip or sometime, retrogen

>> No.6672246 [DELETED] 
File: 7 KB, 205x246, 0E9F9BB2-B78E-4261-8428-906F0DD90639.png [View same] [iqdb] [saucenao] [google]
6672246

>>6672238
>shredded boi
I know you are one.

>> No.6672248

>>6672237
It final

>> No.6672250

>>6672240
But right now it looks like doo doo

>> No.6672254

>>6649637
Not as simple as the MD/Gens.

>> No.6672256 [DELETED] 

>>6672250
>doo doo
Childish word.

>> No.6672258
File: 111 KB, 512x446, 89-04.jpg [View same] [iqdb] [saucenao] [google]
6672258

Should have taken some cues from Flashback.

>> No.6672259

>>6672256
childish thread

>> No.6672271 [DELETED] 

>>6672259
Samefag again

>> No.6672273

>>6672271
You too

>> No.6672274

>>6672254
X68k and PC-9801 masterrace

>> No.6672278 [DELETED] 

>>6672273
Mostly you also.

>> No.6672280

>>6649575
You could add a flashlight, maybe... and a level system and crafting.

>> No.6672285

>>6671724
>>6671757
>>6671143
Sweet link.

>> No.6672287
File: 41 KB, 326x192, Gtspiderman+on+ps4+_f89c23d48b69cbf59cf7b856e00cae80.gif [View same] [iqdb] [saucenao] [google]
6672287

>>6649575
Where can I place my preorder?

>> No.6672715 [DELETED] 

>>6672139
>>6672176
>>6672203
>>6672224
>>6672248
>>6672250
>>6672259
>>6672287
Zoomer Cope

>> No.6673059
File: 616 KB, 680x218, download (1).png [View same] [iqdb] [saucenao] [google]
6673059

>>6672280
>crafting

>> No.6673059,1 [INTERNAL] 

>>6668431
>>6667101
>>6672715
>>6672271
>>6672278
>>6672256
>>6672271
>>6672256
>>6672246
>>6672210
>>6671063
>>6671037
>>6671021
>>6668921
>>6668572
>>6667846
>>6667078
Mod are huge cunt deleted a freedom of speech? Why is that?

>> No.6673059,2 [INTERNAL] 

>>6663941
>>6667045
>>6664025
Based
>>6671031
>>6671005
>>6670937
>>6668525
Shit

>> No.6673715

Check this out:

https://www.youtube.com/watch?v=ohysgeR0_zA

>> No.6673776

>>6672176
you mean not enough 330 Mega Pro-Gear Spec

>> No.6673954

Weirdly Mega Drive tier shading. Not taking advantage of the hardware. Author needs to fix that before release.

>> No.6674101

>>6649575
Genesis-tier dithering everywhere.

>> No.6674101,1 [INTERNAL] 

>>6673954
>>6674101
There dilate genesisfag

>> No.6674849

The lighting effect is kind of neat

>> No.6674849,1 [INTERNAL] 

Sonicgger and Saturel too

>> No.6674987

>>6654843
jannie regularly deleted discussion of Win98 and games that play on it though.

>> No.6674997

>>6649575
>>6672254
>>6672258
>>6674101
>>6673954
it's all gray , dark and more gray. doesn't make full use of SNES's color palette. doesn't make use of the larger sprites allowed in SNES. might as well homebrew for Genesis.

>> No.6675003

>>6672139
>unlock tranny blax wamen.
>PS4
yep. it's not RETRO!

>> No.6675190

>>6673954
>>6674101
>>6674849
>>6674997
As I've stated before, the dithering is due to the dynamic lighting. The game is using mode 1 with the 2bpp layer using transparency for the lighting tiles. While I could work around the dithering by choosing different palettes for different tiles, this would make the effect more computationally expensive (I've spent much time on optimizing this, I am happy that it is running quite fast now), and double DMA bandwidth needed. This would greatly reduce amount of other features that could be added. The other option would be using one of the 4bpp layers, but I want to use both of those layers for background tiles for compositing purposes.

I'm not very well versed in megadrive architecture / development, I wonder if a similar effect could be possible on that platform, maybe with a different approach?

>> No.6675190,1 [INTERNAL] 

>>6674997
Seethe a genesis fanboy

>> No.6676247

>>6649575

If this hadn't featured a stupid Steam Indie like main character I might have actually been interested.

>> No.6676263

>>6675190
Dunno what your plans with this are but have you considered using the SA1 chip to improve performance?

>> No.6677306

>>6649679
Ah it looks pretty good on the snes, good use of window filter and dynamic map loading per frame pretty impressive and new. Besides can't much on 4bpp, been pretty well tapped out

>> No.6677361

>>6651303
Trying to get color variation isn't easy, dithering is an easy way and goes good with the demo engine. The snes is rather tapped out on games from it's low memory glory days. There's a great looking homebrew about stealing fish from cats to power your ufo. But really it does nothing new, great graphics but you can load up nearly anything from 94 and see the same or better graphics and color. Memory restrictions are just to tight, it'd be a lot easier with 128k of vram to showcase 8bpp but we got stuck with 64k and it's just not enough to do anything new without adding a much faster cart processor.

What makes this demo cool is that it shows psudeo real time lighting and shows something of a early foggy world concept that could have been used in exploring or horror games, kinda like what if you wanted a snes game to take place in the snow or scenery like silent hill. Great concept demo would look better with more hardware tricks implemented.

>> No.6677392

>>6653303
This. If people just knew how much time gets burnt just dealing with the frustratingly designed snes hardware, it might open up a few eyes to why snes homebrew isn't a big thing. Who wants me to explain planer graphics format, or how to convert a small 16 color image into something that actually gets used by the snes? This kind of shit is what fucks indies each time, you need to have the entire game worked out ahead of time because chances are the system won't be able to handle your new idea or have the graphical capacity to implement much more then you've already presented.

>> No.6677420

>>6654749
I can tell you've never done art for a snes game before. It's not as easy as having an artist draw a picture unless you work for Rare in 95.

>> No.6677454

>>6656282
>running animation is somehow kind of awkward.

You don't belong in this world.

>> No.6677471

>>6656290
Stupid indies, they learn a few tricks and think they can shit over something they can never reach.

>> No.6677516
File: 70 KB, 600x450, E3CA8856-D33C-4F59-A491-0847B62327F3.gif [View same] [iqdb] [saucenao] [google]
6677516

>>6677454
It is awkward. It looks like Alucard is ice skating or gliding or something. It's fluidly animated, lots of frames, but he moves at a different speed than his legs are moving, the whole thing is odd.

>> No.6677520

>>6677516
Like really, think about how a person walks or a person runs. Who the hell moves like that?

>> No.6677527

>>6649679
correct opinion

>> No.6677532

>>6677527
Shit and insane opinion. It's literally on an SNES. The point of developing on that platform besides just as a programming exercise is that design constraints can lead to novel gameplay ideas that the full and unlimited freedom of modern computing doesn't really lead to. These shit opinions are so obviously espoused by people who have never programmed in their life but they act like they're experts on what a programmer's intentions and effort is.

>> No.6677548

>>6677520
He has somewhere between 17-19 frames between standing and moving. He's also a half vampire kid of the strongest vampire ever. This means his movements should be fluid, swift, vampiric looking. These 17-19 moving frames of animation accomplish just that - vampire like mobility. Konami in it's prime on the psx shows great this way for a 2d scroller and sadly only Escro is giving Alucard sprites any decent follow up treatment 20 years later. But the original is still by far the best.

If he moved any faster the game could be 200% spedrun in 5 minutes.

>> No.6677551
File: 547 KB, 1500x1500, 9i3nem9i4nr.jpg [View same] [iqdb] [saucenao] [google]
6677551

>>6649575
This is why we need to make the cutoff apply to games and not consoles.
This is just another soulless, pretentious and cringy indie Steam/eShop platformer (aka not fucking retro) but just because it happens to be playable on an SNES this thread isn't getting pruned into oblivion. Can't believe mods, jannies and the anti-6th gen autard would actually defend this.
No homebrew is worth discussing anyways.

>> No.6677563
File: 309 KB, 1820x1365, low-angle-view-scarecrow-against-cloudy-sky-562838541-5aaf18adfa6bcc00360a609c.jpg [View same] [iqdb] [saucenao] [google]
6677563

>>6662198
>look ma I switched out some words in some internet stranger's argument!

>> No.6677582

>>6663971
Just because you can doesn't mean you should.

>> No.6677593
File: 18 KB, 160x160, E6F0ABC3-DD73-496D-B42B-515CE272FDC9.gif [View same] [iqdb] [saucenao] [google]
6677593

>>6677548
Every SotN-like Castlevania has these sprites that seem like they're moving underwater or something though. It's really weird. I'd like that explanation if it was just Alucard and it was to convey his otherworldliness but they're all like that, there's an incongruity between their animation and their movement. It's totally fair for a developer to say they'd want to avoid that when making a sprite

>> No.6677612

>>6677582
I don't respect the opinion of people who box artists and developers in by saying what they "should" or "should not" do with their tools and platforms. It's not like you're into anything besides the most normie shit anyway, lots of people here who only play Super Mario World and Donkey Kong Country who have lots of opinions on entire genres they'll never touch. David Lynch shouldn't get film tips from people who only watch Marvel movies, but when it comes to gaming every mass-market-consuming pleb has something to say about design and coding.

>> No.6678331
File: 31 KB, 222x198, 1587672786797.jpg [View same] [iqdb] [saucenao] [google]
6678331

>>6677612
Not sure why Donkey Kong lives rent free inside your head but it's pretty funny seeing you get this neckbeardily defensive over your shitty Steam game

>> No.6678341

>>6677532
What's novel about op's demo?

>> No.6678441

>>6676263
I want to keep that option as a last resort as long as possible, maybe I'll do it if I get stuck at some point. It somehow feels like cheating. Also my dev cartridge doesn't have one.

>>6677392
It's true, but I found it really not as difficult as people describe it to be. I think it is managable if you keep a tidy / well documented project, keep a good makefile and apply a systematic approach to debugging and the like. If you have set your project up in a way that it does most of the tedious work for you, it gets quite fun. I think this is the main problem, because many of the people doing homebrew stuff are beginners who are good coders but have no experience with how to do mid-/larger scale software development.

>> No.6678462

>>6678441
>It somehow feels like cheating
sortof. the sa1 is pretty limited in some ways but it is pretty cool to make the snes multithread stuff

>> No.6680631
File: 151 KB, 726x767, 1590542243161.png [View same] [iqdb] [saucenao] [google]
6680631

>>6677532
>Shit and insane opinion. It's literally on an SNES. The point of developing on that platform besides just as a programming exercise is that design constraints can lead to novel gameplay ideas that the full and unlimited freedom of modern computing doesn't really lead to. These shit opinions are so obviously espoused by people who have never programmed in their life but they act like they're experts on what a programmer's intentions and effort is.

>> No.6680698
File: 53 KB, 600x800, 1595897185861.png [View same] [iqdb] [saucenao] [google]
6680698

>OP here, just to make it clear...the developer is a good friend of mine and he showed me his work. After that I shared it here and sent him the thread. So cut the crap with the samefag shit.
>I am not the OP but I have spent thousands of hours of my free time making indie games I release for free on itch.io. They look the way they do because I like the look, because it is conducive to communicating my ideas, and because learning C#, how to draw, how to model, how to compose music, etc. is so time intensive that I don't have the time to become a pixel artist who can put stuff out that looks as good as Metal Slug, or a 3D modeller that can produce things as good as a AAA title. I think you are a bad person, and someone who doesn't make things. It's easy to think the Internet is a separate place than the real world and "isn't real", but I want you to imagine what a piece of shit you'd have to be to go into an art class of people struggling to learn and who share their creations hoping it would mean something to someone and then call them lazy. You might think you're not that shitty of a person for doing the same online so it doesn't count, but my work only happens to be online, it doesn't have the benefit of existing physically like a painting or pottery or whatever, and so consequently it gets evaluated online and treated differently because people act differently online. I'm not interested in having a discussion with you, I have very thick skin from putting things into the world and reading comments afterwards, I just want you to reflect on why you are this way, to maybe realize you aren't someone a person should be proud of being.

>> No.6680703
File: 11 KB, 434x533, 1595904414637.png [View same] [iqdb] [saucenao] [google]
6680703

I don't respect the opinion of people who box artists and developers in by saying what they "should" or "should not" do with their tools and platforms. It's not like you're into anything besides the most normie shit anyway, lots of people here who only play Super Mario World and Donkey Kong Country who have lots of opinions on entire genres they'll never touch. David Lynch shouldn't get film tips from people who only watch Marvel movies, but when it comes to gaming every mass-market-consuming pleb has something to say about design and coding.

>> No.6680706
File: 7 KB, 213x237, disgusted.jpg [View same] [iqdb] [saucenao] [google]
6680706

ITT simping for shitty indie devs

>> No.6680952

>>6649575
Environment looks very nice, but the character model and animations are absolute garbage. Kind of like axiom verge.

>> No.6680970

>>6680703
>forgot the meme arrow

>> No.6681148

It strikes me as a game that doesn't quite know what it wants to be. Is it a cinematic platformer? Is it a Metroidvania? Is it a puzzle game? I'm not getting much from it.

>> No.6681220

>>6666505
More like rocking that 90s shovelware look.

>> No.6681245

>>6678331
I love Donkey Kong Country! But I've spent long enough here to know that most of you have really shit and basic taste in games, like for a retro board it really just seems like zoomers who played the Top 5 titles for every retro console. Still worth checking for the odd thread like this (would've never otherwise heard of this cool game) but otherwise this is just a board to share your OoT or FFVI opinion once a week, every week forever.

>> No.6681259
File: 185 KB, 1631x1859, 1592467127991.png [View same] [iqdb] [saucenao] [google]
6681259

>>6681245
>I love Donkey Kong Country! But I've spent long enough here to know that most of you have really shit and basic taste in games, like for a retro board it really just seems like zoomers who played the Top 5 titles for every retro console. Still worth checking for the odd thread like this (would've never otherwise heard of this cool game) but otherwise this is just a board to share your OoT or FFVI opinion once a week, every week forever.

>> No.6681264

>>6681245
>most of you have really shit and basic taste in games,

You can't both claim to be an adult and then unironically talk about taste as if it's some objective thing.

>> No.6681275

>>6681264
That's why I only ironically talk about taste.

>> No.6681287

This game would've gone down better here if it had a lovable mascot, we don't like pretentious indie crap. Has the dev considered making this a scotformer?

>> No.6681341

>>6654842
>I have never seen anyone who actually made something of their own complain about "pixelshit" or make commentary on the supposed effort by developers. Do you walk into a painting class and tell them they're low effort shit because it isn't van Gogh
I may not be a chef anon, but I know what tastes good.

>> No.6681385
File: 194 KB, 768x1024, 8DC9A519-962F-4DBF-BDCB-0F24293F60F7.jpg [View same] [iqdb] [saucenao] [google]
6681385

>>6681341
It looks a lot better than a lot of beloved SNES games, almost reminds me of a PS1 2D game.

>> No.6681885
File: 564 KB, 640x837, sopa de japones uma delicia.png [View same] [iqdb] [saucenao] [google]
6681885

>>6681385
Bottom unironically looks 10x better.
Way to blow yourself the fuck out, indiefag.

>> No.6682259

>>6654842
Funny thing is, I would rather play SMW (not even in the top 10 SNES platformers) over your shitty hipster shit. Go fuck yourself. Seriously, go choke on some plant-based burgers.

>> No.6682268

>>6682259
>I would rather play SMW
Wow you don't say. Can't wait to see you around /vr/ threads every week for your latest takes on Donkey Kong Country, Sonic Adventure, Super Mario 64, Final Fantasy VI, Symphony of the Night, y'know the same 20 or 30 games over and over and over and over, but yeah anyone who dares to make something new in their spare time and releasing it for free can go fuck themselves right, it was those big 90s corporations churning out game after game where you jump on the baddie's head and selling them for $70 (that's $120 adjusted for inflation) that was pure and soulful.

>> No.6682352
File: 26 KB, 500x281, 1594532154756.jpg [View same] [iqdb] [saucenao] [google]
6682352

>>6682268
Yes. Jealous your indie shit doesn't stack up? Then fuck off back to r/Shouldibuythisgame, your onions shit isn't retro anyhow. Even if it was good your self-righteous onions behavior has completely turned me off from even trying it.

>> No.6682358

>>6682268
Anon.... do you even use this board? There's at least 100 threads every day about shitty retro PC games and obscure Japanese shmups.

>> No.6682380

>>6681385
what the fuck are you talking about lolol.. also thanks for letting us know you emulate

>> No.6682398

>>6682268
lmao cry more about some retarded indie shit that no one gives a fuck about

>> No.6682514

>>6649575
oi m8 where's the colour?

>> No.6682517

>>6681385
na, the dithered transparency is more saturn-like

>> No.6682518

>>6681385
>>6681885
>>6682380
I think they both look fine and I'm confused as to why people here are throwing such a fit about a new SNES game existing. Is it some king of nostalgia thing?

>> No.6682776

We need to split /vr/ again into actual /vr/ and /v/posting /vr/.

>> No.6682779

>>6682518
In the last few months waves of people from /v/ who think 4chan is all about spamming le epic wojak/basedjack and shitposting have been swarming over the site to spread artifically produced and spammed shit to try and atomise 4chan further. /vr/ is hit especially hard by it due to it being video game related.

>> No.6682805

>>6682398
>no one gives a fuck about
is that why this post has 300 replies

>> No.6682806

>>6678462
Yeah. I guess it could be I need it later to do some heavy lifting stuff like decompression if I want to avoid introducing loading times.

>>6682518
>>6682779
As this has been brought up so many times now, I'd like to add that I appreciate everyone supporting / defending my stuff, really. If you have been following this thread you'll notice most of the spamming is likely to be from 1 or 2 guys messing around anyways. Just cut it down a little, it is likely that you're just feeding trolls there.

>> No.6683261
File: 278 KB, 1785x3000, 1592465818543.png [View same] [iqdb] [saucenao] [google]
6683261

>>6682806
>As this has been brought up so many times now, I'd like to add that I appreciate everyone supporting / defending my stuff, really. If you have been following this thread you'll notice most of the spamming is likely to be from 1 or 2 guys messing around anyways. Just cut it down a little, it is likely that you're just feeding trolls there.
>I think they both look fine and I'm confused as to why people here are throwing such a fit about a new SNES game existing. Is it some king of nostalgia thing?
Stop samefagging

>> No.6683295

>>6682806
ur mom gay

>> No.6683296

>>6660332
more like based as fuck
It's false advertising, simple as.

>> No.6684094
File: 568 KB, 1538x1410, retro.png [View same] [iqdb] [saucenao] [google]
6684094

>>6683296
I don't really understand how you think calling this retro is "false advertising". How many SNES games have you played? It might not look exactly like your average SNES platformer but it's not far removed from SNES games like Out of This World or Flashback. If you saw all these screenshots out of context why is it so obvious the one on the top left is new compared to the bottom left or bottom right?

>> No.6684169
File: 107 KB, 960x788, 1591755642276.jpg [View same] [iqdb] [saucenao] [google]
6684169

>>6649575
>nu-pixel art

>> No.6684983
File: 2.16 MB, 400x224, (You) getting absolutely btfo'd.gif [View same] [iqdb] [saucenao] [google]
6684983

>>6684094
>a must-own classic SNES title, a shitty homebrew game and two obscure Amiga ports
One of these things is not like the others...
Seriously? Super Metroid is still the best looking game in that picture.
Your pile of hogvomit looks exactly like those two obscure Amiga ports on the bottom but with shitty Genesis dithering.
>How many SNES games have you played?
Enough to know that the vast majority don't look like 3 out of the 4 games you posted.
Most of the audience for any retro console wants to indulge in their nostalgia. Nobody has nostalgia for the SNES versions of those bottom two. SNES fans want to play games that look like they were made by Nintendo/Rare/Squaresoft/Konami/Capcom.
Honestly you should have made your shitty little art project an Amiga game. It would have gone over much better in that scene.

>> No.6684987
File: 34 KB, 427x300, me when i see a soulful game.jpg [View same] [iqdb] [saucenao] [google]
6684987

So glad and relieved that so many people hate the new indie pixel art style as much as I do.

>> No.6685740

>>6674997
>>6673954
This is Nintendo thread
>>6673715
Inkling early life? Wii U come long way. Very nice.

>> No.6685742

>>6682358
"Obscures" title are classic history.

>> No.6685745

>>6682517
Nah, Saturn can’t do that.

>> No.6685752

>>6668645
>>6672139
A lot söy in this post.

>> No.6685762

>>6664360
Into this.

>> No.6685764
File: 18 KB, 500x565, 269B42EB-42D2-47D3-B485-106BBC1AE740.jpg [View same] [iqdb] [saucenao] [google]
6685764

>>6671005
>>6671031
>>6670937
>>6668525
>>6667727
>Pure moronic here

>> No.6685768
File: 115 KB, 800x1000, 6AE51DBB-57AD-474C-BFD9-2E30F3652EEB.jpg [View same] [iqdb] [saucenao] [google]
6685768

>>6677516
>>6677593
He got gothic style.

>> No.6685771

>>6666505
Huge potential hardware pusher.
>>6667675
Very true.

>> No.6685817

>>6682259
>Pathetic manchild nagging
Oh the irony

>> No.6685819

>>6683261
>>6683295
Kys useless nogger

>> No.6686294

>>6649679
>Nothing about this looks like a game you'd actually see back in the 90's
and...?

>> No.6686325 [DELETED] 
File: 335 KB, 1280x853, crying.jpg [View same] [iqdb] [saucenao] [google]
6686325

>be dev and OP
>get repeatedly BTFO'd
>attempt damage control
>gets asshole remodeled
NOOOOOOOOO YOU BIGOTED INCEL NAZIS BWAAAAAAAAAAAAAAA

>> No.6686329
File: 3.99 MB, 320x180, 1592791326915.gif [View same] [iqdb] [saucenao] [google]
6686329

>>6686325
Time to drink more soilent and write a mean worded post on social media about the 4chan alt right nazis

>> No.6686329,1 [INTERNAL] 

>>6686325
Cry more commie soyboi

>> No.6686738

>>6684169
What the problem?

>> No.6687045

>>6685771
Interesting tech demo.

>> No.6687257

>>6672258
It looks like Flashback/Dos PoP/SOS but it certainly doesn't look like it has the control

>> No.6687754

>>6685817
Not sure what he meant by this to be desu

>> No.6687757

>>6686294
and that's a bad thing. Unironically either try to make it look like a SNES-era Konami/Square/Capcom game or just give up and fuck off.

>> No.6687765

https://www.reddit.com/r/snes/comments/hul970/rem_2020_an_amazing_snes_homebrew_game_by_urmn0/
Proof OP is a faggot r*dditor, as if you even needed any. Literally google "rem 2020 snes", this is the first result.

>> No.6687786

>>6685819
The duality of man

>> No.6687789

>>6655187
>(X)
You need to go back alongside OP

>> No.6687834

>>6687757
Why

>> No.6687907

>>6687765
>Only söy people use google
Sound triggers much?

>> No.6688252

>>6666505
Can’t imagine what Super NES can do.

>> No.6688394

>>6677551
Too bad. Mods are consolefags.

>> No.6688406

>>6653303
>smw hacking scene is huge so maybe that'll make people more interested in 65c816
I legitimately would not be surprised if the game in the OP was a mutilated SMW hack. That game is better understood than the console it runs on.

>> No.6688465

>>6649679
umihara kawase doesn't look like a game of the 90s and yet it's from the 90s

>> No.6688483

>>6688465
pero it absolutely does tho

>> No.6688486

>>6687907
Really not sure what he meant by this. You're trying so hard to fit in that you're not even making sense. Kill yourself. You too, OP.

>> No.6688514

>>6688483
nah. it looks and plays too indie

>> No.6688565

>>6688486
Seethe harder dork.

>> No.6688571

>>6688394
Be quits fool.

>> No.6689168

>>6688514
>looks
No, UK looks a lot better than any indie shit. More charming and soulful(oh no! time to disregard what he said!) too.
>plays too indie
What does this even mean? The original on SFC is just fine. It's walking simulators like OP's that play too indie.

>> No.6689186

>>6673715
soul
>>6649575
soulless

>> No.6690569
File: 2.45 MB, 336x252, I WON!.gif [View same] [iqdb] [saucenao] [google]
6690569

>>6684983

>> No.6690569,1 [INTERNAL] 

Oh nooo! Damn mod

>> No.6690569,2 [INTERNAL] 

Rem Ranch really rock!

>> No.6690569,3 [INTERNAL] 

>>6649617
Best gal